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4089 lines
114 KiB
4089 lines
114 KiB
/** |
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* @file player.cpp |
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* |
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* Implementation of player functionality, leveling, actions, creation, loading, etc. |
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*/ |
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#include <algorithm> |
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#include <cstdint> |
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|
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#include "control.h" |
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#include "cursor.h" |
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#include "dead.h" |
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#include "engine/load_file.hpp" |
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#include "gamemenu.h" |
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#include "init.h" |
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#include "lighting.h" |
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#include "loadsave.h" |
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#include "minitext.h" |
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#include "missiles.h" |
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#include "options.h" |
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#include "qol/autopickup.h" |
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#include "spells.h" |
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#include "stores.h" |
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#include "storm/storm.h" |
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#include "towners.h" |
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#include "utils/language.h" |
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#include "utils/log.hpp" |
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namespace devilution { |
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int myplr; |
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PlayerStruct plr[MAX_PLRS]; |
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bool deathflag; |
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int deathdelay; |
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|
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/** Maps from armor animation to letter used in graphic files. */ |
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const char ArmourChar[4] = { |
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'L', // light |
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'M', // medium |
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'H', // heavy |
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0 |
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}; |
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/** Maps from weapon animation to letter used in graphic files. */ |
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const char WepChar[10] = { |
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'N', // unarmed |
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'U', // no weapon + shield |
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'S', // sword + no shield |
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'D', // sword + shield |
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'B', // bow |
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'A', // axe |
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'M', // blunt + no shield |
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'H', // blunt + shield |
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'T', // staff |
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0 |
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}; |
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/** Maps from player class to letter used in graphic files. */ |
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const char CharChar[] = { |
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'W', // warrior |
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'R', // rogue |
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'S', // sorcerer |
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'M', // monk |
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'B', |
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'C', |
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0 |
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}; |
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|
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/* data */ |
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/** Specifies the X-coordinate delta from the player start location in Tristram. */ |
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int plrxoff[9] = { 0, 2, 0, 2, 1, 0, 1, 2, 1 }; |
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/** Specifies the Y-coordinate delta from the player start location in Tristram. */ |
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int plryoff[9] = { 0, 2, 2, 0, 1, 1, 0, 1, 2 }; |
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/** Specifies the X-coordinate delta from a player, used for instanced when casting resurrect. */ |
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int plrxoff2[9] = { 0, 1, 0, 1, 2, 0, 1, 2, 2 }; |
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/** Specifies the Y-coordinate delta from a player, used for instanced when casting resurrect. */ |
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int plryoff2[9] = { 0, 0, 1, 1, 0, 2, 2, 1, 2 }; |
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/** Specifies the frame of each animation for which an action is triggered, for each player class. */ |
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char PlrGFXAnimLens[enum_size<HeroClass>::value][11] = { |
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{ 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 }, |
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{ 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 }, |
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{ 8, 16, 8, 6, 20, 12, 8, 20, 8, 12, 8 }, |
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{ 8, 16, 8, 3, 20, 18, 6, 20, 8, 12, 13 }, |
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{ 8, 18, 8, 4, 20, 16, 7, 20, 8, 10, 12 }, |
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{ 10, 16, 8, 2, 20, 20, 6, 20, 8, 9, 14 }, |
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}; |
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/** Maps from player class to player velocity. */ |
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int PWVel[enum_size<HeroClass>::value][3] = { |
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{ 2048, 1024, 512 }, |
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{ 2048, 1024, 512 }, |
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{ 2048, 1024, 512 }, |
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{ 2048, 1024, 512 }, |
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{ 2048, 1024, 512 }, |
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{ 2048, 1024, 512 }, |
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}; |
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/** Maps from player_class to starting stat in strength. */ |
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int StrengthTbl[enum_size<HeroClass>::value] = { |
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30, |
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20, |
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15, |
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25, |
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20, |
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40, |
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}; |
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/** Maps from player_class to starting stat in magic. */ |
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int MagicTbl[enum_size<HeroClass>::value] = { |
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// clang-format off |
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10, |
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15, |
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35, |
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15, |
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20, |
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0, |
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// clang-format on |
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}; |
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/** Maps from player_class to starting stat in dexterity. */ |
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int DexterityTbl[enum_size<HeroClass>::value] = { |
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20, |
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30, |
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15, |
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25, |
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25, |
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20, |
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}; |
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/** Maps from player_class to starting stat in vitality. */ |
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int VitalityTbl[enum_size<HeroClass>::value] = { |
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25, |
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20, |
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20, |
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20, |
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20, |
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25, |
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}; |
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/** Specifies the chance to block bonus of each player class.*/ |
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int ToBlkTbl[enum_size<HeroClass>::value] = { |
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30, |
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20, |
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10, |
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25, |
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25, |
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30, |
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}; |
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/** Specifies the experience point limit of each level. */ |
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int ExpLvlsTbl[MAXCHARLEVEL] = { |
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0, |
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2000, |
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4620, |
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8040, |
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12489, |
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18258, |
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25712, |
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35309, |
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47622, |
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63364, |
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83419, |
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108879, |
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141086, |
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181683, |
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231075, |
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313656, |
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424067, |
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571190, |
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766569, |
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1025154, |
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1366227, |
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1814568, |
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2401895, |
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3168651, |
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4166200, |
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5459523, |
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7130496, |
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9281874, |
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12042092, |
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15571031, |
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20066900, |
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25774405, |
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32994399, |
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42095202, |
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53525811, |
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67831218, |
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85670061, |
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107834823, |
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135274799, |
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169122009, |
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210720231, |
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261657253, |
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323800420, |
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399335440, |
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490808349, |
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601170414, |
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733825617, |
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892680222, |
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1082908612, |
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1310707109, |
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1583495809 |
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}; |
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const char *const ClassPathTbl[] = { |
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"Warrior", |
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"Rogue", |
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"Sorceror", |
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"Monk", |
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"Rogue", |
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"Warrior", |
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}; |
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void PlayerStruct::CalcScrolls() |
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{ |
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_pScrlSpells = 0; |
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for (int i = 0; i < _pNumInv; i++) { |
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if (!InvList[i].isEmpty() && (InvList[i]._iMiscId == IMISC_SCROLL || InvList[i]._iMiscId == IMISC_SCROLLT)) { |
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if (InvList[i]._iStatFlag) |
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_pScrlSpells |= GetSpellBitmask(InvList[i]._iSpell); |
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} |
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} |
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for (int j = 0; j < MAXBELTITEMS; j++) { |
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if (!SpdList[j].isEmpty() && (SpdList[j]._iMiscId == IMISC_SCROLL || SpdList[j]._iMiscId == IMISC_SCROLLT)) { |
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if (SpdList[j]._iStatFlag) |
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_pScrlSpells |= GetSpellBitmask(SpdList[j]._iSpell); |
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} |
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} |
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EnsureValidReadiedSpell(*this); |
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} |
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bool PlayerStruct::HasItem(int item, int *idx) const |
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{ |
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for (int i = 0; i < _pNumInv; i++) { |
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if (InvList[i].IDidx == item) { |
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if (idx != nullptr) |
