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#pragma once
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>
#include "DiabloUI/art.h"
#include "utils/stubs.h"
namespace devilution {
enum class UiType {
Text,
ArtText,
ArtTextButton,
Image,
Button,
List,
Scrollbar,
Edit,
};
enum class UiFlags {
// clang-format off
None = 0,
FontSize12 = 1 << 0,
FontSize24 = 1 << 1,
FontSize30 = 1 << 2,
FontSize42 = 1 << 3,
FontSize46 = 1 << 4,
FontSizeDialog = 1 << 5,
ColorUiGold = 1 << 6,
ColorUiSilver = 1 << 7,
ColorUiGoldDark = 1 << 8,
ColorUiSilverDark = 1 << 9,
ColorDialogWhite = 1 << 10,
ColorDialogYellow = 1 << 11,
ColorGold = 1 << 12,
ColorBlack = 1 << 13,
ColorWhite = 1 << 14,
ColorWhitegold = 1 << 15,
ColorRed = 1 << 16,
ColorBlue = 1 << 17,
ColorButtonface = 1 << 18,
ColorButtonpushed = 1 << 19,
AlignCenter = 1 << 20,
AlignRight = 1 << 21,
VerticalCenter = 1 << 22,
KerningFitSpacing = 1 << 23,
ElementDisabled = 1 << 24,
ElementHidden = 1 << 25,
PentaCursor = 1 << 26,
TextCursor = 1 << 27,
// clang-format on
};
enum class UiPanels {
Main,
Quest,
Character,
Spell,
Inventory,
};
inline UiFlags operator|(UiFlags lhs, UiFlags rhs)
{
using T = std::underlying_type_t<UiFlags>;
return static_cast<UiFlags>(static_cast<T>(lhs) | static_cast<T>(rhs));
}
inline UiFlags operator|=(UiFlags &lhs, UiFlags rhs)
{
lhs = lhs | rhs;
return lhs;
}
inline UiFlags operator&(UiFlags lhs, UiFlags rhs)
{
using T = std::underlying_type_t<UiFlags>;
return static_cast<UiFlags>(static_cast<T>(lhs) & static_cast<T>(rhs));
}
inline UiFlags operator&=(UiFlags &lhs, UiFlags rhs)
{
lhs = lhs & rhs;
return lhs;
}
inline UiFlags operator~(UiFlags value)
{
using T = std::underlying_type_t<UiFlags>;
return static_cast<UiFlags>(~static_cast<T>(value));
}
inline bool HasAnyOf(UiFlags lhs, UiFlags test)
{
return (lhs & test) != UiFlags::None;
}
class UiItemBase {
public:
UiItemBase(UiType type, SDL_Rect rect, UiFlags flags)
: m_type(type)
, m_rect(rect)
, m_iFlags(flags)
{
}
virtual ~UiItemBase() {};
bool has_flag(UiFlags flag) const
{
return (m_iFlags & flag) == flag;
}
bool has_any_flag(UiFlags flags) const
{
return HasAnyOf(m_iFlags, flags);
}
void add_flag(UiFlags flag)
{
m_iFlags |= flag;
}
void remove_flag(UiFlags flag)
{
m_iFlags &= ~flag;
}
//protected:
UiType m_type;
SDL_Rect m_rect;
UiFlags m_iFlags;
};
//=============================================================================
class UiImage : public UiItemBase {
public:
UiImage(Art *art, SDL_Rect rect, UiFlags flags = UiFlags::None, bool animated = false, int frame = 0)
: UiItemBase(UiType::Image, rect, flags)
, m_art(art)
, m_animated(animated)
, m_frame(frame)
{
}
~UiImage() {};
//private:
Art *m_art;
bool m_animated;
int m_frame;
};
//=============================================================================
class UiArtText : public UiItemBase {
public:
/**
* @brief Constructs a UI element containing a (presumed to be) static line of text
* @param text Pointer to the first character of a c-string
* @param rect screen region defining the area to draw the text
* @param flags UiFlags controlling color/alignment/size
*/
UiArtText(const char *text, SDL_Rect rect, UiFlags flags = UiFlags::None, int spacing = 1, int lineHeight = -1)
: UiItemBase(UiType::ArtText, rect, flags)
, m_text(text)
, m_spacing(spacing)
, m_lineHeight(lineHeight)
{
}
/**
* @brief Constructs a UI element containing a line of text that may change between frames
* @param ptext Pointer to a c-string (pointer to a pointer to the first character)
* @param rect screen region defining the area to draw the text
* @param flags UiFlags controlling color/alignment/size
*/
UiArtText(const char **ptext, SDL_Rect rect, UiFlags flags = UiFlags::None, int spacing = 1, int lineHeight = -1)
