You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
268 lines
6.9 KiB
268 lines
6.9 KiB
/** |
|
* @file engine.h |
|
* |
|
* of basic engine helper functions: |
|
* - Sprite blitting |
|
* - Drawing |
|
* - Angle calculation |
|
* - Memory allocation |
|
* - File loading |
|
* - Video playback |
|
*/ |
|
#pragma once |
|
|
|
#include <algorithm> |
|
#include <array> |
|
#include <cstdint> |
|
#include <cstdlib> |
|
#include <memory> |
|
#include <tuple> |
|
#include <utility> |
|
|
|
// We include `cinttypes` here so that it is included before `inttypes.h` |
|
// to work around a bug in older GCC versions on some platforms, |
|
// where including `inttypes.h` before `cinttypes` leads to missing |
|
// defines for `PRIuMAX` et al. SDL transitively includes `inttypes.h`. |
|
// See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=97044 |
|
#include <cinttypes> |
|
|
|
#include <SDL.h> |
|
|
|
#ifdef USE_SDL1 |
|
#include "utils/sdl2_to_1_2_backports.h" |
|
#endif |
|
|
|
#include "appfat.h" |
|
#include "engine/point.hpp" |
|
#include "engine/size.hpp" |
|
#include "miniwin/miniwin.h" |
|
#include "utils/stdcompat/cstddef.hpp" |
|
|
|
#define TILE_WIDTH 64 |
|
#define TILE_HEIGHT 32 |
|
|
|
namespace devilution { |
|
|
|
struct CelOutputBuffer { |
|
// 8-bit palletized surface. |
|
SDL_Surface *surface; |
|
SDL_Rect region; |
|
|
|
CelOutputBuffer() |
|
: surface(NULL) |
|
, region(SDL_Rect { 0, 0, 0, 0 }) |
|
{ |
|
} |
|
|
|
explicit CelOutputBuffer(SDL_Surface *surface) |
|
: surface(surface) |
|
, region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h }) |
|
{ |
|
} |
|
|
|
CelOutputBuffer(SDL_Surface *surface, SDL_Rect region) |
|
: surface(surface) |
|
, region(region) |
|
{ |
|
} |
|
|
|
CelOutputBuffer(const CelOutputBuffer &other) |
|
: surface(other.surface) |
|
, region(other.region) |
|
{ |
|
} |
|
|
|
void operator=(const CelOutputBuffer &other) |
|
{ |
|
surface = other.surface; |
|
region = other.region; |
|
} |
|
|
|
/** |
|
* @brief Allocate a buffer that owns its underlying data. |
|
*/ |
|
static CelOutputBuffer Alloc(std::size_t width, std::size_t height) |
|
{ |
|
return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8)); |
|
} |
|
|
|
/** |
|
* @brief Free the underlying data. |
|
* |
|
* Only use this if the buffer owns its data. |
|
*/ |
|
void Free() |
|
{ |
|
SDL_FreeSurface(this->surface); |
|
this->surface = NULL; |
|
} |
|
|
|
int w() const |
|
{ |
|
return region.w; |
|
} |
|
int h() const |
|
{ |
|
return region.h; |
|
} |
|
|
|
std::uint8_t &operator[](Point p) const |
|
{ |
|
return *at(p.x, p.y); |
|
} |
|
|
|
uint8_t *at(int x, int y) const |
|
{ |
|
return static_cast<uint8_t *>(surface->pixels) + region.x + x + surface->pitch * (region.y + y); |
|
} |
|
|
|
uint8_t *begin() const |
|
{ |
|
return at(0, 0); |
|
} |
|
uint8_t *end() const |
|
{ |
|
return at(0, region.h); |
|
} |
|
|
|
/** |
|
* @brief Set the value of a single pixel if it is in bounds. |
|
* @param point Target buffer coordinate |
|
* @param col Color index from current palette |
|
*/ |
|
void SetPixel(Point position, std::uint8_t col) const |
|
{ |
|
if (InBounds(position)) |
|
(*this)[position] = col; |
|
} |
|
|
|
/** |
|
* @brief Line width of the raw underlying byte buffer. |
|
* May be wider than its logical width (for power-of-2 alignment). |
|
*/ |
|
int pitch() const |
|
{ |
|
return surface->pitch; |
|
} |
|
|
|
bool InBounds(Point position) const |
|
{ |
|
return position.x >= 0 && position.y >= 0 && position.x < region.w && position.y < region.h; |
|
} |
|
|
|
/** |
|
* @brief Returns a subregion of the given buffer. |
