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5793 lines
150 KiB
5793 lines
150 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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int trapid; // weak |
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int trapdir; // weak |
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unsigned char *pObjCels[40]; |
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char ObjFileList[40]; |
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int objectactive[MAXOBJECTS]; |
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int nobjects; // idb |
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int leverid; // idb |
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int objectavail[MAXOBJECTS]; |
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ObjectStruct object[MAXOBJECTS]; |
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BOOL InitObjFlag; |
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int numobjfiles; // weak |
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int ObjTypeConv[113] = { |
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0, |
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4, |
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94 |
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}; |
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ObjDataStruct AllObjects[99] = { |
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// clang-format off |
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// oload, ofindex, ominlvl, omaxlvl, olvltype, otheme, oquest, oAnimFlag, oAnimDelay, oAnimLen, oAnimWidth, oSolidFlag, oMissFlag, oLightFlag, oBreak, oSelFlag, oTrapFlag |
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{ 1, OFILE_L1BRAZ, 1, 4, 1, -1, -1, 1, 1, 26, 64, TRUE, TRUE, FALSE, 0, 0, FALSE }, |
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{ 1, OFILE_L1DOORS, 1, 4, 1, -1, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
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{ 1, OFILE_L1DOORS, 1, 4, 1, -1, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
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{ 3, OFILE_SKULFIRE, 0, 0, 0, 3, -1, 1, 2, 11, 96, TRUE, TRUE, FALSE, 0, 0, FALSE }, |
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{ 1, OFILE_LEVER, 1, 4, 1, -1, -1, 0, 1, 1, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_CHEST1, 1, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_CHEST2, 1, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_CHEST3, 1, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 3, OFILE_CANDLE2, 0, 0, 0, 1, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 3, OFILE_BANNER, 0, 0, 0, 3, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 3, OFILE_BANNER, 0, 0, 0, 3, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 3, OFILE_BANNER, 0, 0, 0, 3, -1, 0, 3, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_SKULPILE, 1, 4, 0, -1, -1, 0, 0, 1, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_L1BRAZ, 0, 0, 0, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_CRUXSK1, 0, 0, 0, -1, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, |
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{ 2, OFILE_CRUXSK2, 0, 0, 0, -1, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, |
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{ 2, OFILE_CRUXSK3, 0, 0, 0, -1, -1, 0, 1, 15, 96, TRUE, FALSE, TRUE, 1, 3, FALSE }, |
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{ 1, OFILE_ROCKSTAN, 5, 5, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_ANGEL, 0, 0, 0, -1, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_BOOK2, 0, 0, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 2, OFILE_BURNCROS, 0, 0, 0, -1, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_NUDE2, 0, 0, 0, -1, -1, 1, 3, 6, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_SWITCH4, 16, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_TNUDEM, 13, 16, 0, -1, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TNUDEM, 13, 16, 0, 6, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TNUDEM, 13, 16, 0, 6, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TNUDEM, 13, 16, 0, 6, 6, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TNUDEW, 13, 16, 0, 6, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TNUDEW, 13, 16, 0, 6, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TNUDEW, 13, 16, 0, 6, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 2, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 3, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 4, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TSOUL, 13, 16, 0, -1, 6, 0, 5, 0, 128, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_BOOK2, 6, 6, 0, -1, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_L2DOORS, 5, 8, 2, -1, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
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{ 1, OFILE_L2DOORS, 5, 8, 2, -1, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_WTORCH4, 5, 8, 2, -1, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
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{ 1, OFILE_WTORCH3, 5, 8, 2, -1, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
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{ 1, OFILE_WTORCH1, 5, 8, 2, -1, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
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{ 1, OFILE_WTORCH2, 5, 8, 2, -1, -1, 1, 1, 9, 96, FALSE, TRUE, FALSE, 0, 0, FALSE }, |
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{ 1, OFILE_SARC, 1, 4, 1, -1, -1, 0, 1, 5, 128, TRUE, TRUE, TRUE, 0, 3, TRUE }, |
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{ 2, OFILE_FLAME1, 1, 4, 1, -1, -1, 0, 1, 20, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_LEVER, 1, 4, 1, -1, -1, 0, 1, 2, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 2, OFILE_MINIWATR, 1, 4, 1, -1, -1, 1, 1, 10, 64, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_BOOK1, 3, 4, 1, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_TRAPHOLE, 1, 16, 0, -1, -1, 0, 1, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_TRAPHOLE, 1, 16, 0, -1, -1, 0, 2, 0, 64, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_BCASE, 0, 0, 0, -1, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_WEAPSTND, 0, 0, 0, -1, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_BARREL, 1, 16, 0, -1, -1, 0, 1, 9, 96, TRUE, TRUE, TRUE, 1, 3, FALSE }, |
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{ 1, OFILE_BARRELEX, 1, 16, 0, -1, -1, 0, 1, 10, 96, TRUE, TRUE, TRUE, 1, 3, FALSE }, |
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{ 3, OFILE_LSHRINEG, 0, 0, 0, 1, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_RSHRINEG, 0, 0, 0, 1, -1, 0, 1, 11, 128, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_BOOK2, 0, 0, 0, 3, -1, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_BCASE, 0, 0, 0, 5, -1, 0, 3, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_BCASE, 0, 0, 0, 5, -1, 0, 4, 0, 96, FALSE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_BOOK2, 0, 0, 0, 5, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_CANDLE2, 0, 0, 0, 5, -1, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 3, OFILE_BLOODFNT, 0, 0, 0, 7, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_DECAP, 13, 16, 0, 8, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE }, |
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{ 1, OFILE_CHEST1, 1, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_CHEST2, 1, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_CHEST3, 1, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ 1, OFILE_BOOK1, 7, 7, 2, -1, 8, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_BOOK1, 5, 5, 2, -1, 9, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_PEDISTL, 5, 5, 2, -1, 9, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_L3DOORS, 9, 12, 3, -1, -1, 0, 1, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
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{ 1, OFILE_L3DOORS, 9, 12, 3, -1, -1, 0, 2, 0, 64, FALSE, FALSE, TRUE, 0, 3, TRUE }, |
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{ 3, OFILE_PFOUNTN, 0, 0, 0, 9, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_ARMSTAND, 0, 0, 0, 10, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_ARMSTAND, 0, 0, 0, 10, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 3, OFILE_GOATSHRN, 0, 0, 0, 11, -1, 1, 2, 10, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_CAULDREN, 13, 16, 0, -1, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_MFOUNTN, 0, 0, 0, 13, -1, 1, 2, 10, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 3, OFILE_TFOUNTN, 0, 0, 0, 14, -1, 1, 2, 4, 128, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_ALTBOY, 0, 0, 1, -1, 15, 0, 1, 0, 128, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_MCIRL, 0, 0, 1, -1, 15, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_MCIRL, 0, 0, 1, -1, 15, 0, 1, 0, 96, FALSE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_BKSLBRNT, 4, 12, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_CANDLE2, 2, 12, 0, -1, 15, 1, 2, 4, 96, TRUE, TRUE, TRUE, 0, 0, FALSE }, |
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{ 1, OFILE_BOOK1, 13, 13, 4, -1, 11, 0, 4, 0, 96, TRUE, TRUE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_ARMSTAND, 13, 13, 0, -1, 11, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 2, OFILE_WEAPSTND, 13, 13, 0, -1, 11, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 2, OFILE_BURNCROS, 0, 0, 0, 15, -1, 1, 0, 10, 160, TRUE, FALSE, FALSE, 0, 0, FALSE }, |
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{ 2, OFILE_WEAPSTND, 0, 0, 0, 16, -1, 0, 1, 0, 96, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 2, OFILE_WEAPSTND, 0, 0, 0, 16, -1, 0, 2, 0, 96, TRUE, FALSE, TRUE, 0, 0, FALSE }, |
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{ 2, OFILE_MUSHPTCH, 0, 0, 0, -1, 1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 3, TRUE }, |
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{ 2, OFILE_LZSTAND, 0, 0, 0, -1, 15, 0, 1, 0, 128, TRUE, FALSE, TRUE, 0, 3, FALSE }, |
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{ 1, OFILE_DECAP, 9, 9, 3, -1, -1, 0, 2, 0, 96, TRUE, TRUE, TRUE, 0, 1, FALSE }, |
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{ 2, OFILE_CHEST3, 0, 0, 0, -1, -1, 0, 1, 0, 96, TRUE, TRUE, TRUE, 0, 1, TRUE }, |
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{ -1, 0, 0, 0, -1, -1, -1, 0, 0, 0, 0, FALSE, FALSE, FALSE, 0, 0, FALSE } |
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// clang-format on |
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}; |
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char *ObjMasterLoadList[56] = { |
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"L1Braz", |
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"L1Doors", |
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"Lever", |
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"Chest1", |
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"Chest2", |
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"Banner", |
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"SkulPile", |
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"SkulFire", |
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"SkulStik", |
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"CruxSk1", |
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"CruxSk2", |
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"CruxSk3", |
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"Book1", |
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"Book2", |
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"Rockstan", |
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"Angel", |
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"Chest3", |
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"Burncros", |
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"Candle2", |
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"Nude2", |
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"Switch4", |
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"TNudeM", |
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"TNudeW", |
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"TSoul", |
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"L2Doors", |
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"WTorch4", |
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"WTorch3", |
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"Sarc", |
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"Flame1", |
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"Prsrplt1", |
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"Traphole", |
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"MiniWatr", |
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"WTorch2", |
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"WTorch1", |
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"BCase", |
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"BShelf", |
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"WeapStnd", |
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"Barrel", |
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"Barrelex", |
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"LShrineG", |
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"RShrineG", |
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"Bloodfnt", |
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"Decap", |
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"Pedistl", |
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"L3Doors", |
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"PFountn", |
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"Armstand", |
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"Goatshrn", |
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"Cauldren", |
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"MFountn", |
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"TFountn", |
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"Altboy", |
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"Mcirl", |
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"Bkslbrnt", |
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"Mushptch", |
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"LzStand" |
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}; |
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int bxadd[8] = { -1, 0, 1, -1, 1, -1, 0, 1 }; |
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int byadd[8] = { -1, -1, -1, 0, 0, 1, 1, 1 }; |
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char *shrinestrs[NUM_SHRINETYPE] = { |
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"Mysterious", |
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"Hidden", |
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"Gloomy", |
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"Weird", |
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"Magical", |
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"Stone", |
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"Religious", |
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"Enchanted", |
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"Thaumaturgic", |
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"Fascinating", |
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"Cryptic", |
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"Magical", |
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"Eldritch", |
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"Eerie", |
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"Divine", |
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"Holy", |
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"Sacred", |
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"Spiritual", |
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"Spooky", |
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"Abandoned", |
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"Creepy", |
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"Quiet", |
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"Secluded", |
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"Ornate", |
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"Glimmering", |
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"Tainted" |
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}; |
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unsigned char shrinemin[NUM_SHRINETYPE] = { |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
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1, 1, 1, 1, 1, 1, 1, 1, 1, 1, |
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1, 1, 1, 1, 1, 1 |
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}; |
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unsigned char shrinemax[NUM_SHRINETYPE] = { |
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16, 16, 16, 16, 16, 16, 16, 8, 16, 16, |
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16, 16, 16, 16, 16, 16, 16, 16, 16, 16, |
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16, 16, 16, 16, 16, 16 |
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}; |
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// 0 - sp+mp, 1 - sp only, 2 - mp only |
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unsigned char shrineavail[NUM_SHRINETYPE] = { |
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0, 0, 1, 1, 0, 0, 0, 0, 1, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 2, 0, |
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0, 0, 0, 0, 0, 2 |
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}; |
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char *StoryBookName[9] = { |
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"The Great Conflict", |
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"The Wages of Sin are War", |
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"The Tale of the Horadrim", |
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"The Dark Exile", |
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"The Sin War", |
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"The Binding of the Three", |
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"The Realms Beyond", |
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"Tale of the Three", |
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"The Black King" |
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}; |
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int StoryText[3][3] = { |
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{ QUEST_BOOK11, QUEST_BOOK12, QUEST_BOOK13 }, |
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{ QUEST_BOOK21, QUEST_BOOK22, QUEST_BOOK23 }, |
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{ QUEST_BOOK31, QUEST_BOOK32, QUEST_BOOK33 } |
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}; |
