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2380 lines
60 KiB

//HEADER_GOES_HERE
#include "../types.h"
int nSx1;
int nSx2; // weak
int nSy1;
int nSy2; // weak
int nRoomCnt;
unsigned char predungeon[40][40];
ROOMNODE RoomList[81];
HALLNODE *pHallList;
int Area_Min = 2; // weak
int Room_Max = 10; // weak
int Room_Min = 4; // weak
int Dir_Xadd[5] = { 0, 0, 1, 0, -1 };
int Dir_Yadd[5] = { 0, -1, 0, 1, 0 };
ShadowStruct SPATSL2[2] = { { 6u, 3u, 0u, 3u, 48u, 0u, 50u }, { 9u, 3u, 0u, 3u, 48u, 0u, 50u } };
//short word_48489A = 0; // weak
unsigned char BTYPESL2[161] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 17, 18, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 0, 3, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned char BSTYPESL2[161] = { 0, 1, 2, 3, 0, 0, 6, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 0, 0, 0, 0, 0, 6, 6, 6, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 2, 2, 2, 0, 0, 0, 1, 1, 1, 1, 6, 2, 2, 2, 0, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 2, 2, 3, 3, 3, 3, 1, 1, 3, 3, 2, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
unsigned char VARCH1[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH2[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH3[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH4[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH5[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH6[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH7[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH8[] = { 2, 4, 3, 0, 3, 1, 3, 4, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH9[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 7, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH10[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 8, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH11[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 6, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH12[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 9, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH13[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 14, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH14[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 13, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH15[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 16, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH16[] = { 2, 4, 3, 0, 3, 8, 3, 4, 0, 15, 48, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH17[] = { 2, 3, 2, 7, 3, 4, 0, 7, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH18[] = { 2, 3, 2, 7, 3, 4, 0, 8, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH19[] = { 2, 3, 2, 7, 3, 4, 0, 6, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH20[] = { 2, 3, 2, 7, 3, 4, 0, 9, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH21[] = { 2, 3, 2, 7, 3, 4, 0, 14, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH22[] = { 2, 3, 2, 7, 3, 4, 0, 13, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH23[] = { 2, 3, 2, 7, 3, 4, 0, 16, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH24[] = { 2, 3, 2, 7, 3, 4, 0, 15, 141, 39, 47, 44, 0, 0 };
unsigned char VARCH25[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 7, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH26[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 8, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH27[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 6, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH28[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 9, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH29[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 14, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH30[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 13, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH31[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 16, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH32[] = { 2, 4, 3, 0, 3, 4, 3, 1, 0, 15, 48, 0, 51, 39, 47, 44, 0, 0 };
unsigned char VARCH33[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 7, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH34[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 8, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH35[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 6, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH36[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 9, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH37[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 14, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH38[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 13, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH39[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 16, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char VARCH40[] = { 2, 4, 2, 0, 3, 8, 3, 4, 0, 15, 142, 0, 51, 42, 47, 44, 0, 0 };
unsigned char HARCH1[] = { 3, 2, 3, 3, 0, 2, 5, 9, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH2[] = { 3, 2, 3, 3, 0, 2, 5, 6, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH3[] = { 3, 2, 3, 3, 0, 2, 5, 8, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH4[] = { 3, 2, 3, 3, 0, 2, 5, 7, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH5[] = { 3, 2, 3, 3, 0, 2, 5, 15, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH6[] = { 3, 2, 3, 3, 0, 2, 5, 16, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH7[] = { 3, 2, 3, 3, 0, 2, 5, 13, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH8[] = { 3, 2, 3, 3, 0, 2, 5, 14, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH9[] = { 3, 2, 3, 3, 0, 8, 5, 9, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH10[] = { 3, 2, 3, 3, 0, 8, 5, 6, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH11[] = { 3, 2, 3, 3, 0, 8, 5, 8, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH12[] = { 3, 2, 3, 3, 0, 8, 5, 7, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH13[] = { 3, 2, 3, 3, 0, 8, 5, 15, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH14[] = { 3, 2, 3, 3, 0, 8, 5, 16, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH15[] = { 3, 2, 3, 3, 0, 8, 5, 13, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH16[] = { 3, 2, 3, 3, 0, 8, 5, 14, 49, 46, 0, 43, 45, 0 };
