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53 lines
892 B
53 lines
892 B
#include "devilution.h" |
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#include "miniwin/ddraw.h" |
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#include "stubs.h" |
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#include <SDL.h> |
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namespace dvl { |
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WINBOOL SetCursorPos(int X, int Y) |
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{ |
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assert(window); |
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#ifndef USE_SDL1 |
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if (renderer) { |
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SDL_Rect view; |
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SDL_RenderGetViewport(renderer, &view); |
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X += view.x; |
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Y += view.y; |
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float scaleX; |
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SDL_RenderGetScale(renderer, &scaleX, NULL); |
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X *= scaleX; |
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Y *= scaleX; |
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} |
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#endif |
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SDL_WarpMouseInWindow(window, X, Y); |
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return true; |
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} |
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int ShowCursor(WINBOOL bShow) |
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{ |
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if (SDL_ShowCursor(bShow ? SDL_ENABLE : SDL_DISABLE) <= -1) { |
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SDL_Log(SDL_GetError()); |
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} |
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return bShow; |
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} |
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WINBOOL TextOutA(HDC hdc, int x, int y, LPCSTR lpString, int c) |
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{ |
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DUMMY_ONCE(); |
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assert(window); |
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#ifdef USE_SDL1 |
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SDL_WM_SetCaption(lpString, WINDOW_ICON_NAME); |
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#else |
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SDL_SetWindowTitle(window, lpString); |
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#endif |
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return true; |
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} |
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} // namespace dvl
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