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|
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void __cdecl InitObjectGFX() |
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{ |
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ObjDataStruct *v0; // eax |
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char *v1; // esi |
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unsigned char v2; // cl |
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int v3; // edx |
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int i; // eax |
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char v5; // al |
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signed int v7; // ebx |
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char *v8; // ST08_4 |
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unsigned char *v9; // eax |
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int v10; // ecx |
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unsigned char fileload[56]; // [esp+4h] [ebp-58h] |
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char filestr[32]; // [esp+3Ch] [ebp-20h] |
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|
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memset(fileload, 0, sizeof(fileload)); |
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if (AllObjects[0].oload != -1) { |
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v0 = AllObjects; |
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v1 = &AllObjects[0].otheme; |
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do { |
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if (v0->oload == 1 && currlevel >= (signed int)(char)*(v1 - 3) && currlevel <= (signed int)(char)*(v1 - 2)) |
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fileload[(char)*(v1 - 4)] = 1; |
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v2 = *v1; |
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if (*v1 != -1) { |
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v3 = numthemes; |
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for (i = 0; i < v3; ++i) { |
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if (themes[i].ttype == v2) |
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fileload[(char)*(v1 - 4)] = 1; |
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} |
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} |
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v5 = v1[1]; |
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if (v5 != -1) { |
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if (QuestStatus(v5)) |
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fileload[(char)*(v1 - 4)] = 1; |
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} |
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v1 += 44; |
|
v0 = (ObjDataStruct *)(v1 - 5); |
|
} while (*(v1 - 5) != -1); |
|
} |
|
v7 = 0; |
|
do { |
|
if (fileload[v7]) { |
|
v8 = ObjMasterLoadList[v7]; |
|
ObjFileList[numobjfiles] = v7; |
|
sprintf(filestr, "Objects\\%s.CEL", v8); |
|
v9 = LoadFileInMem(filestr, 0); |
|
v10 = numobjfiles++; |
|
pObjCels[v10] = v9; |
|
} |
|
++v7; |
|
} while (v7 < 56); |
|
} |
|
// 67D7C4: using guessed type int numobjfiles; |
|
// 44121D: using guessed type char fileload[56]; |
|
|
|
void __cdecl FreeObjectGFX() |
|
{ |
|
int i; |
|
void *ptr; |
|
|
|
for (i = 0; i < numobjfiles; i++) { |
|
ptr = pObjCels[i]; |
|
pObjCels[i] = NULL; |
|
mem_free_dbg(ptr); |
|
} |
|
numobjfiles = 0; |
|
} |
|
// 67D7C4: using guessed type int numobjfiles; |
|
|
|
BOOLEAN __fastcall RndLocOk(int xp, int yp) |
|
{ |
|
int v2; // ecx |
|
int v3; // eax |
|
int v4; // eax |
|
BOOLEAN result; // eax |
|
|
|
v2 = xp; |
|
v3 = v2 * 112 + yp; |
|
result = 0; |
|
if (!dMonster[0][v3] && !dPlayer[v2][yp] && !dObject[v2][yp] && !(dFlags[v2][yp] & DFLAG_POPULATED)) { |
|
v4 = dPiece[0][v3]; |
|
if (!nSolidTable[v4] && (leveltype != 1 || v4 <= 126 || v4 >= 144)) |
|
result = 1; |
|
} |
|
return result; |
|
} |
|
|
|
void __fastcall InitRndLocObj(int min, int max, int objtype) |
|
{ |
|
int numobjs; // ebx |
|
int xp; // esi |
|
int yp; // edi |
|
int i; // [esp+8h] [ebp-4h] |
|
|
|
i = 0; |
|
numobjs = min + random(139, max - min); |
|
if (numobjs > 0) { |
|
while (1) { |
|
do { |
|
xp = random(139, 80) + 16; |
|
yp = random(139, 80) + 16; |
|
} while (!RndLocOk(xp - 1, yp - 1)); |
|
if (RndLocOk(xp, yp - 1)) { |
|
if (RndLocOk(xp + 1, yp - 1)) /* check */ |
|
{ |
|
if (RndLocOk(xp - 1, yp)) { |
|
if (RndLocOk(xp, yp)) { |
|
if (RndLocOk(xp + 1, yp)) { |
|
if (RndLocOk(xp - 1, yp + 1)) { |
|
if (RndLocOk(xp, yp + 1)) { |
|
if (RndLocOk(xp + 1, yp + 1)) { |
|
AddObject(objtype, xp, yp); |
|
if (++i >= numobjs) |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall InitRndLocBigObj(int min, int max, int objtype) |
|
{ |
|
int xp; // edi |
|
int yp; // esi |
|
int numobjs; // [esp+4h] [ebp-8h] |
|
int i; // [esp+8h] [ebp-4h] |
|
|
|
i = 0; |
|
numobjs = min + random(140, max - min); |
|
if (numobjs > 0) { |
|
while (1) { |
|
do { |
|
xp = random(140, 80) + 16; |
|
yp = random(140, 80) + 16; |
|
} while (!RndLocOk(xp - 1, yp - 2)); |
|
if (RndLocOk(xp, yp - 2)) { |
|
if (RndLocOk(xp + 1, yp - 2)) /* check */ |
|
{ |
|
if (RndLocOk(xp - 1, yp - 1)) { |
|
if (RndLocOk(xp, yp - 1)) { |
|
if (RndLocOk(xp + 1, yp - 1)) { |
|
if (RndLocOk(xp - 1, yp)) { |
|
if (RndLocOk(xp, yp)) { |
|
if (RndLocOk(xp + 1, yp)) { |
|
if (RndLocOk(xp - 1, yp + 1)) { |
|
if (RndLocOk(xp, yp + 1)) { |
|
if (RndLocOk(xp + 1, yp + 1)) { |
|
AddObject(objtype, xp, yp); |
|
if (++i >= numobjs) |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall InitRndLocObj5x5(int min, int max, int objtype) |
|
{ |
|
int v3; // esi |
|
int v4; // edx |
|
int v6; // ebx |
|
int v7; // eax |
|
int v9; // edi |
|
int v10; // esi |
|
int v11; // edx |
|
signed int v12; // [esp+Ch] [ebp-14h] |
|
int v13; // [esp+10h] [ebp-10h] |
|
int v14; // [esp+14h] [ebp-Ch] |
|
signed int v15; // [esp+18h] [ebp-8h] |
|
signed int v16; // [esp+1Ch] [ebp-4h] |
|
|
|
v3 = min; |
|
v4 = max - min; |
|
v13 = 0; |
|
v6 = v3 + random(139, v4); |
|
if (v6 > 0) { |
|
do { |
|
v14 = 0; |
|
while (1) { |
|
v12 = 1; |
|
v7 = random(139, 80); |
|
v9 = v7 + 16; |
|
v15 = -2; |
|
v10 = random(139, 80) + 16; |
|
do { |
|
v16 = -2; |
|
v11 = v15 + v10; |
|
do { |
|
if (!RndLocOk(v16 + v9, v11)) |
|
v12 = 0; |
|
++v16; |
|
} while (v16 <= 2); |
|
++v15; |
|
} while (v15 <= 2); |
|
if (v12) |
|
break; |
|
if (++v14 > 20000) |
|
return; |
|
} |
|
AddObject(objtype, v9, v10); |
|
++v13; |
|
} while (v13 < v6); |
|
} |
|
} |
|
|
|
void __cdecl ClrAllObjects() |
|
{ |
|
int *v0; // eax |
|
int v1; // edx |
|
|
|
v0 = &object[0]._oy; |
|
do { |
|
*(v0 - 1) = 0; |
|
*v0 = 0; |
|
v0[3] = 0; |
|
v0[4] = 0; |
|
v0[5] = 0; |
|
v0[6] = 0; |
|
v0[7] = 0; |
|
v0[10] = 0; |
|
v0[20] = 0; |
|
v0[21] = 0; |
|
v0[22] = 0; |
|
v0[23] = 0; |
|
v0 += 30; |
|
} while ((signed int)v0 < (signed int)&object[MAXOBJECTS]._oy); |
|
v1 = 0; |
|
memset(objectactive, 0, sizeof(objectactive)); |
|
nobjects = 0; |
|
do { |
|
objectavail[v1] = v1; |
|
++v1; |
|
} while (v1 < MAXOBJECTS); |
|
trapdir = 0; |
|
trapid = 1; |
|
leverid = 1; |
|
} |
|
// 679768: using guessed type int trapid; |
|
// 67976C: using guessed type int trapdir; |
|
|
|
void __cdecl AddTortures() |
|
{ |
|
int v0; // esi |
|
int v1; // edi |
|
_DWORD *v2; // [esp+Ch] [ebp-4h] |
|
|
|
v0 = 0; |
|
do { |
|
v1 = 2; |
|
v2 = (_DWORD *)((char *)dPiece + 4 * v0); |
|
do { |
|
if (*v2 == 367) { |
|
AddObject(OBJ_TORTURE1, v1 - 2, v0 + 1); |
|
AddObject(OBJ_TORTURE3, v1, v0 - 1); |
|
AddObject(OBJ_TORTURE2, v1 - 2, v0 + 3); |
|
AddObject(OBJ_TORTURE4, v1 + 2, v0 - 1); |
|
AddObject(OBJ_TORTURE5, v1 - 2, v0 + 5); |
|
AddObject(OBJ_TNUDEM1, v1 - 1, v0 + 3); |
|
AddObject(OBJ_TNUDEM2, v1 + 2, v0 + 5); |
|
AddObject(OBJ_TNUDEM3, v1, v0); |
|
AddObject(OBJ_TNUDEM4, v1 + 1, v0 + 2); |
|
AddObject(OBJ_TNUDEW1, v1, v0 + 4); |
|
AddObject(OBJ_TNUDEW2, v1, v0 + 1); |
|
AddObject(OBJ_TNUDEW3, v1 + 2, v0 + 2); |
|
} |
|
v2 += 112; |
|
++v1; |
|
} while (v1 - 2 < 112); |
|
++v0; |
|
} while (v0 < 112); |
|
} |
|
|
|
void __cdecl AddCandles() |
|
{ |
|
int v0; // esi |
|
int v1; // edi |
|
int v2; // ebx |
|
|
|
v0 = quests[QTYPE_PW]._qtx; |
|
v1 = quests[QTYPE_PW]._qty; |
|
v2 = quests[QTYPE_PW]._qty + 1; |
|
AddObject(OBJ_STORYCANDLE, quests[QTYPE_PW]._qtx - 2, quests[QTYPE_PW]._qty + 1); |
|
AddObject(OBJ_STORYCANDLE, v0 + 3, v2); |
|
v1 += 2; |
|
AddObject(OBJ_STORYCANDLE, v0 - 1, v1); |
|
AddObject(OBJ_STORYCANDLE, v0 + 2, v1); |
|
} |
|
|
|
void __fastcall AddBookLever(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2, int msg) |
|
{ |
|
int v9; // esi |
|
int v10; // edi |
|
signed int v11; // ebx |
|
int v12; // edx |
|
//int v13; // eax |
|
//int v14; // eax |
|
//int v15; // eax |
|
int v16; // esi |
|
signed int v17; // [esp+Ch] [ebp-Ch] |
|
int v18; // [esp+10h] [ebp-8h] |
|
signed int v19; // [esp+14h] [ebp-4h] |
|
|
|
v18 = 0; |
|
while (1) { |
|
v17 = 1; |
|
v9 = random(139, 80) + 16; |
|
v10 = random(139, 80) + 16; |
|
v11 = -2; |
|
do { |
|
v19 = -2; |
|
v12 = v11 + v10; |
|
do { |
|
if (!RndLocOk(v19 + v9, v12)) |
|
v17 = 0; |
|
++v19; |
|
} while (v19 <= 2); |
|
++v11; |
|
} while (v11 <= 2); |
|
if (v17) |
|
break; |
|
if (++v18 > 20000) |
|
return; |
|
} |
|
//_LOBYTE(v13) = QuestStatus(QTYPE_BLIND); |
|
if (QuestStatus(QTYPE_BLIND)) |
|
AddObject(OBJ_BLINDBOOK, v9, v10); |
|
//_LOBYTE(v14) = QuestStatus(QTYPE_WARLRD); |
|
if (QuestStatus(QTYPE_WARLRD)) |
|
AddObject(OBJ_STEELTOME, v9, v10); |
|
//_LOBYTE(v15) = QuestStatus(QTYPE_BLOOD); |
|
if (QuestStatus(QTYPE_BLOOD)) { |
|
v9 = 2 * setpc_x + 25; |
|
v10 = 2 * setpc_y + 40; |
|
AddObject(OBJ_BLOODBOOK, v9, v10); |
|
} |
|
v16 = dObject[v9][v10] - 1; |
|
SetObjMapRange(v16, x1, y1, x2, y2, leverid); |
|
SetBookMsg(v16, msg); |
|
++leverid; |
|
object[v16]._oVar6 = object[v16]._oAnimFrame + 1; |
|
} |
|
|
|
void __cdecl InitRndBarrels() |
|
{ |
|
int v0; // ebp |
|
int v1; // esi |
|
int v2; // edi |
|
int v3; // eax |
|
BOOLEAN v4; // ebx |
|
int v5; // edx |
|
int v6; // eax |
|
int v7; // eax |
|
signed int v8; // [esp+4h] [ebp-Ch] |
|
signed int v9; // [esp+8h] [ebp-8h] |
|
int v10; // [esp+Ch] [ebp-4h] |
|
|
|
v10 = 0; |
|
v0 = random(143, 5) + 3; |
|
if (v0 > 0) { |
|
do { |
|
do { |
|
v1 = random(143, 80) + 16; |
|
v2 = random(143, 80) + 16; |
|
} while (!RndLocOk(v1, v2)); |
|
v3 = random(143, 4); |
|
AddObject(OBJ_BARRELEX - (v3 != 0), v1, v2); |
|
v4 = 1; |
|
v5 = 0; |
|
v9 = 1; |
|
while (!random(143, v5) && v4) { |
|
v8 = 0; |
|
v4 = 0; |
|
do { |
|
if (v8 >= 3) |
|
break; |
|
v6 = random(143, 8); |
|
v1 += bxadd[v6]; |
|
v2 += byadd[v6]; |
|
++v8; |
|
v4 = RndLocOk(v1, v2); |
|
} while (!v4); |
|
if (v4) { |
|
v7 = random(143, 5); |
|
AddObject(OBJ_BARRELEX - (v7 != 0), v1, v2); |
|
++v9; |
|
} |
|
v5 = v9 >> 1; |
|
} |
|
++v10; |
|
} while (v10 < v0); |
|
} |
|
} |
|
|
|
void __fastcall AddL1Objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // ebx |
|
int *v5; // edi |
|
int v6; // esi |
|
int x; // [esp+0h] [ebp-8h] |
|
int y; // [esp+4h] [ebp-4h] |
|
|
|
x = x1; |
|
for (y = y1; y < y2; ++y) { |
|
v4 = x; |
|
if (x < x2) { |
|
v5 = (int *)((char *)dPiece + 4 * (y + 112 * x)); |
|
do { |
|
v6 = *v5; |
|
if (*v5 == 270) |
|
AddObject(OBJ_L1LIGHT, v4, y); |
|
if (v6 == 44 || v6 == 51 || v6 == 214) |
|
AddObject(OBJ_L1LDOOR, v4, y); |
|
if (v6 == 46 || v6 == 56) |
|
AddObject(OBJ_L1RDOOR, v4, y); |
|
++v4; |
|
v5 += 112; |
|
} while (v4 < x2); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall AddL2Objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // ebx |
|
int *v5; // esi |
|
int v6; // edi |
|
int x; // [esp+0h] [ebp-8h] |
|
int y; // [esp+4h] [ebp-4h] |
|
|
|
x = x1; |
|
for (y = y1; y < y2; ++y) { |
|
v4 = x; |
|
if (x < x2) { |
|
v5 = (int *)((char *)dPiece + 4 * (y + 112 * x)); |
|
do { |
|
v6 = *v5; |
|
if (*v5 == 13 || v6 == 541) |
|
AddObject(OBJ_L2LDOOR, v4, y); |
|
if (v6 == 17 || v6 == 542) |
|
AddObject(OBJ_L2RDOOR, v4, y); |
|
++v4; |
|
v5 += 112; |
|
} while (v4 < x2); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall AddL3Objs(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // edi |
|
int *v5; // esi |
|
int v6; // ebx |
|
int x; // [esp+0h] [ebp-8h] |
|
int y; // [esp+4h] [ebp-4h] |
|
|
|
x = x1; |
|
for (y = y1; y < y2; ++y) { |
|
v4 = x; |
|
if (x < x2) { |
|
v5 = (int *)((char *)dPiece + 4 * (y + 112 * x)); |
|
do { |
|
v6 = *v5; |
|
if (*v5 == 531) |
|
AddObject(OBJ_L3LDOOR, v4, y); |
|
if (v6 == 534) |
|
AddObject(OBJ_L3RDOOR, v4, y); |
|
++v4; |
|
v5 += 112; |
|
} while (v4 < x2); |
|
} |
|
} |
|
} |
|
|
|
BOOLEAN __fastcall WallTrapLocOk(int xp, int yp) |
|
{ |
|
return (~dFlags[xp][yp] & DFLAG_POPULATED) >> 3; |
|
} |
|
|
|
void __cdecl AddL2Torches() |
|
{ |
|
int v0; // esi |
|
int v1; // edi |
|
char *v2; // ebx |
|
//int v3; // eax |
|
int(*v5)[112]; // [esp+Ch] [ebp-Ch] |
|
int v6; // [esp+10h] [ebp-8h] |
|
int(*v7)[112]; // [esp+14h] [ebp-4h] |
|
|
|
v0 = 0; |
|
v7 = dPiece; |
|
do { |
|
v1 = 0; |
|
v2 = &dObject[0][v0 - 1]; /* &dungeon[39][v0 + 39]; */ |
|
v5 = v7; |
|
do { |
|
//_LOBYTE(v3) = WallTrapLocOk(v1, v0); |
|
if (!WallTrapLocOk(v1, v0)) |
|
goto LABEL_18; |
|
v6 = (*v5)[0]; |
|
if ((*v5)[0] == 1) { |
|
if (random(145, 3)) |
|
goto LABEL_18; |
|
AddObject(OBJ_TORCHL2, v1, v0); |
|
} |
|
if (v6 == 5) { |
|
if (random(145, 3)) |
|
goto LABEL_18; |
|
AddObject(OBJ_TORCHR2, v1, v0); |
|
} |
|
if (v6 == 37) { |
|
if (random(145, 10) || *(v2 - 111)) |
|
goto LABEL_18; |
|
AddObject(OBJ_TORCHL, v1 - 1, v0); |
|
} |
|
if (v6 == 41) { |
|
if (!random(145, 10) && !*v2) |
|
AddObject(OBJ_TORCHR, v1, v0 - 1); |
|
} |
|
LABEL_18: |
|
++v5; |
|
++v1; |
|
v2 += 112; |
|
} while (v1 < 112); |
|
v7 = (int(*)[112])((char *)v7 + 4); |
|
++v0; |
|
} while ((signed int)v7 < (signed int)dPiece[1]); |
|
} |
|
|
|
BOOL __fastcall TorchLocOK(int xp, int yp) |
|
{ |
|
if (dFlags[xp][yp] & DFLAG_POPULATED) |
|
return FALSE; |
|
|
|
return nTrapTable[dPiece[xp][yp]] != FALSE; |
|
} |
|
|
|
void __cdecl AddObjTraps() |
|
{ |
|
int v0; // esi |
|
int *v1; // eax |
|
char *v2; // edi |
|
int v3; // ebx |
|
int v4; // edi |
|
int *j; // eax |
|
//int v6; // eax |
|
char v7; // al |
|
int v8; // edi |
|
int *i; // eax |
|
//int v10; // eax |
|
int v11; // eax |
|
int *v12; // [esp+0h] [ebp-18h] |
|
char *v13; // [esp+4h] [ebp-14h] |
|
int *v14; // [esp+8h] [ebp-10h] |
|
int v15; // [esp+Ch] [ebp-Ch] |
|
signed int v16; // [esp+10h] [ebp-8h] |
|
int x; // [esp+14h] [ebp-4h] |
|
|
|
if (currlevel == 1) |
|
v15 = 10; |
|
if (currlevel >= 2u) |
|
v15 = 15; |
|
if (currlevel >= 5u) |
|
v15 = 20; |
|
if (currlevel >= 7u) |
|
v15 = 25; |
|
v0 = 0; |
|
v1 = dPiece[-1]; |
|
v12 = dPiece[-1]; |
|
do { |
|
x = 0; |
|
v16 = 0; |
|
v2 = (char *)dObject + v0; |
|
v14 = v1; |
|
v13 = (char *)dObject + v0; |
|
do { |
|
if (*v2 > 0 && random(144, 100) < v15) { |
|
v3 = (char)(*v2 - 1); |
|
if (AllObjects[object[v3]._otype].oTrapFlag) { |
|
if (random(144, 2)) { |
|
v8 = v0 - 1; |
|
for (i = &dPiece[v16][v0 - 1]; !nSolidTable[*i]; i--) /* check dpiece */ |
|
--v8; |
|
//_LOBYTE(v10) = TorchLocOK(x, v8); |
|
if (TorchLocOK(x, v8) && v0 - v8 > 1) { |
|
AddObject(OBJ_TRAPR, x, v8); |
|
v7 = dObject[v16][v8]; |
|
goto LABEL_27; |
|
} |
|
} else { |
|
v4 = x - 1; |
|
for (j = v14; !nSolidTable[*j]; j -= 112) |
|
--v4; |
|
//_LOBYTE(v6) = TorchLocOK(v4, v0); |
|
if (TorchLocOK(v4, v0) && x - v4 > 1) { |
|
AddObject(OBJ_TRAPL, v4, v0); |
|
v7 = dObject[v4][v0]; |
|
LABEL_27: |
|
v11 = (char)(v7 - 1); |
|
object[v11]._oVar2 = v0; |
|
object[v11]._oVar1 = x; |
|
object[v3]._oTrapFlag = 1; |
|
goto LABEL_28; |
|
} |
|
} |
|
} |
|
} |
|
LABEL_28: |
|
++v16; |
|
++x; |
|
v14 += 112; |
|
v2 = (char *)v13 + 112; |
|
v13 += 112; |
|
} while (v16 < 112); |
|
++v0; |
|
v1 = v12 + 1; |
|
++v12; |
|
} while ((signed int)v12 < (signed int)dPiece); |
|
} |
|
|
|
void __cdecl AddChestTraps() |
|
{ |
|
signed int v0; // ebp |
|
_BYTE *v1; // ebx |
|
int v2; // esi |
|
int v3; // eax |
|
BOOLEAN v4; // zf |
|
int v5; // eax |
|
signed int v6; // [esp+10h] [ebp-4h] |
|
|
|
v0 = 0; |
|
do { |
|
v1 = (unsigned char *)dObject + v0; |
|
v6 = 112; |
|
do { |
|
if (*v1 > 0) { |
|
v2 = (char)(*v1 - 1); |
|
v3 = object[v2]._otype; |
|
if (v3 >= OBJ_CHEST1 && v3 <= OBJ_CHEST3 && !object[v2]._oTrapFlag && random(0, 100) < 10) { |
|
object[v2]._otype += OBJ_BOOKCASER; |
|
v4 = leveltype == DTYPE_CATACOMBS; |
|
object[v2]._oTrapFlag = 1; |
|
if (v4) |
|
v5 = random(0, 2); |
|
else |
|
v5 = random(0, 3); |
|
object[v2]._oVar4 = v5; |
|
} |
|
} |
|
v1 += 112; |
|
--v6; |
|
} while (v6); |
|
++v0; |
|
} while (v0 < 112); |
|
} |
|
|
|
void __fastcall LoadMapObjects(unsigned char *pMap, int startx, int starty, int x1, int y1, int w, int h, int leveridx) |
|
{ |
|
unsigned char *v8; // ebx |
|
int v9; // esi |
|
int v10; // ecx |
|
int v11; // eax |
|
int v12; // ecx |
|
int v13; // eax |
|
int v14; // esi |
|
unsigned char *v15; // ebx |
|
int i; // edi |
|
int v17; // eax |
|
int v18; // [esp+8h] [ebp-10h] |
|
int v19; // [esp+Ch] [ebp-Ch] |
|
int v20; // [esp+10h] [ebp-8h] |
|
int v21; // [esp+14h] [ebp-4h] |
|
int y; // [esp+20h] [ebp+8h] |
|
|
|
v8 = pMap + 2; |
|
InitObjFlag = TRUE; |
|
v9 = *pMap; |
|
v10 = pMap[2]; |
|
v11 = v10; |
|
v12 = 2 * v10; |
|
v20 = startx; |
|
v13 = v9 * v11; |
|
v14 = 2 * v9; |
|
v19 = v14; |
|
v18 = v12; |
|
v15 = &v8[4 * v14 * v12 + 2 + 2 * v13]; |
|
if (v12 > 0) { |
|
v21 = -16 - starty; |
|
y = starty + 16; |
|
do { |
|
for (i = 0; i < v14; ++i) { |
|
if (*v15) { |
|
AddObject(ObjTypeConv[*v15], i + v20 + 16, y); |
|
v17 = ObjIndex(i + v20 + 16, y); |
|
SetObjMapRange(v17, x1, y1, x1 + w, y1 + h, leveridx); |
|
v14 = v19; |
|
v12 = v18; |
|
} |
|
v15 += 2; |
|
} |
|
++y; |
|
} while (y + v21 < v12); |
|
} |
|
InitObjFlag = FALSE; |
|
} |
|
|
|
void __fastcall LoadMapObjs(unsigned char *pMap, int startx, int starty) |
|
{ |
|
unsigned char *v3; // esi |
|
int v4; // eax |
|
int v5; // edi |
|
int v6; // ecx |
|
int v7; // eax |
|
int v8; // ecx |
|
int v9; // edi |
|
unsigned char *v10; // esi |
|
int i; // ebx |
|
int v12; // [esp+8h] [ebp-8h] |
|
int v13; // [esp+Ch] [ebp-4h] |
|
int y; // [esp+18h] [ebp+8h] |
|
|
|
v3 = pMap + 2; |
|
InitObjFlag = TRUE; |
|
v4 = pMap[2]; |
|
v5 = *pMap; |
|
v6 = v4; |
|
v7 = 2 * v4; |
|
v12 = startx; |
|
v8 = v5 * v6; |
|
v9 = 2 * v5; |
|
v10 = &v3[4 * v9 * v7 + 2 + 2 * v8]; |
|
if (v7 > 0) { |
|
v13 = v7; |
|
y = starty + 16; |
|
do { |
|
for (i = 0; i < v9; ++i) { |
|
if (*v10) |
|
AddObject(ObjTypeConv[*v10], i + v12 + 16, y); |
|
v10 += 2; |
|
} |
|
++y; |
|
--v13; |
|
} while (v13); |
|
} |
|
InitObjFlag = FALSE; |
|
} |
|
|
|
void __cdecl AddDiabObjs() |
|
{ |
|
unsigned char *v0; // esi |
|
unsigned char *v1; // esi |
|
unsigned char *v2; // esi |
|
|
|
v0 = LoadFileInMem("Levels\\L4Data\\diab1.DUN", 0); |
|
LoadMapObjects(v0, 2 * diabquad1x, 2 * diabquad1y, diabquad2x, diabquad2y, 11, 12, 1); |
|
mem_free_dbg(v0); |
|
v1 = LoadFileInMem("Levels\\L4Data\\diab2a.DUN", 0); |
|
LoadMapObjects(v1, 2 * diabquad2x, 2 * diabquad2y, diabquad3x, diabquad3y, 11, 11, 2); |
|
