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182 lines
4.7 KiB
182 lines
4.7 KiB
#include "pch.h" |
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bool SoundInited; |
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char gbSndInited; |
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BYTE gbDupSounds; |
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unsigned char channels = 8; // defines how many channels, respectively how many *.wav files can be played at the same time |
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UCHAR gbMusicOn; |
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UCHAR gbSoundOn; |
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char *sgszMusicTracks[6] = { "Music\\DTowne.wav", "Music\\DLvlA.wav", "Music\\DLvlB.wav", |
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"Music\\DLvlC.wav", "Music\\DLvlD.wav", "Music\\Dintro.wav" }; |
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void __fastcall snd_init(HWND hWnd) |
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{ |
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DUMMY(); |
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printf("\nSND INIT\n"); |
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/* following function Mix_AllocateChannels allocates the number of channels of simultaneously played sounds.*/ |
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printf("Opened %i sound channels\n\n", Mix_AllocateChannels(channels)); |
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/* for example following possible channels: |
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1. music is playing |
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2. walking at the same time (walking sound) |
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3. reading a quest book at the same time |
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4. perform a magic spell at the same time |
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5. hitting an enemy at the same time |
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5. enemy is dieing |
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6. enemy is losing an object an so on |
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So it is possible that the channels value has to be modified to adjust an amount of simultaneously played sounds in the future. |
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At this time 8 channels seem to be sufficient */ |
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if (Mix_OpenAudio(44100 /*sampling frequency*/, AUDIO_S16LSB /*Signed 16-bit samples, in little-endian byte order*/, 2 /*2 for stereo sound*/, 1024 /*size of each mixed sample*/) < 0) { |
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printf("SDL_mixer could not initialize! SDL_mixer Error: %s\n", Mix_GetError()); |
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} |
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gbSndInited = 1; |
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gbSoundOn = 1; |
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SoundInited = 1; |
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} |
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void *sgpMusicTrack; |
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void *buffer; |
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// int bytestoread; |
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int channel = 2; |
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SDL_AudioSpec wanted; |
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static Uint8 *audio_chunk; |
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static Uint32 audio_len; |
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static Uint8 *audio_pos; |
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void fill_audio(void *udata, Uint8 *stream, int len) |
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{ |
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/* Only play if we have data left */ |
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if (audio_len == 0) |
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return; |
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/* Mix as much data as possible */ |
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len = (len > audio_len ? audio_len : len); |
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SDL_MixAudio(stream, audio_pos, len, SDL_MIX_MAXVOLUME); |
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audio_pos += len; |
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audio_len -= len; |
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} |
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void __fastcall music_start(int nTrack) |
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{ |
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//DUMMY(); |
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//wanted.freq = 44100; //seems not to be used at this time |
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//wanted.format = AUDIO_S16LSB; //seems not to be used at this time |
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//wanted.channels = 2; /* 1 = mono, 2 = stereo */ //seems not to be used at this time |
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//wanted.samples = 1024; /* Good low-latency value for callback */ //seems not to be used at this time |
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//wanted.callback = fill_audio; //seems not to be used at this time |
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//wanted.userdata = NULL; //seems not to be used at this time |
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gbSoundOn = true; |
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gbMusicOn = true; |
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int bytestoread; |
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int nread; |
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void *file; |
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int v6; |
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if (buffer != NULL) { |
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music_stop(); |
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} |
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if (SoundInited) { |
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/// I know this needs clean up... I haven't the time to do this. |
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SFileOpenFile(sgszMusicTracks[nTrack], &sgpMusicTrack); |
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// This is a hack.... I don't like it . |
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// If you know this better than I , please help clean it up. |
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//Mix_OpenAudio(44100, AUDIO_S16LSB, 1, 1024); //No need to Mix_OpenAudio. Already done in the function __fastcall snd_init |
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//Mix_OpenAudio(44100, AUDIO_S16LSB, 2, 1024); |
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file = sgpMusicTrack; |
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0); |
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buffer = DiabloAllocPtr(bytestoread); |
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SFileReadFile(file, (char *)buffer, bytestoread, (LPDWORD)&nread, 0); |
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SDL_RWops *rw = SDL_RWFromMem(buffer, bytestoread); |
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Mix_Music *Song = Mix_LoadMUS_RW(rw, 1); |
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Mix_PlayMusic(Song, -1); |
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// Mix_PlayChannel(2, Music, 0); |
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} |
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} |
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void __cdecl music_stop() |
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{ |
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DUMMY(); |
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Mix_HaltMusic(); |
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Mix_HaltChannel(-1); |
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} |
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BOOL __fastcall snd_playing(TSnd *pSnd) |
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{ |
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DUMMY(); |
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return false; |
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} |
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void __fastcall snd_play_snd(TSnd *pSnd, int lVolume, int lPan) |
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{ |
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Mix_PlayChannel(-1, pSnd->chunk, 0); |
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} |
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void __fastcall snd_stop_snd(TSnd *pSnd) |
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{ |
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DUMMY(); |
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Mix_HaltMusic(); |
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} |
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void *MSFXBuffer; |
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TSnd *__fastcall sound_file_load(char *path) |
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{ |
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int bytestoread; |
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int nrread; |
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void *file; |
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//This opens the file and reads it, makes Mix_chunk pointer to it. |
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//Once this is done the pointer is stored TSnd Struct |
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SFileOpenFile(path, &file); |
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bytestoread = (int)SFileGetFileSize((HANDLE)file, 0); |
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MSFXBuffer = DiabloAllocPtr(bytestoread); |
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SFileReadFile(file, (char *)MSFXBuffer, bytestoread, (LPDWORD)&nrread, 0); |
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SDL_RWops *rw = SDL_RWFromMem(MSFXBuffer, bytestoread); |
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Mix_Chunk *SoundFX = Mix_LoadWAV_RW(rw, 1); |
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TSnd *fx = malloc(sizeof(TSnd)); |
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fx->chunk = SoundFX; |
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fx->start_tc = 0; |
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fx->sound_path = NULL; |
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return fx; |
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// printf("Sound_File_Load %s\n", path); |
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// UNIMPLEMENTED(); |
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} |
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void __fastcall sound_file_cleanup(TSnd *sound_file) |
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{ |
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DUMMY(); |
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} |
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int __fastcall sound_get_or_set_sound_volume(int volume) |
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{ |
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DUMMY_PRINT("volume: %d", volume); |
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return volume; |
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} |
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int __fastcall sound_get_or_set_music_volume(int volume) |
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{ |
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DUMMY_PRINT("volume: %d", volume); |
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return volume; |
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} |
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void __fastcall snd_update(BOOL bStopAll) |
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{ |
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// DUMMY_PRINT("stopall: %d", bStopAll); |
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}
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