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962 lines
33 KiB
962 lines
33 KiB
#include "towners.h" |
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#include <cstdint> |
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#include "cursor.h" |
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#include "engine/clx_sprite.hpp" |
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#include "engine/load_cel.hpp" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "inv.h" |
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#include "minitext.h" |
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#include "stores.h" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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OptionalOwnedClxSpriteSheet CowSprites; |
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int CowMsg; |
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int CowClicks; |
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/** Specifies the active sound effect ID for interacting with cows. */ |
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_sfx_id CowPlaying = SFX_NONE; |
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struct TownerData { |
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_talker_id type; |
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Point position; |
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Direction dir; |
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void (*init)(Towner &towner, const TownerData &townerData); |
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void (*talk)(Player &player, Towner &towner); |
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}; |
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void NewTownerAnim(Towner &towner, ClxSpriteList sprites, uint8_t numFrames, int delay) |
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{ |
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towner.anim.emplace(sprites); |
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towner._tAnimLen = numFrames; |
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towner._tAnimFrame = 0; |
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towner._tAnimCnt = 0; |
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towner._tAnimDelay = delay; |
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} |
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void InitTownerInfo(int i, const TownerData &townerData) |
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{ |
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auto &towner = Towners[i]; |
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towner._ttype = townerData.type; |
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towner.position = townerData.position; |
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towner.talk = townerData.talk; |
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dMonster[towner.position.x][towner.position.y] = i + 1; |
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townerData.init(towner, townerData); |
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} |
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void LoadTownerAnimations(Towner &towner, const char *path, int frames, int delay) |
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{ |
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towner.ownedAnim = std::nullopt; |
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towner.ownedAnim = LoadCel(path, towner._tAnimWidth); |
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NewTownerAnim(towner, *towner.ownedAnim, frames, delay); |
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} |
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/** |
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* @brief Load Griswold into the game |
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*/ |
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void InitSmith(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "towners\\smith\\smithn", 16, 3); |
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towner.name = _("Griswold the Blacksmith"); |
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towner.gossip = PickRandomlyAmong({ TEXT_GRISWOLD2, TEXT_GRISWOLD3, TEXT_GRISWOLD4, TEXT_GRISWOLD5, TEXT_GRISWOLD6, TEXT_GRISWOLD7, TEXT_GRISWOLD8, TEXT_GRISWOLD9, TEXT_GRISWOLD10, TEXT_GRISWOLD12, TEXT_GRISWOLD13 }); |
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} |
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void InitBarOwner(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 1, 0, 15, 14, 13, 13, 14, 15, |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "towners\\twnf\\twnfn", 16, 3); |
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towner.name = _("Ogden the Tavern owner"); |
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towner.gossip = PickRandomlyAmong({ TEXT_OGDEN2, TEXT_OGDEN3, TEXT_OGDEN4, TEXT_OGDEN5, TEXT_OGDEN6, TEXT_OGDEN8, TEXT_OGDEN9, TEXT_OGDEN10 }); |
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} |
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void InitTownDead(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "towners\\butch\\deadguy", 8, 6); |
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towner.name = _("Wounded Townsman"); |
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} |
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void InitWitch(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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3, 3, 3, 4, 5, 5, 5, 4, 3, 14, 13, 12, 12, 12, 13, 14, 3, 4, 5, 5, 5, 4, |
