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5216 lines
149 KiB
5216 lines
149 KiB
/** |
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* @file missiles.cpp |
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* |
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* Implementation of missile functionality. |
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*/ |
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#include "missiles.h" |
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|
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#include <climits> |
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|
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#include "control.h" |
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#include "cursor.h" |
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#include "dead.h" |
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#include "init.h" |
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#include "inv.h" |
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#include "lighting.h" |
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#include "spells.h" |
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#include "trigs.h" |
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namespace devilution { |
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int missileactive[MAXMISSILES]; |
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int missileavail[MAXMISSILES]; |
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MissileStruct missile[MAXMISSILES]; |
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int nummissiles; |
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ChainStruct chain[MAXMISSILES]; |
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bool MissilePreFlag; |
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int numchains; |
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/** Maps from direction to X-offset. */ |
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const int XDirAdd[8] = { 1, 0, -1, -1, -1, 0, 1, 1 }; |
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/** Maps from direction to Y-offset. */ |
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const int YDirAdd[8] = { 1, 1, 1, 0, -1, -1, -1, 0 }; |
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const int CrawlNum[19] = { 0, 3, 12, 45, 94, 159, 240, 337, 450, 579, 724, 885, 1062, 1255, 1464, 1689, 1930, 2187, 2460 }; |
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void GetDamageAmt(int i, int *mind, int *maxd) |
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{ |
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int k, sl; |
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assert(myplr >= 0 && myplr < MAX_PLRS); |
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assert(i >= 0 && i < 64); |
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sl = plr[myplr]._pSplLvl[i] + plr[myplr]._pISplLvlAdd; |
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|
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switch (i) { |
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case SPL_FIREBOLT: |
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*mind = (plr[myplr]._pMagic / 8) + sl + 1; |
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*maxd = (plr[myplr]._pMagic / 8) + sl + 10; |
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break; |
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case SPL_HEAL: /// BUGFIX: healing calculation is unused |
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*mind = plr[myplr]._pLevel + sl + 1; |
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if (plr[myplr]._pClass == HeroClass::Warrior || plr[myplr]._pClass == HeroClass::Monk || plr[myplr]._pClass == HeroClass::Barbarian) { |
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*mind *= 2; |
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} else if (plr[myplr]._pClass == HeroClass::Rogue || plr[myplr]._pClass == HeroClass::Bard) { |
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*mind += *mind / 2; |
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} |
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*maxd = 10; |
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for (k = 0; k < plr[myplr]._pLevel; k++) { |
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*maxd += 4; |
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} |
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for (k = 0; k < sl; k++) { |
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*maxd += 6; |
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} |
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if (plr[myplr]._pClass == HeroClass::Warrior || plr[myplr]._pClass == HeroClass::Monk || plr[myplr]._pClass == HeroClass::Barbarian) { |
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*maxd *= 2; |
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} else if (plr[myplr]._pClass == HeroClass::Rogue || plr[myplr]._pClass == HeroClass::Bard) { |
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*maxd += *maxd / 2; |
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} |
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*mind = -1; |
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*maxd = -1; |
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break; |
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case SPL_LIGHTNING: |
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case SPL_RUNELIGHT: |
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*mind = 2; |
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*maxd = plr[myplr]._pLevel + 2; |
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break; |
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case SPL_FLASH: |
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*mind = plr[myplr]._pLevel; |
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for (k = 0; k < sl; k++) { |
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*mind += *mind / 8; |
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} |
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*mind += *mind / 2; |
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*maxd = *mind * 2; |
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break; |
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case SPL_IDENTIFY: |
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case SPL_TOWN: |
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case SPL_STONE: |
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case SPL_INFRA: |
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case SPL_RNDTELEPORT: |
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case SPL_MANASHIELD: |
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case SPL_DOOMSERP: |
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case SPL_BLODRIT: |
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case SPL_INVISIBIL: |
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case SPL_BLODBOIL: |
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case SPL_TELEPORT: |
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case SPL_ETHEREALIZE: |
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case SPL_REPAIR: |
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case SPL_RECHARGE: |
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case SPL_DISARM: |
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case SPL_RESURRECT: |
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case SPL_TELEKINESIS: |
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case SPL_BONESPIRIT: |
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case SPL_WARP: |
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case SPL_REFLECT: |
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case SPL_BERSERK: |
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case SPL_SEARCH: |
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case SPL_RUNESTONE: |
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*mind = -1; |
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*maxd = -1; |
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break; |
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case SPL_FIREWALL: |
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case SPL_LIGHTWALL: |
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case SPL_FIRERING: |
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*mind = 2 * plr[myplr]._pLevel + 4; |
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*maxd = 2 * plr[myplr]._pLevel + 40; |
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break; |
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case SPL_FIREBALL: |
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case SPL_RUNEFIRE: |
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*mind = 2 * plr[myplr]._pLevel + 4; |
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for (k = 0; k < sl; k++) { |
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*mind += *mind / 8; |
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} |
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*maxd = 2 * plr[myplr]._pLevel + 40; |
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for (k = 0; k < sl; k++) { |
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*maxd += *maxd / 8; |
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} |
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break; |
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case SPL_GUARDIAN: |
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*mind = (plr[myplr]._pLevel / 2) + 1; |
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for (k = 0; k < sl; k++) { |
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*mind += *mind / 8; |
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} |
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*maxd = (plr[myplr]._pLevel / 2) + 10; |
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for (k = 0; k < sl; k++) { |
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*maxd += *maxd / 8; |
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} |
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break; |
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case SPL_CHAIN: |
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*mind = 4; |