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*idx = i; |
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return true; |
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} |
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} |
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return false; |
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} |
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void PlayerStruct::RemoveInvItem(int iv, bool calcScrolls) |
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{ |
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iv++; |
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//Iterate through invGrid and remove every reference to item |
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for (int i = 0; i < NUM_INV_GRID_ELEM; i++) { |
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if (InvGrid[i] == iv || InvGrid[i] == -iv) { |
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InvGrid[i] = 0; |
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} |
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} |
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iv--; |
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_pNumInv--; |
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//If the item at the end of inventory array isn't the one we removed, we need to swap its position in the array with the removed item |
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if (_pNumInv > 0 && _pNumInv != iv) { |
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InvList[iv] = InvList[_pNumInv]; |
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for (int j = 0; j < NUM_INV_GRID_ELEM; j++) { |
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if (InvGrid[j] == _pNumInv + 1) { |
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InvGrid[j] = iv + 1; |
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} |
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if (InvGrid[j] == -(_pNumInv + 1)) { |
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InvGrid[j] = -(iv + 1); |
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} |
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} |
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} |
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if (calcScrolls) |
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CalcScrolls(); |
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} |
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bool PlayerStruct::TryRemoveInvItemById(int item) |
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{ |
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int idx; |
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if (HasItem(item, &idx)) { |
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RemoveInvItem(idx); |
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return true; |
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} |
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return false; |
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} |
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void PlayerStruct::RemoveSpdBarItem(int iv) |
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{ |
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SpdList[iv]._itype = ITYPE_NONE; |
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CalcScrolls(); |
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force_redraw = 255; |
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} |
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int PlayerStruct::GetBaseAttributeValue(CharacterAttribute attribute) const |
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{ |
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switch (attribute) { |
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case CharacterAttribute::Dexterity: |
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return this->_pBaseDex; |
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case CharacterAttribute::Magic: |
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return this->_pBaseMag; |
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case CharacterAttribute::Strength: |
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return this->_pBaseStr; |
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case CharacterAttribute::Vitality: |
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return this->_pBaseVit; |
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default: |
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app_fatal("Unsupported attribute"); |
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} |
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} |
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int PlayerStruct::GetMaximumAttributeValue(CharacterAttribute attribute) const |
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{ |
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static const int MaxStats[enum_size<HeroClass>::value][enum_size<CharacterAttribute>::value] = { |
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// clang-format off |
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{ 250, 50, 60, 100 }, |
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{ 55, 70, 250, 80 }, |
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{ 45, 250, 85, 80 }, |
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{ 150, 80, 150, 80 }, |
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{ 120, 120, 120, 100 }, |
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{ 255, 0, 55, 150 }, |
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// clang-format on |
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}; |
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return MaxStats[static_cast<std::size_t>(_pClass)][static_cast<std::size_t>(attribute)]; |
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} |
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Point PlayerStruct::GetTargetPosition() const |
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{ |
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// clang-format off |
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constexpr int directionOffsetX[8] = { 0,-1, 1, 0,-1, 1, 1,-1 }; |
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constexpr int directionOffsetY[8] = { -1, 0, 0, 1,-1,-1, 1, 1 }; |
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// clang-format on |
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Point target = position.future; |
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for (auto step : walkpath) { |
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if (step == WALK_NONE) |
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break; |
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if (step > 0) { |
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target.x += directionOffsetX[step - 1]; |
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target.y += directionOffsetY[step - 1]; |
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} |
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} |
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return target; |
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} |
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_sfx_id herosounds[enum_size<HeroClass>::value][enum_size<HeroSpeech>::value] = { |
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// clang-format off |
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{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102 }, |
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{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102 }, |
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{ PS_MAGE1, PS_MAGE2, PS_MAGE3, PS_MAGE4, PS_MAGE5, PS_MAGE6, PS_MAGE7, PS_MAGE8, PS_MAGE9, PS_MAGE10, PS_MAGE11, PS_MAGE12, PS_MAGE13, PS_MAGE14, PS_MAGE15, PS_MAGE16, PS_MAGE17, PS_MAGE18, PS_MAGE19, PS_MAGE20, PS_MAGE21, PS_MAGE22, PS_MAGE23, PS_MAGE24, PS_MAGE25, PS_MAGE26, PS_MAGE27, PS_MAGE28, PS_MAGE29, PS_MAGE30, PS_MAGE31, PS_MAGE32, PS_MAGE33, PS_MAGE34, PS_MAGE35, PS_MAGE36, PS_MAGE37, PS_MAGE38, PS_MAGE39, PS_MAGE40, PS_MAGE41, PS_MAGE42, PS_MAGE43, PS_MAGE44, PS_MAGE45, PS_MAGE46, PS_MAGE47, PS_MAGE48, PS_MAGE49, PS_MAGE50, PS_MAGE51, PS_MAGE52, PS_MAGE53, PS_MAGE54, PS_MAGE55, PS_MAGE56, PS_MAGE57, PS_MAGE58, PS_MAGE59, PS_MAGE60, PS_MAGE61, PS_MAGE62, PS_MAGE63, PS_MAGE64, PS_MAGE65, PS_MAGE66, PS_MAGE67, PS_MAGE68, PS_MAGE69, PS_MAGE70, PS_MAGE71, PS_MAGE72, PS_MAGE73, PS_MAGE74, PS_MAGE75, PS_MAGE76, PS_MAGE77, PS_MAGE78, PS_MAGE79, PS_MAGE80, PS_MAGE81, PS_MAGE82, PS_MAGE83, PS_MAGE84, PS_MAGE85, PS_MAGE86, PS_MAGE87, PS_MAGE88, PS_MAGE89, PS_MAGE90, PS_MAGE91, PS_MAGE92, PS_MAGE93, PS_MAGE94, PS_MAGE95, PS_MAGE96, PS_MAGE97, PS_MAGE98, PS_MAGE99, PS_MAGE100, PS_MAGE101, PS_MAGE102 }, |
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{ PS_MONK1, PS_MONK2, PS_MONK3, PS_MONK4, PS_MONK5, PS_MONK6, PS_MONK7, PS_MONK8, PS_MONK9, PS_MONK10, PS_MONK11, PS_MONK12, PS_MONK13, PS_MONK14, PS_MONK15, PS_MONK16, PS_MONK17, PS_MONK18, PS_MONK19, PS_MONK20, PS_MONK21, PS_MONK22, PS_MONK23, PS_MONK24, PS_MONK25, PS_MONK26, PS_MONK27, PS_MONK28, PS_MONK29, PS_MONK30, PS_MONK31, PS_MONK32, PS_MONK33, PS_MONK34, PS_MONK35, PS_MONK36, PS_MONK37, PS_MONK38, PS_MONK39, PS_MONK40, PS_MONK41, PS_MONK42, PS_MONK43, PS_MONK44, PS_MONK45, PS_MONK46, PS_MONK47, PS_MONK48, PS_MONK49, PS_MONK50, PS_MONK51, PS_MONK52, PS_MONK53, PS_MONK54, PS_MONK55, PS_MONK56, PS_MONK57, PS_MONK58, PS_MONK59, PS_MONK60, PS_MONK61, PS_MONK62, PS_MONK63, PS_MONK64, PS_MONK65, PS_MONK66, PS_MONK67, PS_MONK68, PS_MONK69, PS_MONK70, PS_MONK71, PS_MONK72, PS_MONK73, PS_MONK74, PS_MONK75, PS_MONK76, PS_MONK77, PS_MONK78, PS_MONK79, PS_MONK80, PS_MONK81, PS_MONK82, PS_MONK83, PS_MONK84, PS_MONK85, PS_MONK86, PS_MONK87, PS_MONK88, PS_MONK89, PS_MONK90, PS_MONK91, PS_MONK92, PS_MONK93, PS_MONK94, PS_MONK95, PS_MONK96, PS_MONK97, PS_MONK98, PS_MONK99, PS_MONK100, PS_MONK101, PS_MONK102 }, |
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{ PS_ROGUE1, PS_ROGUE2, PS_ROGUE3, PS_ROGUE4, PS_ROGUE5, PS_ROGUE6, PS_ROGUE7, PS_ROGUE8, PS_ROGUE9, PS_ROGUE10, PS_ROGUE11, PS_ROGUE12, PS_ROGUE13, PS_ROGUE14, PS_ROGUE15, PS_ROGUE16, PS_ROGUE17, PS_ROGUE18, PS_ROGUE19, PS_ROGUE20, PS_ROGUE21, PS_ROGUE22, PS_ROGUE23, PS_ROGUE24, PS_ROGUE25, PS_ROGUE26, PS_ROGUE27, PS_ROGUE28, PS_ROGUE29, PS_ROGUE30, PS_ROGUE31, PS_ROGUE32, PS_ROGUE33, PS_ROGUE34, PS_ROGUE35, PS_ROGUE36, PS_ROGUE37, PS_ROGUE38, PS_ROGUE39, PS_ROGUE40, PS_ROGUE41, PS_ROGUE42, PS_ROGUE43, PS_ROGUE44, PS_ROGUE45, PS_ROGUE46, PS_ROGUE47, PS_ROGUE48, PS_ROGUE49, PS_ROGUE50, PS_ROGUE51, PS_ROGUE52, PS_ROGUE53, PS_ROGUE54, PS_ROGUE55, PS_ROGUE56, PS_ROGUE57, PS_ROGUE58, PS_ROGUE59, PS_ROGUE60, PS_ROGUE61, PS_ROGUE62, PS_ROGUE63, PS_ROGUE64, PS_ROGUE65, PS_ROGUE66, PS_ROGUE67, PS_ROGUE68, PS_ROGUE69, PS_ROGUE70, PS_ROGUE71, PS_ROGUE72, PS_ROGUE73, PS_ROGUE74, PS_ROGUE75, PS_ROGUE76, PS_ROGUE77, PS_ROGUE78, PS_ROGUE79, PS_ROGUE80, PS_ROGUE81, PS_ROGUE82, PS_ROGUE83, PS_ROGUE84, PS_ROGUE85, PS_ROGUE86, PS_ROGUE87, PS_ROGUE88, PS_ROGUE89, PS_ROGUE90, PS_ROGUE91, PS_ROGUE92, PS_ROGUE93, PS_ROGUE94, PS_ROGUE95, PS_ROGUE96, PS_ROGUE97, PS_ROGUE98, PS_ROGUE99, PS_ROGUE100, PS_ROGUE101, PS_ROGUE102 }, |
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{ PS_WARR1, PS_WARR2, PS_WARR3, PS_WARR4, PS_WARR5, PS_WARR6, PS_WARR7, PS_WARR8, PS_WARR9, PS_WARR10, PS_WARR11, PS_WARR12, PS_WARR13, PS_WARR14, PS_WARR15, PS_WARR16, PS_WARR17, PS_WARR18, PS_WARR19, PS_WARR20, PS_WARR21, PS_WARR22, PS_WARR23, PS_WARR24, PS_WARR25, PS_WARR26, PS_WARR27, PS_WARR28, PS_WARR29, PS_WARR30, PS_WARR31, PS_WARR32, PS_WARR33, PS_WARR34, PS_WARR35, PS_WARR36, PS_WARR37, PS_WARR38, PS_WARR39, PS_WARR40, PS_WARR41, PS_WARR42, PS_WARR43, PS_WARR44, PS_WARR45, PS_WARR46, PS_WARR47, PS_WARR48, PS_WARR49, PS_WARR50, PS_WARR51, PS_WARR52, PS_WARR53, PS_WARR54, PS_WARR55, PS_WARR56, PS_WARR57, PS_WARR58, PS_WARR59, PS_WARR60, PS_WARR61, PS_WARR62, PS_WARR63, PS_WARR64, PS_WARR65, PS_WARR66, PS_WARR67, PS_WARR68, PS_WARR69, PS_WARR70, PS_WARR71, PS_WARR72, PS_WARR73, PS_WARR74, PS_WARR75, PS_WARR76, PS_WARR77, PS_WARR78, PS_WARR79, PS_WARR80, PS_WARR81, PS_WARR82, PS_WARR83, PS_WARR84, PS_WARR85, PS_WARR86, PS_WARR87, PS_WARR88, PS_WARR89, PS_WARR90, PS_WARR91, PS_WARR92, PS_WARR93, PS_WARR94, PS_WARR95, PS_WARR96B, PS_WARR97, PS_WARR98, PS_WARR99, PS_WARR100, PS_WARR101, PS_WARR102 }, |
|
// clang-format on |
|
}; |
|
|
|
void PlayerStruct::Say(HeroSpeech speechId) const |
|
{ |
|
_sfx_id soundEffect = herosounds[static_cast<size_t>(_pClass)][static_cast<size_t>(speechId)]; |
|
|
|
PlaySfxLoc(soundEffect, position.tile.x, position.tile.y); |
|
} |
|
|
|
void PlayerStruct::SaySpecific(HeroSpeech speechId) const |
|
{ |
|
_sfx_id soundEffect = herosounds[static_cast<size_t>(_pClass)][static_cast<size_t>(speechId)]; |
|
|
|
if (effect_is_playing(soundEffect)) |
|
return; |
|
|
|
PlaySfxLoc(soundEffect, position.tile.x, position.tile.y, false); |
|
} |
|
|
|
void PlayerStruct::Say(HeroSpeech speechId, int delay) const |
|
{ |
|
sfxdelay = delay; |
|
sfxdnum = herosounds[static_cast<size_t>(_pClass)][static_cast<size_t>(speechId)]; |
|
} |
|
|
|
void PlayerStruct::Stop() |
|
{ |
|
ClrPlrPath(*this); |
|
destAction = ACTION_NONE; |
|
} |
|
|
|
bool PlayerStruct::IsWalking() const |
|
{ |
|
switch (_pmode) { |
|
case PM_WALK: |
|
case PM_WALK2: |
|
case PM_WALK3: |
|
return true; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
void PlayerStruct::Reset() |
|
{ |
|
// Create empty default initialized PlayerStruct on heap to avoid excessive stack usage |
|
auto emptyPlayer = std::make_unique<PlayerStruct>(); |
|
*this = std::move(*emptyPlayer); |
|
} |
|
|
|
void SetPlayerGPtrs(const char *path, std::unique_ptr<byte[]> &data, std::array<std::optional<CelSprite>, 8> &anim, int width) |
|
{ |
|
data = nullptr; |
|
data = LoadFileInMem(path); |
|
|
|
for (int i = 0; i < 8; i++) { |
|
byte *pCelStart = CelGetFrameStart(data.get(), i); |
|
anim[i].emplace(pCelStart, width); |
|
} |
|
} |
|
|
|
void LoadPlrGFX(PlayerStruct &player, player_graphic graphic) |
|
{ |
|
char prefix[16]; |
|
char pszName[256]; |
|
const char *szCel; |
|
|
|
HeroClass c = player._pClass; |
|
if (c == HeroClass::Bard && hfbard_mpq == nullptr) { |
|
c = HeroClass::Rogue; |
|
} else if (c == HeroClass::Barbarian && hfbarb_mpq == nullptr) { |
|
c = HeroClass::Warrior; |
|
} |
|
|
|
auto animWeaponId = static_cast<anim_weapon_id>(player._pgfxnum & 0xF); |
|
int animationWidth = 96; |
|
|
|
sprintf(prefix, "%c%c%c", CharChar[static_cast<std::size_t>(c)], ArmourChar[player._pgfxnum >> 4], WepChar[animWeaponId]); |
|
const char *cs = ClassPathTbl[static_cast<std::size_t>(c)]; |
|
|
|
switch (graphic) { |
|
case player_graphic::Stand: |
|
szCel = "AS"; |
|
if (leveltype == DTYPE_TOWN) |
|
szCel = "ST"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 112; |
|
break; |
|
case player_graphic::Walk: |
|
szCel = "AW"; |
|
if (leveltype == DTYPE_TOWN) |
|
szCel = "WL"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 112; |
|
break; |
|
case player_graphic::Attack: |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
szCel = "AT"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 130; |
|
else if (animWeaponId != ANIM_ID_BOW || !(c == HeroClass::Warrior || c == HeroClass::Barbarian)) |
|
animationWidth = 128; |
|
break; |
|
case player_graphic::Hit: |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
szCel = "HT"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 98; |
|
break; |
|
case player_graphic::Lightning: |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
szCel = "LM"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 114; |
|
else if (c == HeroClass::Sorcerer) |
|
animationWidth = 128; |
|
break; |
|
case player_graphic::Fire: |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
szCel = "FM"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 114; |
|
else if (c == HeroClass::Sorcerer) |
|
animationWidth = 128; |
|
break; |
|
case player_graphic::Magic: |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
szCel = "QM"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 114; |
|
else if (c == HeroClass::Sorcerer) |
|
animationWidth = 128; |
|
break; |
|
case player_graphic::Death: |
|
if (animWeaponId != ANIM_ID_UNARMED) |
|
return; |
|
szCel = "DT"; |
|
animationWidth = (c == HeroClass::Monk) ? 160 : 128; |
|
break; |
|
case player_graphic::Block: |
|
if (leveltype == DTYPE_TOWN) |
|
return; |
|
if (!player._pBlockFlag) |
|
return; |
|
szCel = "BL"; |
|
if (c == HeroClass::Monk) |
|
