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179 lines
3.6 KiB

syntax = "proto3";
option optimize_for = LITE_RUNTIME;
package dapi.data;
message QuestData {
uint32 id = 1;
uint32 state = 2;
}
message PortalData {
uint32 x = 1;
uint32 y = 2;
uint32 player = 3;
}
message MissileData {
sint32 type = 1;
uint32 x = 2;
uint32 y = 3;
sint32 xvel = 4;
sint32 yvel = 5;
sint32 sx = 6;
sint32 sy = 7;
}
message ObjectData {
uint32 x = 1;
uint32 y = 2;
sint32 type = 3;
sint32 shrineType = 4;
bool solid = 5;
sint32 doorState = 6;
bool selectable = 7;
uint32 index = 8;
bool trapped = 9;
}
message MonsterData {
uint32 index = 1;
sint32 x = 2;
sint32 y = 3;
sint32 futx = 4;
sint32 futy = 5;
string name = 6;
sint32 type = 7;
sint32 kills = 8;
sint32 mode = 9;
bool unique = 10;
}
message TriggerData {
uint32 lvl = 1;
sint32 x = 2;
sint32 y = 3;
sint32 type = 4;
}
message TileData {
sint32 type = 1;
bool solid = 2;
sint32 x = 3;
sint32 y = 4;
bool stopMissile = 5;
}
message TownerData {
uint32 ID = 1;
uint32 _ttype = 2;
sint32 _tx = 3;
sint32 _ty = 4;
string _tName = 5;
}
message ItemData {
uint32 ID = 1;
sint32 _itype = 2;
sint32 _ix = 3;
sint32 _iy = 4;
bool _iIdentified = 5;
uint32 _iMagical = 6;
string _iName = 7;
string _iIName = 8;
uint32 _iClass = 9;
sint32 _iCurs = 10;
sint32 _iValue = 11;
sint32 _iMinDam = 12;
sint32 _iMaxDam = 13;
sint32 _iAC = 14;
sint32 _iFlags = 15;
sint32 _iMiscId = 16;
sint32 _iSpell = 17;
sint32 _iCharges = 18;
sint32 _iMaxCharges = 19;
sint32 _iDurability = 20;
sint32 _iMaxDur = 21;
sint32 _iPLDam = 22;
sint32 _iPLToHit = 23;
sint32 _iPLAC = 24;
sint32 _iPLStr = 25;
sint32 _iPLMag = 26;
sint32 _iPLDex = 27;
sint32 _iPLVit = 28;
sint32 _iPLFR = 29;
sint32 _iPLLR = 30;
sint32 _iPLMR = 31;
sint32 _iPLMana = 32;
sint32 _iPLHP = 33;
sint32 _iPLDamMod = 34;
sint32 _iPLGetHit = 35;
sint32 _iPLLight = 36;
sint32 _iSplLvlAdd = 37;
sint32 _iFMinDam = 38;
sint32 _iFMaxDam = 39;
sint32 _iLMinDam = 40;
sint32 _iLMaxDam = 41;
sint32 _iPrePower = 42;
sint32 _iSufPower = 43;
sint32 _iMinStr = 44;
sint32 _iMinMag = 45;
sint32 _iMinDex = 46;
bool _iStatFlag = 47;
sint32 IDidx = 48;
}
message PlayerData {
sint32 _pmode = 1;
sint32 pnum = 2;
sint32 plrlevel = 3;
sint32 _px = 4;
sint32 _py = 5;
sint32 _pfutx = 6;
sint32 _pfuty = 7;
sint32 _pdir = 8;
sint32 _pRSpell = 9;
uint32 _pRsplType = 10;
repeated uint32 _pSplLvl = 11;
uint64 _pMemSpells = 12;
uint64 _pAblSpells = 13;
uint64 _pScrlSpells = 14;
string _pName = 15;
uint32 _pClass = 16;
uint32 _pStrength = 17;
uint32 _pBaseStr = 18;
uint32 _pMagic = 19;
uint32 _pBaseMag = 20;
uint32 _pDexterity = 21;
uint32 _pBaseDex = 22;
uint32 _pVitality = 23;
uint32 _pBaseVit = 24;
uint32 _pStatPts = 25;
uint32 _pDamageMod = 26;
uint32 _pHitPoints = 27;
uint32 _pMaxHP = 28;
sint32 _pMana = 29;
uint32 _pMaxMana = 30;
uint32 _pLevel = 31;
uint32 _pExperience = 32;
uint32 _pArmorClass = 33;
uint32 _pMagResist = 34;
uint32 _pFireResist = 35;
uint32 _pLightResist = 36;
uint32 _pGold = 37;
repeated sint32 InvBody = 38;
repeated sint32 InvList = 39;
repeated sint32 InvGrid = 40;
repeated sint32 SpdList = 41;
sint32 HoldItem = 42;
uint32 _pIAC = 43;
uint32 _pIMinDam = 44;
uint32 _pIMaxDam = 45;
uint32 _pIBonusDam = 46;
uint32 _pIBonusToHit = 47;
uint32 _pIBonusAC = 48;
uint32 _pIBonusDamMod = 49;
int32 _pISplLvlAdd = 50;
bool pManaShield = 51;
}