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209 lines
5.6 KiB
209 lines
5.6 KiB
#include "DiabloUI/dialogs.h" |
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#include "devilution.h" |
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#include "dx.h" |
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#include "DiabloUI/diabloui.h" |
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#include "DiabloUI/button.h" |
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#include "DiabloUI/fonts.h" |
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namespace dvl { |
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extern HANDLE diabdat_mpq; |
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extern SDL_Surface *pal_surface; |
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namespace { |
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Art dialogArt; |
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Art progressArt; |
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char dialogText[256]; |
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char dialogCaption[1024]; |
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bool fontWasLoaded; |
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bool textInputWasActive; |
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UiItem *dialogItems; |
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std::size_t dialogItemsSize; |
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enum class State { |
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DEFAULT = 0, |
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OK, |
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CANCEL, |
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}; |
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State state; |
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void DialogActionOK() |
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{ |
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state = State::OK; |
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} |
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void DialogActionCancel() |
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{ |
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state = State::CANCEL; |
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} |
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constexpr auto DIALOG_ART_S = UiImage(&dialogArt, { 180, 168, 280, 144 }); |
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constexpr auto DIALOG_ART_L = UiImage(&dialogArt, { 127, 100, 385, 280 }); |
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UiItem OKCANCEL_DIALOG[] = { |
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DIALOG_ART_S, |
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UiText(dialogText, { 200, 211, 240, 80 }, UIS_CENTER), |
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MakeSmlButton("OK", &DialogActionOK, 200, 265), |
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MakeSmlButton("Cancel", &DialogActionCancel, 330, 265), |
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}; |
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UiItem OK_DIALOG[] = { |
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DIALOG_ART_S, |
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UiText(dialogText, { 200, 211, 240, 80 }, UIS_CENTER), |
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MakeSmlButton("OK", &DialogActionOK, 265, 265), |
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}; |
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UiItem OK_DIALOG_WITH_CAPTION[] = { |
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DIALOG_ART_L, |
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UiText(dialogText, SDL_Color{ 255, 255, 0, 0 }, { 147, 110, 345, 20 }, UIS_CENTER), |
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UiText(dialogCaption, { 147, 141, 345, 190 }, UIS_CENTER), |
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MakeSmlButton("OK", &DialogActionOK, 264, 335), |
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}; |
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UiItem PROGRESS_DIALOG[] = { |
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DIALOG_ART_S, |
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UiText(dialogText, { 180, 177, 280, 43 }, UIS_CENTER), |
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UiImage(&progressArt, { 205, 220, 228, 38 }), |
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MakeSmlButton("Cancel", &DialogActionCancel, 330, 265), |
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}; |
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UiListItem SELOK_DIALOG_ITEMS[] = { |
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{ "OK", 0 } |
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}; |
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UiItem SELOK_DIALOG[] = { |
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UiText(dialogText, { 140, 210, 400, 168 }, UIS_CENTER), |
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UiList(SELOK_DIALOG_ITEMS, 230, 390, 180, 35, UIS_CENTER), |
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}; |
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UiItem SPAWNERR_DIALOG[] = { |
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UiText("The Rogue and Sorcerer are only available in the full retail version of Diablo. For ordering information call (800) 953-SNOW.", { 140, 199, 400, 177 }), |
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UiArtTextButton("OK", &DialogActionOK, { 230, 407, 180, 43 }), |
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}; |
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const std::uint_fast8_t DEFAULT_BG_DIALOG_IDX = 4; |
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const std::uint_fast8_t DEFAULT_BG_BUTTON_IDX = 5; |
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void LoadFallbackPalette() |
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{ |
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PALETTEENTRY fallback_palette[256] = { 0 }; |
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fallback_palette[1] = { 255, 255, 255, 0 }; |
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fallback_palette[2] = { 255, 255, 0, 0 }; |
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fallback_palette[3] = { 243, 243, 243, 0 }; |
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fallback_palette[DEFAULT_BG_DIALOG_IDX] = { 100, 20, 20, 0 }; |
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fallback_palette[DEFAULT_BG_BUTTON_IDX] = { 130, 110, 80, 0 }; |
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LoadPalInMem(fallback_palette); |
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ApplyGamma(logical_palette, orig_palette, 256); |
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} |
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void StubArt(Art *art, int w, int h, std::uint_fast8_t color_idx) |
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{ |
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art->surface = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h * art->frames, 8, 0, 0, 0, 0); |
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SDL_FillRect(art->surface, nullptr, color_idx); |
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art->frame_height = h; |