animationWidth = 98; |
|
break; |
|
default: |
|
app_fatal("PLR:2"); |
|
} |
|
|
|
sprintf(pszName, "PlrGFX\\%s\\%s\\%s%s.CL2", cs, prefix, prefix, szCel); |
|
auto &animationData = player.AnimationData[static_cast<size_t>(graphic)]; |
|
SetPlayerGPtrs(pszName, animationData.RawData, animationData.CelSpritesForDirections, animationWidth); |
|
} |
|
|
|
void InitPlayerGFX(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("InitPlayerGFX: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pHitPoints >> 6 == 0) { |
|
player._pgfxnum = 0; |
|
LoadPlrGFX(player, player_graphic::Death); |
|
} else { |
|
for (size_t i = 0; i < enum_size<player_graphic>::value; i++) { |
|
auto graphic = static_cast<player_graphic>(i); |
|
if (graphic == player_graphic::Death) |
|
continue; |
|
LoadPlrGFX(player, graphic); |
|
} |
|
} |
|
} |
|
|
|
void ResetPlayerGFX(PlayerStruct &player) |
|
{ |
|
player.AnimInfo.pCelSprite = nullptr; |
|
for (auto &animData : player.AnimationData) { |
|
for (auto &celSprite : animData.CelSpritesForDirections) |
|
celSprite = std::nullopt; |
|
animData.RawData = nullptr; |
|
} |
|
} |
|
|
|
void NewPlrAnim(PlayerStruct &player, player_graphic graphic, Direction dir, int numberOfFrames, int delayLen, AnimationDistributionFlags flags /*= AnimationDistributionFlags::None*/, int numSkippedFrames /*= 0*/, int distributeFramesBeforeFrame /*= 0*/) |
|
{ |
|
if (player.AnimationData[static_cast<size_t>(graphic)].RawData == nullptr) |
|
LoadPlrGFX(player, graphic); |
|
|
|
auto &CelSprites = player.AnimationData[static_cast<size_t>(graphic)].CelSpritesForDirections; |
|
|
|
CelSprite *pCelSprite = nullptr; |
|
if (CelSprites[dir]) |
|
pCelSprite = &*CelSprites[dir]; |
|
|
|
player.AnimInfo.SetNewAnimation(pCelSprite, numberOfFrames, delayLen, flags, numSkippedFrames, distributeFramesBeforeFrame); |
|
} |
|
|
|
static void ClearPlrPVars(PlayerStruct &player) |
|
{ |
|
player.position.temp = { 0, 0 }; |
|
player.tempDirection = DIR_S; |
|
player._pVar4 = 0; |
|
player._pVar5 = 0; |
|
player.position.offset2 = { 0, 0 }; |
|
player.deathFrame = 0; |
|
} |
|
|
|
void SetPlrAnims(PlayerStruct &player) |
|
{ |
|
HeroClass pc = player._pClass; |
|
|
|
if (leveltype == DTYPE_TOWN) { |
|
player._pNFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][7]; |
|
player._pWFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][8]; |
|
player._pDFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][4]; |
|
player._pSFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][5]; |
|
} else { |
|
player._pNFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][0]; |
|
player._pWFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][2]; |
|
player._pAFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][1]; |
|
player._pHFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][6]; |
|
player._pSFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][5]; |
|
player._pDFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][4]; |
|
player._pBFrames = PlrGFXAnimLens[static_cast<std::size_t>(pc)][3]; |
|
player._pAFNum = PlrGFXAnimLens[static_cast<std::size_t>(pc)][9]; |
|
} |
|
player._pSFNum = PlrGFXAnimLens[static_cast<std::size_t>(pc)][10]; |
|
|
|
auto gn = static_cast<anim_weapon_id>(player._pgfxnum & 0xF); |
|
if (pc == HeroClass::Warrior) { |
|
if (gn == ANIM_ID_BOW) { |
|
if (leveltype != DTYPE_TOWN) { |
|
player._pNFrames = 8; |
|
} |
|
player._pAFNum = 11; |
|
} else if (gn == ANIM_ID_AXE) { |
|
player._pAFrames = 20; |
|
player._pAFNum = 10; |
|
} else if (gn == ANIM_ID_STAFF) { |
|
player._pAFrames = 16; |
|
player._pAFNum = 11; |
|
} |
|
} else if (pc == HeroClass::Rogue) { |
|
if (gn == ANIM_ID_AXE) { |
|
player._pAFrames = 22; |
|
player._pAFNum = 13; |
|
} else if (gn == ANIM_ID_BOW) { |
|
player._pAFrames = 12; |
|
player._pAFNum = 7; |
|
} else if (gn == ANIM_ID_STAFF) { |
|
player._pAFrames = 16; |
|
player._pAFNum = 11; |
|
} |
|
} else if (pc == HeroClass::Sorcerer) { |
|
if (gn == ANIM_ID_UNARMED) { |
|
player._pAFrames = 20; |
|
} else if (gn == ANIM_ID_UNARMED_SHIELD) { |
|
player._pAFNum = 9; |
|
} else if (gn == ANIM_ID_BOW) { |
|
player._pAFrames = 20; |
|
player._pAFNum = 16; |
|
} else if (gn == ANIM_ID_AXE) { |
|
player._pAFrames = 24; |
|
player._pAFNum = 16; |
|
} |
|
} else if (pc == HeroClass::Monk) { |
|
switch (gn) { |
|
case ANIM_ID_UNARMED: |
|
case ANIM_ID_UNARMED_SHIELD: |
|
player._pAFrames = 12; |
|
player._pAFNum = 7; |
|
break; |
|
case ANIM_ID_BOW: |
|
player._pAFrames = 20; |
|
player._pAFNum = 14; |
|
break; |
|
case ANIM_ID_AXE: |
|
player._pAFrames = 23; |
|
player._pAFNum = 14; |
|
break; |
|
case ANIM_ID_STAFF: |
|
player._pAFrames = 13; |
|
player._pAFNum = 8; |
|
break; |
|
default: |
|
break; |
|
} |
|
} else if (pc == HeroClass::Bard) { |
|
if (gn == ANIM_ID_AXE) { |
|
player._pAFrames = 22; |
|
player._pAFNum = 13; |
|
} else if (gn == ANIM_ID_BOW) { |
|
player._pAFrames = 12; |
|
player._pAFNum = 11; |
|
} else if (gn == ANIM_ID_STAFF) { |
|
player._pAFrames = 16; |
|
player._pAFNum = 11; |
|
} |
|
} else if (pc == HeroClass::Barbarian) { |
|
if (gn == ANIM_ID_AXE) { |
|
player._pAFrames = 20; |
|
player._pAFNum = 8; |
|
} else if (gn == ANIM_ID_BOW) { |
|
if (leveltype != DTYPE_TOWN) { |
|
player._pNFrames = 8; |
|
} |
|
player._pAFNum = 11; |
|
} else if (gn == ANIM_ID_STAFF) { |
|
player._pAFrames = 16; |
|
player._pAFNum = 11; |
|
} else if (gn == ANIM_ID_MACE || gn == ANIM_ID_MACE_SHIELD) { |
|
player._pAFNum = 8; |
|
} |
|
} |
|
} |
|
|
|
/** |
|
* @param c The hero class. |
|
*/ |
|
void CreatePlayer(int pnum, HeroClass c) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("CreatePlayer: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player.Reset(); |
|
SetRndSeed(SDL_GetTicks()); |
|
|
|
player._pClass = c; |
|
|
|
player._pBaseStr = StrengthTbl[static_cast<std::size_t>(c)]; |
|
player._pStrength = player._pBaseStr; |
|
|
|
player._pBaseMag = MagicTbl[static_cast<std::size_t>(c)]; |
|
player._pMagic = player._pBaseMag; |
|
|
|
player._pBaseDex = DexterityTbl[static_cast<std::size_t>(c)]; |
|
player._pDexterity = player._pBaseDex; |
|
|
|
player._pBaseVit = VitalityTbl[static_cast<std::size_t>(c)]; |
|
player._pVitality = player._pBaseVit; |
|
|
|
player._pStatPts = 0; |
|
player.pTownWarps = 0; |
|
player.pDungMsgs = 0; |
|
player.pDungMsgs2 = 0; |
|
player.pLvlLoad = 0; |
|
player.pDiabloKillLevel = 0; |
|
player.pDifficulty = DIFF_NORMAL; |
|
|
|
player._pLevel = 1; |
|
|
|
if (player._pClass == HeroClass::Monk) { |
|
player._pDamageMod = (player._pStrength + player._pDexterity) * player._pLevel / 150; |
|
} else if (player._pClass == HeroClass::Rogue || player._pClass == HeroClass::Bard) { |
|
player._pDamageMod = player._pLevel * (player._pStrength + player._pDexterity) / 200; |
|
} else { |
|
player._pDamageMod = player._pStrength * player._pLevel / 100; |
|
} |
|
|
|
player._pBaseToBlk = ToBlkTbl[static_cast<std::size_t>(c)]; |
|
|
|
player._pHitPoints = (player._pVitality + 10) << 6; |
|
if (player._pClass == HeroClass::Warrior || player._pClass == HeroClass::Barbarian) { |
|
player._pHitPoints *= 2; |
|
} else if (player._pClass == HeroClass::Rogue || player._pClass == HeroClass::Monk || player._pClass == HeroClass::Bard) { |
|
player._pHitPoints += player._pHitPoints / 2; |
|
} |
|
|
|
player._pMaxHP = player._pHitPoints; |
|
player._pHPBase = player._pHitPoints; |
|
player._pMaxHPBase = player._pHitPoints; |
|
|
|
player._pMana = player._pMagic << 6; |
|
if (player._pClass == HeroClass::Sorcerer) { |
|
player._pMana *= 2; |
|
} else if (player._pClass == HeroClass::Bard) { |
|
player._pMana += player._pMana * 3 / 4; |
|
} else if (player._pClass == HeroClass::Rogue || player._pClass == HeroClass::Monk) { |
|
player._pMana += player._pMana / 2; |
|
} |
|
|
|
player._pMaxMana = player._pMana; |
|
player._pManaBase = player._pMana; |
|
player._pMaxManaBase = player._pMana; |
|
|
|
player._pMaxLvl = player._pLevel; |
|
player._pExperience = 0; |
|
player._pMaxExp = player._pExperience; |
|
player._pNextExper = ExpLvlsTbl[1]; |
|
player._pArmorClass = 0; |
|
if (player._pClass == HeroClass::Barbarian) { |
|
player._pMagResist = 1; |
|
player._pFireResist = 1; |
|
player._pLghtResist = 1; |
|
} else { |
|
player._pMagResist = 0; |
|
player._pFireResist = 0; |
|
player._pLghtResist = 0; |
|
} |
|
player._pLightRad = 10; |
|
player._pInfraFlag = false; |
|
|
|
player._pRSplType = RSPLTYPE_SKILL; |
|
if (c == HeroClass::Warrior) { |
|
player._pAblSpells = GetSpellBitmask(SPL_REPAIR); |
|
player._pRSpell = SPL_REPAIR; |
|
} else if (c == HeroClass::Rogue) { |
|
player._pAblSpells = GetSpellBitmask(SPL_DISARM); |
|
player._pRSpell = SPL_DISARM; |
|
} else if (c == HeroClass::Sorcerer) { |
|
player._pAblSpells = GetSpellBitmask(SPL_RECHARGE); |
|
player._pRSpell = SPL_RECHARGE; |
|
} else if (c == HeroClass::Monk) { |
|
player._pAblSpells = GetSpellBitmask(SPL_SEARCH); |
|
player._pRSpell = SPL_SEARCH; |
|
} else if (c == HeroClass::Bard) { |
|
player._pAblSpells = GetSpellBitmask(SPL_IDENTIFY); |
|
player._pRSpell = SPL_IDENTIFY; |
|
} else if (c == HeroClass::Barbarian) { |
|
player._pAblSpells = GetSpellBitmask(SPL_BLODBOIL); |
|
player._pRSpell = SPL_BLODBOIL; |
|
} |
|
|
|
if (c == HeroClass::Sorcerer) { |
|
player._pMemSpells = GetSpellBitmask(SPL_FIREBOLT); |
|
player._pRSplType = RSPLTYPE_SPELL; |
|
player._pRSpell = SPL_FIREBOLT; |
|
} else { |
|
player._pMemSpells = 0; |
|
} |
|
|
|
for (int8_t &spellLevel : player._pSplLvl) { |
|
spellLevel = 0; |
|
} |
|
|
|
player._pSpellFlags = 0; |
|
|
|
if (player._pClass == HeroClass::Sorcerer) { |
|
player._pSplLvl[SPL_FIREBOLT] = 2; |
|
} |
|
|
|
// interestingly, only the first three hotkeys are reset |
|
// TODO: BUGFIX: clear all 4 hotkeys instead of 3 (demo leftover) |
|
for (int i = 0; i < 3; i++) { |
|
player._pSplHotKey[i] = SPL_INVALID; |
|
} |
|
|
|
if (c == HeroClass::Warrior) { |
|
player._pgfxnum = ANIM_ID_SWORD_SHIELD; |
|
} else if (c == HeroClass::Rogue) { |
|
player._pgfxnum = ANIM_ID_BOW; |
|
} else if (c == HeroClass::Sorcerer) { |
|
player._pgfxnum = ANIM_ID_STAFF; |
|
} else if (c == HeroClass::Monk) { |
|
player._pgfxnum = ANIM_ID_STAFF; |
|
} else if (c == HeroClass::Bard) { |
|
player._pgfxnum = ANIM_ID_SWORD_SHIELD; |
|
} else if (c == HeroClass::Barbarian) { |
|
player._pgfxnum = ANIM_ID_SWORD_SHIELD; |
|
} |
|
|
|
for (bool &levelVisited : player._pLvlVisited) { |
|
levelVisited = false; |
|
} |
|
|
|
for (int i = 0; i < 10; i++) { |
|
player._pSLvlVisited[i] = false; |
|
} |
|
|
|
player._pLvlChanging = false; |
|
player.pTownWarps = 0; |
|
player.pLvlLoad = 0; |
|
player.pBattleNet = false; |
|
player.pManaShield = false; |
|
player.pDamAcFlags = 0; |
|
player.wReflections = 0; |
|
|
|
InitDungMsgs(player); |
|
CreatePlrItems(pnum); |
|
SetRndSeed(0); |
|
} |
|
|
|
int CalcStatDiff(PlayerStruct &player) |
|
{ |
|
return player.GetMaximumAttributeValue(CharacterAttribute::Strength) |
|
- player._pBaseStr |
|
+ player.GetMaximumAttributeValue(CharacterAttribute::Magic) |
|
- player._pBaseMag |
|
+ player.GetMaximumAttributeValue(CharacterAttribute::Dexterity) |
|
- player._pBaseDex |
|
+ player.GetMaximumAttributeValue(CharacterAttribute::Vitality) |
|
- player._pBaseVit; |
|
} |
|
|
|
void NextPlrLevel(int pnum) |
|
{ |
|
int hp, mana; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("NextPlrLevel: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player._pLevel++; |
|
player._pMaxLvl++; |
|
|
|
CalcPlrInv(pnum, true); |
|
|
|
if (CalcStatDiff(player) < 5) { |
|
player._pStatPts = CalcStatDiff(player); |
|
} else { |
|
player._pStatPts += 5; |
|
} |
|
|
|
player._pNextExper = ExpLvlsTbl[player._pLevel]; |
|
|
|
hp = player._pClass == HeroClass::Sorcerer ? 64 : 128; |
|
if (!gbIsMultiplayer) { |
|
hp++; |
|
} |
|
player._pMaxHP += hp; |
|
player._pHitPoints = player._pMaxHP; |
|
player._pMaxHPBase += hp; |
|
player._pHPBase = player._pMaxHPBase; |
|
|
|
if (pnum == myplr) { |
|
drawhpflag = true; |
|
} |
|
|
|
if (player._pClass == HeroClass::Warrior) |
|
mana = 64; |
|
else if (player._pClass == HeroClass::Barbarian) |
|
mana = 0; |
|
else |
|
mana = 128; |
|
|
|
if (!gbIsMultiplayer) { |
|
mana++; |
|
} |
|
player._pMaxMana += mana; |
|
player._pMaxManaBase += mana; |
|
|
|
if ((player._pIFlags & ISPL_NOMANA) == 0) { |
|
player._pMana = player._pMaxMana; |
|
player._pManaBase = player._pMaxManaBase; |
|
} |
|
|
|
if (pnum == myplr) { |
|
drawmanaflag = true; |
|
} |
|
|
|
if (sgbControllerActive) |
|
FocusOnCharInfo(); |
|
|
|
CalcPlrInv(pnum, true); |
|
} |
|
|
|
#define MAXEXP 2000000000 |
|
|
|
void AddPlrExperience(int pnum, int lvl, int exp) |
|
{ |
|
int powerLvlCap, expCap, newLvl, i; |
|
|
|
if (pnum != myplr) { |
|
return; |
|
} |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("AddPlrExperience: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pHitPoints <= 0) { |
|
return; |
|
} |
|
|
|
// Adjust xp based on difference in level between player and monster |
|
exp *= 1 + ((double)lvl - player._pLevel) / 10; |
|
if (exp < 0) { |
|
exp = 0; |
|
} |
|
|
|
// Prevent power leveling |
|
if (gbIsMultiplayer) { |
|
powerLvlCap = player._pLevel < 0 ? 0 : player._pLevel; |
|
if (powerLvlCap >= 50) { |
|
powerLvlCap = 50; |
|
} |
|
// cap to 1/20 of current levels xp |
|
if (exp >= ExpLvlsTbl[powerLvlCap] / 20) { |
|
exp = ExpLvlsTbl[powerLvlCap] / 20; |
|
} |
|
// cap to 200 * current level |
|
expCap = 200 * powerLvlCap; |
|
if (exp >= expCap) { |
|
exp = expCap; |
|
} |
|
} |
|
|
|
player._pExperience += exp; |
|
if ((DWORD)player._pExperience > MAXEXP) { |
|
player._pExperience = MAXEXP; |
|
} |
|
|
|
if (sgOptions.Gameplay.bExperienceBar) { |
|
force_redraw = 255; |
|
} |
|
|
|
if (player._pExperience >= ExpLvlsTbl[49]) { |
|
player._pLevel = 50; |
|
return; |
|
} |
|
|
|
// Increase player level if applicable |
|
newLvl = 0; |
|
while (player._pExperience >= ExpLvlsTbl[newLvl]) { |
|
newLvl++; |
|
} |
|
if (newLvl != player._pLevel) { |
|
for (i = newLvl - player._pLevel; i > 0; i--) { |
|
NextPlrLevel(pnum); |
|
} |
|
} |
|
|
|
NetSendCmdParam1(false, CMD_PLRLEVEL, player._pLevel); |
|
} |
|
|
|
void AddPlrMonstExper(int lvl, int exp, char pmask) |
|
{ |
|
int totplrs, i, e; |
|
|
|
totplrs = 0; |
|
for (i = 0; i < MAX_PLRS; i++) { |
|
if (((1 << i) & pmask) != 0) { |
|
totplrs++; |
|
} |
|
} |
|
|
|
if (totplrs) { |
|
e = exp / totplrs; |
|
if ((pmask & (1 << myplr)) != 0) |
|
AddPlrExperience(myplr, lvl, e); |
|
} |
|
} |
|
|
|
void InitPlayer(int pnum, bool FirstTime) |
|
{ |
|
DWORD i; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("InitPlayer: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
auto &myPlayer = plr[myplr]; |
|
|
|
if (FirstTime) { |
|
player._pRSplType = RSPLTYPE_INVALID; |
|
player._pRSpell = SPL_INVALID; |
|
if (pnum == myplr) |
|
LoadHotkeys(); |
|
player._pSBkSpell = SPL_INVALID; |
|
player._pSpell = player._pRSpell; |
|
player._pSplType = player._pRSplType; |
|
if ((player._pgfxnum & 0xF) == ANIM_ID_BOW) { |
|
player._pwtype = WT_RANGED; |
|
} else { |
|
player._pwtype = WT_MELEE; |
|
} |
|
player.pManaShield = false; |
|
} |
|
|
|
if (player.plrlevel == currlevel || leveldebug) { |
|
|
|
SetPlrAnims(player); |
|
|
|
player.position.offset = { 0, 0 }; |
|
player.position.velocity = { 0, 0 }; |
|
|
|
ClearPlrPVars(player); |
|
|
|
if (player._pHitPoints >> 6 > 0) { |
|
player._pmode = PM_STAND; |
|
NewPlrAnim(player, player_graphic::Stand, DIR_S, player._pNFrames, 3); |
|
player.AnimInfo.CurrentFrame = GenerateRnd(player._pNFrames - 1) + 1; |
|
player.AnimInfo.DelayCounter = GenerateRnd(3); |
|
} else { |
|
player._pmode = PM_DEATH; |
|
NewPlrAnim(player, player_graphic::Death, DIR_S, player._pDFrames, 1); |
|
player.AnimInfo.CurrentFrame = player.AnimInfo.NumberOfFrames - 1; |
|
} |
|
|
|
player._pdir = DIR_S; |
|
|
|
if (pnum == myplr) { |
|
if (!FirstTime || currlevel != 0) { |
|
player.position.tile = { ViewX, ViewY }; |
|
} |
|
} else { |
|
for (i = 0; i < 8 && !PosOkPlayer(pnum, Point { plrxoff2[i], plryoff2[i] } + player.position.tile); i++) |
|
; |
|
player.position.tile.x += plrxoff2[i]; |
|
player.position.tile.y += plryoff2[i]; |
|
} |
|
|
|
player.position.future = player.position.tile; |
|
player.walkpath[0] = WALK_NONE; |
|
player.destAction = ACTION_NONE; |
|
|
|
if (pnum == myplr) { |
|
player._plid = AddLight(player.position.tile, player._pLightRad); |
|
ChangeLightXY(myPlayer._plid, myPlayer.position.tile); // fix for a bug where old light is still visible at the entrance after reentering level |
|
} else { |
|
player._plid = NO_LIGHT; |
|
} |
|
player._pvid = AddVision(player.position.tile, player._pLightRad, pnum == myplr); |
|
} |
|
|
|
if (player._pClass == HeroClass::Warrior) { |
|
player._pAblSpells = GetSpellBitmask(SPL_REPAIR); |
