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83 lines
2.1 KiB
83 lines
2.1 KiB
#include "dvlnet/loopback.h" |
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using namespace dvlnet; |
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int loopback::create(std::string addrstr, std::string passwd) |
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{ |
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return plr_single; |
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} |
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int loopback::join(std::string addrstr, std::string passwd) |
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{ |
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ABORT(); |
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} |
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bool loopback::SNetReceiveMessage(int* sender, char** data, int* size) |
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{ |
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if (message_queue.empty()) |
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return false; |
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message_last = message_queue.front(); |
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message_queue.pop(); |
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*sender = plr_single; |
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*size = message_last.size(); |
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*data = reinterpret_cast<char *>(message_last.data()); |
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return true; |
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} |
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bool loopback::SNetSendMessage(int dest, void* data, unsigned int size) |
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{ |
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if (dest == plr_single || dest == SNPLAYER_ALL) { |
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auto raw_message = reinterpret_cast<unsigned char*>(data); |
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buffer_t message(raw_message, raw_message + size); |
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message_queue.push(message); |
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} |
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return true; |
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} |
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bool loopback::SNetReceiveTurns(char** data, unsigned int* size, DWORD* status) |
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{ |
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// todo: check that this is safe |
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return true; |
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} |
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bool loopback::SNetSendTurn(char* data, unsigned int size) |
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{ |
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// todo: check that this is safe |
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return true; |
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} |
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int loopback::SNetGetProviderCaps(struct _SNETCAPS* caps) |
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{ |
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caps->size = 0; // engine writes only ?!? |
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caps->flags = 0; // unused |
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caps->maxmessagesize = 512; // capped to 512; underflow if < 24 |
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caps->maxqueuesize = 0; // unused |
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caps->maxplayers = MAX_PLRS; // capped to 4 |
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caps->bytessec = 1000000; // ? |
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caps->latencyms = 0; // unused |
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caps->defaultturnssec = 10; // ? |
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caps->defaultturnsintransit = 1; // maximum acceptable number |
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// of turns in queue? |
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return 1; |
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} |
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void* loopback::SNetRegisterEventHandler(event_type evtype, |
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snet_event_func func) |
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{ |
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// not called in real singleplayer mode |
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// not needed in pseudo multiplayer mode (?) |
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return this; |
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} |
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void* loopback::SNetUnregisterEventHandler(event_type evtype, |
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snet_event_func func) |
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{ |
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// not called in real singleplayer mode |
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// not needed in pseudo multiplayer mode (?) |
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return this; |
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} |
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bool loopback::SNetLeaveGame(int type) |
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{ |
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return true; |
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}
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