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349 lines
26 KiB
349 lines
26 KiB
/** |
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* @file objdat.cpp |
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* |
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* Implementation of all object data. |
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*/ |
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#include "objdat.h" |
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namespace devilution { |
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/** Maps from dun_object_id to object_id. */ |
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const _object_id ObjTypeConv[] = { |
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OBJ_NULL, |
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OBJ_LEVER, |
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OBJ_CRUX1, |
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OBJ_CRUX2, |
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OBJ_CRUX3, |
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OBJ_ANGEL, |
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OBJ_BANNERL, |
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OBJ_BANNERM, |
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OBJ_BANNERR, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_BOOK2L, |
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OBJ_BOOK2R, |
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OBJ_BCROSS, |
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OBJ_NULL, |
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OBJ_CANDLE1, |
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OBJ_CANDLE2, |
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OBJ_CANDLEO, |
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OBJ_CAULDRON, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_FLAMEHOLE, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_MCIRCLE1, |
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OBJ_MCIRCLE2, |
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OBJ_SKFIRE, |
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OBJ_SKPILE, |
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OBJ_SKSTICK1, |
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OBJ_SKSTICK2, |
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OBJ_SKSTICK3, |
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OBJ_SKSTICK4, |
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OBJ_SKSTICK5, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_SWITCHSKL, |
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OBJ_NULL, |
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OBJ_TRAPL, |
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OBJ_TRAPR, |
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OBJ_TORTURE1, |
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OBJ_TORTURE2, |
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OBJ_TORTURE3, |
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OBJ_TORTURE4, |
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OBJ_TORTURE5, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NUDEW2R, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_TNUDEM1, |
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OBJ_TNUDEM2, |
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OBJ_TNUDEM3, |
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OBJ_TNUDEM4, |
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OBJ_TNUDEW1, |
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OBJ_TNUDEW2, |
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OBJ_TNUDEW3, |
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OBJ_CHEST1, |
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OBJ_CHEST1, |
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OBJ_CHEST1, |
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OBJ_CHEST2, |
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OBJ_CHEST2, |
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OBJ_CHEST2, |
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OBJ_CHEST3, |
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OBJ_CHEST3, |
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OBJ_CHEST3, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_PEDESTAL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_ALTBOY, |
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OBJ_NULL, |
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OBJ_NULL, |
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OBJ_WARARMOR, |
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OBJ_WARWEAP, |
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OBJ_TORCHR2, |
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OBJ_TORCHL2, |
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OBJ_MUSHPATCH, |
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OBJ_STAND, |
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OBJ_TORCHL, |
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OBJ_TORCHR, |
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OBJ_FLAMELVR, |
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OBJ_SARC, |
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OBJ_BARREL, |
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OBJ_BARRELEX, |
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OBJ_BOOKSHELF, |
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OBJ_BOOKCASEL, |
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OBJ_BOOKCASER, |
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OBJ_ARMORSTANDN, |
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OBJ_WEAPONRACKN, |
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OBJ_BLOODFTN, |
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OBJ_PURIFYINGFTN, |