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3, 3, 3, 4, 5, 5, 5, 4, 3, 14, 13, 12, 12, 12, 13, 14, 3, 4, 5, 5, 5, 4, |
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3, 3, 3, 4, 5, 5, 5, 4, 3, 14, 13, 12, 12, 12, 13, 14, 3, 4, 5, 5, 5, 4, |
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3, 2, 1, 0, 18, 17, 18, 0, 1, 0, 18, 17, 18, 0, 1, |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, |
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14, 14, 13, 12, 12, 12, 12, 13, 14, |
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14, 14, 13, 12, 11, 11, 11, 10, 9, 9, 9, 8, |
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7, 8, 9, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, |
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0, 1, 0, 18, 17, 18, 0, 1, 0, 1, 2 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "towners\\townwmn1\\witch", 19, 6); |
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towner.name = _("Adria the Witch"); |
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towner.gossip = PickRandomlyAmong({ TEXT_ADRIA2, TEXT_ADRIA3, TEXT_ADRIA4, TEXT_ADRIA5, TEXT_ADRIA6, TEXT_ADRIA7, TEXT_ADRIA8, TEXT_ADRIA9, TEXT_ADRIA10, TEXT_ADRIA12, TEXT_ADRIA13 }); |
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} |
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void InitBarmaid(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "towners\\townwmn1\\wmnn", 18, 6); |
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towner.name = _("Gillian the Barmaid"); |
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towner.gossip = PickRandomlyAmong({ TEXT_GILLIAN2, TEXT_GILLIAN3, TEXT_GILLIAN4, TEXT_GILLIAN5, TEXT_GILLIAN6, TEXT_GILLIAN7, TEXT_GILLIAN9, TEXT_GILLIAN10 }); |
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} |
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void InitBoy(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "towners\\townboy\\pegkid1", 20, 6); |
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towner.name = _("Wirt the Peg-legged boy"); |
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towner.gossip = PickRandomlyAmong({ TEXT_WIRT2, TEXT_WIRT3, TEXT_WIRT4, TEXT_WIRT5, TEXT_WIRT6, TEXT_WIRT7, TEXT_WIRT8, TEXT_WIRT9, TEXT_WIRT11, TEXT_WIRT12 }); |
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} |
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void InitHealer(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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0, 1, 2, 2, 1, 0, 19, 18, 18, 19, |
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0, 1, 2, 2, 1, 0, 19, 18, 18, 19, |
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0, 1, 2, 2, 1, 0, 19, 18, 18, 19, |
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0, 1, 2, 2, 1, 0, 19, 18, 18, 19, |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, |
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, |
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14, 13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, |
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4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "towners\\healer\\healer", 20, 6); |
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towner.name = _("Pepin the Healer"); |
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towner.gossip = PickRandomlyAmong({ TEXT_PEPIN2, TEXT_PEPIN3, TEXT_PEPIN4, TEXT_PEPIN5, TEXT_PEPIN6, TEXT_PEPIN7, TEXT_PEPIN9, TEXT_PEPIN10, TEXT_PEPIN11 }); |
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} |
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void InitTeller(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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0, 0, 24, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, |
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15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 24, 24, 0, 0, 0, 24, |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, |
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13, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "towners\\strytell\\strytell", 25, 3); |
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towner.name = _("Cain the Elder"); |
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towner.gossip = PickRandomlyAmong({ TEXT_STORY2, TEXT_STORY3, TEXT_STORY4, TEXT_STORY5, TEXT_STORY6, TEXT_STORY7, TEXT_STORY9, TEXT_STORY10, TEXT_STORY11 }); |
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} |
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void InitDrunk(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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static const uint8_t AnimOrder[] = { |
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// clang-format off |
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0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 11, 12, 13, 14, 15, 16, 17, 17, |
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0, 0, 0, 17, 16, 15, 14, 13, 12, 11, 10, 9, 10, 11, 12, 13, 14, 15, 16, 17, |
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0, 1, 2, 3, 4, 4, 4, 3, 2, 1 |
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// clang-format on |
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}; |
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towner.animOrder = AnimOrder; |
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towner.animOrderSize = sizeof(AnimOrder); |
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LoadTownerAnimations(towner, "towners\\drunk\\twndrunk", 18, 3); |
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towner.name = _("Farnham the Drunk"); |