: UiItemBase(UiType::ArtText, rect, flags)
, m_ptext(ptext)
, m_spacing(spacing)
, m_lineHeight(lineHeight)
{
}
const char *text() const
{
if (m_text != nullptr)
return m_text;
return *m_ptext;
}
int spacing() const
{
return m_spacing;
}
int lineHeight() const
{
return m_lineHeight;
}
~UiArtText() {};
private:
const char *m_text = nullptr;
const char **m_ptext = nullptr;
int m_spacing = 1;
int m_lineHeight = -1;
};
//=============================================================================
class UiScrollbar : public UiItemBase {
public:
UiScrollbar(Art *bg, Art *thumb, Art *arrow, SDL_Rect rect, UiFlags flags = UiFlags::None)
: UiItemBase(UiType::Scrollbar, rect, flags)
, m_bg(bg)
, m_thumb(thumb)
, m_arrow(arrow)
{
}
//private:
Art *m_bg;
Art *m_thumb;
Art *m_arrow;
};
//=============================================================================
class UiArtTextButton : public UiItemBase {
public:
UiArtTextButton(const char *text, void (*action)(), SDL_Rect rect, UiFlags flags = UiFlags::None)
: UiItemBase(UiType::ArtTextButton, rect, flags)
, m_text(text)
, m_action(action)
{
}
//private:
const char *m_text;
void (*m_action)();
};
//=============================================================================
class UiEdit : public UiItemBase {
public:
UiEdit(const char *hint, char *value, std::size_t max_length, SDL_Rect rect, UiFlags flags = UiFlags::None)
: UiItemBase(UiType::Edit, rect, flags)
, m_hint(hint)
, m_value(value)
, m_max_length(max_length)
{
}
//private:
const char *m_hint;
char *m_value;
std::size_t m_max_length;
};
//=============================================================================
// Plain text
class UiText : public UiItemBase {
public:
UiText(const char *text, SDL_Rect rect, UiFlags flags = UiFlags::ColorDialogWhite)
: UiItemBase(UiType::Text, rect, flags)
, m_text(text)
{
}
//private:
const char *m_text;
};
//=============================================================================
// A button (uses Diablo sprites)
class UiButton : public UiItemBase {
public:
UiButton(Art *art, const char *text, void (*action)(), SDL_Rect rect, UiFlags flags = UiFlags::None)
: UiItemBase(UiType::Button, rect, flags)
, m_art(art)
, m_text(text)
, m_action(action)
, m_pressed(false)
{
}
enum FrameKey : uint8_t {
DEFAULT,
PRESSED,
};
//private:
Art *m_art;
const char *m_text;
void (*m_action)();
// State
bool m_pressed;
};
//=============================================================================
class UiListItem {
public:
UiListItem(const char *text = "", int value = 0)
: m_text(text)
, m_value(value)
{
}
~UiListItem() {};
//private:
const char *m_text;
int m_value;
};
typedef std::vector<std::unique_ptr<UiListItem>> vUiListItem;
class UiList : public UiItemBase {
public:
UiList(const vUiListItem &vItems, Sint16 x, Sint16 y, Uint16 item_width, Uint16 item_height, UiFlags flags = UiFlags::None, int spacing = 1)
: UiItemBase(UiType::List, { x, y, item_width, static_cast<Uint16>(item_height * vItems.size()) }, flags)
, m_x(x)
, m_y(y)
, m_width(item_width)
, m_height(item_height)
, m_spacing(spacing)
{
for (auto &item : vItems)
m_vecItems.push_back(item.get());
}
~UiList() {};
SDL_Rect itemRect(int i) const
{
SDL_Rect tmp;
tmp.x = m_x;
tmp.y = m_y + m_height * i;
tmp.w = m_width;
tmp.h = m_height;
return tmp;
}
int indexAt(Sint16 y) const
{
ASSERT(y >= m_rect.y);
const size_t index = (y - m_rect.y) / m_height;
ASSERT(index < m_vecItems.size());
return index;
}
UiListItem *GetItem(int i) const
{
return m_vecItems[i];
}
int spacing() const
{
return m_spacing;
}
//private:
Sint16 m_x, m_y;
Uint16 m_width, m_height;
std::vector<UiListItem *> m_vecItems;
int m_spacing;
};
} // namespace devilution