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517 lines
12 KiB
517 lines
12 KiB
/** |
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* @file engine.h |
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* |
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* of basic engine helper functions: |
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* - Sprite blitting |
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* - Drawing |
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* - Angle calculation |
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* - RNG |
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* - Memory allocation |
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* - File loading |
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* - Video playback |
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*/ |
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#pragma once |
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#include <algorithm> |
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#include <array> |
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#include <cstddef> |
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#include <cstdint> |
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#include <cstdlib> |
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#include <memory> |
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#include <tuple> |
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#include <utility> |
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#include <SDL.h> |
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#ifdef USE_SDL1 |
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#include "utils/sdl2_to_1_2_backports.h" |
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#endif |
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#include "appfat.h" |
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#include "miniwin/miniwin.h" |
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#define TILE_WIDTH 64 |
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#define TILE_HEIGHT 32 |
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namespace devilution { |
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#if __cplusplus >= 201703L |
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using byte = std::byte; |
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#else |
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using byte = uint8_t; |
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#endif |
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#if defined(__cpp_lib_clamp) |
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using std::clamp; |
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#else |
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template <typename T> |
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constexpr const T &clamp(const T &x, const T &lower, const T &upper) |
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{ |
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return std::min(std::max(x, lower), upper); |
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} |
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#endif |
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enum direction : uint8_t { |
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DIR_S, |
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DIR_SW, |
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DIR_W, |
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DIR_NW, |
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DIR_N, |
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DIR_NE, |
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DIR_E, |
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DIR_SE, |
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DIR_OMNI, |
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}; |
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struct Point { |
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int x; |
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int y; |
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bool operator==(const Point &other) const |
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{ |
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return x == other.x && y == other.y; |
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} |
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bool operator!=(const Point &other) const |
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{ |
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return !(*this == other); |
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} |
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Point &operator+=(const Point &other) |
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{ |
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x += other.x; |
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y += other.y; |
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return *this; |
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} |
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Point &operator-=(const Point &other) |
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{ |
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x -= other.x; |
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y -= other.y; |
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return *this; |
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} |
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Point &operator*=(const float factor) |
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{ |
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x *= factor; |
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y *= factor; |
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return *this; |
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} |
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friend Point operator+(Point a, const Point &b) |
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{ |
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a += b; |
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return a; |
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} |
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friend Point operator-(Point a, const Point &b) |
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{ |
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a -= b; |
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return a; |
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} |
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friend Point operator-(const Point &a) |
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{ |
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Point b; |
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b.x = -a.x; |
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b.y = -a.y; |
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return b; |
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} |
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friend Point operator*(Point a, const float factor) |
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{ |
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a *= factor; |
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return a; |
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} |
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/** |
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* @brief Fast approximate distance between two points, using only integer arithmetic, with less than ~5% error |
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* @param other Pointer to which we want the distance |
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* @return Magnitude of vector this -> other |
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*/ |
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int ApproxDistance(Point other) const |
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{ |
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int min; |
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int max; |
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std::tie(min, max) = std::minmax(std::abs(other.x - x), std::abs(other.y - y)); |
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int approx = max * 1007 + min * 441; |
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if (max < (min * 16)) |
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approx -= max * 40; |
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return (approx + 512) / 1024; |
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} |
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}; |
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struct ActorPosition { |
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Point tile; |
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/** Future tile position. Set at start of walking animation. */ |
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Point future; |
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/** Tile position of player. Set via network on player input. */ |
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Point last; |
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/** Most recent position in dPlayer. */ |
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Point old; |
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/** Pixel offset from tile. */ |
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Point offset; |
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/** Same as offset but contains the value in a higher range */ |
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Point offset2; |
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/** Pixel velocity while walking. Indirectly applied to offset via _pvar6/7 */ |
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Point velocity; |
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/** Used for referring to position of player when finishing moving one tile (also used to define target coordinates for spells and ranged attacks) */ |
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Point temp; |
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}; |
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inline byte *CelGetFrameStart(byte *pCelBuff, int nCel) |
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{ |
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const uint32_t *pFrameTable = reinterpret_cast<const std::uint32_t *>(pCelBuff); |
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return &pCelBuff[SDL_SwapLE32(pFrameTable[nCel])]; |
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} |
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template <typename T> |
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constexpr uint32_t LoadLE32(const T *b) |
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{ |
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static_assert(sizeof(T) == 1, "invalid argument"); |
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return ((uint32_t)(b)[3] << 24) | ((uint32_t)(b)[2] << 16) | ((uint32_t)(b)[1] << 8) | (uint32_t)(b)[0]; |
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} |
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template <typename T> |
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constexpr uint32_t LoadBE32(const T *b) |