mem_free_dbg(v1); |
|
v2 = LoadFileInMem("Levels\\L4Data\\diab3a.DUN", 0); |
|
LoadMapObjects(v2, 2 * diabquad3x, 2 * diabquad3y, diabquad4x, diabquad4y, 9, 9, 3); |
|
mem_free_dbg(v2); |
|
} |
|
// 5289C4: using guessed type int diabquad1x; |
|
// 5289C8: using guessed type int diabquad1y; |
|
|
|
void __cdecl AddStoryBooks() |
|
{ |
|
int v0; // esi |
|
int v1; // edi |
|
signed int v2; // ebx |
|
int v3; // edx |
|
int v4; // esi |
|
int y; // [esp+Ch] [ebp-Ch] |
|
int v6; // [esp+10h] [ebp-8h] |
|
signed int v7; // [esp+14h] [ebp-4h] |
|
|
|
v6 = 0; |
|
while (1) { |
|
y = 1; |
|
v0 = random(139, 80) + 16; |
|
v1 = random(139, 80) + 16; |
|
v2 = -2; |
|
do { |
|
v7 = -3; |
|
v3 = v2 + v1; |
|
do { |
|
if (!RndLocOk(v7 + v0, v3)) |
|
y = 0; |
|
++v7; |
|
} while (v7 <= 3); |
|
++v2; |
|
} while (v2 <= 2); |
|
if (y) |
|
break; |
|
if (++v6 > 20000) |
|
return; |
|
} |
|
AddObject(OBJ_STORYBOOK, v0, v1); |
|
AddObject(OBJ_STORYCANDLE, v0 - 2, v1 + 1); |
|
AddObject(OBJ_STORYCANDLE, v0 - 2, v1); |
|
AddObject(OBJ_STORYCANDLE, v0 - 1, v1 - 1); |
|
AddObject(OBJ_STORYCANDLE, v0 + 1, v1 - 1); |
|
v4 = v0 + 2; |
|
AddObject(OBJ_STORYCANDLE, v4, v1); |
|
AddObject(OBJ_STORYCANDLE, v4, v1 + 1); |
|
} |
|
|
|
void __fastcall AddHookedBodies(int freq) |
|
{ |
|
int v1; // ebx |
|
char *v2; // esi |
|
int v3; // edi |
|
//int v4; // eax |
|
int v5; // eax |
|
int v6; // eax |
|
int v7; // eax |
|
int v8; // [esp-8h] [ebp-20h] |
|
int v9; // [esp-4h] [ebp-1Ch] |
|
int max; // [esp+Ch] [ebp-Ch] |
|
int x; // [esp+10h] [ebp-8h] |
|
int y; // [esp+14h] [ebp-4h] |
|
|
|
y = 0; |
|
max = freq; |
|
v1 = 16; |
|
do { |
|
x = 0; |
|
v2 = (char *)dungeon + y; |
|
v3 = 17; |
|
do { |
|
if (*v2 == 1 || *v2 == 2) { |
|
if (!random(0, max)) { |
|
//_LOBYTE(v4) = SkipThemeRoom(x, y); |
|
if (SkipThemeRoom(x, y)) { |
|
if (*v2 != 1 || v2[40] != 6) { |
|
if (*v2 == 2 && v2[1] == 6) { |
|
v7 = random(0, 2); |
|
if (v7) { |
|
if (v7 != 1) |
|
goto LABEL_22; |
|
v9 = v1; |
|
v8 = 39; |
|
} else { |
|
v9 = v1; |
|
v8 = 38; |
|
} |
|
AddObject(v8, v3 - 1, v9); |
|
} |
|
} else { |
|
v5 = random(0, 3); |
|
if (v5) { |
|
v6 = v5 - 1; |
|
if (v6) { |
|
if (v6 == 1) |
|
AddObject(OBJ_TORTURE5, v3, v1); |
|
} else { |
|
AddObject(OBJ_TORTURE2, v3, v1); |
|
} |
|
} else { |
|
AddObject(OBJ_TORTURE1, v3, v1); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
LABEL_22: |
|
++x; |
|
v3 += 2; |
|
v2 += 40; |
|
} while (v3 < 97); |
|
++y; |
|
v1 += 2; |
|
} while (v1 < 96); |
|
} |
|
|
|
void __cdecl AddL4Goodies() |
|
{ |
|
AddHookedBodies(6); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM1); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM2); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM3); |
|
InitRndLocObj(2, 6, OBJ_TNUDEM4); |
|
InitRndLocObj(2, 6, OBJ_TNUDEW1); |
|
InitRndLocObj(2, 6, OBJ_TNUDEW2); |
|
InitRndLocObj(2, 6, OBJ_TNUDEW3); |
|
InitRndLocObj(2, 6, OBJ_DECAP); |
|
InitRndLocObj(1, 3, OBJ_CAULDRON); |
|
} |
|
|
|
void __cdecl AddLazStand() |
|
{ |
|
int v0; // edi |
|
int v1; // esi |
|
signed int v2; // ebx |
|
int v3; // edx |
|
int v4; // edi |
|
signed int v5; // [esp+Ch] [ebp-Ch] |
|
int v6; // [esp+10h] [ebp-8h] |
|
signed int v7; // [esp+14h] [ebp-4h] |
|
|
|
v6 = 0; |
|
while (1) { |
|
v5 = 1; |
|
v0 = random(139, 80) + 16; |
|
v1 = random(139, 80) + 16; |
|
v2 = -3; |
|
do { |
|
v7 = -2; |
|
v3 = v2 + v1; |
|
do { |
|
if (!RndLocOk(v7 + v0, v3)) |
|
v5 = 0; |
|
++v7; |
|
} while (v7 <= 3); |
|
++v2; |
|
} while (v2 <= 3); |
|
if (v5) |
|
break; |
|
if (++v6 > 10000) { |
|
InitRndLocObj(1, 1, OBJ_LAZSTAND); |
|
return; |
|
} |
|
} |
|
AddObject(OBJ_LAZSTAND, v0, v1); |
|
AddObject(OBJ_TNUDEM2, v0, v1 + 2); |
|
AddObject(OBJ_STORYCANDLE, v0 + 1, v1 + 2); |
|
AddObject(OBJ_TNUDEM3, v0 + 2, v1 + 2); |
|
AddObject(OBJ_TNUDEW1, v0, v1 - 2); |
|
AddObject(OBJ_STORYCANDLE, v0 + 1, v1 - 2); |
|
AddObject(OBJ_TNUDEW2, v0 + 2, v1 - 2); |
|
v4 = v0 - 1; |
|
AddObject(OBJ_STORYCANDLE, v4, v1 - 1); |
|
AddObject(OBJ_TNUDEW3, v4, v1); |
|
AddObject(OBJ_STORYCANDLE, v4, v1 + 1); |
|
} |
|
|
|
void __cdecl InitObjects() |
|
{ |
|
//int v1; // eax |
|
//int v2; // eax |
|
//int v3; // eax |
|
//int v4; // eax |
|
//int v5; // eax |
|
//int v6; // eax |
|
signed int v8; // ebx |
|
unsigned char *v9; // esi |
|
//int v10; // eax |
|
//int v12; // eax |
|
unsigned char *v14; // esi |
|
//int v15; // eax |
|
//int v16; // [esp+0h] [ebp-4h] |
|
|
|
ClrAllObjects(); |
|
if (currlevel == 16) { |
|
AddDiabObjs(); |
|
} else { |
|
InitObjFlag = TRUE; |
|
GetRndSeed(); |
|
if (currlevel == 9 && gbMaxPlayers == 1) |
|
AddSlainHero(); |
|
if (currlevel == quests[QTYPE_BLKM]._qlevel && quests[QTYPE_BLKM]._qactive == 1) |
|
AddMushPatch(); |
|
if (currlevel == 4) |
|
AddStoryBooks(); |
|
if (currlevel == 8) |
|
AddStoryBooks(); |
|
if (currlevel == 12) |
|
AddStoryBooks(); |
|
if (leveltype == DTYPE_CATHEDRAL) { |
|
//_LOBYTE(v1) = QuestStatus(QTYPE_BUTCH); |
|
if (QuestStatus(QTYPE_BUTCH)) |
|
AddTortures(); |
|
//_LOBYTE(v2) = QuestStatus(QTYPE_PW); |
|
if (QuestStatus(QTYPE_PW)) |
|
AddCandles(); |
|
//_LOBYTE(v3) = QuestStatus(QTYPE_BOL); |
|
if (QuestStatus(QTYPE_BOL)) |
|
AddObject(OBJ_SIGNCHEST, 2 * setpc_x + 26, 2 * setpc_y + 19); |
|
InitRndLocBigObj(10, 15, OBJ_SARC); |
|
AddL1Objs(0, 0, MAXDUNX, MAXDUNY); |
|
InitRndBarrels(); |
|
} |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
//_LOBYTE(v4) = QuestStatus(QTYPE_INFRA); |
|
if (QuestStatus(QTYPE_INFRA)) |
|
InitRndLocObj5x5(1, 1, OBJ_STAND); |
|
//_LOBYTE(v5) = QuestStatus(QTYPE_BONE); |
|
if (QuestStatus(QTYPE_BONE)) |
|
InitRndLocObj5x5(1, 1, OBJ_BOOK2R); |
|
AddL2Objs(0, 0, MAXDUNX, MAXDUNY); |
|
AddL2Torches(); |
|
//_LOBYTE(v6) = QuestStatus(QTYPE_BLIND); |
|
if (QuestStatus(QTYPE_BLIND)) { |
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
v8 = QUEST_BLINDING; |
|
} else if (plr[myplr]._pClass == PC_ROGUE) { |
|
v8 = QUEST_RBLINDING; |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
v8 = QUEST_MBLINDING; |
|
} |
|
quests[QTYPE_BLIND]._qmsg = v8; |
|
AddBookLever(0, 0, MAXDUNX, MAXDUNY, setpc_x, setpc_y, setpc_w + setpc_x + 1, setpc_h + setpc_y + 1, v8); |
|
v9 = LoadFileInMem("Levels\\L2Data\\Blind2.DUN", 0); |
|
LoadMapObjs(v9, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(v9); |
|
} |
|
//_LOBYTE(v10) = QuestStatus(QTYPE_BLOOD); |
|
if (QuestStatus(QTYPE_BLOOD)) { |
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
v8 = QUEST_BLOODY; |
|
} else if (plr[myplr]._pClass == PC_ROGUE) { |
|
v8 = QUEST_RBLOODY; |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
v8 = QUEST_MBLOODY; |
|
} |
|
quests[QTYPE_BLOOD]._qmsg = v8; |
|
AddBookLever(0, 0, MAXDUNX, MAXDUNY, setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7, v8); |
|
AddObject(OBJ_PEDISTAL, 2 * setpc_x + 25, 2 * setpc_y + 32); |
|
} |
|
InitRndBarrels(); |
|
} |
|
if (leveltype == DTYPE_CAVES) { |
|
AddL3Objs(0, 0, MAXDUNX, MAXDUNY); |
|
InitRndBarrels(); |
|
} |
|
if (leveltype == DTYPE_HELL) { |
|
//_LOBYTE(v12) = QuestStatus(QTYPE_WARLRD); |
|
if (QuestStatus(QTYPE_WARLRD)) { |
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
v8 = QUEST_BLOODWAR; |
|
} else if (plr[myplr]._pClass == PC_ROGUE) { |
|
v8 = QUEST_RBLOODWAR; |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
v8 = QUEST_MBLOODWAR; |
|
} |
|
quests[QTYPE_WARLRD]._qmsg = v8; |
|
AddBookLever(0, 0, MAXDUNX, MAXDUNY, setpc_x, setpc_y, setpc_x + setpc_w, setpc_y + setpc_h, v8); |
|
v14 = LoadFileInMem("Levels\\L4Data\\Warlord.DUN", 0); |
|
LoadMapObjs(v14, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(v14); |
|
} |
|
//_LOBYTE(v15) = QuestStatus(QTYPE_VB); |
|
if (QuestStatus(QTYPE_VB) && gbMaxPlayers == 1) |
|
AddLazStand(); |
|
InitRndBarrels(); |
|
AddL4Goodies(); |
|
} |
|
InitRndLocObj(5, 10, 5); |
|
InitRndLocObj(3, 6, 6); |
|
InitRndLocObj(1, 5, 7); |
|
if (leveltype != 4) |
|
AddObjTraps(); |
|
if (leveltype > 1u) |
|
AddChestTraps(); |
|
InitObjFlag = FALSE; |
|
} |
|
} |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall SetMapObjects(unsigned char *pMap, int startx, int starty) |
|
{ |
|
unsigned char *v3; // esi |
|
int v6; // edi |
|
int v7; // eax |
|
int v8; // esi |
|
int v9; // ecx |
|
int v10; // esi |
|
int v11; // ecx |
|
int v12; // edi |
|
_BYTE *v13; // eax |
|
int v14; // ebx |
|
signed int v15; // ebx |
|
char *v16; // ST08_4 |
|
unsigned char *v17; // eax |
|
int v18; // ecx |
|
int i; // ebx |
|
int fileload[56]; // [esp+Ch] [ebp-10Ch] |
|
char filestr[32]; // [esp+ECh] [ebp-2Ch] |
|
_BYTE *v22; // [esp+10Ch] [ebp-Ch] |
|
int v23; // [esp+110h] [ebp-8h] |
|
_BYTE *v24; // [esp+114h] [ebp-4h] |
|
int y; // [esp+120h] [ebp+8h] |
|
|
|
v23 = startx; |
|
v3 = pMap; |
|
ClrAllObjects(); |
|
memset(fileload, 0, sizeof(fileload)); |
|
InitObjFlag = TRUE; |
|
if (AllObjects[0].oload != -1) { |
|
i = 0; |
|
do { |
|
if (AllObjects[i].oload == 1 && leveltype == AllObjects[i].olvltype) |
|
fileload[AllObjects[i].ofindex] = 1; |
|
i++; |
|
} while (AllObjects[i].oload != -1); |
|
} |
|
v6 = (unsigned char)*v3; |
|
v7 = (int)(v3 + 2); |
|
v8 = (unsigned char)v3[2]; |
|
v9 = v8; |
|
v10 = 2 * v8; |
|
v11 = v6 * v9; |
|
v12 = 2 * v6; |
|
v13 = (_BYTE *)(2 * v11 + 2 + 4 * v12 * v10 + v7); |
|
v22 = v13; |
|
if (v10 > 0) { |
|
v24 = (_BYTE *)v10; |
|
do { |
|
if (v12 > 0) { |
|
v14 = v12; |
|
do { |
|
if (*v13) |
|
fileload[(char)AllObjects[ObjTypeConv[(unsigned char)*v13]].ofindex] = 1; |
|
v13 += 2; |
|
--v14; |
|
} while (v14); |
|
} |
|
--v24; |
|
} while (v24); |
|
} |
|
v15 = 0; |
|
do { |
|
if (fileload[v15]) { |
|
v16 = ObjMasterLoadList[v15]; |
|
ObjFileList[numobjfiles] = v15; |
|
sprintf(filestr, "Objects\\%s.CEL", v16); |
|
v17 = LoadFileInMem(filestr, 0); |
|
v18 = numobjfiles++; |
|
pObjCels[v18] = v17; |
|
} |
|
++v15; |
|
} while (v15 < 56); |
|
v24 = v22; |
|
if (v10 > 0) { |
|
y = starty + 16; |
|
do { |
|
for (i = 0; i < v12; ++i) { |
|
if (*v24) |
|
AddObject(ObjTypeConv[(unsigned char)*v24], i + v23 + 16, y); |
|
v24 += 2; |
|
} |
|
++y; |
|
--v10; |
|
} while (v10); |
|
} |
|
InitObjFlag = FALSE; |
|
} |
|
// 67D7C4: using guessed type int numobjfiles; |
|
// 4427C5: using guessed type int var_10C[56]; |
|
|
|
void __fastcall DeleteObject_(int oi, int i) |
|
{ |
|
int v2; // eax |
|
BOOLEAN v3; // zf |
|
BOOLEAN v4; // sf |
|
|
|
dObject[object[oi]._ox][object[oi]._oy] = 0; |
|
v2 = nobjects - 1; |
|
v3 = nobjects == 1; |
|
v4 = nobjects - 1 < 0; |
|
objectavail[-nobjects + MAXOBJECTS] = oi; /* *(&object[0]._otype - nobjects) = oi; */ |
|
nobjects = v2; |
|
if (!v4 && !v3 && i != v2) |
|
objectactive[i] = objectactive[v2]; |
|
} |
|
|
|
void __fastcall SetupObject(int i, int x, int y, int ot) |
|
{ |
|
int v4; // esi |
|
int v5; // edi |
|
int v6; // ecx |
|
int v7; // edx |
|
int v8; // eax |
|
int v9; // eax |
|
int v10; // edx |
|
int v11; // eax |
|
int v13; // eax |
|
int v14; // eax |
|
|
|
v4 = i; |
|
object[v4]._otype = ot; |
|
v5 = ot; |
|
v6 = AllObjects[ot].ofindex; |
|
object[v4]._ox = x; |
|
object[v4]._oy = y; |
|
v7 = ObjFileList[0]; |
|
v8 = 0; |
|
while (v7 != v6) |
|
v7 = ObjFileList[v8++ + 1]; |
|
object[v4]._oAnimData = pObjCels[v8]; |
|
v9 = AllObjects[v5].oAnimFlag; |
|
object[v4]._oAnimFlag = v9; |
|
if (v9) { |
|
v10 = AllObjects[v5].oAnimDelay; |
|
object[v4]._oAnimDelay = v10; |
|
object[v4]._oAnimCnt = random(146, v10); |
|
v11 = AllObjects[v5].oAnimLen; |
|
object[v4]._oAnimLen = v11; |
|
v13 = random(146, v11 - 1) + 1; |
|
} else { |
|
v14 = AllObjects[v5].oAnimLen; |
|
object[v4]._oAnimDelay = 1000; |
|
object[v4]._oAnimLen = v14; |
|
v13 = AllObjects[v5].oAnimDelay; |
|
object[v4]._oAnimCnt = 0; |
|
} |
|
object[v4]._oAnimFrame = v13; |
|
object[v4]._oAnimWidth = AllObjects[v5].oAnimWidth; |
|
object[v4]._oSolidFlag = AllObjects[v5].oSolidFlag; |
|
object[v4]._oMissFlag = AllObjects[v5].oMissFlag; |
|
object[v4]._oLight = AllObjects[v5].oLightFlag; |
|
object[v4]._oBreak = AllObjects[v5].oBreak; |
|
object[v4]._oDelFlag = 0; |
|
object[v4]._oSelFlag = AllObjects[v5].oSelFlag; |
|
object[v4]._oPreFlag = 0; |
|
object[v4]._oTrapFlag = 0; |
|
object[v4]._oDoorFlag = 0; |
|
} |
|
|
|
void __fastcall SetObjMapRange(int i, int x1, int y1, int x2, int y2, int v) |
|
{ |
|
object[i]._oVar1 = x1; |
|
object[i]._oVar2 = y1; |
|
object[i]._oVar3 = x2; |
|
object[i]._oVar4 = y2; |
|
object[i]._oVar8 = v; |
|
} |
|
|
|
void __fastcall SetBookMsg(int i, int msg) |
|
{ |
|
object[i]._oVar7 = msg; |
|
} |
|
|
|
void __fastcall AddL1Door(int i, int x, int y, int ot) |
|
{ |
|
int v4; // ecx |
|
int v5; // edx |
|
int *v6; // eax |
|
int v7; // edx |
|
int v8; // eax |
|
int v9; // eax |
|
|
|
v4 = i; |
|
v5 = 112 * x; |
|
object[v4]._oDoorFlag = 1; |
|
if (ot == 1) { |
|
v6 = (int *)((char *)dPiece + 4 * (y + v5)); |
|
v7 = *v6; |
|
v8 = *(v6 - 1); |
|
} else { |
|
v9 = v5 + y; |
|
v7 = dPiece[0][v5 + y]; |
|
v8 = dPiece[-1][v5 + y]; // *(_DWORD *)&dflags[28][4 * v9 + 32]; /* check */ |
|
} |
|
object[v4]._oVar4 = 0; |
|
object[v4]._oVar1 = v7; |
|
object[v4]._oVar2 = v8; |
|
} |
|
|
|
void __fastcall AddSCambBook(int i) |
|
{ |
|
object[i]._oVar1 = setpc_x; |
|
object[i]._oVar2 = setpc_y; |
|
object[i]._oVar3 = setpc_w + setpc_x + 1; |
|
object[i]._oVar4 = setpc_h + setpc_y + 1; |
|
object[i]._oVar6 = object[i]._oAnimFrame + 1; |
|
} |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
|
|
void __fastcall AddChest(int i, int t) |
|
{ |
|
if (!random(147, 2)) |
|
object[i]._oAnimFrame += 3; |
|
object[i]._oRndSeed = GetRndSeed(); |
|
switch (t) { |
|
case OBJ_CHEST1: |
|
case OBJ_TCHEST1: |
|
if (setlevel) { |
|
object[i]._oVar1 = 1; |
|
break; |
|
} |
|
object[i]._oVar1 = random(147, 2); |
|
break; |
|
case OBJ_TCHEST2: |
|
case OBJ_CHEST2: |
|
if (setlevel) { |
|
object[i]._oVar1 = 2; |
|
break; |
|
} |
|
object[i]._oVar1 = random(147, 3); |
|
break; |
|
case OBJ_TCHEST3: |
|
case OBJ_CHEST3: |
|
if (setlevel) { |
|
object[i]._oVar1 = 3; |
|
break; |
|
} |
|
object[i]._oVar1 = random(147, 4); |
|
break; |
|
} |
|
object[i]._oVar2 = random(147, 8); |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
|
|
void __fastcall AddL2Door(int i, int x, int y, int ot) |
|
{ |
|
int v4; // esi |
|
|
|
v4 = i; |
|
object[i]._oDoorFlag = 1; |
|
if (ot == OBJ_L2LDOOR) |
|
ObjSetMicro(x, y, 538); |
|
else |
|
ObjSetMicro(x, y, 540); |
|
object[v4]._oVar4 = 0; |
|
} |
|
|
|
void __fastcall AddL3Door(int i, int x, int y, int ot) |
|
{ |
|
int v4; // esi |
|
|
|
v4 = i; |
|
object[i]._oDoorFlag = 1; |
|
if (ot == OBJ_L3LDOOR) |
|
ObjSetMicro(x, y, 531); |
|
else |
|
ObjSetMicro(x, y, 534); |
|
object[v4]._oVar4 = 0; |
|
} |
|
|
|
void __fastcall AddSarc(int i) |
|
{ |
|
dObject[object[i]._ox][object[i]._oy - 1] = -(i + 1); |
|
object[i]._oVar1 = random(153, 10); |
|
object[i]._oRndSeed = GetRndSeed(); |
|
if (object[i]._oVar1 >= 8) |
|
object[i]._oVar2 = PreSpawnSkeleton(); |
|
} |
|
|
|
void __fastcall AddFlameTrap(int i) |
|
{ |
|
object[i]._oVar1 = trapid; |
|
object[i]._oVar2 = 0; |
|
object[i]._oVar3 = trapdir; |
|
object[i]._oVar4 = 0; |
|
} |
|
// 679768: using guessed type int trapid; |
|
// 67976C: using guessed type int trapdir; |
|
|
|
void __fastcall AddFlameLvr(int i) |
|
{ |
|
object[i]._oVar1 = trapid; |
|
object[i]._oVar2 = 49; |
|
} |
|
// 679768: using guessed type int trapid; |
|
|
|
void __fastcall AddTrap(int i) |
|
{ |
|
int mt; // eax |
|
|
|
mt = random(148, currlevel / 3 + 1); |
|
if (!mt) |
|
object[i]._oVar3 = 0; |
|
if (mt == 1) |
|
object[i]._oVar3 = 1; |
|
if (mt == 2) |
|
object[i]._oVar3 = 7; |
|
object[i]._oVar4 = 0; |
|
} |
|
|
|
void __fastcall AddObjLight(int i, int r) |
|
{ |
|
if (InitObjFlag) { |
|
DoLighting(object[i]._ox, object[i]._oy, r, -1); |
|
object[i]._oVar1 = -1; |
|
} else { |
|
object[i]._oVar1 = 0; |
|
} |
|
} |
|
|
|
void __fastcall AddBarrel(int i) |
|
{ |
|
object[i]._oVar1 = 0; |
|
object[i]._oRndSeed = GetRndSeed(); |
|
object[i]._oVar2 = random(149, 10); |
|
object[i]._oVar3 = random(149, 3); |
|
|
|
if (object[i]._oVar2 >= 8) |
|
object[i]._oVar4 = PreSpawnSkeleton(); |
|
} |
|
|
|
void __fastcall AddShrine(int i) |
|
{ |
|
int v1; // esi |
|
signed int v2; // edi |
|
signed int v3; // eax |
|
int *v4; // ecx |
|
BOOLEAN v5; // zf |
|
int v6; // eax |
|
int slist[26]; // [esp+8h] [ebp-68h] |
|
|
|
v1 = i; |
|
v2 = currlevel; |
|
v3 = 0; |
|
object[i]._oPreFlag = 1; |
|
do { |
|
if (v2 < (char)shrinemin[v3] || v2 > (char)shrinemax[v3]) { |
|
v4 = &slist[v3]; |
|
*v4 = 0; |
|
} else { |
|
v4 = &slist[v3]; |
|
*v4 = 1; |
|
} |
|
if (gbMaxPlayers == 1) |
|
v5 = shrineavail[v3] == 2; |
|
else |
|
v5 = shrineavail[v3] == 1; |
|
if (v5) |
|
*v4 = 0; |
|
++v3; |
|
} while (v3 < 26); |
|
do { |
|
v6 = random(150, 26); |
|
} while (!slist[v6]); |
|
object[v1]._oVar1 = v6; |
|
if (random(150, 2)) { |
|
object[v1]._oAnimFrame = 12; |
|
object[v1]._oAnimLen = 22; |
|
} |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
// 442E0F: using guessed type int var_68[26]; |
|
|
|
void __fastcall AddBookcase(int i) |
|
{ |
|
int v1; // esi |
|
|
|
v1 = i; |
|
object[v1]._oRndSeed = GetRndSeed(); |
|
object[v1]._oPreFlag = 1; |
|
} |
|
|
|
void __fastcall AddPurifyingFountain(int i) |
|
{ |
|
char *v1; // eax |
|
|
|
v1 = &dObject[object[i]._ox][object[i]._oy]; |
|
*(v1 - 1) = -1 - i; |
|
*(v1 - 112) = -1 - i; |
|
*(v1 - 113) = -1 - i; |
|
object[i]._oRndSeed = GetRndSeed(); |
|
} |
|
|
|
void __fastcall AddArmorStand(int i) |
|
{ |
|
if (!armorFlag) { |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFlag = 2; |
|
} |
|
|
|
object[i]._oRndSeed = GetRndSeed(); |
|
} |
|
|
|
void __fastcall AddDecap(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // eax |
|
int v4; // eax |
|
|
|
v1 = i; |
|
v2 = GetRndSeed(); |
|
object[v1]._oRndSeed = v2; |
|
v4 = random(151, 8); |
|
object[v1]._oPreFlag = 1; |
|
object[v1]._oAnimFrame = v4 + 1; |
|
} |
|
|
|
void __fastcall AddVilebook(int i) |
|
{ |
|
if (setlevel) { |
|
if (setlvlnum == SL_VILEBETRAYER) |
|
object[i]._oAnimFrame = 4; |
|
} |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
|
|
void __fastcall AddMagicCircle(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // eax |
|
|
|
v1 = i; |
|
v2 = GetRndSeed(); |
|
object[v1]._oVar6 = 0; |
|
object[v1]._oRndSeed = v2; |
|
object[v1]._oPreFlag = 1; |
|
object[v1]._oVar5 = 1; |
|
} |
|
|
|
void __fastcall AddBookstand(int i) |
|
{ |
|
object[i]._oRndSeed = GetRndSeed(); |
|
} |
|
|
|
void __fastcall AddPedistal(int i) |
|
{ |
|
int v1; // ecx |
|
int v2; // eax |
|
int v3; // edx |
|
int v4; // esi |
|
int v5; // esi |
|
int v6; // eax |
|
|
|
v1 = i; |
|
v2 = setpc_x; |
|
v3 = setpc_y; |
|
v4 = setpc_w; |
|
object[v1]._oVar1 = setpc_x; |
|
v5 = v2 + v4; |
|
v6 = setpc_h; |
|
object[v1]._oVar3 = v5; |
|
object[v1]._oVar2 = v3; |
|
object[v1]._oVar4 = v3 + v6; |
|
} |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
|
|
void __fastcall AddStoryBook(int i) |
|
{ |
|
int bookframe; // eax |
|
int v7; // eax |
|
|
|
SetRndSeed(glSeedTbl[16]); |
|
bookframe = random(0, 3); |
|
|
|
object[i]._oVar1 = bookframe; |
|
if (currlevel == 4) |
|
object[i]._oVar2 = StoryText[bookframe][0]; |
|
if (currlevel == 8) |
|
object[i]._oVar2 = StoryText[bookframe][1]; |
|
if (currlevel == 12) |
|