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*maxd = 2 * plr[myplr]._pLevel + 4; |
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break; |
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case SPL_WAVE: |
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*mind = 6 * (plr[myplr]._pLevel + 1); |
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*maxd = 6 * (plr[myplr]._pLevel + 10); |
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break; |
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case SPL_NOVA: |
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case SPL_IMMOLAT: |
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case SPL_RUNEIMMOLAT: |
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case SPL_RUNENOVA: |
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*mind = (plr[myplr]._pLevel + 5) / 2; |
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for (k = 0; k < sl; k++) { |
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*mind += *mind / 8; |
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} |
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*mind *= 5; |
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*maxd = (plr[myplr]._pLevel + 30) / 2; |
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for (k = 0; k < sl; k++) { |
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*maxd += *maxd / 8; |
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} |
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*maxd *= 5; |
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break; |
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case SPL_FLAME: |
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*mind = 3; |
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*maxd = plr[myplr]._pLevel + 4; |
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*maxd += *maxd / 2; |
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break; |
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case SPL_GOLEM: |
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*mind = 11; |
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*maxd = 17; |
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break; |
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case SPL_APOCA: |
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*mind = 0; |
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for (k = 0; k < plr[myplr]._pLevel; k++) { |
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*mind += 1; |
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} |
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*maxd = 0; |
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for (k = 0; k < plr[myplr]._pLevel; k++) { |
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*maxd += 6; |
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} |
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break; |
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case SPL_ELEMENT: |
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*mind = 2 * plr[myplr]._pLevel + 4; |
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for (k = 0; k < sl; k++) { |
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*mind += *mind / 8; |
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} |
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/// BUGFIX: add here '*mind /= 2;' |
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*maxd = 2 * plr[myplr]._pLevel + 40; |
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for (k = 0; k < sl; k++) { |
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*maxd += *maxd / 8; |
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} |
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/// BUGFIX: add here '*maxd /= 2;' |
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break; |
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case SPL_CBOLT: |
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*mind = 1; |
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*maxd = (plr[myplr]._pMagic / 4) + 1; |
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break; |
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case SPL_HBOLT: |
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*mind = plr[myplr]._pLevel + 9; |
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*maxd = plr[myplr]._pLevel + 18; |
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break; |
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case SPL_HEALOTHER: /// BUGFIX: healing calculation is unused |
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*mind = plr[myplr]._pLevel + sl + 1; |
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if (plr[myplr]._pClass == HeroClass::Warrior || plr[myplr]._pClass == HeroClass::Monk || plr[myplr]._pClass == HeroClass::Barbarian) { |
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*mind *= 2; |
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} |
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if (plr[myplr]._pClass == HeroClass::Rogue || plr[myplr]._pClass == HeroClass::Bard) { |
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*mind += *mind / 2; |
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} |
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*maxd = 10; |
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for (k = 0; k < plr[myplr]._pLevel; k++) { |
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*maxd += 4; |
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} |
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for (k = 0; k < sl; k++) { |
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*maxd += 6; |
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} |
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if (plr[myplr]._pClass == HeroClass::Warrior || plr[myplr]._pClass == HeroClass::Monk || plr[myplr]._pClass == HeroClass::Barbarian) { |
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*maxd *= 2; |
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} |
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if (plr[myplr]._pClass == HeroClass::Rogue || plr[myplr]._pClass == HeroClass::Bard) { |
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*maxd += *maxd / 2; |
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} |
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*mind = -1; |
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*maxd = -1; |
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break; |
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case SPL_FLARE: |
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*mind = (plr[myplr]._pMagic / 2) + 3 * sl - (plr[myplr]._pMagic / 8); |
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*maxd = *mind; |
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break; |
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} |
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} |
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bool CheckBlock(int fx, int fy, int tx, int ty) |
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{ |
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while (fx != tx || fy != ty) { |
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Direction pn = GetDirection({ fx, fy }, { tx, ty }); |
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fx += XDirAdd[pn]; |
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fy += YDirAdd[pn]; |
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if (nSolidTable[dPiece[fx][fy]]) |
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return true; |
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} |
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return false; |
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} |
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int FindClosest(int sx, int sy, int rad) |
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{ |
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int j, i, mid, tx, ty, cr; |
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if (rad > 19) |
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rad = 19; |
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for (i = 1; i < rad; i++) { |
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cr = CrawlNum[i] + 2; |
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for (j = (BYTE)CrawlTable[CrawlNum[i]]; j > 0; j--) { |
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tx = sx + CrawlTable[cr - 1]; |
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ty = sy + CrawlTable[cr]; |
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if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
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mid = dMonster[tx][ty]; |
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if (mid > 0 && !CheckBlock(sx, sy, tx, ty)) |
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return mid - 1; |
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} |
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cr += 2; |
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} |
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} |
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return -1; |
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} |
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int GetSpellLevel(int id, spell_id sn) |
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{ |
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int result; |
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if (id == myplr) |
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result = plr[id]._pISplLvlAdd + plr[id]._pSplLvl[sn]; |
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else |
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result = 1; |
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if (result < 0) |
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result = 0; |
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return result; |
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} |
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/** |
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* @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to. |
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* |
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* W sW SW Sw S |
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* ^ |