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towner.gossip = PickRandomlyAmong({ TEXT_FARNHAM2, TEXT_FARNHAM3, TEXT_FARNHAM4, TEXT_FARNHAM5, TEXT_FARNHAM6, TEXT_FARNHAM8, TEXT_FARNHAM9, TEXT_FARNHAM10, TEXT_FARNHAM11, TEXT_FARNHAM12, TEXT_FARNHAM13 }); |
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} |
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void InitCows(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 128; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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NewTownerAnim(towner, (*CowSprites)[static_cast<size_t>(townerData.dir)], 12, 3); |
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towner._tAnimFrame = GenerateRnd(11); |
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towner.name = _("Cow"); |
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const Point position = townerData.position; |
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int cowId = dMonster[position.x][position.y]; |
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// Cows are large sprites so take up multiple tiles. Vanilla Diablo/Hellfire allowed the player to stand adjacent |
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// to a cow facing an ordinal direction (the two top-right cows) which leads to visual clipping. It's easier to |
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// treat all cows as 4 tile sprites since this works for all facings. |
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// The active tile is always the south tile as this is closest to the camera, we mark the other 3 tiles as occupied |
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// using -id to match the convention used for moving/large monsters and players. |
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Point offset = position + Direction::NorthWest; |
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dMonster[offset.x][offset.y] = -cowId; |
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offset = position + Direction::NorthEast; |
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dMonster[offset.x][offset.y] = -cowId; |
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offset = position + Direction::North; |
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dMonster[offset.x][offset.y] = -cowId; |
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} |
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void InitFarmer(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "towners\\farmer\\farmrn2", 15, 3); |
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towner.name = _("Lester the farmer"); |
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} |
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void InitCowFarmer(Towner &towner, const TownerData &townerData) |
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{ |
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const char *celPath = "towners\\farmer\\cfrmrn2"; |
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if (Quests[Q_JERSEY]._qactive == QUEST_DONE) { |
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celPath = "towners\\farmer\\mfrmrn2"; |
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} |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, celPath, 15, 3); |
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towner.name = _("Complete Nut"); |
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} |
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void InitGirl(Towner &towner, const TownerData &townerData) |
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{ |
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towner._tAnimWidth = 96; |
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towner.animOrder = nullptr; |
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towner.animOrderSize = 0; |
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LoadTownerAnimations(towner, "towners\\girl\\girlw1", 20, 6); |
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towner.name = _("Celia"); |
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} |
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void TownDead(Towner &towner) |
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{ |
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if (qtextflag) { |
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if (Quests[Q_BUTCHER]._qvar1 == 1) |
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towner._tAnimCnt = 0; // Freeze while speaking |
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return; |
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} |
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if ((Quests[Q_BUTCHER]._qactive == QUEST_DONE || Quests[Q_BUTCHER]._qvar1 == 1) && towner._tAnimLen != 1) { |
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towner._tAnimLen = 1; |
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towner.name = _("Slain Townsman"); |
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} |
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} |
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void TownerTalk(_speech_id message) |
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{ |
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CowClicks = 0; |
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CowMsg = 0; |
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InitQTextMsg(message); |
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} |
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void TalkToBarOwner(Player &player, Towner &barOwner) |
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{ |
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if (!player._pLvlVisited[0]) { |
