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390 lines
12 KiB
390 lines
12 KiB
/** |
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* @file debug.cpp |
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* |
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* Implementation of debug functions. |
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*/ |
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#ifdef _DEBUG |
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#include "cursor.h" |
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#include "debug.h" |
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#include "engine/cel_sprite.hpp" |
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#include "engine/load_cel.hpp" |
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#include "engine/point.hpp" |
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#include "inv.h" |
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#include "lighting.h" |
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#include "setmaps.h" |
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#include "spells.h" |
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#include "utils/language.h" |
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namespace devilution { |
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std::optional<CelSprite> pSquareCel; |
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bool DebugGodMode = false; |
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bool DebugVision = false; |
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namespace { |
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int DebugPlayerId; |
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int DebugQuestId; |
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int DebugMonsterId; |
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void SetSpellLevelCheat(spell_id spl, int spllvl) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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myPlayer._pMemSpells |= GetSpellBitmask(spl); |
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myPlayer._pSplLvl[spl] = spllvl; |
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} |
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void PrintDebugMonster(int m) |
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{ |
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char dstr[128]; |
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auto &monster = Monsters[m]; |
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sprintf(dstr, "Monster %i = %s", m, _(monster.mName)); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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sprintf(dstr, "X = %i, Y = %i", monster.position.tile.x, monster.position.tile.y); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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sprintf(dstr, "Enemy = %i, HP = %i", monster._menemy, monster._mhitpoints); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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sprintf(dstr, "Mode = %i, Var1 = %i", monster._mmode, monster._mVar1); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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bool bActive = false; |
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for (int i = 0; i < ActiveMonsterCount; i++) { |
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if (ActiveMonsters[i] == m) |
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bActive = true; |
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} |
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sprintf(dstr, "Active List = %i, Squelch = %i", bActive ? 1 : 0, monster._msquelch); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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} |
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struct DebugCmdItem { |
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const std::string_view text; |
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const std::string_view description; |
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const std::string_view requiredParameter; |
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std::string (*actionProc)(const std::string_view); |
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}; |
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extern std::vector<DebugCmdItem> DebugCmdList; |
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std::string DebugCmdHelp(const std::string_view parameter) |
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{ |
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if (parameter.empty()) { |
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std::string ret = "Available Debug Commands: "; |
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int lenCurrentLine = ret.length(); |
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bool first = true; |
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for (const auto &dbgCmd : DebugCmdList) { |
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if ((dbgCmd.text.length() + lenCurrentLine + 2) > MAX_SEND_STR_LEN) { |
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ret.append("\n"); |
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lenCurrentLine = dbgCmd.text.length(); |
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} else { |
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if (first) |
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first = false; |
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else |
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ret.append(" - "); |
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lenCurrentLine += (dbgCmd.text.length() + 2); |
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} |
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ret.append(dbgCmd.text); |
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} |
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return ret; |
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} else { |
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auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return elem.text == parameter; }); |
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if (debugCmdIterator == DebugCmdList.end()) |
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return fmt::format("Debug command {} wasn't found", parameter); |
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auto &dbgCmdItem = *debugCmdIterator; |
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if (dbgCmdItem.requiredParameter.empty()) |
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return fmt::format("Description: {}\nParameters: No additional parameter needed.", dbgCmdItem.description); |
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return fmt::format("Description: {}\nParameters: {}", dbgCmdItem.description, dbgCmdItem.requiredParameter); |
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} |
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} |
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std::string DebugCmdGiveGoldCheat(const std::string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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for (int8_t &itemId : myPlayer.InvGrid) { |
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if (itemId != 0) |
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continue; |
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int ni = myPlayer._pNumInv++; |
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SetPlrHandItem(&myPlayer.InvList[ni], IDI_GOLD); |
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GetPlrHandSeed(&myPlayer.InvList[ni]); |
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myPlayer.InvList[ni]._ivalue = GOLD_MAX_LIMIT; |
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myPlayer.InvList[ni]._iCurs = ICURS_GOLD_LARGE; |
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myPlayer._pGold += GOLD_MAX_LIMIT; |
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itemId = myPlayer._pNumInv; |
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} |
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return "You are now rich! If only this was as easy in real life..."; |
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} |
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std::string DebugCmdTakeGoldCheat(const std::string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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for (auto itemId : myPlayer.InvGrid) { |
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itemId -= 1; |
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if (itemId < 0) |
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continue; |
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if (myPlayer.InvList[itemId]._itype != ITYPE_GOLD) |
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continue; |
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myPlayer.RemoveInvItem(itemId); |
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} |
