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#include "dvlnet/loopback.h"
using namespace dvlnet;
int loopback::create(std::string addrstr, std::string passwd)
{
return plr_single;
}
int loopback::join(std::string addrstr, std::string passwd)
{
ABORT();
}
bool loopback::SNetReceiveMessage(int* sender, char** data, int* size)
{
if (message_queue.empty())
return false;
message_last = message_queue.front();
message_queue.pop();
*sender = plr_single;
*size = message_last.size();
*data = reinterpret_cast<char *>(message_last.data());
return true;
}
bool loopback::SNetSendMessage(int dest, void* data, unsigned int size)
{
if (dest == plr_single || dest == SNPLAYER_ALL) {
auto raw_message = reinterpret_cast<unsigned char*>(data);
buffer_t message(raw_message, raw_message + size);
message_queue.push(message);
}
return true;
}
bool loopback::SNetReceiveTurns(char** data, unsigned int* size, DWORD* status)
{
// todo: check that this is safe
return true;
}
bool loopback::SNetSendTurn(char* data, unsigned int size)
{
// todo: check that this is safe
return true;
}
int loopback::SNetGetProviderCaps(struct _SNETCAPS* caps)
{
caps->size = 0; // engine writes only ?!?
caps->flags = 0; // unused
caps->maxmessagesize = 512; // capped to 512; underflow if < 24
caps->maxqueuesize = 0; // unused
caps->maxplayers = MAX_PLRS; // capped to 4
caps->bytessec = 1000000; // ?
caps->latencyms = 0; // unused
caps->defaultturnssec = 10; // ?
caps->defaultturnsintransit = 1; // maximum acceptable number
// of turns in queue?
return 1;
}
void* loopback::SNetRegisterEventHandler(event_type evtype,
snet_event_func func)
{
// not called in real singleplayer mode
// not needed in pseudo multiplayer mode (?)
return this;
}
void* loopback::SNetUnregisterEventHandler(event_type evtype,
snet_event_func func)
{
// not called in real singleplayer mode
// not needed in pseudo multiplayer mode (?)
return this;
}
bool loopback::SNetLeaveGame(int type)
{
return true;
}