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InitQTextMsg(TEXT_INTRO); |
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return; |
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} |
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auto &kingQuest = Quests[Q_SKELKING]; |
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if (kingQuest._qactive != QUEST_NOTAVAIL) { |
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if (player._pLvlVisited[2] || player._pLvlVisited[4]) { |
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if (kingQuest._qvar2 == 0) { |
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kingQuest._qvar2 = 1; |
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kingQuest._qlog = true; |
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if (kingQuest._qactive == QUEST_INIT) { |
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kingQuest._qactive = QUEST_ACTIVE; |
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kingQuest._qvar1 = 1; |
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} |
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InitQTextMsg(TEXT_KING2); |
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NetSendCmdQuest(true, kingQuest); |
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return; |
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} |
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if (kingQuest._qactive == QUEST_DONE && kingQuest._qvar2 == 1) { |
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kingQuest._qvar2 = 2; |
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kingQuest._qvar1 = 2; |
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InitQTextMsg(TEXT_KING4); |
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NetSendCmdQuest(true, kingQuest); |
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return; |
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} |
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} |
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} |
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auto &bannerQuest = Quests[Q_LTBANNER]; |
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if (bannerQuest._qactive != QUEST_NOTAVAIL) { |
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if ((player._pLvlVisited[3] || player._pLvlVisited[4]) && bannerQuest._qactive != QUEST_DONE) { |
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if (bannerQuest._qvar2 == 0) { |
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bannerQuest._qvar2 = 1; |
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if (bannerQuest._qactive == QUEST_INIT) { |
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bannerQuest._qvar1 = 1; |
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bannerQuest._qactive = QUEST_ACTIVE; |
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} |
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bannerQuest._qlog = true; |
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NetSendCmdQuest(true, bannerQuest); |
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InitQTextMsg(TEXT_BANNER2); |
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return; |
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} |
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if (bannerQuest._qvar2 == 1 && RemoveInventoryItemById(player, IDI_BANNER)) { |
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bannerQuest._qactive = QUEST_DONE; |
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bannerQuest._qvar1 = 3; |
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NetSendCmdQuest(true, bannerQuest); |
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SpawnUnique(UITEM_HARCREST, barOwner.position + Direction::SouthWest); |
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InitQTextMsg(TEXT_BANNER3); |
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return; |
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} |
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} |
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} |
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TownerTalk(TEXT_OGDEN1); |
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StartStore(TalkID::Tavern); |
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} |
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void TalkToDeadguy(Player &player, Towner & /*deadguy*/) |
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{ |
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auto &quest = Quests[Q_BUTCHER]; |
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if (quest._qactive == QUEST_DONE) |
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return; |
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if (quest._qvar1 == 1) { |
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player.SaySpecific(HeroSpeech::YourDeathWillBeAvenged); |
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return; |
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} |
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quest._qactive = QUEST_ACTIVE; |
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quest._qlog = true; |
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quest._qmsg = TEXT_BUTCH9; |
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quest._qvar1 = 1; |
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InitQTextMsg(TEXT_BUTCH9); |
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NetSendCmdQuest(true, quest); |
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} |
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void TalkToBlackSmith(Player &player, Towner &blackSmith) |