unsigned char HARCH17[] = { 3, 2, 1, 3, 0, 8, 5, 9, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH18[] = { 3, 2, 1, 3, 0, 8, 5, 6, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH19[] = { 3, 2, 1, 3, 0, 8, 5, 8, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH20[] = { 3, 2, 1, 3, 0, 8, 5, 7, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH21[] = { 3, 2, 1, 3, 0, 8, 5, 15, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH22[] = { 3, 2, 1, 3, 0, 8, 5, 16, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH23[] = { 3, 2, 1, 3, 0, 8, 5, 13, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH24[] = { 3, 2, 1, 3, 0, 8, 5, 14, 140, 46, 0, 43, 45, 0 };
unsigned char HARCH25[] = { 3, 2, 3, 3, 0, 5, 2, 9, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH26[] = { 3, 2, 3, 3, 0, 5, 2, 6, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH27[] = { 3, 2, 3, 3, 0, 5, 2, 8, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH28[] = { 3, 2, 3, 3, 0, 5, 2, 7, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH29[] = { 3, 2, 3, 3, 0, 5, 2, 15, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH30[] = { 3, 2, 3, 3, 0, 5, 2, 16, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH31[] = { 3, 2, 3, 3, 0, 5, 2, 13, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH32[] = { 3, 2, 3, 3, 0, 5, 2, 14, 49, 46, 0, 40, 45, 0 };
unsigned char HARCH33[] = { 3, 2, 1, 3, 0, 9, 5, 9, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH34[] = { 3, 2, 1, 3, 0, 9, 5, 6, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH35[] = { 3, 2, 1, 3, 0, 9, 5, 8, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH36[] = { 3, 2, 1, 3, 0, 9, 5, 7, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH37[] = { 3, 2, 1, 3, 0, 9, 5, 15, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH38[] = { 3, 2, 1, 3, 0, 9, 5, 16, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH39[] = { 3, 2, 1, 3, 0, 9, 5, 13, 140, 46, 0, 40, 45, 0 };
unsigned char HARCH40[] = { 3, 2, 1, 3, 0, 9, 5, 14, 140, 46, 0, 40, 45, 0 };
unsigned char USTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 72, 77, 0, 0, 76, 0, 0, 0, 0, 0, 0 };
unsigned char DSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 48, 71, 0, 0, 50, 78, 0, 0, 0, 0, 0 };
unsigned char WARPSTAIRS[] = { 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 158, 160, 0, 0, 159, 0, 0, 0, 0, 0, 0 };
unsigned char CRUSHCOL[] = { 3, 3, 3, 1, 3, 2, 6, 3, 3, 3, 3, 0, 0, 0, 0, 83, 0, 0, 0, 0 };
unsigned char BIG1[] = { 2, 2, 3, 3, 3, 3, 113, 0, 112, 0 };
unsigned char BIG2[] = { 2, 2, 3, 3, 3, 3, 114, 115, 0, 0 };
unsigned char BIG3[] = { 1, 2, 1, 1, 117, 116 };
unsigned char BIG4[] = { 2, 1, 2, 2, 118, 119 };
unsigned char BIG5[] = { 2, 2, 3, 3, 3, 3, 120, 122, 121, 123 };
unsigned char BIG6[] = { 1, 2, 1, 1, 125, 124 };
unsigned char BIG7[] = { 2, 1, 2, 2, 126, 127 };
unsigned char BIG8[] = { 2, 2, 3, 3, 3, 3, 128, 130, 129, 131 };
unsigned char BIG9[] = { 2, 2, 1, 3, 1, 3, 133, 135, 132, 134 };
unsigned char BIG10[] = { 2, 2, 2, 2, 3, 3, 136, 137, 3, 3 };
unsigned char RUINS1[] = { 1, 1, 1, 80 };
unsigned char RUINS2[] = { 1, 1, 1, 81 };
unsigned char RUINS3[] = { 1, 1, 1, 82 };
unsigned char RUINS4[] = { 1, 1, 2, 84 };
unsigned char RUINS5[] = { 1, 1, 2, 85 };
unsigned char RUINS6[] = { 1, 1, 2, 86 };
unsigned char RUINS7[] = { 1, 1, 8, 87 };
unsigned char PANCREAS1[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 108, 0, 0, 0, 0, 0, 0, 0 };
unsigned char PANCREAS2[] = { 5, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 0, 0, 0, 0, 0, 0, 0, 110, 0, 0, 0, 0, 0, 0, 0 };
unsigned char CTRDOOR1[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 9, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR2[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 8, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR3[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 6, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR4[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 7, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR5[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 15, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR6[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 13, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR7[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 16, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
unsigned char CTRDOOR8[] = { 3, 3, 3, 1, 3, 0, 4, 0, 0, 14, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0 };
int Patterns[100][10] = {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3 },
{ 0, 0, 0, 0, 2, 0, 0, 0, 0, 3 },
{ 0, 7, 0, 0, 1, 0, 0, 5, 0, 2 },
{ 0, 5, 0, 0, 1, 0, 0, 7, 0, 2 },
{ 0, 0, 0, 7, 1, 5, 0, 0, 0, 1 },
{ 0, 0, 0, 5, 1, 7, 0, 0, 0, 1 },
{ 0, 1, 0, 0, 3, 0, 0, 1, 0, 4 },
{ 0, 0, 0, 1, 3, 1, 0, 0, 0, 5 },
{ 0, 6, 0, 6, 1, 0, 0, 0, 0, 6 },
{ 0, 6, 0, 0, 1, 6, 0, 0, 0, 9 },
{ 0, 0, 0, 6, 1, 0, 0, 6, 0, 7 },
{ 0, 0, 0, 0, 1, 6, 0, 6, 0, 8 },
{ 0, 6, 0, 6, 6, 0, 8, 6, 0, 7 },
{ 0, 6, 8, 6, 6, 6, 0, 0, 0, 9 },
{ 0, 6, 0, 0, 6, 6, 0, 6, 8, 8 },
{ 6, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 7, 7, 7, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 6, 2, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 2, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 2, 6, 6, 6, 6, 6, 0, 6, 0, 8 },
{ 6, 7, 7, 6, 6, 6, 0, 6, 0, 8 },
{ 4, 4, 6, 6, 6, 6, 2, 6, 2, 8 },
{ 2, 2, 2, 2, 6, 2, 2, 6, 2, 7 },
{ 2, 2, 2, 2, 6, 2, 6, 6, 6, 7 },
{ 2, 2, 6, 2, 6, 6, 2, 2, 6, 9 },
{ 2, 6, 2, 2, 6, 2, 2, 2, 2, 6 },
{ 2, 2, 2, 2, 6, 6, 2, 2, 2, 9 },
{ 2, 2, 2, 6, 6, 2, 2, 2, 2, 6 },
{ 2, 2, 0, 2, 6, 6, 2, 2, 0, 9 },
{ 0, 0, 0, 0, 4, 0, 0, 0, 0, 12 },
{ 0, 1, 0, 0, 1, 4, 0, 1, 0, 10 },
{ 0, 0, 0, 1, 1, 1, 0, 4, 0, 11 },
{ 0, 0, 0, 6, 1, 4, 0, 1, 0, 14 },
{ 0, 6, 0, 1, 1, 0, 0, 4, 0, 16 },
{ 0, 6, 0, 0, 1, 1, 0, 4, 0, 15 },
{ 0, 0, 0, 0, 1, 1, 0, 1, 4, 13 },
{ 8, 8, 8, 8, 1, 1, 0, 1, 1, 13 },
{ 8, 8, 4, 8, 1, 1, 0, 1, 1, 10 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 1, 11 },
{ 1, 1, 1, 1, 1, 1, 2, 2, 8, 2 },
{ 0, 1, 0, 1, 1, 4, 1, 1, 0, 16 },
{ 0, 0, 0, 1, 1, 1, 1, 1, 4, 11 },
{ 1, 1, 4, 1, 1, 1, 0, 2, 2, 2 },
{ 1, 1, 1, 1, 1, 1, 6, 2, 6, 2 },
{ 4, 1, 1, 1, 1, 1, 6, 2, 6, 2 },
{ 2, 2, 2, 1, 1, 1, 4, 1, 1, 11 },
{ 4, 1, 1, 1, 1, 1, 2, 2, 2, 2 },
{ 1, 1, 4, 1, 1, 1, 2, 2, 1, 2 },
{ 4, 1, 1, 1, 1, 1, 1, 2, 2, 2 },
