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80 lines
2.8 KiB
80 lines
2.8 KiB
// DiabloUI.cpp : Defines the entry point for the DLL application. |
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// |
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#include "stdafx.h" |
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#include "DiabloUI.h" |
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BOOL APIENTRY DllMain( HANDLE hModule, |
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DWORD ul_reason_for_call, |
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LPVOID lpReserved |
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) |
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{ |
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switch (ul_reason_for_call) |
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{ |
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case DLL_PROCESS_ATTACH: |
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case DLL_THREAD_ATTACH: |
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case DLL_THREAD_DETACH: |
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case DLL_PROCESS_DETACH: |
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break; |
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} |
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return TRUE; |
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} |
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// This is an example of an exported variable |
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DIABLOUI_API int nDiabloUI=0; |
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// This is an example of an exported function. |
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DIABLOUI_API int fnDiabloUI(void) |
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{ |
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return 42; |
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} |
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// This is the constructor of a class that has been exported. |
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// see DiabloUI.h for the class definition |
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CDiabloUI::CDiabloUI() |
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{ |
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return; |
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} |
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struct _SNETPROGRAMDATA { |
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int a1; |
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}; |
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struct _SNETPLAYERDATA { |
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int a1; |
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}; |
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struct _SNETUIDATA { |
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int a1; |
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}; |
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struct _SNETVERSIONDATA { |
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int a1; |
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}; |
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struct _uiheroinfo { |
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int a1; |
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}; |
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void __cdecl UiDestroy() { return; } |
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void __stdcall UiTitleDialog(int a1) { return; } |
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void __cdecl UiInitialize() { return; } |
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void __stdcall UiCopyProtError(int a1) { return; } |
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void __stdcall UiAppActivate(int a1) { return; } |
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int __stdcall UiValidPlayerName(char *a1) { return 0; } |
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int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name) { return 0; } |
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int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty) { return 0; } |
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void __stdcall UiCreditsDialog(int a1) { return; } |
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int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4) { return 0; } |
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5) { return 0; } |
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int __cdecl UiProfileGetString() { return 0; } |
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void __cdecl UiProfileCallback() { return; } |
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void __cdecl UiProfileDraw() { return; } |
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void __cdecl UiCategoryCallback() { return; } |
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void __cdecl UiGetDataCallback() { return; } |
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void __cdecl UiAuthCallback() { return; } |
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void __cdecl UiSoundCallback() { return; } |
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void __cdecl UiMessageBoxCallback() { return; } |
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void __cdecl UiDrawDescCallback() { return; } |
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void __cdecl UiCreateGameCallback() { return; } |
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void __cdecl UiArtCallback() { return; } |
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6) { return 0; } |
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type) { return 0; } |
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int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc) { return 0; } |
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int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode) { return 0; }
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