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{ |
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if (Quests[Q_ROCK]._qactive != QUEST_NOTAVAIL) { |
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if (player._pLvlVisited[4] && Quests[Q_ROCK]._qactive != QUEST_DONE) { |
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if (Quests[Q_ROCK]._qvar2 == 0) { |
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Quests[Q_ROCK]._qvar2 = 1; |
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Quests[Q_ROCK]._qlog = true; |
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if (Quests[Q_ROCK]._qactive == QUEST_INIT) { |
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Quests[Q_ROCK]._qactive = QUEST_ACTIVE; |
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} |
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NetSendCmdQuest(true, Quests[Q_ROCK]); |
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InitQTextMsg(TEXT_INFRA5); |
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return; |
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} |
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if (Quests[Q_ROCK]._qvar2 == 1 && RemoveInventoryItemById(player, IDI_ROCK)) { |
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Quests[Q_ROCK]._qactive = QUEST_DONE; |
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NetSendCmdQuest(true, Quests[Q_ROCK]); |
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SpawnUnique(UITEM_INFRARING, blackSmith.position + Direction::SouthWest); |
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InitQTextMsg(TEXT_INFRA7); |
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return; |
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} |
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} |
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} |
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if (IsNoneOf(Quests[Q_ANVIL]._qactive, QUEST_NOTAVAIL, QUEST_DONE)) { |
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if ((player._pLvlVisited[9] || player._pLvlVisited[10]) && Quests[Q_ANVIL]._qvar2 == 0) { |
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Quests[Q_ANVIL]._qvar2 = 1; |
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Quests[Q_ANVIL]._qlog = true; |
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if (Quests[Q_ANVIL]._qactive == QUEST_INIT) { |
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Quests[Q_ANVIL]._qactive = QUEST_ACTIVE; |
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} |
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NetSendCmdQuest(true, Quests[Q_ANVIL]); |
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InitQTextMsg(TEXT_ANVIL5); |
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return; |
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} |
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if (Quests[Q_ANVIL]._qvar2 == 1 && RemoveInventoryItemById(player, IDI_ANVIL)) { |
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Quests[Q_ANVIL]._qactive = QUEST_DONE; |
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NetSendCmdQuest(true, Quests[Q_ANVIL]); |
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SpawnUnique(UITEM_GRISWOLD, blackSmith.position + Direction::SouthWest); |
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InitQTextMsg(TEXT_ANVIL7); |
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return; |
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} |
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} |
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TownerTalk(TEXT_GRISWOLD1); |
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StartStore(TalkID::Smith); |
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} |
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void TalkToWitch(Player &player, Towner & /*witch*/) |
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{ |
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if (Quests[Q_MUSHROOM]._qactive != QUEST_NOTAVAIL) { |
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if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && RemoveInventoryItemById(player, IDI_FUNGALTM)) { |
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Quests[Q_MUSHROOM]._qactive = QUEST_ACTIVE; |
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Quests[Q_MUSHROOM]._qlog = true; |
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Quests[Q_MUSHROOM]._qvar1 = QS_TOMEGIVEN; |
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NetSendCmdQuest(true, Quests[Q_MUSHROOM]); |
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InitQTextMsg(TEXT_MUSH8); |
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return; |
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} |
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if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { |
|
if (Quests[Q_MUSHROOM]._qvar1 >= QS_TOMEGIVEN && Quests[Q_MUSHROOM]._qvar1 < QS_MUSHGIVEN) { |
|
if (RemoveInventoryItemById(player, IDI_MUSHROOM)) { |
|
Quests[Q_MUSHROOM]._qvar1 = QS_MUSHGIVEN; |
|
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3; |
|
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE; |
|
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH10; |
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]); |
|
InitQTextMsg(TEXT_MUSH10); |
|
return; |
|
} |
|
if (Quests[Q_MUSHROOM]._qmsg != TEXT_MUSH9) { |
|
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH9; |
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]); |
|
InitQTextMsg(TEXT_MUSH9); |
|
return; |
|
} |
|
} |
|
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) { |
|
