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#include "engine/sound_position.hpp"
#include "engine/sound_defs.hpp"
#include "player.h"
namespace devilution {
bool CalculateSoundPosition(Point soundPosition, int *plVolume, int *plPan)
{
const Point playerPosition { MyPlayer->position.tile };
const Displacement delta = soundPosition - playerPosition;
const int pan = (delta.deltaX - delta.deltaY) * 256;
*plPan = std::clamp(pan, PAN_MIN, PAN_MAX);
const int volume = playerPosition.ApproxDistance(soundPosition) * -64;
if (volume <= ATTENUATION_MIN)
return false;
*plVolume = volume;
return true;
}
} // namespace devilution