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* nW | Se |
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* | |
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* NW ------+-----> SE |
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* | |
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* Nw | sE |
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* | |
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* N Ne NE nE E |
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* |
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* @param x1 the x coordinate of p1 |
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* @param y1 the y coordinate of p1 |
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* @param x2 the x coordinate of p2 |
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* @param y2 the y coordinate of p2 |
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* @return the direction of the p1->p2 vector |
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*/ |
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int GetDirection16(int x1, int y1, int x2, int y2) |
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{ |
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int mx, my, md; |
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mx = x2 - x1; |
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my = y2 - y1; |
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if (mx >= 0) { |
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if (my >= 0) { |
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if (3 * mx <= (my * 2)) { // mx/my <= 2/3, approximation of tan(33.75) |
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if (5 * mx < my) // mx/my < 0.2, approximation of tan(11.25) |
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return 2; // DIR_SW; |
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return 1; // DIR_Sw; |
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} |
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md = 0; // DIR_S; |
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} else { |
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my = -my; |
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if (3 * mx <= (my * 2)) { |
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if (5 * mx < my) |
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return 10; // DIR_NE; |
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return 11; // DIR_nE; |
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} |
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md = 12; // DIR_E; |
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} |
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if (3 * my <= (mx * 2)) { // my/mx <= 2/3 |
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if (5 * my < mx) // my/mx < 0.2 |
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return 14; // DIR_SE; |
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return md == 0 ? 15 : 13; // DIR_S ? DIR_Se : DIR_sE; |
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} |
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} else { |
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mx = -mx; |
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if (my >= 0) { |
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if (3 * mx <= (my * 2)) { |
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if (5 * mx < my) |
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return 2; // DIR_SW; |
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return 3; // DIR_sW; |
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} |
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md = 4; // DIR_W; |
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} else { |
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my = -my; |
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if (3 * mx <= (my * 2)) { |
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if (5 * mx < my) |
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return 10; // DIR_NE; |
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return 9; // DIR_Ne; |
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} |
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md = 8; // DIR_N; |
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} |
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if (3 * my <= (mx * 2)) { |
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if (5 * my < mx) |
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return 6; // DIR_NW; |
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return md == 4 ? 5 : 7; // DIR_W ? DIR_nW : DIR_Nw; |
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} |
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} |
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return md; |
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} |
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void DeleteMissile(int mi, int i) |
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{ |
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int src; |
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|
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if (missile[mi]._mitype == MIS_MANASHIELD) { |
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src = missile[mi]._misource; |
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if (src == myplr) |
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NetSendCmd(true, CMD_REMSHIELD); |
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plr[src].pManaShield = false; |
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} |
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missileavail[MAXMISSILES - nummissiles] = mi; |
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nummissiles--; |
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if (nummissiles > 0 && i != nummissiles) |
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missileactive[i] = missileactive[nummissiles]; |
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} |
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void GetMissileVel(int i, int sx, int sy, int dx, int dy, int v) |
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{ |
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missile[i].position.velocity = { 0, 0 }; |
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|
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if (dx == sx && dy == sy) |
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return; |
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double dxp = (dx + sy - sx - dy) * (1 << 21); |
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double dyp = (dy + dx - sx - sy) * (1 << 21); |
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double dr = sqrt(dxp * dxp + dyp * dyp); |
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missile[i].position.velocity.x = (dxp * (v << 16)) / dr; |
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missile[i].position.velocity.y = (dyp * (v << 15)) / dr; |
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} |
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void PutMissile(int i) |
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{ |
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int x, y; |
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|
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x = missile[i].position.tile.x; |
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y = missile[i].position.tile.y; |
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if (x <= 0 || y <= 0 || x >= MAXDUNX || y >= MAXDUNY) |
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missile[i]._miDelFlag = true; |
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if (!missile[i]._miDelFlag) { |
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dFlags[x][y] |= BFLAG_MISSILE; |
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if (dMissile[x][y] == 0) |
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dMissile[x][y] = i + 1; |
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else |
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dMissile[x][y] = -1; |
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if (missile[i]._miPreFlag) |
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MissilePreFlag = true; |
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} |
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} |
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void GetMissilePos(int i) |
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{ |
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int mx, my, dx, dy, lx, ly; |
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|
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mx = missile[i].position.traveled.x >> 16; |
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my = missile[i].position.traveled.y >> 16; |
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dx = mx + 2 * my; |
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dy = 2 * my - mx; |
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if (dx < 0) { |
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lx = -(-dx / 8); |
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dx = -(-dx / 64); |
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} else { |
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lx = dx / 8; |
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dx = dx / 64; |
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} |
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if (dy < 0) { |
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ly = -(-dy / 8); |
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dy = -(-dy / 64); |
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} else { |
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ly = dy / 8; |
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dy = dy / 64; |
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} |
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missile[i].position.tile.x = dx + missile[i].position.start.x; |
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missile[i].position.tile.y = dy + missile[i].position.start.y; |
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missile[i].position.offset.x = mx + (dy * 32) - (dx * 32); |