{ 2, 2, 6, 1, 1, 1, 4, 1, 1, 11 },
{ 4, 1, 1, 1, 1, 1, 2, 2, 6, 2 },
{ 1, 2, 2, 1, 1, 1, 4, 1, 1, 11 },
{ 0, 1, 1, 0, 1, 1, 0, 1, 1, 10 },
{ 2, 1, 1, 3, 1, 1, 2, 1, 1, 14 },
{ 1, 1, 0, 1, 1, 2, 1, 1, 0, 1 },
{ 0, 4, 0, 1, 1, 1, 0, 1, 1, 14 },
{ 4, 1, 0, 1, 1, 0, 1, 1, 0, 1 },
{ 0, 1, 0, 4, 1, 1, 0, 1, 1, 15 },
{ 1, 1, 1, 1, 1, 1, 0, 2, 2, 2 },
{ 0, 1, 1, 2, 1, 1, 2, 1, 4, 10 },
{ 2, 1, 1, 1, 1, 1, 0, 4, 0, 16 },
{ 1, 1, 4, 1, 1, 2, 0, 1, 2, 1 },
{ 2, 1, 1, 2, 1, 1, 1, 1, 4, 10 },
{ 1, 1, 2, 1, 1, 2, 4, 1, 8, 1 },
{ 2, 1, 4, 1, 1, 1, 4, 4, 1, 16 },
{ 2, 1, 1, 1, 1, 1, 1, 1, 1, 16 },
{ 1, 1, 2, 1, 1, 1, 1, 1, 1, 15 },
{ 1, 1, 1, 1, 1, 1, 2, 1, 1, 14 },
{ 4, 1, 1, 1, 1, 1, 2, 1, 1, 14 },
{ 1, 1, 1, 1, 1, 1, 1, 1, 2, 8 },
{ 0, 0, 0, 0, 255, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }
};
void InitDungeon()
{
signed int v0; // edx
signed int v1; // eax
signed int v2; // ecx
v0 = 0;
do {
v1 = v0;
v2 = 40;
do {
dflags[0][v1] = 0;
predungeon[0][v1] = 32;
v1 += 40;
--v2;
} while (v2);
++v0;
} while (v0 < 40);
}
void L2LockoutFix()
{
signed int v0; // ecx
char *v1; // eax
signed int v2; // edx
signed int v3; // ecx
signed int v4; // edi
signed int v5; // eax
char *v6; // esi
signed int v7; // edx
char v8; // al
unsigned int v9; // ecx
signed int v10; // eax
char v11; // dl
signed int v12; // esi
char v13; // bl
char *v14; // edx
v0 = 0;
do {
v1 = (char *)dungeon + v0;
v2 = 40;
do {
if (*v1 == 4 && *(v1 - 40) != 3)
*v1 = 1;
if (*v1 == 5 && *(v1 - 1) != 3)
*v1 = 2;
v1 += 40;
--v2;
} while (v2);
++v0;
} while (v0 < 40);
v3 = 1;
do {
v4 = 1;
do {
v5 = v4;
if (dflags[v4][v3] >= 0) {
v6 = (char *)&dungeon[v5][v3];
if ((*v6 == 2 || *v6 == 5) && *(v6 - 1) == 3 && dungeon[v5][v3 + 1] == 3) {
v7 = 0;
while (1) {
v8 = *v6;
if (*v6 != 2 && v8 != 5)
break;
if (*(v6 - 1) != 3 || v6[1] != 3)
break;
if (v8 == 5)
v7 = 1;
++v4;
v6 += 40;
}
if (!v7 && dflags[v4 - 1][v3] >= 0) // dflags[-1][]
dungeon[v4 - 1][v3] = 5; // dungeon[-1][]
}
}
++v4;
} while (v4 < 39);
++v3;
} while (v3 < 39);
v9 = 1;
do {
v10 = 1;
do {
if (dflags[v9][v10] >= 0) {
v11 = dungeon[v9][v10];
if ((v11 == 1 || v11 == 4)
&& dungeon[v9 - 1][v10] == 3 // dungeon[-1][]
&& dungeon[v9 + 1][v10] == 3) {
v12 = 0;
while (1) {
v13 = dungeon[v9][v10];
if (v13 != 1 && v13 != 4)
break;
v14 = (char *)&dungeon[v9 + 1][v10];
if (*(v14 - 80) != 3 || *v14 != 3)
break;
if (v13 == 4)
v12 = 1;
++v10;
}
if (!v12 && dflags[v9][v10 - 1] >= 0) // dflags[][-1]
dungeon[v9][v10 - 1] = 4; // dungeon[][-1]
}
}
++v10;
} while (v10 < 39);
++v9;
} while (v9 < 39);
}
void L2DoorFix()
{
int i, j;
for(j = 1; j < 40; j++) {
for(i = 1; i < 40; i++) {
if(dungeon[i][j] == 4 && dungeon[i][j - 1] == 3) {
dungeon[i][j] = 7;
}
if(dungeon[i][j] == 5 && dungeon[i - 1][j] == 3) {
dungeon[i][j] = 9;
}
}
}
}
void LoadL2Dungeon(char *sFileName, int vx, int vy)
{
int i, j, rw, rh, pc;
BYTE *pLevelMap, *lm;
InitDungeon();
DRLG_InitTrans();
pLevelMap = LoadFileInMem(sFileName, 0);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 12;
dflags[i][j] = 0;
}
}
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
dflags[i][j] |= DFLAG_EXPLORED;
} else {
dungeon[i][j] = 3;
}
lm += 2;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 0) {
dungeon[i][j] = 12;
}
}
}
DRLG_L2Pass3();
DRLG_Init_Globals();
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
pc = 0;
if (dPiece[i][j] == 541) {
pc = 5;
}
if (dPiece[i][j] == 178) {
pc = 5;
}
if (dPiece[i][j] == 551) {
pc = 5;
}
if (dPiece[i][j] == 542) {
pc = 6;
}
if (dPiece[i][j] == 553) {
pc = 6;
}
if (dPiece[i][j] == 13) {
pc = 5;
}
if (dPiece[i][j] == 17) {
pc = 6;
}
dArch[i][j] = pc;
}
}
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 132) {
dArch[i][j + 1] = 2;
dArch[i][j + 2] = 1;
} else if (dPiece[i][j] == 135 || dPiece[i][j] == 139) {
dArch[i + 1][j] = 3;
dArch[i + 2][j] = 4;
}
}
}
ViewX = vx;
ViewY = vy;
SetMapMonsters(pLevelMap, 0, 0);
SetMapObjects(pLevelMap, 0, 0);
mem_free_dbg(pLevelMap);
}
void DRLG_L2Pass3()
{
int i, j, xx, yy;
long v1, v2, v3, v4, lv;
lv = 12 - 1;
#if (_MSC_VER >= 800) && (_MSC_VER <= 1200)
__asm {
mov esi, pMegaTiles
mov eax, lv
shl eax, 3
add esi, eax
xor eax, eax
lodsw
inc eax
mov v1, eax
lodsw
inc eax
mov v2, eax
lodsw
inc eax
mov v3, eax
lodsw
inc eax
mov v4, eax
}
#else
v1 = *((WORD *)&pMegaTiles[lv * 8]) + 1;
v2 = *((WORD *)&pMegaTiles[lv * 8] + 1) + 1;
v3 = *((WORD *)&pMegaTiles[lv * 8] + 2) + 1;
v4 = *((WORD *)&pMegaTiles[lv * 8] + 3) + 1;
#endif
for (j = 0; j < MAXDUNY; j += 2)
{
for (i = 0; i < MAXDUNX; i += 2) {
dPiece[i][j] = v1;
dPiece[i + 1][j] = v2;
dPiece[i][j + 1] = v3;
dPiece[i + 1][j + 1] = v4;
}
}
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = (unsigned char)dungeon[i][j] - 1;
#if (_MSC_VER >= 800) && (_MSC_VER <= 1200)
__asm {
mov esi, pMegaTiles
mov eax, lv
shl eax, 3
add esi, eax
xor eax, eax
lodsw
inc eax
mov v1, eax
lodsw
inc eax
mov v2, eax
lodsw
inc eax
mov v3, eax
lodsw
inc eax
mov v4, eax
}
#else
v1 = *((WORD *)&pMegaTiles[lv * 8]) + 1;
v2 = *((WORD *)&pMegaTiles[lv * 8] + 1) + 1;
v3 = *((WORD *)&pMegaTiles[lv * 8] + 2) + 1;
v4 = *((WORD *)&pMegaTiles[lv * 8] + 3) + 1;
#endif
dPiece[xx][yy] = v1;
dPiece[xx + 1][yy] = v2;
dPiece[xx][yy + 1] = v3;
dPiece[xx + 1][yy + 1] = v4;
xx += 2;
}
yy += 2;
}
}
void LoadPreL2Dungeon(char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
InitDungeon();
DRLG_InitTrans();
pLevelMap = LoadFileInMem(sFileName, 0);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 12;
dflags[i][j] = 0;
}
}
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
dflags[i][j] |= DFLAG_EXPLORED;
} else {
dungeon[i][j] = 3;
}
lm += 2;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 0) {
dungeon[i][j] = 12;
}
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
mem_free_dbg(pLevelMap);
}
void CreateL2Dungeon(unsigned int rseed, int entry)
{
if(gbMaxPlayers == 1) {
if(currlevel == 7 && !quests[8]._qactive) {
currlevel = 6;
CreateL2Dungeon(glSeedTbl[6], 4);
currlevel = 7;
}
if(currlevel == 8) {
if(!quests[8]._qactive) {
currlevel = 6;
CreateL2Dungeon(glSeedTbl[6], 4);
currlevel = 8;
} else {
currlevel = 7;
CreateL2Dungeon(glSeedTbl[7], 4);
currlevel = 8;
}
}
}
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
DRLG_InitSetPC();
DRLG_LoadL2SP();
DRLG_L2(entry);
DRLG_L2Pass3();
DRLG_FreeL2SP();
DRLG_InitL2Vals();
DRLG_SetPC();
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