|
} else if (player._pClass == HeroClass::Rogue) { |
|
player._pAblSpells = GetSpellBitmask(SPL_DISARM); |
|
} else if (player._pClass == HeroClass::Sorcerer) { |
|
player._pAblSpells = GetSpellBitmask(SPL_RECHARGE); |
|
} else if (player._pClass == HeroClass::Monk) { |
|
player._pAblSpells = GetSpellBitmask(SPL_SEARCH); |
|
} else if (player._pClass == HeroClass::Bard) { |
|
player._pAblSpells = GetSpellBitmask(SPL_IDENTIFY); |
|
} else if (player._pClass == HeroClass::Barbarian) { |
|
player._pAblSpells = GetSpellBitmask(SPL_BLODBOIL); |
|
} |
|
|
|
#ifdef _DEBUG |
|
if (debug_mode_dollar_sign && FirstTime) { |
|
player._pMemSpells |= 1 << (SPL_TELEPORT - 1); |
|
if (!myPlayer._pSplLvl[SPL_TELEPORT]) { |
|
myPlayer._pSplLvl[SPL_TELEPORT] = 1; |
|
} |
|
} |
|
if (debug_mode_key_inverted_v && FirstTime) { |
|
player._pMemSpells = SPL_INVALID; |
|
} |
|
#endif |
|
|
|
player._pNextExper = ExpLvlsTbl[player._pLevel]; |
|
player._pInvincible = false; |
|
|
|
if (pnum == myplr) { |
|
deathdelay = 0; |
|
deathflag = false; |
|
ScrollInfo.offset = { 0, 0 }; |
|
ScrollInfo._sdir = SDIR_NONE; |
|
} |
|
} |
|
|
|
void InitMultiView() |
|
{ |
|
if ((DWORD)myplr >= MAX_PLRS) { |
|
app_fatal("InitPlayer: illegal player %i", myplr); |
|
} |
|
auto &myPlayer = plr[myplr]; |
|
|
|
ViewX = myPlayer.position.tile.x; |
|
ViewY = myPlayer.position.tile.y; |
|
} |
|
|
|
bool SolidLoc(Point position) |
|
{ |
|
if (position.x < 0 || position.y < 0 || position.x >= MAXDUNX || position.y >= MAXDUNY) { |
|
return false; |
|
} |
|
|
|
return nSolidTable[dPiece[position.x][position.y]]; |
|
} |
|
|
|
bool PlrDirOK(int pnum, Direction dir) |
|
{ |
|
bool isOk; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PlrDirOK: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
Point position = player.position.tile; |
|
Point futurePosition = position + dir; |
|
if (futurePosition.x < 0 || !dPiece[futurePosition.x][futurePosition.y] || !PosOkPlayer(pnum, futurePosition)) { |
|
return false; |
|
} |
|
|
|
isOk = true; |
|
if (dir == DIR_E) { |
|
isOk = !SolidLoc(position + DIR_SE) && !(dFlags[position.x + 1][position.y] & BFLAG_PLAYERLR); |
|
} |
|
|
|
if (isOk && dir == DIR_W) { |
|
isOk = !SolidLoc(position + DIR_SW) && !(dFlags[position.x][position.y + 1] & BFLAG_PLAYERLR); |
|
} |
|
|
|
return isOk; |
|
} |
|
|
|
void PlrClrTrans(Point position) |
|
{ |
|
int i, j; |
|
|
|
for (i = position.y - 1; i <= position.y + 1; i++) { |
|
for (j = position.x - 1; j <= position.x + 1; j++) { |
|
TransList[dTransVal[j][i]] = false; |
|
} |
|
} |
|
} |
|
|
|
void PlrDoTrans(Point position) |
|
{ |
|
int i, j; |
|
|
|
if (leveltype != DTYPE_CATHEDRAL && leveltype != DTYPE_CATACOMBS) { |
|
TransList[1] = true; |
|
} else { |
|
for (i = position.y - 1; i <= position.y + 1; i++) { |
|
for (j = position.x - 1; j <= position.x + 1; j++) { |
|
if (!nSolidTable[dPiece[j][i]] && dTransVal[j][i]) { |
|
TransList[dTransVal[j][i]] = true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetPlayerOld(PlayerStruct &player) |
|
{ |
|
player.position.old = player.position.tile; |
|
} |
|
|
|
void FixPlayerLocation(int pnum, Direction bDir) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("FixPlayerLocation: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player.position.future = player.position.tile; |
|
player.position.offset = { 0, 0 }; |
|
player._pdir = bDir; |
|
if (pnum == myplr) { |
|
ScrollInfo.offset = { 0, 0 }; |
|
ScrollInfo._sdir = SDIR_NONE; |
|
ViewX = player.position.tile.x; |
|
ViewY = player.position.tile.y; |
|
} |
|
ChangeLightXY(player._plid, player.position.tile); |
|
ChangeVisionXY(player._pvid, player.position.tile); |
|
} |
|
|
|
void StartStand(int pnum, Direction dir) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartStand: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (!player._pInvincible || player._pHitPoints != 0 || pnum != myplr) { |
|
NewPlrAnim(player, player_graphic::Stand, dir, player._pNFrames, 3); |
|
player._pmode = PM_STAND; |
|
FixPlayerLocation(pnum, dir); |
|
FixPlrWalkTags(pnum); |
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1; |
|
SetPlayerOld(player); |
|
} else { |
|
SyncPlrKill(pnum, -1); |
|
} |
|
} |
|
|
|
void StartWalkStand(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartWalkStand: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player._pmode = PM_STAND; |
|
player.position.future = player.position.tile; |
|
player.position.offset = { 0, 0 }; |
|
|
|
if (pnum == myplr) { |
|
ScrollInfo.offset = { 0, 0 }; |
|
ScrollInfo._sdir = SDIR_NONE; |
|
ViewX = player.position.tile.x; |
|
ViewY = player.position.tile.y; |
|
} |
|
} |
|
|
|
static void PM_ChangeLightOff(PlayerStruct &player) |
|
{ |
|
if (player._plid == NO_LIGHT) |
|
return; |
|
|
|
const LightListStruct *l = &LightList[player._plid]; |
|
int x = 2 * player.position.offset.y + player.position.offset.x; |
|
int y = 2 * player.position.offset.y - player.position.offset.x; |
|
|
|
x = (x / 8) * (x < 0 ? 1 : -1); |
|
y = (y / 8) * (y < 0 ? 1 : -1); |
|
int lx = x + (l->position.tile.x * 8); |
|
int ly = y + (l->position.tile.y * 8); |
|
int offx = l->position.offset.x + (l->position.tile.x * 8); |
|
int offy = l->position.offset.y + (l->position.tile.y * 8); |
|
|
|
if (abs(lx - offx) < 3 && abs(ly - offy) < 3) |
|
return; |
|
|
|
ChangeLightOff(player._plid, { x, y }); |
|
} |
|
|
|
void PM_ChangeOffset(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_ChangeOffset: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
int px = player.position.offset2.x / 256; |
|
int py = player.position.offset2.y / 256; |
|
|
|
player.position.offset2 += player.position.velocity; |
|
|
|
if (currlevel == 0 && sgGameInitInfo.bRunInTown) { |
|
player.position.offset2 += player.position.velocity; |
|
} |
|
|
|
player.position.offset = { player.position.offset2.x >> 8, player.position.offset2.y >> 8 }; |
|
|
|
px -= player.position.offset2.x >> 8; |
|
py -= player.position.offset2.y >> 8; |
|
|
|
if (pnum == myplr && ScrollInfo._sdir) { |
|
ScrollInfo.offset.x += px; |
|
ScrollInfo.offset.y += py; |
|
} |
|
|
|
PM_ChangeLightOff(player); |
|
} |
|
|
|
/** |
|
* @brief Start moving a player to a new tile |
|
*/ |
|
void StartWalk(int pnum, int xvel, int yvel, int xoff, int yoff, int xadd, int yadd, int mapx, int mapy, Direction EndDir, _scroll_direction sdir, int variant, bool pmWillBeCalled) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) { |
|
SyncPlrKill(pnum, -1); |
|
return; |
|
} |
|
|
|
SetPlayerOld(player); |
|
|
|
if (!PlrDirOK(pnum, EndDir)) { |
|
return; |
|
} |
|
|
|
//The player's tile position after finishing this movement action |
|
int px = xadd + player.position.tile.x; |
|
int py = yadd + player.position.tile.y; |
|
player.position.future = { px, py }; |
|
|
|
//If this is the local player then update the camera offset position |
|
if (pnum == myplr) { |
|
ScrollInfo.tile.x = player.position.tile.x - ViewX; |
|
ScrollInfo.tile.y = player.position.tile.y - ViewY; |
|
} |
|
|
|
switch (variant) { |
|
case PM_WALK: |
|
dPlayer[px][py] = -(pnum + 1); |
|
player._pmode = PM_WALK; |
|
player.position.velocity = { xvel, yvel }; |
|
player.position.offset = { 0, 0 }; |
|
player.position.temp = { xadd, yadd }; |
|
player.tempDirection = EndDir; |
|
|
|
player.position.offset2 = { 0, 0 }; |
|
break; |
|
case PM_WALK2: |
|
dPlayer[player.position.tile.x][player.position.tile.y] = -(pnum + 1); |
|
player.position.temp = player.position.tile; |
|
player.position.tile = { px, py }; // Move player to the next tile to maintain correct render order |
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1; |
|
player.position.offset = { xoff, yoff }; // Offset player sprite to align with their previous tile position |
|
|
|
ChangeLightXY(player._plid, player.position.tile); |
|
PM_ChangeLightOff(player); |
|
|
|
player._pmode = PM_WALK2; |
|
player.position.velocity = { xvel, yvel }; |
|
player.position.offset2 = { xoff * 256, yoff * 256 }; |
|
player.tempDirection = EndDir; |
|
break; |
|
case PM_WALK3: |
|
int x = mapx + player.position.tile.x; |
|
int y = mapy + player.position.tile.y; |
|
|
|
dPlayer[player.position.tile.x][player.position.tile.y] = -(pnum + 1); |
|
dPlayer[px][py] = -(pnum + 1); |
|
player._pVar4 = x; |
|
player._pVar5 = y; |
|
dFlags[x][y] |= BFLAG_PLAYERLR; |
|
player.position.offset = { xoff, yoff }; // Offset player sprite to align with their previous tile position |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
ChangeLightXY(player._plid, { x, y }); |
|
PM_ChangeLightOff(player); |
|
} |
|
|
|
player._pmode = PM_WALK3; |
|
player.position.velocity = { xvel, yvel }; |
|
player.position.temp = { px, py }; |
|
player.position.offset2 = { xoff * 256, yoff * 256 }; |
|
player.tempDirection = EndDir; |
|
break; |
|
} |
|
|
|
//Start walk animation |
|
int skippedFrames = -2; |
|
if (currlevel == 0 && sgGameInitInfo.bRunInTown) |
|
skippedFrames = 2; |
|
if (pmWillBeCalled) |
|
skippedFrames += 1; |
|
NewPlrAnim(player, player_graphic::Walk, EndDir, player._pWFrames, 0, AnimationDistributionFlags::ProcessAnimationPending, skippedFrames); |
|
|
|
player._pdir = EndDir; |
|
|
|
if (pnum != myplr) { |
|
return; |
|
} |
|
|
|
if (zoomflag) { |
|
if (abs(ScrollInfo.tile.x) >= 3 || abs(ScrollInfo.tile.y) >= 3) { |
|
ScrollInfo._sdir = SDIR_NONE; |
|
} else { |
|
ScrollInfo._sdir = sdir; |
|
} |
|
} else if (abs(ScrollInfo.tile.x) >= 2 || abs(ScrollInfo.tile.y) >= 2) { |
|
ScrollInfo._sdir = SDIR_NONE; |
|
} else { |
|
ScrollInfo._sdir = sdir; |
|
} |
|
} |
|
|
|
void StartAttack(int pnum, Direction d) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartAttack: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) { |
|
SyncPlrKill(pnum, -1); |
|
return; |
|
} |
|
|
|
int skippedAnimationFrames = 0; |
|
if ((player._pIFlags & ISPL_FASTERATTACK) != 0) { |
|
// The combination of Faster and Fast Attack doesn't result in more skipped skipped frames, cause the secound frame skip of Faster Attack is not triggered. |
|
skippedAnimationFrames = 2; |
|
} else if ((player._pIFlags & ISPL_FASTATTACK) != 0) { |
|
skippedAnimationFrames = 1; |
|
} else if ((player._pIFlags & ISPL_FASTESTATTACK) != 0) { |
|
// Fastest Attack is skipped if Fast or Faster Attack is also specified, cause both skip the frame that triggers fastest attack skipping |
|
skippedAnimationFrames = 2; |
|
} |
|
|
|
auto animationFlags = AnimationDistributionFlags::ProcessAnimationPending; |
|
if (player._pmode == PM_ATTACK) |
|
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction); |
|
NewPlrAnim(player, player_graphic::Attack, d, player._pAFrames, 0, animationFlags, skippedAnimationFrames, player._pAFNum); |
|
player._pmode = PM_ATTACK; |
|
FixPlayerLocation(pnum, d); |
|
SetPlayerOld(player); |
|
} |
|
|
|
void StartRangeAttack(int pnum, Direction d, int cx, int cy) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartRangeAttack: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) { |
|
SyncPlrKill(pnum, -1); |
|
return; |
|
} |
|
|
|
int skippedAnimationFrames = 0; |
|
if (!gbIsHellfire) { |
|
if ((player._pIFlags & ISPL_FASTATTACK) != 0) { |
|
skippedAnimationFrames += 1; |
|
} |
|
} |
|
|
|
auto animationFlags = AnimationDistributionFlags::ProcessAnimationPending; |
|
if (player._pmode == PM_RATTACK) |
|
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction); |
|
NewPlrAnim(player, player_graphic::Attack, d, player._pAFrames, 0, animationFlags, skippedAnimationFrames, player._pAFNum); |
|
|
|
player._pmode = PM_RATTACK; |
|
FixPlayerLocation(pnum, d); |
|
SetPlayerOld(player); |
|
player.position.temp = { cx, cy }; |
|
} |
|
|
|
void StartPlrBlock(int pnum, Direction dir) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartPlrBlock: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) { |
|
SyncPlrKill(pnum, -1); |
|
return; |
|
} |
|
|
|
PlaySfxLoc(IS_ISWORD, player.position.tile.x, player.position.tile.y); |
|
|
|
int skippedAnimationFrames = 0; |
|
if ((player._pIFlags & ISPL_FASTBLOCK) != 0) { |
|
skippedAnimationFrames = (player._pBFrames - 2); // ISPL_FASTBLOCK means we cancel the animation if frame 2 was shown |
|
} |
|
|
|
NewPlrAnim(player, player_graphic::Block, dir, player._pBFrames, 2, AnimationDistributionFlags::SkipsDelayOfLastFrame, skippedAnimationFrames); |
|
|
|
player._pmode = PM_BLOCK; |
|
FixPlayerLocation(pnum, dir); |
|
SetPlayerOld(player); |
|
} |
|
|
|
void StartSpell(int pnum, Direction d, int cx, int cy) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) |
|
app_fatal("StartSpell: illegal player %i", pnum); |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) { |
|
SyncPlrKill(pnum, -1); |
|
return; |
|
} |
|
|
|
if (leveltype != DTYPE_TOWN) { |
|
auto animationFlags = AnimationDistributionFlags::ProcessAnimationPending; |
|
if (player._pmode == PM_SPELL) |
|
animationFlags = static_cast<AnimationDistributionFlags>(animationFlags | AnimationDistributionFlags::RepeatedAction); |
|
|
|
switch (spelldata[player._pSpell].sType) { |
|
case STYPE_FIRE: |
|
NewPlrAnim(player, player_graphic::Fire, d, player._pSFrames, 0, animationFlags, 0, player._pSFNum); |
|
break; |
|
case STYPE_LIGHTNING: |
|
NewPlrAnim(player, player_graphic::Lightning, d, player._pSFrames, 0, animationFlags, 0, player._pSFNum); |
|
break; |
|
case STYPE_MAGIC: |
|
NewPlrAnim(player, player_graphic::Magic, d, player._pSFrames, 0, animationFlags, 0, player._pSFNum); |
|
break; |
|
} |
|
} else { |
|
// Start new stand animation so that currentframe is reset |
|
StartStand(pnum, d); |
|
} |
|
|
|
PlaySfxLoc(spelldata[player._pSpell].sSFX, player.position.tile.x, player.position.tile.y); |
|
|
|
player._pmode = PM_SPELL; |
|
|
|
FixPlayerLocation(pnum, d); |
|
SetPlayerOld(player); |
|
|
|
player.position.temp = { cx, cy }; |
|
player._pVar4 = GetSpellLevel(pnum, player._pSpell); |
|
} |
|
|
|
void FixPlrWalkTags(int pnum) |
|
{ |
|
int pp, pn; |
|
int dx, dy, y, x; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("FixPlrWalkTags: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
pp = pnum + 1; |
|
pn = -(pnum + 1); |
|
dx = player.position.old.x; |
|
dy = player.position.old.y; |
|
for (y = dy - 1; y <= dy + 1; y++) { |
|
for (x = dx - 1; x <= dx + 1; x++) { |
|
if (x >= 0 && x < MAXDUNX && y >= 0 && y < MAXDUNY && (dPlayer[x][y] == pp || dPlayer[x][y] == pn)) { |
|
dPlayer[x][y] = 0; |
|
} |
|
} |
|
} |
|
|
|
if (dx >= 0 && dx < MAXDUNX - 1 && dy >= 0 && dy < MAXDUNY - 1) { |
|
dFlags[dx + 1][dy] &= ~BFLAG_PLAYERLR; |
|
dFlags[dx][dy + 1] &= ~BFLAG_PLAYERLR; |
|
} |
|
} |
|
|
|
void RemovePlrFromMap(int pnum) |
|
{ |
|
int x, y; |
|
int pp, pn; |
|
|
|
pp = pnum + 1; |
|
pn = -(pnum + 1); |
|
|
|
for (y = 1; y < MAXDUNY; y++) { |
|
for (x = 1; x < MAXDUNX; x++) { |
|
if (dPlayer[x][y - 1] == pn || dPlayer[x - 1][y] == pn) { |
|
if ((dFlags[x][y] & BFLAG_PLAYERLR) != 0) { |
|
dFlags[x][y] &= ~BFLAG_PLAYERLR; |
|
} |
|
} |
|
} |
|
} |
|
|
|
for (y = 0; y < MAXDUNY; y++) { |
|
for (x = 0; x < MAXDUNX; x++) |
|
if (dPlayer[x][y] == pp || dPlayer[x][y] == pn) |
|
dPlayer[x][y] = 0; |
|
} |
|
} |
|
|
|
void StartPlrHit(int pnum, int dam, bool forcehit) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartPlrHit: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pInvincible && player._pHitPoints == 0 && pnum == myplr) { |
|
SyncPlrKill(pnum, -1); |
|
return; |
|
} |
|
|
|
player.Say(HeroSpeech::ArghClang); |
|
|
|
drawhpflag = true; |
|
if (player._pClass == HeroClass::Barbarian) { |
|
if (dam >> 6 < player._pLevel + player._pLevel / 4 && !forcehit) { |
|
return; |
|
} |
|
} else if (dam >> 6 < player._pLevel && !forcehit) { |
|
return; |
|
} |
|
|
|
Direction pd = player._pdir; |
|
|
|
int skippedAnimationFrames = 0; |
|
const int ZenFlags = ISPL_FASTRECOVER | ISPL_FASTERRECOVER | ISPL_FASTESTRECOVER; |
|
if ((player._pIFlags & ZenFlags) == ZenFlags) { // if multiple hitrecovery modes are present the skipping of frames can go so far, that they skip frames that would skip. so the additional skipping thats skipped. that means we can't add the different modes together. |
|
skippedAnimationFrames = 4; |
|
} else if ((player._pIFlags & ISPL_FASTESTRECOVER) != 0) { |
|
skippedAnimationFrames = 3; |
|
} else if ((player._pIFlags & ISPL_FASTERRECOVER) != 0) { |
|
skippedAnimationFrames = 2; |
|
} else if ((player._pIFlags & ISPL_FASTRECOVER) != 0) { |
|
skippedAnimationFrames = 1; |
|
} else { |
|
skippedAnimationFrames = 0; |
|
} |
|
|
|
NewPlrAnim(player, player_graphic::Hit, pd, player._pHFrames, 0, AnimationDistributionFlags::None, skippedAnimationFrames); |
|
|
|
player._pmode = PM_GOTHIT; |
|
FixPlayerLocation(pnum, pd); |
|
FixPlrWalkTags(pnum); |
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1; |
|
SetPlayerOld(player); |
|
