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286 lines
8.1 KiB
286 lines
8.1 KiB
#include "lua/lua.hpp" |
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#include <optional> |
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#include <string_view> |
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#include <ankerl/unordered_dense.h> |
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#include <sol/sol.hpp> |
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#include <config.h> |
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#include "appfat.h" |
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#include "engine/assets.hpp" |
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#include "lua/modules/audio.hpp" |
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#include "lua/modules/log.hpp" |
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#include "lua/modules/render.hpp" |
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#include "options.h" |
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#include "plrmsg.h" |
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#include "utils/console.h" |
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#include "utils/log.hpp" |
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#include "utils/str_cat.hpp" |
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#ifdef _DEBUG |
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#include "lua/modules/dev.hpp" |
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#include "lua/repl.hpp" |
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#endif |
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namespace devilution { |
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namespace { |
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struct LuaState { |
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sol::state sol = {}; |
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sol::table commonPackages = {}; |
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ankerl::unordered_dense::segmented_map<std::string, sol::bytecode> compiledScripts = {}; |
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sol::environment sandbox = {}; |
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sol::table events = {}; |
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}; |
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std::optional<LuaState> CurrentLuaState; |
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// A Lua function that we use to generate a `require` implementation. |
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constexpr std::string_view RequireGenSrc = R"lua( |
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function requireGen(env, loaded, loadFn) |
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return function(packageName) |
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local p = loaded[packageName] |
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if p == nil then |
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local loader = loadFn(packageName) |
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if type(loader) == "string" then |
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error(loader) |
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end |
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setEnvironment(env, loader) |
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p = loader(packageName) |
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loaded[packageName] = p |
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end |
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return p |
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end |
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end |
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)lua"; |
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sol::object LuaLoadScriptFromAssets(std::string_view packageName) |
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{ |
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LuaState &luaState = *CurrentLuaState; |
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constexpr std::string_view PathPrefix = "lua\\"; |
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constexpr std::string_view PathSuffix = ".lua"; |
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std::string path; |
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path.reserve(PathPrefix.size() + packageName.size() + PathSuffix.size()); |
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StrAppend(path, PathPrefix, packageName, PathSuffix); |
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std::replace(path.begin() + PathPrefix.size(), path.end() - PathSuffix.size(), '.', '\\'); |
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auto iter = luaState.compiledScripts.find(path); |
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if (iter != luaState.compiledScripts.end()) { |
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return luaState.sol.load(iter->second.as_string_view(), path, sol::load_mode::binary); |
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} |
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tl::expected<AssetData, std::string> assetData = LoadAsset(path); |
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if (!assetData.has_value()) { |
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sol::stack::push(luaState.sol.lua_state(), assetData.error()); |
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return sol::stack_object(luaState.sol.lua_state(), -1); |
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} |
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sol::load_result result = luaState.sol.load(std::string_view(*assetData), path, sol::load_mode::text); |
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if (!result.valid()) { |
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sol::stack::push(luaState.sol.lua_state(), |
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StrCat("Lua error when loading ", path, ": ", result.get<std::string>())); |
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return sol::stack_object(luaState.sol.lua_state(), -1); |
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} |
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const sol::function fn = result; |
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luaState.compiledScripts[path] = fn.dump(); |
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return result; |
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} |
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int LuaPrint(lua_State *state) |
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{ |
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const int n = lua_gettop(state); |
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for (int i = 1; i <= n; i++) { |
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size_t l; |
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const char *s = luaL_tolstring(state, i, &l); |
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if (i > 1) |
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printInConsole("\t"); |
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printInConsole(std::string_view(s, l)); |
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lua_pop(state, 1); |
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} |
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printNewlineInConsole(); |
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return 0; |
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} |
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void LuaWarn(void *userData, const char *message, int continued) |
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{ |
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static std::string warnBuffer; |
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warnBuffer.append(message); |
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if (continued != 0) |
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return; |
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LogWarn("{}", warnBuffer); |
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warnBuffer.clear(); |
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} |
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sol::object RunScript(std::optional<sol::environment> env, std::string_view packageName, bool optional) |
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{ |
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sol::object result = LuaLoadScriptFromAssets(packageName); |
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// We return a string on error: |
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if (result.get_type() == sol::type::string) { |
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if (!optional) |
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app_fatal(result.as<std::string>()); |
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LogInfo("{}", result.as<std::string>()); |
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return sol::lua_nil; |
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} |
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auto fn = result.as<sol::protected_function>(); |
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if (env.has_value()) { |
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sol::set_environment(*env, fn); |
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} |
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return SafeCallResult(fn(), optional); |
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} |
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void LuaPanic(sol::optional<std::string> message) |
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{ |
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LogError("Lua is in a panic state and will now abort() the application:\n{}", |
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message.value_or("unknown error")); |
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} |
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} // namespace |
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void Sol2DebugPrintStack(lua_State *state) |
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{ |
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LogDebug("{}", sol::detail::debug::dump_types(state)); |
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} |