// 679660: using guessed type char gbMaxPlayers;
void DRLG_LoadL2SP()
{
char *v1; // ecx
setloadflag_2 = 0;
if (QuestStatus(QTYPE_BLIND)) {
v1 = "Levels\\L2Data\\Blind2.DUN";
} else {
if (QuestStatus(QTYPE_BLOOD)) {
v1 = "Levels\\L2Data\\Blood1.DUN";
} else {
if (!QuestStatus(QTYPE_BONE))
return;
v1 = "Levels\\L2Data\\Bonestr2.DUN";
}
}
pSetPiece_2 = (char *)LoadFileInMem(v1, 0);
setloadflag_2 = 1;
}
// 5B50D8: using guessed type int setloadflag_2;
void DRLG_FreeL2SP()
{
char *ptr;
ptr = pSetPiece_2;
pSetPiece_2 = NULL;
mem_free_dbg(ptr);
}
void DRLG_L2(int entry)
{
int i, j;
BOOL doneflag;
doneflag = FALSE;
while(!doneflag) {
nRoomCnt = 0;
InitDungeon();
DRLG_InitTrans();
if(!CreateDungeon()) {
continue;
}
L2TileFix();
if(setloadflag_2) {
DRLG_L2SetRoom(nSx1, nSy1);
}
DRLG_L2FloodTVal();
DRLG_L2TransFix();
if(entry == 0) {
doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 1, 0);
if(doneflag) {
doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1);
if(doneflag && currlevel == 5) {
doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6);
}
}
ViewY -= 2;
} else if(entry == 1) {
doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag) {
doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 1, 1);
if(doneflag && currlevel == 5) {
doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 0, 6);
}
}
ViewX--;
} else {
doneflag = DRLG_L2PlaceMiniSet(USTAIRS, 1, 1, -1, -1, 0, 0);
if(doneflag) {
doneflag = DRLG_L2PlaceMiniSet(DSTAIRS, 1, 1, -1, -1, 0, 1);
if(doneflag && currlevel == 5) {
doneflag = DRLG_L2PlaceMiniSet(WARPSTAIRS, 1, 1, -1, -1, 1, 6);
}
}
ViewY -= 2;
}
}
L2LockoutFix();
L2DoorFix();
L2DirtFix();
DRLG_PlaceThemeRooms(6, 10, 3, 0, 0);
DRLG_L2PlaceRndSet(CTRDOOR1, 100);
DRLG_L2PlaceRndSet(CTRDOOR2, 100);
DRLG_L2PlaceRndSet(CTRDOOR3, 100);
DRLG_L2PlaceRndSet(CTRDOOR4, 100);
DRLG_L2PlaceRndSet(CTRDOOR5, 100);
DRLG_L2PlaceRndSet(CTRDOOR6, 100);
DRLG_L2PlaceRndSet(CTRDOOR7, 100);
DRLG_L2PlaceRndSet(CTRDOOR8, 100);
DRLG_L2PlaceRndSet(VARCH33, 100);
DRLG_L2PlaceRndSet(VARCH34, 100);
DRLG_L2PlaceRndSet(VARCH35, 100);
DRLG_L2PlaceRndSet(VARCH36, 100);
DRLG_L2PlaceRndSet(VARCH37, 100);
DRLG_L2PlaceRndSet(VARCH38, 100);
DRLG_L2PlaceRndSet(VARCH39, 100);
DRLG_L2PlaceRndSet(VARCH40, 100);
DRLG_L2PlaceRndSet(VARCH1, 100);
DRLG_L2PlaceRndSet(VARCH2, 100);
DRLG_L2PlaceRndSet(VARCH3, 100);
DRLG_L2PlaceRndSet(VARCH4, 100);
DRLG_L2PlaceRndSet(VARCH5, 100);
DRLG_L2PlaceRndSet(VARCH6, 100);
DRLG_L2PlaceRndSet(VARCH7, 100);
DRLG_L2PlaceRndSet(VARCH8, 100);
DRLG_L2PlaceRndSet(VARCH9, 100);
DRLG_L2PlaceRndSet(VARCH10, 100);
DRLG_L2PlaceRndSet(VARCH11, 100);
DRLG_L2PlaceRndSet(VARCH12, 100);
DRLG_L2PlaceRndSet(VARCH13, 100);
DRLG_L2PlaceRndSet(VARCH14, 100);
DRLG_L2PlaceRndSet(VARCH15, 100);
DRLG_L2PlaceRndSet(VARCH16, 100);
DRLG_L2PlaceRndSet(VARCH17, 100);
DRLG_L2PlaceRndSet(VARCH18, 100);
DRLG_L2PlaceRndSet(VARCH19, 100);
DRLG_L2PlaceRndSet(VARCH20, 100);
DRLG_L2PlaceRndSet(VARCH21, 100);
DRLG_L2PlaceRndSet(VARCH22, 100);
DRLG_L2PlaceRndSet(VARCH23, 100);
DRLG_L2PlaceRndSet(VARCH24, 100);
DRLG_L2PlaceRndSet(VARCH25, 100);
DRLG_L2PlaceRndSet(VARCH26, 100);
DRLG_L2PlaceRndSet(VARCH27, 100);
DRLG_L2PlaceRndSet(VARCH28, 100);
DRLG_L2PlaceRndSet(VARCH29, 100);
DRLG_L2PlaceRndSet(VARCH30, 100);
DRLG_L2PlaceRndSet(VARCH31, 100);
DRLG_L2PlaceRndSet(VARCH32, 100);
DRLG_L2PlaceRndSet(HARCH1, 100);
DRLG_L2PlaceRndSet(HARCH2, 100);
DRLG_L2PlaceRndSet(HARCH3, 100);
DRLG_L2PlaceRndSet(HARCH4, 100);
DRLG_L2PlaceRndSet(HARCH5, 100);
DRLG_L2PlaceRndSet(HARCH6, 100);
DRLG_L2PlaceRndSet(HARCH7, 100);
DRLG_L2PlaceRndSet(HARCH8, 100);
DRLG_L2PlaceRndSet(HARCH9, 100);
DRLG_L2PlaceRndSet(HARCH10, 100);
DRLG_L2PlaceRndSet(HARCH11, 100);
DRLG_L2PlaceRndSet(HARCH12, 100);
DRLG_L2PlaceRndSet(HARCH13, 100);
DRLG_L2PlaceRndSet(HARCH14, 100);
DRLG_L2PlaceRndSet(HARCH15, 100);
DRLG_L2PlaceRndSet(HARCH16, 100);
DRLG_L2PlaceRndSet(HARCH17, 100);
DRLG_L2PlaceRndSet(HARCH18, 100);
DRLG_L2PlaceRndSet(HARCH19, 100);
DRLG_L2PlaceRndSet(HARCH20, 100);
DRLG_L2PlaceRndSet(HARCH21, 100);
DRLG_L2PlaceRndSet(HARCH22, 100);
DRLG_L2PlaceRndSet(HARCH23, 100);
DRLG_L2PlaceRndSet(HARCH24, 100);
DRLG_L2PlaceRndSet(HARCH25, 100);
DRLG_L2PlaceRndSet(HARCH26, 100);
DRLG_L2PlaceRndSet(HARCH27, 100);
DRLG_L2PlaceRndSet(HARCH28, 100);
DRLG_L2PlaceRndSet(HARCH29, 100);
DRLG_L2PlaceRndSet(HARCH30, 100);
DRLG_L2PlaceRndSet(HARCH31, 100);
DRLG_L2PlaceRndSet(HARCH32, 100);
DRLG_L2PlaceRndSet(HARCH33, 100);
DRLG_L2PlaceRndSet(HARCH34, 100);
DRLG_L2PlaceRndSet(HARCH35, 100);
DRLG_L2PlaceRndSet(HARCH36, 100);
DRLG_L2PlaceRndSet(HARCH37, 100);
DRLG_L2PlaceRndSet(HARCH38, 100);
DRLG_L2PlaceRndSet(HARCH39, 100);
DRLG_L2PlaceRndSet(HARCH40, 100);
DRLG_L2PlaceRndSet(CRUSHCOL, 99);
DRLG_L2PlaceRndSet(RUINS1, 10);
DRLG_L2PlaceRndSet(RUINS2, 10);
DRLG_L2PlaceRndSet(RUINS3, 10);
DRLG_L2PlaceRndSet(RUINS4, 10);
DRLG_L2PlaceRndSet(RUINS5, 10);
DRLG_L2PlaceRndSet(RUINS6, 10);
DRLG_L2PlaceRndSet(RUINS7, 50);
DRLG_L2PlaceRndSet(PANCREAS1, 1);
DRLG_L2PlaceRndSet(PANCREAS2, 1);
DRLG_L2PlaceRndSet(BIG1, 3);
DRLG_L2PlaceRndSet(BIG2, 3);
DRLG_L2PlaceRndSet(BIG3, 3);
DRLG_L2PlaceRndSet(BIG4, 3);
DRLG_L2PlaceRndSet(BIG5, 3);
DRLG_L2PlaceRndSet(BIG6, 20);
DRLG_L2PlaceRndSet(BIG7, 20);
DRLG_L2PlaceRndSet(BIG8, 3);
DRLG_L2PlaceRndSet(BIG9, 20);
DRLG_L2PlaceRndSet(BIG10, 20);
DRLG_L2Subs();
DRLG_L2Shadows();
for(j = 0; j < 40; j++) {
for(i = 0; i < 40; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
DRLG_Init_Globals();
DRLG_CheckQuests(nSx1, nSy1);
}
// 5B50D8: using guessed type int setloadflag_2;
BOOL DRLG_L2PlaceMiniSet(unsigned char *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int ldir)
{
int sx, sy, sw, sh, xx, yy, i, ii, numt, bailcnt;
BOOL found;
sw = miniset[0];
sh = miniset[1];
if(tmax - tmin == 0) {
numt = 1;
} else {
numt = random(0, tmax - tmin) + tmin;
}
for(i = 0; i < numt; i++) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
found = FALSE;
for(bailcnt = 0; !found && bailcnt < 200; bailcnt++) {
found = TRUE;
if(sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) {
found = FALSE;
}
if(cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
found = FALSE;
}
if(cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
found = FALSE;
}
ii = 2;
for(yy = 0; yy < sh && found == TRUE; yy++) {
for(xx = 0; xx < sw && found == TRUE; xx++) {