} |
|
|
|
void RespawnDeadItem(ItemStruct *itm, int x, int y) |
|
{ |
|
if (numitems >= MAXITEMS) |
|
return; |
|
|
|
int ii = AllocateItem(); |
|
|
|
dItem[x][y] = ii + 1; |
|
|
|
items[ii] = *itm; |
|
items[ii].position = { x, y }; |
|
RespawnItem(&items[ii], true); |
|
|
|
itm->_itype = ITYPE_NONE; |
|
} |
|
|
|
static void PlrDeadItem(PlayerStruct &player, ItemStruct *itm, int xx, int yy) |
|
{ |
|
int i, j, k; |
|
|
|
if (itm->isEmpty()) |
|
return; |
|
|
|
int x = xx + player.position.tile.x; |
|
int y = yy + player.position.tile.y; |
|
if ((xx || yy) && ItemSpaceOk({ x, y })) { |
|
RespawnDeadItem(itm, x, y); |
|
player.HoldItem = *itm; |
|
NetSendCmdPItem(false, CMD_RESPAWNITEM, { x, y }); |
|
return; |
|
} |
|
|
|
for (k = 1; k < 50; k++) { |
|
for (j = -k; j <= k; j++) { |
|
y = j + player.position.tile.y; |
|
for (i = -k; i <= k; i++) { |
|
x = i + player.position.tile.x; |
|
if (ItemSpaceOk({ x, y })) { |
|
RespawnDeadItem(itm, x, y); |
|
player.HoldItem = *itm; |
|
NetSendCmdPItem(false, CMD_RESPAWNITEM, { x, y }); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
#if defined(__clang__) || defined(__GNUC__) |
|
__attribute__((no_sanitize("shift-base"))) |
|
#endif |
|
void |
|
StartPlayerKill(int pnum, int earflag) |
|
{ |
|
bool diablolevel; |
|
int i, pdd; |
|
ItemStruct ear; |
|
ItemStruct *pi; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartPlayerKill: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pHitPoints <= 0 && player._pmode == PM_DEATH) { |
|
return; |
|
} |
|
|
|
if (myplr == pnum) { |
|
NetSendCmdParam1(true, CMD_PLRDEAD, earflag); |
|
} |
|
|
|
diablolevel = gbIsMultiplayer && player.plrlevel == 16; |
|
|
|
player.Say(HeroSpeech::OofAh); |
|
|
|
if (player._pgfxnum) { |
|
player._pgfxnum = 0; |
|
ResetPlayerGFX(player); |
|
SetPlrAnims(player); |
|
} |
|
|
|
NewPlrAnim(player, player_graphic::Death, player._pdir, player._pDFrames, 1); |
|
|
|
player._pBlockFlag = false; |
|
player._pmode = PM_DEATH; |
|
player._pInvincible = true; |
|
SetPlayerHitPoints(pnum, 0); |
|
player.deathFrame = 1; |
|
|
|
if (pnum != myplr && !earflag && !diablolevel) { |
|
for (i = 0; i < NUM_INVLOC; i++) { |
|
player.InvBody[i]._itype = ITYPE_NONE; |
|
} |
|
CalcPlrInv(pnum, false); |
|
} |
|
|
|
if (player.plrlevel == currlevel) { |
|
FixPlayerLocation(pnum, player._pdir); |
|
RemovePlrFromMap(pnum); |
|
dFlags[player.position.tile.x][player.position.tile.y] |= BFLAG_DEAD_PLAYER; |
|
SetPlayerOld(player); |
|
|
|
if (pnum == myplr) { |
|
drawhpflag = true; |
|
deathdelay = 30; |
|
|
|
if (pcurs >= CURSOR_FIRSTITEM) { |
|
PlrDeadItem(player, &player.HoldItem, 0, 0); |
|
NewCursor(CURSOR_HAND); |
|
} |
|
|
|
if (!diablolevel) { |
|
DropHalfPlayersGold(pnum); |
|
if (earflag != -1) { |
|
if (earflag != 0) { |
|
SetPlrHandItem(&ear, IDI_EAR); |
|
strcpy(ear._iName, fmt::format(_("Ear of {:s}"), player._pName).c_str()); |
|
if (player._pClass == HeroClass::Sorcerer) { |
|
ear._iCurs = ICURS_EAR_SORCERER; |
|
} else if (player._pClass == HeroClass::Warrior) { |
|
ear._iCurs = ICURS_EAR_WARRIOR; |
|
} else if (player._pClass == HeroClass::Rogue) { |
|
ear._iCurs = ICURS_EAR_ROGUE; |
|
} else if (player._pClass == HeroClass::Monk || player._pClass == HeroClass::Bard || player._pClass == HeroClass::Barbarian) { |
|
ear._iCurs = ICURS_EAR_ROGUE; |
|
} |
|
|
|
ear._iCreateInfo = player._pName[0] << 8 | player._pName[1]; |
|
ear._iSeed = player._pName[2] << 24 | player._pName[3] << 16 | player._pName[4] << 8 | player._pName[5]; |
|
ear._ivalue = player._pLevel; |
|
|
|
if (FindGetItem(IDI_EAR, ear._iCreateInfo, ear._iSeed) == -1) { |
|
PlrDeadItem(player, &ear, 0, 0); |
|
} |
|
} else { |
|
pi = &player.InvBody[0]; |
|
i = NUM_INVLOC; |
|
while (i--) { |
|
pdd = (i + player._pdir) & 7; |
|
Point offset = Point { 0, 0 } + static_cast<Direction>(pdd); |
|
PlrDeadItem(player, pi, offset.x, offset.y); |
|
pi++; |
|
} |
|
|
|
CalcPlrInv(pnum, false); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
SetPlayerHitPoints(pnum, 0); |
|
} |
|
|
|
static int DropGold(int pnum, int amount, bool skipFullStacks) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
for (int i = 0; i < player._pNumInv && amount > 0; i++) { |
|
auto &item = player.InvList[i]; |
|
|
|
if (item._itype != ITYPE_GOLD || (skipFullStacks && item._ivalue == MaxGold)) |
|
continue; |
|
|
|
if (amount < item._ivalue) { |
|
item._ivalue -= amount; |
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD); |
|
GetGoldSeed(pnum, &player.HoldItem); |
|
SetPlrHandGoldCurs(&player.HoldItem); |
|
player.HoldItem._ivalue = amount; |
|
PlrDeadItem(player, &player.HoldItem, 0, 0); |
|
return 0; |
|
} |
|
|
|
amount -= item._ivalue; |
|
player.RemoveInvItem(i); |
|
SetPlrHandItem(&player.HoldItem, IDI_GOLD); |
|
GetGoldSeed(pnum, &player.HoldItem); |
|
SetPlrHandGoldCurs(&player.HoldItem); |
|
player.HoldItem._ivalue = item._ivalue; |
|
PlrDeadItem(player, &player.HoldItem, 0, 0); |
|
i = -1; |
|
} |
|
|
|
return amount; |
|
} |
|
|
|
void DropHalfPlayersGold(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("DropHalfPlayersGold: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
int hGold = player._pGold / 2; |
|
|
|
hGold = DropGold(pnum, hGold, true); |
|
if (hGold > 0) |
|
DropGold(pnum, hGold, false); |
|
|
|
player._pGold -= hGold; |
|
} |
|
|
|
void StripTopGold(int pnum) |
|
{ |
|
ItemStruct tmpItem; |
|
int i, val; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StripTopGold: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
tmpItem = player.HoldItem; |
|
|
|
for (i = 0; i < player._pNumInv; i++) { |
|
if (player.InvList[i]._itype == ITYPE_GOLD) { |
|
if (player.InvList[i]._ivalue > MaxGold) { |
|
val = player.InvList[i]._ivalue - MaxGold; |
|
player.InvList[i]._ivalue = MaxGold; |
|
SetPlrHandItem(&player.HoldItem, 0); |
|
GetGoldSeed(pnum, &player.HoldItem); |
|
player.HoldItem._ivalue = val; |
|
SetPlrHandGoldCurs(&player.HoldItem); |
|
if (!GoldAutoPlace(player)) |
|
PlrDeadItem(player, &player.HoldItem, 0, 0); |
|
} |
|
} |
|
} |
|
player._pGold = CalculateGold(player); |
|
player.HoldItem = tmpItem; |
|
} |
|
|
|
void ApplyPlrDamage(int pnum, int dam, int minHP /*= 0*/, int frac /*= 0*/, int earflag /*= 0*/) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
int totalDamage = (dam << 6) + frac; |
|
if (totalDamage > 0) { |
|
for (int i = 0; i < nummissiles; i++) { |
|
int ma = missileactive[i]; |
|
if (missile[ma]._mitype == MIS_MANASHIELD && missile[ma]._misource == pnum && !missile[ma]._miDelFlag) { |
|
if (missile[ma]._mispllvl > 0) { |
|
totalDamage += totalDamage / -3; |
|
} |
|
|
|
drawmanaflag = true; |
|
if (player._pMana >= totalDamage) { |
|
player._pMana -= totalDamage; |
|
player._pManaBase -= totalDamage; |
|
totalDamage = 0; |
|
} else { |
|
totalDamage -= player._pMana; |
|
if (missile[ma]._mispllvl > 0) { |
|
totalDamage += totalDamage / 2; |
|
} |
|
player._pMana = 0; |
|
player._pManaBase = player._pMaxManaBase - player._pMaxMana; |
|
} |
|
|
|
break; |
|
} |
|
} |
|
} |
|
|
|
if (totalDamage == 0) |
|
return; |
|
|
|
drawhpflag = true; |
|
player._pHitPoints -= totalDamage; |
|
player._pHPBase -= totalDamage; |
|
if (player._pHitPoints > player._pMaxHP) { |
|
player._pHitPoints = player._pMaxHP; |
|
player._pHPBase = player._pMaxHPBase; |
|
} |
|
int minHitPoints = minHP << 6; |
|
if (player._pHitPoints < minHitPoints) { |
|
SetPlayerHitPoints(pnum, minHitPoints); |
|
} |
|
if (player._pHitPoints >> 6 <= 0) { |
|
SyncPlrKill(pnum, earflag); |
|
} |
|
} |
|
|
|
void SyncPlrKill(int pnum, int earflag) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
if (player._pHitPoints <= 0 && currlevel == 0) { |
|
SetPlayerHitPoints(pnum, 64); |
|
return; |
|
} |
|
|
|
SetPlayerHitPoints(pnum, 0); |
|
StartPlayerKill(pnum, earflag); |
|
} |
|
|
|
void RemovePlrMissiles(int pnum) |
|
{ |
|
int i, am; |
|
int mx, my; |
|
|
|
if (currlevel != 0 && pnum == myplr && (monster[myplr].position.tile.x != 1 || monster[myplr].position.tile.y != 0)) { |
|
M_StartKill(myplr, myplr); |
|
AddDead(monster[myplr].position.tile, (monster[myplr].MType)->mdeadval, monster[myplr]._mdir); |
|
mx = monster[myplr].position.tile.x; |
|
my = monster[myplr].position.tile.y; |
|
dMonster[mx][my] = 0; |
|
monster[myplr]._mDelFlag = true; |
|
DeleteMonsterList(); |
|
} |
|
|
|
for (i = 0; i < nummissiles; i++) { |
|
am = missileactive[i]; |
|
if (missile[am]._mitype == MIS_STONE && missile[am]._misource == pnum) { |
|
monster[missile[am]._miVar2]._mmode = (MON_MODE)missile[am]._miVar1; |
|
} |
|
if (missile[am]._mitype == MIS_MANASHIELD && missile[am]._misource == pnum) { |
|
ClearMissileSpot(am); |
|
DeleteMissile(am, i); |
|
} |
|
if (missile[am]._mitype == MIS_ETHEREALIZE && missile[am]._misource == pnum) { |
|
ClearMissileSpot(am); |
|
DeleteMissile(am, i); |
|
} |
|
} |
|
} |
|
|
|
void InitLevelChange(int pnum) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
RemovePlrMissiles(pnum); |
|
if (pnum == myplr && qtextflag) { |
|
qtextflag = false; |
|
stream_stop(); |
|
} |
|
|
|
RemovePlrFromMap(pnum); |
|
SetPlayerOld(player); |
|
if (pnum == myplr) { |
|
auto &myPlayer = plr[myplr]; |
|
dPlayer[myPlayer.position.tile.x][myPlayer.position.tile.y] = myplr + 1; |
|
} else { |
|
player._pLvlVisited[player.plrlevel] = true; |
|
} |
|
|
|
ClrPlrPath(player); |
|
player.destAction = ACTION_NONE; |
|
player._pLvlChanging = true; |
|
|
|
if (pnum == myplr) { |
|
player.pLvlLoad = 10; |
|
} |
|
} |
|
|
|
#if defined(__clang__) || defined(__GNUC__) |
|
__attribute__((no_sanitize("shift-base"))) |
|
#endif |
|
void |
|
StartNewLvl(int pnum, interface_mode fom, int lvl) |
|
{ |
|
InitLevelChange(pnum); |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("StartNewLvl: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
auto &myPlayer = plr[myplr]; |
|
|
|
switch (fom) { |
|
case WM_DIABNEXTLVL: |
|
case WM_DIABPREVLVL: |
|
player.plrlevel = lvl; |
|
break; |
|
case WM_DIABRTNLVL: |
|
case WM_DIABTOWNWARP: |
|
player.plrlevel = lvl; |
|
break; |
|
case WM_DIABSETLVL: |
|
setlvlnum = (_setlevels)lvl; |
|
break; |
|
case WM_DIABTWARPUP: |
|
myPlayer.pTownWarps |= 1 << (leveltype - 2); |
|
player.plrlevel = lvl; |
|
break; |
|
case WM_DIABRETOWN: |
|
break; |
|
default: |
|
app_fatal("StartNewLvl"); |
|
} |
|
|
|
if (pnum == myplr) { |
|
player._pmode = PM_NEWLVL; |
|
player._pInvincible = true; |
|
PostMessage(fom, 0, 0); |
|
if (gbIsMultiplayer) { |
|
NetSendCmdParam2(true, CMD_NEWLVL, fom, lvl); |
|
} |
|
} |
|
} |
|
|
|
void RestartTownLvl(int pnum) |
|
{ |
|
InitLevelChange(pnum); |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("RestartTownLvl: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player.plrlevel = 0; |
|
player._pInvincible = false; |
|
|
|
SetPlayerHitPoints(pnum, 64); |
|
|
|
player._pMana = 0; |
|
player._pManaBase = player._pMana - (player._pMaxMana - player._pMaxManaBase); |
|
|
|
CalcPlrInv(pnum, false); |
|
|
|
if (pnum == myplr) { |
|
player._pmode = PM_NEWLVL; |
|
player._pInvincible = true; |
|
PostMessage(WM_DIABRETOWN, 0, 0); |
|
} |
|
} |
|
|
|
void StartWarpLvl(int pnum, int pidx) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
InitLevelChange(pnum); |
|
|
|
if (gbIsMultiplayer) { |
|
if (player.plrlevel != 0) { |
|
player.plrlevel = 0; |
|
} else { |
|
player.plrlevel = portal[pidx].level; |
|
} |
|
} |
|
|
|
if (pnum == myplr) { |
|
SetCurrentPortal(pidx); |
|
player._pmode = PM_NEWLVL; |
|
player._pInvincible = true; |
|
PostMessage(WM_DIABWARPLVL, 0, 0); |
|
} |
|
} |
|
|
|
/** |
|
* @brief Continue movement towards new tile |
|
*/ |
|
bool PM_DoWalk(int pnum, int variant) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoWalk: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
//Play walking sound effect on certain animation frames |
|
if (sgOptions.Audio.bWalkingSound && (currlevel != 0 || !sgGameInitInfo.bRunInTown)) { |
|
if (player.AnimInfo.CurrentFrame == 1 |
|
|| player.AnimInfo.CurrentFrame == 5) { |
|
PlaySfxLoc(PS_WALK1, player.position.tile.x, player.position.tile.y); |
|
} |
|
} |
|
|
|
//Check if we reached new tile |
|
if (player.AnimInfo.CurrentFrame >= player._pWFrames) { |
|
|
|
//Update the player's tile position |
|
switch (variant) { |
|
case PM_WALK: |
|
dPlayer[player.position.tile.x][player.position.tile.y] = 0; |
|
player.position.tile += player.position.temp; |
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1; |
|
break; |
|
case PM_WALK2: |
|
dPlayer[player.position.temp.x][player.position.temp.y] = 0; |
|
break; |
|
case PM_WALK3: |
|
dPlayer[player.position.tile.x][player.position.tile.y] = 0; |
|
dFlags[player._pVar4][player._pVar5] &= ~BFLAG_PLAYERLR; |
|
player.position.tile = player.position.temp; |
|
dPlayer[player.position.tile.x][player.position.tile.y] = pnum + 1; |
|
break; |
|
} |
|
|
|
//Update the coordinates for lighting and vision entries for the player |
|
if (leveltype != DTYPE_TOWN) { |
|
ChangeLightXY(player._plid, player.position.tile); |
|
ChangeVisionXY(player._pvid, player.position.tile); |
|
} |
|
|
|
//Update the "camera" tile position |
|
if (pnum == myplr && ScrollInfo._sdir) { |
|
ViewX = player.position.tile.x - ScrollInfo.tile.x; |
|
ViewY = player.position.tile.y - ScrollInfo.tile.y; |
|
} |
|
|
|
if (player.walkpath[0] != WALK_NONE) { |
|
StartWalkStand(pnum); |
|
} else { |
|
StartStand(pnum, player.tempDirection); |
|
} |
|
|
|
ClearPlrPVars(player); |
|
|
|
//Reset the "sub-tile" position of the player's light entry to 0 |
|
if (leveltype != DTYPE_TOWN) { |
|
ChangeLightOff(player._plid, { 0, 0 }); |
|
} |
|
|
|
AutoGoldPickup(pnum); |
|
return true; |
|
} //We didn't reach new tile so update player's "sub-tile" position |
|
PM_ChangeOffset(pnum); |
|
return false; |
|
} |
|
|
|
static bool WeaponDurDecay(int pnum, int ii) |
|
{ |
|
auto &player = plr[pnum]; |
|
|
|
if (!player.InvBody[ii].isEmpty() && player.InvBody[ii]._iClass == ICLASS_WEAPON && player.InvBody[ii]._iDamAcFlags & 2) { |
|
player.InvBody[ii]._iPLDam -= 5; |
|
if (player.InvBody[ii]._iPLDam <= -100) { |
|
NetSendCmdDelItem(true, ii); |
|
player.InvBody[ii]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
return true; |
|
} |
|
CalcPlrInv(pnum, true); |
|
} |
|
return false; |
|
} |
|
|
|
bool WeaponDur(int pnum, int durrnd) |
|
{ |
|
if (pnum != myplr) { |
|
return false; |
|
} |
|
|
|
if (WeaponDurDecay(pnum, INVLOC_HAND_LEFT)) |
|
return true; |
|
if (WeaponDurDecay(pnum, INVLOC_HAND_RIGHT)) |
|
return true; |
|
|
|
if (GenerateRnd(durrnd) != 0) { |
|
return false; |
|
} |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("WeaponDur: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (!player.InvBody[INVLOC_HAND_LEFT].isEmpty() && player.InvBody[INVLOC_HAND_LEFT]._iClass == ICLASS_WEAPON) { |
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) { |
|
return false; |
|
} |
|
|
|
player.InvBody[INVLOC_HAND_LEFT]._iDurability--; |
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability <= 0) { |
|
NetSendCmdDelItem(true, INVLOC_HAND_LEFT); |
|
player.InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
return true; |
|
} |
|
} |
|
|
|
if (!player.InvBody[INVLOC_HAND_RIGHT].isEmpty() && player.InvBody[INVLOC_HAND_RIGHT]._iClass == ICLASS_WEAPON) { |
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE) { |
|
return false; |
|
} |
|
|
|
player.InvBody[INVLOC_HAND_RIGHT]._iDurability--; |
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) { |
|
NetSendCmdDelItem(true, INVLOC_HAND_RIGHT); |
|
player.InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
return true; |
|
} |
|
} |
|
|
|
if (player.InvBody[INVLOC_HAND_LEFT].isEmpty() && player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) { |
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == DUR_INDESTRUCTIBLE) { |
|
return false; |
|
} |
|
|
|
player.InvBody[INVLOC_HAND_RIGHT]._iDurability--; |
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) { |
|
NetSendCmdDelItem(true, INVLOC_HAND_RIGHT); |
|
player.InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
return true; |
|
} |
|
} |
|
|
|
if (player.InvBody[INVLOC_HAND_RIGHT].isEmpty() && player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) { |
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) { |
|
return false; |
|
} |
|
|
|
player.InvBody[INVLOC_HAND_LEFT]._iDurability--; |
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == 0) { |
|
NetSendCmdDelItem(true, INVLOC_HAND_LEFT); |
|
player.InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
return true; |
|
} |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool PlrHitMonst(int pnum, int m) |
|
{ |
|
bool rv, ret; |
|
int hit, hper, mind, maxd, ddp, dam, skdam, phanditype, tmac; |
|
hper = 0; |
|
ret = false; |
|
bool adjacentDamage = false; |
|
|
|