object[i]._oVar2 = StoryText[bookframe][2]; |
|
object[i]._oVar3 = ((unsigned int)currlevel >> 2) + 3 * bookframe - 1; |
|
v7 = 5 - 2 * bookframe; |
|
object[i]._oAnimFrame = v7; |
|
object[i]._oVar4 = v7 + 1; |
|
} |
|
|
|
void __fastcall AddWeaponRack(int i) |
|
{ |
|
if (!weaponFlag) { |
|
object[i]._oSelFlag = 0; |
|
object[i]._oAnimFlag = 2; |
|
} |
|
object[i]._oRndSeed = GetRndSeed(); |
|
} |
|
|
|
void __fastcall AddTorturedBody(int i) |
|
{ |
|
object[i]._oRndSeed = GetRndSeed(); |
|
object[i]._oPreFlag = 1; |
|
object[i]._oAnimFrame = random(0, 4) + 1; |
|
} |
|
|
|
void __fastcall GetRndObjLoc(int randarea, int *xx, int *yy) |
|
{ |
|
int *v3; // ebx |
|
int v4; // eax |
|
int v6; // eax |
|
int v7; // esi |
|
BOOLEAN v8; // eax |
|
int v9; // edi |
|
int v10; // [esp+Ch] [ebp-Ch] |
|
int v11; // [esp+10h] [ebp-8h] |
|
int v12; // [esp+14h] [ebp-4h] |
|
|
|
v3 = xx; |
|
v12 = randarea; |
|
if (randarea) { |
|
v10 = 0; |
|
while (1) { |
|
LABEL_3: |
|
if (++v10 > 1000 && v12 > 1) |
|
--v12; |
|
v4 = random(0, MAXDUNX); |
|
*v3 = v4; |
|
v6 = random(0, MAXDUNY); |
|
v7 = v6; |
|
*yy = v6; |
|
v8 = 0; |
|
v11 = 0; |
|
if (v12 <= 0) |
|
break; |
|
while (!v8) { |
|
v9 = 0; |
|
do { |
|
if (v8) |
|
break; |
|
v8 = RndLocOk(v11 + *v3, v7 + v9++) == 0; |
|
} while (v9 < v12); |
|
randarea = ++v11; |
|
if (v11 >= v12) { |
|
if (v8) |
|
goto LABEL_3; |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __cdecl AddMushPatch() |
|
{ |
|
int i; // bl |
|
int y; // [esp+0h] [ebp-8h] |
|
int x; // [esp+4h] [ebp-4h] |
|
|
|
if (nobjects < MAXOBJECTS) { |
|
i = objectavail[0]; |
|
GetRndObjLoc(5, &x, &y); |
|
dObject[x + 1][y + 1] = -1 - i; |
|
dObject[x + 2][y + 1] = -1 - i; |
|
dObject[x + 1][y + 2] = -1 - i; |
|
AddObject(OBJ_MUSHPATCH, x + 2, y + 2); |
|
} |
|
} |
|
|
|
void __cdecl AddSlainHero() |
|
{ |
|
int x; // [esp+0h] [ebp-8h] |
|
int y; // [esp+4h] [ebp-4h] |
|
|
|
GetRndObjLoc(5, &x, &y); |
|
AddObject(OBJ_SLAINHERO, x + 2, y + 2); |
|
} |
|
|
|
void __fastcall AddObject(int ot, int ox, int oy) |
|
{ |
|
int v3; // ebp |
|
int v4; // esi |
|
//unsigned int v5; // eax |
|
int v6; // ebx |
|
int v7; // ebx |
|
int v8; // eax |
|
|
|
v3 = ox; |
|
v4 = ot; |
|
if (nobjects < MAXOBJECTS) { |
|
//v5 = 4 * nobjects; |
|
v6 = objectavail[0]; |
|
objectactive[nobjects] = objectavail[0]; |
|
objectavail[0] = objectavail[-nobjects + 126]; /* double check, MAXOBJECTS */ |
|
dObject[ox][oy] = v6 + 1; |
|
SetupObject(v6, ox, oy, ot); |
|
switch (v4) { |
|
case OBJ_L1LIGHT: |
|
case OBJ_SKFIRE: |
|
case OBJ_CANDLE1: |
|
case OBJ_CANDLE2: |
|
case OBJ_BOOKCANDLE: |
|
goto LABEL_31; |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
AddL1Door(v6, v3, oy, v4); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST1: |
|
case OBJ_TCHEST2: |
|
case OBJ_TCHEST3: |
|
AddChest(v6, v4); |
|
break; |
|
case OBJ_BOOK2L: |
|
AddVilebook(v6); |
|
break; |
|
case OBJ_BCROSS: |
|
case OBJ_TBCROSS: |
|
AddBookstand(v6); |
|
LABEL_31: |
|
AddObjLight(v6, 5); |
|
break; |
|
case OBJ_TNUDEM2: |
|
AddTorturedBody(v6); |
|
break; |
|
case OBJ_BOOK2R: |
|
AddSCambBook(v6); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
AddL2Door(v6, v3, oy, v4); |
|
break; |
|
case OBJ_TORCHL: |
|
case OBJ_TORCHR: |
|
case OBJ_TORCHL2: |
|
case OBJ_TORCHR2: |
|
AddObjLight(v6, 8); |
|
break; |
|
case OBJ_SARC: |
|
AddSarc(v6); |
|
break; |
|
case OBJ_FLAMEHOLE: |
|
AddFlameTrap(v6); |
|
break; |
|
case OBJ_FLAMELVR: |
|
AddFlameLvr(v6); |
|
break; |
|
case OBJ_WATER: |
|
object[v6]._oAnimFrame = 1; |
|
break; |
|
case OBJ_TRAPL: |
|
case OBJ_TRAPR: |
|
AddTrap(v6); |
|
break; |
|
case OBJ_BARREL: |
|
case OBJ_BARRELEX: |
|
AddBarrel(v6); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
AddShrine(v6); |
|
break; |
|
case OBJ_SKELBOOK: |
|
case OBJ_BOOKSTAND: |
|
AddBookstand(v6); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
AddBookcase(v6); |
|
break; |
|
case OBJ_BLOODFTN: |
|
AddBookstand(v6); |
|
break; |
|
case OBJ_DECAP: |
|
AddDecap(v6); |
|
break; |
|
case OBJ_PEDISTAL: |
|
AddPedistal(v6); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
AddL3Door(v6, v3, oy, v4); |
|
break; |
|
case OBJ_PURIFYINGFTN: |
|
AddPurifyingFountain(v6); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
AddArmorStand(v6); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
AddBookstand(v6); |
|
break; |
|
case OBJ_CAULDRON: |
|
AddBookstand(v6); |
|
break; |
|
case OBJ_MURKYFTN: |
|
AddPurifyingFountain(v6); |
|
break; |
|
case OBJ_TEARFTN: |
|
AddBookstand(v6); |
|
break; |
|
case OBJ_MCIRCLE1: |
|
case OBJ_MCIRCLE2: |
|
AddMagicCircle(v6); |
|
break; |
|
case OBJ_STORYBOOK: |
|
AddStoryBook(v6); |
|
break; |
|
case OBJ_STORYCANDLE: |
|
AddObjLight(v6, 3); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
AddWeaponRack(v6); |
|
break; |
|
default: |
|
break; |
|
} |
|
v7 = v6; |
|
v8 = object[v7]._oAnimWidth - 64; |
|
++nobjects; |
|
object[v7]._oAnimWidth2 = v8 >> 1; |
|
} |
|
} |
|
|
|
void __fastcall Obj_Light(int i, int lr) |
|
{ |
|
int v2; // esi |
|
int v3; // ebx |
|
int *v4; // edi |
|
int v5; // ST18_4 |
|
int v6; // eax |
|
int r; // [esp+Ch] [ebp-14h] |
|
int x; // [esp+14h] [ebp-Ch] |
|
int y; // [esp+18h] [ebp-8h] |
|
signed int v10; // [esp+1Ch] [ebp-4h] |
|
|
|
v2 = i; |
|
r = lr; |
|
if (object[i]._oVar1 != -1) { |
|
v10 = 0; |
|
x = object[v2]._ox; |
|
v3 = lr + 10; |
|
y = object[v2]._oy; |
|
if (lightflag) { |
|
LABEL_15: |
|
if (object[v2]._oVar1 == 1) |
|
AddUnLight(object[v2]._olid); |
|
object[v2]._oVar1 = 0; |
|
} else { |
|
v4 = &plr[0].plrlevel; |
|
while (!v10) { |
|
if (*((_BYTE *)v4 - 23)) { |
|
if (currlevel == *v4) { |
|
v5 = abs(v4[1] - x); |
|
v6 = abs(v4[2] - y); |
|
if (v5 < v3 && v6 < v3) |
|
v10 = 1; |
|
} |
|
} |
|
v4 += 5430; |
|
if ((signed int)v4 >= (signed int)&plr[4].plrlevel) { |
|
if (!v10) |
|
goto LABEL_15; |
|
break; |
|
} |
|
} |
|
if (!object[v2]._oVar1) |
|
object[v2]._olid = AddLight(x, y, r); |
|
object[v2]._oVar1 = 1; |
|
} |
|
} |
|
} |
|
// 646A28: using guessed type int lightflag; |
|
|
|
void __fastcall Obj_Circle(int i) |
|
{ |
|
int v1; // ecx |
|
int v2; // edx |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ST1C_4 |
|
int v6; // edx |
|
int v7; // eax |
|
|
|
v1 = i; |
|
v2 = object[v1]._ox; |
|
v3 = object[v1]._oy; |
|
if (plr[myplr].WorldX != v2 || plr[myplr].WorldY != v3) { |
|
v7 = object[v1]._otype; |
|
if (v7 == OBJ_MCIRCLE1) |
|
object[v1]._oAnimFrame = 1; |
|
if (v7 == OBJ_MCIRCLE2) |
|
object[v1]._oAnimFrame = 3; |
|
object[v1]._oVar6 = 0; |
|
} else { |
|
v4 = object[v1]._otype; |
|
if (v4 == OBJ_MCIRCLE1) |
|
object[v1]._oAnimFrame = 2; |
|
if (v4 == OBJ_MCIRCLE2) |
|
object[v1]._oAnimFrame = 4; |
|
if (v2 == 45) { |
|
if (v3 == 47) { |
|
object[v1]._oVar6 = 2; |
|
return; |
|
} |
|
} else if (v2 == 26 && v3 == 46) { |
|
object[v1]._oVar6 = 1; |
|
return; |
|
} |
|
object[v1]._oVar6 = 0; |
|
if (v2 == 35 && v3 == 36 && object[v1]._oVar5 == 3) { |
|
v5 = object[v1]._oVar4; |
|
v6 = object[v1]._oVar2; |
|
object[v1]._oVar6 = 4; |
|
ObjChangeMapResync(object[v1]._oVar1, v6, object[v1]._oVar3, v5); |
|
if (quests[QTYPE_VB]._qactive == 2) |
|
quests[QTYPE_VB]._qvar1 = 4; |
|
AddMissile(plr[myplr].WorldX, plr[myplr].WorldY, 35, 46, plr[myplr]._pdir, MIS_RNDTELEPORT, 0, myplr, 0, 0); |
|
track_repeat_walk(0); |
|
sgbMouseDown = 0; |
|
ReleaseCapture(); |
|
ClrPlrPath(myplr); |
|
StartStand(myplr, 0); |
|
} |
|
} |
|
} |
|
// 525748: using guessed type char sgbMouseDown; |
|
|
|
void __fastcall Obj_StopAnim(int i) |
|
{ |
|
if (object[i]._oAnimFrame == object[i]._oAnimLen) { |
|
object[i]._oAnimCnt = 0; |
|
object[i]._oAnimDelay = 1000; |
|
} |
|
} |
|
|
|
void __fastcall Obj_Door(int i) |
|
{ |
|
int dy; // edx |
|
int dx; // eax |
|
|
|
if (object[i]._oVar4) { |
|
dy = object[i]._oy; |
|
dx = object[i]._ox; |
|
object[i]._oSelFlag = 2; |
|
object[i]._oMissFlag = TRUE; |
|
object[i]._oVar4 = ((dItem[dx][dy] == 0 |
|
&& dDead[dx][dy] == 0 |
|
&& dPlayer[dx][dy] == 0 |
|
&& dMonster[dx][dy] == 0) |
|
== 0) |
|
+ 1; |
|
} else { |
|
object[i]._oMissFlag = FALSE; |
|
object[i]._oSelFlag = 3; |
|
} |
|
} |
|
|
|
void __fastcall Obj_Sarc(int i) |
|
{ |
|
if (object[i]._oAnimFrame == object[i]._oAnimLen) |
|
object[i]._oAnimFlag = 0; |
|
} |
|
|
|
void __fastcall ActivateTrapLine(int ttype, int tid) |
|
{ |
|
int v2; // edi |
|
int i; // ebp |
|
int v4; // esi |
|
int v5; // edx |
|
int v6; // ecx |
|
int v7; // [esp+8h] [ebp-4h] |
|
|
|
v2 = 0; |
|
v7 = tid; |
|
for (i = ttype; v2 < nobjects; ++v2) { |
|
v4 = objectactive[v2]; |
|
if (object[v4]._otype == i && object[v4]._oVar1 == v7) { |
|
v5 = object[v4]._oy; |
|
v6 = object[v4]._ox; |
|
object[v4]._oVar4 = 1; |
|
object[v4]._oAnimFlag = 1; |
|
object[v4]._oAnimDelay = 1; |
|
object[v4]._olid = AddLight(v6, v5, 1); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall Obj_FlameTrap(int i) |
|
{ |
|
int x, y; |
|
int j, k; |
|
|
|
if (object[i]._oVar2) { |
|
if (object[i]._oVar4) { |
|
object[i]._oAnimFrame--; |
|
if (object[i]._oAnimFrame == 1) { |
|
object[i]._oVar4 = 0; |
|
AddUnLight(object[i]._olid); |
|
} else if (object[i]._oAnimFrame <= 4) { |
|
ChangeLightRadius(object[i]._olid, object[i]._oAnimFrame); |
|
} |
|
} |
|
} else if (!object[i]._oVar4) { |
|
if (object[i]._oVar3 == 2) { |
|
x = object[i]._ox - 2; |
|
y = object[i]._oy; |
|
for (j = 0; j < 5; j++) { |
|
if (dPlayer[x][y] || dMonster[x][y]) |
|
object[i]._oVar4 = 1; |
|
x++; |
|
} |
|
} else { |
|
x = object[i]._ox; |
|
y = object[i]._oy - 2; |
|
for (k = 0; k < 5; k++) { |
|
if (dPlayer[x][y] || dMonster[x][y]) |
|
object[i]._oVar4 = 1; |
|
y++; |
|
} |
|
} |
|
if (object[i]._oVar4) |
|
ActivateTrapLine(object[i]._otype, object[i]._oVar1); |
|
} else { |
|
if (object[i]._oAnimFrame == object[i]._oAnimLen) |
|
object[i]._oAnimFrame = 11; |
|
if (object[i]._oAnimFrame <= 5) |
|
ChangeLightRadius(object[i]._olid, object[i]._oAnimFrame); |
|
} |
|
} |
|
|
|
void __fastcall Obj_Trap(int i) |
|
{ |
|
int oti, dir; |
|
BOOL otrig; |
|
int sx, sy, dx, dy, x, y; |
|
|
|
otrig = FALSE; |
|
if (!object[i]._oVar4) { |
|
oti = dObject[object[i]._oVar1][object[i]._oVar2] - 1; |
|
switch (object[oti]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
if (object[oti]._oVar4) |
|
otrig = TRUE; |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_SWITCHSKL: |
|
case OBJ_SARC: |
|
if (!object[oti]._oSelFlag) |
|
otrig = TRUE; |
|
break; |
|
} |
|
if (otrig) { |
|
object[i]._oVar4 = 1; |
|
sx = object[i]._ox; |
|
sy = object[i]._oy; |
|
dx = object[oti]._ox; |
|
dy = object[oti]._oy; |
|
for (y = dy - 1; y <= object[oti]._oy + 1; y++) { |
|
for (x = object[oti]._ox - 1; x <= object[oti]._ox + 1; x++) { |
|
if (dPlayer[x][y]) { |
|
dx = x; |
|
dy = y; |
|
} |
|
} |
|
} |
|
if (!deltaload) { |
|
dir = GetDirection(sx, sy, dx, dy); |
|
AddMissile(sx, sy, dx, dy, dir, object[i]._oVar3, 1, -1, 0, 0); |
|
PlaySfxLoc(IS_TRAP, object[oti]._ox, object[oti]._oy); |
|
} |
|
object[oti]._oTrapFlag = 0; |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall Obj_BCrossDamage(int i) |
|
{ |
|
int v1; // esi |
|
BOOLEAN v2; // zf |
|
int v3; // ecx |
|
int v4; // edx |
|
int v6; // ecx |
|
int damage[4]; // [esp+4h] [ebp-18h] |
|
int v8; // [esp+18h] [ebp-4h] |
|
|
|
v1 = myplr; |
|
v8 = i; |
|
v2 = plr[myplr]._pmode == PM_DEATH; |
|
damage[0] = 6; |
|
damage[1] = 8; |
|
damage[2] = 10; |
|
damage[3] = 12; |
|
if (!v2) { |
|
v3 = plr[v1]._pFireResist; |
|
if (v3 > 0) |
|
damage[leveltype - 1] -= v3 * damage[leveltype - 1] / 100; |
|
if (plr[v1].WorldX == object[v8]._ox && plr[v1].WorldY == object[v8]._oy - 1) { |
|
v4 = damage[leveltype - 1]; |
|
plr[v1]._pHitPoints -= v4; |
|
plr[v1]._pHPBase -= v4; |
|
if (plr[v1]._pHitPoints >> 6 <= 0) { |
|
SyncPlrKill(myplr, 0); |
|
drawhpflag = TRUE; |
|
return; |
|
} |
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
v6 = PS_WARR68; |
|
} else if (plr[myplr]._pClass == PC_ROGUE) { |
|
v6 = PS_ROGUE68; |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
v6 = PS_MAGE68; |
|
} |
|
PlaySfxLoc(v6, plr[v1].WorldX, plr[v1].WorldY); |
|
drawhpflag = TRUE; |
|
} |
|
} |
|
} |
|
|
|
void __cdecl ProcessObjects() |
|
{ |
|
int v0; // ebx |
|
int v1; // edi |
|
int v2; // esi |
|
int v3; // eax |
|
int *v4; // eax |
|
int *v5; // eax |
|
int v6; // edx |
|
|
|
v0 = 0; |
|
if (nobjects > 0) { |
|
while (1) { |
|
v1 = objectactive[v0]; |
|
v2 = objectactive[v0]; |
|
v3 = object[v2]._otype; |
|
if (v3 <= OBJ_SARC) |
|
break; |
|
if (v3 <= OBJ_L3RDOOR) { |
|
if (v3 >= OBJ_L3LDOOR) |
|
goto LABEL_32; |
|
if (v3 == OBJ_FLAMEHOLE) { |
|
Obj_FlameTrap(v1); |
|
goto LABEL_40; |
|
} |
|
if (v3 <= OBJ_BOOKLVR) |
|
goto LABEL_40; |
|
if (v3 <= OBJ_TRAPR) { |
|
Obj_Trap(v1); |
|
goto LABEL_40; |
|
} |
|
if (v3 <= OBJ_WEAPRACK) |
|
goto LABEL_40; |
|
if (v3 <= OBJ_SHRINER) { |
|
LABEL_29: |
|
Obj_StopAnim(v1); |
|
goto LABEL_40; |
|
} |
|
if (v3 != OBJ_BOOKCANDLE) |
|
goto LABEL_40; |
|
LABEL_28: |
|
Obj_Light(v1, 5); |
|
goto LABEL_40; |
|
} |
|
if (v3 < OBJ_MCIRCLE1) |
|
goto LABEL_40; |
|
if (v3 <= OBJ_MCIRCLE2) { |
|
Obj_Circle(v1); |
|
} else { |
|
if (v3 != OBJ_STORYCANDLE) { |
|
if (v3 != OBJ_TBCROSS) |
|
goto LABEL_40; |
|
goto LABEL_37; |
|
} |
|
Obj_Light(v1, 3); |
|
} |
|
LABEL_40: |
|
if (object[v2]._oAnimFlag) { |
|
v4 = &object[v2]._oAnimCnt; |
|
++*v4; |
|
if (object[v2]._oAnimCnt >= object[v2]._oAnimDelay) { |
|
*v4 = 0; |
|
v5 = &object[v2]._oAnimFrame; |
|
++*v5; |
|
if (object[v2]._oAnimFrame > object[v2]._oAnimLen) |
|
*v5 = 1; |
|
} |
|
} |
|
if (++v0 >= nobjects) |
|
goto LABEL_45; |
|
} |
|
if (v3 == OBJ_SARC) { |
|
Obj_Sarc(v1); |
|
goto LABEL_40; |
|
} |
|
if (v3 > OBJ_CRUX3) { |
|
if (v3 != OBJ_BCROSS) { |
|
if (v3 <= OBJ_BOOK2R) |
|
goto LABEL_40; |
|
if (v3 > OBJ_L2RDOOR) { |
|
if (v3 <= OBJ_TORCHR2) |
|
Obj_Light(v1, 8); |
|
goto LABEL_40; |
|
} |
|
LABEL_32: |
|
Obj_Door(v1); |
|
goto LABEL_40; |
|
} |
|
LABEL_37: |
|
Obj_Light(v1, 10); |
|
Obj_BCrossDamage(v1); |
|
goto LABEL_40; |
|
} |
|
if (v3 >= OBJ_CRUX1) |
|
goto LABEL_29; |
|
if (!v3) { |
|
Obj_Light(v1, 10); |
|
goto LABEL_40; |
|
} |
|
if (v3 <= 0) |
|
goto LABEL_40; |
|
if (v3 <= OBJ_L1RDOOR) |
|
goto LABEL_32; |
|
if (v3 != OBJ_SKFIRE && v3 != OBJ_CANDLE2) |
|
goto LABEL_40; |
|
goto LABEL_28; |
|
} |
|
LABEL_45: |
|
v6 = 0; |
|
while (v6 < nobjects) { |
|
if (object[objectactive[v6]]._oDelFlag) { |
|
DeleteObject_(objectactive[v6], v6); |
|
v6 = 0; |
|
} else { |
|
++v6; |
|
} |
|
} |
|
} |
|
|
|
void __fastcall ObjSetMicro(int dx, int dy, int pn) |
|
{ |
|
int v3; // esi |
|
char *v4; // eax |
|
char *v5; // edx |
|
signed int v6; // ecx |
|
char *v7; // esi |
|
signed int v8; // ecx |
|
|
|
dPiece[dx][dy] = pn; |
|
v3 = pn - 1; |
|
v4 = (char *)dpiece_defs_map_1 + 32 * IsometricCoord(dx, dy); |
|
if (leveltype == DTYPE_HELL) { |
|
v7 = (char *)pLevelPieces + 32 * v3; |
|
v8 = 0; |
|
do { |
|
*(_WORD *)&v4[2 * v8] = *(_WORD *)&v7[2 * ((v8 & 1) - (v8 & 0xE)) + 28]; |
|
++v8; |
|
} while (v8 < 16); |
|
} else { |
|
v5 = (char *)pLevelPieces + 20 * v3; |
|
v6 = 0; |
|
do { |
|
*(_WORD *)&v4[2 * v6] = *(_WORD *)&v5[2 * ((v6 & 1) - (v6 & 0xE)) + 16]; |
|
++v6; |
|
} while (v6 < 10); |
|
} |
|
} |
|
|
|
void __fastcall objects_set_door_piece(int x, int y) |
|
{ |
|
int v2; // edi |
|
int v3; // ST10_4 |
|
int v4; // ST18_4 |
|
short v5; // ST14_2 |
|
short v6; // ST0C_2 |
|
|
|
v2 = y; |
|
v3 = x; |
|
v4 = dPiece[x][y] - 1; |
|
v5 = *((_WORD *)pLevelPieces + 10 * (unsigned short)v4 + 8); |
|
v6 = *((_WORD *)pLevelPieces + 10 * (unsigned short)v4 + 9); |
|
dpiece_defs_map_1[0][16 * IsometricCoord(x, y)] = v5; |
|
dpiece_defs_map_1[0][16 * IsometricCoord(v3, v2) + 1] = v6; |
|
} |
|
|
|
void __fastcall ObjSetMini(int x, int y, int v) |
|
{ |
|
int xx, yy; |
|
long v1, v2, v3, v4; |
|
|
|
#if (_MSC_VER >= 800) && (_MSC_VER <= 1200) |
|
__asm { |
|
mov esi, pMegaTiles |
|
xor eax, eax |
|
mov ax, word ptr v |
|
dec eax |
|
shl eax, 3 |
|
add esi, eax |
|
xor eax, eax |
|
lodsw |
|
inc eax |
|
mov v1, eax |
|
lodsw |
|
inc eax |
|
mov v2, eax |
|
lodsw |
|
inc eax |
|
mov v3, eax |
|
lodsw |
|
inc eax |
|
mov v4, eax |
|
} |
|
#else |
|
v1 = *((WORD *)&pMegaTiles[((WORD)v - 1) * 8]) + 1; |
|
v2 = *((WORD *)&pMegaTiles[((WORD)v - 1) * 8] + 1) + 1; |
|
v3 = *((WORD *)&pMegaTiles[((WORD)v - 1) * 8] + 2) + 1; |
|
v4 = *((WORD *)&pMegaTiles[((WORD)v - 1) * 8] + 3) + 1; |
|
#endif |
|
|
|
xx = 2 * x + 16; |
|
yy = 2 * y + 16; |
|
ObjSetMicro(xx, yy, v1); |
|
ObjSetMicro(xx + 1, yy, v2); |
|
ObjSetMicro(xx, yy + 1, v3); |
|
ObjSetMicro(xx + 1, yy + 1, v4); |
|
} |
|
|
|
void __fastcall ObjL1Special(int x1, int y1, int x2, int y2) |
|
{ |
|
int i; // ebx |
|
int v5; // edx |
|
_BYTE *v6; // eax |
|
int *v7; // edi |
|
int v8; // edx |
|
int v9; // esi |
|
|
|
for (i = y1; i <= y2; ++i) { |
|
if (x1 <= x2) { |
|
v5 = 112 * x1 + i; |
|
v6 = (unsigned char *)dArch + v5; |
|
v7 = (int *)((char *)dPiece + 4 * v5); |
|
v8 = x2 - x1 + 1; |
|
do { |
|
v9 = *v7; |
|
*v6 = 0; |
|
if (v9 == 12) |
|
*v6 = 1; |
|
if (v9 == 11) |
|
*v6 = 2; |
|
if (v9 == 71) |
|
*v6 = 1; |
|
if (v9 == 259) |
|
*v6 = 5; |
|
if (v9 == 249) |
|
*v6 = 2; |
|
if (v9 == 325) |
|
*v6 = 2; |
|
if (v9 == 321) |
|
*v6 = 1; |
|
if (v9 == 255) |
|
*v6 = 4; |
|
if (v9 == 211) |
|
*v6 = 1; |
|
if (v9 == 344) |
|
*v6 = 2; |
|
if (v9 == 341) |
|
*v6 = 1; |
|
if (v9 == 331) |
|
*v6 = 2; |
|
if (v9 == 418) |
|
*v6 = 1; |
|
if (v9 == 421) |
|
*v6 = 2; |
|
v7 += 112; |
|
v6 += 112; |
|
--v8; |
|
} while (v8); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall ObjL2Special(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // edi |
|
int v5; // esi |
|
_BYTE *v6; // eax |
|
int *v7; // ebx |
|
int v8; // esi |
|
int v9; // edx |
|
int i; // edi |
|
int v11; // eax |
|
char *v12; // edx |
|
int *v13; // esi |
|
int v14; // eax |
|
int v15; // ebx |
|
int v16; // [esp+Ch] [ebp-4h] |
|
|
|
v4 = y1; |
|
v16 = y1; |
|
if (y1 <= y2) { |
|
do { |
|
if (x1 <= x2) { |
|
v5 = 112 * x1 + v4; |
|
v6 = (unsigned char *)dArch + v5; |
|
v7 = (int *)((char *)dPiece + 4 * v5); |
|
v8 = x2 - x1 + 1; |
|
do { |
|
v9 = *v7; |
|
*v6 = 0; |
|
if (v9 == 541) |
|
*v6 = 5; |
|
if (v9 == 178) |
|
*v6 = 5; |
|
if (v9 == 551) |
|
*v6 = 5; |
|
if (v9 == 542) |
|
*v6 = 6; |
|
if (v9 == 553) |
|
*v6 = 6; |
|
if (v9 == 13) |
|
*v6 = 5; |
|
if (v9 == 17) |
|
*v6 = 6; |
|
v7 += 112; |
|
v6 += 112; |
|
--v8; |
|
} while (v8); |
|
} |
|
++v4; |
|
} while (v4 <= y2); |
|
for (i = v16; i <= y2; ++i) { |
|
if (x1 <= x2) { |
|
v11 = i + 112 * x1; |
|
v12 = &dArch[0][v11 + 2]; |
|
v13 = (int *)((char *)dPiece + 4 * v11); |
|
v14 = x2 - x1 + 1; |
|
do { |
|
v15 = *v13; |
|
if (*v13 == 132) { |
|
*(v12 - 1) = 2; |
|
*v12 = 1; |
|
} |
|
if (v15 == 135 || v15 == 139) { |
|
v12[110] = 3; |
|
v12[222] = 4; |
|
} |
|
v13 += 112; |
|
v12 += 112; |
|
--v14; |
|
} while (v14); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall DoorSet(int oi, int dx, int dy) |
|
{ |
|
int v3; // esi |
|
int v4; // ebp |
|
int v5; // ebx |
|
ObjectStruct *v6; // ebp |
|
|
|
v3 = dx; |
|
v4 = oi; |
|
v5 = dPiece[dx][dy]; |
|
if (v5 == 43) |
|
ObjSetMicro(dx, dy, 392); |
|
if (v5 == 45) |
|
ObjSetMicro(v3, dy, 394); |
|
if (v5 != 50) |
|
goto LABEL_10; |
|
v6 = &object[v4]; |
|