if(miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = FALSE;
}
if(dflags[xx + sx][yy + sy] != 0) {
found = FALSE;
}
ii++;
}
}
if(!found) {
sx++;
if(sx == 40 - sw) {
sx = 0;
sy++;
if(sy == 40 - sh) {
sy = 0;
}
}
}
}
if(bailcnt >= 200) {
return FALSE;
}
ii = sw * sh + 2;
for(yy = 0; yy < sh; yy++) {
for(xx = 0; xx < sw; xx++) {
if(miniset[ii] != 0) {
dungeon[xx + sx][yy + sy] = miniset[ii];
}
ii++;
}
}
}
if(setview == TRUE) {
ViewX = 2 * sx + 21;
ViewY = 2 * sy + 22;
}
if(ldir == 0) {
LvlViewX = 2 * sx + 21;
LvlViewY = 2 * sy + 22;
}
if(ldir == 6) {
LvlViewX = 2 * sx + 21;
LvlViewY = 2 * sy + 22;
}
return TRUE;
}
// 5276CC: using guessed type int nSx2;
// 5276D4: using guessed type int nSy2;
// 5CF320: using guessed type int LvlViewY;
// 5CF324: using guessed type int LvlViewX;
void DRLG_L2PlaceRndSet(unsigned char *miniset, int rndper)
{
int sx, sy, sw, sh, xx, yy, ii, kk;
BOOL found;
sw = miniset[0];
sh = miniset[1];
for(sy = 0; sy < 40 - sh; sy++) {
for(sx = 0; sx < 40 - sw; sx++) {
found = TRUE;
ii = 2;
if(sx >= nSx1 && sx <= nSx2 && sy >= nSy1 && sy <= nSy2) {
found = FALSE;
}
for(yy = 0; yy < sh && found == TRUE; yy++) {
for(xx = 0; xx < sw && found == TRUE; xx++) {
if(miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) {
found = FALSE;
}
if(dflags[xx + sx][yy + sy] != 0) {
found = FALSE;
}
ii++;
}
}
kk = sw * sh + 2;
if(found == TRUE) {
for(yy = sy - sh; yy < sy + 2 * sh && found == TRUE; yy++) {
for(xx = sx - sw; xx < sx + 2 * sw; xx++) {
if(dungeon[xx][yy] == miniset[kk]) {
found = FALSE;
}
}
}
}
if(found == TRUE && random(0, 100) < rndper) {
for(yy = 0; yy < sh; yy++) {
for(xx = 0; xx < sw; xx++) {
if(miniset[kk] != 0) {
dungeon[xx + sx][yy + sy] = miniset[kk];
}
kk++;
}
}
}
}
}
}
// 5276CC: using guessed type int nSx2;
// 5276D4: using guessed type int nSy2;
void DRLG_L2Subs()
{
int x, y, i, j, k, rv;
unsigned char c;
for(y = 0; y < 40; y++) {
for(x = 0; x < 40; x++) {
if((x < nSx1 || x > nSx2) && (y < nSy1 || y > nSy2) && random(0, 4) == 0) {
c = BTYPESL2[dungeon[x][y]];
if(c != 0) {
rv = random(0, 16);
k = -1;
while(rv >= 0) {
k++;
if(k == sizeof(BTYPESL2)) {
k = 0;
}
if(c == BTYPESL2[k]) {
rv--;
}
}
for(j = y - 2; j < y + 2; j++) {
for(i = x - 2; i < x + 2; i++) {
if(dungeon[i][j] == k) {
j = y + 3;
i = x + 2;
}
}
}
if(j < y + 3) {
dungeon[x][y] = k;
}
}
}
}
}
}
// 5276CC: using guessed type int nSx2;
// 5276D4: using guessed type int nSy2;
void DRLG_L2Shadows()
{
int x, y, i;
BOOL patflag;
unsigned char sd[2][2];
for(y = 1; y < 40; y++) {
for(x = 1; x < 40; x++) {
sd[0][0] = BSTYPESL2[dungeon[x][y]];
sd[1][0] = BSTYPESL2[dungeon[x - 1][y]];
sd[0][1] = BSTYPESL2[dungeon[x][y - 1]];
sd[1][1] = BSTYPESL2[dungeon[x - 1][y - 1]];
for(i = 0; i < 2; i++) {
if(SPATSL2[i].strig == sd[0][0]) {
patflag = TRUE;
if(SPATSL2[i].s1 != 0 && SPATSL2[i].s1 != sd[1][1]) {
patflag = FALSE;
}
if(SPATSL2[i].s2 != 0 && SPATSL2[i].s2 != sd[0][1]) {
patflag = FALSE;
}
if(SPATSL2[i].s3 != 0 && SPATSL2[i].s3 != sd[1][0]) {
patflag = FALSE;
}
if(patflag == TRUE) {
if(SPATSL2[i].nv1 != 0) {
dungeon[x - 1][y - 1] = SPATSL2[i].nv1;
}
if(SPATSL2[i].nv2 != 0) {
dungeon[x][y - 1] = SPATSL2[i].nv2;
}
if(SPATSL2[i].nv3 != 0) {
dungeon[x - 1][y] = SPATSL2[i].nv3;
}
}
}
}
}
}
}
// 48489A: using guessed type short word_48489A;
void DRLG_L2SetRoom(int rx1, int ry1)
{
int rw, rh, i, j;
unsigned char *sp;
rw = (unsigned char)pSetPiece_2[0];
rh = (unsigned char)pSetPiece_2[2];
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
sp = (unsigned char *)&pSetPiece_2[4];
for(j = 0; j < rh; j++) {
for(i = 0; i < rw; i++) {
if(*sp != 0) {
dungeon[i + rx1][j + ry1] = *sp;
dflags[i + rx1][j + ry1] |= 0x80;
} else {
dungeon[i + rx1][j + ry1] = 3;
}
sp += 2;
}
}
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
void L2TileFix()
{
int i, j;
for(j = 0; j < 40; j++) {
for(i = 0; i < 40; i++) {
if(dungeon[i][j] == 1 && dungeon[i][j + 1] == 3) {
dungeon[i][j + 1] = 1;
}
if(dungeon[i][j] == 3 && dungeon[i][j + 1] == 1) {
dungeon[i][j + 1] = 3;
}
if(dungeon[i][j] == 3 && dungeon[i + 1][j] == 7) {
dungeon[i + 1][j] = 3;
}
if(dungeon[i][j] == 2 && dungeon[i + 1][j] == 3) {
dungeon[i + 1][j] = 2;
}
if(dungeon[i][j] == 11 && dungeon[i + 1][j] == 14) {
dungeon[i + 1][j] = 16;
}
}
}
}
BOOL CreateDungeon()
{
int v0; // esi
int v1; // edx
int v2; // ecx
signed int v3; // esi
char *v4; // eax
signed int v5; // ebx
_BYTE *v6; // ecx
BOOL v7; // zf
BOOL v8; // eax
int v9; // edi
int v10; // esi
signed int v12; // [esp-4h] [ebp-20h]
int nX1; // [esp+8h] [ebp-14h]
int nY1; // [esp+Ch] [ebp-10h]
int nX2; // [esp+10h] [ebp-Ch]
int nY2; // [esp+14h] [ebp-8h]
int nHd; // [esp+18h] [ebp-4h]
v0 = 0;
v1 = 0;
v2 = 0;
if (currlevel == 5) {
if (!quests[QTYPE_BLOOD]._qactive)
goto LABEL_12;
v1 = 20;
v0 = 14;
} else {
if (currlevel == 6) {
if (!quests[QTYPE_BONE]._qactive)
goto LABEL_12;
v12 = 10;
} else {
if (currlevel != 7 || !quests[QTYPE_BLIND]._qactive)
goto LABEL_12;
v12 = 15;
}
v0 = v12;
v1 = v12;
}
v2 = 1;
LABEL_12:
CreateRoom(2, 2, 39, 39, 0, 0, v2, v1, v0);
while (pHallList) {
GetHall(&nX1, &nY1, &nX2, &nY2, &nHd);
ConnectHall(nX1, nY1, nX2, nY2, nHd);
}
v3 = 0;
do {
v4 = (char *)&predungeon[-1][v3];
v5 = 41;
do {
v6 = (unsigned char *)v4 + 40;
if (v4[40] == 67)
*v6 = 35;
if (*v6 == 66)
*v6 = 35;
if (*v6 == 69)
*v6 = 35;
if (*v6 == 65)
*v6 = 35;
if (*v6 == 44) {
v7 = *(v4 - 1) == 32;
*v6 = 46;
if (v7)
*(v4 - 1) = 35;
if (*v4 == 32)
*v4 = 35;
if (v4[1] == 32)
v4[1] = 35;
if (v4[79] == 32)
v4[79] = 35;
if (v4[80] == 32)
v4[80] = 35;
if (v4[81] == 32)
v4[81] = 35;
if (v4[39] == 32)
v4[39] = 35;
if (v4[41] == 32)
v4[41] = 35;
}
--v5;
v4 += 40;
} while (v5);
++v3;
} while (v3 <= 40);
v8 = DL2_FillVoids();
if (v8) {
v9 = 0;
do {
v10 = 0;
do
DoPatternCheck(v10++, v9);
while (v10 < 40);
++v9;
} while (v9 < 40);
v8 = 1;
}
return v8;
}
void CreateRoom(int nX1, int nY1, int nX2, int nY2, int nRDest, int nHDir, int ForceHW, int nH, int nW)
{
int v9; // esi
int v10; // ebx
int v11; // edx
int v12; // eax
int v13; // edx
int v14; // edx
int v15; // edi
int v17; // esi
int v18; // ebx
int v19; // edx
int v20; // ecx
int v21; // eax
int v23; // eax
int v24; // eax
int v26; // eax
int *v27; // ecx
int v28; // eax
int v29; // eax
int *v30; // ecx
int v31; // eax
int nX1a; // [esp+Ch] [ebp-30h]
int v33; // [esp+10h] [ebp-2Ch]
int v34; // [esp+14h] [ebp-28h]
int v35; // [esp+18h] [ebp-24h]
int v36; // [esp+1Ch] [ebp-20h]