if (HasInventoryItemWithId(player, IDI_BRAIN)) { |
|
Quests[Q_MUSHROOM]._qmsg = TEXT_MUSH11; |
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]); |
|
InitQTextMsg(TEXT_MUSH11); |
|
return; |
|
} |
|
if (HasInventoryOrBeltItemWithId(player, IDI_SPECELIX)) { |
|
Quests[Q_MUSHROOM]._qactive = QUEST_DONE; |
|
NetSendCmdQuest(true, Quests[Q_MUSHROOM]); |
|
InitQTextMsg(TEXT_MUSH12); |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
|
|
TownerTalk(TEXT_ADRIA1); |
|
StartStore(TalkID::Witch); |
|
} |
|
|
|
void TalkToBarmaid(Player &player, Towner & /*barmaid*/) |
|
{ |
|
if (!player._pLvlVisited[21] && HasInventoryItemWithId(player, IDI_MAPOFDOOM) && Quests[Q_GRAVE]._qmsg != TEXT_GRAVE8) { |
|
Quests[Q_GRAVE]._qactive = QUEST_ACTIVE; |
|
Quests[Q_GRAVE]._qlog = true; |
|
Quests[Q_GRAVE]._qmsg = TEXT_GRAVE8; |
|
NetSendCmdQuest(true, Quests[Q_GRAVE]); |
|
InitQTextMsg(TEXT_GRAVE8); |
|
return; |
|
} |
|
|
|
TownerTalk(TEXT_GILLIAN1); |
|
StartStore(TalkID::Barmaid); |
|
} |
|
|
|
void TalkToDrunk(Player & /*player*/, Towner & /*drunk*/) |
|
{ |
|
TownerTalk(TEXT_FARNHAM1); |
|
StartStore(TalkID::Drunk); |
|
} |
|
|
|
void TalkToHealer(Player &player, Towner &healer) |
|
{ |
|
Quest &poisonWater = Quests[Q_PWATER]; |
|
if (poisonWater._qactive != QUEST_NOTAVAIL) { |
|
if ((poisonWater._qactive == QUEST_INIT && (player._pLvlVisited[1] || player._pLvlVisited[5])) || (poisonWater._qactive == QUEST_ACTIVE && !poisonWater._qlog)) { |
|
// Play the dialog and make the quest visible in the log if the player has not started the quest but has |
|
// visited the dungeon at least once, or if they've found the poison water cave before speaking to Pepin |
|
poisonWater._qactive = QUEST_ACTIVE; |
|
poisonWater._qlog = true; |
|
poisonWater._qmsg = TEXT_POISON3; |
|
InitQTextMsg(TEXT_POISON3); |
|
NetSendCmdQuest(true, poisonWater); |
|
return; |
|
} |
|
if (poisonWater._qactive == QUEST_DONE && poisonWater._qvar1 != 2) { |
|
poisonWater._qvar1 = 2; |
|
InitQTextMsg(TEXT_POISON5); |
|
SpawnUnique(UITEM_TRING, healer.position + Direction::SouthWest); |
|
NetSendCmdQuest(true, poisonWater); |
|
return; |
|
} |
|
} |
|
Quest &blackMushroom = Quests[Q_MUSHROOM]; |
|
if (blackMushroom._qactive == QUEST_ACTIVE) { |
|
if (blackMushroom._qvar1 >= QS_MUSHGIVEN && blackMushroom._qvar1 < QS_BRAINGIVEN && RemoveInventoryItemById(player, IDI_BRAIN)) { |
|
SpawnQuestItem(IDI_SPECELIX, healer.position + Displacement { 0, 1 }, 0, 0, true); |
|
InitQTextMsg(TEXT_MUSH4); |
|
blackMushroom._qvar1 = QS_BRAINGIVEN; |
|
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; |
|
NetSendCmdQuest(true, blackMushroom); |
|
return; |
|
} |
|
} |
|
|
|
TownerTalk(TEXT_PEPIN1); |
|
StartStore(TalkID::Healer); |
|
} |
|
|
|
void TalkToBoy(Player & /*player*/, Towner & /*boy*/) |
|
{ |
|
TownerTalk(TEXT_WIRT1); |
|
StartStore(TalkID::Boy); |
|
} |
|
|
|
void TalkToStoryteller(Player &player, Towner & /*storyteller*/) |
|
{ |
|
auto &betrayerQuest = Quests[Q_BETRAYER]; |
|
if (!UseMultiplayerQuests()) { |
|
if (betrayerQuest._qactive == QUEST_INIT && RemoveInventoryItemById(player, IDI_LAZSTAFF)) { |
|
InitQTextMsg(TEXT_VILE1); |
|
betrayerQuest._qlog = true; |
|
betrayerQuest._qactive = QUEST_ACTIVE; |
|
betrayerQuest._qvar1 = 2; |
|
NetSendCmdQuest(true, betrayerQuest); |
|
return; |
|
} |
|
} else { |
|
if (betrayerQuest._qactive == QUEST_ACTIVE && !betrayerQuest._qlog) { |
|
InitQTextMsg(TEXT_VILE1); |
|
betrayerQuest._qlog = true; |
|
NetSendCmdQuest(true, betrayerQuest); |
|
return; |
|
} |
|
} |
|
if (betrayerQuest._qactive == QUEST_DONE && betrayerQuest._qvar1 == 7) { |
|
betrayerQuest._qvar1 = 8; |
|
InitQTextMsg(TEXT_VILE3); |
|
auto &diabloQuest = Quests[Q_DIABLO]; |
|
diabloQuest._qlog = true; |
|
if (gbIsMultiplayer) { |
|
NetSendCmdQuest(true, betrayerQuest); |
|
NetSendCmdQuest(true, diabloQuest); |
|
} |
|
return; |
|
} |
|
|
|
TownerTalk(TEXT_STORY1); |
|
StartStore(TalkID::Storyteller); |
|
} |
|
|
|
void TalkToCow(Player &player, Towner &cow) |
|
{ |
|
if (CowPlaying != SFX_NONE && effect_is_playing(CowPlaying)) |
|
return; |
|
|
|
CowClicks++; |
|
|
|
CowPlaying = TSFX_COW1; |
|
if (CowClicks == 4) { |
|
if (gbIsSpawn) |
|
CowClicks = 0; |
|
|
|
CowPlaying = TSFX_COW2; |
|
} else if (CowClicks >= 8 && !gbIsSpawn) { |
|
CowClicks = 4; |
|
|
|
static const HeroSpeech SnSfx[3] = { |
|
HeroSpeech::YepThatsACowAlright, |
|
HeroSpeech::ImNotThirsty, |
|
HeroSpeech::ImNoMilkmaid, |
|
}; |
|
player.SaySpecific(SnSfx[CowMsg]); |
|
CowMsg++; |
|
if (CowMsg >= 3) |
|
CowMsg = 0; |
|
} |
|
|
|
PlaySfxLoc(CowPlaying, cow.position); |
|
} |
|
|
|
void TalkToFarmer(Player &player, Towner &farmer) |
|
{ |
|
auto &quest = Quests[Q_FARMER]; |
|
switch (quest._qactive) { |
|
case QUEST_NOTAVAIL: |
|
case QUEST_INIT: |
|
if (HasInventoryItemWithId(player, IDI_RUNEBOMB)) { |
|
InitQTextMsg(TEXT_FARMER2); |
|
quest._qactive = QUEST_ACTIVE; |
|
quest._qvar1 = 1; |
|
quest._qmsg = TEXT_FARMER1; |
|
quest._qlog = true; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
} |
|
|
|
if (!player._pLvlVisited[9] && player._pLevel < 15) { |
|
_speech_id qt = TEXT_FARMER8; |
|
if (player._pLvlVisited[2]) |
|
qt = TEXT_FARMER5; |
|
if (player._pLvlVisited[5]) |
|
qt = TEXT_FARMER7; |
|
if (player._pLvlVisited[7]) |
|
qt = TEXT_FARMER9; |
|
InitQTextMsg(qt); |
|
break; |
|
} |
|
|
|
InitQTextMsg(TEXT_FARMER1); |
|
quest._qactive = QUEST_ACTIVE; |
|
quest._qvar1 = 1; |
|
quest._qlog = true; |
|
quest._qmsg = TEXT_FARMER1; |
|
SpawnRuneBomb(farmer.position + Displacement { 1, 0 }, true); |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
case QUEST_ACTIVE: |
|
InitQTextMsg(HasInventoryItemWithId(player, IDI_RUNEBOMB) ? TEXT_FARMER2 : TEXT_FARMER3); |
|
break; |
|
