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/**
* @file movie.cpp
*
* Implementation of video playback.
*/
#include "all.h"
#include "../3rdParty/Storm/Source/storm.h"
/** Should the movie continue playing. */
BYTE movie_playing;
/** Should the movie play in a loop. */
BOOL loop_movie;
/**
* @brief Start playback of a given video.
* @param pszMovie The file name of the video
* @param user_can_close Set to false to make the video unskippable.
*/
void play_movie(const char *pszMovie, BOOL user_can_close)
{
WNDPROC saveProc;
HANDLE video_stream;
if (!gbActive) {
return;
}
saveProc = SetWindowProc(MovieWndProc);
InvalidateRect(ghMainWnd, NULL, 0);
UpdateWindow(ghMainWnd);
movie_playing = TRUE;
sound_disable_music(TRUE);
stream_stop();
effects_play_sound("Sfx\\Misc\\blank.wav");
SVidPlayBegin(pszMovie, 0, 0, 0, 0, loop_movie ? 0x100C0808 : 0x10280808, &video_stream);
if (video_stream) {
MSG Msg;
while (video_stream) {
if (!gbActive || user_can_close && !movie_playing)
break;
while (PeekMessage(&Msg, NULL, 0, 0, PM_REMOVE)) {
if (Msg.message != WM_QUIT) {
TranslateMessage(&Msg);
DispatchMessage(&Msg);
}
}
if (!SVidPlayContinue())
break;
}
if (video_stream)
SVidPlayEnd(video_stream);
}
SetWindowProc(saveProc);
sound_disable_music(FALSE);
}
/**
* @brief Input handler for use during video playback.
* @see WNDPROC
*/
LRESULT __stdcall MovieWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
switch (Msg) {
case WM_KEYDOWN:
case WM_CHAR:
case WM_LBUTTONDOWN:
case WM_RBUTTONDOWN:
movie_playing = FALSE;
break;
case WM_SYSCOMMAND:
if (wParam == SC_CLOSE) {
movie_playing = FALSE;
return 0;
}
break;
}
return MainWndProc(hWnd, Msg, wParam, lParam);
}