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299 lines
7.7 KiB
299 lines
7.7 KiB
#include "engine/demomode.h" |
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#include <deque> |
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#include <fstream> |
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#include <iostream> |
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#include <sstream> |
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#include "controls/plrctrls.h" |
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#include "menu.h" |
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#include "nthread.h" |
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#include "options.h" |
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#include "pfile.h" |
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#include "utils/display.h" |
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#include "utils/endian_stream.hpp" |
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#include "utils/paths.h" |
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#include "utils/str_cat.hpp" |
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namespace devilution { |
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namespace { |
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enum class DemoMsgType { |
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GameTick = 0, |
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Rendering = 1, |
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Message = 2, |
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}; |
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struct DemoMsg { |
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DemoMsgType type; |
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uint32_t message; |
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uint32_t wParam; |
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uint32_t lParam; |
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float progressToNextGameTick; |
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}; |
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int DemoNumber = -1; |
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bool Timedemo = false; |
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int RecordNumber = -1; |
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bool CreateDemoReference = false; |
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std::ofstream DemoRecording; |
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std::deque<DemoMsg> Demo_Message_Queue; |
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uint32_t DemoModeLastTick = 0; |
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int LogicTick = 0; |
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int StartTime = 0; |
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uint16_t DemoGraphicsWidth = 640; |
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uint16_t DemoGraphicsHeight = 480; |
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void PumpDemoMessage(DemoMsgType demoMsgType, uint32_t message, uint32_t wParam, uint32_t lParam, float progressToNextGameTick) |
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{ |
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Demo_Message_Queue.push_back(DemoMsg { demoMsgType, message, wParam, lParam, progressToNextGameTick }); |
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} |
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bool LoadDemoMessages(int i) |
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{ |
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std::ifstream demofile; |
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demofile.open(StrCat(paths::PrefPath(), "demo_", i, ".dmo"), std::fstream::binary); |
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if (!demofile.is_open()) { |
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return false; |
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} |
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const uint8_t version = ReadByte(demofile); |
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if (version != 0) { |
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return false; |
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} |
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gSaveNumber = ReadLE32(demofile); |
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DemoGraphicsWidth = ReadLE16(demofile); |
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DemoGraphicsHeight = ReadLE16(demofile); |
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while (!demofile.eof()) { |
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const uint32_t typeNum = ReadLE32(demofile); |
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const auto type = static_cast<DemoMsgType>(typeNum); |
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const float progressToNextGameTick = ReadLEFloat(demofile); |
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switch (type) { |
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case DemoMsgType::Message: { |
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const uint32_t message = ReadLE32(demofile); |
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const uint32_t wParam = ReadLE32(demofile); |
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const uint32_t lParam = ReadLE32(demofile); |
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PumpDemoMessage(type, message, wParam, lParam, progressToNextGameTick); |
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break; |
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} |
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default: |
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PumpDemoMessage(type, 0, 0, 0, progressToNextGameTick); |
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break; |
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} |
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} |
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demofile.close(); |
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DemoModeLastTick = SDL_GetTicks(); |
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return true; |
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} |
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} // namespace |
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namespace demo { |
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void InitPlayBack(int demoNumber, bool timedemo) |
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{ |
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DemoNumber = demoNumber; |
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Timedemo = timedemo; |
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ControlMode = ControlTypes::KeyboardAndMouse; |
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if (!LoadDemoMessages(demoNumber)) { |
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SDL_Log("Unable to load demo file"); |
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diablo_quit(1); |
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} |
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} |
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void InitRecording(int recordNumber, bool createDemoReference) |
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{ |
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RecordNumber = recordNumber; |
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CreateDemoReference = createDemoReference; |
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} |
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void OverrideOptions() |
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{ |
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#ifndef USE_SDL1 |
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sgOptions.Graphics.fitToScreen.SetValue(false); |
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#endif |
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#if SDL_VERSION_ATLEAST(2, 0, 0) |
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sgOptions.Graphics.hardwareCursor.SetValue(false); |
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#endif |
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if (Timedemo) { |
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#ifndef USE_SDL1 |
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sgOptions.Graphics.vSync.SetValue(false); |
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#endif |
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sgOptions.Graphics.limitFPS.SetValue(false); |
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} |
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} |
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bool IsRunning() |
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{ |
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return DemoNumber != -1; |
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} |
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bool IsRecording() |
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{ |
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return RecordNumber != -1; |
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}; |
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bool GetRunGameLoop(bool &drawGame, bool &processInput) |
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{ |
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if (Demo_Message_Queue.empty()) |
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app_fatal("Demo queue empty"); |
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const DemoMsg dmsg = Demo_Message_Queue.front(); |
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if (dmsg.type == DemoMsgType::Message) |
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app_fatal("Unexpected Message"); |
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if (Timedemo) { |
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// disable additonal rendering to speedup replay |
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drawGame = dmsg.type == DemoMsgType::GameTick && !HeadlessMode; |
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} else { |
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int currentTickCount = SDL_GetTicks(); |
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int ticksElapsed = currentTickCount - DemoModeLastTick; |
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bool tickDue = ticksElapsed >= gnTickDelay; |
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drawGame = false; |