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missile[i].position.offset.y = my - (dx * 16) - (dy * 16); |
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ChangeLightOff(missile[i]._mlid, { lx - (dx * 8), ly - (dy * 8) }); |
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} |
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|
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void MoveMissilePos(int i) |
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{ |
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int dx, dy, x, y; |
|
|
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switch (missile[i]._mimfnum) { |
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case DIR_S: |
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dx = 1; |
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dy = 1; |
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break; |
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case DIR_SW: |
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dx = 1; |
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dy = 1; |
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break; |
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case DIR_W: |
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dx = 0; |
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dy = 1; |
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break; |
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case DIR_NW: |
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dx = 0; |
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dy = 0; |
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break; |
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case DIR_N: |
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dx = 0; |
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dy = 0; |
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break; |
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case DIR_NE: |
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dx = 0; |
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dy = 0; |
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break; |
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case DIR_E: |
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dx = 1; |
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dy = 0; |
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break; |
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case DIR_SE: |
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dx = 1; |
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dy = 1; |
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break; |
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} |
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x = missile[i].position.tile.x + dx; |
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y = missile[i].position.tile.y + dy; |
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if (PosOkMonst(missile[i]._misource, { x, y })) { |
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missile[i].position.tile.x += dx; |
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missile[i].position.tile.y += dy; |
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missile[i].position.offset.x += (dy * 32) - (dx * 32); |
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missile[i].position.offset.y -= (dy * 16) + (dx * 16); |
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} |
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} |
|
|
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bool MonsterTrapHit(int m, int mindam, int maxdam, int dist, int t, bool shift) |
|
{ |
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int hit, hper, dam, mor; |
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bool resist, ret; |
|
|
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resist = false; |
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if (monster[m].mtalkmsg != TEXT_NONE) { |
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return false; |
|
} |
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if (monster[m]._mhitpoints >> 6 <= 0) { |
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return false; |
|
} |
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if (monster[m].MType->mtype == MT_ILLWEAV && monster[m]._mgoal == MGOAL_RETREAT) |
|
return false; |
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if (monster[m]._mmode == MM_CHARGE) |
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return false; |
|
|
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missile_resistance mir = missiledata[t].mResist; |
|
mor = monster[m].mMagicRes; |
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if ((mor & IMMUNE_MAGIC && mir == MISR_MAGIC) |
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|| (mor & IMMUNE_FIRE && mir == MISR_FIRE) |
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|| (mor & IMMUNE_LIGHTNING && mir == MISR_LIGHTNING)) { |
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return false; |
|
} |
|
|
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if ((mor & RESIST_MAGIC && mir == MISR_MAGIC) |
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|| (mor & RESIST_FIRE && mir == MISR_FIRE) |
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|| (mor & RESIST_LIGHTNING && mir == MISR_LIGHTNING)) { |
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resist = true; |
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} |
|
|
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hit = GenerateRnd(100); |
|
hper = 90 - (BYTE)monster[m].mArmorClass - dist; |
|
if (hper < 5) |
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hper = 5; |
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if (hper > 95) |
|
hper = 95; |
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if (CheckMonsterHit(m, &ret)) { |
|
return ret; |
|
} |
|
#ifdef _DEBUG |
|
if (hit < hper || debug_mode_dollar_sign || debug_mode_key_inverted_v || monster[m]._mmode == MM_STONE) { |
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#else |
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else if (hit < hper || monster[m]._mmode == MM_STONE) { |
|
#endif |
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dam = mindam + GenerateRnd(maxdam - mindam + 1); |
|
if (!shift) |
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dam <<= 6; |
|
if (resist) |
|
monster[m]._mhitpoints -= dam / 4; |
|
else |
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monster[m]._mhitpoints -= dam; |
|
#ifdef _DEBUG |
|
if (debug_mode_dollar_sign || debug_mode_key_inverted_v) |
|
monster[m]._mhitpoints = 0; |
|
#endif |
|
if (monster[m]._mhitpoints >> 6 <= 0) { |
|
if (monster[m]._mmode == MM_STONE) { |
|
M_StartKill(m, -1); |
|
monster[m]._mmode = MM_STONE; |
|
} else { |
|
M_StartKill(m, -1); |
|
} |
|
} else { |
|
if (resist) { |
|
PlayEffect(m, 1); |
|
} else if (monster[m]._mmode == MM_STONE) { |
|
if (m > MAX_PLRS - 1) |
|
M_StartHit(m, -1, dam); |
|
monster[m]._mmode = MM_STONE; |
|
} else { |
|
if (m > MAX_PLRS - 1) |
|
M_StartHit(m, -1, dam); |
|
} |
|
} |
|
return true; |
|
} else { |
|
return false; |
|
} |
|
} |
|
|
|
bool MonsterMHit(int pnum, int m, int mindam, int maxdam, int dist, int t, bool shift) |
|
{ |
|
int hit, hper, dam, mor; |
|
bool resist, ret; |
|
|
|
resist = false; |
|
if (monster[m].mtalkmsg != TEXT_NONE |
|
|| monster[m]._mhitpoints >> 6 <= 0 |
|
|| (t == MIS_HBOLT && monster[m].MType->mtype != MT_DIABLO && monster[m].MData->mMonstClass != MC_UNDEAD)) { |
|
return false; |
|
} |
|
if (monster[m].MType->mtype == MT_ILLWEAV && monster[m]._mgoal == MGOAL_RETREAT) |
|
return false; |
|
if (monster[m]._mmode == MM_CHARGE) |
|
return false; |
|
|
|
mor = monster[m].mMagicRes; |
|
missile_resistance mir = missiledata[t].mResist; |
|
|
|
if ((mor & IMMUNE_MAGIC && mir == MISR_MAGIC) |
|
|| (mor & IMMUNE_FIRE && mir == MISR_FIRE) |
|
|| (mor & IMMUNE_LIGHTNING && mir == MISR_LIGHTNING) |
|
|| (mor & IMMUNE_ACID && mir == MISR_ACID)) |
|
return false; |
|
|
|
if ((mor & RESIST_MAGIC && mir == MISR_MAGIC) |
|
|| (mor & RESIST_FIRE && mir == MISR_FIRE) |
|
|| (mor & RESIST_LIGHTNING && mir == MISR_LIGHTNING)) |
|
resist = true; |
|
|
|
if (gbIsHellfire && t == MIS_HBOLT && (monster[m].MType->mtype == MT_DIABLO || monster[m].MType->mtype == MT_BONEDEMN)) |
|
resist = true; |
|
|
|
hit = GenerateRnd(100); |
|
if (pnum != -1) { |
|
if (missiledata[t].mType == 0) { |
|
hper = plr[pnum]._pDexterity; |
|
hper += plr[pnum]._pIBonusToHit; |
|
hper += plr[pnum]._pLevel; |
|
hper -= monster[m].mArmorClass; |
|
hper -= (dist * dist) / 2; |
|
hper += plr[pnum]._pIEnAc; |
|
hper += 50; |
|
if (plr[pnum]._pClass == HeroClass::Rogue) |
|
hper += 20; |
|
if (plr[pnum]._pClass == HeroClass::Warrior || plr[pnum]._pClass == HeroClass::Bard) |
|
hper += 10; |
|
} else { |
|
hper = plr[pnum]._pMagic - (monster[m].mLevel * 2) - dist + 50; |
|
if (plr[pnum]._pClass == HeroClass::Sorcerer) |
|
hper += 20; |
|
else if (plr[pnum]._pClass == HeroClass::Bard) |
|
hper += 10; |
|
} |
|
} else { |
|
hper = GenerateRnd(75) - monster[m].mLevel * 2; |
|
} |
|
|
|
if (hper < 5) |
|
hper = 5; |
|
if (hper > 95) |
|
hper = 95; |
|
if (monster[m]._mmode == MM_STONE) |
|
hit = 0; |
|
if (CheckMonsterHit(m, &ret)) |
|
return ret; |
|
#ifdef _DEBUG |
|
if (hit < hper || debug_mode_key_inverted_v || debug_mode_dollar_sign) { |
|
#else |
|
if (hit < hper) { |
|
#endif |
|
if (t == MIS_BONESPIRIT) { |
|
dam = monster[m]._mhitpoints / 3 >> 6; |
|
} else { |
|
dam = mindam + GenerateRnd(maxdam - mindam + 1); |
|
} |
|
if (missiledata[t].mType == 0) { |
|
dam = plr[pnum]._pIBonusDamMod + dam * plr[pnum]._pIBonusDam / 100 + dam; |
|
if (plr[pnum]._pClass == HeroClass::Rogue) |
|
dam += plr[pnum]._pDamageMod; |
|
else |
|
dam += (plr[pnum]._pDamageMod / 2); |
|
} |
|
if (!shift) |
|
dam <<= 6; |
|
if (resist) |
|
dam >>= 2; |
|
if (pnum == myplr) |
|
monster[m]._mhitpoints -= dam; |
|
if ((gbIsHellfire && plr[pnum]._pIFlags & ISPL_NOHEALMON) || (!gbIsHellfire && plr[pnum]._pIFlags & ISPL_FIRE_ARROWS)) |
|
monster[m]._mFlags |= MFLAG_NOHEAL; |
|
|
|
if (monster[m]._mhitpoints >> 6 <= 0) { |
|
if (monster[m]._mmode == MM_STONE) { |
|
M_StartKill(m, pnum); |
|
monster[m]._mmode = MM_STONE; |
|
} else { |
|
M_StartKill(m, pnum); |
|
} |
|
} else { |
|
if (resist) { |
|
PlayEffect(m, 1); |
|
} else if (monster[m]._mmode == MM_STONE) { |
|
if (m > MAX_PLRS - 1) |
