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#pragma once
#include "../levels/trigs.h"
namespace DAPI {
struct TriggerData {
bool compare(devilution::TriggerStruct &other) { return (other._tlvl == lvl && other._tmsg == type && other.position.x == x && other.position.y == y); }
int ID;
int x;
int y;
int lvl;
int type;
};
} // namespace DAPI