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myPlayer._pGold = 0; |
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return "You are poor..."; |
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} |
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std::string DebugCmdWarpToLevel(const std::string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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auto level = atoi(parameter.data()); |
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if (level < 0 || level > (gbIsHellfire ? 24 : 16)) |
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return fmt::format("Level {} is not known. Do you want to write a mod?", level); |
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if (!setlevel && myPlayer.plrlevel == level) |
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return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level); |
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setlevel = false; |
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StartNewLvl(MyPlayerId, (level != 21) ? interface_mode::WM_DIABNEXTLVL : interface_mode::WM_DIABTWARPUP, level); |
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return fmt::format("Welcome to level {}.", level); |
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} |
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std::string DebugCmdLoadMap(const std::string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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auto level = atoi(parameter.data()); |
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if (level < 1) |
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return fmt::format("Map id must be 1 or higher", level); |
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if (setlevel && myPlayer.plrlevel == level) |
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return fmt::format("I did nothing but fulfilled your wish. You are already at level {}.", level); |
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for (auto &quest : Quests) { |
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if (level != quest._qslvl) |
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continue; |
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setlevel = false; |
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setlvltype = quest._qlvltype; |
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StartNewLvl(MyPlayerId, WM_DIABSETLVL, level); |
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return fmt::format("Welcome to {}.", QuestLevelNames[level]); |
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} |
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return fmt::format("Level {} is not known. Do you want to write a mod?", level); |
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} |
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std::string DebugCmdResetLevel(const std::string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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auto level = atoi(parameter.data()); |
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if (level < 0 || level > (gbIsHellfire ? 24 : 16)) |
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return fmt::format("Level {} is not known. Do you want to write an extension mod?", level); |
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myPlayer._pLvlVisited[level] = false; |
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if (myPlayer.plrlevel == level) |
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return fmt::format("Level {} can't be cleaned, cause you still occupy it!", level); |
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return fmt::format("Level {} was restored and looks fabulous.", level); |
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} |
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std::string DebugCmdGodMode(const std::string_view parameter) |
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{ |
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DebugGodMode = !DebugGodMode; |
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if (DebugGodMode) |
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return "A god descended."; |
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return "You are mortal, beware of the darkness."; |
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} |
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std::string DebugCmdLighting(const std::string_view parameter) |
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{ |
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ToggleLighting(); |
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return "All raindrops are the same."; |
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} |
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std::string DebugCmdVision(const std::string_view parameter) |
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{ |
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DebugVision = !DebugVision; |
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if (DebugVision) |
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return "You see as i do."; |
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return "My path is set."; |
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} |
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std::string DebugCmdLevelUp(const std::string_view parameter) |
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{ |
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int levels = std::max(1, atoi(parameter.data())); |
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for (int i = 0; i < levels; i++) |
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NetSendCmd(true, CMD_CHEAT_EXPERIENCE); |
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return "New experience leads to new insights."; |
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} |
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std::string DebugCmdGetAllSpells(const std::string_view parameter) |
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{ |
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SetSpellLevelCheat(SPL_FIREBOLT, 8); |
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SetSpellLevelCheat(SPL_CBOLT, 11); |
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SetSpellLevelCheat(SPL_HBOLT, 10); |
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SetSpellLevelCheat(SPL_HEAL, 7); |
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SetSpellLevelCheat(SPL_HEALOTHER, 5); |
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SetSpellLevelCheat(SPL_LIGHTNING, 9); |
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SetSpellLevelCheat(SPL_FIREWALL, 5); |
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SetSpellLevelCheat(SPL_TELEKINESIS, 3); |
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SetSpellLevelCheat(SPL_TOWN, 3); |
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SetSpellLevelCheat(SPL_FLASH, 3); |
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SetSpellLevelCheat(SPL_RNDTELEPORT, 2); |
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SetSpellLevelCheat(SPL_MANASHIELD, 2); |
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SetSpellLevelCheat(SPL_WAVE, 4); |
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SetSpellLevelCheat(SPL_FIREBALL, 3); |
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SetSpellLevelCheat(SPL_STONE, 1); |
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SetSpellLevelCheat(SPL_CHAIN, 1); |
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SetSpellLevelCheat(SPL_GUARDIAN, 4); |
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SetSpellLevelCheat(SPL_ELEMENT, 3); |
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SetSpellLevelCheat(SPL_NOVA, 1); |
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SetSpellLevelCheat(SPL_GOLEM, 2); |
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SetSpellLevelCheat(SPL_FLARE, 1); |
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SetSpellLevelCheat(SPL_BONESPIRIT, 1); |
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return "Magic is no mystery for me."; |
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} |
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std::string DebugCmdMaxSpellLevel(const std::string_view parameter) |
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{ |
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auto &myPlayer = Players[MyPlayerId]; |
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for (int i = SPL_FIREBOLT; i < MAX_SPELLS; i++) { |
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if (GetSpellBookLevel((spell_id)i) != -1) { |
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myPlayer._pMemSpells |= GetSpellBitmask(i); |
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myPlayer._pSplLvl[i] = 10; |
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} |
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} |
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return "Knowledge is power."; |
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} |