|
*/ |
|
CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const |
|
{ |
|
// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning. |
|
using CoordType = decltype(SDL_Rect {}.x); |
|
return CelOutputBuffer( |
|
surface, |
|
SDL_Rect { |
|
static_cast<CoordType>(region.x + x), |
|
static_cast<CoordType>(region.y + y), |
|
w, h }); |
|
} |
|
|
|
/** |
|
* @brief Returns a buffer that starts at `y` of height `h`. |
|
*/ |
|
CelOutputBuffer subregionY(Sint16 y, Sint16 h) const |
|
{ |
|
SDL_Rect subregion = region; |
|
subregion.y += y; |
|
subregion.h = h; |
|
return CelOutputBuffer(surface, subregion); |
|
} |
|
|
|
/** |
|
* @brief Clips srcRect and targetPosition to this output buffer. |
|
*/ |
|
void Clip(SDL_Rect *srcRect, Point *targetPosition) const |
|
{ |
|
if (targetPosition->x < 0) { |
|
srcRect->x -= targetPosition->x; |
|
srcRect->w += targetPosition->x; |
|
targetPosition->x = 0; |
|
} |
|
if (targetPosition->y < 0) { |
|
srcRect->y -= targetPosition->y; |
|
srcRect->h += targetPosition->y; |
|
targetPosition->y = 0; |
|
} |
|
if (targetPosition->x + srcRect->w > region.w) { |
|
srcRect->w = region.w - targetPosition->x; |
|
} |
|
if (targetPosition->y + srcRect->h > region.h) { |
|
srcRect->h = region.h - targetPosition->y; |
|
} |
|
} |
|
|
|
/** |
|
* @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`. |
|
*/ |
|
void BlitFrom(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const; |
|
|
|
/** |
|
* @brief Copies the `srcRect` portion of the given buffer to this buffer at `targetPosition`. |
|
* Source pixels with index 0 are not copied. |
|
*/ |
|
void BlitFromSkipColorIndexZero(const CelOutputBuffer &src, SDL_Rect srcRect, Point targetPosition) const; |
|
}; |
|
|
|
/** |
|
* @brief Draw a horizontal line segment in the target buffer (left to right) |
|
* @param out Target buffer |
|
* @param from Start of the line segment |
|
* @param width |
|
* @param colorIndex Color index from current palette |
|
*/ |
|
void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
|
|
|
/** Same as DrawHorizontalLine but without bounds clipping. */ |
|
void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
|
|
|
/** |
|
* @brief Draw a vertical line segment in the target buffer (top to bottom) |
|
* @param out Target buffer |
|
* @param from Start of the line segment |
|
* @param height |
|
* @param colorIndex Color index from current palette |
|
*/ |
|
void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
|
|
|
/** Same as DrawVerticalLine but without bounds clipping. */ |
|
void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
|
|
|
/** |
|
* Draws a half-transparent rectangle by blacking out odd pixels on odd lines, |
|
* even pixels on even lines. |
|
* |
|
* @brief Render a transparent black rectangle |
|
* @param out Target buffer |
|
* @param sx Screen coordinate |
|
* @param sy Screen coordinate |
|
* @param width Rectangle width |
|
* @param height Rectangle height |
|
*/ |
|
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height); |
|
|
|
/** |
|
* @brief Calculate the best fit direction between two points |
|
* @param start Tile coordinate |
|
* @param destination Tile coordinate |
|
* @return A value from the direction enum |
|
*/ |
|
Direction GetDirection(Point start, Point destination); |
|
|
|
/** |
|
* @brief Calculate Width2 from the orginal Width |
|
* Width2 is needed for savegame compatiblity and to render animations centered |
|
* @return Returns Width2 |
|
*/ |
|
int CalculateWidth2(int width); |
|
|
|
void PlayInGameMovie(const char *pszMovie); |
|
|
|
} // namespace devilution
|
|
|