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34 lines
760 B
34 lines
760 B
/** |
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* @file loadsave.h |
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* |
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* Interface of save game functionality. |
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*/ |
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#pragma once |
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#include "player.h" |
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namespace devilution { |
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extern bool gbIsHellfireSaveGame; |
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extern int giNumberOfLevels; |
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void RemoveInvalidItem(ItemStruct *pItem); |
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int RemapItemIdxFromDiablo(int i); |
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int RemapItemIdxToDiablo(int i); |
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bool IsHeaderValid(Uint32 magicNumber); |
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void LoadHotkeys(); |
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void LoadHeroItems(PlayerStruct *pPlayer); |
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/** |
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* @brief Remove invalid inventory items from the inventory grid |
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* @param pnum The id of the player |
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*/ |
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void RemoveEmptyInventory(int pnum); |
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void LoadGame(bool firstflag); |
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void SaveHotkeys(); |
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void SaveHeroItems(PlayerStruct *pPlayer); |
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void SaveGameData(); |
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void SaveGame(); |
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void SaveLevel(); |
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void LoadLevel(); |
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}
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