if (v6->_otype == OBJ_L1LDOOR) |
|
ObjSetMicro(v3, dy, 411); |
|
if (v6->_otype == OBJ_L1RDOOR) { |
|
ObjSetMicro(v3, dy, 412); |
|
LABEL_10: |
|
if (v5 == 54) |
|
ObjSetMicro(v3, dy, 397); |
|
if (v5 == 55) |
|
ObjSetMicro(v3, dy, 398); |
|
if (v5 == 61) |
|
ObjSetMicro(v3, dy, 399); |
|
if (v5 == 67) |
|
ObjSetMicro(v3, dy, 400); |
|
if (v5 == 68) |
|
ObjSetMicro(v3, dy, 401); |
|
if (v5 == 69) |
|
ObjSetMicro(v3, dy, 403); |
|
if (v5 == 70) |
|
ObjSetMicro(v3, dy, 404); |
|
if (v5 == 72) |
|
ObjSetMicro(v3, dy, 406); |
|
if (v5 == 212) |
|
ObjSetMicro(v3, dy, 407); |
|
if (v5 == 354) |
|
ObjSetMicro(v3, dy, 409); |
|
if (v5 == 355) |
|
ObjSetMicro(v3, dy, 410); |
|
if (v5 == 411) |
|
ObjSetMicro(v3, dy, 396); |
|
if (v5 == 412) |
|
ObjSetMicro(v3, dy, 396); |
|
} |
|
} |
|
|
|
void __cdecl RedoPlayerVision() |
|
{ |
|
int *v0; // esi |
|
|
|
v0 = &plr[0].plrlevel; |
|
do { |
|
if (*((_BYTE *)v0 - 23)) { |
|
if (currlevel == *v0) |
|
ChangeVisionXY(v0[27], v0[1], v0[2]); |
|
} |
|
v0 += 5430; |
|
} while ((signed int)v0 < (signed int)&plr[4].plrlevel); |
|
} |
|
|
|
void __fastcall OperateL1RDoor(int pnum, int oi, unsigned char sendflag) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ebx |
|
int v6; // edi |
|
int v7; // ST04_4 |
|
int v8; // [esp+Ch] [ebp-Ch] |
|
int v9; // [esp+10h] [ebp-8h] |
|
int param1; // [esp+14h] [ebp-4h] |
|
|
|
v3 = oi; |
|
param1 = oi; |
|
v9 = pnum; |
|
v4 = object[oi]._oVar4; |
|
if (v4 != 2) { |
|
v5 = object[v3]._ox; |
|
v6 = object[v3]._oy; |
|
if (v4) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, v5, object[v3]._oy); |
|
v8 = v6 + 112 * v5; |
|
if (dDead[0][v8] != 0 || dMonster[0][v8] != 0 || dItem[0][v8] != 0) { |
|
object[v3]._oVar4 = 2; |
|
return; |
|
} |
|
if (v9 == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, param1); |
|
v7 = object[v3]._oVar1; |
|
object[v3]._oVar4 = 0; |
|
object[v3]._oSelFlag = 3; |
|
ObjSetMicro(v5, v6, v7); |
|
if (object[v3]._oVar2 == 50) { |
|
if (dPiece[-1][v8] == 396) /* check *(_DWORD *)&dflags[28][4 * v8 + 32] == 396 ) */ |
|
ObjSetMicro(v5 - 1, v6, 411); |
|
else |
|
ObjSetMicro(v5 - 1, v6, 50); |
|
} else { |
|
ObjSetMicro(v5 - 1, v6, object[v3]._oVar2); |
|
} |
|
object[v3]._oAnimFrame -= 2; |
|
object[v3]._oPreFlag = 0; |
|
} else { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); |
|
ObjSetMicro(v5, v6, 395); |
|
dArch[v5][v6] = 8; |
|
objects_set_door_piece(v5, v6 - 1); |
|
object[v3]._oAnimFrame += 2; |
|
object[v3]._oPreFlag = 1; |
|
DoorSet(param1, v5 - 1, v6); |
|
object[v3]._oVar4 = 1; |
|
object[v3]._oSelFlag = 2; |
|
} |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateL1LDoor(int pnum, int oi, unsigned char sendflag) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ebx |
|
int v6; // edi |
|
int v7; // ST04_4 |
|
int v8; // [esp+Ch] [ebp-Ch] |
|
int v9; // [esp+10h] [ebp-8h] |
|
int param1; // [esp+14h] [ebp-4h] |
|
|
|
v3 = oi; |
|
param1 = oi; |
|
v9 = pnum; |
|
v4 = object[oi]._oVar4; |
|
if (v4 != 2) { |
|
v5 = object[v3]._ox; |
|
v6 = object[v3]._oy; |
|
if (v4) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, v5, object[v3]._oy); |
|
v8 = v6 + 112 * v5; |
|
if (dDead[v5][v6] != 0 || dMonster[0][v8] != 0 || dItem[v5][v6] != 0) { |
|
object[v3]._oVar4 = 2; |
|
return; |
|
} |
|
if (v9 == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, param1); |
|
v7 = object[v3]._oVar1; |
|
object[v3]._oVar4 = 0; |
|
object[v3]._oSelFlag = 3; |
|
ObjSetMicro(v5, v6, v7); |
|
if (object[v3]._oVar2 == 50) { |
|
if (dPiece[0][v8 - 1] == 396) /* check *(_DWORD *)&dflags[39][v8 * 4 + 36] == 396 ) */ |
|
ObjSetMicro(v5, v6 - 1, 412); |
|
else |
|
ObjSetMicro(v5, v6 - 1, 50); |
|
} else { |
|
ObjSetMicro(v5, v6 - 1, object[v3]._oVar2); |
|
} |
|
object[v3]._oAnimFrame -= 2; |
|
object[v3]._oPreFlag = 0; |
|
} else { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); |
|
if (object[v3]._oVar1 == 214) |
|
ObjSetMicro(v5, v6, 408); |
|
else |
|
ObjSetMicro(v5, v6, 393); |
|
dArch[v5][v6] = 7; |
|
objects_set_door_piece(v5 - 1, v6); |
|
object[v3]._oAnimFrame += 2; |
|
object[v3]._oPreFlag = 1; |
|
DoorSet(param1, v5, v6 - 1); |
|
object[v3]._oVar4 = 1; |
|
object[v3]._oSelFlag = 2; |
|
} |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateL2RDoor(int pnum, int oi, unsigned char sendflag) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ebx |
|
short param1; // [esp+Ch] [ebp-Ch] |
|
int v7; // [esp+10h] [ebp-8h] |
|
int v8; // [esp+14h] [ebp-4h] |
|
|
|
v3 = oi; |
|
param1 = oi; |
|
v7 = pnum; |
|
v4 = object[oi]._oVar4; |
|
if (v4 != 2) { |
|
v5 = object[v3]._oy; |
|
v8 = object[v3]._ox; |
|
if (v4) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); |
|
if (dDead[v8][v5] != 0 || dMonster[v8][v5] != 0 || dItem[v8][v5] != 0) { |
|
object[v3]._oVar4 = 2; |
|
return; |
|
} |
|
if (v7 == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, param1); |
|
object[v3]._oVar4 = 0; |
|
object[v3]._oSelFlag = 3; |
|
ObjSetMicro(v8, v5, 540); |
|
object[v3]._oAnimFrame -= 2; |
|
object[v3]._oPreFlag = 0; |
|
} else { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); |
|
ObjSetMicro(v8, v5, 17); |
|
object[v3]._oAnimFrame += 2; |
|
object[v3]._oPreFlag = 1; |
|
object[v3]._oVar4 = 1; |
|
object[v3]._oSelFlag = 2; |
|
} |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateL2LDoor(int pnum, int oi, unsigned char sendflag) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ebx |
|
short param1; // [esp+Ch] [ebp-Ch] |
|
int v7; // [esp+10h] [ebp-8h] |
|
int v8; // [esp+14h] [ebp-4h] |
|
|
|
v3 = oi; |
|
param1 = oi; |
|
v7 = pnum; |
|
v4 = object[oi]._oVar4; |
|
if (v4 != 2) { |
|
v5 = object[v3]._oy; |
|
v8 = object[v3]._ox; |
|
if (v4) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); |
|
if (dDead[v8][v5] != 0 || dMonster[v8][v5] != 0 || dItem[v8][v5] != 0) { |
|
object[v3]._oVar4 = 2; |
|
return; |
|
} |
|
if (v7 == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, param1); |
|
object[v3]._oVar4 = 0; |
|
object[v3]._oSelFlag = 3; |
|
ObjSetMicro(v8, v5, 538); |
|
object[v3]._oAnimFrame -= 2; |
|
object[v3]._oPreFlag = 0; |
|
} else { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); |
|
ObjSetMicro(v8, v5, 13); |
|
object[v3]._oAnimFrame += 2; |
|
object[v3]._oPreFlag = 1; |
|
object[v3]._oVar4 = 1; |
|
object[v3]._oSelFlag = 2; |
|
} |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateL3RDoor(int pnum, int oi, unsigned char sendflag) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ebx |
|
short param1; // [esp+Ch] [ebp-Ch] |
|
int v7; // [esp+10h] [ebp-8h] |
|
int v8; // [esp+14h] [ebp-4h] |
|
|
|
v3 = oi; |
|
param1 = oi; |
|
v7 = pnum; |
|
v4 = object[oi]._oVar4; |
|
if (v4 != 2) { |
|
v5 = object[v3]._oy; |
|
v8 = object[v3]._ox; |
|
if (v4) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); |
|
if (dDead[v8][v5] != 0 || dMonster[v8][v5] != 0 || dItem[v8][v5] != 0) { |
|
object[v3]._oVar4 = 2; |
|
return; |
|
} |
|
if (v7 == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, param1); |
|
object[v3]._oVar4 = 0; |
|
object[v3]._oSelFlag = 3; |
|
ObjSetMicro(v8, v5, 534); |
|
object[v3]._oAnimFrame -= 2; |
|
object[v3]._oPreFlag = 0; |
|
} else { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); |
|
ObjSetMicro(v8, v5, 541); |
|
object[v3]._oAnimFrame += 2; |
|
object[v3]._oPreFlag = 1; |
|
object[v3]._oVar4 = 1; |
|
object[v3]._oSelFlag = 2; |
|
} |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateL3LDoor(int pnum, int oi, unsigned char sendflag) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
int v5; // ebx |
|
short param1; // [esp+Ch] [ebp-Ch] |
|
int v7; // [esp+10h] [ebp-8h] |
|
int v8; // [esp+14h] [ebp-4h] |
|
|
|
v3 = oi; |
|
param1 = oi; |
|
v7 = pnum; |
|
v4 = object[oi]._oVar4; |
|
if (v4 != 2) { |
|
v5 = object[v3]._oy; |
|
v8 = object[v3]._ox; |
|
if (v4) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, v5); |
|
if (dDead[v8][v5] != 0 || dMonster[v8][v5] != 0 || dItem[v8][v5] != 0) { |
|
object[v3]._oVar4 = 2; |
|
return; |
|
} |
|
if (v7 == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_CLOSEDOOR, param1); |
|
object[v3]._oVar4 = 0; |
|
object[v3]._oSelFlag = 3; |
|
ObjSetMicro(v8, v5, 531); |
|
object[v3]._oAnimFrame -= 2; |
|
object[v3]._oPreFlag = 0; |
|
} else { |
|
if (pnum == myplr && sendflag) |
|
NetSendCmdParam1(TRUE, CMD_OPENDOOR, oi); |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOOROPEN, object[v3]._ox, object[v3]._oy); |
|
ObjSetMicro(v8, v5, 538); |
|
object[v3]._oAnimFrame += 2; |
|
object[v3]._oPreFlag = 1; |
|
object[v3]._oVar4 = 1; |
|
object[v3]._oSelFlag = 2; |
|
} |
|
RedoPlayerVision(); |
|
return; |
|
} |
|
if (!deltaload) |
|
PlaySfxLoc(IS_DOORCLOS, object[v3]._ox, object[v3]._oy); |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall MonstCheckDoors(int m) |
|
{ |
|
int i, oi; |
|
int dpx, dpy, mx, my; |
|
|
|
mx = monster[m]._mx; |
|
my = monster[m]._my; |
|
if (dObject[mx - 1][my - 1] |
|
|| dObject[mx][my - 1] |
|
|| dObject[mx + 1][my - 1] |
|
|| dObject[mx - 1][my] |
|
|| dObject[mx + 1][my] |
|
|| dObject[mx - 1][my + 1] |
|
|| dObject[mx][my + 1] |
|
|| dObject[mx + 1][my + 1]) { |
|
for (i = 0; i < nobjects; ++i) { |
|
oi = objectactive[i]; |
|
if ((object[oi]._otype == OBJ_L1LDOOR || object[oi]._otype == OBJ_L1RDOOR) && !object[oi]._oVar4) { |
|
dpx = abs(object[oi]._ox - mx); |
|
dpy = abs(object[oi]._oy - my); |
|
if (dpx == 1 && dpy <= 1 && object[oi]._otype == OBJ_L1LDOOR) |
|
OperateL1LDoor(myplr, oi, TRUE); |
|
if (dpx <= 1 && dpy == 1 && object[oi]._otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(myplr, oi, TRUE); |
|
} |
|
if ((object[oi]._otype == OBJ_L2LDOOR || object[oi]._otype == OBJ_L2RDOOR) && !object[oi]._oVar4) { |
|
dpx = abs(object[oi]._ox - mx); |
|
dpy = abs(object[oi]._oy - my); |
|
if (dpx == 1 && dpy <= 1 && object[oi]._otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(myplr, oi, TRUE); |
|
if (dpx <= 1 && dpy == 1 && object[oi]._otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(myplr, oi, TRUE); |
|
} |
|
if ((object[oi]._otype == OBJ_L3LDOOR || object[oi]._otype == OBJ_L3RDOOR) && !object[oi]._oVar4) { |
|
dpx = abs(object[oi]._ox - mx); |
|
dpy = abs(object[oi]._oy - my); |
|
if (dpx == 1 && dpy <= 1 && object[oi]._otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(myplr, oi, TRUE); |
|
if (dpx <= 1 && dpy == 1 && object[oi]._otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(myplr, oi, TRUE); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall ObjChangeMap(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // ebx |
|
int v5; // edi |
|
int v6; // esi |
|
//int v7; // ecx |
|
int v8; // edi |
|
int v9; // ebx |
|
//int v10; // ecx |
|
int v11; // [esp+Ch] [ebp-8h] |
|
int a2; // [esp+10h] [ebp-4h] |
|
int i; // [esp+1Ch] [ebp+8h] |
|
int y_end; // [esp+20h] [ebp+Ch] |
|
|
|
v4 = y1; |
|
v5 = x2; |
|
v6 = x1; |
|
for (a2 = y1; a2 <= y2; ++a2) { |
|
i = v6; |
|
if (v6 <= v5) { |
|
v11 = a2 + 40 * v6; |
|
do { |
|
ObjSetMini(i++, a2, (unsigned char)pdungeon[0][v11]); |
|
dungeon[0][v11] = pdungeon[0][v11]; |
|
v11 += 40; |
|
} while (i <= v5); |
|
} |
|
} |
|
if (leveltype == DTYPE_CATHEDRAL) { |
|
ObjL1Special(2 * v6 + 16, 2 * v4 + 16, 2 * v5 + 17, 2 * y2 + 17); |
|
AddL1Objs(2 * v6 + 16, 2 * v4 + 16, 2 * v5 + 17, 2 * y2 + 17); /* v7 */ |
|
} |
|
if (leveltype == DTYPE_CATACOMBS) { |
|
v8 = 2 * v5 + 17; |
|
v9 = 2 * v4 + 16; |
|
y_end = 2 * y2 + 17; |
|
ObjL2Special(2 * v6 + 16, v9, v8, y_end); |
|
AddL2Objs(2 * v6 + 16, v9, v8, y_end); /* v10 */ |
|
} |
|
} |
|
|
|
void __fastcall ObjChangeMapResync(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // edi |
|
int v5; // esi |
|
int v6; // ebx |
|
int v7; // edi |
|
int v8; // [esp+Ch] [ebp-Ch] |
|
int i; // [esp+10h] [ebp-8h] |
|
int a2; // [esp+14h] [ebp-4h] |
|
|
|
v4 = y2; |
|
v5 = y1; |
|
v6 = x1; |
|
v8 = y1; |
|
for (a2 = y1; a2 <= v4; ++a2) { |
|
i = v6; |
|
if (v6 <= x2) { |
|
v7 = a2 + 40 * v6; |
|
do { |
|
ObjSetMini(i++, a2, (unsigned char)pdungeon[0][v7]); |
|
dungeon[0][v7] = pdungeon[0][v7]; |
|
v7 += 40; |
|
} while (i <= x2); |
|
v4 = y2; |
|
v5 = v8; |
|
} |
|
} |
|
if (leveltype == DTYPE_CATHEDRAL) |
|
ObjL1Special(2 * v6 + 16, 2 * v5 + 16, 2 * x2 + 17, 2 * v4 + 17); |
|
if (leveltype == DTYPE_CATACOMBS) |
|
ObjL2Special(2 * v6 + 16, 2 * v5 + 16, 2 * x2 + 17, 2 * v4 + 17); |
|
} |
|
|
|
void __fastcall OperateL1Door(int pnum, int i, unsigned char sendflag) |
|
{ |
|
int dpx, dpy; |
|
|
|
dpx = abs(object[i]._ox - plr[pnum].WorldX); |
|
dpy = abs(object[i]._oy - plr[pnum].WorldY); |
|
if (dpx == 1 && dpy <= 1 && object[i]._otype == OBJ_L1LDOOR) |
|
OperateL1LDoor(pnum, i, sendflag); |
|
if (dpx <= 1 && dpy == 1 && object[i]._otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(pnum, i, sendflag); |
|
} |
|
|
|
void __fastcall OperateLever(int pnum, int i) |
|
{ |
|
int v2; // esi |
|
int *v3; // edi |
|
signed int v4; // edi |
|
int v5; // ecx |
|
int v6; // eax |
|
short param1; // [esp+8h] [ebp-8h] |
|
int v8; // [esp+Ch] [ebp-4h] |
|
|
|
param1 = i; |
|
v2 = i; |
|
v3 = (int *)&object[i]._oSelFlag; |
|
v8 = pnum; |
|
if (*(_BYTE *)v3) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_LEVER, object[v2]._ox, object[v2]._oy); |
|
*(_BYTE *)v3 = 0; |
|
++object[v2]._oAnimFrame; |
|
v4 = 1; |
|
if (currlevel != 16) |
|
goto LABEL_17; |
|
v5 = 0; |
|
if (nobjects <= 0) |
|
goto LABEL_17; |
|
do { |
|
v6 = objectactive[v5]; |
|
if (object[v6]._otype == OBJ_SWITCHSKL |
|
&& object[v2]._oVar8 == object[v6]._oVar8 |
|
&& object[v6]._oSelFlag) { |
|
v4 = 0; |
|
} |
|
++v5; |
|
} while (v5 < nobjects); |
|
if (v4) |
|
LABEL_17: |
|
ObjChangeMap(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); |
|
if (v8 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, param1); |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateBook(int pnum, int i) |
|
{ |
|
signed int v4; // ecx |
|
int v5; // eax |
|
BOOLEAN v6; // zf |
|
int j; // esi |
|
signed int v11; // [esp+10h] [ebp-10h] |
|
signed int v1; // [esp+14h] [ebp-Ch] |
|
signed int v2; // [esp+18h] [ebp-8h] |
|
int v14; // [esp+1Ch] [ebp-4h] |
|
|
|
if (!object[i]._oSelFlag) |
|
return; |
|
if (!setlevel || setlvlnum != SL_VILEBETRAYER) |
|
goto LABEL_17; |
|
v4 = 0; |
|
v11 = 0; |
|
v14 = 0; |
|
if (nobjects > 0) { |
|
while (1) { |
|
v5 = objectactive[v14]; |
|
if (object[v5]._otype == OBJ_MCIRCLE2) { |
|
if (object[v5]._oVar6 == 1) { |
|
v1 = 27; |
|
v2 = 29; |
|
object[v5]._oVar6 = 4; |
|
v4 = 1; |
|
} |
|
if (object[v5]._oVar6 == 2) { |
|
v1 = 43; |
|
v2 = 29; |
|
object[v5]._oVar6 = 4; |
|
v4 = 1; |
|
} |
|
} |
|
if (v4) { |
|
++object[dObject[35][36] - 1]._oVar5; // ++objectavail[30 * dObject[35][36] + 123]; /* fix */ |
|
AddMissile(plr[pnum].WorldX, plr[pnum].WorldY, v1, v2, plr[pnum]._pdir, MIS_RNDTELEPORT, 0, pnum, 0, 0); |
|
v11 = 1; |
|
v4 = 0; |
|
} |
|
if (++v14 >= nobjects) |
|
break; |
|
} |
|
if (v11) { |
|
LABEL_17: |
|
++object[i]._oAnimFrame; |
|
v6 = setlevel == 0; |
|
object[i]._oSelFlag = 0; |
|
if (!v6) { |
|
if (setlvlnum == SL_BONECHAMB) { |
|
plr[myplr]._pMemSpells |= (__int64)1 << (SPL_GUARDIAN - 1); |
|
if (plr[pnum]._pSplLvl[SPL_GUARDIAN] < 15) |
|
plr[myplr]._pSplLvl[SPL_GUARDIAN]++; |
|
quests[QTYPE_BONE]._qactive = 3; |
|
if (!deltaload) |
|
PlaySfxLoc(IS_QUESTDN, object[i]._ox, object[i]._oy); |
|
InitDiabloMsg(EMSG_BONECHAMB); |
|
AddMissile( |
|
plr[myplr].WorldX, |
|
plr[myplr].WorldY, |
|
object[i]._ox - 2, |
|
object[i]._oy - 4, |
|
plr[myplr]._pdir, |
|
MIS_GUARDIAN, |
|
0, |
|
myplr, |
|
0, |
|
0); |
|
} |
|
if (setlevel) { |
|
if (setlvlnum == SL_VILEBETRAYER) { |
|
ObjChangeMapResync( |
|
object[i]._oVar1, |
|
object[i]._oVar2, |
|
object[i]._oVar3, |
|
object[i]._oVar4); |
|
for (j = 0; j < nobjects; ++j) |
|
SyncObjectAnim(objectactive[j]); |
|
} |
|
} |
|
} |
|
return; |
|
} |
|
} |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateBookLever(int pnum, int i) |
|
{ |
|
int v2; // esi |
|
int v3; // edi |
|
int v4; // ebp |
|
int v5; // edx |
|
int v6; // eax |
|
int v7; // ST0C_4 |
|
int v8; // edx |
|
char v9; // bl |
|
int v10; // ST08_4 |
|
int v11; // ecx |
|
int v12; // ecx |
|
int v13; // [esp+Ch] [ebp-8h] |
|
short param1; // [esp+10h] [ebp-4h] |
|
|
|
param1 = i; |
|
v2 = i; |
|
v13 = pnum; |
|
v3 = 2 * setpc_x + 16; |
|
v4 = 2 * setpc_y + 16; |
|
if (object[i]._oSelFlag && !qtextflag) { |
|
v5 = object[v2]._otype; |
|
if (v5 == OBJ_BLINDBOOK && !quests[QTYPE_BLIND]._qvar1) { |
|
quests[QTYPE_BLIND]._qactive = 2; |
|
quests[QTYPE_BLIND]._qlog = 1; |
|
quests[QTYPE_BLIND]._qvar1 = 1; |
|
} |
|
if (v5 == OBJ_BLOODBOOK && !quests[QTYPE_BLOOD]._qvar1) { |
|
quests[QTYPE_BLOOD]._qactive = 2; |
|
quests[QTYPE_BLOOD]._qlog = 1; |
|
quests[QTYPE_BLOOD]._qvar1 = 1; |
|
SpawnQuestItem(21, 2 * setpc_x + 19, 2 * setpc_y + 26, 0, 1); |
|
SpawnQuestItem(21, 2 * setpc_x + 31, 2 * setpc_y + 26, 0, 1); |
|
SpawnQuestItem(21, 2 * setpc_x + 25, 2 * setpc_y + 33, 0, 1); |
|
} |
|
v6 = object[v2]._otype; |
|
if (v6 == OBJ_STEELTOME && !quests[QTYPE_WARLRD]._qvar1) { |
|
quests[QTYPE_WARLRD]._qactive = 2; |
|
quests[QTYPE_WARLRD]._qlog = 1; |
|
quests[QTYPE_WARLRD]._qvar1 = 1; |
|
} |
|
if (object[v2]._oAnimFrame != object[v2]._oVar6) { |
|
if (v6 != OBJ_BLOODBOOK) |
|
ObjChangeMap(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); |
|
if (object[v2]._otype == OBJ_BLINDBOOK) { |
|
CreateItem(3, v3 + 5, v4 + 5); |
|
v7 = object[v2]._oVar4; |
|
v8 = object[v2]._oVar2; |
|
v9 = TransVal; |
|
v10 = object[v2]._oVar3; |
|
v11 = object[v2]._oVar1; |
|
TransVal = 9; |
|
DRLG_MRectTrans(v11, v8, v10, v7); |
|
TransVal = v9; |
|
} |
|
} |
|
v12 = object[v2]._oVar7; |
|
object[v2]._oAnimFrame = object[v2]._oVar6; |
|
InitQTextMsg(v12); |
|
if (v13 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, param1); |
|
} |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
// 646D00: using guessed type char qtextflag; |
|
|
|
void __fastcall OperateSChambBk(int pnum, int i) |
|
{ |
|
int v2; // esi |
|
int j; // edi |
|
signed int v5; // ecx |
|
//int speech_id; // [esp+4h] [ebp-4h] |
|
|
|
v2 = i; |
|
if (object[i]._oSelFlag && !qtextflag) { |
|
if (object[v2]._oAnimFrame != object[v2]._oVar6) { |
|
ObjChangeMapResync(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); |
|
for (j = 0; j < nobjects; ++j) |
|
SyncObjectAnim(objectactive[j]); |
|
} |
|
object[v2]._oAnimFrame = object[v2]._oVar6; |
|
if (quests[QTYPE_BONE]._qactive == 1) { |
|
quests[QTYPE_BONE]._qactive = 2; |
|
quests[QTYPE_BONE]._qlog = 1; |
|
} |
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
v5 = QUEST_BONER; |
|
} else if (plr[myplr]._pClass == PC_ROGUE) { |
|
v5 = QUEST_RBONER; |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
v5 = QUEST_MBONER; |
|
} |
|
quests[QTYPE_BONE]._qmsg = v5; |
|
InitQTextMsg(v5); |
|
} |
|
} |
|
// 646D00: using guessed type char qtextflag; |
|
|
|
void __fastcall OperateChest(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
int v3; // esi |
|
BOOLEAN v4; // zf |
|
int v5; // edi |
|
int v6; // eax |
|
int v7; // eax |
|
int v8; // ecx |
|
int v9; // ecx |
|
int v10; // ecx |
|
signed int v11; // [esp-8h] [ebp-18h] |
|
short param2; // [esp+8h] [ebp-8h] |
|
int param1; // [esp+Ch] [ebp-4h] |
|
|
|
param2 = i; |
|
v3 = i; |