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} |
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void Init(const char *text, const char *caption, bool error) |
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{ |
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strcpy(dialogText, text); |
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if (caption == nullptr) { |
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LoadMaskedArt(error ? "ui_art\\srpopup.pcx" : "ui_art\\spopup.pcx", &dialogArt); |
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dialogItems = OK_DIALOG; |
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dialogItemsSize = size(OK_DIALOG); |
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} else { |
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LoadMaskedArt(error ? "ui_art\\lrpopup.pcx" : "ui_art\\lpopup.pcx", &dialogArt); |
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strcpy(dialogCaption, caption); |
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dialogItems = OK_DIALOG_WITH_CAPTION; |
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dialogItemsSize = size(OK_DIALOG_WITH_CAPTION); |
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} |
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LoadSmlButtonArt(); |
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if (diabdat_mpq == nullptr) { |
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ShowCursor(true); |
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LoadFallbackPalette(); |
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const auto dlg_rect = (caption == nullptr ? DIALOG_ART_S.rect : DIALOG_ART_L.rect); |
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StubArt(&dialogArt, dlg_rect.w, dlg_rect.h, DEFAULT_BG_DIALOG_IDX); |
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const auto &btn = dialogItems[dialogItemsSize - 1].button; |
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StubArt(btn.art, btn.rect.w, btn.rect.h, DEFAULT_BG_BUTTON_IDX); |
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} |
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fontWasLoaded = font != nullptr; |
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if (!fontWasLoaded) |
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LoadTtfFont(); |
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textInputWasActive = SDL_IsTextInputActive(); |
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SDL_StopTextInput(); |
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} |
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void Deinit() |
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{ |
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dialogArt.Unload(); |
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UnloadSmlButtonArt(); |
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if (!fontWasLoaded) |
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UnloadTtfFont(); |
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if (textInputWasActive) |
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SDL_StartTextInput(); |
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for (std::size_t i = 0; i < dialogItemsSize; ++i) { |
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dialogItems[i].FreeCache(); |
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} |
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} |
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void DialogLoop(UiItem *items, std::size_t num_items, UiItem *render_behind, std::size_t render_behind_size) |
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{ |
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SDL_Event event; |
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state = State::DEFAULT; |
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if (render_behind_size == 0) |
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SDL_FillRect(pal_surface, nullptr, 0); |
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do { |
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while (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_KEYDOWN: |
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switch (event.key.keysym.sym) { |
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case SDLK_ESCAPE: |
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case SDLK_RETURN: |
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case SDLK_KP_ENTER: |
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case SDLK_SPACE: |
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state = State::OK; |
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break; |
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default: |
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break; |
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} |
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break; |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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UiItemMouseEvents(&event, items, num_items); |
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break; |
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case SDL_QUIT: |
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exit(0); |
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} |
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} |
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UiRenderItems(render_behind, render_behind_size); |
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DrawLogo(); |
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UiRenderItems(items, num_items); |
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DrawMouse(); |
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UiFadeIn(); |
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} while (state == State::DEFAULT); |
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} |
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} // namespace |
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void UiOkDialog(const char *text, const char *caption, bool error, UiItem *render_behind, std::size_t render_behind_size) |
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{ |
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Init(text, caption, error); |
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DialogLoop(dialogItems, dialogItemsSize, render_behind, render_behind_size); |
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Deinit(); |
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} |
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void UiErrorOkDialog(const char *text, const char *caption, UiItem *render_behind, std::size_t render_behind_size) |
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{ |
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UiOkDialog(text, caption, /*error=*/true, render_behind, render_behind_size); |
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} |
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void UiErrorOkDialog(const char *text, UiItem *render_behind, std::size_t render_behind_size) |
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{ |
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UiErrorOkDialog(text, nullptr, render_behind, render_behind_size); |
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} |
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} // namespace dvl
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