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if (tickDue) { |
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if (dmsg.type == DemoMsgType::GameTick) { |
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DemoModeLastTick = currentTickCount; |
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} |
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} else { |
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float progressToNextGameTick = clamp((float)ticksElapsed / (float)gnTickDelay, 0.F, 1.F); |
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if (dmsg.type == DemoMsgType::GameTick || dmsg.progressToNextGameTick > progressToNextGameTick) { |
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// we are ahead of the replay => add a additional rendering for smoothness |
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gfProgressToNextGameTick = progressToNextGameTick; |
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processInput = false; |
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drawGame = true; |
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return false; |
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} |
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} |
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} |
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gfProgressToNextGameTick = dmsg.progressToNextGameTick; |
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Demo_Message_Queue.pop_front(); |
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if (dmsg.type == DemoMsgType::GameTick) |
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LogicTick++; |
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return dmsg.type == DemoMsgType::GameTick; |
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} |
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bool FetchMessage(tagMSG *lpMsg) |
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{ |
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SDL_Event e; |
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if (SDL_PollEvent(&e) != 0) { |
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if (e.type == SDL_QUIT) { |
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lpMsg->message = DVL_WM_QUIT; |
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lpMsg->lParam = 0; |
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lpMsg->wParam = 0; |
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return true; |
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} |
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if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE) { |
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Demo_Message_Queue.clear(); |
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ClearMessageQueue(); |
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DemoNumber = -1; |
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Timedemo = false; |
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last_tick = SDL_GetTicks(); |
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} |
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if (e.type == SDL_KEYDOWN && IsAnyOf(e.key.keysym.sym, SDLK_KP_PLUS, SDLK_PLUS) && sgGameInitInfo.nTickRate < 255) { |
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sgGameInitInfo.nTickRate++; |
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sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate); |
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gnTickDelay = 1000 / sgGameInitInfo.nTickRate; |
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} |
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if (e.type == SDL_KEYDOWN && IsAnyOf(e.key.keysym.sym, SDLK_KP_MINUS, SDLK_MINUS) && sgGameInitInfo.nTickRate > 1) { |
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sgGameInitInfo.nTickRate--; |
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sgOptions.Gameplay.tickRate.SetValue(sgGameInitInfo.nTickRate); |
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gnTickDelay = 1000 / sgGameInitInfo.nTickRate; |
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} |
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} |
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if (!Demo_Message_Queue.empty()) { |
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const DemoMsg dmsg = Demo_Message_Queue.front(); |
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if (dmsg.type == DemoMsgType::Message) { |
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lpMsg->message = dmsg.message; |
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lpMsg->lParam = dmsg.lParam; |
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lpMsg->wParam = dmsg.wParam; |
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gfProgressToNextGameTick = dmsg.progressToNextGameTick; |
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Demo_Message_Queue.pop_front(); |
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return true; |
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} |
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} |
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lpMsg->message = 0; |
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lpMsg->lParam = 0; |
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lpMsg->wParam = 0; |
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return false; |
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} |
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void RecordGameLoopResult(bool runGameLoop) |
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{ |
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WriteLE32(DemoRecording, static_cast<uint32_t>(runGameLoop ? DemoMsgType::GameTick : DemoMsgType::Rendering)); |
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WriteLEFloat(DemoRecording, gfProgressToNextGameTick); |
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} |
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void RecordMessage(tagMSG *lpMsg) |
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{ |
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if (!gbRunGame || !DemoRecording.is_open()) |
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return; |
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WriteLE32(DemoRecording, static_cast<uint32_t>(DemoMsgType::Message)); |
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WriteLEFloat(DemoRecording, gfProgressToNextGameTick); |
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WriteLE32(DemoRecording, lpMsg->message); |
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WriteLE32(DemoRecording, lpMsg->wParam); |
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WriteLE32(DemoRecording, lpMsg->lParam); |
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} |
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void NotifyGameLoopStart() |
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{ |
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if (IsRecording()) { |
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DemoRecording.open(StrCat(paths::PrefPath(), "demo_", RecordNumber, ".dmo"), std::fstream::trunc | std::fstream::binary); |
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constexpr uint8_t Version = 0; |
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WriteByte(DemoRecording, Version); |
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WriteLE32(DemoRecording, gSaveNumber); |
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WriteLE16(DemoRecording, gnScreenWidth); |
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WriteLE16(DemoRecording, gnScreenHeight); |
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} |
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if (IsRunning()) { |
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StartTime = SDL_GetTicks(); |
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LogicTick = 0; |
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} |
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} |
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void NotifyGameLoopEnd() |
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{ |
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if (IsRecording()) { |
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DemoRecording.close(); |
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if (CreateDemoReference) |
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pfile_write_hero_demo(RecordNumber); |
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RecordNumber = -1; |
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CreateDemoReference = false; |
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} |
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if (IsRunning() && !HeadlessMode) { |
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float seconds = (SDL_GetTicks() - StartTime) / 1000.0f; |
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SDL_Log("%d frames, %.2f seconds: %.1f fps", LogicTick, seconds, LogicTick / seconds); |
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gbRunGameResult = false; |
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gbRunGame = false; |
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HeroCompareResult compareResult = pfile_compare_hero_demo(DemoNumber); |
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switch (compareResult) { |
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case HeroCompareResult::ReferenceNotFound: |
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SDL_Log("Timedemo: No final comparision cause reference is not present."); |
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break; |
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case HeroCompareResult::Same: |
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SDL_Log("Timedemo: Same outcome as inital run. :)"); |
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break; |
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case HeroCompareResult::Difference: |
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SDL_Log("Timedemo: Different outcome then inital run. ;("); |
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break; |
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} |
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} |
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} |
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} // namespace demo |
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} // namespace devilution
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