|
param1 = pnum; |
|
if (object[i]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CHEST, object[v3]._ox, object[v3]._oy); |
|
object[v3]._oAnimFrame += 2; |
|
v4 = deltaload == 0; |
|
object[v3]._oSelFlag = 0; |
|
if (v4) { |
|
SetRndSeed(object[v3]._oRndSeed); |
|
v5 = 0; |
|
if (setlevel) { |
|
if (object[v3]._oVar1 > 0) { |
|
do { |
|
CreateRndItem(object[v3]._ox, object[v3]._oy, 1u, sendmsg, 0); |
|
++v5; |
|
} while (v5 < object[v3]._oVar1); |
|
} |
|
} else if (object[v3]._oVar1 > 0) { |
|
do { |
|
if (object[v3]._oVar2) |
|
CreateRndItem(object[v3]._ox, object[v3]._oy, 0, sendmsg, 0); |
|
else |
|
CreateRndUseful(param1, object[v3]._ox, object[v3]._oy, sendmsg); |
|
++v5; |
|
} while (v5 < object[v3]._oVar1); |
|
} |
|
if (!object[v3]._oTrapFlag) |
|
goto LABEL_26; |
|
v6 = object[v3]._otype; |
|
if (v6 < OBJ_TCHEST1 || v6 > OBJ_TCHEST3) |
|
goto LABEL_26; |
|
v7 = GetDirection(object[v3]._ox, object[v3]._oy, plr[param1].WorldX, plr[param1].WorldY); |
|
v8 = object[v3]._oVar4; |
|
if (v8) { |
|
v9 = v8 - 1; |
|
if (v9) { |
|
if (v9 != 1) { |
|
v10 = sendmsg; |
|
goto LABEL_25; |
|
} |
|
v11 = MIS_NOVA; |
|
} else { |
|
v11 = MIS_FARROW; |
|
} |
|
v10 = v11; |
|
} else { |
|
v10 = MIS_ARROW; |
|
} |
|
LABEL_25: |
|
AddMissile(object[v3]._ox, object[v3]._oy, plr[param1].WorldX, plr[param1].WorldY, v7, v10, 1, -1, 0, 0); |
|
object[v3]._oTrapFlag = 0; |
|
LABEL_26: |
|
if (param1 == myplr) |
|
NetSendCmdParam2(FALSE, CMD_PLROPOBJ, param1, param2); |
|
return; |
|
} |
|
} |
|
} |
|
// 5CF31D: using guessed type char setlevel; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateMushPatch(int pnum, int i) |
|
{ |
|
int v2; // esi |
|
BOOLEAN v3; // zf |
|
int v5; // ecx |
|
int xx; // [esp+8h] [ebp-8h] |
|
int yy; // [esp+Ch] [ebp-4h] |
|
|
|
if (quests[QTYPE_BLKM]._qactive != 2 || quests[QTYPE_BLKM]._qvar1 < QS_TOMEGIVEN) { |
|
if (!deltaload && pnum == myplr) { |
|
if (plr[myplr]._pClass == PC_WARRIOR) { |
|
v5 = PS_WARR13; |
|
} else if (plr[myplr]._pClass == PC_ROGUE) { |
|
v5 = PS_ROGUE13; |
|
} else if (plr[myplr]._pClass == PC_SORCERER) { |
|
v5 = PS_MAGE13; |
|
} |
|
PlaySFX(v5); |
|
} |
|
} else { |
|
v2 = i; |
|
if (object[i]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CHEST, object[v2]._ox, object[v2]._oy); |
|
++object[v2]._oAnimFrame; |
|
v3 = deltaload == 0; |
|
object[v2]._oSelFlag = 0; |
|
if (v3) { |
|
GetSuperItemLoc(object[v2]._ox, object[v2]._oy, &xx, &yy); |
|
SpawnQuestItem(IDI_MUSHROOM, xx, yy, 0, 0); |
|
quests[QTYPE_BLKM]._qvar1 = QS_MUSHSPAWNED; |
|
} |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateInnSignChest(int pnum, int i) |
|
{ |
|
int v4; // esi |
|
BOOLEAN v5; // zf |
|
int xx; // [esp+8h] [ebp-8h] |
|
int yy; // [esp+Ch] [ebp-4h] |
|
|
|
if (quests[QTYPE_BOL]._qvar1 == 2) { |
|
v4 = i; |
|
if (object[i]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_CHEST, object[v4]._ox, object[v4]._oy); |
|
object[v4]._oAnimFrame += 2; |
|
v5 = deltaload == 0; |
|
object[v4]._oSelFlag = 0; |
|
if (v5) { |
|
GetSuperItemLoc(object[v4]._ox, object[v4]._oy, &xx, &yy); |
|
SpawnQuestItem(IDI_BANNER, xx, yy, 0, 0); |
|
} |
|
} |
|
} else if (!deltaload && pnum == myplr) { |
|
switch (plr[myplr]._pClass) { |
|
case PC_WARRIOR: |
|
PlaySFX(PS_WARR24); |
|
break; |
|
case PC_ROGUE: |
|
PlaySFX(PS_ROGUE24); |
|
break; |
|
case PC_SORCERER: |
|
PlaySFX(PS_MAGE24); |
|
break; |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateSlainHero(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
unsigned short v3; // di |
|
int v4; // esi |
|
int v5; // eax |
|
BOOLEAN v6; // zf |
|
int v8; // ecx |
|
|
|
v3 = i; |
|
v4 = pnum; |
|
v5 = i; |
|
if (object[i]._oSelFlag) { |
|
v6 = deltaload == 0; |
|
object[v5]._oSelFlag = 0; |
|
if (v6) { |
|
if (plr[pnum]._pClass == PC_WARRIOR) { |
|
CreateMagicArmor(object[v5]._ox, object[v5]._oy, 9, ICURS_BREAST_PLATE, 0, 1); |
|
v8 = PS_WARR9; |
|
} else if (plr[pnum]._pClass == PC_ROGUE) { |
|
CreateMagicWeapon(object[v5]._ox, object[v5]._oy, 3, ICURS_LONG_WAR_BOW, 0, 1); |
|
v8 = PS_ROGUE9; |
|
} else if (plr[pnum]._pClass == PC_SORCERER) { |
|
CreateSpellBook(object[v5]._ox, object[v5]._oy, 3, 0, 1); |
|
v8 = PS_MAGE9; |
|
} |
|
PlaySfxLoc(v8, plr[myplr].WorldX, plr[myplr].WorldY); |
|
|
|
if (v4 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v3); |
|
return; |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateTrapLvr(int i) |
|
{ |
|
int v1; // ecx |
|
int v2; // eax |
|
int v3; // esi |
|
int v4; // edx |
|
int v5; // eax |
|
int v6; // eax |
|
|
|
v1 = i; |
|
v2 = object[v1]._oAnimFrame; |
|
v3 = nobjects; |
|
v4 = 0; |
|
if (v2 == 1) { |
|
object[v1]._oAnimFrame = 2; |
|
if (v3 > 0) { |
|
do { |
|
v5 = objectactive[v4]; |
|
if (object[v5]._otype == object[v1]._oVar2 && object[v5]._oVar1 == object[v1]._oVar1) { |
|
object[v5]._oAnimFlag = 0; |
|
object[v5]._oVar2 = 1; |
|
} |
|
++v4; |
|
} while (v4 < v3); |
|
} |
|
} else { |
|
object[v1]._oAnimFrame = v2 - 1; |
|
if (v3 > 0) { |
|
do { |
|
v6 = objectactive[v4]; |
|
if (object[v6]._otype == object[v1]._oVar2 && object[v6]._oVar1 == object[v1]._oVar1) { |
|
object[v6]._oVar2 = 0; |
|
if (object[v6]._oVar4) |
|
object[v6]._oAnimFlag = 1; |
|
} |
|
++v4; |
|
} while (v4 < v3); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall OperateSarc(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
if (object[i]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_SARC, object[i]._ox, object[i]._oy); |
|
object[i]._oSelFlag = 0; |
|
if (deltaload) { |
|
object[i]._oAnimFrame = object[i]._oAnimLen; |
|
} else { |
|
object[i]._oAnimFlag = 1; |
|
object[i]._oAnimDelay = 3; |
|
SetRndSeed(object[i]._oRndSeed); |
|
if (object[i]._oVar1 <= 2) |
|
CreateRndItem(object[i]._ox, object[i]._oy, 0, sendmsg, 0); |
|
if (object[i]._oVar1 >= 8) |
|
SpawnSkeleton(object[i]._oVar2, object[i]._ox, object[i]._oy); |
|
if (pnum == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, i); |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateL2Door(int pnum, int i, unsigned char sendflag) |
|
{ |
|
int dpx, dpy; |
|
|
|
dpx = abs(object[i]._ox - plr[pnum].WorldX); |
|
dpy = abs(object[i]._oy - plr[pnum].WorldY); |
|
if (dpx == 1 && dpy <= 1 && object[i]._otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(pnum, i, sendflag); |
|
if (dpx <= 1 && dpy == 1 && object[i]._otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(pnum, i, sendflag); |
|
} |
|
|
|
void __fastcall OperateL3Door(int pnum, int i, unsigned char sendflag) |
|
{ |
|
int dpx, dpy; |
|
|
|
dpx = abs(object[i]._ox - plr[pnum].WorldX); |
|
dpy = abs(object[i]._oy - plr[pnum].WorldY); |
|
if (dpx == 1 && dpy <= 1 && object[i]._otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(pnum, i, sendflag); |
|
if (dpx <= 1 && dpy == 1 && object[i]._otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(pnum, i, sendflag); |
|
} |
|
|
|
void __fastcall OperatePedistal(int pnum, int i) |
|
{ |
|
int v2; // esi |
|
int v3; // edi |
|
unsigned char *v4; // edi |
|
int inv_item_num; // [esp+8h] [ebp-4h] |
|
|
|
v2 = i; |
|
v3 = pnum; |
|
if (object[i]._oVar6 != 3) { |
|
if (PlrHasItem(pnum, 21, &inv_item_num)) { |
|
RemoveInvItem(v3, inv_item_num); |
|
++object[v2]._oAnimFrame; |
|
++object[v2]._oVar6; |
|
} |
|
if (object[v2]._oVar6 == 1) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_PUDDLE, object[v2]._ox, object[v2]._oy); |
|
ObjChangeMap(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); |
|
} |
|
if (object[v2]._oVar6 == 2) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_PUDDLE, object[v2]._ox, object[v2]._oy); |
|
ObjChangeMap(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7); |
|
} |
|
if (object[v2]._oVar6 == 3) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_BLODSTAR, object[v2]._ox, object[v2]._oy); |
|
ObjChangeMap(object[v2]._oVar1, object[v2]._oVar2, object[v2]._oVar3, object[v2]._oVar4); |
|
v4 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0); |
|
LoadMapObjs(v4, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(v4); |
|
CreateItem(7, 2 * setpc_x + 25, 2 * setpc_y + 19); |
|
object[v2]._oSelFlag = 0; |
|
} |
|
} |
|
} |
|
// 5CF334: using guessed type int setpc_w; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall TryDisarm(int pnum, int i) |
|
{ |
|
int v2; // edi |
|
int v3; // esi |
|
int v4; // esi |
|
int v5; // edi |
|
int v6; // ebx |
|
int j; // edx |
|
signed int v8; // edi |
|
int v9; // eax |
|
int v10; // ecx |
|
int v11; // eax |
|
int v12; // [esp+Ch] [ebp-4h] |
|
|
|
v2 = pnum; |
|
v3 = i; |
|
v12 = i; |
|
if (pnum == myplr) |
|
SetCursor_(CURSOR_HAND); |
|
v4 = v3; |
|
if (object[v4]._oTrapFlag) { |
|
v5 = 2 * plr[v2]._pDexterity - 5 * currlevel; |
|
if (random(154, 100) <= v5) { |
|
v6 = nobjects; |
|
for (j = 0; j < v6; ++j) { |
|
v8 = 0; |
|
v9 = objectactive[j]; |
|
v10 = object[v9]._otype; |
|
if (v10 == OBJ_TRAPL) |
|
v8 = 1; |
|
if (v10 == OBJ_TRAPR) |
|
v8 = 1; |
|
if (v8 && dObject[object[v9]._oVar1][object[v9]._oVar2] - 1 == v12) { |
|
object[v9]._oVar4 = 1; |
|
object[v4]._oTrapFlag = 0; |
|
} |
|
} |
|
v11 = object[v4]._otype; |
|
if (v11 >= OBJ_TCHEST1 && v11 <= OBJ_TCHEST3) |
|
object[v4]._oTrapFlag = 0; |
|
} |
|
} |
|
} |
|
|
|
int __fastcall ItemMiscIdIdx(int imiscid) |
|
{ |
|
int i; |
|
|
|
for (i = 0; AllItemsList[i].iRnd == 0 || AllItemsList[i].iMiscId != imiscid; i++) { |
|
} |
|
|
|
return i; |
|
} |
|
|
|
void __fastcall OperateShrine(int pnum, int i, int sType) |
|
{ |
|
int v1; |
|
int v12; // edx |
|
int v21; // eax |
|
int v60; // ebx |
|
int j; // edi |
|
int v72; // edi |
|
int v88; // ebx |
|
int v107; // ST38_4 |
|
int v108; // ST34_4 |
|
int v133; // eax |
|
int xx, yy; |
|
int min, max; |
|
|
|
if (dropGoldFlag) { |
|
dropGoldFlag = 0; |
|
dropGoldValue = 0; |
|
} |
|
|
|
/// ASSERT: assert((DWORD)i < MAXOBJECTS); |
|
|
|
if (!object[i]._oSelFlag) |
|
return; |
|
|
|
SetRndSeed(object[i]._oRndSeed); |
|
object[i]._oSelFlag = 0; |
|
|
|
if (deltaload) { |
|
object[i]._oAnimFlag = 0; |
|
object[i]._oAnimFrame = object[i]._oAnimLen; |
|
} else { |
|
PlaySfxLoc(sType, object[i]._ox, object[i]._oy); |
|
object[i]._oAnimFlag = 1; |
|
object[i]._oAnimDelay = 1; |
|
} |
|
|
|
switch (object[i]._oVar1) { |
|
case SHRINE_MYSTERIOUS: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
ModifyPlrStr(pnum, -1); |
|
ModifyPlrMag(pnum, -1); |
|
ModifyPlrDex(pnum, -1); |
|
ModifyPlrVit(pnum, -1); |
|
switch (random(0, 4)) { |
|
case 0: |
|
ModifyPlrStr(pnum, 6); |
|
break; |
|
case 1: |
|
ModifyPlrMag(pnum, 6); |
|
break; |
|
case 2: |
|
ModifyPlrDex(pnum, 6); |
|
break; |
|
case 3: |
|
ModifyPlrVit(pnum, 6); |
|
break; |
|
} |
|
CheckStats(pnum); |
|
InitDiabloMsg(EMSG_SHRINE_MYSTERIOUS); |
|
break; |
|
case SHRINE_HIDDEN: |
|
v12 = 0; |
|
if (deltaload || pnum != myplr) |
|
return; |
|
for (j = 0; j < 7; j++) { |
|
if (plr[pnum].InvBody[j]._itype != -1) |
|
v12++; |
|
} |
|
if (v12 > 0) { |
|
for (j = 0; j < 7; j++) { |
|
if (plr[pnum].InvBody[j]._itype != -1 |
|
&& plr[pnum].InvBody[j]._iMaxDur != 255 |
|
&& plr[pnum].InvBody[j]._iMaxDur) { |
|
plr[pnum].InvBody[j]._iDurability += 10; |
|
plr[pnum].InvBody[j]._iMaxDur += 10; |
|
if (plr[pnum].InvBody[j]._iDurability > plr[pnum].InvBody[j]._iMaxDur) |
|
plr[pnum].InvBody[j]._iDurability = plr[pnum].InvBody[j]._iMaxDur; |
|
} |
|
} |
|
v12 = 0; |
|
for (j = 0; j < 7; j++) { |
|
if (plr[pnum].InvBody[j]._itype != -1 |
|
&& plr[pnum].InvBody[j]._iMaxDur != 255 |
|
&& plr[pnum].InvBody[j]._iMaxDur) |
|
v12++; |
|
} |
|
if (v12 > 0) { // check |
|
do { |
|
v21 = random(0, 7); |
|
} while (plr[pnum].InvBody[v21]._itype == -1 || plr[pnum].InvBody[v21]._iMaxDur == 255 || !plr[pnum].InvBody[v21]._iMaxDur); |
|
|
|
plr[pnum].InvBody[v21]._iDurability -= 20; |
|
plr[pnum].InvBody[v21]._iMaxDur -= 20; |
|
if (plr[pnum].InvBody[v21]._iDurability <= 0) |
|
plr[pnum].InvBody[v21]._iDurability = 1; |
|
if (plr[pnum].InvBody[v21]._iMaxDur <= 0) |
|
plr[pnum].InvBody[v21]._iMaxDur = 1; |
|
} |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_HIDDEN); |
|
break; |
|
case SHRINE_GLOOMY: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
if (plr[pnum].InvBody[INVLOC_HEAD]._itype != -1) |
|
plr[pnum].InvBody[INVLOC_HEAD]._iAC += 2; |
|
if (plr[pnum].InvBody[INVLOC_CHEST]._itype != -1) |
|
plr[pnum].InvBody[INVLOC_CHEST]._iAC += 2; |
|
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != -1) { |
|
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype == ITYPE_SHIELD) { |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iAC += 2; |
|
} else { |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam--; |
|
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam < plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMinDam) |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam = plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMinDam; |
|
} |
|
} |
|
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype != -1) { |
|
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype == ITYPE_SHIELD) { |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iAC += 2; |
|
} else { |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam--; |
|
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam < plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMinDam) |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam = plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMinDam; |
|
} |
|
} |
|
for (j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._itype > 0) { |
|
if (plr[pnum].InvList[j]._itype <= ITYPE_MACE || plr[pnum].InvList[j]._itype == ITYPE_STAFF) { // check |
|
plr[pnum].InvList[j]._iMaxDam--; |
|
if (plr[pnum].InvList[j]._iMaxDam < plr[pnum].InvList[j]._iMinDam) |
|
plr[pnum].InvList[j]._iMaxDam = plr[pnum].InvList[j]._iMinDam; |
|
} else if (plr[pnum].InvList[j]._itype <= 9) { |
|
plr[pnum].InvList[j]._iAC += 2; |
|
} |
|
} |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_GLOOMY); |
|
} |
|
break; |
|
case SHRINE_WEIRD: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
if (plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != -1 && plr[pnum].InvBody[INVLOC_HAND_LEFT]._itype != ITYPE_SHIELD) |
|
plr[pnum].InvBody[INVLOC_HAND_LEFT]._iMaxDam++; |
|
if (plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype != -1 && plr[pnum].InvBody[INVLOC_HAND_RIGHT]._itype != ITYPE_SHIELD) |
|
plr[pnum].InvBody[INVLOC_HAND_RIGHT]._iMaxDam++; |
|
for (j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._itype > 0 && (plr[pnum].InvList[j]._itype <= ITYPE_MACE || plr[pnum].InvList[j]._itype == ITYPE_STAFF)) |
|
plr[pnum].InvList[j]._iMaxDam++; |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_WEIRD); |
|
} |
|
break; |
|
case SHRINE_MAGICAL: |
|
case SHRINE_MAGICAL2: |
|
if (deltaload) |
|
return; |
|
AddMissile( |
|
plr[pnum].WorldX, |
|
plr[pnum].WorldY, |
|
plr[pnum].WorldX, |
|
plr[pnum].WorldY, |
|
plr[pnum]._pdir, |
|
MIS_MANASHIELD, |
|
-1, |
|
pnum, |
|
0, |
|
2 * leveltype); |
|
if (pnum != myplr) |
|
return; |
|
InitDiabloMsg(EMSG_SHRINE_MAGICAL); |
|
break; |
|
case SHRINE_STONE: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
for (j = 0; j < 7; j++) { |
|
if (plr[pnum].InvBody[j]._itype == ITYPE_STAFF) |
|
plr[pnum].InvBody[j]._iCharges = plr[pnum].InvBody[j]._iMaxCharges; |
|
} |
|
for (j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._itype == ITYPE_STAFF) |
|
plr[pnum].InvList[j]._iCharges = plr[pnum].InvList[j]._iMaxCharges; |
|
} |
|
for (j = 0; j < 8; j++) { |
|
if (plr[pnum].SpdList[j]._itype == ITYPE_STAFF) |
|
plr[pnum].SpdList[j]._iCharges = plr[pnum].SpdList[j]._iMaxCharges; // belt items don't have charges? |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_STONE); |
|
} |
|
break; |
|
case SHRINE_RELIGIOUS: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
for (j = 0; j < 7; j++) |
|
plr[pnum].InvBody[j]._iDurability = plr[pnum].InvBody[j]._iMaxDur; |
|
for (j = 0; j < plr[pnum]._pNumInv; j++) |
|
plr[pnum].InvList[j]._iDurability = plr[pnum].InvList[j]._iMaxDur; |
|
for (j = 0; j < 8; j++) |
|
plr[pnum].SpdList[j]._iDurability = plr[pnum].SpdList[j]._iMaxDur; // belt items don't have durability? |
|
InitDiabloMsg(EMSG_SHRINE_RELIGIOUS); |
|
} |
|
break; |
|
case SHRINE_ENCHANTED: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
v12 = 0; |
|
for (j = 1; j <= 37; j++) { |
|
if (plr[pnum]._pMemSpells & ((__int64)1 << (j - 1))) // j |
|
v12++; |
|
} |
|
if (v12 > 1) { |
|
for (j = 1; j <= 37; j++) { |
|
if (plr[pnum]._pMemSpells & ((__int64)1 << (j - 1))) { // j |
|
if (plr[pnum]._pSplLvl[j] < 15) |
|
plr[pnum]._pSplLvl[j]++; |
|
} |
|
} |
|
do { |
|
v60 = random(0, 37) + 1; |
|
} while (!(plr[pnum]._pMemSpells & ((__int64)1 << (v60 - 1)))); |
|
if (plr[pnum]._pSplLvl[v60] < 2) |
|
plr[pnum]._pSplLvl[v60] = 0; |
|
else |
|
plr[pnum]._pSplLvl[v60] -= 2; |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_ENCHANTED); |
|
break; |
|
case SHRINE_THAUMATURGIC: |
|
for (j = 0; j < nobjects; j++) { |
|
v1 = objectactive[j]; |
|
/// ASSERT: assert((DWORD)v1 < MAXOBJECTS); |
|
if ((object[v1]._otype == OBJ_CHEST1 |
|
|| object[v1]._otype == OBJ_CHEST2 |
|
|| object[v1]._otype == OBJ_CHEST3) |
|
&& !object[v1]._oSelFlag) { |
|
object[v1]._oAnimFrame -= 2; |
|
object[v1]._oRndSeed = GetRndSeed(); |
|
object[v1]._oSelFlag = 1; |
|
} |
|
} |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) |
|
InitDiabloMsg(EMSG_SHRINE_THAUMATURGIC); |
|
break; |
|
case SHRINE_FASCINATING: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
plr[pnum]._pMemSpells |= (__int64)1 << (SPL_FIREBOLT - 1); |
|
if (plr[pnum]._pSplLvl[SPL_FIREBOLT] < 15) |
|
plr[pnum]._pSplLvl[SPL_FIREBOLT]++; |
|
if (plr[pnum]._pSplLvl[SPL_FIREBOLT] < 15) |
|
plr[pnum]._pSplLvl[SPL_FIREBOLT]++; |
|
v72 = plr[pnum]._pMaxManaBase / 10; |
|
min = plr[pnum]._pMana - plr[pnum]._pManaBase; |
|
max = plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pManaBase -= v72; |
|
plr[pnum]._pMana -= v72; |
|
plr[pnum]._pMaxManaBase -= v72; |
|
plr[pnum]._pMaxMana -= v72; |
|
if (plr[pnum]._pMana >> 6 <= 0) { |
|
plr[pnum]._pMana = min; |
|
plr[pnum]._pManaBase = 0; |
|
} |
|
if (plr[pnum]._pMaxMana >> 6 <= 0) { |
|
plr[pnum]._pMaxMana = max; |
|
plr[pnum]._pMaxManaBase = 0; |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_FASCINATING); |
|
break; |
|
case SHRINE_CRYPTIC: |
|
if (deltaload) |
|
return; |
|
AddMissile( |
|
plr[pnum].WorldX, |
|
plr[pnum].WorldY, |
|
plr[pnum].WorldX, |
|
plr[pnum].WorldY, |
|
plr[pnum]._pdir, |
|
MIS_NOVA, |
|
-1, |
|
pnum, |
|
0, |
|
2 * leveltype); |
|
if (pnum != myplr) |
|
return; |
|
plr[pnum]._pMana = plr[pnum]._pMaxMana; |
|
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; |
|
InitDiabloMsg(EMSG_SHRINE_CRYPTIC); |
|
break; |
|
case SHRINE_ELDRITCH: /// BUGFIX: change `plr[pnum].HoldItem` to use a temporary buffer to prevent deleting item in hand |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
for (j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (!plr[pnum].InvList[j]._itype) { |
|
if (plr[pnum].InvList[j]._iMiscId == IMISC_HEAL |
|
|| plr[pnum].InvList[j]._iMiscId == IMISC_MANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_REJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = 1; |
|