int v37; // [esp+20h] [ebp-1Ch]
int nY1a; // [esp+24h] [ebp-18h]
int v39; // [esp+28h] [ebp-14h]
int v40; // [esp+2Ch] [ebp-10h]
int v41; // [esp+30h] [ebp-Ch]
int v42; // [esp+34h] [ebp-8h]
int v43; // [esp+38h] [ebp-4h]
int *ForceHWa; // [esp+54h] [ebp+18h]
int *ForceHWb; // [esp+54h] [ebp+18h]
v39 = nY1;
v37 = nX1;
if (nRoomCnt < 80) {
v40 = nX2 - 2;
nY1a = nY1 + 2;
while (1) {
v9 = nX2 - v37;
v10 = nY2 - v39;
if (nX2 - v37 < Area_Min || v10 < Area_Min)
return;
if (v9 > Room_Max)
break;
nX1 = Room_Min;
if (v9 > Room_Min) {
v11 = v9 - Room_Min;
goto LABEL_7;
}
v41 = nX2 - v37;
LABEL_11:
v13 = Room_Max;
if (v10 <= Room_Max) {
if (v10 <= nX1) {
v36 = nY2 - v39;
goto LABEL_16;
}
v13 = nY2 - v39;
}
v14 = v13 - nX1;
v36 = Room_Min + random(0, v14);
LABEL_16:
if (ForceHW == 1) {
v41 = nW;
v36 = nH;
}
v15 = v37 + random(0, v9);
v17 = v39 + random(0, v10);
v18 = v15 + v41;
v43 = v17 + v36;
if (v15 + v41 > nX2) {
v18 = nX2;
v15 = nX2 - v41;
}
if (v17 + v36 > nY2) {
v43 = nY2;
v17 = nY2 - v36;
}
if (v15 >= 38)
v15 = 38;
if (v17 >= 38)
v17 = 38;
if (v15 <= 1)
v15 = 1;
if (v17 <= 1)
v17 = 1;
if (v18 >= 38)
v18 = 38;
if (v43 >= 38)
v43 = 38;
if (v18 <= 1)
v18 = 1;
if (v43 <= 1)
v43 = 1;
DefineRoom(v15, v17, v18, v43, ForceHW);
if (ForceHW == 1) {
nSx2 = v18;
nSx1 = v15 + 2;
nSy1 = v17 + 2;
nSy2 = v43;
}
v19 = nRoomCnt;
v20 = nRDest;
v42 = nRoomCnt;
RoomList[nRoomCnt].nRoomDest = nRDest;
if (nRDest) {
if (nHDir == 1) {
v21 = random(0, v18 - v15 - 2);
nX1a = v21 + v15 + 1;
v33 = v17;
v23 = random(0, RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2);
v20 = 20 * nRDest;
v34 = v23 + RoomList[nRDest].nRoomx1 + 1;
v35 = RoomList[nRDest].nRoomy2;
}
if (nHDir == 3) {
v24 = random(0, v18 - v15 - 2);
nX1a = v24 + v15 + 1;
v33 = v43;
v26 = random(0, RoomList[nRDest].nRoomx2 - RoomList[nRDest].nRoomx1 - 2);
v20 = 20 * nRDest;
v34 = v26 + RoomList[nRDest].nRoomx1 + 1;
v35 = RoomList[nRDest].nRoomy1;
}
if (nHDir == 2) {
nX1a = v18;
v33 = random(0, v43 - v17 - 2) + v17 + 1;
v34 = RoomList[nRDest].nRoomx1;
v27 = &RoomList[nRDest].nRoomy1;
ForceHWa = v27;
v28 = RoomList[nRDest].nRoomy2 - *v27;
v29 = random(0, v28 - 2);
v20 = *ForceHWa;
v35 = v29 + *ForceHWa + 1;
}
if (nHDir == 4) {
nX1a = v15;
v33 = random(0, v43 - v17 - 2) + v17 + 1;
v34 = RoomList[nRDest].nRoomx2;
v30 = &RoomList[nRDest].nRoomy1;
ForceHWb = v30;
v31 = RoomList[nRDest].nRoomy2 - *v30;
v35 = random(0, v31 - 2) + *ForceHWb + 1;
}
AddHall(nX1a, v33, v34, v35, nHDir);
v19 = v42;
}
if (v36 <= v41) {
CreateRoom(v37 + 2, nY1a, v18 - 2, v17 - 2, v19, 3, 0, 0, 0);
CreateRoom(v15 + 2, v43 + 2, v40, nY2 - 2, v42, 1, 0, 0, 0);
CreateRoom(v37 + 2, v17 + 2, v15 - 2, nY2 - 2, v42, 2, 0, 0, 0);
nHDir = 4;
nW = 0;
nH = 0;
ForceHW = 0;
nRDest = v42;
nY2 = v43 - 2;
nX2 -= 2;
v40 -= 2;
v39 += 2;
nY1a += 2;
v37 = v18 + 2;
} else {
CreateRoom(v37 + 2, nY1a, v15 - 2, v43 - 2, v19, 2, 0, 0, 0);
CreateRoom(v18 + 2, v17 + 2, v40, nY2 - 2, v42, 4, 0, 0, 0);
CreateRoom(v37 + 2, v43 + 2, v18 - 2, nY2 - 2, v42, 1, 0, 0, 0);
nW = 0;
nH = 0;
ForceHW = 0;
nRDest = v42;
nHDir = 3;
nX2 -= 2;
v40 -= 2;
v39 += 2;
nY1a += 2;
nY2 = v17 - 2;
v37 = v15 + 2;
}
if (nRoomCnt >= 80)
return;
}
v11 = Room_Max - Room_Min;
LABEL_7:
v12 = random(0, v11);
nX1 = Room_Min;
v41 = Room_Min + v12;
goto LABEL_11;
}
}
// 484858: using guessed type int Area_Min;
// 48485C: using guessed type int Room_Max;
// 484860: using guessed type int Room_Min;
// 5276CC: using guessed type int nSx2;
// 5276D4: using guessed type int nSy2;
void DefineRoom(int nX1, int nY1, int nX2, int nY2, int ForceHW)
{
int v5; // esi
int v6; // edi
int v7; // eax
int i; // eax
BOOLEAN v9; // zf
int v10; // ecx
char *v11; // eax
char *v12; // ebx
int v13; // eax
int v14; // [esp+10h] [ebp-4h]
int v15; // [esp+10h] [ebp-4h]
int nY2a; // [esp+20h] [ebp+Ch]
char *ForceHWa; // [esp+24h] [ebp+10h]
v5 = nX1;
v6 = nX2;
predungeon[v5][nY1] = 67;
predungeon[v5][nY2] = 69;
predungeon[v6][nY1] = 66;
predungeon[v6][nY2] = 65;
v7 = nRoomCnt + 1;
nRoomCnt = v7;
v7 *= 20;
*(int *)((char *)&RoomList[0].nRoomx1 + v7) = nX1;
*(int *)((char *)&RoomList[0].nRoomx2 + v7) = nX2;
*(int *)((char *)&RoomList[0].nRoomy1 + v7) = nY1;
*(int *)((char *)&RoomList[0].nRoomy2 + v7) = nY2;
if (ForceHW == 1) {
for (i = nX1; i < nX2; ++i) {
if (i < nY2) {
ForceHWa = &dflags[i][nY1];
v14 = nY2 - i;
i = nY2;
do {
*ForceHWa |= DFLAG_EXPLORED;
v9 = v14-- == 1;
ForceHWa += 40;
} while (!v9);
}
}
}
v10 = nX1 + 1;
if (v10 <= nX2 - 1) {
v15 = nX2 - v10;
v11 = (char *)&predungeon[v10][nY2];
do {
v11[nY1 - nY2] = 35;
*v11 = 35;
v11 += 40;
--v15;
} while (v15);
}
nY2a = nY2 - 1;
while (++nY1 <= nY2a) {
predungeon[v5][nY1] = 35;
predungeon[v6][nY1] = 35;
if (v10 < nX2) {
v12 = (char *)&predungeon[v10][nY1];
v13 = nX2 - v10;
do {
*v12 = 46;
v12 += 40;
--v13;
} while (v13);
}
}
}
void AddHall(int nX1, int nY1, int nX2, int nY2, int nHd)
{
int v5; // edi
int v6; // esi
HALLNODE *v7; // eax
HALLNODE *i; // ecx
v5 = nX1;
v6 = nY1;
if (pHallList) {
v7 = (HALLNODE *)DiabloAllocPtr(24);
v7->pNext = 0;
v7->nHallx2 = nX2;
v7->nHally2 = nY2;
v7->nHallx1 = v5;
v7->nHally1 = v6;
v7->nHalldir = nHd;
for (i = pHallList; i->pNext; i = i->pNext)
;
i->pNext = v7;
} else {
pHallList = (HALLNODE *)DiabloAllocPtr(24);
pHallList->nHallx1 = v5;
pHallList->nHally1 = v6;
pHallList->nHallx2 = nX2;
pHallList->nHally2 = nY2;
pHallList->nHalldir = nHd;
pHallList->pNext = 0;
}
}
void GetHall(int *nX1, int *nY1, int *nX2, int *nY2, int *nHd)
{
HALLNODE *p1;
HALLNODE *p2;
p1 = pHallList->pNext;
*nX1 = pHallList->nHallx1;
*nY1 = pHallList->nHally1;
*nX2 = pHallList->nHallx2;
*nY2 = pHallList->nHally2;
*nHd = pHallList->nHalldir;
p2 = pHallList;
pHallList = NULL;
mem_free_dbg(p2);
pHallList = p1;
}
void ConnectHall(int nX1, int nY1, int nX2, int nY2, int nHd)
{
int v5; // edi
signed int v6; // esi
int v7; // eax
int v9; // edi
int v10; // ebx
int v11; // ecx
char v12; // al
int v13; // eax
int v14; // ecx
char *v15; // ebx
int v16; // ecx
int v17; // edx
int v18; // ecx
int v19; // edx
int v20; // eax
//int v21; // ST04_4
int v23; // ebx
int v24; // ebx
BOOLEAN v25; // zf
signed int v26; // [esp-4h] [ebp-34h]
signed int v27; // [esp-4h] [ebp-34h]
signed int v28; // [esp-4h] [ebp-34h]
signed int v29; // [esp-4h] [ebp-34h]
int v30; // [esp+Ch] [ebp-24h]
int v31; // [esp+10h] [ebp-20h]
int v32; // [esp+14h] [ebp-1Ch]