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std::vector<DebugCmdItem> DebugCmdList = { |
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{ "help", "Prints help overview or help for a specific command.", "({command})", &DebugCmdHelp }, |
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{ "give gold", "Fills the inventory with gold.", "", &DebugCmdGiveGoldCheat }, |
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{ "give xp", "Levels the player up (min 1 level or {levels}).", "({levels})", &DebugCmdLevelUp }, |
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{ "give spells", "Add all spells to player.", "", &DebugCmdGetAllSpells }, |
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{ "give spells 10", "Set spell level to 10 for all spells.", "", &DebugCmdMaxSpellLevel }, |
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{ "take gold", "Removes all gold from inventory.", "", &DebugCmdTakeGoldCheat }, |
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{ "changelevel", "Moves to specifided {level} (use 0 for town).", "{level}", &DebugCmdWarpToLevel }, |
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{ "map", "Load a quest level {level}.", "{level}", &DebugCmdLoadMap }, |
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{ "restart", "Resets specified {level}.", "{level}", &DebugCmdResetLevel }, |
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{ "god", "Togggles godmode.", "", &DebugCmdGodMode }, |
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{ "r_drawvision", "Togggles vision debug rendering.", "", &DebugCmdVision }, |
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{ "r_fullbright", "Toggles whether light shading is in effect.", "", &DebugCmdLighting }, |
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}; |
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} // namespace |
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void LoadDebugGFX() |
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{ |
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pSquareCel = LoadCel("Data\\Square.CEL", 64); |
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} |
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void FreeDebugGFX() |
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{ |
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pSquareCel = std::nullopt; |
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} |
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void PrintDebugPlayer(bool bNextPlayer) |
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{ |
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char dstr[128]; |
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if (bNextPlayer) |
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DebugPlayerId = ((BYTE)DebugPlayerId + 1) & 3; |
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auto &player = Players[DebugPlayerId]; |
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sprintf(dstr, "Plr %i : Active = %i", DebugPlayerId, player.plractive ? 1 : 0); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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if (player.plractive) { |
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sprintf(dstr, " Plr %i is %s", DebugPlayerId, player._pName); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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sprintf(dstr, " Lvl = %i : Change = %i", player.plrlevel, player._pLvlChanging ? 1 : 0); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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const Point target = player.GetTargetPosition(); |
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sprintf(dstr, " x = %i, y = %i : tx = %i, ty = %i", player.position.tile.x, player.position.tile.y, target.x, target.y); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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sprintf(dstr, " mode = %i : daction = %i : walk[0] = %i", player._pmode, player.destAction, player.walkpath[0]); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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sprintf(dstr, " inv = %i : hp = %i", player._pInvincible ? 1 : 0, player._pHitPoints); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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} |
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} |
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void PrintDebugQuest() |
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{ |
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char dstr[128]; |
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sprintf(dstr, "Quest %i : Active = %i, Var1 = %i", DebugQuestId, Quests[DebugQuestId]._qactive, Quests[DebugQuestId]._qvar1); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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DebugQuestId++; |
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if (DebugQuestId == MAXQUESTS) |
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DebugQuestId = 0; |
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} |
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void GetDebugMonster() |
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{ |
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int mi1 = pcursmonst; |
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if (mi1 == -1) { |
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int mi2 = dMonster[cursmx][cursmy]; |
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if (mi2 != 0) { |
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mi1 = mi2 - 1; |
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if (mi2 <= 0) |
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mi1 = -(mi2 + 1); |
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} else { |
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mi1 = DebugMonsterId; |
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} |
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} |
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PrintDebugMonster(mi1); |
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} |
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void NextDebugMonster() |
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{ |
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char dstr[128]; |
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DebugMonsterId++; |
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if (DebugMonsterId == MAXMONSTERS) |
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DebugMonsterId = 0; |
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sprintf(dstr, "Current debug monster = %i", DebugMonsterId); |
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NetSendCmdString(1 << MyPlayerId, dstr); |
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} |
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bool CheckDebugTextCommand(const std::string_view text) |
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{ |
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auto debugCmdIterator = std::find_if(DebugCmdList.begin(), DebugCmdList.end(), [&](const DebugCmdItem &elem) { return text.find(elem.text) == 0; }); |
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if (debugCmdIterator == DebugCmdList.end()) |
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return false; |
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auto &dbgCmd = *debugCmdIterator; |
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std::string_view parameter = ""; |
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if (text.length() > (dbgCmd.text.length() + 1)) |
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parameter = text.substr(dbgCmd.text.length() + 1); |
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const auto result = dbgCmd.actionProc(parameter); |
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const std::string delim = "\n"; |
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auto start = 0U; |
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auto end = result.find(delim); |
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while (end != std::string::npos) { |
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const auto line = result.substr(start, end - start); |
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NetSendCmdString(1 << MyPlayerId, line.c_str()); |
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start = end + delim.length(); |
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end = result.find(delim, start); |
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} |
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if (start != result.length()) |
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NetSendCmdString(1 << MyPlayerId, result.substr(start).c_str()); |
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return true; |
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} |
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} // namespace devilution |
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#endif
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