case QUEST_DONE: |
|
InitQTextMsg(TEXT_FARMER4); |
|
SpawnRewardItem(IDI_AURIC, farmer.position + Displacement { 1, 0 }, true); |
|
quest._qactive = QUEST_HIVE_DONE; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
case QUEST_HIVE_DONE: |
|
break; |
|
default: |
|
InitQTextMsg(TEXT_FARMER4); |
|
break; |
|
} |
|
} |
|
|
|
void TalkToCowFarmer(Player &player, Towner &cowFarmer) |
|
{ |
|
if (RemoveInventoryItemById(player, IDI_GREYSUIT)) { |
|
InitQTextMsg(TEXT_JERSEY7); |
|
return; |
|
} |
|
|
|
auto &quest = Quests[Q_JERSEY]; |
|
|
|
if (RemoveInventoryItemById(player, IDI_BROWNSUIT)) { |
|
SpawnUnique(UITEM_BOVINE, cowFarmer.position + Direction::SouthEast); |
|
InitQTextMsg(TEXT_JERSEY8); |
|
quest._qactive = QUEST_DONE; |
|
UpdateCowFarmerAnimAfterQuestComplete(); |
|
NetSendCmdQuest(true, quest); |
|
return; |
|
} |
|
|
|
if (HasInventoryItemWithId(player, IDI_RUNEBOMB)) { |
|
InitQTextMsg(TEXT_JERSEY5); |
|
quest._qactive = QUEST_ACTIVE; |
|
quest._qvar1 = 1; |
|
quest._qmsg = TEXT_JERSEY4; |
|
quest._qlog = true; |
|
NetSendCmdQuest(true, quest); |
|
return; |
|
} |
|
|
|
switch (quest._qactive) { |
|
case QUEST_NOTAVAIL: |
|
case QUEST_INIT: |
|
InitQTextMsg(TEXT_JERSEY1); |
|
quest._qactive = QUEST_HIVE_TEASE1; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
case QUEST_DONE: |
|
InitQTextMsg(TEXT_JERSEY1); |
|
break; |
|
case QUEST_HIVE_TEASE1: |
|
InitQTextMsg(TEXT_JERSEY2); |
|
quest._qactive = QUEST_HIVE_TEASE2; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
case QUEST_HIVE_TEASE2: |
|
InitQTextMsg(TEXT_JERSEY3); |
|
quest._qactive = QUEST_HIVE_ACTIVE; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
case QUEST_HIVE_ACTIVE: |
|
if (!player._pLvlVisited[9] && player._pLevel < 15) { |
|
_speech_id qt = TEXT_JERSEY12; |
|
switch (GenerateRnd(4)) { |
|
case 0: |
|
qt = TEXT_JERSEY9; |
|
break; |
|
case 1: |
|
qt = TEXT_JERSEY10; |
|
break; |
|
case 2: |
|
qt = TEXT_JERSEY11; |
|
break; |
|
} |
|
InitQTextMsg(qt); |
|
break; |
|
} |
|
|
|
InitQTextMsg(TEXT_JERSEY4); |
|
quest._qactive = QUEST_ACTIVE; |
|
quest._qvar1 = 1; |
|
quest._qmsg = TEXT_JERSEY4; |
|
quest._qlog = true; |
|
SpawnRuneBomb(cowFarmer.position + Displacement { 1, 0 }, true); |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
break; |
|
default: |
|
InitQTextMsg(TEXT_JERSEY5); |
|
break; |
|
} |
|
} |
|
|
|
void TalkToGirl(Player &player, Towner &girl) |
|
{ |
|
auto &quest = Quests[Q_GIRL]; |
|
|
|
if (quest._qactive != QUEST_DONE && RemoveInventoryItemById(player, IDI_THEODORE)) { |
|
InitQTextMsg(TEXT_GIRL4); |
|
CreateAmulet(girl.position, 13, false, false, true); |
|
quest._qactive = QUEST_DONE; |
|
UpdateGirlAnimAfterQuestComplete(); |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
return; |
|
} |
|
|
|
switch (quest._qactive) { |
|
case QUEST_NOTAVAIL: |
|
case QUEST_INIT: |
|
InitQTextMsg(TEXT_GIRL2); |
|
quest._qactive = QUEST_ACTIVE; |
|
quest._qvar1 = 1; |
|
quest._qlog = true; |
|
quest._qmsg = TEXT_GIRL2; |
|
if (gbIsMultiplayer) |
|
NetSendCmdQuest(true, quest); |
|
return; |
|
case QUEST_ACTIVE: |
|
InitQTextMsg(TEXT_GIRL3); |
|
return; |
|
default: |
|
return; |
|
} |
|
} |
|
|
|
const TownerData TownersData[] = { |
|
// clang-format off |
|
// type position dir init talk |
|
{ TOWN_SMITH, { 62, 63 }, Direction::SouthWest, InitSmith, TalkToBlackSmith }, |
|
{ TOWN_HEALER, { 55, 79 }, Direction::SouthEast, InitHealer, TalkToHealer }, |
|
{ TOWN_DEADGUY, { 24, 32 }, Direction::North, InitTownDead, TalkToDeadguy }, |
|
{ TOWN_TAVERN, { 55, 62 }, Direction::SouthWest, InitBarOwner, TalkToBarOwner }, |
|
{ TOWN_STORY, { 62, 71 }, Direction::South, InitTeller, TalkToStoryteller }, |
|
{ TOWN_DRUNK, { 71, 84 }, Direction::South, InitDrunk, TalkToDrunk }, |
|
{ TOWN_WITCH, { 80, 20 }, Direction::South, InitWitch, TalkToWitch }, |
|
{ TOWN_BMAID, { 43, 66 }, Direction::South, InitBarmaid, TalkToBarmaid }, |
|
{ TOWN_PEGBOY, { 11, 53 }, Direction::South, InitBoy, TalkToBoy }, |
|
{ TOWN_COW, { 58, 16 }, Direction::SouthWest, InitCows, TalkToCow }, |
|
{ TOWN_COW, { 56, 14 }, Direction::NorthWest, InitCows, TalkToCow }, |
|
{ TOWN_COW, { 59, 20 }, Direction::North, InitCows, TalkToCow }, |
|
{ TOWN_COWFARM, { 61, 22 }, Direction::SouthWest, InitCowFarmer, TalkToCowFarmer }, |
|
{ TOWN_FARMER, { 62, 16 }, Direction::South, InitFarmer, TalkToFarmer }, |
|
{ TOWN_GIRL, { 77, 43 }, Direction::South, InitGirl, TalkToGirl }, |
|
// clang-format on |
|
}; |
|
|
|
} // namespace |
|
|
|
Towner Towners[NUM_TOWNERS]; |
|
|
|
/** Contains the data related to quest gossip for each towner ID. */ |
|
_speech_id QuestDialogTable[NUM_TOWNER_TYPES][MAXQUESTS] = { |
|
// clang-format off |
|
// Q_ROCK, Q_MUSHROOM, Q_GARBUD, Q_ZHAR, Q_VEIL, Q_DIABLO, Q_BUTCHER, Q_LTBANNER, Q_BLIND, Q_BLOOD, Q_ANVIL, Q_WARLORD, Q_SKELKING, Q_PWATER, Q_SCHAMB, Q_BETRAYER, Q_GRAVE, Q_FARMER, Q_GIRL, Q_TRADER, Q_DEFILER, Q_NAKRUL, Q_CORNSTN, Q_JERSEY |
|