qmemcpy(&plr[pnum].InvList[j], &plr[pnum].HoldItem, sizeof(ItemStruct)); |
|
} |
|
if (plr[pnum].InvList[j]._iMiscId == IMISC_FULLHEAL |
|
|| plr[pnum].InvList[j]._iMiscId == IMISC_FULLMANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_FULLREJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = 1; |
|
qmemcpy(&plr[pnum].InvList[j], &plr[pnum].HoldItem, sizeof(ItemStruct)); |
|
} |
|
} |
|
} |
|
for (j = 0; j < 8; j++) { |
|
if (!plr[pnum].SpdList[j]._itype) { |
|
if (plr[pnum].SpdList[j]._iMiscId == IMISC_HEAL |
|
|| plr[pnum].SpdList[j]._iMiscId == IMISC_MANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_REJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = 1; |
|
qmemcpy(&plr[pnum].SpdList[j], &plr[pnum].HoldItem, sizeof(ItemStruct)); |
|
} |
|
if (plr[pnum].SpdList[j]._iMiscId == IMISC_FULLHEAL |
|
|| plr[pnum].SpdList[j]._iMiscId == IMISC_FULLMANA) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ItemMiscIdIdx(IMISC_FULLREJUV)); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = 1; |
|
qmemcpy(&plr[pnum].SpdList[j], &plr[pnum].HoldItem, sizeof(ItemStruct)); |
|
} |
|
} |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_ELDRITCH); |
|
} |
|
break; |
|
case SHRINE_EERIE: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
ModifyPlrMag(pnum, 2); |
|
CheckStats(pnum); |
|
InitDiabloMsg(EMSG_SHRINE_EERIE); |
|
break; |
|
case SHRINE_DIVINE: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
if (2 * currlevel >= 7) { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, 0, ITYPE_MISC, IMISC_FULLREJUV, 0, 1); |
|
CreateTypeItem(object[i]._ox, object[i]._oy, 0, ITYPE_MISC, IMISC_FULLREJUV, 0, 1); |
|
} else { |
|
CreateTypeItem(object[i]._ox, object[i]._oy, 0, ITYPE_MISC, IMISC_FULLMANA, 0, 1); |
|
CreateTypeItem(object[i]._ox, object[i]._oy, 0, ITYPE_MISC, IMISC_FULLHEAL, 0, 1); |
|
} |
|
plr[pnum]._pMana = plr[pnum]._pMaxMana; |
|
plr[pnum]._pManaBase = plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pHitPoints = plr[pnum]._pMaxHP; |
|
plr[pnum]._pHPBase = plr[pnum]._pMaxHPBase; |
|
InitDiabloMsg(EMSG_SHRINE_DIVINE); |
|
break; |
|
case SHRINE_HOLY: |
|
if (deltaload) |
|
return; |
|
v88 = 0; |
|
do { |
|
v88++; |
|
xx = random(159, MAXDUNX); |
|
yy = random(159, MAXDUNY); |
|
} while (v88 <= MAXDUNX * 112 && (nSolidTable[dPiece[xx][yy]] || dObject[xx][yy] || dMonster[xx][yy])); |
|
AddMissile(plr[pnum].WorldX, plr[pnum].WorldY, xx, yy, plr[pnum]._pdir, MIS_RNDTELEPORT, -1, pnum, 0, 2 * leveltype); |
|
if (pnum != myplr) |
|
return; |
|
InitDiabloMsg(EMSG_SHRINE_HOLY); |
|
break; |
|
case SHRINE_SACRED: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
plr[pnum]._pMemSpells |= (__int64)1 << (SPL_CBOLT - 1); |
|
if (plr[pnum]._pSplLvl[SPL_CBOLT] < 15) |
|
plr[pnum]._pSplLvl[SPL_CBOLT]++; |
|
if (plr[pnum]._pSplLvl[SPL_CBOLT] < 15) |
|
plr[pnum]._pSplLvl[SPL_CBOLT]++; |
|
v72 = plr[pnum]._pMaxManaBase / 10; |
|
min = plr[pnum]._pMana - plr[pnum]._pManaBase; |
|
max = plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pManaBase -= v72; |
|
plr[pnum]._pMana -= v72; |
|
plr[pnum]._pMaxManaBase -= v72; |
|
plr[pnum]._pMaxMana -= v72; |
|
if (plr[pnum]._pMana >> 6 <= 0) { |
|
plr[pnum]._pMana = min; |
|
plr[pnum]._pManaBase = 0; |
|
} |
|
if (plr[pnum]._pMaxMana >> 6 <= 0) { |
|
plr[pnum]._pMaxMana = max; |
|
plr[pnum]._pMaxManaBase = 0; |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_SACRED); |
|
break; |
|
case SHRINE_SPIRITUAL: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
for (j = 0; j < 40; j++) { |
|
if (!plr[pnum].InvGrid[j]) { |
|
v107 = 5 * leveltype + random(160, 10 * leveltype); |
|
v108 = plr[pnum]._pNumInv; // check |
|
qmemcpy(&plr[pnum].InvList[v108], &golditem, sizeof(ItemStruct)); |
|
plr[pnum]._pNumInv++; |
|
plr[pnum].InvList[v108]._iSeed = GetRndSeed(); |
|
plr[pnum].InvGrid[j] = plr[pnum]._pNumInv; |
|
plr[pnum].InvList[v108]._ivalue = v107; |
|
plr[pnum]._pGold += v107; |
|
SetGoldCurs(pnum, v108); |
|
} |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_SPIRITUAL); |
|
break; |
|
case SHRINE_SPOOKY: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
InitDiabloMsg(EMSG_SHRINE_SPOOKY1); |
|
} else { |
|
InitDiabloMsg(EMSG_SHRINE_SPOOKY2); |
|
plr[myplr]._pHitPoints = plr[myplr]._pMaxHP; |
|
plr[myplr]._pHPBase = plr[myplr]._pMaxHPBase; |
|
plr[myplr]._pMana = plr[myplr]._pMaxMana; |
|
plr[myplr]._pManaBase = plr[myplr]._pMaxManaBase; |
|
} |
|
break; |
|
case SHRINE_ABANDONED: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
ModifyPlrDex(pnum, 2); |
|
CheckStats(pnum); |
|
if (pnum == myplr) |
|
InitDiabloMsg(EMSG_SHRINE_ABANDONED); |
|
break; |
|
case SHRINE_CREEPY: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
ModifyPlrStr(pnum, 2); |
|
CheckStats(pnum); |
|
if (pnum == myplr) |
|
InitDiabloMsg(EMSG_SHRINE_CREEPY); |
|
break; |
|
case SHRINE_QUIET: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
ModifyPlrVit(pnum, 2); |
|
CheckStats(pnum); |
|
if (pnum == myplr) |
|
InitDiabloMsg(EMSG_SHRINE_QUIET); |
|
break; |
|
case SHRINE_SECLUDED: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
for (yy = 0; yy < DMAXY; yy++) { |
|
for (xx = 0; xx < DMAXX; xx++) { |
|
automapview[xx][yy] = 1; |
|
} |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_SECLUDED); |
|
} |
|
break; |
|
case SHRINE_ORNATE: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
plr[pnum]._pMemSpells |= (__int64)1 << (SPL_HBOLT - 1); |
|
if (plr[pnum]._pSplLvl[SPL_HBOLT] < 15) |
|
plr[pnum]._pSplLvl[SPL_HBOLT]++; |
|
if (plr[pnum]._pSplLvl[SPL_HBOLT] < 15) |
|
plr[pnum]._pSplLvl[SPL_HBOLT]++; |
|
v72 = plr[pnum]._pMaxManaBase / 10; |
|
min = plr[pnum]._pMana - plr[pnum]._pManaBase; |
|
max = plr[pnum]._pMaxMana - plr[pnum]._pMaxManaBase; |
|
plr[pnum]._pManaBase -= v72; |
|
plr[pnum]._pMana -= v72; |
|
plr[pnum]._pMaxManaBase -= v72; |
|
plr[pnum]._pMaxMana -= v72; |
|
if (plr[pnum]._pMana >> 6 <= 0) { |
|
plr[pnum]._pMana = min; |
|
plr[pnum]._pManaBase = 0; |
|
} |
|
if (plr[pnum]._pMaxMana >> 6 <= 0) { |
|
plr[pnum]._pMaxMana = max; |
|
plr[pnum]._pMaxManaBase = 0; |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_ORNATE); |
|
break; |
|
case SHRINE_GLIMMERING: |
|
if (deltaload || pnum != myplr) |
|
return; |
|
for (j = 0; j < 7; j++) { |
|
if (plr[pnum].InvBody[j]._iMagical && !plr[pnum].InvBody[j]._iIdentified) |
|
plr[pnum].InvBody[j]._iIdentified = 1; |
|
} |
|
for (j = 0; j < plr[pnum]._pNumInv; j++) { |
|
if (plr[pnum].InvList[j]._iMagical && !plr[pnum].InvList[j]._iIdentified) |
|
plr[pnum].InvList[j]._iIdentified = 1; |
|
} |
|
for (j = 0; j < 8; j++) { |
|
if (plr[pnum].SpdList[j]._iMagical && !plr[pnum].SpdList[j]._iIdentified) |
|
plr[pnum].SpdList[j]._iIdentified = 1; // belt items can't be magical? |
|
} |
|
InitDiabloMsg(EMSG_SHRINE_GLIMMERING); |
|
break; |
|
case SHRINE_TAINTED: |
|
if (deltaload) |
|
return; |
|
if (pnum == myplr) { |
|
InitDiabloMsg(EMSG_SHRINE_TAINTED1); |
|
} else { |
|
InitDiabloMsg(EMSG_SHRINE_TAINTED2); |
|
v133 = random(155, 4); |
|
ModifyPlrStr(myplr, v133 == 0 ? 1 : -1); |
|
ModifyPlrMag(myplr, v133 == 1 ? 1 : -1); |
|
ModifyPlrDex(myplr, v133 == 2 ? 1 : -1); |
|
ModifyPlrVit(myplr, v133 == 3 ? 1 : -1); |
|
CheckStats(myplr); |
|
} |
|
break; |
|
} |
|
|
|
CalcPlrInv(pnum, TRUE); |
|
drawpanflag = 255; |
|
|
|
if (pnum == myplr) |
|
NetSendCmdParam2(FALSE, CMD_PLROPOBJ, pnum, i); |
|
} |
|
// 4B84DC: using guessed type int dropGoldFlag; |
|
// 52571C: using guessed type int drawpanflag; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateSkelBook(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
unsigned short v3; // di |
|
int v4; // esi |
|
BOOLEAN v5; // zf |
|
int v7; // eax |
|
int v8; // ecx |
|
int v9; // edx |
|
int v10; // [esp+Ch] [ebp-4h] |
|
|
|
v3 = i; |
|
v4 = i; |
|
v10 = pnum; |
|
if (object[i]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_ISCROL, object[v4]._ox, object[v4]._oy); |
|
object[v4]._oAnimFrame += 2; |
|
v5 = deltaload == 0; |
|
object[v4]._oSelFlag = 0; |
|
if (v5) { |
|
SetRndSeed(object[v4]._oRndSeed); |
|
v7 = random(161, 5); |
|
v8 = object[v4]._ox; |
|
v9 = object[v4]._oy; |
|
if (v7) |
|
CreateTypeItem(v8, v9, 0, ITYPE_MISC, 21, sendmsg, 0); |
|
else |
|
CreateTypeItem(v8, v9, 0, ITYPE_MISC, 24, sendmsg, 0); |
|
if (v10 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v3); |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateBookCase(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
unsigned short v3; // di |
|
int v4; // ebp |
|
int v5; // esi |
|
BOOLEAN v6; // zf |
|
//int v7; // eax |
|
|
|
v3 = i; |
|
v4 = pnum; |
|
v5 = i; |
|
if (object[i]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(IS_ISCROL, object[v5]._ox, object[v5]._oy); |
|
object[v5]._oAnimFrame -= 2; |
|
v6 = deltaload == 0; |
|
object[v5]._oSelFlag = 0; |
|
if (v6) { |
|
SetRndSeed(object[v5]._oRndSeed); |
|
CreateTypeItem(object[v5]._ox, object[v5]._oy, 0, ITYPE_MISC, 24, sendmsg, 0); |
|
//_LOBYTE(v7) = QuestStatus(QTYPE_ZHAR); |
|
if (QuestStatus(QTYPE_ZHAR) |
|
&& monster[4].mName == UniqMonst[2].mName |
|
&& monster[4]._msquelch == -1 |
|
&& monster[4]._mhitpoints) { |
|
monster[4].mtalkmsg = QUEST_ZHAR2; |
|
M_StartStand(0, monster[4]._mdir); |
|
_LOBYTE(monster[4]._mgoal) = MGOAL_SHOOT; |
|
monster[4]._mmode = MM_TALK; |
|
} |
|
if (v4 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v3); |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateDecap(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
unsigned short v3; // bp |
|
int v4; // esi |
|
int v5; // edi |
|
int *v6; // eax |
|
BOOLEAN v7; // zf |
|
|
|
v3 = i; |
|
v4 = i; |
|
v5 = pnum; |
|
v6 = (int *)&object[i]._oSelFlag; |
|
if (*(_BYTE *)v6) { |
|
v7 = deltaload == 0; |
|
*(_BYTE *)v6 = 0; |
|
if (v7) { |
|
SetRndSeed(object[v4]._oRndSeed); |
|
CreateRndItem(object[v4]._ox, object[v4]._oy, 0, sendmsg, 0); |
|
if (v5 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v3); |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateArmorStand(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
unsigned short v3; // di |
|
int v4; // esi |
|
int *v5; // eax |
|
BOOLEAN v6; // zf |
|
unsigned char v8; // al |
|
int v9; // [esp-10h] [ebp-20h] |
|
int v10; // [esp-8h] [ebp-18h] |
|
int v11; // [esp+Ch] [ebp-4h] |
|
|
|
v3 = i; |
|
v4 = i; |
|
v11 = pnum; |
|
v5 = (int *)&object[i]._oSelFlag; |
|
if (*(_BYTE *)v5) { |
|
++object[v4]._oAnimFrame; |
|
v6 = deltaload == 0; |
|
*(_BYTE *)v5 = 0; |
|
if (v6) { |
|
SetRndSeed(object[v4]._oRndSeed); |
|
v8 = random(0, 2); |
|
if (currlevel > 5u) { |
|
if (currlevel >= 6u && currlevel <= 9u) { |
|
CreateTypeItem(object[v4]._ox, object[v4]._oy, v8, ITYPE_MARMOR, 0, sendmsg, 0); |
|
goto LABEL_15; |
|
} |
|
if (currlevel >= 0xAu && currlevel <= 0xCu) { |
|
CreateTypeItem(object[v4]._ox, object[v4]._oy, 0, ITYPE_HARMOR, 0, sendmsg, 0); |
|
goto LABEL_15; |
|
} |
|
if (currlevel < 0xDu || currlevel > 0x10u) |
|
goto LABEL_15; |
|
v10 = sendmsg; |
|
v9 = ITYPE_HARMOR; |
|
} else { |
|
v10 = sendmsg; |
|
v9 = ITYPE_LARMOR; |
|
} |
|
CreateTypeItem(object[v4]._ox, object[v4]._oy, 1u, v9, 0, v10, 0); |
|
LABEL_15: |
|
if (v11 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v3); |
|
return; |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
int __fastcall FindValidShrine(int i) |
|
{ |
|
BOOLEAN done; // esi |
|
int rv; // eax |
|
BOOLEAN v3; // zf |
|
|
|
do { |
|
done = 0; |
|
do { |
|
rv = random(0, 26); |
|
if (currlevel >= shrinemin[rv] && currlevel <= shrinemax[rv] && rv != 8) |
|
done = 1; |
|
} while (!done); |
|
if (gbMaxPlayers == 1) |
|
v3 = shrineavail[rv] == 2; |
|
else |
|
v3 = shrineavail[rv] == 1; |
|
} while (v3); |
|
return rv; |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall OperateGoatShrine(int pnum, int i, int sType) |
|
{ |
|
int v3; // edi |
|
int v4; // ebx |
|
int v5; // esi |
|
|
|
v3 = i; |
|
v4 = pnum; |
|
v5 = i; |
|
SetRndSeed(object[i]._oRndSeed); |
|
object[v5]._oVar1 = FindValidShrine(v3); |
|
OperateShrine(v4, v3, sType); |
|
object[v5]._oAnimDelay = 2; |
|
drawpanflag = 255; |
|
} |
|
// 52571C: using guessed type int drawpanflag; |
|
|
|
void __fastcall OperateCauldron(int pnum, int i, int sType) |
|
{ |
|
int v3; // edi |
|
int v4; // ebx |
|
int v5; // esi |
|
|
|
v3 = i; |
|
v4 = pnum; |
|
v5 = i; |
|
SetRndSeed(object[i]._oRndSeed); |
|
object[v5]._oVar1 = FindValidShrine(v3); |
|
OperateShrine(v4, v3, sType); |
|
object[v5]._oAnimFlag = 0; |
|
object[v5]._oAnimFrame = 3; |
|
drawpanflag = 255; |
|
} |
|
// 52571C: using guessed type int drawpanflag; |
|
|
|
BOOLEAN __fastcall OperateFountains(int pnum, int i) |
|
{ |
|
unsigned short v2; // bx |
|
int v3; // esi |
|
int v4; // edi |
|
BOOLEAN v5; // bp |
|
signed int v7; // ebx |
|
int v8; // ebp |
|
int v10; // eax |
|
int v11; // esi |
|
int v12; // eax |
|
int v13; // eax |
|
int v14; // edi |
|
int v15; // edx |
|
int v16; // edx |
|
int v17; // ecx |
|
int *v18; // eax |
|
int v19; // ecx |
|
int v20; // edi |
|
int v21; // edx |
|
int v22; // ecx |
|
int v23; // [esp-4h] [ebp-20h] |
|
signed int v24; // [esp+10h] [ebp-Ch] |
|
signed int v25; // [esp+14h] [ebp-8h] |
|
short param1; // [esp+18h] [ebp-4h] |
|
|
|
v2 = i; |
|
v3 = i; |
|
v4 = pnum; |
|
param1 = i; |
|
v5 = 0; |
|
SetRndSeed(object[i]._oRndSeed); |
|
switch (object[v3]._otype) { |
|
case OBJ_BLOODFTN: |
|
if (!deltaload && v4 == myplr) { |
|
v20 = v4; |
|
v23 = object[v3]._oy; |
|
v15 = object[v3]._ox; |
|
if (plr[v20]._pHitPoints < plr[v20]._pMaxHP) { |
|
PlaySfxLoc(LS_FOUNTAIN, v15, v23); |
|
plr[v20]._pHitPoints += 64; |
|
v21 = plr[v20]._pHitPoints; |
|
v22 = plr[v20]._pMaxHP; |
|
v18 = &plr[v20]._pHPBase; |
|
*v18 += 64; |
|
if (v21 <= v22) |
|
goto LABEL_39; |
|
plr[v20]._pHitPoints = v22; |
|
v19 = plr[v20]._pMaxHPBase; |
|
goto LABEL_38; |
|
} |
|
LABEL_45: |
|
PlaySfxLoc(LS_FOUNTAIN, v15, v23); |
|
break; |
|
} |
|
return 0; |
|
case OBJ_PURIFYINGFTN: |
|
if (!deltaload && v4 == myplr) { |
|
v14 = v4; |
|
v23 = object[v3]._oy; |
|
v15 = object[v3]._ox; |
|
if (plr[v14]._pMana < plr[v14]._pMaxMana) { |
|
PlaySfxLoc(LS_FOUNTAIN, v15, v23); |
|
plr[v14]._pMana += 64; |
|
v16 = plr[v14]._pMana; |
|
v17 = plr[v14]._pMaxMana; |
|
v18 = &plr[v14]._pManaBase; |
|
*v18 += 64; |
|
if (v16 <= v17) { |
|
LABEL_39: |
|
v5 = 1; |
|
break; |
|
} |
|
plr[v14]._pMana = v17; |
|
v19 = plr[v14]._pMaxManaBase; |
|
LABEL_38: |
|
*v18 = v19; |
|
goto LABEL_39; |
|
} |
|
goto LABEL_45; |
|
} |
|
return 0; |
|
case OBJ_MURKYFTN: |
|
if (object[v3]._oSelFlag) { |
|
if (!deltaload) |
|
PlaySfxLoc(LS_FOUNTAIN, object[v3]._ox, object[v3]._oy); |
|
object[v3]._oSelFlag = 0; |
|
if (deltaload) |
|
return 0; |
|
AddMissile( |
|
plr[v4].WorldX, |
|
plr[v4].WorldY, |
|
plr[v4].WorldX, |
|
plr[v4].WorldY, |
|
plr[v4]._pdir, |
|
MIS_INFRA, |
|
-1, |
|
v4, |
|
0, |
|
2 * leveltype); |
|
v5 = 1; |
|
if (v4 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v2); |
|
} |
|
break; |
|
default: |
|
if (object[v3]._otype == OBJ_TEARFTN && object[v3]._oSelFlag) { |
|
v7 = -1; |
|
v8 = -1; |
|
v25 = 0; |
|
v24 = 0; |
|
if (!deltaload) |
|
PlaySfxLoc(LS_FOUNTAIN, object[v3]._ox, object[v3]._oy); |
|
object[v3]._oSelFlag = 0; |
|
if (deltaload || v4 != myplr) |
|
return 0; |
|
do { |
|
v10 = random(0, 4); |
|
v11 = v10; |
|
if (v10 != v7) { |
|
if (v10) { |
|
v12 = v10 - 1; |
|
if (v12) { |
|
v13 = v12 - 1; |
|
if (v13) { |
|
if (v13 == 1) |
|
ModifyPlrVit(v4, v8); |
|
} else { |
|
ModifyPlrDex(v4, v8); |
|
} |
|
} else { |
|
ModifyPlrMag(v4, v8); |
|
} |
|
} else { |
|
ModifyPlrStr(v4, v8); |
|
} |
|
v7 = v11; |
|
v8 = 1; |
|
++v24; |
|
} |
|
if (v24 > 1) |
|
v25 = 1; |
|
} while (!v25); |
|
CheckStats(v4); |
|
v5 = 1; |
|
if (v4 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, param1); |
|
} |
|
break; |
|
} |
|
drawpanflag = 255; |
|
return v5; |
|
} |
|
// 52571C: using guessed type int drawpanflag; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateWeaponRack(int pnum, int i, unsigned char sendmsg) |
|
{ |
|
unsigned short v3; // di |
|
int v4; // esi |
|
int v6; // eax |
|
int v7; // eax |
|
int v8; // eax |
|
int v9; // eax |
|
BOOLEAN v10; // zf |
|
int v11; // ecx |
|
int v12; // edx |
|
signed int v13; // [esp-4h] [ebp-14h] |
|
int v14; // [esp+Ch] [ebp-4h] |
|
|
|
v3 = i; |
|
v4 = i; |
|
v14 = pnum; |
|
if (!object[i]._oSelFlag) |
|
return; |
|
SetRndSeed(object[v4]._oRndSeed); |
|
v6 = random(0, 4); |
|
if (v6) { |
|
v7 = v6 - 1; |
|
if (!v7) { |
|
v13 = ITYPE_AXE; |
|
goto LABEL_7; |
|
} |
|
v8 = v7 - 1; |
|
if (!v8) { |
|
v13 = ITYPE_BOW; |
|
goto LABEL_7; |
|
} |
|
if (v8 == 1) { |
|
v13 = ITYPE_MACE; |
|
LABEL_7: |
|
v9 = v13; |
|
goto LABEL_12; |
|
} |
|
v9 = sendmsg; |
|
} else { |
|
v9 = ITYPE_SWORD; |
|
} |
|
LABEL_12: |
|
++object[v4]._oAnimFrame; |
|
v10 = deltaload == 0; |
|
object[v4]._oSelFlag = 0; |
|
if (v10) { |
|
v11 = object[v4]._ox; |
|
v12 = object[v4]._oy; |
|
if (leveltype <= 1u) |
|
CreateTypeItem(v11, v12, 0, v9, 0, sendmsg, 0); |
|
else |
|
CreateTypeItem(v11, v12, 1u, v9, 0, sendmsg, 0); |
|
if (v14 == myplr) |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v3); |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateStoryBook(int pnum, int i) |
|
{ |
|
unsigned short v2; // di |
|
int v3; // esi |
|
int v4; // ST04_4 |
|
int v5; // edx |
|
|
|
v2 = i; |
|
v3 = i; |
|
if (object[i]._oSelFlag && !deltaload && !qtextflag && pnum == myplr) { |
|
v4 = object[v3]._oy; |
|
v5 = object[v3]._ox; |
|
object[v3]._oAnimFrame = object[v3]._oVar4; |
|
PlaySfxLoc(IS_ISCROL, v5, v4); |
|
InitQTextMsg(object[v3]._oVar2); |
|
NetSendCmdParam1(FALSE, CMD_OPERATEOBJ, v2); |
|
} |
|
} |
|
// 646D00: using guessed type char qtextflag; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateLazStand(int pnum, int i) |
|
{ |
|
int v2; // eax |
|
int v3; // edx |
|
int xx; // [esp+4h] [ebp-8h] |
|
int yy; // [esp+8h] [ebp-4h] |
|
|
|
v2 = i; |
|
if (object[i]._oSelFlag && !deltaload && !qtextflag && pnum == myplr) { |
|
v3 = object[v2]._oy; |
|
++object[v2]._oAnimFrame; |
|
object[v2]._oSelFlag = 0; |
|
GetSuperItemLoc(object[v2]._ox, v3, &xx, &yy); |
|
SpawnQuestItem(33, xx, yy, 0, 0); |
|
} |
|
} |
|
// 646D00: using guessed type char qtextflag; |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall OperateObject(int pnum, int i, BOOL TeleFlag) |
|
{ |
|
int v3; // esi |
|
int v4; // edi |
|
ObjectStruct *v5; // ebx |
|
int v6; // ecx |
|
BOOLEAN sendmsg; // [esp+Ch] [ebp-4h] |
|
|
|
v3 = pnum; |
|
v4 = i; |
|
sendmsg = pnum == myplr; |
|
v5 = &object[i]; |
|
v6 = v5->_otype; |
|
switch (v5->_otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
if (TeleFlag) { |
|
if (v6 == OBJ_L1LDOOR) |
|
OperateL1LDoor(v3, i, OBJ_L1LDOOR); |
|
if (v5->_otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(v3, v4, 1u); |
|
} else if (v3 == myplr) { |
|
OperateL1Door(v3, i, 1u); |
|
} |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_SWITCHSKL: |
|
OperateLever(v3, i); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST1: |
|
case OBJ_TCHEST2: |
|
case OBJ_TCHEST3: |
|
OperateChest(v3, i, sendmsg); |
|
break; |
|
case OBJ_BOOK2L: |
|
OperateBook(v3, i); |
|
break; |
|
case OBJ_BOOK2R: |
|
OperateSChambBk(v3, i); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