signed int v33; // [esp+18h] [ebp-18h]
signed int v34; // [esp+1Ch] [ebp-14h]
signed int v35; // [esp+20h] [ebp-10h]
int v36; // [esp+24h] [ebp-Ch]
char *v37; // [esp+28h] [ebp-8h]
signed int nY; // [esp+2Ch] [ebp-4h]
int nX2a; // [esp+38h] [ebp+8h]
int nY2a; // [esp+3Ch] [ebp+Ch]
int nHda; // [esp+40h] [ebp+10h]
v34 = 0;
v5 = nY1;
v6 = nX1;
nY = nY1;
v7 = random(0, 100);
v33 = v7;
v32 = random(0, 100);
v31 = v6;
v30 = v5;
CreateDoorType(v6, v5);
CreateDoorType(nX2, nY2);
abs(nX2 - v6);
abs(nY2 - v5);
v9 = nHd;
v10 = nX2 - Dir_Xadd[nHd];
v11 = nY2 - Dir_Yadd[nHd];
nHda = 0;
nY2a = v11;
nX2a = v10;
predungeon[v10][v11] = 44;
v37 = (char *)&predungeon[v6][nY];
do {
if (v6 >= 38 && v9 == 2)
v9 = 4;
if (nY >= 38 && v9 == 3)
v9 = 1;
if (v6 <= 1 && v9 == 4)
v9 = 2;
if (nY <= 1 && v9 == 1)
v9 = 3;
v12 = *v37;
if (*v37 == 67 && (v9 == 1 || v9 == 4))
v9 = 2;
if (v12 == 66 && (v9 == 1 || v9 == 2))
v9 = 3;
if (v12 == 69 && (v9 == 4 || v9 == 3))
v9 = 1;
if (v12 == 65 && (v9 == 2 || v9 == 3))
v9 = 4;
v13 = Dir_Xadd[v9];
v14 = Dir_Yadd[v9];
nY += v14;
v6 += v13;
v15 = (char *)&predungeon[v6][nY];
v37 = v15;
if (*v15 == 32) {
if (nHda) {
CreateDoorType(v6 - v13, nY - v14);
} else {
if (v33 < 50) {
if (v9 == 1 || v9 == 3) {
v17 = nY;
v16 = v6 - 1;
} else {
v16 = v6;
v17 = nY - 1;
}
PlaceHallExt(v16, v17);
}
if (v32 < 50) {
if (v9 == 1 || v9 == 3) {
v19 = nY;
v18 = v6 + 1;
} else {
v18 = v6;
v19 = nY + 1;
}
PlaceHallExt(v18, v19);
}
}
nHda = 0;
*v15 = 44;
} else {
if (!nHda && *v15 == 35)
CreateDoorType(v6, nY);
if (*v15 != 44)
nHda = 1;
}
v36 = abs(nX2a - v6);
v20 = abs(nY2a - nY);
//v22 = v21;
v35 = v20;
if (v36 <= v20) {
v24 = 5 * v20;
if (5 * v20 > 80)
v24 = 80;
if (random(0, 100) < v24) {
if (nY2a <= nY || nY >= 40) {
v9 = 1;
goto LABEL_67;
}
v26 = 3;
goto LABEL_58;
}
} else {
v23 = 2 * v36;
if (2 * v36 > 30)
v23 = 30;
if (random(0, 100) < v23) {
if (nX2a <= v6 || v6 >= 40)
v26 = 4;
else
v26 = 2;
LABEL_58:
v9 = v26;
goto LABEL_67;
}
}
LABEL_67:
if (v35 < 10 && v6 == nX2a && (v9 == 2 || v9 == 4)) {
if (nY2a <= nY || nY >= 40)
v9 = 1;
else
v9 = 3;
}
if (v36 < 10 && nY == nY2a && (v9 == 1 || v9 == 3)) {
if (nX2a <= v6 || v6 >= 40)
v27 = 4;
else
v27 = 2;
v9 = v27;
}
if (v35 == 1) {
v25 = v36 == 1;
if (v36 <= 1)
goto LABEL_94;
if (v9 == 1 || v9 == 3) {
if (nX2a <= v6 || v6 >= 40)
v28 = 4;
else
v28 = 2;
v9 = v28;
}
}
v25 = v36 == 1;
LABEL_94:
if (v25) {
if (v35 <= 1 || v9 != 2 && v9 != 4)
goto LABEL_109;
if (nY2a > nY && v6 < 40)
goto LABEL_100;
v9 = 1;
}
if (!v36 && *v37 != 32 && (v9 == 2 || v9 == 4)) {
if (nX2a <= v31 || v6 >= 40) {
v9 = 1;
goto LABEL_109;
}
LABEL_100:
v9 = 3;
}
LABEL_109:
if (!v35 && *v37 != 32 && (v9 == 1 || v9 == 3)) {
if (nY2a <= v30 || nY >= 40)
v29 = 4;
else
v29 = 2;
v9 = v29;
}
if (v6 == nX2a && nY == nY2a)
v34 = 1;
} while (!v34);
}
void CreateDoorType(int nX, int nY)
{
BOOL fDoneflag;
fDoneflag = FALSE;
if(predungeon[nX - 1][nY] == 68) {
fDoneflag = TRUE;
}
if(predungeon[nX + 1][nY] == 68) {
fDoneflag = TRUE;
}
if(predungeon[nX][nY - 1] == 68) {
fDoneflag = TRUE;
}
if(predungeon[nX][nY + 1] == 68) {
fDoneflag = TRUE;
}
if(predungeon[nX][nY] == 66 || predungeon[nX][nY] == 67 || predungeon[nX][nY] == 65 || predungeon[nX][nY] == 69) {
fDoneflag = TRUE;
}
if(!fDoneflag) {
predungeon[nX][nY] = 68;
}
}
void PlaceHallExt(int nX, int nY)
{
if(predungeon[nX][nY] == 32) {
predungeon[nX][nY] = 44;
}
}
void DoPatternCheck(int i, int j)
{
int k, l, x, y, nOk;
for(k = 0; Patterns[k][4] != 255; k++) {
x = i - 1;
y = j - 1;
nOk = 254;
for(l = 0; l < 9 && nOk == 254; l++) {
nOk = 255;
if(l == 3 || l == 6) {
y++;
x = i - 1;
}
if(x >= 0 && x < 40 && y >= 0 && y < 40) {
switch(Patterns[k][l]) {
case 0:
nOk = 254;
break;
case 1:
if(predungeon[x][y] == 35) {
nOk = 254;
}
break;
case 2:
if(predungeon[x][y] == 46) {
nOk = 254;
}
break;
case 4:
if(predungeon[x][y] == 32) {
nOk = 254;
}
break;
case 3:
if(predungeon[x][y] == 68) {
nOk = 254;
}
break;
case 5:
if(predungeon[x][y] == 68 || predungeon[x][y] == 46) {
nOk = 254;
}
break;
case 6:
if(predungeon[x][y] == 68 || predungeon[x][y] == 35) {
nOk = 254;
}
break;
case 7:
if(predungeon[x][y] == 32 || predungeon[x][y] == 46) {
nOk = 254;
}
break;
case 8:
if(predungeon[x][y] == 68 || predungeon[x][y] == 35 || predungeon[x][y] == 46) {
nOk = 254;
}
break;
}
} else {
nOk = 254;
}
x++;
}
if(nOk == 254) {
dungeon[i][j] = Patterns[k][9];
}
}
}
BOOL DL2_FillVoids()
{
int ii, jj, xx, yy, x1, x2, y1, y2;
BOOL xf1, xf2, yf1, yf2;
int to;
to = 0;
while(DL2_NumNoChar() > 700 && to < 100) {
xx = random(0, 38) + 1;
yy = random(0, 38) + 1;
if(predungeon[xx][yy] != 35) {
continue;
}
yf2 = FALSE;
yf1 = FALSE;
xf2 = FALSE;
xf1 = FALSE;
if(predungeon[xx - 1][yy] == 32 && predungeon[xx + 1][yy] == 46) {
if(predungeon[xx + 1][yy - 1] == 46
&& predungeon[xx + 1][yy + 1] == 46
&& predungeon[xx - 1][yy - 1] == 32
&& predungeon[xx - 1][yy + 1] == 32) {
yf2 = TRUE;
yf1 = TRUE;
xf1 = TRUE;
}
} else if(predungeon[xx + 1][yy] == 32 && predungeon[xx - 1][yy] == 46) {
if(predungeon[xx - 1][yy - 1] == 46
&& predungeon[xx - 1][yy + 1] == 46
&& predungeon[xx + 1][yy - 1] == 32
&& predungeon[xx + 1][yy + 1] == 32) {
yf2 = TRUE;
yf1 = TRUE;
xf2 = TRUE;
}
} else if(predungeon[xx][yy - 1] == 32 && predungeon[xx][yy + 1] == 46) {
if(predungeon[xx - 1][yy + 1] == 46
&& predungeon[xx + 1][yy + 1] == 46
&& predungeon[xx - 1][yy - 1] == 32
&& predungeon[xx + 1][yy - 1] == 32) {
xf2 = TRUE;
xf1 = TRUE;
yf1 = TRUE;
}
} else if(predungeon[xx][yy + 1] == 32 && predungeon[xx][yy - 1] == 46) {
if(predungeon[xx - 1][yy - 1] == 46
&& predungeon[xx + 1][yy - 1] == 46
&& predungeon[xx - 1][yy + 1] == 32
&& predungeon[xx + 1][yy + 1] == 32) {
xf2 = TRUE;
xf1 = TRUE;
yf2 = TRUE;
}
}
if(DL2_Cont(xf1, yf1, xf2, yf2)) {
if(xf1) {
x1 = xx - 1;
} else {
x1 = xx;
}
if(xf2) {
x2 = xx + 1;
} else {
x2 = xx;
}
if(yf1) {
y1 = yy - 1;
} else {
y1 = yy;
}
if(yf2) {
y2 = yy + 1;
} else {
y2 = yy;
}
if(!xf1) {
while(yf1 || yf2) {
if(y1 == 0) {
yf1 = FALSE;
}
if(y2 == 39) {
yf2 = FALSE;
}
if(y2 - y1 >= 14) {
yf1 = FALSE;
yf2 = FALSE;
}
if(yf1) {
y1--;
}
if(yf2) {
y2++;
}
if(predungeon[x2][y1] != 32) {
yf1 = FALSE;
}
if(predungeon[x2][y2] != 32) {
yf2 = FALSE;
}
}
y1 += 2;
y2 -= 2;
if(y2 - y1 > 5) {
while(xf2) {
if(x2 == 39) {
xf2 = FALSE;
}
if(x2 - x1 >= 12) {
xf2 = FALSE;
}
for(jj = y1; jj <= y2; jj++) {
if(predungeon[x2][jj] != 32) {
xf2 = FALSE;