if ((DWORD)m >= MAXMONSTERS) { |
|
app_fatal("PlrHitMonst: illegal monster %i", m); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if ((monster[m]._mhitpoints >> 6) <= 0) { |
|
return false; |
|
} |
|
|
|
if (monster[m].MType->mtype == MT_ILLWEAV && monster[m]._mgoal == MGOAL_RETREAT) { |
|
return false; |
|
} |
|
|
|
if (monster[m]._mmode == MM_CHARGE) { |
|
return false; |
|
} |
|
|
|
if (pnum < 0) { |
|
adjacentDamage = true; |
|
pnum = -pnum; |
|
if (player._pLevel > 20) |
|
hper -= 30; |
|
else |
|
hper -= (35 - player._pLevel) * 2; |
|
} |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PlrHitMonst: illegal player %i", pnum); |
|
} |
|
|
|
rv = false; |
|
|
|
hit = GenerateRnd(100); |
|
if (monster[m]._mmode == MM_STONE) { |
|
hit = 0; |
|
} |
|
|
|
tmac = monster[m].mArmorClass; |
|
if (gbIsHellfire && player._pIEnAc > 0) { |
|
int _pIEnAc = player._pIEnAc - 1; |
|
if (_pIEnAc > 0) |
|
tmac >>= _pIEnAc; |
|
else |
|
tmac -= tmac / 4; |
|
|
|
if (player._pClass == HeroClass::Barbarian) { |
|
tmac -= monster[m].mArmorClass / 8; |
|
} |
|
|
|
if (tmac < 0) |
|
tmac = 0; |
|
} else { |
|
tmac -= player._pIEnAc; |
|
} |
|
|
|
hper += (player._pDexterity / 2) + player._pLevel + 50 - tmac; |
|
if (player._pClass == HeroClass::Warrior) { |
|
hper += 20; |
|
} |
|
hper += player._pIBonusToHit; |
|
if (hper < 5) { |
|
hper = 5; |
|
} |
|
if (hper > 95) { |
|
hper = 95; |
|
} |
|
|
|
if (CheckMonsterHit(m, &ret)) { |
|
return ret; |
|
} |
|
#ifdef _DEBUG |
|
if (hit < hper || debug_mode_key_inverted_v || debug_mode_dollar_sign) { |
|
#else |
|
if (hit < hper) { |
|
#endif |
|
if (player._pIFlags & ISPL_FIREDAM && player._pIFlags & ISPL_LIGHTDAM) { |
|
int midam = player._pIFMinDam + GenerateRnd(player._pIFMaxDam - player._pIFMinDam); |
|
AddMissile(player.position.tile.x, player.position.tile.y, player.position.temp.x, player.position.temp.y, player._pdir, MIS_SPECARROW, TARGET_MONSTERS, pnum, midam, 0); |
|
} |
|
mind = player._pIMinDam; |
|
maxd = player._pIMaxDam; |
|
dam = GenerateRnd(maxd - mind + 1) + mind; |
|
dam += dam * player._pIBonusDam / 100; |
|
dam += player._pIBonusDamMod; |
|
int dam2 = dam << 6; |
|
dam += player._pDamageMod; |
|
if (player._pClass == HeroClass::Warrior || player._pClass == HeroClass::Barbarian) { |
|
ddp = player._pLevel; |
|
if (GenerateRnd(100) < ddp) { |
|
dam *= 2; |
|
} |
|
} |
|
|
|
phanditype = ITYPE_NONE; |
|
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD) { |
|
phanditype = ITYPE_SWORD; |
|
} |
|
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_MACE || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_MACE) { |
|
phanditype = ITYPE_MACE; |
|
} |
|
|
|
switch (monster[m].MData->mMonstClass) { |
|
case MC_UNDEAD: |
|
if (phanditype == ITYPE_SWORD) { |
|
dam -= dam / 2; |
|
} else if (phanditype == ITYPE_MACE) { |
|
dam += dam / 2; |
|
} |
|
break; |
|
case MC_ANIMAL: |
|
if (phanditype == ITYPE_MACE) { |
|
dam -= dam / 2; |
|
} else if (phanditype == ITYPE_SWORD) { |
|
dam += dam / 2; |
|
} |
|
break; |
|
case MC_DEMON: |
|
if ((player._pIFlags & ISPL_3XDAMVDEM) != 0) { |
|
dam *= 3; |
|
} |
|
break; |
|
} |
|
|
|
if (player.pDamAcFlags & 0x01 && GenerateRnd(100) < 5) { |
|
dam *= 3; |
|
} |
|
|
|
if (player.pDamAcFlags & 0x10 && monster[m].MType->mtype != MT_DIABLO && monster[m]._uniqtype == 0 && GenerateRnd(100) < 10) { |
|
monster_43C785(m); |
|
} |
|
|
|
dam <<= 6; |
|
if ((player.pDamAcFlags & 0x08) != 0) { |
|
int r = GenerateRnd(201); |
|
if (r >= 100) |
|
r = 100 + (r - 100) * 5; |
|
dam = dam * r / 100; |
|
} |
|
|
|
if (adjacentDamage) |
|
dam >>= 2; |
|
|
|
if (pnum == myplr) { |
|
if ((player.pDamAcFlags & 0x04) != 0) { |
|
dam2 += player._pIGetHit << 6; |
|
if (dam2 >= 0) { |
|
ApplyPlrDamage(pnum, 0, 1, dam2); |
|
} |
|
dam *= 2; |
|
} |
|
monster[m]._mhitpoints -= dam; |
|
} |
|
|
|
if ((player._pIFlags & ISPL_RNDSTEALLIFE) != 0) { |
|
skdam = GenerateRnd(dam / 8); |
|
player._pHitPoints += skdam; |
|
if (player._pHitPoints > player._pMaxHP) { |
|
player._pHitPoints = player._pMaxHP; |
|
} |
|
player._pHPBase += skdam; |
|
if (player._pHPBase > player._pMaxHPBase) { |
|
player._pHPBase = player._pMaxHPBase; |
|
} |
|
drawhpflag = true; |
|
} |
|
if (player._pIFlags & (ISPL_STEALMANA_3 | ISPL_STEALMANA_5) && !(player._pIFlags & ISPL_NOMANA)) { |
|
if (player._pIFlags & ISPL_STEALMANA_3) { |
|
skdam = 3 * dam / 100; |
|
} |
|
if ((player._pIFlags & ISPL_STEALMANA_5) != 0) { |
|
skdam = 5 * dam / 100; |
|
} |
|
player._pMana += skdam; |
|
if (player._pMana > player._pMaxMana) { |
|
player._pMana = player._pMaxMana; |
|
} |
|
player._pManaBase += skdam; |
|
if (player._pManaBase > player._pMaxManaBase) { |
|
player._pManaBase = player._pMaxManaBase; |
|
} |
|
drawmanaflag = true; |
|
} |
|
if (player._pIFlags & (ISPL_STEALLIFE_3 | ISPL_STEALLIFE_5)) { |
|
if (player._pIFlags & ISPL_STEALLIFE_3) { |
|
skdam = 3 * dam / 100; |
|
} |
|
if ((player._pIFlags & ISPL_STEALLIFE_5) != 0) { |
|
skdam = 5 * dam / 100; |
|
} |
|
player._pHitPoints += skdam; |
|
if (player._pHitPoints > player._pMaxHP) { |
|
player._pHitPoints = player._pMaxHP; |
|
} |
|
player._pHPBase += skdam; |
|
if (player._pHPBase > player._pMaxHPBase) { |
|
player._pHPBase = player._pMaxHPBase; |
|
} |
|
drawhpflag = true; |
|
} |
|
if ((player._pIFlags & ISPL_NOHEALPLR) != 0) { |
|
monster[m]._mFlags |= MFLAG_NOHEAL; |
|
} |
|
#ifdef _DEBUG |
|
if (debug_mode_dollar_sign || debug_mode_key_inverted_v) { |
|
monster[m]._mhitpoints = 0; /* double check */ |
|
} |
|
#endif |
|
if ((monster[m]._mhitpoints >> 6) <= 0) { |
|
if (monster[m]._mmode == MM_STONE) { |
|
M_StartKill(m, pnum); |
|
monster[m]._mmode = MM_STONE; |
|
} else { |
|
M_StartKill(m, pnum); |
|
} |
|
} else { |
|
if (monster[m]._mmode == MM_STONE) { |
|
M_StartHit(m, pnum, dam); |
|
monster[m]._mmode = MM_STONE; |
|
} else { |
|
if ((player._pIFlags & ISPL_KNOCKBACK) != 0) { |
|
M_GetKnockback(m); |
|
} |
|
M_StartHit(m, pnum, dam); |
|
} |
|
} |
|
rv = true; |
|
} |
|
|
|
return rv; |
|
} |
|
|
|
bool PlrHitPlr(int pnum, int8_t p) |
|
{ |
|
bool rv; |
|
int hit, hper, blk, blkper, mind, maxd, dam, lvl, skdam, tac; |
|
|
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("PlrHitPlr: illegal target player %i", p); |
|
} |
|
auto &target = plr[p]; |
|
|
|
rv = false; |
|
|
|
if (target._pInvincible) { |
|
return rv; |
|
} |
|
|
|
if ((target._pSpellFlags & 1) != 0) { |
|
return rv; |
|
} |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PlrHitPlr: illegal attacking player %i", pnum); |
|
} |
|
auto &attacker = plr[pnum]; |
|
|
|
hit = GenerateRnd(100); |
|
|
|
hper = (attacker._pDexterity / 2) + attacker._pLevel + 50 - (target._pIBonusAC + target._pIAC + target._pDexterity / 5); |
|
|
|
if (attacker._pClass == HeroClass::Warrior) { |
|
hper += 20; |
|
} |
|
hper += attacker._pIBonusToHit; |
|
if (hper < 5) { |
|
hper = 5; |
|
} |
|
if (hper > 95) { |
|
hper = 95; |
|
} |
|
|
|
if ((target._pmode == PM_STAND || target._pmode == PM_ATTACK) && target._pBlockFlag) { |
|
blk = GenerateRnd(100); |
|
} else { |
|
blk = 100; |
|
} |
|
|
|
blkper = target._pDexterity + target._pBaseToBlk + (target._pLevel * 2) - (attacker._pLevel * 2); |
|
if (blkper < 0) { |
|
blkper = 0; |
|
} |
|
if (blkper > 100) { |
|
blkper = 100; |
|
} |
|
|
|
if (hit < hper) { |
|
if (blk < blkper) { |
|
Direction dir = GetDirection(target.position.tile, attacker.position.tile); |
|
StartPlrBlock(p, dir); |
|
} else { |
|
mind = attacker._pIMinDam; |
|
maxd = attacker._pIMaxDam; |
|
dam = GenerateRnd(maxd - mind + 1) + mind; |
|
dam += (dam * attacker._pIBonusDam) / 100; |
|
dam += attacker._pIBonusDamMod + attacker._pDamageMod; |
|
|
|
if (attacker._pClass == HeroClass::Warrior || attacker._pClass == HeroClass::Barbarian) { |
|
lvl = attacker._pLevel; |
|
if (GenerateRnd(100) < lvl) { |
|
dam *= 2; |
|
} |
|
} |
|
skdam = dam << 6; |
|
if ((attacker._pIFlags & ISPL_RNDSTEALLIFE) != 0) { |
|
tac = GenerateRnd(skdam / 8); |
|
attacker._pHitPoints += tac; |
|
if (attacker._pHitPoints > attacker._pMaxHP) { |
|
attacker._pHitPoints = attacker._pMaxHP; |
|
} |
|
attacker._pHPBase += tac; |
|
if (attacker._pHPBase > attacker._pMaxHPBase) { |
|
attacker._pHPBase = attacker._pMaxHPBase; |
|
} |
|
drawhpflag = true; |
|
} |
|
if (pnum == myplr) { |
|
NetSendCmdDamage(true, p, skdam); |
|
} |
|
StartPlrHit(p, skdam, false); |
|
} |
|
|
|
rv = true; |
|
} |
|
|
|
return rv; |
|
} |
|
|
|
bool PlrHitObj(int pnum, int mx, int my) |
|
{ |
|
int oi; |
|
|
|
if (dObject[mx][my] > 0) { |
|
oi = dObject[mx][my] - 1; |
|
} else { |
|
oi = -dObject[mx][my] - 1; |
|
} |
|
|
|
if (object[oi]._oBreak == 1) { |
|
BreakObject(pnum, oi); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool PM_DoAttack(int pnum) |
|
{ |
|
int dx, dy, m; |
|
bool didhit = false; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoAttack: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.AnimInfo.CurrentFrame == player._pAFNum - 1) { |
|
PlaySfxLoc(PS_SWING, player.position.tile.x, player.position.tile.y); |
|
} |
|
|
|
if (player.AnimInfo.CurrentFrame == player._pAFNum) { |
|
Point position = player.position.tile + player._pdir; |
|
dx = position.x; |
|
dy = position.y; |
|
|
|
if (dMonster[dx][dy] != 0) { |
|
if (dMonster[dx][dy] > 0) { |
|
m = dMonster[dx][dy] - 1; |
|
} else { |
|
m = -(dMonster[dx][dy] + 1); |
|
} |
|
if (CanTalkToMonst(m)) { |
|
player.position.temp.x = 0; /** @todo Looks to be irrelevant, probably just remove it */ |
|
return false; |
|
} |
|
} |
|
|
|
if (!(player._pIFlags & ISPL_FIREDAM) || !(player._pIFlags & ISPL_LIGHTDAM)) { |
|
if (player._pIFlags & ISPL_FIREDAM) { |
|
AddMissile(dx, dy, 1, 0, 0, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0); |
|
} else if ((player._pIFlags & ISPL_LIGHTDAM) != 0) { |
|
AddMissile(dx, dy, 2, 0, 0, MIS_WEAPEXP, TARGET_MONSTERS, pnum, 0, 0); |
|
} |
|
} |
|
|
|
if (dMonster[dx][dy]) { |
|
m = dMonster[dx][dy]; |
|
if (dMonster[dx][dy] > 0) { |
|
m = dMonster[dx][dy] - 1; |
|
} else { |
|
m = -(dMonster[dx][dy] + 1); |
|
} |
|
didhit = PlrHitMonst(pnum, m); |
|
} else if (dPlayer[dx][dy] != 0 && (!gbFriendlyMode || sgGameInitInfo.bFriendlyFire)) { |
|
BYTE p = dPlayer[dx][dy]; |
|
if (dPlayer[dx][dy] > 0) { |
|
p = dPlayer[dx][dy] - 1; |
|
} else { |
|
p = -(dPlayer[dx][dy] + 1); |
|
} |
|
didhit = PlrHitPlr(pnum, p); |
|
} else if (dObject[dx][dy] > 0) { |
|
didhit = PlrHitObj(pnum, dx, dy); |
|
} |
|
if ((player._pClass == HeroClass::Monk |
|
&& (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_STAFF || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_STAFF)) |
|
|| (player._pClass == HeroClass::Bard |
|
&& player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD && player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD) |
|
|| (player._pClass == HeroClass::Barbarian |
|
&& (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_AXE || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_AXE |
|
|| (((player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_MACE && player.InvBody[INVLOC_HAND_LEFT]._iLoc == ILOC_TWOHAND) |
|
|| (player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_MACE && player.InvBody[INVLOC_HAND_RIGHT]._iLoc == ILOC_TWOHAND) |
|
|| (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SWORD && player.InvBody[INVLOC_HAND_LEFT]._iLoc == ILOC_TWOHAND) |
|
|| (player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SWORD && player.InvBody[INVLOC_HAND_RIGHT]._iLoc == ILOC_TWOHAND)) |
|
&& !(player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD || player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD))))) { |
|
Point position = player.position.tile + right[player._pdir]; |
|
dx = position.x; |
|
dy = position.y; |
|
m = ((dMonster[dx][dy] > 0) ? dMonster[dx][dy] : -dMonster[dx][dy]) - 1; |
|
if (dMonster[dx][dy] != 0 && !CanTalkToMonst(m) && monster[m].position.old.x == dx && monster[m].position.old.y == dy) { |
|
if (PlrHitMonst(-pnum, m)) |
|
didhit = true; |
|
} |
|
|
|
position = player.position.tile + left[player._pdir]; |
|
dx = position.x; |
|
dy = position.y; |
|
m = ((dMonster[dx][dy] > 0) ? dMonster[dx][dy] : -dMonster[dx][dy]) - 1; |
|
if (dMonster[dx][dy] != 0 && !CanTalkToMonst(m) && monster[m].position.old.x == dx && monster[m].position.old.y == dy) { |
|
if (PlrHitMonst(-pnum, m)) |
|
didhit = true; |
|
} |
|
} |
|
|
|
if (didhit && WeaponDur(pnum, 30)) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
return true; |
|
} |
|
} |
|
|
|
if (player.AnimInfo.CurrentFrame == player._pAFrames) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
bool PM_DoRangeAttack(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoRangeAttack: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
int arrows = 0; |
|
if (player.AnimInfo.CurrentFrame == player._pAFNum) { |
|
arrows = 1; |
|
} |
|
if ((player._pIFlags & ISPL_MULT_ARROWS) != 0 && player.AnimInfo.CurrentFrame == player._pAFNum + 2) { |
|
arrows = 2; |
|
} |
|
|
|
for (int arrow = 0; arrow < arrows; arrow++) { |
|
int xoff = 0; |
|
int yoff = 0; |
|
if (arrows != 1) { |
|
int angle = arrow == 0 ? -1 : 1; |
|
int x = player.position.temp.x - player.position.tile.x; |
|
if (x != 0) |
|
yoff = x < 0 ? angle : -angle; |
|
int y = player.position.temp.y - player.position.tile.y; |
|
if (y != 0) |
|
xoff = y < 0 ? -angle : angle; |
|
} |
|
|
|
int dmg = 4; |
|
missile_id mistype = MIS_ARROW; |
|
if ((player._pIFlags & ISPL_FIRE_ARROWS) != 0) { |
|
mistype = MIS_FARROW; |
|
} |
|
if ((player._pIFlags & ISPL_LIGHT_ARROWS) != 0) { |
|
mistype = MIS_LARROW; |
|
} |
|
if ((player._pIFlags & ISPL_FIRE_ARROWS) != 0 && (player._pIFlags & ISPL_LIGHT_ARROWS) != 0) { |
|
dmg = player._pIFMinDam + GenerateRnd(player._pIFMaxDam - player._pIFMinDam); |
|
mistype = MIS_SPECARROW; |
|
} |
|
|
|
AddMissile( |
|
player.position.tile.x, |
|
player.position.tile.y, |
|
player.position.temp.x + xoff, |
|
player.position.temp.y + yoff, |
|
player._pdir, |
|
mistype, |
|
TARGET_MONSTERS, |
|
pnum, |
|
dmg, |
|
0); |
|
|
|
if (arrow == 0 && mistype != MIS_SPECARROW) { |
|
PlaySfxLoc(arrows != 1 ? IS_STING1 : PS_BFIRE, player.position.tile.x, player.position.tile.y); |
|
} |
|
|
|
if (WeaponDur(pnum, 40)) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
return true; |
|
} |
|
} |
|
|
|
if (player.AnimInfo.CurrentFrame >= player._pAFrames) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void ShieldDur(int pnum) |
|
{ |
|
if (pnum != myplr) { |
|
return; |
|
} |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("ShieldDur: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) { |
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == DUR_INDESTRUCTIBLE) { |
|
return; |
|
} |
|
|
|
player.InvBody[INVLOC_HAND_LEFT]._iDurability--; |
|
if (player.InvBody[INVLOC_HAND_LEFT]._iDurability == 0) { |
|
NetSendCmdDelItem(true, INVLOC_HAND_LEFT); |
|
player.InvBody[INVLOC_HAND_LEFT]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
} |
|
} |
|
|
|
if (player.InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) { |
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability != DUR_INDESTRUCTIBLE) { |
|
player.InvBody[INVLOC_HAND_RIGHT]._iDurability--; |
|
if (player.InvBody[INVLOC_HAND_RIGHT]._iDurability == 0) { |
|
NetSendCmdDelItem(true, INVLOC_HAND_RIGHT); |
|
player.InvBody[INVLOC_HAND_RIGHT]._itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
} |
|
} |
|
} |
|
} |
|
|
|
bool PM_DoBlock(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoBlock: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.AnimInfo.CurrentFrame >= player._pBFrames) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
|
|
if (GenerateRnd(10) == 0) { |
|
ShieldDur(pnum); |
|
} |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
static void ArmorDur(int pnum) |
|
{ |
|
int a; |
|
ItemStruct *pi; |
|
|
|
if (pnum != myplr) { |
|
return; |
|
} |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("ArmorDur: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) { |
|
return; |
|
} |
|
|
|
a = GenerateRnd(3); |
|
if (!player.InvBody[INVLOC_CHEST].isEmpty() && player.InvBody[INVLOC_HEAD].isEmpty()) { |
|
a = 1; |
|
} |
|
if (player.InvBody[INVLOC_CHEST].isEmpty() && !player.InvBody[INVLOC_HEAD].isEmpty()) { |
|
a = 0; |
|
} |
|
|
|
if (a != 0) { |
|
pi = &player.InvBody[INVLOC_CHEST]; |
|
} else { |
|
pi = &player.InvBody[INVLOC_HEAD]; |
|
} |
|
if (pi->_iDurability == DUR_INDESTRUCTIBLE) { |
|
return; |
|
} |
|
|
|
pi->_iDurability--; |
|
if (pi->_iDurability != 0) { |
|
return; |
|
} |
|
|
|
if (a != 0) { |
|
NetSendCmdDelItem(true, INVLOC_CHEST); |
|
} else { |
|
NetSendCmdDelItem(true, INVLOC_HEAD); |
|
} |
|
pi->_itype = ITYPE_NONE; |
|
CalcPlrInv(pnum, true); |
|
} |
|
|
|
bool PM_DoSpell(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoSpell: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