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OBJ_SHRINEL, |
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OBJ_SHRINER, |
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OBJ_GOATSHRINE, |
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OBJ_MURKYFTN, |
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OBJ_TEARFTN, |
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OBJ_DECAP, |
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OBJ_TCHEST1, |
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OBJ_TCHEST2, |
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OBJ_TCHEST3, |
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OBJ_LAZSTAND, |
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OBJ_BOOKSTAND, |
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OBJ_BOOKSHELFR, |
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OBJ_POD, |
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OBJ_PODEX, |
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OBJ_URN, |
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OBJ_URNEX, |
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OBJ_L5BOOKS, |
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OBJ_L5CANDLE, |
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OBJ_L5LEVER, |
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OBJ_L5SARC, |
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}; |
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namespace { |
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using enum ObjectDataFlags; |
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} // namespace |
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/** Contains the data related to each object ID. */ |
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const ObjectData AllObjects[109] = { |
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// clang-format off |
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// _object_id ofindex, minlvl, maxlvl, olvltype, otheme, oquest, flags, animDelay, animLen, animWidth, selFlag |
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/*OBJ_L1LIGHT*/ { OFILE_L1BRAZ, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_INVALID, Animated | Solid | MissilesPassThrough, 1, 26, 64, 0 }, |
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/*OBJ_L1LDOOR*/ { OFILE_L1DOORS, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 }, |
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/*OBJ_L1RDOOR*/ { OFILE_L1DOORS, 0, 0, DTYPE_CATHEDRAL, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 }, |
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/*OBJ_SKFIRE*/ { OFILE_SKULFIRE, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Animated | Solid | MissilesPassThrough, 2, 11, 96, 0 }, |
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/*OBJ_LEVER*/ { OFILE_LEVER, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 1, 96, 1 }, |
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/*OBJ_CHEST1*/ { OFILE_CHEST1, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_CHEST2*/ { OFILE_CHEST2, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_CHEST3*/ { OFILE_CHEST3, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_CANDLE1*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_CANDLE2*/ { OFILE_CANDLE2, 0, 0, DTYPE_NONE, THEME_SHRINE, Q_PWATER, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 }, |
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/*OBJ_CANDLEO*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_BANNERL*/ { OFILE_BANNER, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 2, 0, 96, 0 }, |
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/*OBJ_BANNERM*/ { OFILE_BANNER, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 0 }, |
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/*OBJ_BANNERR*/ { OFILE_BANNER, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 3, 0, 96, 0 }, |
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/*OBJ_SKPILE*/ { OFILE_SKULPILE, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 1, 96, 0 }, |
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/*OBJ_SKSTICK1*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_SKSTICK2*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_SKSTICK3*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_SKSTICK4*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_SKSTICK5*/ { OFILE_L1BRAZ, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, {}, 0, 0, 0, 0 }, |
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/*OBJ_CRUX1*/ { OFILE_CRUXSK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light | Breakable, 1, 15, 96, 3 }, |
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/*OBJ_CRUX2*/ { OFILE_CRUXSK2, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light | Breakable, 1, 15, 96, 3 }, |
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/*OBJ_CRUX3*/ { OFILE_CRUXSK3, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light | Breakable, 1, 15, 96, 3 }, |
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/*OBJ_STAND*/ { OFILE_ROCKSTAN, 5, 5, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 0 }, |
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/*OBJ_ANGEL*/ { OFILE_ANGEL, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 0 }, |
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/*OBJ_BOOK2L*/ { OFILE_BOOK2, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_BCROSS*/ { OFILE_BURNCROS, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid, 0, 10, 160, 0 }, |
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/*OBJ_NUDEW2R*/ { OFILE_NUDE2, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid | Light, 3, 6, 128, 0 }, |