if (TeleFlag) { |
|
if (v6 == OBJ_L2LDOOR) |
|
OperateL2LDoor(v3, i, 1u); |
|
if (v5->_otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(v3, v4, 1u); |
|
} else if (v3 == myplr) { |
|
OperateL2Door(v3, i, 1u); |
|
} |
|
break; |
|
case OBJ_SARC: |
|
OperateSarc(v3, i, sendmsg); |
|
break; |
|
case OBJ_FLAMELVR: |
|
OperateTrapLvr(i); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
OperateShrine(v3, i, IS_MAGIC); |
|
break; |
|
case OBJ_SKELBOOK: |
|
case OBJ_BOOKSTAND: |
|
OperateSkelBook(v3, i, sendmsg); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
OperateBookCase(v3, i, sendmsg); |
|
break; |
|
case OBJ_BLOODFTN: |
|
case OBJ_PURIFYINGFTN: |
|
case OBJ_MURKYFTN: |
|
case OBJ_TEARFTN: |
|
OperateFountains(v3, i); |
|
break; |
|
case OBJ_DECAP: |
|
OperateDecap(v3, i, sendmsg); |
|
break; |
|
case OBJ_BLINDBOOK: |
|
case OBJ_BLOODBOOK: |
|
case OBJ_STEELTOME: |
|
OperateBookLever(v3, i); |
|
break; |
|
case OBJ_PEDISTAL: |
|
OperatePedistal(v3, i); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
if (TeleFlag) { |
|
if (v6 == OBJ_L3LDOOR) |
|
OperateL3LDoor(v3, i, 1u); |
|
if (v5->_otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(v3, v4, 1u); |
|
} else if (v3 == myplr) { |
|
OperateL3Door(v3, i, 1u); |
|
} |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
OperateArmorStand(v3, i, sendmsg); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
OperateGoatShrine(v3, i, LS_GSHRINE); |
|
break; |
|
case OBJ_CAULDRON: |
|
OperateCauldron(v3, i, LS_CALDRON); |
|
break; |
|
case OBJ_STORYBOOK: |
|
OperateStoryBook(v3, i); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
OperateWeaponRack(v3, i, sendmsg); |
|
break; |
|
case OBJ_MUSHPATCH: |
|
OperateMushPatch(v3, i); |
|
break; |
|
case OBJ_LAZSTAND: |
|
OperateLazStand(v3, i); |
|
break; |
|
case OBJ_SLAINHERO: |
|
OperateSlainHero(v3, i, sendmsg); |
|
break; |
|
case OBJ_SIGNCHEST: |
|
OperateInnSignChest(v3, i); |
|
break; |
|
default: |
|
return; |
|
} |
|
} |
|
|
|
void __fastcall SyncOpL1Door(int pnum, int cmd, int i) |
|
{ |
|
signed int v3; // eax |
|
ObjectStruct *v4; // esi |
|
|
|
if (pnum != myplr) { |
|
v3 = 0; |
|
if (cmd == 43) { |
|
if (object[i]._oVar4) |
|
return; |
|
v3 = 1; |
|
} |
|
if (cmd == 44 && object[i]._oVar4 == 1) |
|
v3 = 1; |
|
if (v3) { |
|
v4 = &object[i]; |
|
if (v4->_otype == 1) |
|
OperateL1LDoor(-1, i, 0); |
|
if (v4->_otype == OBJ_L1RDOOR) |
|
OperateL1RDoor(-1, i, 0); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall SyncOpL2Door(int pnum, int cmd, int i) |
|
{ |
|
signed int v3; // eax |
|
ObjectStruct *v4; // esi |
|
|
|
if (pnum != myplr) { |
|
v3 = 0; |
|
if (cmd == 43) { |
|
if (object[i]._oVar4) |
|
return; |
|
v3 = 1; |
|
} |
|
if (cmd == 44 && object[i]._oVar4 == 1) |
|
v3 = 1; |
|
if (v3) { |
|
v4 = &object[i]; |
|
if (v4->_otype == OBJ_L2LDOOR) |
|
OperateL2LDoor(-1, i, 0); |
|
if (v4->_otype == OBJ_L2RDOOR) |
|
OperateL2RDoor(-1, i, 0); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall SyncOpL3Door(int pnum, int cmd, int i) |
|
{ |
|
signed int v3; // eax |
|
ObjectStruct *v4; // esi |
|
|
|
if (pnum != myplr) { |
|
v3 = 0; |
|
if (cmd == 43) { |
|
if (object[i]._oVar4) |
|
return; |
|
v3 = 1; |
|
} |
|
if (cmd == 44 && object[i]._oVar4 == 1) |
|
v3 = 1; |
|
if (v3) { |
|
v4 = &object[i]; |
|
if (v4->_otype == OBJ_L3LDOOR) |
|
OperateL3LDoor(-1, i, 0); |
|
if (v4->_otype == OBJ_L3RDOOR) |
|
OperateL3RDoor(-1, i, 0); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall SyncOpObject(int pnum, int cmd, int i) |
|
{ |
|
switch (object[i]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
SyncOpL1Door(pnum, cmd, i); |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_SWITCHSKL: |
|
OperateLever(pnum, i); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_CHEST2: |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST1: |
|
case OBJ_TCHEST2: |
|
case OBJ_TCHEST3: |
|
OperateChest(pnum, i, 0); |
|
break; |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
SyncOpL2Door(pnum, cmd, i); |
|
break; |
|
case OBJ_SARC: |
|
OperateSarc(pnum, i, 0); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
OperateShrine(pnum, i, IS_MAGIC); |
|
break; |
|
case OBJ_SKELBOOK: |
|
case OBJ_BOOKSTAND: |
|
OperateSkelBook(pnum, i, 0); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
OperateBookCase(pnum, i, 0); |
|
break; |
|
case OBJ_DECAP: |
|
OperateDecap(pnum, i, 0); |
|
break; |
|
case OBJ_BLINDBOOK: |
|
case OBJ_BLOODBOOK: |
|
case OBJ_STEELTOME: |
|
OperateBookLever(pnum, i); |
|
break; |
|
case OBJ_PEDISTAL: |
|
OperatePedistal(pnum, i); |
|
break; |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
SyncOpL3Door(pnum, cmd, i); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
OperateArmorStand(pnum, i, 0); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
OperateGoatShrine(pnum, i, LS_GSHRINE); |
|
break; |
|
case OBJ_CAULDRON: |
|
OperateCauldron(pnum, i, LS_CALDRON); |
|
break; |
|
case OBJ_MURKYFTN: |
|
case OBJ_TEARFTN: |
|
OperateFountains(pnum, i); |
|
break; |
|
case OBJ_STORYBOOK: |
|
OperateStoryBook(pnum, i); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
OperateWeaponRack(pnum, i, 0); |
|
break; |
|
case OBJ_MUSHPATCH: |
|
OperateMushPatch(pnum, i); |
|
break; |
|
case OBJ_SLAINHERO: |
|
OperateSlainHero(pnum, i, 0); |
|
break; |
|
case OBJ_SIGNCHEST: |
|
OperateInnSignChest(pnum, i); |
|
break; |
|
default: |
|
return; |
|
} |
|
} |
|
|
|
void __fastcall BreakCrux(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // edi |
|
int v3; // edx |
|
signed int v4; // eax |
|
int v5; // ecx |
|
int v6; // ebx |
|
|
|
v1 = i; |
|
v2 = nobjects; |
|
object[v1]._oBreak = -1; |
|
object[v1]._oSelFlag = 0; |
|
v3 = 0; |
|
v4 = 1; |
|
object[v1]._oAnimFlag = 1; |
|
object[v1]._oAnimFrame = 1; |
|
object[v1]._oAnimDelay = 1; |
|
object[v1]._oSolidFlag = TRUE; |
|
object[v1]._oMissFlag = TRUE; |
|
if (v2 <= 0) |
|
goto LABEL_15; |
|
do { |
|
v5 = objectactive[v3]; |
|
v6 = object[v5]._otype; |
|
if ((v6 == OBJ_CRUX1 || v6 == OBJ_CRUX2 || v6 == OBJ_CRUX3) |
|
&& object[v1]._oVar8 == object[v5]._oVar8 |
|
&& object[v5]._oBreak != -1) { |
|
v4 = 0; |
|
} |
|
++v3; |
|
} while (v3 < v2); |
|
if (v4) { |
|
LABEL_15: |
|
if (!deltaload) |
|
PlaySfxLoc(IS_LEVER, object[v1]._ox, object[v1]._oy); |
|
ObjChangeMap(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall BreakBarrel(int pnum, int i, int dam, unsigned char forcebreak, int sendmsg) |
|
{ |
|
int v5; // esi |
|
BOOLEAN v6; // zf |
|
int v7; // eax |
|
int v8; // edx |
|
int v9; // eax |
|
int v10; // eax |
|
int v11; // eax |
|
char v12; // al |
|
char v13; // al |
|
int v14; // edx |
|
int v15; // [esp-4h] [ebp-24h] |
|
short param2; // [esp+Ch] [ebp-14h] |
|
int param1; // [esp+10h] [ebp-10h] |
|
int v18; // [esp+14h] [ebp-Ch] |
|
int *v19; // [esp+18h] [ebp-8h] |
|
int v20; // [esp+1Ch] [ebp-4h] |
|
int forcebreaka; // [esp+2Ch] [ebp+Ch] |
|
|
|
param2 = i; |
|
v5 = i; |
|
param1 = pnum; |
|
if (object[i]._oSelFlag) { |
|
if (forcebreak) { |
|
object[v5]._oVar1 = 0; |
|
} else { |
|
object[v5]._oVar1 -= dam; |
|
if (pnum != myplr && object[v5]._oVar1 <= 0) |
|
object[v5]._oVar1 = 1; |
|
} |
|
if (object[v5]._oVar1 <= 0) { |
|
object[v5]._oBreak = -1; |
|
v6 = deltaload == 0; |
|
object[v5]._oVar1 = 0; |
|
object[v5]._oAnimFlag = 1; |
|
object[v5]._oAnimFrame = 1; |
|
object[v5]._oAnimDelay = 1; |
|
object[v5]._oSolidFlag = FALSE; |
|
object[v5]._oMissFlag = TRUE; |
|
object[v5]._oSelFlag = 0; |
|
object[v5]._oPreFlag = 1; |
|
if (v6) { |
|
v8 = object[v5]._ox; |
|
v15 = object[v5]._oy; |
|
if (object[v5]._otype == OBJ_BARRELEX) { |
|
PlaySfxLoc(IS_BARLFIRE, v8, v15); |
|
v9 = object[v5]._oy; |
|
v20 = v9 - 1; |
|
if (v9 - 1 <= v9 + 1) { |
|
do { |
|
v10 = object[v5]._ox; |
|
v18 = v10 - 1; |
|
if (v10 - 1 <= v10 + 1) { |
|
forcebreaka = 112 * (v10 - 1) + v20; |
|
v19 = (int *)((char *)dMonster + 4 * forcebreaka); |
|
do { |
|
v11 = *v19; |
|
if (*v19 > 0) |
|
MonsterTrapHit(v11 - 1, 1, 4, 0, 1, 0); |
|
v12 = dPlayer[0][forcebreaka]; |
|
if (v12 > 0) |
|
PlayerMHit(v12 - 1, -1, 0, 8, 16, 1, 0, 0); |
|
v13 = dObject[0][forcebreaka]; |
|
if (v13 > 0) { |
|
v14 = v13 - 1; |
|
if (object[v14]._otype == OBJ_BARRELEX && object[v14]._oBreak != -1) |
|
BreakBarrel(param1, v14, dam, 1u, sendmsg); |
|
} |
|
++v18; |
|
v19 += 112; |
|
forcebreaka += 112; |
|
} while (v18 <= object[v5]._ox + 1); |
|
} |
|
++v20; |
|
} while (v20 <= object[v5]._oy + 1); |
|
} |
|
} else { |
|
PlaySfxLoc(IS_BARREL, v8, v15); |
|
SetRndSeed(object[v5]._oRndSeed); |
|
if (object[v5]._oVar2 <= 1) { |
|
if (object[v5]._oVar3) |
|
CreateRndItem(object[v5]._ox, object[v5]._oy, 0, sendmsg, 0); |
|
else |
|
CreateRndUseful(param1, object[v5]._ox, object[v5]._oy, sendmsg); |
|
} |
|
if (object[v5]._oVar2 >= 8) |
|
SpawnSkeleton(object[v5]._oVar4, object[v5]._ox, object[v5]._oy); |
|
} |
|
if (param1 == myplr) |
|
NetSendCmdParam2(FALSE, CMD_BREAKOBJ, param1, param2); |
|
} else { |
|
v7 = object[v5]._oAnimLen; |
|
object[v5]._oAnimCnt = 0; |
|
object[v5]._oAnimFrame = v7; |
|
object[v5]._oAnimDelay = 1000; |
|
} |
|
} else if (!deltaload) { |
|
PlaySfxLoc(IS_IBOW, object[v5]._ox, object[v5]._oy); |
|
} |
|
} |
|
} |
|
// 676190: using guessed type int deltaload; |
|
|
|
void __fastcall BreakObject(int pnum, int oi) |
|
{ |
|
int v2; // ebx |
|
int v3; // ebp |
|
int v4; // esi |
|
int v5; // edi |
|
int v6; // ecx |
|
int v7; // ecx |
|
int v8; // eax |
|
|
|
v2 = pnum; |
|
v3 = oi; |
|
if (pnum == -1) { |
|
v7 = 10; |
|
} else { |
|
v4 = pnum; |
|
v5 = plr[v2]._pIMinDam; |
|
v6 = v5 + random(163, plr[v2]._pIMaxDam - v5 + 1); |
|
v7 = plr[v4]._pIBonusDamMod + plr[v4]._pDamageMod + v6 * plr[v4]._pIBonusDam / 100 + v6; |
|
} |
|
v8 = object[v3]._otype; |
|
if (v8 >= OBJ_CRUX1) { |
|
if (v8 <= OBJ_CRUX3) { |
|
BreakCrux(v3); |
|
} else if (v8 > OBJ_WEAPRACK && v8 <= OBJ_BARRELEX) { |
|
BreakBarrel(v2, v3, v7, 0, 1); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall SyncBreakObj(int pnum, int oi) |
|
{ |
|
int v2; // eax |
|
|
|
v2 = object[oi]._otype; |
|
if (v2 >= OBJ_BARREL && v2 <= OBJ_BARRELEX) |
|
BreakBarrel(pnum, oi, 0, 1u, 0); |
|
} |
|
|
|
void __fastcall SyncL1Doors(int i) |
|
{ |
|
int v1; // ebx |
|
int v2; // eax |
|
int v3; // esi |
|
int v4; // edi |
|
BOOLEAN v5; // zf |
|
|
|
v1 = i; |
|
v2 = i; |
|
if (object[i]._oVar4) { |
|
v3 = object[v2]._oy; |
|
v4 = object[v2]._ox; |
|
v5 = object[v2]._otype == 1; |
|
object[v2]._oMissFlag = TRUE; |
|
object[v2]._oSelFlag = 2; |
|
if (v5) { |
|
if (object[v2]._oVar1 == 214) |
|
ObjSetMicro(v4, v3, 408); |
|
else |
|
ObjSetMicro(v4, v3, 393); |
|
dArch[v4][v3] = 7; |
|
objects_set_door_piece(v4 - 1, v3--); |
|
} else { |
|
ObjSetMicro(v4, v3, 395); |
|
dArch[v4][v3] = 8; |
|
objects_set_door_piece(v4--, v3 - 1); |
|
} |
|
DoorSet(v1, v4, v3); |
|
} else { |
|
object[v2]._oMissFlag = FALSE; |
|
} |
|
} |
|
|
|
void __fastcall SyncCrux(int i) |
|
{ |
|
signed int v1; // ebx |
|
int v2; // edx |
|
int v3; // eax |
|
int v4; // esi |
|
|
|
v1 = 1; |
|
v2 = 0; |
|
if (nobjects <= 0) |
|
goto LABEL_13; |
|
do { |
|
v3 = objectactive[v2]; |
|
v4 = object[v3]._otype; |
|
if ((v4 == OBJ_CRUX1 || v4 == OBJ_CRUX2 || v4 == OBJ_CRUX3) |
|
&& object[i]._oVar8 == object[v3]._oVar8 |
|
&& object[v3]._oBreak != -1) { |
|
v1 = 0; |
|
} |
|
++v2; |
|
} while (v2 < nobjects); |
|
if (v1) |
|
LABEL_13: |
|
ObjChangeMap(object[i]._oVar1, object[i]._oVar2, object[i]._oVar3, object[i]._oVar4); |
|
} |
|
|
|
void __fastcall SyncLever(int i) |
|
{ |
|
int v1; // ecx |
|
|
|
v1 = i; |
|
if (!object[v1]._oSelFlag) |
|
ObjChangeMap(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); |
|
} |
|
|
|
void __fastcall SyncQSTLever(int i) |
|
{ |
|
int v1; // esi |
|
int v2; // edx |
|
int v3; // ecx |
|
int v4; // ST04_4 |
|
char v5; // bl |
|
int v6; // ST00_4 |
|
|
|
v1 = i; |
|
if (object[i]._oAnimFrame == object[i]._oVar6) { |
|
ObjChangeMapResync(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); |
|
if (object[v1]._otype == OBJ_BLINDBOOK) { |
|
v2 = object[v1]._oVar2; |
|
v3 = object[v1]._oVar1; |
|
v4 = object[v1]._oVar4; |
|
v5 = TransVal; |
|
v6 = object[v1]._oVar3; |
|
TransVal = 9; |
|
DRLG_MRectTrans(v3, v2, v6, v4); |
|
TransVal = v5; |
|
} |
|
} |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __fastcall SyncPedistal(int i) |
|
{ |
|
int v1; // esi |
|
unsigned char *v2; // esi |
|
|
|
v1 = i; |
|
if (object[i]._oVar6 == 1) |
|
ObjChangeMapResync(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); |
|
if (object[v1]._oVar6 == 2) { |
|
ObjChangeMapResync(setpc_x, setpc_y + 3, setpc_x + 2, setpc_y + 7); |
|
ObjChangeMapResync(setpc_x + 6, setpc_y + 3, setpc_x + setpc_w, setpc_y + 7); |
|
} |
|
if (object[v1]._oVar6 == 3) { |
|
ObjChangeMapResync(object[v1]._oVar1, object[v1]._oVar2, object[v1]._oVar3, object[v1]._oVar4); |
|
v2 = LoadFileInMem("Levels\\L2Data\\Blood2.DUN", 0); |
|
LoadMapObjs(v2, 2 * setpc_x, 2 * setpc_y); |
|
mem_free_dbg(v2); |
|
} |
|
} |
|
// 5CF334: using guessed type int setpc_w; |
|
|
|
void __fastcall SyncL2Doors(int i) |
|
{ |
|
int v1; // eax |
|
int v2; // esi |
|
int v3; // ecx |
|
int v4; // edx |
|
int v5; // eax |
|
|
|
v1 = i; |
|
v2 = object[i]._oVar4; |
|
if (v2) |
|
object[v1]._oMissFlag = TRUE; |
|
else |
|
object[v1]._oMissFlag = FALSE; |
|
v3 = object[v1]._ox; |
|
v4 = object[v1]._oy; |
|
object[v1]._oSelFlag = 2; |
|
v5 = object[v1]._otype; |
|
if (v5 != OBJ_L2LDOOR) |
|
goto LABEL_18; |
|
if (!v2) { |
|
ObjSetMicro(v3, v4, 538); |
|
return; |
|
} |
|
if (v2 != 1 && v2 != 2) { |
|
LABEL_18: |
|
if (v5 == OBJ_L2RDOOR) { |
|
if (v2) { |
|
if (v2 == 1 || v2 == 2) |
|
ObjSetMicro(v3, v4, 17); |
|
} else { |
|
ObjSetMicro(v3, v4, 540); |
|
} |
|
} |
|
} else { |
|
ObjSetMicro(v3, v4, 13); |
|
} |
|
} |
|
|
|
void __fastcall SyncL3Doors(int i) |
|
{ |
|
int v1; // eax |
|
int v2; // esi |
|
int v3; // ecx |
|
int v4; // edx |
|
int v5; // ebx |
|
int v6; // eax |
|
|
|
v1 = i; |
|
v2 = object[i]._otype; |
|
v3 = object[i]._ox; |
|
v4 = object[v1]._oy; |
|
object[v1]._oMissFlag = TRUE; |
|
object[v1]._oSelFlag = 2; |
|
if (v2 != OBJ_L3LDOOR) |
|
goto LABEL_15; |
|
if (!object[v1]._oVar4) { |
|
ObjSetMicro(v3, v4, 531); |
|
return; |
|
} |
|
v5 = object[v1]._oVar4; |
|
if (v5 != 1 && v5 != 2) { |
|
LABEL_15: |
|
if (v2 == OBJ_L3RDOOR) { |
|
if (object[v1]._oVar4) { |
|
v6 = object[v1]._oVar4; |
|
if (v6 == 1 || v6 == 2) |
|
ObjSetMicro(v3, v4, 541); |
|
} else { |
|
ObjSetMicro(v3, v4, 534); |
|
} |
|
} |
|
} else { |
|
ObjSetMicro(v3, v4, 538); |
|
} |
|
} |
|
|
|
void __fastcall SyncObjectAnim(int o) |
|
{ |
|
int v1; // edx |
|
int v2; // ebx |
|
int v3; // esi |
|
|
|
v1 = object[o]._otype; |
|
v2 = ObjFileList[0]; |
|
v3 = 0; |
|
while (v2 != (char)AllObjects[object[o]._otype].ofindex) |
|
v2 = ObjFileList[v3++ + 1]; |
|
object[o]._oAnimData = pObjCels[v3]; |
|
if (v1 <= OBJ_BOOK2R) { |
|
if (v1 != OBJ_BOOK2R) { |
|
if (v1 > OBJ_L1LIGHT) { |
|
if (v1 <= OBJ_L1RDOOR) { |
|
SyncL1Doors(o); |
|
} else { |
|
if (v1 == OBJ_LEVER) |
|
goto LABEL_30; |
|
if (v1 > OBJ_SKSTICK5) { |
|
if (v1 <= OBJ_CRUX3) { |
|
SyncCrux(o); |
|
return; |
|
} |
|
if (v1 == OBJ_BOOK2L || v1 == OBJ_SWITCHSKL) |
|
LABEL_30: |
|
SyncLever(o); |
|
} |
|
} |
|
} |
|
return; |
|
} |
|
LABEL_24: |
|
SyncQSTLever(o); |
|
return; |
|
} |
|
if (v1 >= OBJ_L2LDOOR) { |
|
if (v1 <= OBJ_L2RDOOR) { |
|
SyncL2Doors(o); |
|
return; |
|
} |
|
if (v1 == OBJ_BLINDBOOK) |
|
goto LABEL_24; |
|
if (v1 == OBJ_PEDISTAL) { |
|
SyncPedistal(o); |
|
return; |
|
} |
|
if (v1 > OBJ_PEDISTAL) { |
|
if (v1 <= OBJ_L3RDOOR) { |
|
SyncL3Doors(o); |
|
return; |
|
} |
|
if (v1 == OBJ_STEELTOME) |
|
goto LABEL_24; |
|
} |
|
} |
|
} |
|
|
|
void __fastcall GetObjectStr(int i) |
|
{ |
|
int v1; // edi |
|
|
|
v1 = i; |
|
switch (object[i]._otype) { |
|
case OBJ_L1LDOOR: |
|
case OBJ_L1RDOOR: |
|
case OBJ_L2LDOOR: |
|
case OBJ_L2RDOOR: |
|
case OBJ_L3LDOOR: |
|
case OBJ_L3RDOOR: |
|
if (object[v1]._oVar4 == 1) |
|
strcpy(infostr, "Open Door"); |
|
if (!object[v1]._oVar4) |
|
strcpy(infostr, "Closed Door"); |
|
if (object[v1]._oVar4 == 2) |
|
strcpy(infostr, "Blocked Door"); |
|
break; |
|
case OBJ_LEVER: |
|
case OBJ_FLAMELVR: |
|
strcpy(infostr, "Lever"); |
|
break; |
|
case OBJ_CHEST1: |
|
case OBJ_TCHEST1: |
|
strcpy(infostr, "Small Chest"); |
|
break; |
|
case OBJ_CHEST2: |
|
case OBJ_TCHEST2: |
|
strcpy(infostr, "Chest"); |
|
break; |
|
case OBJ_CHEST3: |
|
case OBJ_TCHEST3: |
|
case OBJ_SIGNCHEST: |
|
strcpy(infostr, "Large Chest"); |
|
break; |
|
case OBJ_CRUX1: |
|
case OBJ_CRUX2: |
|
case OBJ_CRUX3: |
|
strcpy(infostr, "Crucified Skeleton"); |
|
break; |
|
case OBJ_BOOK2L: |
|
if (setlevel) { |
|
if (setlvlnum == SL_BONECHAMB) { |
|
strcpy(infostr, "Ancient Tome"); |
|
} else if (setlvlnum == SL_VILEBETRAYER) { |
|
strcpy(infostr, "Book of Vileness"); |
|
} |
|
} |
|
break; |
|
case OBJ_SWITCHSKL: |
|
strcpy(infostr, "Skull Lever"); |
|
break; |
|
case OBJ_BOOK2R: |
|
strcpy(infostr, "Mythical Book"); |
|
break; |
|
case OBJ_SARC: |
|
strcpy(infostr, "Sarcophagus"); |
|
break; |
|
case OBJ_BOOKSHELF: |
|
strcpy(infostr, "Bookshelf"); |
|
break; |
|
case OBJ_BARREL: |
|
case OBJ_BARRELEX: |
|
strcpy(infostr, "Barrel"); |
|
break; |
|
case OBJ_SHRINEL: |
|
case OBJ_SHRINER: |
|
sprintf(tempstr, "%s Shrine", shrinestrs[object[v1]._oVar1]); |
|
strcpy(infostr, tempstr); |
|
break; |
|
case OBJ_SKELBOOK: |
|
strcpy(infostr, "Skeleton Tome"); |
|
break; |
|
case OBJ_BOOKCASEL: |
|
case OBJ_BOOKCASER: |
|
strcpy(infostr, "Bookcase"); |
|
break; |
|
case OBJ_BOOKSTAND: |
|
strcpy(infostr, "Library Book"); |
|
break; |
|
case OBJ_BLOODFTN: |
|
strcpy(infostr, "Blood Fountain"); |
|
break; |
|
case OBJ_DECAP: |
|
strcpy(infostr, "Decapitated Body"); |
|
break; |
|
case OBJ_BLINDBOOK: |
|
strcpy(infostr, "Book of the Blind"); |
|
break; |
|
case OBJ_BLOODBOOK: |
|
strcpy(infostr, "Book of Blood"); |
|
break; |
|
case OBJ_PEDISTAL: |
|
strcpy(infostr, "Pedestal of Blood"); |
|
break; |
|
case OBJ_PURIFYINGFTN: |
|
strcpy(infostr, "Purifying Spring"); |
|
break; |
|
case OBJ_ARMORSTAND: |
|
case OBJ_WARARMOR: |
|
strcpy(infostr, "Armor"); |
|
break; |
|
case OBJ_GOATSHRINE: |
|
strcpy(infostr, "Goat Shrine"); |
|
break; |
|
case OBJ_CAULDRON: |
|
strcpy(infostr, "Cauldron"); |
|
break; |
|
case OBJ_MURKYFTN: |
|
strcpy(infostr, "Murky Pool"); |
|
break; |
|
case OBJ_TEARFTN: |
|
strcpy(infostr, "Fountain of Tears"); |
|
break; |
|
case OBJ_STORYBOOK: |
|
strcpy(infostr, StoryBookName[object[v1]._oVar3]); |
|
break; |
|
case OBJ_STEELTOME: |
|
strcpy(infostr, "Steel Tome"); |
|
break; |
|
case OBJ_WARWEAP: |
|
case OBJ_WEAPONRACK: |
|
strcpy(infostr, "Weapon Rack"); |
|
break; |
|
case OBJ_MUSHPATCH: |
|
strcpy(infostr, "Mushroom Patch"); |
|
break; |
|
case OBJ_LAZSTAND: |
|
strcpy(infostr, "Vile Stand"); |
|
break; |
|
case OBJ_SLAINHERO: |
|
strcpy(infostr, "Slain Hero"); |
|
break; |
|
default: |
|
break; |
|
} |
|
if (plr[myplr]._pClass == PC_ROGUE) { |
|
if (object[v1]._oTrapFlag) { |
|
sprintf(tempstr, "Trapped %s", infostr); |
|
strcpy(infostr, tempstr); |
|
infoclr = COL_RED; |
|
} |
|
} |
|
} |
|
// 4B883C: using guessed type int infoclr; |
|
// 5CF31D: using guessed type char setlevel;
|
|
|