|
M_StartHit(m, pnum, dam); |
|
monster[m]._mmode = MM_STONE; |
|
} else { |
|
if (missiledata[t].mType == 0 && plr[pnum]._pIFlags & ISPL_KNOCKBACK) { |
|
M_GetKnockback(m); |
|
} |
|
if (m > MAX_PLRS - 1) |
|
M_StartHit(m, pnum, dam); |
|
} |
|
} |
|
|
|
if (monster[m]._msquelch == 0) { |
|
monster[m]._msquelch = UINT8_MAX; |
|
monster[m].position.last = plr[pnum].position.tile; |
|
} |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
bool PlayerMHit(int pnum, int m, int dist, int mind, int maxd, int mtype, bool shift, int earflag, bool *blocked) |
|
{ |
|
int hit, hper, tac, dam, blk, blkper, resper; |
|
*blocked = false; |
|
|
|
if (plr[pnum]._pHitPoints >> 6 <= 0) { |
|
return false; |
|
} |
|
|
|
if (plr[pnum]._pInvincible) { |
|
return false; |
|
} |
|
|
|
if (plr[pnum]._pSpellFlags & 1 && missiledata[mtype].mType == 0) { |
|
return false; |
|
} |
|
|
|
hit = GenerateRnd(100); |
|
#ifdef _DEBUG |
|
if (debug_mode_dollar_sign || debug_mode_key_inverted_v) |
|
hit = 1000; |
|
#endif |
|
if (missiledata[mtype].mType == 0) { |
|
tac = plr[pnum]._pIAC + plr[pnum]._pIBonusAC + plr[pnum]._pDexterity / 5; |
|
if (m != -1) { |
|
hper = monster[m].mHit |
|
+ ((monster[m].mLevel - plr[pnum]._pLevel) * 2) |
|
+ 30 |
|
- (dist * 2) - tac; |
|
} else { |
|
hper = 100 - (tac / 2) - (dist * 2); |
|
} |
|
} else { |
|
if (m != -1) { |
|
hper = +40 - (plr[pnum]._pLevel * 2) - (dist * 2) + (monster[m].mLevel * 2); |
|
} else { |
|
hper = 40; |
|
} |
|
} |
|
|
|
if (hper < 10) |
|
hper = 10; |
|
if (currlevel == 14 && hper < 20) { |
|
hper = 20; |
|
} |
|
if (currlevel == 15 && hper < 25) { |
|
hper = 25; |
|
} |
|
if (currlevel == 16 && hper < 30) { |
|
hper = 30; |
|
} |
|
|
|
if ((plr[pnum]._pmode == PM_STAND || plr[pnum]._pmode == PM_ATTACK) && plr[pnum]._pBlockFlag) { |
|
blk = GenerateRnd(100); |
|
} else { |
|
blk = 100; |
|
} |
|
|
|
if (shift) |
|
blk = 100; |
|
if (mtype == MIS_ACIDPUD) |
|
blk = 100; |
|
if (m != -1) |
|
blkper = plr[pnum]._pBaseToBlk + plr[pnum]._pDexterity - ((monster[m].mLevel - plr[pnum]._pLevel) * 2); |
|
else |
|
blkper = plr[pnum]._pBaseToBlk + plr[pnum]._pDexterity; |
|
if (blkper < 0) |
|
blkper = 0; |
|
if (blkper > 100) |
|
blkper = 100; |
|
|
|
switch (missiledata[mtype].mResist) { |
|
case MISR_FIRE: |
|
resper = plr[pnum]._pFireResist; |
|
break; |
|
case MISR_LIGHTNING: |
|
resper = plr[pnum]._pLghtResist; |
|
break; |
|
case MISR_MAGIC: |
|
case MISR_ACID: |
|
resper = plr[pnum]._pMagResist; |
|
break; |
|
default: |
|
resper = 0; |
|
break; |
|
} |
|
|
|
if (hit < hper) { |
|
if (mtype == MIS_BONESPIRIT) { |
|
dam = plr[pnum]._pHitPoints / 3; |
|
} else { |
|
if (!shift) { |
|
|
|
dam = (mind << 6) + GenerateRnd((maxd - mind + 1) << 6); |
|
if (m == -1) |
|
if ((plr[pnum]._pIFlags & ISPL_ABSHALFTRAP) != 0) |
|
dam /= 2; |
|
dam += (plr[pnum]._pIGetHit << 6); |
|
} else { |
|
dam = mind + GenerateRnd(maxd - mind + 1); |
|
if (m == -1) |
|
if ((plr[pnum]._pIFlags & ISPL_ABSHALFTRAP) != 0) |
|
dam /= 2; |
|
dam += plr[pnum]._pIGetHit; |
|
} |
|
|
|
if (dam < 64) |
|
dam = 64; |
|
} |
|
if ((resper <= 0 || gbIsHellfire) && blk < blkper) { |
|
Direction dir = plr[pnum]._pdir; |
|
if (m != -1) { |
|
dir = GetDirection(plr[pnum].position.tile, monster[m].position.tile); |
|
} |
|
*blocked = true; |
|
StartPlrBlock(pnum, dir); |
|
return true; |
|
} |
|
if (resper > 0) { |
|
|
|
dam = dam - dam * resper / 100; |
|
if (pnum == myplr) { |
|
ApplyPlrDamage(pnum, 0, 0, dam, earflag); |
|
} |
|
|
|
if (plr[pnum]._pHitPoints >> 6 > 0) { |
|
plr[pnum].Say(HeroSpeech::ArghClang); |
|
} |
|
return true; |
|
} |
|
if (pnum == myplr) { |
|
ApplyPlrDamage(pnum, 0, 0, dam, earflag); |
|
} |
|
if (plr[pnum]._pHitPoints >> 6 > 0) { |
|
StartPlrHit(pnum, dam, false); |
|
} |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
bool Plr2PlrMHit(int pnum, int p, int mindam, int maxdam, int dist, int mtype, bool shift, bool *blocked) |
|
{ |
|
int dam, blk, blkper, hper, hit, resper; |
|
|
|
if (!sgGameInitInfo.bFriendlyFire && gbFriendlyMode) |
|
return false; |
|
|
|
*blocked = false; |
|
|
|
if (plr[p]._pInvincible) { |
|
return false; |
|
} |
|
|
|
if (mtype == MIS_HBOLT) { |
|
return false; |
|
} |
|
|
|
if (plr[p]._pSpellFlags & 1 && missiledata[mtype].mType == 0) { |
|
return false; |
|
} |
|
|
|
switch (missiledata[mtype].mResist) { |
|
case MISR_FIRE: |
|
resper = plr[p]._pFireResist; |
|
break; |
|
case MISR_LIGHTNING: |
|
resper = plr[p]._pLghtResist; |
|
break; |
|
case MISR_MAGIC: |
|
case MISR_ACID: |
|
resper = plr[p]._pMagResist; |
|
break; |
|
default: |
|
resper = 0; |
|
break; |
|
} |
|
hper = GenerateRnd(100); |
|
if (missiledata[mtype].mType == 0) { |
|
hit = plr[pnum]._pIBonusToHit |
|
+ plr[pnum]._pLevel |
|
- (dist * dist / 2) |
|
- plr[p]._pDexterity / 5 |
|
- plr[p]._pIBonusAC |
|
- plr[p]._pIAC |
|
+ plr[pnum]._pDexterity + 50; |
|
if (plr[pnum]._pClass == HeroClass::Rogue) |
|
hit += 20; |
|
if (plr[pnum]._pClass == HeroClass::Warrior || plr[pnum]._pClass == HeroClass::Bard) |
|
hit += 10; |
|
} else { |
|
hit = plr[pnum]._pMagic |
|
- (plr[p]._pLevel * 2) |
|
- dist |
|
+ 50; |
|
if (plr[pnum]._pClass == HeroClass::Sorcerer) |
|
hit += 20; |
|
else if (plr[pnum]._pClass == HeroClass::Bard) |
|
hit += 10; |
|
} |
|
if (hit < 5) |
|
hit = 5; |
|
if (hit > 95) |
|
hit = 95; |
|
if (hper < hit) { |
|
if ((plr[p]._pmode == PM_STAND || plr[p]._pmode == PM_ATTACK) && plr[p]._pBlockFlag) { |
|
blkper = GenerateRnd(100); |
|
} else { |
|
blkper = 100; |
|
} |
|
if (shift) |
|
blkper = 100; |
|
blk = plr[p]._pDexterity + plr[p]._pBaseToBlk + (plr[p]._pLevel * 2) - (plr[pnum]._pLevel * 2); |
|
|
|
if (blk < 0) { |
|
blk = 0; |
|
} |
|
if (blk > 100) { |
|
blk = 100; |
|
} |
|
|
|
if (mtype == MIS_BONESPIRIT) { |
|
dam = plr[p]._pHitPoints / 3; |
|
} else { |
|
dam = mindam + GenerateRnd(maxdam - mindam + 1); |
|
if (missiledata[mtype].mType == 0) |
|
dam += plr[pnum]._pIBonusDamMod + plr[pnum]._pDamageMod + dam * plr[pnum]._pIBonusDam / 100; |
|
if (!shift) |
|
dam <<= 6; |
|
} |
|
if (missiledata[mtype].mType != 0) |
|
dam /= 2; |
|
if (resper > 0) { |
|
dam -= (dam * resper) / 100; |
|
if (pnum == myplr) |
|
NetSendCmdDamage(true, p, dam); |
|
plr[p].Say(HeroSpeech::ArghClang); |
|
return true; |
|
} |
|
if (blkper < blk) { |
|
StartPlrBlock(p, GetDirection(plr[p].position.tile, plr[pnum].position.tile)); |
|
*blocked = true; |
|
} else { |
|
if (pnum == myplr) |
|
NetSendCmdDamage(true, p, dam); |
|
StartPlrHit(p, dam, false); |
|
} |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void CheckMissileCol(int i, int mindam, int maxdam, bool shift, int mx, int my, bool nodel) |
|
{ |
|
int oi; |
|
bool blocked; |
|
int dir, mAnimFAmt; |
|
|
|
if (i >= MAXMISSILES || i < 0) |
|
return; |
|
if (mx >= MAXDUNX || mx < 0) |
|
return; |
|
if (my >= MAXDUNY || my < 0) |
|
return; |
|
if (missile[i]._micaster != TARGET_BOTH && missile[i]._misource != -1) { |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
if (dMonster[mx][my] > 0) { |
|
if (MonsterMHit( |
|
missile[i]._misource, |
|
dMonster[mx][my] - 1, |
|
mindam, |
|
maxdam, |
|
missile[i]._midist, |
|
missile[i]._mitype, |
|
shift)) { |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = true; |
|
} |
|
} else { |
|
if (dMonster[mx][my] < 0 |
|
&& monster[-(dMonster[mx][my] + 1)]._mmode == MM_STONE |
|
&& MonsterMHit( |
|
missile[i]._misource, |
|
-(dMonster[mx][my] + 1), |
|
mindam, |
|
maxdam, |
|
missile[i]._midist, |
|
missile[i]._mitype, |
|
shift)) { |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = true; |
|
} |
|
} |
|
if (dPlayer[mx][my] > 0 |
|
&& dPlayer[mx][my] - 1 != missile[i]._misource |
|
&& Plr2PlrMHit( |
|
missile[i]._misource, |
|
dPlayer[mx][my] - 1, |
|
mindam, |
|
maxdam, |
|
missile[i]._midist, |
|
missile[i]._mitype, |
|
shift, |
|
&blocked)) { |
|
if (gbIsHellfire && blocked) { |
|
dir = missile[i]._mimfnum + (GenerateRnd(2) != 0 ? 1 : -1); |
|
mAnimFAmt = misfiledata[missile[i]._miAnimType].mAnimFAmt; |
|
if (dir < 0) |
|
dir = mAnimFAmt - 1; |
|
else if (dir > mAnimFAmt) |
|
dir = 0; |
|
|
|
SetMissDir(i, dir); |
|
} else if (!nodel) { |
|
missile[i]._mirange = 0; |
|
} |
|
missile[i]._miHitFlag = true; |
|
} |
|
} else { |
|
if (monster[missile[i]._misource]._mFlags & MFLAG_TARGETS_MONSTER |
|
&& dMonster[mx][my] > 0 |
|
&& monster[dMonster[mx][my] - 1]._mFlags & MFLAG_GOLEM |
|
&& MonsterTrapHit(dMonster[mx][my] - 1, mindam, maxdam, missile[i]._midist, missile[i]._mitype, shift)) { |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = true; |
|
} |
|
if (dPlayer[mx][my] > 0 |
|
&& PlayerMHit( |
|
dPlayer[mx][my] - 1, |
|
missile[i]._misource, |
|
missile[i]._midist, |
|
mindam, |
|
maxdam, |
|
missile[i]._mitype, |
|
shift, |
|
0, |
|
&blocked)) { |
|
if (gbIsHellfire && blocked) { |
|
dir = missile[i]._mimfnum + (GenerateRnd(2) != 0 ? 1 : -1); |
|
mAnimFAmt = misfiledata[missile[i]._miAnimType].mAnimFAmt; |
|
if (dir < 0) |
|
dir = mAnimFAmt - 1; |
|
else if (dir > mAnimFAmt) |
|
dir = 0; |
|
|
|
SetMissDir(i, dir); |
|
} else if (!nodel) { |
|
missile[i]._mirange = 0; |
|
} |
|
missile[i]._miHitFlag = true; |
|
} |
|
} |
|
} else { |
|
if (dMonster[mx][my] > 0) { |
|
if (missile[i]._micaster == TARGET_BOTH) { |
|
if (MonsterMHit( |
|
missile[i]._misource, |
|
dMonster[mx][my] - 1, |
|
mindam, |
|
maxdam, |
|
missile[i]._midist, |
|
missile[i]._mitype, |
|
shift)) { |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = true; |
|
} |
|
} else if (MonsterTrapHit(dMonster[mx][my] - 1, mindam, maxdam, missile[i]._midist, missile[i]._mitype, shift)) { |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = true; |
|
} |
|
} |
|
if (dPlayer[mx][my] > 0) { |
|
if (PlayerMHit( |
|
dPlayer[mx][my] - 1, |
|
-1, |
|
missile[i]._midist, |
|
mindam, |
|
maxdam, |
|
missile[i]._mitype, |
|
shift, |
|
missile[i]._miAnimType == MFILE_FIREWAL || missile[i]._miAnimType == MFILE_LGHNING, |
|
&blocked)) { |
|
if (gbIsHellfire && blocked) { |
|
dir = missile[i]._mimfnum + (GenerateRnd(2) != 0 ? 1 : -1); |
|
mAnimFAmt = misfiledata[missile[i]._miAnimType].mAnimFAmt; |
|
if (dir < 0) |
|
dir = mAnimFAmt - 1; |
|
else if (dir > mAnimFAmt) |
|
dir = 0; |
|
|
|
SetMissDir(i, dir); |
|
} else if (!nodel) { |
|
missile[i]._mirange = 0; |
|
} |
|
missile[i]._miHitFlag = true; |
|
} |
|
} |
|
} |
|
if (dObject[mx][my] != 0) { |
|
oi = dObject[mx][my] > 0 ? dObject[mx][my] - 1 : -(dObject[mx][my] + 1); |
|
if (!object[oi]._oMissFlag) { |
|
if (object[oi]._oBreak == 1) |
|