/*TOWN_SMITH*/ { TEXT_INFRA6, TEXT_MUSH6, TEXT_NONE, TEXT_NONE, TEXT_VEIL5, TEXT_NONE, TEXT_BUTCH5, TEXT_BANNER6, TEXT_BLIND5, TEXT_BLOOD5, TEXT_ANVIL6, TEXT_WARLRD5, TEXT_KING7, TEXT_POISON7, TEXT_BONE5, TEXT_VILE9, TEXT_GRAVE2, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_HEALER*/ { TEXT_INFRA3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_VEIL3, TEXT_NONE, TEXT_BUTCH3, TEXT_BANNER4, TEXT_BLIND3, TEXT_BLOOD3, TEXT_ANVIL3, TEXT_WARLRD3, TEXT_KING5, TEXT_POISON4, TEXT_BONE3, TEXT_VILE7, TEXT_GRAVE3, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_DEADGUY*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_TAVERN*/ { TEXT_INFRA2, TEXT_MUSH2, TEXT_NONE, TEXT_NONE, TEXT_VEIL2, TEXT_NONE, TEXT_BUTCH2, TEXT_NONE, TEXT_BLIND2, TEXT_BLOOD2, TEXT_ANVIL2, TEXT_WARLRD2, TEXT_KING3, TEXT_POISON2, TEXT_BONE2, TEXT_VILE4, TEXT_GRAVE5, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_STORY*/ { TEXT_INFRA1, TEXT_MUSH1, TEXT_NONE, TEXT_NONE, TEXT_VEIL1, TEXT_VILE3, TEXT_BUTCH1, TEXT_BANNER1, TEXT_BLIND1, TEXT_BLOOD1, TEXT_ANVIL1, TEXT_WARLRD1, TEXT_KING1, TEXT_POISON1, TEXT_BONE1, TEXT_VILE2, TEXT_GRAVE6, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_DRUNK*/ { TEXT_INFRA8, TEXT_MUSH7, TEXT_NONE, TEXT_NONE, TEXT_VEIL6, TEXT_NONE, TEXT_BUTCH6, TEXT_BANNER7, TEXT_BLIND6, TEXT_BLOOD6, TEXT_ANVIL8, TEXT_WARLRD6, TEXT_KING8, TEXT_POISON8, TEXT_BONE6, TEXT_VILE10, TEXT_GRAVE7, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_WITCH*/ { TEXT_INFRA9, TEXT_MUSH9, TEXT_NONE, TEXT_NONE, TEXT_VEIL7, TEXT_NONE, TEXT_BUTCH7, TEXT_BANNER8, TEXT_BLIND7, TEXT_BLOOD7, TEXT_ANVIL9, TEXT_WARLRD7, TEXT_KING9, TEXT_POISON9, TEXT_BONE7, TEXT_VILE11, TEXT_GRAVE1, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_BMAID*/ { TEXT_INFRA4, TEXT_MUSH5, TEXT_NONE, TEXT_NONE, TEXT_VEIL4, TEXT_NONE, TEXT_BUTCH4, TEXT_BANNER5, TEXT_BLIND4, TEXT_BLOOD4, TEXT_ANVIL4, TEXT_WARLRD4, TEXT_KING6, TEXT_POISON6, TEXT_BONE4, TEXT_VILE8, TEXT_GRAVE8, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_PEGBOY*/ { TEXT_INFRA10, TEXT_MUSH13, TEXT_NONE, TEXT_NONE, TEXT_VEIL8, TEXT_NONE, TEXT_BUTCH8, TEXT_BANNER9, TEXT_BLIND8, TEXT_BLOOD8, TEXT_ANVIL10, TEXT_WARLRD8, TEXT_KING10, TEXT_POISON10, TEXT_BONE8, TEXT_VILE12, TEXT_GRAVE9, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_COW*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_FARMER*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_GIRL*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
/*TOWN_COWFARM*/ { TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE, TEXT_NONE }, |
|
// clang-format on |
|
}; |
|
|
|
bool IsTownerPresent(_talker_id npc) |
|
{ |
|
switch (npc) { |
|
case TOWN_DEADGUY: |
|
return Quests[Q_BUTCHER]._qactive != QUEST_NOTAVAIL && Quests[Q_BUTCHER]._qactive != QUEST_DONE; |
|
case TOWN_FARMER: |
|
return gbIsHellfire && sgGameInitInfo.bCowQuest == 0 && Quests[Q_FARMER]._qactive != QUEST_HIVE_DONE; |
|
case TOWN_COWFARM: |
|
return gbIsHellfire && sgGameInitInfo.bCowQuest != 0; |
|
case TOWN_GIRL: |
|
return gbIsHellfire && sgGameInitInfo.bTheoQuest != 0 && MyPlayer->_pLvlVisited[17] && Quests[Q_GIRL]._qactive != QUEST_DONE; |
|
default: |
|
return true; |
|
} |
|
} |
|
|
|
Towner *GetTowner(_talker_id type) |
|
{ |
|
for (Towner &towner : Towners) { |
|
if (towner._ttype == type) |
|
return &towner; |
|
} |
|
return nullptr; |
|
} |
|
|
|
void InitTowners() |
|
{ |
|
assert(!CowSprites); |
|
|
|
CowSprites.emplace(LoadCelSheet("towners\\animals\\cow", 128)); |
|
|
|
int i = 0; |
|
for (const auto &townerData : TownersData) { |
|
if (!IsTownerPresent(townerData.type)) |
|
continue; |
|
|
|
InitTownerInfo(i, townerData); |
|
i++; |
|
} |
|
} |
|
|
|
void FreeTownerGFX() |
|
{ |
|
for (Towner &towner : Towners) { |
|
towner.ownedAnim = std::nullopt; |
|
} |
|
CowSprites = std::nullopt; |
|
} |
|
|
|
void ProcessTowners() |
|
{ |
|
// BUGFIX: should be `i < numtowners`, was `i < NUM_TOWNERS` |
|
for (auto &towner : Towners) { |
|
if (towner._ttype == TOWN_DEADGUY) { |
|
TownDead(towner); |
|
} |
|
|
|
towner._tAnimCnt++; |
|
if (towner._tAnimCnt < towner._tAnimDelay) { |
|
continue; |
|
} |
|
|
|
towner._tAnimCnt = 0; |
|
|
|
if (towner.animOrderSize > 0) { |
|
towner._tAnimFrameCnt++; |
|
if (towner._tAnimFrameCnt > towner.animOrderSize - 1) |
|
towner._tAnimFrameCnt = 0; |
|
|
|
towner._tAnimFrame = towner.animOrder[towner._tAnimFrameCnt]; |
|
continue; |
|
} |
|
|
|
towner._tAnimFrame++; |
|
if (towner._tAnimFrame >= towner._tAnimLen) |
|
towner._tAnimFrame = 0; |
|
} |
|
} |
|
|
|
void TalkToTowner(Player &player, int t) |
|
{ |
|
auto &towner = Towners[t]; |
|
|
|
if (player.position.tile.WalkingDistance(towner.position) >= 2) |
|
return; |
|
|
|
if (!player.HoldItem.isEmpty()) { |
|
return; |
|
} |
|
|
|
towner.talk(player, towner); |
|
} |
|
|
|
void UpdateGirlAnimAfterQuestComplete() |
|
{ |
|
Towner *girl = GetTowner(TOWN_GIRL); |
|
if (girl == nullptr || !girl->ownedAnim) |
|
return; // Girl is not spawned in town yet |
|
auto curFrame = girl->_tAnimFrame; |
|
LoadTownerAnimations(*girl, "towners\\girl\\girls1", 20, 6); |
|
girl->_tAnimFrame = std::min<uint8_t>(curFrame, girl->_tAnimLen - 1); |
|
} |
|
|
|
void UpdateCowFarmerAnimAfterQuestComplete() |
|
{ |
|
Towner *cowFarmer = GetTowner(TOWN_COWFARM); |
|
auto curFrame = cowFarmer->_tAnimFrame; |
|
LoadTownerAnimations(*cowFarmer, "towners\\farmer\\mfrmrn2", 15, 3); |
|
cowFarmer->_tAnimFrame = std::min<uint8_t>(curFrame, cowFarmer->_tAnimLen - 1); |
|
} |
|
|
|
#ifdef _DEBUG |
|
bool DebugTalkToTowner(std::string targetName) |
|
{ |
|
SetupTownStores(); |
|
std::transform(targetName.begin(), targetName.end(), targetName.begin(), [](unsigned char c) { return std::tolower(c); }); |
|
Player &myPlayer = *MyPlayer; |
|
for (auto &townerData : TownersData) { |
|
if (!IsTownerPresent(townerData.type)) |
|
continue; |
|
// cows have an init function that differs from the rest and isn't compatible with this code, skip them :( |
|
if (townerData.type == TOWN_COW) |
|
continue; |
|
Towner fakeTowner; |
|
townerData.init(fakeTowner, townerData); |
|
fakeTowner.position = myPlayer.position.tile; |
|
std::string npcName(fakeTowner.name); |
|
std::transform(npcName.begin(), npcName.end(), npcName.begin(), [](unsigned char c) { return std::tolower(c); }); |
|
if (npcName.find(targetName) != std::string::npos) { |
|
townerData.talk(myPlayer, fakeTowner); |
|
return true; |
|
} |
|
} |
|
return false; |
|
} |
|
#endif |
|
|
|
} // namespace devilution
|
|
|