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/*OBJ_SWITCHSKL*/ { OFILE_SWITCH4, 16, 16, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_TNUDEM1*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, Solid | Light, 1, 0, 128, 0 }, |
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/*OBJ_TNUDEM2*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 2, 0, 128, 0 }, |
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/*OBJ_TNUDEM3*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 3, 0, 128, 0 }, |
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/*OBJ_TNUDEM4*/ { OFILE_TNUDEM, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 4, 0, 128, 0 }, |
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/*OBJ_TNUDEW1*/ { OFILE_TNUDEW, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 1, 0, 128, 0 }, |
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/*OBJ_TNUDEW2*/ { OFILE_TNUDEW, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 2, 0, 128, 0 }, |
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/*OBJ_TNUDEW3*/ { OFILE_TNUDEW, 13, 15, DTYPE_NONE, THEME_TORTURE, Q_BUTCHER, Solid | Light, 3, 0, 128, 0 }, |
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/*OBJ_TORTURE1*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 1, 0, 128, 0 }, |
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/*OBJ_TORTURE2*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 2, 0, 128, 0 }, |
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/*OBJ_TORTURE3*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 3, 0, 128, 0 }, |
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/*OBJ_TORTURE4*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 4, 0, 128, 0 }, |
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/*OBJ_TORTURE5*/ { OFILE_TSOUL, 13, 15, DTYPE_NONE, THEME_NONE, Q_BUTCHER, MissilesPassThrough | Light, 5, 0, 128, 0 }, |
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/*OBJ_BOOK2R*/ { OFILE_BOOK2, 6, 6, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 }, |
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/*OBJ_L2LDOOR*/ { OFILE_L2DOORS, 0, 0, DTYPE_CATACOMBS, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 }, |
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/*OBJ_L2RDOOR*/ { OFILE_L2DOORS, 0, 0, DTYPE_CATACOMBS, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 }, |
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/*OBJ_TORCHL*/ { OFILE_WTORCH4, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 }, |
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/*OBJ_TORCHR*/ { OFILE_WTORCH3, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 }, |
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/*OBJ_TORCHL2*/ { OFILE_WTORCH1, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 }, |
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/*OBJ_TORCHR2*/ { OFILE_WTORCH2, 5, 8, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | MissilesPassThrough, 1, 9, 96, 0 }, |
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/*OBJ_SARC*/ { OFILE_SARC, 1, 4, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 5, 128, 3 }, |
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/*OBJ_FLAMEHOLE*/ { OFILE_FLAME1, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, MissilesPassThrough | Light, 1, 20, 96, 0 }, |
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/*OBJ_FLAMELVR*/ { OFILE_LEVER, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 2, 96, 1 }, |
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/*OBJ_WATER*/ { OFILE_MINIWATR, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid | Light, 1, 10, 64, 0 }, |
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/*OBJ_BOOKLVR*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_TRAPL*/ { OFILE_TRAPHOLE, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, MissilesPassThrough | Light, 1, 0, 64, 0 }, |
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/*OBJ_TRAPR*/ { OFILE_TRAPHOLE, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, MissilesPassThrough | Light, 2, 0, 64, 0 }, |
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/*OBJ_BOOKSHELF*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 0 }, |
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/*OBJ_WEAPRACK*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 0 }, |
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/*OBJ_BARREL*/ { OFILE_BARREL, 1, 15, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 9, 96, 3 }, |
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/*OBJ_BARRELEX*/ { OFILE_BARRELEX, 1, 15, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 10, 96, 3 }, |
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/*OBJ_SHRINEL*/ { OFILE_LSHRINEG, 0, 0, DTYPE_NONE, THEME_SHRINE, Q_INVALID, Light, 1, 11, 128, 3 }, |
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/*OBJ_SHRINER*/ { OFILE_RSHRINEG, 0, 0, DTYPE_NONE, THEME_SHRINE, Q_INVALID, Light, 1, 11, 128, 3 }, |
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/*OBJ_SKELBOOK*/ { OFILE_BOOK2, 0, 0, DTYPE_NONE, THEME_SKELROOM, Q_INVALID, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 }, |
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/*OBJ_BOOKCASEL*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Light, 3, 0, 96, 3 }, |
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/*OBJ_BOOKCASER*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Light, 4, 0, 96, 3 }, |
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/*OBJ_BOOKSTAND*/ { OFILE_BOOK2, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_BOOKCANDLE*/ { OFILE_CANDLE2, 0, 0, DTYPE_NONE, THEME_LIBRARY, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 }, |
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/*OBJ_BLOODFTN*/ { OFILE_BLOODFNT, 0, 0, DTYPE_NONE, THEME_BLOODFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 96, 3 }, |