BreakObject(-1, oi); |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = false; |
|
} |
|
} |
|
if (nMissileTable[dPiece[mx][my]]) { |
|
if (!nodel) |
|
missile[i]._mirange = 0; |
|
missile[i]._miHitFlag = false; |
|
} |
|
if (missile[i]._mirange == 0 && missiledata[missile[i]._mitype].miSFX != -1) |
|
PlaySfxLoc(missiledata[missile[i]._mitype].miSFX, missile[i].position.tile.x, missile[i].position.tile.y); |
|
} |
|
|
|
void SetMissAnim(int mi, int animtype) |
|
{ |
|
int dir = missile[mi]._mimfnum; |
|
|
|
if (animtype > MFILE_NONE) { |
|
animtype = MFILE_NONE; |
|
} |
|
|
|
missile[mi]._miAnimType = animtype; |
|
missile[mi]._miAnimFlags = misfiledata[animtype].mFlags; |
|
missile[mi]._miAnimData = misfiledata[animtype].mAnimData[dir]; |
|
missile[mi]._miAnimDelay = misfiledata[animtype].mAnimDelay[dir]; |
|
missile[mi]._miAnimLen = misfiledata[animtype].mAnimLen[dir]; |
|
missile[mi]._miAnimWidth = misfiledata[animtype].mAnimWidth[dir]; |
|
missile[mi]._miAnimWidth2 = misfiledata[animtype].mAnimWidth2[dir]; |
|
missile[mi]._miAnimCnt = 0; |
|
missile[mi]._miAnimFrame = 1; |
|
} |
|
|
|
void SetMissDir(int mi, int dir) |
|
{ |
|
missile[mi]._mimfnum = dir; |
|
SetMissAnim(mi, missile[mi]._miAnimType); |
|
} |
|
|
|
void LoadMissileGFX(BYTE mi) |
|
{ |
|
MisFileData *mfd = &misfiledata[mi]; |
|
if (mfd->mAnimData[0] != nullptr) |
|
return; |
|
|
|
char pszName[256]; |
|
if ((mfd->mFlags & MFLAG_ALLOW_SPECIAL) != 0) { |
|
sprintf(pszName, "Missiles\\%s.CL2", mfd->mName); |
|
byte *file = LoadFileInMem(pszName).release(); |
|
for (unsigned i = 0; i < mfd->mAnimFAmt; i++) |
|
mfd->mAnimData[i] = CelGetFrameStart(file, i); |
|
} else if (mfd->mAnimFAmt == 1) { |
|
sprintf(pszName, "Missiles\\%s.CL2", mfd->mName); |
|
mfd->mAnimData[0] = LoadFileInMem(pszName).release(); |
|
} else { |
|
for (unsigned i = 0; i < mfd->mAnimFAmt; i++) { |
|
sprintf(pszName, "Missiles\\%s%u.CL2", mfd->mName, i + 1); |
|
mfd->mAnimData[i] = LoadFileInMem(pszName).release(); |
|
} |
|
} |
|
} |
|
|
|
void InitMissileGFX() |
|
{ |
|
int mi; |
|
|
|
for (mi = 0; misfiledata[mi].mAnimFAmt; mi++) { |
|
if (!gbIsHellfire && mi > MFILE_SCBSEXPD) |
|
break; |
|
if ((misfiledata[mi].mFlags & MFLAG_HIDDEN) == 0) |
|
LoadMissileGFX(mi); |
|
} |
|
} |
|
|
|
void FreeMissileGFX(int mi) |
|
{ |
|
int i; |
|
DWORD *p; |
|
|
|
if (misfiledata[mi].mFlags & MFLAG_ALLOW_SPECIAL) { |
|
if (misfiledata[mi].mAnimData[0]) { |
|
p = (DWORD *)misfiledata[mi].mAnimData[0]; |
|
p -= misfiledata[mi].mAnimFAmt; |
|
delete[] p; |
|
misfiledata[mi].mAnimData[0] = nullptr; |
|
} |
|
return; |
|
} |
|
|
|
for (i = 0; i < misfiledata[mi].mAnimFAmt; i++) { |
|
if (misfiledata[mi].mAnimData[i] != nullptr) { |
|
delete[] misfiledata[mi].mAnimData[i]; |
|
misfiledata[mi].mAnimData[i] = nullptr; |
|
} |
|
} |
|
} |
|
|
|
void FreeMissiles() |
|
{ |
|
int mi; |
|
|
|
for (mi = 0; misfiledata[mi].mAnimFAmt; mi++) { |
|
if (!(misfiledata[mi].mFlags & MFLAG_HIDDEN)) |
|
FreeMissileGFX(mi); |
|
} |
|
} |
|
|
|
void FreeMissiles2() |
|
{ |
|
int mi; |
|
|
|
for (mi = 0; misfiledata[mi].mAnimFAmt; mi++) { |
|
if (misfiledata[mi].mFlags & MFLAG_HIDDEN) |
|
FreeMissileGFX(mi); |
|
} |
|
} |
|
|
|
void InitMissiles() |
|
{ |
|
int mi, src, i, j; |
|
|
|
AutoMapShowItems = false; |
|
plr[myplr]._pSpellFlags &= ~0x1; |
|
if (plr[myplr]._pInfraFlag) { |
|
for (i = 0; i < nummissiles; ++i) { |
|
mi = missileactive[i]; |
|
if (missile[mi]._mitype == MIS_INFRA) { |
|
src = missile[mi]._misource; |
|
if (src == myplr) |
|
CalcPlrItemVals(src, true); |
|
} |
|
} |
|
} |
|
|
|
if ((plr[myplr]._pSpellFlags & 2) == 2 || (plr[myplr]._pSpellFlags & 4) == 4) { |
|
plr[myplr]._pSpellFlags &= ~0x2; |
|
plr[myplr]._pSpellFlags &= ~0x4; |
|
for (i = 0; i < nummissiles; ++i) { |
|
mi = missileactive[i]; |
|
if (missile[mi]._mitype == MIS_BLODBOIL) { |
|
if (missile[mi]._misource == myplr) { |
|
int missingHP = plr[myplr]._pMaxHP - plr[myplr]._pHitPoints; |
|
CalcPlrItemVals(myplr, true); |
|
ApplyPlrDamage(myplr, 0, 1, missingHP + missile[mi]._miVar2); |
|
} |
|
} |
|
} |
|
} |
|
|
|
nummissiles = 0; |
|
for (i = 0; i < MAXMISSILES; i++) { |
|
missileavail[i] = i; |
|
missileactive[i] = 0; |
|
} |
|
numchains = 0; |
|
for (i = 0; i < MAXMISSILES; i++) { |
|
chain[i].idx = -1; |
|
chain[i]._mitype = 0; |
|
chain[i]._mirange = 0; |
|
} |
|
for (j = 0; j < MAXDUNY; j++) { |
|
for (i = 0; i < MAXDUNX; i++) { |
|
dFlags[i][j] &= ~BFLAG_MISSILE; |
|
} |
|
} |
|
plr[myplr].wReflections = 0; |
|
} |
|
|
|
void AddHiveExplosion(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
AddMissile(80, 62, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); |
|
AddMissile(80, 63, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); |
|
AddMissile(81, 62, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); |
|
AddMissile(81, 63, 80, 62, midir, MIS_HIVEEXP, mienemy, id, dam, 0); |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
static bool missiles_found_target(int mi, int *x, int *y, int rad) |
|
{ |
|
int i, j, k, tx, ty, dp; |
|
|
|
bool found = false; |
|
|
|
if (rad > 19) |
|
rad = 19; |
|
|
|
for (j = 0; j < rad; j++) { |
|
if (found) { |
|
break; |
|
} |
|
k = CrawlNum[j] + 2; |
|
for (i = CrawlTable[CrawlNum[j]]; i > 0; i--, k += 2) { |
|
tx = *x + CrawlTable[k - 1]; |
|
ty = *y + CrawlTable[k]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
dp = dPiece[tx][ty]; |
|
if (!nSolidTable[dp] && dObject[tx][ty] == 0 && dMissile[tx][ty] == 0) { |
|
missile[mi].position.tile = { tx, ty }; |
|
*x = tx; |
|
*y = ty; |
|
found = true; |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
return found; |
|
} |
|
|
|
void AddFireRune(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (LineClearMissile({ sx, sy }, { dx, dy })) { |
|
if (id >= 0) |
|
UseMana(id, SPL_RUNEFIRE); |
|
if (missiles_found_target(mi, &dx, &dy, 10)) { |
|
missile[mi]._miVar1 = MIS_HIVEEXP; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._mlid = AddLight({ dx, dy }, 8); |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void AddLightningRune(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (LineClearMissile({ sx, sy }, { dx, dy })) { |
|
if (id >= 0) |
|
UseMana(id, SPL_RUNELIGHT); |
|
if (missiles_found_target(mi, &dx, &dy, 10)) { |
|
missile[mi]._miVar1 = MIS_LIGHTBALL; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._mlid = AddLight({ dx, dy }, 8); |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void AddGreatLightningRune(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (LineClearMissile({ sx, sy }, { dx, dy })) { |
|
if (id >= 0) |
|
UseMana(id, SPL_RUNENOVA); |
|
if (missiles_found_target(mi, &dx, &dy, 10)) { |
|
missile[mi]._miVar1 = MIS_NOVA; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._mlid = AddLight({ dx, dy }, 8); |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void AddImmolationRune(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (LineClearMissile({ sx, sy }, { dx, dy })) { |
|
if (id >= 0) |
|
UseMana(id, SPL_RUNEIMMOLAT); |
|
if (missiles_found_target(mi, &dx, &dy, 10)) { |
|
missile[mi]._miVar1 = MIS_IMMOLATION; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._mlid = AddLight({ dx, dy }, 8); |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void AddStoneRune(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (LineClearMissile({ sx, sy }, { dx, dy })) { |
|
if (id >= 0) |
|
UseMana(id, SPL_RUNESTONE); |
|
if (missiles_found_target(mi, &dx, &dy, 10)) { |
|
missile[mi]._miVar1 = MIS_STONE; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._mlid = AddLight({ dx, dy }, 8); |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} else { |
|
missile[mi]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void AddReflection(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int lvl; |
|
|
|
if (id >= 0) { |
|
if (missile[mi]._mispllvl) |
|
lvl = missile[mi]._mispllvl; |
|
else |
|
lvl = 2; |
|
plr[id].wReflections += lvl * plr[id]._pLevel; |
|
UseMana(id, SPL_REFLECT); |
|
} |
|
missile[mi]._mirange = 0; |
|
missile[mi]._miDelFlag = false; |
|
} |
|
|
|
void AddBerserk(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, j, k, tx, ty, dm, r; |
|
|
|
if (id >= 0) { |
|
missile[mi]._misource = id; |
|
for (j = 0; j < 6; j++) { |
|
k = CrawlNum[j] + 2; |
|
for (i = CrawlTable[CrawlNum[j]]; i > 0; i--, k += 2) { |
|
tx = dx + CrawlTable[k - 1]; |
|
ty = dy + CrawlTable[k]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
dm = dMonster[tx][ty]; |
|
dm = dm > 0 ? dm - 1 : -(dm + 1); |
|
if (dm > 3) { |
|
if (monster[dm]._uniqtype == 0 && monster[dm]._mAi != AI_DIABLO) { |
|
if (monster[dm]._mmode != MM_FADEIN && monster[dm]._mmode != MM_FADEOUT) { |
|
if (!(monster[dm].mMagicRes & IMMUNE_MAGIC)) { |
|
if ((!(monster[dm].mMagicRes & RESIST_MAGIC) || ((monster[dm].mMagicRes & RESIST_MAGIC) == 1 && !GenerateRnd(2))) && monster[dm]._mmode != MM_CHARGE) { |
|
j = 6; |
|
auto slvl = static_cast<double>(GetSpellLevel(id, SPL_BERSERK)); |
|
monster[dm]._mFlags |= MFLAG_BERSERK | MFLAG_GOLEM; |
|
monster[dm].mMinDamage = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage + slvl; |
|
monster[dm].mMaxDamage = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage + slvl; |
|
monster[dm].mMinDamage2 = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMinDamage2 + slvl; |
|
monster[dm].mMaxDamage2 = ((double)(GenerateRnd(10) + 20) / 100 + 1) * (double)monster[dm].mMaxDamage2 + slvl; |
|
if (currlevel < 17 || currlevel > 20) |
|
r = 3; |
|
else |
|
r = 9; |
|
monster[dm].mlid = AddLight(monster[dm].position.tile, r); |
|
UseMana(id, SPL_BERSERK); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
missile[mi]._mirange = 0; |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
void AddHorkSpawn(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
GetMissileVel(mi, sx, sy, dx, dy, 8); |
|
missile[mi]._mirange = 9; |
|
missile[mi]._miVar1 = midir; |
|
PutMissile(mi); |
|
} |
|
|
|
void AddJester(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int spell; |
|
|
|
spell = MIS_FIREBOLT; |
|
switch (GenerateRnd(10)) { |
|
case 0: |
|
case 1: |
|
spell = MIS_FIREBOLT; |
|
break; |
|
case 2: |
|
spell = MIS_FIREBALL; |
|
break; |
|
case 3: |
|
spell = MIS_FIREWALLC; |
|
break; |
|
case 4: |
|
spell = MIS_GUARDIAN; |
|
break; |
|
case 5: |
|
spell = MIS_CHAIN; |
|
break; |
|
case 6: |
|
spell = MIS_TOWN; |
|
UseMana(id, SPL_TOWN); |
|
break; |
|
case 7: |
|
spell = MIS_TELEPORT; |
|
break; |
|
case 8: |
|
spell = MIS_APOCA; |