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void Sol2DebugPrintSection(const std::string &message, lua_State *state) |
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{ |
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LogDebug("-- {} -- [ {} ]", message, sol::detail::debug::dump_types(state)); |
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} |
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sol::environment CreateLuaSandbox() |
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{ |
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sol::state &lua = CurrentLuaState->sol; |
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sol::environment sandbox(CurrentLuaState->sol, sol::create); |
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// Registering globals |
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sandbox.set( |
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"print", LuaPrint, |
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"_DEBUG", |
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#ifdef _DEBUG |
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true, |
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#else |
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false, |
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#endif |
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"_VERSION", LUA_VERSION); |
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// Register safe built-in globals. |
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for (const std::string_view global : { |
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// Built-ins: |
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"assert", "warn", "error", "ipairs", "next", "pairs", "pcall", |
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"select", "tonumber", "tostring", "type", "xpcall", |
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"rawequal", "rawget", "rawset", "setmetatable", |
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// Built-in packages: |
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#ifdef _DEBUG |
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"debug", |
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#endif |
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"base", "coroutine", "table", "string", "math", "utf8" }) { |
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const sol::object obj = lua[global]; |
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if (obj.get_type() == sol::type::lua_nil) { |
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app_fatal(StrCat("Missing Lua global [", global, "]")); |
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} |
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sandbox[global] = obj; |
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} |
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// We only allow datetime-related functions from `os`: |
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const sol::table os = lua["os"]; |
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sandbox.create_named("os", |
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"date", os["date"], |
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"difftime", os["difftime"], |
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"time", os["time"]); |
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sandbox["require"] = lua["requireGen"](sandbox, CurrentLuaState->commonPackages, LuaLoadScriptFromAssets); |
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return sandbox; |
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} |
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void LuaReloadActiveMods() |
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{ |
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// Loaded without a sandbox. |
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CurrentLuaState->events = RunScript(/*env=*/std::nullopt, "devilutionx.events", /*optional=*/false); |
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CurrentLuaState->commonPackages["devilutionx.events"] = CurrentLuaState->events; |
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for (std::string_view modname : sgOptions.Mods.GetActiveModList()) { |
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std::string packageName = StrCat("mods.", modname, ".init"); |
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RunScript(CreateLuaSandbox(), packageName, /*optional=*/true); |
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} |
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LuaEvent("LoadModsComplete"); |
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} |
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void LuaInitialize() |
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{ |
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CurrentLuaState.emplace(LuaState { .sol = { sol::c_call<decltype(&LuaPanic), &LuaPanic> } }); |
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sol::state &lua = CurrentLuaState->sol; |
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lua_setwarnf(lua.lua_state(), LuaWarn, /*ud=*/nullptr); |
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lua.open_libraries( |
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sol::lib::base, |
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sol::lib::coroutine, |
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sol::lib::debug, |
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sol::lib::math, |
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sol::lib::os, |
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sol::lib::package, |
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sol::lib::string, |
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sol::lib::table, |
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sol::lib::utf8); |
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// Registering devilutionx object table |
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SafeCallResult(lua.safe_script(RequireGenSrc), /*optional=*/false); |
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CurrentLuaState->commonPackages = lua.create_table_with( |
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#ifdef _DEBUG |
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"devilutionx.dev", LuaDevModule(lua), |
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#endif |
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"devilutionx.version", PROJECT_VERSION, |
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"devilutionx.log", LuaLogModule(lua), |
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"devilutionx.audio", LuaAudioModule(lua), |
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"devilutionx.render", LuaRenderModule(lua), |
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"devilutionx.message", [](std::string_view text) { EventPlrMsg(text, UiFlags::ColorRed); }, |
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// This package is loaded without a sandbox: |
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"inspect", RunScript(/*env=*/std::nullopt, "inspect", /*optional=*/false)); |
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// Used by the custom require implementation. |
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lua["setEnvironment"] = [](const sol::environment &env, const sol::function &fn) { sol::set_environment(env, fn); }; |
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LuaReloadActiveMods(); |
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} |
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void LuaShutdown() |
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{ |
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#ifdef _DEBUG |
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LuaReplShutdown(); |
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#endif |
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CurrentLuaState = std::nullopt; |
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} |
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void LuaEvent(std::string_view name) |
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{ |
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const auto trigger = CurrentLuaState->events.traverse_get<std::optional<sol::object>>(name, "trigger"); |
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if (!trigger.has_value() || !trigger->is<sol::protected_function>()) { |
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LogError("events.{}.trigger is not a function", name); |
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return; |
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} |
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const sol::protected_function fn = trigger->as<sol::protected_function>(); |
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SafeCallResult(fn(), /*optional=*/true); |
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} |
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sol::state &GetLuaState() |
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{ |
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return CurrentLuaState->sol; |
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} |
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sol::object SafeCallResult(sol::protected_function_result result, bool optional) |
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{ |
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const bool valid = result.valid(); |
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if (!valid) { |
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const std::string error = result.get_type() == sol::type::string |
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? StrCat("Lua error: ", result.get<std::string>()) |
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: "Unknown Lua error"; |
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if (!optional) |
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app_fatal(error); |
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LogError(error); |
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} |
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return result; |
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} |
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} // namespace devilution
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