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#include "levels/setmaps.h"
#include <cstdint>
#ifdef _DEBUG
#include "debug.h"
#endif
#include "engine/load_file.hpp"
#include "engine/palette.h"
#include "levels/drlg_l1.h"
#include "levels/drlg_l2.h"
#include "levels/drlg_l3.h"
#include "levels/drlg_l4.h"
#include "levels/gendung.h"
#include "levels/trigs.h"
#include "msg.h"
#include "objdat.h"
#include "objects.h"
#include "quests.h"
#include "utils/language.h"
namespace devilution {
/** Maps from quest level to quest level names. */
const char *const QuestLevelNames[] = {
"",
N_("Skeleton King's Lair"),
N_("Chamber of Bone"),
N_("Maze"),
N_("Poisoned Water Supply"),
N_("Archbishop Lazarus' Lair"),
N_("Church Arena"),
N_("Hell Arena"),
N_("Circle of Life Arena"),
};
namespace {
void AddSKingObjs()
{
constexpr WorldTileRectangle SmallSecretRoom { { 20, 7 }, { 3, 3 } };
ObjectAtPosition({ 64, 34 }).InitializeLoadedObject(SmallSecretRoom, 1);
constexpr WorldTileRectangle Gate { { 20, 14 }, { 1, 2 } };
ObjectAtPosition({ 64, 59 }).InitializeLoadedObject(Gate, 2);
constexpr WorldTileRectangle LargeSecretRoom { { 8, 1 }, { 7, 10 } };
ObjectAtPosition({ 27, 37 }).InitializeLoadedObject(LargeSecretRoom, 3);
ObjectAtPosition({ 46, 35 }).InitializeLoadedObject(LargeSecretRoom, 3);
ObjectAtPosition({ 49, 53 }).InitializeLoadedObject(LargeSecretRoom, 3);
ObjectAtPosition({ 27, 53 }).InitializeLoadedObject(LargeSecretRoom, 3);
}
void AddSChamObjs()
{
ObjectAtPosition({ 37, 30 }).InitializeLoadedObject({ { 17, 0 }, { 4, 5 } }, 1);
ObjectAtPosition({ 37, 46 }).InitializeLoadedObject({ { 13, 0 }, { 3, 5 } }, 2);
}
void AddVileObjs()
{
ObjectAtPosition({ 26, 45 }).InitializeLoadedObject({ { 1, 1 }, { 8, 9 } }, 1);
ObjectAtPosition({ 45, 46 }).InitializeLoadedObject({ { 11, 1 }, { 9, 9 } }, 2);
ObjectAtPosition({ 35, 36 }).InitializeLoadedObject({ { 7, 11 }, { 6, 7 } }, 3);
}
void SetMapTransparency(const char *path)
{
auto dunData = LoadFileInMem<uint16_t>(path);
LoadTransparency(dunData.get());
}
void LoadCustomMap(const char *path, Point viewPosition)
{
switch (setlvltype) {
case DTYPE_CATHEDRAL:
case DTYPE_CRYPT:
LoadL1Dungeon(path, viewPosition);
break;
case DTYPE_CATACOMBS:
LoadL2Dungeon(path, viewPosition);
break;
case DTYPE_CAVES:
case DTYPE_NEST:
LoadL3Dungeon(path, viewPosition);
break;
case DTYPE_HELL:
LoadL4Dungeon(path, viewPosition);
break;
case DTYPE_TOWN:
case DTYPE_NONE:
break;
}
LoadRndLvlPal(setlvltype);
}
void LoadArenaMap(const char *path, Point viewPosition, Point exitTrigger)
{
LoadCustomMap(path, viewPosition);
trigflag = false;
numtrigs = 1;
trigs[0].position = exitTrigger;
trigs[0]._tmsg = WM_DIABRTNLVL;
}
} // namespace
void LoadSetMap()
{
switch (setlvlnum) {
case SL_SKELKING:
if (Quests[Q_SKELKING]._qactive == QUEST_INIT) {
Quests[Q_SKELKING]._qactive = QUEST_ACTIVE;
Quests[Q_SKELKING]._qvar1 = 1;
NetSendCmdQuest(true, Quests[Q_SKELKING]);
}
LoadPreL1Dungeon("levels\\l1data\\sklkng1.dun");
LoadL1Dungeon("levels\\l1data\\sklkng2.dun", { 83, 44 });
SetMapTransparency("levels\\l1data\\sklkngt.dun");
LoadPalette("levels\\l1data\\l1_2.pal");
AddSKingObjs();
InitSKingTriggers();
break;
case SL_BONECHAMB:
LoadPreL2Dungeon("levels\\l2data\\bonecha2.dun");
LoadL2Dungeon("levels\\l2data\\bonecha1.dun", { 70, 40 });
SetMapTransparency("levels\\l2data\\bonechat.dun");
LoadPalette("levels\\l2data\\l2_2.pal");
AddSChamObjs();
InitSChambTriggers();
break;
case SL_MAZE:
break;
case SL_POISONWATER:
if (Quests[Q_PWATER]._qactive == QUEST_INIT)
Quests[Q_PWATER]._qactive = QUEST_ACTIVE;
LoadL3Dungeon("levels\\l3data\\foulwatr.dun", { 31, 83 });
LoadPalette("levels\\l3data\\l3pfoul.pal");
InitPWaterTriggers();
break;
case SL_VILEBETRAYER:
if (Quests[Q_BETRAYER]._qactive == QUEST_DONE) {
Quests[Q_BETRAYER]._qvar2 = 4;
} else if (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE) {
Quests[Q_BETRAYER]._qvar2 = 3;
}
LoadPreL1Dungeon("levels\\l1data\\vile1.dun");
LoadL1Dungeon("levels\\l1data\\vile2.dun", { 35, 36 });
SetMapTransparency("levels\\l1data\\vile1.dun");
LoadPalette("levels\\l1data\\l1_2.pal");
AddVileObjs();
InitNoTriggers();
break;
case SL_ARENA_CHURCH:
LoadArenaMap("arena\\church.dun", { 37, 22 }, { 36, 20 });
break;
case SL_ARENA_HELL:
LoadArenaMap("arena\\hell.dun", { 44, 32 }, { 43, 32 });
break;
case SL_ARENA_CIRCLE_OF_LIFE:
LoadArenaMap("arena\\circle_of_death.dun", { 48, 34 }, { 47, 34 });
break;
case SL_NONE:
#ifdef _DEBUG
LoadCustomMap(TestMapPath.c_str(), ViewPosition);
InitNoTriggers();
#endif
break;
}
}
} // namespace devilution