|
break; |
|
case 9: |
|
spell = MIS_STONE; |
|
break; |
|
} |
|
AddMissile(sx, sy, dx, dy, midir, spell, missile[mi]._micaster, missile[mi]._misource, 0, missile[mi]._mispllvl); |
|
missile[mi]._miDelFlag = true; |
|
missile[mi]._mirange = 0; |
|
} |
|
|
|
void AddStealPotions(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, l, k, j, tx, ty, si, ii, pnum; |
|
bool hasPlayedSFX; |
|
|
|
missile[mi]._misource = id; |
|
for (i = 0; i < 3; i++) { |
|
k = CrawlNum[i]; |
|
l = k + 2; |
|
for (j = CrawlTable[k]; j > 0; j--, l += 2) { |
|
tx = sx + CrawlTable[l - 1]; |
|
ty = sy + CrawlTable[l]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
pnum = dPlayer[tx][ty]; |
|
if (pnum != 0) { |
|
pnum = pnum > 0 ? pnum - 1 : -(pnum + 1); |
|
|
|
hasPlayedSFX = false; |
|
for (si = 0; si < MAXBELTITEMS; si++) { |
|
ii = -1; |
|
if (plr[pnum].SpdList[si]._itype == ITYPE_MISC) { |
|
if (GenerateRnd(2) == 0) |
|
continue; |
|
switch (plr[pnum].SpdList[si]._iMiscId) { |
|
case IMISC_FULLHEAL: |
|
ii = ItemMiscIdIdx(IMISC_HEAL); |
|
break; |
|
case IMISC_HEAL: |
|
case IMISC_MANA: |
|
plr[pnum].RemoveSpdBarItem(si); |
|
break; |
|
case IMISC_FULLMANA: |
|
ii = ItemMiscIdIdx(IMISC_MANA); |
|
break; |
|
case IMISC_REJUV: |
|
if (GenerateRnd(2) != 0) { |
|
ii = ItemMiscIdIdx(IMISC_MANA); |
|
} else { |
|
ii = ItemMiscIdIdx(IMISC_HEAL); |
|
} |
|
break; |
|
case IMISC_FULLREJUV: |
|
switch (GenerateRnd(3)) { |
|
case 0: |
|
ii = ItemMiscIdIdx(IMISC_FULLMANA); |
|
break; |
|
case 1: |
|
ii = ItemMiscIdIdx(IMISC_FULLHEAL); |
|
break; |
|
default: |
|
ii = ItemMiscIdIdx(IMISC_REJUV); |
|
break; |
|
} |
|
break; |
|
default: |
|
continue; |
|
} |
|
} |
|
if (ii != -1) { |
|
SetPlrHandItem(&plr[pnum].HoldItem, ii); |
|
GetPlrHandSeed(&plr[pnum].HoldItem); |
|
plr[pnum].HoldItem._iStatFlag = true; |
|
plr[pnum].SpdList[si] = plr[pnum].HoldItem; |
|
} |
|
if (!hasPlayedSFX) { |
|
PlaySfxLoc(IS_POPPOP2, tx, ty); |
|
hasPlayedSFX = true; |
|
} |
|
} |
|
force_redraw = 255; |
|
} |
|
} |
|
} |
|
} |
|
missile[mi]._mirange = 0; |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
void AddManaTrap(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, pn, k, j, tx, ty, pid; |
|
|
|
missile[mi]._misource = id; |
|
for (i = 0; i < 3; i++) { |
|
k = CrawlNum[i]; |
|
pn = k + 2; |
|
for (j = CrawlTable[k]; j > 0; j--) { |
|
tx = sx + CrawlTable[pn - 1]; |
|
ty = sy + CrawlTable[pn]; |
|
if (0 < tx && tx < MAXDUNX && 0 < ty && ty < MAXDUNY) { |
|
pid = dPlayer[tx][ty]; |
|
if (pid != 0) { |
|
if (pid > 0) |
|
pid = pid - 1; |
|
else |
|
pid = -(pid + 1); |
|
plr[pid]._pMana = 0; |
|
plr[pid]._pManaBase = plr[pid]._pMana + plr[pid]._pMaxManaBase - plr[pid]._pMaxMana; |
|
CalcPlrInv(pid, false); |
|
drawmanaflag = true; |
|
PlaySfxLoc(TSFX_COW7, tx, ty); |
|
} |
|
} |
|
pn += 2; |
|
} |
|
} |
|
missile[mi]._mirange = 0; |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
void AddSpecArrow(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int av; |
|
|
|
av = 0; |
|
if (mienemy == TARGET_MONSTERS) { |
|
if (plr[id]._pClass == HeroClass::Rogue) |
|
av += (plr[id]._pLevel - 1) / 4; |
|
else if (plr[id]._pClass == HeroClass::Warrior || plr[id]._pClass == HeroClass::Bard) |
|
av += (plr[id]._pLevel - 1) / 8; |
|
|
|
if ((plr[id]._pIFlags & ISPL_QUICKATTACK) != 0) |
|
av++; |
|
if ((plr[id]._pIFlags & ISPL_FASTATTACK) != 0) |
|
av += 2; |
|
if ((plr[id]._pIFlags & ISPL_FASTERATTACK) != 0) |
|
av += 4; |
|
if ((plr[id]._pIFlags & ISPL_FASTESTATTACK) != 0) |
|
av += 8; |
|
} |
|
missile[mi]._mirange = 1; |
|
missile[mi]._miVar1 = dx; |
|
missile[mi]._miVar2 = dy; |
|
missile[mi]._miVar3 = av; |
|
} |
|
|
|
void AddWarp(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int tx, ty, fx, fy, i, dist; |
|
TriggerStruct *trg; |
|
|
|
dist = INT_MAX; |
|
if (id >= 0) { |
|
sx = plr[id].position.tile.x; |
|
sy = plr[id].position.tile.y; |
|
} |
|
tx = sx; |
|
ty = sy; |
|
|
|
for (i = 0; i < numtrigs && i < MAXTRIGGERS; i++) { |
|
trg = &trigs[i]; |
|
if (trg->_tmsg == 1032 || trg->_tmsg == 1027 || trg->_tmsg == 1026 || trg->_tmsg == 1028) { |
|
if ((leveltype == 1 || leveltype == 2) && (trg->_tmsg == 1026 || trg->_tmsg == 1027 || trg->_tmsg == 1028)) { |
|
fx = trg->position.x; |
|
fy = trg->position.y + 1; |
|
} else { |
|
fx = trg->position.x + 1; |
|
fy = trg->position.y; |
|
} |
|
int dify = (sy - fy); |
|
int difx = (sx - fx); |
|
int dif = dify * dify + difx * difx; |
|
if (dif < dist) { |
|
dist = dif; |
|
tx = fx; |
|
ty = fy; |
|
} |
|
} |
|
} |
|
missile[mi]._mirange = 2; |
|
missile[mi]._miVar1 = 0; |
|
missile[mi].position.tile = { tx, ty }; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_WARP); |
|
} |
|
|
|
void AddLightningWall(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi]._midam = dam; |
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
missile[mi]._mirange = 255 * (missile[mi]._mispllvl + 1); |
|
if (id < 0) { |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
} else { |
|
missile[mi]._miVar1 = plr[id].position.tile.x; |
|
missile[mi]._miVar2 = plr[id].position.tile.y; |
|
} |
|
} |
|
|
|
void AddRuneExplosion(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, dmg; |
|
|
|
if (mienemy == TARGET_MONSTERS || mienemy == TARGET_BOTH) { |
|
missile[mi]._midam = 2 * (plr[id]._pLevel + GenerateRnd(10) + GenerateRnd(10)) + 4; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
|
|
dmg = missile[mi]._midam; |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x - 1, missile[mi].position.tile.y - 1, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x, missile[mi].position.tile.y - 1, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x + 1, missile[mi].position.tile.y - 1, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x - 1, missile[mi].position.tile.y, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x, missile[mi].position.tile.y, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x + 1, missile[mi].position.tile.y, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x - 1, missile[mi].position.tile.y + 1, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x, missile[mi].position.tile.y + 1, true); |
|
CheckMissileCol(mi, dmg, dmg, false, missile[mi].position.tile.x + 1, missile[mi].position.tile.y + 1, true); |
|
} |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
SetMissDir(mi, 0); |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._mirange = missile[mi]._miAnimLen - 1; |
|
} |
|
|
|
void AddImmolation(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (mienemy == TARGET_MONSTERS) { |
|
missile[mi]._midam = 2 * (plr[id]._pLevel + GenerateRnd(10) + GenerateRnd(10)) + 4; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
i = 2 * missile[mi]._mispllvl + 16; |
|
if (i > 50) |
|
i = 50; |
|
UseMana(id, SPL_FIREBALL); |
|
} else { |
|
i = 16; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, i); |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = sx; |
|
missile[mi]._miVar5 = sy; |
|
missile[mi]._miVar6 = 2; |
|
missile[mi]._miVar7 = 2; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
} |
|
|
|
void AddFireNova(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (mienemy == TARGET_MONSTERS) { |
|
i = missile[mi]._mispllvl + 16; |
|
if (i > 50) { |
|
i = 50; |
|
} |
|
} else { |
|
i = 16; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, i); |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = sx; |
|
missile[mi]._miVar5 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
} |
|
|
|
void AddLightningArrow(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, 32); |
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
missile[mi]._mirange = 255; |
|
if (id < 0) { |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
} else { |
|
missile[mi]._miVar1 = plr[id].position.tile.x; |
|
missile[mi]._miVar2 = plr[id].position.tile.y; |
|
} |
|
missile[mi]._midam <<= 6; |
|
} |
|
|
|
void AddMana(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, ManaAmount; |
|
|
|
ManaAmount = (GenerateRnd(10) + 1) << 6; |
|
for (i = 0; i < plr[id]._pLevel; i++) { |
|
ManaAmount += (GenerateRnd(4) + 1) << 6; |
|
} |
|
for (i = 0; i < missile[mi]._mispllvl; i++) { |
|
ManaAmount += (GenerateRnd(6) + 1) << 6; |
|
} |
|
if (plr[id]._pClass == HeroClass::Sorcerer) |
|
ManaAmount *= 2; |
|
if (plr[id]._pClass == HeroClass::Rogue || plr[id]._pClass == HeroClass::Bard) |
|
ManaAmount += ManaAmount / 2; |
|
plr[id]._pMana += ManaAmount; |
|
if (plr[id]._pMana > plr[id]._pMaxMana) |
|
plr[id]._pMana = plr[id]._pMaxMana; |
|
plr[id]._pManaBase += ManaAmount; |
|
if (plr[id]._pManaBase > plr[id]._pMaxManaBase) |
|
plr[id]._pManaBase = plr[id]._pMaxManaBase; |
|
UseMana(id, SPL_MANA); |
|
missile[mi]._miDelFlag = true; |
|
drawmanaflag = true; |
|
} |
|
|
|
void AddMagi(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
plr[id]._pMana = plr[id]._pMaxMana; |
|
plr[id]._pManaBase = plr[id]._pMaxManaBase; |
|
UseMana(id, SPL_MAGI); |
|
missile[mi]._miDelFlag = true; |
|
drawmanaflag = true; |
|
} |
|
|
|
void AddRing(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_FIRERING); |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = 0; |
|
missile[mi]._miVar5 = 0; |
|
missile[mi]._miVar6 = 0; |
|
missile[mi]._miVar7 = 0; |
|
missile[mi]._miVar8 = 0; |
|
missile[mi]._mirange = 7; |
|
} |
|
|
|
void AddSearch(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, mx, r1, r2; |
|
MissileStruct *mis; |
|
|
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._miVar1 = id; |
|
missile[mi]._miVar2 = 0; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = 0; |
|
missile[mi]._miVar5 = 0; |
|
missile[mi]._miVar6 = 0; |
|
missile[mi]._miVar7 = 0; |
|
missile[mi]._miVar8 = 0; |
|
AutoMapShowItems = true; |
|
int lvl = 2; |
|
if (id > -1) |
|
lvl = plr[id]._pLevel * 2; |
|
missile[mi]._mirange = lvl + 10 * missile[mi]._mispllvl + 245; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_SEARCH); |
|
|
|
for (i = 0; i < nummissiles; i++) { |
|
mx = missileactive[i]; |
|
if (mx != mi) { |
|
mis = &missile[mx]; |
|
if (mis->_miVar1 == id && mis->_mitype == 85) { |
|
r1 = missile[mi]._mirange; |
|
r2 = mis->_mirange; |
|
if (r2 < INT_MAX - r1) |
|
mis->_mirange = r1 + r2; |
|
missile[mi]._miDelFlag = true; |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void AddCboltArrow(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (mienemy == TARGET_MONSTERS) { |
|
if (id == myplr) { |
|
missile[mi]._mirnd = GenerateRnd(15) + 1; |
|
} else { |
|