int currentSpellFrame = leveltype != DTYPE_TOWN ? player.AnimInfo.CurrentFrame : (player.AnimInfo.CurrentFrame * (player.AnimInfo.DelayLen + 1) + player.AnimInfo.DelayCounter); |
|
if (currentSpellFrame == (player._pSFNum + 1)) { |
|
CastSpell( |
|
pnum, |
|
player._pSpell, |
|
player.position.tile.x, |
|
player.position.tile.y, |
|
player.position.temp.x, |
|
player.position.temp.y, |
|
player._pVar4); |
|
|
|
if (player._pSplFrom == 0) { |
|
EnsureValidReadiedSpell(player); |
|
} |
|
} |
|
|
|
if (currentSpellFrame >= player._pSFrames) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool PM_DoGotHit(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoGotHit: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.AnimInfo.CurrentFrame >= player._pHFrames) { |
|
StartStand(pnum, player._pdir); |
|
ClearPlrPVars(player); |
|
if (GenerateRnd(4) != 0) { |
|
ArmorDur(pnum); |
|
} |
|
|
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool PM_DoDeath(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("PM_DoDeath: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.deathFrame >= 2 * player._pDFrames) { |
|
if (deathdelay > 1 && pnum == myplr) { |
|
deathdelay--; |
|
if (deathdelay == 1) { |
|
deathflag = true; |
|
if (!gbIsMultiplayer) { |
|
gamemenu_on(); |
|
} |
|
} |
|
} |
|
|
|
player.AnimInfo.DelayLen = 10000; |
|
player.AnimInfo.CurrentFrame = player.AnimInfo.NumberOfFrames; |
|
dFlags[player.position.tile.x][player.position.tile.y] |= BFLAG_DEAD_PLAYER; |
|
} |
|
|
|
if (player.deathFrame < 100) { |
|
player.deathFrame++; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void CheckNewPath(int pnum, bool pmWillBeCalled) |
|
{ |
|
int i, x, y; |
|
int xvel3, xvel, yvel; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("CheckNewPath: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.destAction == ACTION_ATTACKMON) { |
|
i = player.destParam1; |
|
MakePlrPath(pnum, monster[i].position.future, false); |
|
} |
|
|
|
if (player.destAction == ACTION_ATTACKPLR) { |
|
auto &target = plr[player.destParam1]; |
|
MakePlrPath(pnum, target.position.future, false); |
|
} |
|
|
|
Direction d; |
|
if (player.walkpath[0] != WALK_NONE) { |
|
if (player._pmode == PM_STAND) { |
|
if (pnum == myplr) { |
|
if (player.destAction == ACTION_ATTACKMON || player.destAction == ACTION_ATTACKPLR) { |
|
|
|
if (player.destAction == ACTION_ATTACKMON) { |
|
i = player.destParam1; |
|
x = abs(player.position.future.x - monster[i].position.future.x); |
|
y = abs(player.position.future.y - monster[i].position.future.y); |
|
d = GetDirection(player.position.future, monster[i].position.future); |
|
} else { |
|
auto &target = plr[player.destParam1]; |
|
x = abs(player.position.future.x - target.position.future.x); |
|
y = abs(player.position.future.y - target.position.future.y); |
|
d = GetDirection(player.position.future, target.position.future); |
|
} |
|
|
|
if (x < 2 && y < 2) { |
|
ClrPlrPath(player); |
|
if (monster[i].mtalkmsg != TEXT_NONE && monster[i].mtalkmsg != TEXT_VILE14) { |
|
TalktoMonster(i); |
|
} else { |
|
StartAttack(pnum, d); |
|
} |
|
player.destAction = ACTION_NONE; |
|
} |
|
} |
|
} |
|
|
|
if (currlevel != 0) { |
|
xvel3 = PWVel[static_cast<std::size_t>(player._pClass)][0]; |
|
xvel = PWVel[static_cast<std::size_t>(player._pClass)][1]; |
|
yvel = PWVel[static_cast<std::size_t>(player._pClass)][2]; |
|
} else { |
|
xvel3 = 2048; |
|
xvel = 1024; |
|
yvel = 512; |
|
} |
|
|
|
switch (player.walkpath[0]) { |
|
case WALK_N: |
|
StartWalk(pnum, 0, -xvel, 0, 0, -1, -1, 0, 0, DIR_N, SDIR_N, PM_WALK, pmWillBeCalled); |
|
break; |
|
case WALK_NE: |
|
StartWalk(pnum, xvel, -yvel, 0, 0, 0, -1, 0, 0, DIR_NE, SDIR_NE, PM_WALK, pmWillBeCalled); |
|
break; |
|
case WALK_E: |
|
StartWalk(pnum, xvel3, 0, -32, -16, 1, -1, 1, 0, DIR_E, SDIR_E, PM_WALK3, pmWillBeCalled); |
|
break; |
|
case WALK_SE: |
|
StartWalk(pnum, xvel, yvel, -32, -16, 1, 0, 0, 0, DIR_SE, SDIR_SE, PM_WALK2, pmWillBeCalled); |
|
break; |
|
case WALK_S: |
|
StartWalk(pnum, 0, xvel, 0, -32, 1, 1, 0, 0, DIR_S, SDIR_S, PM_WALK2, pmWillBeCalled); |
|
break; |
|
case WALK_SW: |
|
StartWalk(pnum, -xvel, yvel, 32, -16, 0, 1, 0, 0, DIR_SW, SDIR_SW, PM_WALK2, pmWillBeCalled); |
|
break; |
|
case WALK_W: |
|
StartWalk(pnum, -xvel3, 0, 32, -16, -1, 1, 0, 1, DIR_W, SDIR_W, PM_WALK3, pmWillBeCalled); |
|
break; |
|
case WALK_NW: |
|
StartWalk(pnum, -xvel, -yvel, 0, 0, -1, 0, 0, 0, DIR_NW, SDIR_NW, PM_WALK, pmWillBeCalled); |
|
break; |
|
} |
|
|
|
for (i = 1; i < MAX_PATH_LENGTH; i++) { |
|
player.walkpath[i - 1] = player.walkpath[i]; |
|
} |
|
|
|
player.walkpath[MAX_PATH_LENGTH - 1] = WALK_NONE; |
|
|
|
if (player._pmode == PM_STAND) { |
|
StartStand(pnum, player._pdir); |
|
player.destAction = ACTION_NONE; |
|
} |
|
} |
|
|
|
return; |
|
} |
|
if (player.destAction == ACTION_NONE) { |
|
return; |
|
} |
|
|
|
if (player._pmode == PM_STAND) { |
|
switch (player.destAction) { |
|
case ACTION_ATTACK: |
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 }); |
|
StartAttack(pnum, d); |
|
break; |
|
case ACTION_ATTACKMON: |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - monster[i].position.future.x); |
|
y = abs(player.position.tile.y - monster[i].position.future.y); |
|
if (x <= 1 && y <= 1) { |
|
d = GetDirection(player.position.future, monster[i].position.future); |
|
if (monster[i].mtalkmsg != TEXT_NONE && monster[i].mtalkmsg != TEXT_VILE14) { |
|
TalktoMonster(i); |
|
} else { |
|
StartAttack(pnum, d); |
|
} |
|
} |
|
break; |
|
case ACTION_ATTACKPLR: { |
|
auto &target = plr[player.destParam1]; |
|
x = abs(player.position.tile.x - target.position.future.x); |
|
y = abs(player.position.tile.y - target.position.future.y); |
|
if (x <= 1 && y <= 1) { |
|
d = GetDirection(player.position.future, target.position.future); |
|
StartAttack(pnum, d); |
|
} |
|
} break; |
|
case ACTION_RATTACK: |
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 }); |
|
StartRangeAttack(pnum, d, player.destParam1, player.destParam2); |
|
break; |
|
case ACTION_RATTACKMON: |
|
i = player.destParam1; |
|
d = GetDirection(player.position.future, monster[i].position.future); |
|
if (monster[i].mtalkmsg != TEXT_NONE && monster[i].mtalkmsg != TEXT_VILE14) { |
|
TalktoMonster(i); |
|
} else { |
|
StartRangeAttack(pnum, d, monster[i].position.future.x, monster[i].position.future.y); |
|
} |
|
break; |
|
case ACTION_RATTACKPLR: { |
|
auto &target = plr[player.destParam1]; |
|
d = GetDirection(player.position.future, target.position.future); |
|
StartRangeAttack(pnum, d, target.position.future.x, target.position.future.y); |
|
|
|
} break; |
|
case ACTION_SPELL: |
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 }); |
|
StartSpell(pnum, d, player.destParam1, player.destParam2); |
|
player._pVar4 = player.destParam3; |
|
break; |
|
case ACTION_SPELLWALL: |
|
StartSpell(pnum, player.destParam3, player.destParam1, player.destParam2); |
|
player.tempDirection = player.destParam3; |
|
player._pVar4 = player.destParam4; |
|
break; |
|
case ACTION_SPELLMON: |
|
i = player.destParam1; |
|
d = GetDirection(player.position.tile, monster[i].position.future); |
|
StartSpell(pnum, d, monster[i].position.future.x, monster[i].position.future.y); |
|
player._pVar4 = player.destParam2; |
|
break; |
|
case ACTION_SPELLPLR: { |
|
auto &target = plr[player.destParam1]; |
|
d = GetDirection(player.position.tile, target.position.future); |
|
StartSpell(pnum, d, target.position.future.x, target.position.future.y); |
|
player._pVar4 = player.destParam2; |
|
|
|
} break; |
|
case ACTION_OPERATE: |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - object[i].position.x); |
|
y = abs(player.position.tile.y - object[i].position.y); |
|
if (y > 1 && dObject[object[i].position.x][object[i].position.y - 1] == -(i + 1)) { |
|
y = abs(player.position.tile.y - object[i].position.y + 1); |
|
} |
|
if (x <= 1 && y <= 1) { |
|
if (object[i]._oBreak == 1) { |
|
d = GetDirection(player.position.tile, object[i].position); |
|
StartAttack(pnum, d); |
|
} else { |
|
OperateObject(pnum, i, false); |
|
} |
|
} |
|
break; |
|
case ACTION_DISARM: |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - object[i].position.x); |
|
y = abs(player.position.tile.y - object[i].position.y); |
|
if (y > 1 && dObject[object[i].position.x][object[i].position.y - 1] == -(i + 1)) { |
|
y = abs(player.position.tile.y - object[i].position.y + 1); |
|
} |
|
if (x <= 1 && y <= 1) { |
|
if (object[i]._oBreak == 1) { |
|
d = GetDirection(player.position.tile, object[i].position); |
|
StartAttack(pnum, d); |
|
} else { |
|
TryDisarm(pnum, i); |
|
OperateObject(pnum, i, false); |
|
} |
|
} |
|
break; |
|
case ACTION_OPERATETK: |
|
i = player.destParam1; |
|
if (object[i]._oBreak != 1) { |
|
OperateObject(pnum, i, true); |
|
} |
|
break; |
|
case ACTION_PICKUPITEM: |
|
if (pnum == myplr) { |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - items[i].position.x); |
|
y = abs(player.position.tile.y - items[i].position.y); |
|
if (x <= 1 && y <= 1 && pcurs == CURSOR_HAND && !items[i]._iRequest) { |
|
NetSendCmdGItem(true, CMD_REQUESTGITEM, myplr, myplr, i); |
|
items[i]._iRequest = true; |
|
} |
|
} |
|
break; |
|
case ACTION_PICKUPAITEM: |
|
if (pnum == myplr) { |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - items[i].position.x); |
|
y = abs(player.position.tile.y - items[i].position.y); |
|
if (x <= 1 && y <= 1 && pcurs == CURSOR_HAND) { |
|
NetSendCmdGItem(true, CMD_REQUESTAGITEM, myplr, myplr, i); |
|
} |
|
} |
|
break; |
|
case ACTION_TALK: |
|
if (pnum == myplr) { |
|
TalkToTowner(player, player.destParam1); |
|
} |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
FixPlayerLocation(pnum, player._pdir); |
|
player.destAction = ACTION_NONE; |
|
|
|
return; |
|
} |
|
|
|
if (player._pmode == PM_ATTACK && player.AnimInfo.CurrentFrame > player._pAFNum) { |
|
if (player.destAction == ACTION_ATTACK) { |
|
d = GetDirection(player.position.future, { player.destParam1, player.destParam2 }); |
|
StartAttack(pnum, d); |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_ATTACKMON) { |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - monster[i].position.future.x); |
|
y = abs(player.position.tile.y - monster[i].position.future.y); |
|
if (x <= 1 && y <= 1) { |
|
d = GetDirection(player.position.future, monster[i].position.future); |
|
StartAttack(pnum, d); |
|
} |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_ATTACKPLR) { |
|
auto &target = plr[player.destParam1]; |
|
x = abs(player.position.tile.x - target.position.future.x); |
|
y = abs(player.position.tile.y - target.position.future.y); |
|
if (x <= 1 && y <= 1) { |
|
d = GetDirection(player.position.future, target.position.future); |
|
StartAttack(pnum, d); |
|
} |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_OPERATE) { |
|
i = player.destParam1; |
|
x = abs(player.position.tile.x - object[i].position.x); |
|
y = abs(player.position.tile.y - object[i].position.y); |
|
if (y > 1 && dObject[object[i].position.x][object[i].position.y - 1] == -(i + 1)) { |
|
y = abs(player.position.tile.y - object[i].position.y + 1); |
|
} |
|
if (x <= 1 && y <= 1) { |
|
if (object[i]._oBreak == 1) { |
|
d = GetDirection(player.position.tile, object[i].position); |
|
StartAttack(pnum, d); |
|
} |
|
} |
|
} |
|
} |
|
|
|
if (player._pmode == PM_RATTACK && player.AnimInfo.CurrentFrame > player._pAFNum) { |
|
if (player.destAction == ACTION_RATTACK) { |
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 }); |
|
StartRangeAttack(pnum, d, player.destParam1, player.destParam2); |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_RATTACKMON) { |
|
i = player.destParam1; |
|
d = GetDirection(player.position.tile, monster[i].position.future); |
|
StartRangeAttack(pnum, d, monster[i].position.future.x, monster[i].position.future.y); |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_RATTACKPLR) { |
|
auto &target = plr[player.destParam1]; |
|
d = GetDirection(player.position.tile, target.position.future); |
|
StartRangeAttack(pnum, d, target.position.future.x, target.position.future.y); |
|
player.destAction = ACTION_NONE; |
|
} |
|
} |
|
|
|
int currentSpellFrame = leveltype != DTYPE_TOWN ? player.AnimInfo.CurrentFrame : (player.AnimInfo.CurrentFrame * (player.AnimInfo.DelayLen + 1) + player.AnimInfo.DelayCounter); |
|
if (player._pmode == PM_SPELL && currentSpellFrame > player._pSFNum) { |
|
if (player.destAction == ACTION_SPELL) { |
|
d = GetDirection(player.position.tile, { player.destParam1, player.destParam2 }); |
|
StartSpell(pnum, d, player.destParam1, player.destParam2); |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_SPELLMON) { |
|
i = player.destParam1; |
|
d = GetDirection(player.position.tile, monster[i].position.future); |
|
StartSpell(pnum, d, monster[i].position.future.x, monster[i].position.future.y); |
|
player.destAction = ACTION_NONE; |
|
} else if (player.destAction == ACTION_SPELLPLR) { |
|
auto &target = plr[player.destParam1]; |
|
d = GetDirection(player.position.tile, target.position.future); |
|
StartSpell(pnum, d, target.position.future.x, target.position.future.y); |
|
player.destAction = ACTION_NONE; |
|
} |
|
} |
|
} |
|
|
|
bool PlrDeathModeOK(int p) |
|
{ |
|
if (p != myplr) { |
|
return true; |
|
} |
|
|
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("PlrDeathModeOK: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
if (player._pmode == PM_DEATH) { |
|
return true; |
|
} |
|
if (player._pmode == PM_QUIT) { |
|
return true; |
|
} else if (player._pmode == PM_NEWLVL) { |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void ValidatePlayer() |
|
{ |
|
int gt, i, b; |
|
|
|
if ((DWORD)myplr >= MAX_PLRS) { |
|
app_fatal("ValidatePlayer: illegal player %i", myplr); |
|
} |
|
auto &myPlayer = plr[myplr]; |
|
|
|
if (myPlayer._pLevel > MAXCHARLEVEL - 1) |
|
myPlayer._pLevel = MAXCHARLEVEL - 1; |
|
if (myPlayer._pExperience > myPlayer._pNextExper) { |
|
myPlayer._pExperience = myPlayer._pNextExper; |
|
if (sgOptions.Gameplay.bExperienceBar) { |
|
force_redraw = 255; |
|
} |
|
} |
|
|
|
gt = 0; |
|
for (i = 0; i < myPlayer._pNumInv; i++) { |
|
if (myPlayer.InvList[i]._itype == ITYPE_GOLD) { |
|
int maxGold = GOLD_MAX_LIMIT; |
|
if (gbIsHellfire) { |
|
maxGold *= 2; |
|
} |
|
if (myPlayer.InvList[i]._ivalue > maxGold) { |
|
myPlayer.InvList[i]._ivalue = maxGold; |
|
} |
|
gt += myPlayer.InvList[i]._ivalue; |
|
} |
|
} |
|
if (gt != myPlayer._pGold) |
|
myPlayer._pGold = gt; |
|
|
|
if (myPlayer._pBaseStr > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength)) { |
|
myPlayer._pBaseStr = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Strength); |
|
} |
|
if (myPlayer._pBaseMag > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic)) { |
|
myPlayer._pBaseMag = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Magic); |
|
} |
|
if (myPlayer._pBaseDex > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity)) { |
|
myPlayer._pBaseDex = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Dexterity); |
|
} |
|
if (myPlayer._pBaseVit > myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality)) { |
|
myPlayer._pBaseVit = myPlayer.GetMaximumAttributeValue(CharacterAttribute::Vitality); |
|
} |
|
|
|
uint64_t msk = 0; |
|
for (b = SPL_FIREBOLT; b < MAX_SPELLS; b++) { |
|
if (GetSpellBookLevel((spell_id)b) != -1) { |
|
msk |= GetSpellBitmask(b); |
|
if (myPlayer._pSplLvl[b] > MAX_SPELL_LEVEL) |
|
myPlayer._pSplLvl[b] = MAX_SPELL_LEVEL; |
|
} |
|
} |
|
|
|
myPlayer._pMemSpells &= msk; |
|
} |
|
|
|
static void CheckCheatStats(PlayerStruct &player) |
|
{ |
|
if (player._pStrength > 750) { |
|
player._pStrength = 750; |
|
} |
|
|
|
if (player._pDexterity > 750) { |
|
player._pDexterity = 750; |
|
} |
|
|
|
if (player._pMagic > 750) { |
|
player._pMagic = 750; |
|
} |
|
|
|
if (player._pVitality > 750) { |
|
player._pVitality = 750; |
|
} |
|
|
|
if (player._pHitPoints > 128000) { |
|
player._pHitPoints = 128000; |
|
} |
|
|
|
if (player._pMana > 128000) { |
|
player._pMana = 128000; |
|
} |
|
} |
|
|
|
void ProcessPlayers() |
|
{ |
|
if ((DWORD)myplr >= MAX_PLRS) { |
|
app_fatal("ProcessPlayers: illegal player %i", myplr); |
|
} |
|
auto &myPlayer = plr[myplr]; |
|
|
|
if (myPlayer.pLvlLoad > 0) { |
|
myPlayer.pLvlLoad--; |
|
} |
|
|
|
if (sfxdelay > 0) { |
|
sfxdelay--; |
|
if (sfxdelay == 0) { |
|
switch (sfxdnum) { |
|
case USFX_DEFILER1: |
|
InitQTextMsg(TEXT_DEFILER1); |
|
break; |
|
case USFX_DEFILER2: |
|
InitQTextMsg(TEXT_DEFILER2); |
|
break; |
|
case USFX_DEFILER3: |
|
InitQTextMsg(TEXT_DEFILER3); |
|
break; |
|
case USFX_DEFILER4: |
|
InitQTextMsg(TEXT_DEFILER4); |
|
break; |
|
default: |
|
PlaySFX(sfxdnum); |
|
} |
|
} |
|
} |
|
|
|
ValidatePlayer(); |
|
|
|
for (int pnum = 0; pnum < MAX_PLRS; pnum++) { |