}
}
if(xf2) {
x2++;
}
}
x2 -= 2;
if(x2 - x1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
} else if(!xf2) {
while(yf1 || yf2) {
if(y1 == 0) {
yf1 = FALSE;
}
if(y2 == 39) {
yf2 = FALSE;
}
if(y2 - y1 >= 14) {
yf1 = FALSE;
yf2 = FALSE;
}
if(yf1) {
y1--;
}
if(yf2) {
y2++;
}
if(predungeon[x1][y1] != 32) {
yf1 = FALSE;
}
if(predungeon[x1][y2] != 32) {
yf2 = FALSE;
}
}
y1 += 2;
y2 -= 2;
if(y2 - y1 > 5) {
while(xf1) {
if(x1 == 0) {
xf1 = FALSE;
}
if(x2 - x1 >= 12) {
xf1 = FALSE;
}
for(jj = y1; jj <= y2; jj++) {
if(predungeon[x1][jj] != 32) {
xf1 = FALSE;
}
}
if(xf1) {
x1--;
}
}
x1 += 2;
if(x2 - x1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
} else if(!yf1) {
while(xf1 || xf2) {
if(x1 == 0) {
xf1 = FALSE;
}
if(x2 == 39) {
xf2 = FALSE;
}
if(x2 - x1 >= 14) {
xf1 = FALSE;
xf2 = FALSE;
}
if(xf1) {
x1--;
}
if(xf2) {
x2++;
}
if(predungeon[x1][y2] != 32) {
xf1 = FALSE;
}
if(predungeon[x2][y2] != 32) {
xf2 = FALSE;
}
}
x1 += 2;
x2 -= 2;
if(x2 - x1 > 5) {
while(yf2) {
if(y2 == 39) {
yf2 = FALSE;
}
if(y2 - y1 >= 12) {
yf2 = FALSE;
}
for(ii = x1; ii <= x2; ii++) {
if(predungeon[ii][y2] != 32) {
yf2 = FALSE;
}
}
if(yf2) {
y2++;
}
}
y2 -= 2;
if(y2 - y1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
} else if(!yf2) {
while(xf1 || xf2) {
if(x1 == 0) {
xf1 = FALSE;
}
if(x2 == 39) {
xf2 = FALSE;
}
if(x2 - x1 >= 14) {
xf1 = FALSE;
xf2 = FALSE;
}
if(xf1) {
x1--;
}
if(xf2) {
x2++;
}
if(predungeon[x1][y1] != 32) {
xf1 = FALSE;
}
if(predungeon[x2][y1] != 32) {
xf2 = FALSE;
}
}
x1 += 2;
x2 -= 2;
if(x2 - x1 > 5) {
while(yf1) {
if(y1 == 0) {
yf1 = FALSE;
}
if(y2 - y1 >= 12) {
yf1 = FALSE;
}
for(ii = x1; ii <= x2; ii++) {
if(predungeon[ii][y1] != 32) {
yf1 = FALSE;
}
}
if(yf1) {
y1--;
}
}
y1 += 2;
if(y2 - y1 > 5) {
DL2_DrawRoom(x1, y1, x2, y2);
DL2_KnockWalls(x1, y1, x2, y2);
}
}
}
}
to++;
}
return DL2_NumNoChar() <= 700;
}
BOOL DL2_Cont(BOOL x1f, BOOL y1f, BOOL x2f, BOOL y2f)
{
if(x1f && x2f && y1f && y2f) {
return FALSE;
}
if(x1f && x2f && (y1f || y2f)) {
return TRUE;
}
if(y1f && y2f && (x1f || x2f)) {
return TRUE;
}
return FALSE;
}
int DL2_NumNoChar()
{
int t, ii, jj;
t = 0;
for(jj = 0; jj < 40; jj++) {
for(ii = 0; ii < 40; ii++) {
if(predungeon[ii][jj] == 32) {
t++;
}
}
}
return t;
}
void DL2_DrawRoom(int x1, int y1, int x2, int y2)
{
int ii, jj;
for(jj = y1; jj <= y2; jj++) {
for(ii = x1; ii <= x2; ii++) {
predungeon[ii][jj] = 46;
}
}
for(jj = y1; jj <= y2; jj++) {
predungeon[x1][jj] = 35;
predungeon[x2][jj] = 35;
}
for(ii = x1; ii <= x2; ii++) {
predungeon[ii][y1] = 35;
predungeon[ii][y2] = 35;
}
}
void DL2_KnockWalls(int x1, int y1, int x2, int y2)
{
int ii, jj;
for(ii = x1 + 1; ii < x2; ii++) {
if(predungeon[ii][y1 - 1] == 46 && predungeon[ii][y1 + 1] == 46) {
predungeon[ii][y1] = 46;
}
if(predungeon[ii][y2 - 1] == 46 && predungeon[ii][y2 + 1] == 46) {
predungeon[ii][y2] = 46;
}
if(predungeon[ii][y1 - 1] == 68) {
predungeon[ii][y1 - 1] = 46;
}
if(predungeon[ii][y2 + 1] == 68) {
predungeon[ii][y2 + 1] = 46;
}
}
for(jj = y1 + 1; jj < y2; jj++) {
if(predungeon[x1 - 1][jj] == 46 && predungeon[x1 + 1][jj] == 46) {
predungeon[x1][jj] = 46;
}
if(predungeon[x2 - 1][jj] == 46 && predungeon[x2 + 1][jj] == 46) {
predungeon[x2][jj] = 46;
}
if(predungeon[x1 - 1][jj] == 68) {
predungeon[x1 - 1][jj] = 46;
}
if(predungeon[x2 + 1][jj] == 68) {
predungeon[x2 + 1][jj] = 46;
}
}
}
void DRLG_L2FloodTVal()
{
int i, j, xx, yy;
yy = 16;
for(j = 0; j < 40; j++) {
xx = 16;
for(i = 0; i < 40; i++) {
if(dungeon[i][j] == 3 && dTransVal[xx][yy] == 0) {
DRLG_L2FTVR(i, j, xx, yy, 0);
TransVal++;
}
xx += 2;
}
yy += 2;
}
}
// 5A5590: using guessed type char TransVal;
void DRLG_L2FTVR(int i, int j, int x, int y, int d)
{
if(dTransVal[x][y] != 0 || dungeon[i][j] != 3) {
if(d == 1) {
dTransVal[x][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
}
if(d == 2) {
dTransVal[x + 1][y] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if(d == 3) {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
}
if(d == 4) {
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if(d == 5) {
dTransVal[x + 1][y + 1] = TransVal;
}
if(d == 6) {
dTransVal[x][y + 1] = TransVal;
}
if(d == 7) {
dTransVal[x + 1][y] = TransVal;
}
if(d == 8) {
dTransVal[x][y] = TransVal;
}
} else {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
DRLG_L2FTVR(i + 1, j, x + 2, y, 1);
DRLG_L2FTVR(i - 1, j, x - 2, y, 2);
DRLG_L2FTVR(i, j + 1, x, y + 2, 3);
DRLG_L2FTVR(i, j - 1, x, y - 2, 4);
DRLG_L2FTVR(i - 1, j - 1, x - 2, y - 2, 5);
DRLG_L2FTVR(i + 1, j - 1, x + 2, y - 2, 6);
DRLG_L2FTVR(i - 1, j + 1, x - 2, y + 2, 7);
DRLG_L2FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
// 5A5590: using guessed type char TransVal;
void DRLG_L2TransFix()
{
int i, j, xx, yy;
yy = 16;
for(j = 0; j < 40; j++) {
xx = 16;
for(i = 0; i < 40; i++) {
if(dungeon[i][j] == 14 && dungeon[i][j - 1] == 10) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 15 && dungeon[i + 1][j] == 11) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 10) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 11) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if(dungeon[i][j] == 16) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
xx += 2;
}
yy += 2;
}
}
void L2DirtFix()
{
int i, j;
for(j = 0; j < 40; j++) {
for(i = 0; i < 40; i++) {
if(dungeon[i][j] == 13 && dungeon[i + 1][j] != 11) {
dungeon[i][j] = 146;
}
if(dungeon[i][j] == 11 && dungeon[i + 1][j] != 11) {
dungeon[i][j] = 144;
}
if(dungeon[i][j] == 15 && dungeon[i + 1][j] != 11) {
dungeon[i][j] = 148;
}
if(dungeon[i][j] == 10 && dungeon[i][j + 1] != 10) {
dungeon[i][j] = 143;
}
if(dungeon[i][j] == 13 && dungeon[i][j + 1] != 10) {
dungeon[i][j] = 146;
}
if(dungeon[i][j] == 14 && dungeon[i][j + 1] != 15) {
dungeon[i][j] = 147;
}
}
}
}
void DRLG_InitL2Vals()
{
int i, j, pc;
for(j = 0; j < 112; j++) {
for(i = 0; i < 112; i++) {
if(dPiece[i][j] == 541) {
pc = 5;
} else if(dPiece[i][j] == 178) {
pc = 5;
} else if(dPiece[i][j] == 551) {
pc = 5;
} else if(dPiece[i][j] == 542) {
pc = 6;
} else if(dPiece[i][j] == 553) {
pc = 6;
} else if(dPiece[i][j] == 13) {
pc = 5;
} else if(dPiece[i][j] == 17) {
pc = 6;
} else {
continue;
}
dArch[i][j] = pc;
}
}
for(j = 0; j < 112; j++) {
for(i = 0; i < 112; i++) {
if(dPiece[i][j] == 132) {
dArch[i][j + 1] = 2;
dArch[i][j + 2] = 1;
} else if(dPiece[i][j] == 135 || dPiece[i][j] == 139) {
dArch[i + 1][j] = 3;
dArch[i + 2][j] = 4;
}
}
}
}