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/**
* @file render.h
*
* Interface of functionality for rendering the level tiles.
*/
#ifndef __RENDER_H__
#define __RENDER_H__
DEVILUTION_BEGIN_NAMESPACE
#ifdef __cplusplus
extern "C" {
#endif
void RenderTile(BYTE *pBuff);
void world_draw_black_tile(int sx, int sy);
#ifdef __cplusplus
}
#endif
DEVILUTION_END_NAMESPACE
#endif /* __RENDER_H__ */