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33 lines
722 B
33 lines
722 B
/** |
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* @file dx.h |
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* |
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* Interface of functions setting up the graphics pipeline. |
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*/ |
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#pragma once |
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#ifdef USE_SDL3 |
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#include <SDL3/SDL_rect.h> |
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#include <SDL3/SDL_surface.h> |
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#else |
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#include <SDL.h> |
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#endif |
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#include "engine/surface.hpp" |
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namespace devilution { |
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/** Whether we render directly to the screen surface, i.e. `PalSurface == GetOutputSurface()` */ |
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extern bool RenderDirectlyToOutputSurface; |
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extern SDL_Surface *PalSurface; |
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Surface GlobalBackBuffer(); |
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void dx_init(); |
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void dx_cleanup(); |
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void CreateBackBuffer(); |
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void BltFast(SDL_Rect *srcRect, SDL_Rect *dstRect); |
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void Blit(SDL_Surface *src, SDL_Rect *srcRect, SDL_Rect *dstRect); |
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void RenderPresent(); |
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} // namespace devilution
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