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/*OBJ_DECAP*/ { OFILE_DECAP, 13, 15, DTYPE_NONE, THEME_DECAPITATED, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 1 }, |
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/*OBJ_TCHEST1*/ { OFILE_CHEST1, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_TCHEST2*/ { OFILE_CHEST2, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_TCHEST3*/ { OFILE_CHEST3, 1, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 1 }, |
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/*OBJ_BLINDBOOK*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_BLIND, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_BLOODBOOK*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_BLOOD, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 }, |
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/*OBJ_PEDESTAL*/ { OFILE_PEDISTL, 0, 0, DTYPE_NONE, THEME_NONE, Q_BLOOD, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_L3LDOOR*/ { OFILE_L3DOORS, 0, 0, DTYPE_CAVES, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 }, |
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/*OBJ_L3RDOOR*/ { OFILE_L3DOORS, 0, 0, DTYPE_CAVES, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 }, |
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/*OBJ_PURIFYINGFTN*/ { OFILE_PFOUNTN, 0, 0, DTYPE_NONE, THEME_PURIFYINGFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 128, 3 }, |
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/*OBJ_ARMORSTAND*/ { OFILE_ARMSTAND, 0, 0, DTYPE_NONE, THEME_ARMORSTAND, Q_INVALID, Solid | Light, 1, 0, 96, 3 }, |
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/*OBJ_ARMORSTANDN*/ { OFILE_ARMSTAND, 0, 0, DTYPE_NONE, THEME_ARMORSTAND, Q_INVALID, Solid | Light, 2, 0, 96, 0 }, |
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/*OBJ_GOATSHRINE*/ { OFILE_GOATSHRN, 0, 0, DTYPE_NONE, THEME_GOATSHRINE, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 96, 3 }, |
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/*OBJ_CAULDRON*/ { OFILE_CAULDREN, 13, 15, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 1, 0, 96, 3 }, |
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/*OBJ_MURKYFTN*/ { OFILE_MFOUNTN, 0, 0, DTYPE_NONE, THEME_MURKYFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 10, 128, 3 }, |
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/*OBJ_TEARFTN*/ { OFILE_TFOUNTN, 0, 0, DTYPE_NONE, THEME_TEARFOUNTAIN, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 4, 128, 3 }, |
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/*OBJ_ALTBOY*/ { OFILE_ALTBOY, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, Solid | MissilesPassThrough | Light, 1, 0, 128, 0 }, |
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/*OBJ_MCIRCLE1*/ { OFILE_MCIRL, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, MissilesPassThrough | Light, 1, 0, 96, 0 }, |
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/*OBJ_MCIRCLE2*/ { OFILE_MCIRL, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, MissilesPassThrough | Light, 1, 0, 96, 0 }, |
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/*OBJ_STORYBOOK*/ { OFILE_BKSLBRNT, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_STORYCANDLE*/ { OFILE_CANDLE2, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 }, |
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/*OBJ_STEELTOME*/ { OFILE_BOOK1, 0, 0, DTYPE_NONE, THEME_NONE, Q_WARLORD, Solid | MissilesPassThrough | Light, 4, 0, 96, 3 }, |
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/*OBJ_WARARMOR*/ { OFILE_ARMSTAND, 0, 0, DTYPE_NONE, THEME_NONE, Q_WARLORD, Solid | Light, 1, 0, 96, 3 }, |
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/*OBJ_WARWEAP*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_NONE, Q_WARLORD, Solid | Light, 1, 0, 96, 3 }, |
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/*OBJ_TBCROSS*/ { OFILE_BURNCROS, 0, 0, DTYPE_NONE, THEME_BRNCROSS, Q_INVALID, Animated | Solid, 0, 10, 160, 0 }, |
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/*OBJ_WEAPONRACK*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_WEAPONRACK, Q_INVALID, Solid | Light, 1, 0, 96, 3 }, |
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/*OBJ_WEAPONRACKN*/ { OFILE_WEAPSTND, 0, 0, DTYPE_NONE, THEME_WEAPONRACK, Q_INVALID, Solid | Light, 2, 0, 96, 0 }, |
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/*OBJ_MUSHPATCH*/ { OFILE_MUSHPTCH, 0, 0, DTYPE_NONE, THEME_NONE, Q_MUSHROOM, Solid | MissilesPassThrough | Light | Trap, 1, 0, 96, 3 }, |
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/*OBJ_LAZSTAND*/ { OFILE_LZSTAND, 0, 0, DTYPE_NONE, THEME_NONE, Q_BETRAYER, Solid | Light, 1, 0, 128, 3 }, |
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/*OBJ_SLAINHERO*/ { OFILE_DECAP, 9, 9, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 2, 0, 96, 1 }, |
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/*OBJ_SIGNCHEST*/ { OFILE_CHEST3, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 1 }, |
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/*OBJ_BOOKSHELFR*/ { OFILE_BCASE, 0, 0, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | Light, 2, 0, 96, 0 }, |
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/*OBJ_POD*/ { OFILE_POD, 17, 20, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 9, 96, 3 }, |
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/*OBJ_PODEX*/ { OFILE_PODEX, 17, 20, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 10, 96, 3 }, |
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/*OBJ_URN*/ { OFILE_URN, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 9, 96, 3 }, |
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/*OBJ_URNEX*/ { OFILE_URNEX, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Breakable, 1, 10, 96, 3 }, |