|
auto &player = plr[pnum]; |
|
if (player.plractive && currlevel == player.plrlevel && (pnum == myplr || !player._pLvlChanging)) { |
|
CheckCheatStats(player); |
|
|
|
if (!PlrDeathModeOK(pnum) && (player._pHitPoints >> 6) <= 0) { |
|
SyncPlrKill(pnum, -1); |
|
} |
|
|
|
if (pnum == myplr) { |
|
if ((player._pIFlags & ISPL_DRAINLIFE) && currlevel != 0) { |
|
ApplyPlrDamage(pnum, 0, 0, 4); |
|
} |
|
if (player._pIFlags & ISPL_NOMANA && player._pManaBase > 0) { |
|
player._pManaBase -= player._pMana; |
|
player._pMana = 0; |
|
drawmanaflag = true; |
|
} |
|
} |
|
|
|
bool tplayer = false; |
|
do { |
|
switch (player._pmode) { |
|
case PM_STAND: |
|
case PM_NEWLVL: |
|
case PM_QUIT: |
|
tplayer = false; |
|
break; |
|
case PM_WALK: |
|
case PM_WALK2: |
|
case PM_WALK3: |
|
tplayer = PM_DoWalk(pnum, player._pmode); |
|
break; |
|
case PM_ATTACK: |
|
tplayer = PM_DoAttack(pnum); |
|
break; |
|
case PM_RATTACK: |
|
tplayer = PM_DoRangeAttack(pnum); |
|
break; |
|
case PM_BLOCK: |
|
tplayer = PM_DoBlock(pnum); |
|
break; |
|
case PM_SPELL: |
|
tplayer = PM_DoSpell(pnum); |
|
break; |
|
case PM_GOTHIT: |
|
tplayer = PM_DoGotHit(pnum); |
|
break; |
|
case PM_DEATH: |
|
tplayer = PM_DoDeath(pnum); |
|
break; |
|
} |
|
CheckNewPath(pnum, tplayer); |
|
} while (tplayer); |
|
|
|
player.AnimInfo.ProcessAnimation(); |
|
} |
|
} |
|
} |
|
|
|
void ClrPlrPath(PlayerStruct &player) |
|
{ |
|
memset(player.walkpath, WALK_NONE, sizeof(player.walkpath)); |
|
} |
|
|
|
bool PosOkPlayer(int pnum, Point position) |
|
{ |
|
int8_t p, bv; |
|
|
|
if (position.x < 0 || position.x >= MAXDUNX || position.y < 0 || position.y >= MAXDUNY) |
|
return false; |
|
if (dPiece[position.x][position.y] == 0) |
|
return false; |
|
if (SolidLoc(position)) |
|
return false; |
|
if (dPlayer[position.x][position.y] != 0) { |
|
if (dPlayer[position.x][position.y] > 0) { |
|
p = dPlayer[position.x][position.y] - 1; |
|
} else { |
|
p = -(dPlayer[position.x][position.y] + 1); |
|
} |
|
if (p != pnum |
|
&& p >= 0 |
|
&& p < MAX_PLRS |
|
&& plr[p]._pHitPoints != 0) { |
|
return false; |
|
} |
|
} |
|
|
|
if (dMonster[position.x][position.y] != 0) { |
|
if (currlevel == 0) { |
|
return false; |
|
} |
|
if (dMonster[position.x][position.y] <= 0) { |
|
return false; |
|
} |
|
if ((monster[dMonster[position.x][position.y] - 1]._mhitpoints >> 6) > 0) { |
|
return false; |
|
} |
|
} |
|
|
|
if (dObject[position.x][position.y] != 0) { |
|
if (dObject[position.x][position.y] > 0) { |
|
bv = dObject[position.x][position.y] - 1; |
|
} else { |
|
bv = -(dObject[position.x][position.y] + 1); |
|
} |
|
if (object[bv]._oSolidFlag) { |
|
return false; |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void MakePlrPath(int pnum, Point targetPosition, bool endspace) |
|
{ |
|
int path; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("MakePlrPath: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
if (player.position.future == targetPosition) { |
|
return; |
|
} |
|
|
|
path = FindPath(PosOkPlayer, pnum, player.position.future.x, player.position.future.y, targetPosition.x, targetPosition.y, player.walkpath); |
|
if (!path) { |
|
return; |
|
} |
|
|
|
if (!endspace) { |
|
path--; |
|
} |
|
|
|
player.walkpath[path] = WALK_NONE; |
|
} |
|
|
|
void CheckPlrSpell() |
|
{ |
|
bool addflag = false; |
|
int sl; |
|
|
|
if ((DWORD)myplr >= MAX_PLRS) { |
|
app_fatal("CheckPlrSpell: illegal player %i", myplr); |
|
} |
|
auto &myPlayer = plr[myplr]; |
|
|
|
spell_id rspell = myPlayer._pRSpell; |
|
if (rspell == SPL_INVALID) { |
|
myPlayer.Say(HeroSpeech::IDontHaveASpellReady); |
|
return; |
|
} |
|
|
|
if (leveltype == DTYPE_TOWN && !spelldata[rspell].sTownSpell) { |
|
myPlayer.Say(HeroSpeech::ICantCastThatHere); |
|
return; |
|
} |
|
|
|
if (!sgbControllerActive) { |
|
if (pcurs != CURSOR_HAND) |
|
return; |
|
|
|
if (MouseY >= PANEL_TOP && MouseX >= PANEL_LEFT && MouseX <= RIGHT_PANEL) // inside main panel |
|
return; |
|
|
|
if ( |
|
((chrflag || questlog) && MouseX < SPANEL_WIDTH && MouseY < SPANEL_HEIGHT) // inside left panel |
|
|| ((invflag || sbookflag) && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) // inside right panel |
|
) { |
|
if (rspell != SPL_HEAL |
|
&& rspell != SPL_IDENTIFY |
|
&& rspell != SPL_REPAIR |
|
&& rspell != SPL_INFRA |
|
&& rspell != SPL_RECHARGE) |
|
return; |
|
} |
|
} |
|
|
|
switch (myPlayer._pRSplType) { |
|
case RSPLTYPE_SKILL: |
|
case RSPLTYPE_SPELL: |
|
addflag = CheckSpell(myplr, rspell, myPlayer._pRSplType, false); |
|
break; |
|
case RSPLTYPE_SCROLL: |
|
addflag = UseScroll(); |
|
break; |
|
case RSPLTYPE_CHARGES: |
|
addflag = UseStaff(); |
|
break; |
|
case RSPLTYPE_INVALID: |
|
return; |
|
} |
|
|
|
if (addflag) { |
|
if (myPlayer._pRSpell == SPL_FIREWALL || myPlayer._pRSpell == SPL_LIGHTWALL) { |
|
Direction sd = GetDirection(myPlayer.position.tile, { cursmx, cursmy }); |
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell); |
|
NetSendCmdLocParam3(true, CMD_SPELLXYD, { cursmx, cursmy }, myPlayer._pRSpell, sd, sl); |
|
} else if (pcursmonst != -1) { |
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell); |
|
NetSendCmdParam3(true, CMD_SPELLID, pcursmonst, myPlayer._pRSpell, sl); |
|
} else if (pcursplr != -1) { |
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell); |
|
NetSendCmdParam3(true, CMD_SPELLPID, pcursplr, myPlayer._pRSpell, sl); |
|
} else { //145 |
|
sl = GetSpellLevel(myplr, myPlayer._pRSpell); |
|
NetSendCmdLocParam2(true, CMD_SPELLXY, { cursmx, cursmy }, myPlayer._pRSpell, sl); |
|
} |
|
return; |
|
} |
|
|
|
if (myPlayer._pRSplType == RSPLTYPE_SPELL) { |
|
myPlayer.Say(HeroSpeech::NotEnoughMana); |
|
} |
|
} |
|
|
|
void SyncPlrAnim(int pnum) |
|
{ |
|
int sType; |
|
|
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("SyncPlrAnim: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player_graphic graphic; |
|
switch (player._pmode) { |
|
case PM_STAND: |
|
case PM_NEWLVL: |
|
case PM_QUIT: |
|
graphic = player_graphic::Stand; |
|
break; |
|
case PM_WALK: |
|
case PM_WALK2: |
|
case PM_WALK3: |
|
graphic = player_graphic::Walk; |
|
break; |
|
case PM_ATTACK: |
|
case PM_RATTACK: |
|
graphic = player_graphic::Attack; |
|
break; |
|
case PM_BLOCK: |
|
graphic = player_graphic::Block; |
|
break; |
|
case PM_SPELL: |
|
if (pnum == myplr) |
|
sType = spelldata[player._pSpell].sType; |
|
else |
|
sType = STYPE_FIRE; |
|
if (sType == STYPE_FIRE) |
|
graphic = player_graphic::Fire; |
|
if (sType == STYPE_LIGHTNING) |
|
graphic = player_graphic::Lightning; |
|
if (sType == STYPE_MAGIC) |
|
graphic = player_graphic::Magic; |
|
break; |
|
case PM_GOTHIT: |
|
graphic = player_graphic::Hit; |
|
break; |
|
case PM_DEATH: |
|
graphic = player_graphic::Death; |
|
break; |
|
default: |
|
app_fatal("SyncPlrAnim"); |
|
} |
|
|
|
player.AnimInfo.pCelSprite = &*player.AnimationData[static_cast<size_t>(graphic)].CelSpritesForDirections[player._pdir]; |
|
} |
|
|
|
void SyncInitPlrPos(int pnum) |
|
{ |
|
int xx, yy, range; |
|
DWORD i; |
|
bool posOk; |
|
|
|
auto &player = plr[pnum]; |
|
|
|
if (!gbIsMultiplayer || player.plrlevel != currlevel) { |
|
return; |
|
} |
|
|
|
Point position = {}; |
|
for (i = 0; i < 8; i++) { |
|
position = player.position.tile + Point { plrxoff2[i], plryoff2[i] }; |
|
if (PosOkPlayer(pnum, position)) { |
|
break; |
|
} |
|
} |
|
|
|
if (!PosOkPlayer(pnum, position)) { |
|
posOk = false; |
|
for (range = 1; range < 50 && !posOk; range++) { |
|
for (yy = -range; yy <= range && !posOk; yy++) { |
|
position.y = yy + player.position.tile.y; |
|
for (xx = -range; xx <= range && !posOk; xx++) { |
|
position.x = xx + player.position.tile.x; |
|
if (PosOkPlayer(pnum, position) && !PosOkPortal(currlevel, position.x, position.y)) { |
|
posOk = true; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
player.position.tile = position; |
|
dPlayer[position.x][position.y] = pnum + 1; |
|
|
|
if (pnum == myplr) { |
|
player.position.future = position; |
|
ViewX = position.x; |
|
ViewY = position.y; |
|
} |
|
} |
|
|
|
void SyncInitPlr(int pnum) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("SyncInitPlr: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
SetPlrAnims(player); |
|
SyncInitPlrPos(pnum); |
|
} |
|
|
|
void CheckStats(PlayerStruct &player) |
|
{ |
|
for (auto attribute : enum_values<CharacterAttribute>()) { |
|
int maxStatPoint = player.GetMaximumAttributeValue(attribute); |
|
switch (attribute) { |
|
case CharacterAttribute::Strength: |
|
if (player._pBaseStr > maxStatPoint) { |
|
player._pBaseStr = maxStatPoint; |
|
} else if (player._pBaseStr < 0) { |
|
player._pBaseStr = 0; |
|
} |
|
break; |
|
case CharacterAttribute::Magic: |
|
if (player._pBaseMag > maxStatPoint) { |
|
player._pBaseMag = maxStatPoint; |
|
} else if (player._pBaseMag < 0) { |
|
player._pBaseMag = 0; |
|
} |
|
break; |
|
case CharacterAttribute::Dexterity: |
|
if (player._pBaseDex > maxStatPoint) { |
|
player._pBaseDex = maxStatPoint; |
|
} else if (player._pBaseDex < 0) { |
|
player._pBaseDex = 0; |
|
} |
|
break; |
|
case CharacterAttribute::Vitality: |
|
if (player._pBaseVit > maxStatPoint) { |
|
player._pBaseVit = maxStatPoint; |
|
} else if (player._pBaseVit < 0) { |
|
player._pBaseVit = 0; |
|
} |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void ModifyPlrStr(int p, int l) |
|
{ |
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("ModifyPlrStr: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Strength); |
|
if (player._pBaseStr + l > max) { |
|
l = max - player._pBaseStr; |
|
} |
|
|
|
player._pStrength += l; |
|
player._pBaseStr += l; |
|
|
|
if (player._pClass == HeroClass::Rogue) { |
|
player._pDamageMod = player._pLevel * (player._pStrength + player._pDexterity) / 200; |
|
} else { |
|
player._pDamageMod = player._pLevel * player._pStrength / 100; |
|
} |
|
|
|
CalcPlrInv(p, true); |
|
|
|
if (p == myplr) { |
|
NetSendCmdParam1(false, CMD_SETSTR, player._pBaseStr); |
|
} |
|
} |
|
|
|
void ModifyPlrMag(int p, int l) |
|
{ |
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("ModifyPlrMag: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Magic); |
|
if (player._pBaseMag + l > max) { |
|
l = max - player._pBaseMag; |
|
} |
|
|
|
player._pMagic += l; |
|
player._pBaseMag += l; |
|
|
|
int ms = l << 6; |
|
if (player._pClass == HeroClass::Sorcerer) { |
|
ms *= 2; |
|
} else if (player._pClass == HeroClass::Bard) { |
|
ms += ms / 2; |
|
} |
|
|
|
player._pMaxManaBase += ms; |
|
player._pMaxMana += ms; |
|
if ((player._pIFlags & ISPL_NOMANA) == 0) { |
|
player._pManaBase += ms; |
|
player._pMana += ms; |
|
} |
|
|
|
CalcPlrInv(p, true); |
|
|
|
if (p == myplr) { |
|
NetSendCmdParam1(false, CMD_SETMAG, player._pBaseMag); |
|
} |
|
} |
|
|
|
void ModifyPlrDex(int p, int l) |
|
{ |
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("ModifyPlrDex: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Dexterity); |
|
if (player._pBaseDex + l > max) { |
|
l = max - player._pBaseDex; |
|
} |
|
|
|
player._pDexterity += l; |
|
player._pBaseDex += l; |
|
CalcPlrInv(p, true); |
|
|
|
if (player._pClass == HeroClass::Rogue) { |
|
player._pDamageMod = player._pLevel * (player._pDexterity + player._pStrength) / 200; |
|
} |
|
|
|
if (p == myplr) { |
|
NetSendCmdParam1(false, CMD_SETDEX, player._pBaseDex); |
|
} |
|
} |
|
|
|
void ModifyPlrVit(int p, int l) |
|
{ |
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("ModifyPlrVit: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
int max = player.GetMaximumAttributeValue(CharacterAttribute::Vitality); |
|
if (player._pBaseVit + l > max) { |
|
l = max - player._pBaseVit; |
|
} |
|
|
|
player._pVitality += l; |
|
player._pBaseVit += l; |
|
|
|
int ms = l << 6; |
|
if (player._pClass == HeroClass::Warrior) { |
|
ms *= 2; |
|
} else if (player._pClass == HeroClass::Barbarian) { |
|
ms *= 2; |
|
} |
|
|
|
player._pHPBase += ms; |
|
player._pMaxHPBase += ms; |
|
player._pHitPoints += ms; |
|
player._pMaxHP += ms; |
|
|
|
CalcPlrInv(p, true); |
|
|
|
if (p == myplr) { |
|
NetSendCmdParam1(false, CMD_SETVIT, player._pBaseVit); |
|
} |
|
} |
|
|
|
void SetPlayerHitPoints(int pnum, int val) |
|
{ |
|
if ((DWORD)pnum >= MAX_PLRS) { |
|
app_fatal("SetPlayerHitPoints: illegal player %i", pnum); |
|
} |
|
auto &player = plr[pnum]; |
|
|
|
player._pHitPoints = val; |
|
player._pHPBase = val + player._pMaxHPBase - player._pMaxHP; |
|
|
|
if (pnum == myplr) { |
|
drawhpflag = true; |
|
} |
|
} |
|
|
|
void SetPlrStr(int p, int v) |
|
{ |
|
int dm; |
|
|
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("SetPlrStr: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
player._pBaseStr = v; |
|
CalcPlrInv(p, true); |
|
|
|
if (player._pClass == HeroClass::Rogue) { |
|
dm = player._pLevel * (player._pStrength + player._pDexterity) / 200; |
|
} else { |
|
dm = player._pLevel * player._pStrength / 100; |
|
} |
|
|
|
player._pDamageMod = dm; |
|
} |
|
|
|
void SetPlrMag(int p, int v) |
|
{ |
|
int m; |
|
|
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("SetPlrMag: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
player._pBaseMag = v; |
|
|
|
m = v << 6; |
|
if (player._pClass == HeroClass::Sorcerer) { |
|
m *= 2; |
|
} else if (player._pClass == HeroClass::Bard) { |
|
m += m / 2; |
|
} |
|
|
|
player._pMaxManaBase = m; |
|
player._pMaxMana = m; |
|
CalcPlrInv(p, true); |
|
} |
|
|
|
void SetPlrDex(int p, int v) |
|
{ |
|
int dm; |
|
|
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("SetPlrDex: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
player._pBaseDex = v; |
|
CalcPlrInv(p, true); |
|
|
|
if (player._pClass == HeroClass::Rogue) { |
|
dm = player._pLevel * (player._pStrength + player._pDexterity) / 200; |
|
} else { |
|
dm = player._pStrength * player._pLevel / 100; |
|
} |
|
|
|
player._pDamageMod = dm; |
|
} |
|
|
|
void SetPlrVit(int p, int v) |
|
{ |
|
int hp; |
|
|
|
if ((DWORD)p >= MAX_PLRS) { |
|
app_fatal("SetPlrVit: illegal player %i", p); |
|
} |
|
auto &player = plr[p]; |
|
|
|
player._pBaseVit = v; |
|
|
|
hp = v << 6; |
|
if (player._pClass == HeroClass::Warrior) { |
|
hp *= 2; |
|
} else if (player._pClass == HeroClass::Barbarian) { |
|
hp *= 2; |
|
} |
|
|
|
player._pHPBase = hp; |
|
player._pMaxHPBase = hp; |
|
CalcPlrInv(p, true); |
|
} |
|
|
|
void InitDungMsgs(PlayerStruct &player) |
|
{ |
|
player.pDungMsgs = 0; |
|
player.pDungMsgs2 = 0; |
|
} |
|
|
|
enum { |
|
// clang-format off |
|
DMSG_CATHEDRAL = 1 << 0, |
|
DMSG_CATACOMBS = 1 << 1, |
|
DMSG_CAVES = 1 << 2, |
|
DMSG_HELL = 1 << 3, |
|
DMSG_DIABLO = 1 << 4, |
|
// clang-format on |
|
}; |
|
|
|
void PlayDungMsgs() |
|
{ |
|
if ((DWORD)myplr >= MAX_PLRS) { |
|
app_fatal("PlayDungMsgs: illegal player %i", myplr); |
|
} |
|
auto &myPlayer = plr[myplr]; |
|
|
|
if (currlevel == 1 && !myPlayer._pLvlVisited[1] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_CATHEDRAL)) { |
|
myPlayer.Say(HeroSpeech::TheSanctityOfThisPlaceHasBeenFouled, 40); |
|
myPlayer.pDungMsgs = myPlayer.pDungMsgs | DMSG_CATHEDRAL; |
|
} else if (currlevel == 5 && !myPlayer._pLvlVisited[5] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_CATACOMBS)) { |
|
myPlayer.Say(HeroSpeech::TheSmellOfDeathSurroundsMe, 40); |
|
myPlayer.pDungMsgs |= DMSG_CATACOMBS; |
|
} else if (currlevel == 9 && !myPlayer._pLvlVisited[9] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_CAVES)) { |
|
myPlayer.Say(HeroSpeech::ItsHotDownHere, 40); |
|
myPlayer.pDungMsgs |= DMSG_CAVES; |
|
} else if (currlevel == 13 && !myPlayer._pLvlVisited[13] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_HELL)) { |
|
myPlayer.Say(HeroSpeech::IMustBeGettingClose, 40); |
|
myPlayer.pDungMsgs |= DMSG_HELL; |
|
} else if (currlevel == 16 && !myPlayer._pLvlVisited[15] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & DMSG_DIABLO)) { // BUGFIX: _pLvlVisited should check 16 or this message will never play |
|
sfxdelay = 40; |
|
sfxdnum = PS_DIABLVLINT; |
|
myPlayer.pDungMsgs |= DMSG_DIABLO; |
|
} else if (currlevel == 17 && !myPlayer._pLvlVisited[17] && !gbIsMultiplayer && !(myPlayer.pDungMsgs2 & 1)) { |
|
sfxdelay = 10; |
|
sfxdnum = USFX_DEFILER1; |
|
quests[Q_DEFILER]._qactive = QUEST_ACTIVE; |
|
quests[Q_DEFILER]._qlog = true; |
|
quests[Q_DEFILER]._qmsg = TEXT_DEFILER1; |
|
myPlayer.pDungMsgs2 |= 1; |
|
} else if (currlevel == 19 && !myPlayer._pLvlVisited[19] && !gbIsMultiplayer && !(myPlayer.pDungMsgs2 & 4)) { |
|
sfxdelay = 10; |
|
sfxdnum = USFX_DEFILER3; |
|
myPlayer.pDungMsgs2 |= 4; |
|
} else if (currlevel == 21 && !myPlayer._pLvlVisited[21] && !gbIsMultiplayer && !(myPlayer.pDungMsgs & 32)) { |
|
myPlayer.Say(HeroSpeech::ThisIsAPlaceOfGreatPower, 30); |
|
myPlayer.pDungMsgs |= 32; |
|
} else { |
|
sfxdelay = 0; |
|
} |
|
} |
|
|
|
} // namespace devilution
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