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{ |
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static_assert(sizeof(T) == 1, "invalid argument"); |
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return ((uint32_t)(b)[0] << 24) | ((uint32_t)(b)[1] << 16) | ((uint32_t)(b)[2] << 8) | (uint32_t)(b)[3]; |
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} |
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inline byte *CelGetFrame(byte *pCelBuff, int nCel, int *nDataSize) |
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{ |
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const uint32_t nCellStart = LoadLE32(&pCelBuff[nCel * sizeof(std::uint32_t)]); |
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*nDataSize = LoadLE32(&pCelBuff[(nCel + 1) * sizeof(std::uint32_t)]) - nCellStart; |
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return &pCelBuff[nCellStart]; |
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} |
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inline const byte *CelGetFrame(const byte *pCelBuff, int nCel, int *nDataSize) |
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{ |
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const uint32_t nCellStart = LoadLE32(&pCelBuff[nCel * sizeof(std::uint32_t)]); |
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*nDataSize = LoadLE32(&pCelBuff[(nCel + 1) * sizeof(std::uint32_t)]) - nCellStart; |
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return &pCelBuff[nCellStart]; |
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} |
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struct FrameHeader { |
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uint16_t row0; |
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uint16_t row32; |
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uint16_t row64; |
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uint16_t row96; |
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uint16_t row128; |
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}; |
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inline const byte *CelGetFrameClipped(const byte *pCelBuff, int nCel, int *nDataSize) |
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{ |
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const byte *pRLEBytes = CelGetFrame(pCelBuff, nCel, nDataSize); |
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FrameHeader frameHeader; |
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memcpy(&frameHeader, pRLEBytes, sizeof(FrameHeader)); |
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uint16_t nDataStart = SDL_SwapLE16(frameHeader.row0); |
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*nDataSize -= nDataStart; |
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return &pRLEBytes[nDataStart]; |
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} |
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struct CelOutputBuffer { |
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// 8-bit palletized surface. |
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SDL_Surface *surface; |
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SDL_Rect region; |
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CelOutputBuffer() |
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: surface(NULL) |
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, region(SDL_Rect { 0, 0, 0, 0 }) |
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{ |
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} |
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explicit CelOutputBuffer(SDL_Surface *surface) |
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: surface(surface) |
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, region(SDL_Rect { 0, 0, (Uint16)surface->w, (Uint16)surface->h }) |
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{ |
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} |
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CelOutputBuffer(SDL_Surface *surface, SDL_Rect region) |
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: surface(surface) |
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, region(region) |
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{ |
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} |
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CelOutputBuffer(const CelOutputBuffer &other) |
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: surface(other.surface) |
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, region(other.region) |
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{ |
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} |
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void operator=(const CelOutputBuffer &other) |
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{ |
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surface = other.surface; |
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region = other.region; |
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} |
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/** |
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* @brief Allocate a buffer that owns its underlying data. |
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*/ |
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static CelOutputBuffer Alloc(std::size_t width, std::size_t height) |
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{ |
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return CelOutputBuffer(SDL_CreateRGBSurfaceWithFormat(0, width, height, 8, SDL_PIXELFORMAT_INDEX8)); |
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} |
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/** |
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* @brief Free the underlying data. |
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* |
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* Only use this if the buffer owns its data. |
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*/ |
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void Free() |
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{ |
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SDL_FreeSurface(this->surface); |
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this->surface = NULL; |
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} |
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int w() const |
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{ |
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return region.w; |
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} |
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int h() const |
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{ |
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return region.h; |
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} |
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std::uint8_t &operator[](Point p) const |
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{ |
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return *at(p.x, p.y); |
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} |
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uint8_t *at(int x, int y) const |
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{ |
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return static_cast<uint8_t *>(surface->pixels) + region.x + x + surface->pitch * (region.y + y); |
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} |
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uint8_t *begin() const |
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{ |
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return at(0, 0); |
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} |
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uint8_t *end() const |
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{ |
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return at(0, region.h); |
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} |
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/** |
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* @brief Set the value of a single pixel if it is in bounds. |
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* @param point Target buffer coordinate |
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* @param col Color index from current palette |
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*/ |
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void SetPixel(Point position, std::uint8_t col) const |
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{ |
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if (InBounds(position)) |
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(*this)[position] = col; |
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} |
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/** |
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* @brief Line width of the raw underlying byte buffer. |
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* May be wider than its logical width (for power-of-2 alignment). |
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*/ |
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int pitch() const |
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{ |
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return surface->pitch; |
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} |
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bool InBounds(Point position) const |
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{ |
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return position.x >= 0 && position.y >= 0 && position.x < region.w && position.y < region.h; |
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} |
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/** |
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* @brief Returns a subregion of the given buffer. |
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*/ |
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CelOutputBuffer subregion(Sint16 x, Sint16 y, Uint16 w, Uint16 h) const |
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{ |
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// In SDL1 SDL_Rect x and y are Sint16. Cast explicitly to avoid a compiler warning. |
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using CoordType = decltype(SDL_Rect {}.x); |
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return CelOutputBuffer( |
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surface, |
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SDL_Rect { |
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static_cast<CoordType>(region.x + x), |
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static_cast<CoordType>(region.y + y), |
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w, h }); |
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} |
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/** |
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* @brief Returns a buffer that starts at `y` of height `h`. |
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*/ |
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CelOutputBuffer subregionY(Sint16 y, Sint16 h) const |
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{ |
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SDL_Rect subregion = region; |
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subregion.y += y; |
