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109 lines
2.2 KiB

#include <dirent.h>
#include <string>
#include "../types.h"
#include "stubs.h"
#ifndef NO_GLOBALS
void *diabdat_mpq;
void *patch_rt_mpq;
_SNETVERSIONDATA fileinfo;
WNDPROC CurrentProc;
int gbActive;
#endif
char gszVersionNumber[260] = "internal version unknown";
char gszProductName[260] = "Diablo v1.09";
bool StartNewGame;
bool CreateSinglePlayerChar;
int HeroChosen = 0;
/**
* Case insensitive search for a file name in a directory.
* @return Empty string when not found.
*/
static std::string find_file_in_directory(const char *dirpath, const char *file)
{
DIR *dir = opendir(dirpath);
if (!dir) {
return "";
}
struct dirent *entry;
std::string result;
while ((entry = readdir(dir)) != NULL) {
if (strcasecmp(entry->d_name, file) == 0) {
result = std::string(dirpath) + "/" + entry->d_name;
break;
}
}
closedir(dir);
return result;
}
static std::string find_file_in_std_directories(const char *file)
{
for (auto dir : { ".", "..", "../.." }) {
auto path = find_file_in_directory(dir, file);
if (!path.empty()) {
printf("%s \n", path.c_str());
return path;
}
}
TermMsg("Required file %s not found", file);
}
void __fastcall init_create_window(int nCmdShow)
{
DUMMY();
// pfile_init_save_directory();
dx_init(NULL);
snd_init(NULL);
init_archives();
gmenu_init_menu();
}
LRESULT __stdcall MainWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
UNIMPLEMENTED();
}
WNDPROC __fastcall SetWindowProc(WNDPROC NewProc)
{
WNDPROC OldProc = CurrentProc;
CurrentProc = NewProc;
return OldProc;
}
void __cdecl init_archives()
{
DUMMY(); // We will need to remove the find_file_in_std_directories funct when it comes to mobile
SFileOpenArchive(find_file_in_std_directories("diabdat.mpq").c_str(), 1000, 0, &diabdat_mpq);
assert(diabdat_mpq);
SFileOpenArchive("patch_rt.mpq", 1000, 0, &patch_rt_mpq);
}
void GetAvailableHeroes()
{
}
void HideCursor()
{
Uint8 l_data[1];
Uint8 l_mask[1];
l_data[0] = 0;
l_mask[0] = 0;
SDL_Cursor *g_cursor = SDL_CreateCursor(l_data, l_mask, 1, 1, 0, 0);
SDL_SetCursor(g_cursor);
}