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/**
* @file levels/drlg_l4.h
*
* Interface of the hell level generation algorithms.
*/
#pragma once
#include "engine/world_tile.hpp"
#include "levels/gendung.h"
namespace devilution {
extern WorldTilePosition DiabloQuad1;
extern WorldTilePosition DiabloQuad2;
extern WorldTilePosition DiabloQuad3;
extern WorldTilePosition DiabloQuad4;
void CreateL4Dungeon(uint32_t rseed, lvl_entry entry);
void LoadPreL4Dungeon(const char *path);
void LoadL4Dungeon(const char *path, Point spawn);
} // namespace devilution