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/*OBJ_L5BOOKS*/ { OFILE_L5BOOKS, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light, 1, 0, 96, 3 }, |
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/*OBJ_L5CANDLE*/ { OFILE_L5CANDLE, 21, 23, DTYPE_NONE, THEME_NONE, Q_INVALID, Animated | Solid | MissilesPassThrough | Light, 2, 4, 96, 0 }, |
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/*OBJ_L5LDOOR*/ { OFILE_L5DOORS, 0, 0, DTYPE_CRYPT, THEME_NONE, Q_INVALID, Light | Trap, 1, 0, 64, 3 }, |
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/*OBJ_L5RDOOR*/ { OFILE_L5DOORS, 0, 0, DTYPE_CRYPT, THEME_NONE, Q_INVALID, Light | Trap, 2, 0, 64, 3 }, |
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/*OBJ_L5LEVER*/ { OFILE_L5LEVER, 24, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 1, 96, 1 }, |
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/*OBJ_L5SARC*/ { OFILE_L5SARC, 21, 24, DTYPE_NONE, THEME_NONE, Q_INVALID, Solid | MissilesPassThrough | Light | Trap, 1, 5, 128, 3 }, |
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// clang-format on |
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}; |
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/** Maps from object_graphic_id to object CEL name. */ |
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const char *const ObjMasterLoadList[] = { |
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"l1braz", |
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"l1doors", |
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"lever", |
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"chest1", |
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"chest2", |
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"banner", |
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"skulpile", |
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"skulfire", |
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"skulstik", |
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"cruxsk1", |
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"cruxsk2", |
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"cruxsk3", |
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"book1", |
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"book2", |
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"rockstan", |
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"angel", |
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"chest3", |
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"burncros", |
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"candle2", |
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"nude2", |
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"switch4", |
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"tnudem", |
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"tnudew", |
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"tsoul", |
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"l2doors", |
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"wtorch4", |
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"wtorch3", |
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"sarc", |
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"flame1", |
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"prsrplt1", |
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"traphole", |
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"miniwatr", |
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"wtorch2", |
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"wtorch1", |
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"bcase", |
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"bshelf", |
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"weapstnd", |
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"barrel", |
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"barrelex", |
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"lshrineg", |
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"rshrineg", |
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"bloodfnt", |
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"decap", |
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"pedistl", |
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"l3doors", |
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"pfountn", |
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"armstand", |
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"goatshrn", |
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"cauldren", |
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"mfountn", |
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"tfountn", |
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"altboy", |
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"mcirl", |
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"bkslbrnt", |
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"mushptch", |
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"lzstand", |
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"l6pod1", |
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"l6pod2", |
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"l5door", |
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"l5lever", |
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"l5light", |
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"l5sarco", |
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"urn", |
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"urnexpld", |
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"l5books", |
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}; |
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|
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} // namespace devilution
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