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subregion.h = h; |
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return CelOutputBuffer(surface, subregion); |
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} |
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}; |
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/** |
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* Stores a CEL or CL2 sprite and its width(s). |
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* |
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* The data may be unowned. |
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* Eventually we'd like to remove the unowned version. |
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*/ |
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class CelSprite { |
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public: |
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CelSprite(std::unique_ptr<byte[]> data, int width) |
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: data_(std::move(data)) |
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, data_ptr_(data_.get()) |
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, width_(width) |
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{ |
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} |
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CelSprite(std::unique_ptr<byte[]> data, const int *widths) |
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: data_(std::move(data)) |
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, data_ptr_(data_.get()) |
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, widths_(widths) |
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{ |
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} |
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/** |
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* Constructs an unowned sprite. |
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* Ideally we'd like to remove all uses of this constructor. |
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*/ |
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CelSprite(const byte *data, int width) |
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: data_ptr_(data) |
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, width_(width) |
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{ |
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} |
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CelSprite(CelSprite &&) noexcept = default; |
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CelSprite &operator=(CelSprite &&) noexcept = default; |
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[[nodiscard]] const byte *Data() const |
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{ |
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return data_ptr_; |
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} |
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[[nodiscard]] int Width(std::size_t frame = 1) const |
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{ |
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return widths_ == nullptr ? width_ : widths_[frame]; |
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} |
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private: |
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std::unique_ptr<byte[]> data_; |
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const byte *data_ptr_; |
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int width_ = 0; |
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const int *widths_ = nullptr; // unowned |
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}; |
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/** |
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* @brief Loads a Cel sprite and sets its width |
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*/ |
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CelSprite LoadCel(const char *pszName, int width); |
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CelSprite LoadCel(const char *pszName, const int *widths); |
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/** |
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* @brief Draw a horizontal line segment in the target buffer (left to right) |
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* @param out Target buffer |
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* @param from Start of the line segment |
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* @param width |
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* @param colorIndex Color index from current palette |
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*/ |
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void DrawHorizontalLine(const CelOutputBuffer &out, Point from, int width, std::uint8_t colorIndex); |
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/** Same as DrawHorizontalLine but without bounds clipping. */ |
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void UnsafeDrawHorizontalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* @brief Draw a vertical line segment in the target buffer (top to bottom) |
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* @param out Target buffer |
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* @param from Start of the line segment |
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* @param height |
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* @param colorIndex Color index from current palette |
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*/ |
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void DrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** Same as DrawVerticalLine but without bounds clipping. */ |
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void UnsafeDrawVerticalLine(const CelOutputBuffer &out, Point from, int height, std::uint8_t colorIndex); |
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/** |
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* Draws a half-transparent rectangle by blacking out odd pixels on odd lines, |
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* even pixels on even lines. |
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* |
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* @brief Render a transparent black rectangle |
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* @param out Target buffer |
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* @param sx Screen coordinate |
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* @param sy Screen coordinate |
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* @param width Rectangle width |
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* @param height Rectangle height |
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*/ |
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void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height); |
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/** |
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* @brief Calculate the best fit direction between two points |
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* @param start Tile coordinate |
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* @param destination Tile coordinate |
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* @return A value from the direction enum |
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*/ |
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direction GetDirection(Point start, Point destination); |
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/** |
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* @brief Calculate Width2 from the orginal Width |
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* Width2 is needed for savegame compatiblity and to render animations centered |
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* @return Returns Width2 |
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*/ |
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int CalculateWidth2(int width); |
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void SetRndSeed(int32_t s); |
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int32_t AdvanceRndSeed(); |
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int32_t GetRndSeed(); |
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int32_t GenerateRnd(int32_t v); |
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size_t GetFileSize(const char *pszName); |
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void LoadFileData(const char *pszName, byte *buffer, size_t bufferSize); |
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template <typename T> |
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void LoadFileInMem(const char *path, T *data, std::size_t count = 0) |
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{ |
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if (count == 0) |
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count = GetFileSize(path); |
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LoadFileData(path, reinterpret_cast<byte *>(data), count * sizeof(T)); |
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} |
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template <typename T, std::size_t N> |
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void LoadFileInMem(const char *path, std::array<T, N> &data) |
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{ |
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LoadFileInMem(path, &data, N); |
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} |
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/** |
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* @brief Load a file in to a buffer |
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* @param path Path of file |
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* @param elements Number of T elements read |
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* @return Buffer with content of file |
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*/ |
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template <typename T = byte> |
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std::unique_ptr<T[]> LoadFileInMem(const char *path, size_t *elements = nullptr) |
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{ |
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const size_t fileLen = GetFileSize(path); |
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if ((fileLen % sizeof(T)) != 0) |
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app_fatal("File size does not align with type\n%s", path); |
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if (elements != nullptr) |
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*elements = fileLen / sizeof(T); |
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std::unique_ptr<T[]> buf { new T[fileLen / sizeof(T)] }; |
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LoadFileData(path, reinterpret_cast<byte *>(buf.get()), fileLen); |
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return buf; |
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} |
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void PlayInGameMovie(const char *pszMovie); |
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} // namespace devilution
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