missile[mi]._mirnd = GenerateRnd(15) + 1; |
|
} |
|
} else { |
|
missile[mi]._mirnd = GenerateRnd(15) + 1; |
|
missile[mi]._midam = 15; |
|
} |
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 5); |
|
GetMissileVel(mi, sx, sy, dx, dy, 8); |
|
missile[mi]._miVar1 = 5; |
|
missile[mi]._miVar2 = midir; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._mirange = 256; |
|
} |
|
|
|
void AddLArrow(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (mienemy == TARGET_MONSTERS) { |
|
int av = 32; |
|
|
|
if (plr[id]._pClass == HeroClass::Rogue) |
|
av += (plr[id]._pLevel) / 4; |
|
else if (plr[id]._pClass == HeroClass::Warrior || plr[id]._pClass == HeroClass::Bard) |
|
av += (plr[id]._pLevel) / 8; |
|
|
|
if (gbIsHellfire) { |
|
if ((plr[id]._pIFlags & ISPL_QUICKATTACK) != 0) |
|
av++; |
|
if ((plr[id]._pIFlags & ISPL_FASTATTACK) != 0) |
|
av += 2; |
|
if ((plr[id]._pIFlags & ISPL_FASTERATTACK) != 0) |
|
av += 4; |
|
if ((plr[id]._pIFlags & ISPL_FASTESTATTACK) != 0) |
|
av += 8; |
|
} else { |
|
if (plr[id]._pClass == HeroClass::Rogue || plr[id]._pClass == HeroClass::Warrior || plr[id]._pClass == HeroClass::Bard) |
|
av -= 1; |
|
} |
|
|
|
GetMissileVel(mi, sx, sy, dx, dy, av); |
|
} else |
|
GetMissileVel(mi, sx, sy, dx, dy, 32); |
|
|
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 5); |
|
} |
|
|
|
void AddArrow(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int av; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (mienemy == TARGET_MONSTERS) { |
|
av = 32; |
|
if ((plr[id]._pIFlags & ISPL_RNDARROWVEL) != 0) { |
|
av = GenerateRnd(32) + 16; |
|
} |
|
if (plr[id]._pClass == HeroClass::Rogue) |
|
av += (plr[id]._pLevel - 1) / 4; |
|
else if (plr[id]._pClass == HeroClass::Warrior || plr[id]._pClass == HeroClass::Bard) |
|
av += (plr[id]._pLevel - 1) / 8; |
|
if (gbIsHellfire) { |
|
if ((plr[id]._pIFlags & ISPL_QUICKATTACK) != 0) |
|
av++; |
|
if ((plr[id]._pIFlags & ISPL_FASTATTACK) != 0) |
|
av += 2; |
|
if ((plr[id]._pIFlags & ISPL_FASTERATTACK) != 0) |
|
av += 4; |
|
if ((plr[id]._pIFlags & ISPL_FASTESTATTACK) != 0) |
|
av += 8; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, av); |
|
} else { |
|
GetMissileVel(mi, sx, sy, dx, dy, 32); |
|
} |
|
missile[mi]._miAnimFrame = GetDirection16(sx, sy, dx, dy) + 1; |
|
missile[mi]._mirange = 256; |
|
} |
|
|
|
void GetVileMissPos(int mi, int dx, int dy) |
|
{ |
|
int xx, yy, k, j, i; |
|
|
|
for (k = 1; k < 50; k++) { |
|
for (j = -k; j <= k; j++) { |
|
yy = j + dy; |
|
for (i = -k; i <= k; i++) { |
|
xx = i + dx; |
|
if (PosOkPlayer(myplr, { xx, yy })) { |
|
missile[mi].position.tile = { xx, yy }; |
|
return; |
|
} |
|
} |
|
} |
|
} |
|
missile[mi].position.tile = { dx, dy }; |
|
} |
|
|
|
void AddRndTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int pn, r1, r2, nTries; |
|
|
|
nTries = 0; |
|
do { |
|
nTries++; |
|
if (nTries > 500) { |
|
r1 = 0; |
|
r2 = 0; |
|
break; //BUGFIX: warps player to 0/0 in hellfire, change to return or use 1.09's version of the code |
|
} |
|
r1 = GenerateRnd(3) + 4; |
|
r2 = GenerateRnd(3) + 4; |
|
if (GenerateRnd(2) == 1) |
|
r1 = -r1; |
|
if (GenerateRnd(2) == 1) |
|
r2 = -r2; |
|
|
|
r1 += sx; |
|
r2 += sy; |
|
if (r1 < MAXDUNX && r1 >= 0 && r2 < MAXDUNY && r2 >= 0) { ///BUGFIX: < MAXDUNX / < MAXDUNY (fixed) |
|
pn = dPiece[r1][r2]; |
|
} |
|
} while (nSolidTable[pn] || dObject[r1][r2] != 0 || dMonster[r1][r2] != 0); |
|
|
|
missile[mi]._mirange = 2; |
|
missile[mi]._miVar1 = 0; |
|
if (!setlevel || setlvlnum != SL_VILEBETRAYER) { |
|
missile[mi].position.tile = { r1, r2 }; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_RNDTELEPORT); |
|
} else { |
|
pn = dObject[dx][dy] - 1; |
|
// BUGFIX: should only run magic circle check if dObject[dx][dy] is non-zero. |
|
if (object[pn]._otype == OBJ_MCIRCLE1 || object[pn]._otype == OBJ_MCIRCLE2) { |
|
missile[mi].position.tile = { dx, dy }; |
|
if (!PosOkPlayer(myplr, { dx, dy })) |
|
GetVileMissPos(mi, dx, dy); |
|
} |
|
} |
|
} |
|
|
|
void AddFirebolt(int mi, int sx, int sy, int dx, int dy, int midir, int8_t micaster, int id, int dam) |
|
{ |
|
int i, mx, sp; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (!micaster) { |
|
for (i = 0; i < nummissiles; i++) { |
|
mx = missileactive[i]; |
|
if (missile[mx]._mitype == MIS_GUARDIAN && missile[mx]._misource == id && missile[mx]._miVar3 == mi) |
|
break; |
|
} |
|
if (i == nummissiles) |
|
UseMana(id, SPL_FIREBOLT); |
|
if (id != -1) { |
|
sp = 2 * missile[mi]._mispllvl + 16; |
|
if (sp >= 63) |
|
sp = 63; |
|
} else { |
|
sp = 16; |
|
} |
|
} else { |
|
sp = 26; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, sp); |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
} |
|
|
|
void AddMagmaball(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi].position.traveled.x += 3 * missile[mi].position.velocity.x; |
|
missile[mi].position.traveled.y += 3 * missile[mi].position.velocity.y; |
|
GetMissilePos(mi); |
|
if (!gbIsHellfire || missile[mi].position.velocity.x & 0xFFFF0000 || missile[mi].position.velocity.y & 0xFFFF0000) |
|
missile[mi]._mirange = 256; |
|
else |
|
missile[mi]._mirange = 1; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
} |
|
|
|
void AddKrull(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
PutMissile(mi); |
|
} |
|
|
|
void AddTeleport(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, pn, k, j, tx, ty; |
|
|
|
missile[mi]._miDelFlag = true; |
|
for (i = 0; i < 6; i++) { |
|
k = CrawlNum[i]; |
|
pn = k + 2; |
|
for (j = (BYTE)CrawlTable[k]; j > 0; j--) { |
|
tx = dx + CrawlTable[pn - 1]; |
|
ty = dy + CrawlTable[pn]; |
|
if (0 < tx && tx < MAXDUNX && 0 < ty && ty < MAXDUNY) { |
|
if ((nSolidTable[dPiece[tx][ty]] | dMonster[tx][ty] | dObject[tx][ty] | dPlayer[tx][ty]) == 0) { |
|
missile[mi].position.tile = { tx, ty }; |
|
missile[mi].position.start = { tx, ty }; |
|
missile[mi]._miDelFlag = false; |
|
i = 6; |
|
break; |
|
} |
|
} |
|
pn += 2; |
|
} |
|
} |
|
|
|
if (!missile[mi]._miDelFlag) { |
|
UseMana(id, SPL_TELEPORT); |
|
missile[mi]._mirange = 2; |
|
} |
|
} |
|
|
|
void AddLightball(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi]._midam = dam; |
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
missile[mi]._mirange = 255; |
|
if (id < 0) { |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
} else { |
|
missile[mi]._miVar1 = plr[id].position.tile.x; |
|
missile[mi]._miVar2 = plr[id].position.tile.y; |
|
} |
|
} |
|
|
|
void AddFirewall(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
missile[mi]._midam = GenerateRnd(10) + GenerateRnd(10) + 2; |
|
missile[mi]._midam += id >= 0 ? plr[id]._pLevel : currlevel; // BUGFIX: missing parenthesis around ternary (fixed) |
|
missile[mi]._midam <<= 3; |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
i = missile[mi]._mispllvl; |
|
missile[mi]._mirange = 10; |
|
if (i > 0) |
|
missile[mi]._mirange *= i + 1; |
|
if (mienemy == TARGET_PLAYERS || id < 0) |
|
missile[mi]._mirange += currlevel; |
|
else |
|
missile[mi]._mirange += (plr[id]._pISplDur * missile[mi]._mirange) / 128; |
|
missile[mi]._mirange *= 16; |
|
missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen; |
|
missile[mi]._miVar2 = 0; |
|
} |
|
|
|
void AddFireball(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (mienemy == TARGET_MONSTERS) { |
|
missile[mi]._midam = 2 * (plr[id]._pLevel + GenerateRnd(10) + GenerateRnd(10)) + 4; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
i = 2 * missile[mi]._mispllvl + 16; |
|
if (i > 50) |
|
i = 50; |
|
UseMana(id, SPL_FIREBALL); |
|
} else { |
|
i = 16; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, i); |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = sx; |
|
missile[mi]._miVar5 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
} |
|
|
|
void AddLightctrl(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (!dam && mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_LIGHTNING); |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
GetMissileVel(mi, sx, sy, dx, dy, 32); |
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
missile[mi]._mirange = 256; |
|
} |
|
|
|
void AddLightning(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi].position.start = { dx, dy }; |
|
if (midir >= 0) { |
|
missile[mi].position.offset = missile[midir].position.offset; |
|
missile[mi].position.traveled = missile[midir].position.traveled; |
|
} |
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
|
|
if (midir < 0 || mienemy == TARGET_PLAYERS || id == -1) { |
|
if (midir < 0 || id == -1) |
|
missile[mi]._mirange = 8; |
|
else |
|
missile[mi]._mirange = 10; |
|
} else { |
|
missile[mi]._mirange = (missile[mi]._mispllvl / 2) + 6; |
|
} |
|
missile[mi]._mlid = AddLight(missile[mi].position.tile, 4); |
|
} |
|
|
|
void AddMisexp(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (mienemy && id > 0) { |
|
switch (monster[id].MType->mtype) { |
|
case MT_SUCCUBUS: |
|
SetMissAnim(mi, MFILE_FLAREEXP); |
|
break; |
|
case MT_SNOWWICH: |
|
SetMissAnim(mi, MFILE_SCBSEXPB); |
|
break; |
|
case MT_HLSPWN: |
|
SetMissAnim(mi, MFILE_SCBSEXPD); |
|
break; |
|
case MT_SOLBRNR: |
|
SetMissAnim(mi, MFILE_SCBSEXPC); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
|
|
missile[mi].position.tile = missile[dx].position.tile; |
|
missile[mi].position.start = missile[dx].position.start; |
|
missile[mi].position.offset = missile[dx].position.offset; |
|
missile[mi].position.traveled = missile[dx].position.traveled; |
|
missile[mi].position.velocity = { 0, 0 }; |
|
missile[mi]._mirange = missile[mi]._miAnimLen; |
|
missile[mi]._miVar1 = 0; |
|
} |
|
|
|
void AddWeapexp(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi].position.tile = { sx, sy }; |
|
missile[mi].position.start = { sx, sy }; |
|
missile[mi].position.velocity = { 0, 0 }; |
|
missile[mi]._miVar1 = 0; |
|
missile[mi]._miVar2 = dx; |
|
missile[mi]._mimfnum = 0; |
|
if (dx == 1) |
|
SetMissAnim(mi, MFILE_MAGBLOS); |
|
else |
|
SetMissAnim(mi, MFILE_MINILTNG); |
|
missile[mi]._mirange = missile[mi]._miAnimLen - 1; |
|
} |
|
|
|
bool CheckIfTrig(Point position) |
|
{ |
|
for (int i = 0; i < numtrigs; i++) { |
|
if (trigs[i].position.WalkingDistance(position) < 2) |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
void AddTown(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, j, k, mx, tx, ty, dp; |
|
|
|
if (currlevel != 0) { |
|
missile[mi]._miDelFlag = true; |
|
for (j = 0; j < 6; j++) { |
|
k = CrawlNum[j] + 2; |
|
for (i = (BYTE)CrawlTable[CrawlNum[j]]; i > 0; i--) { |
|
tx = dx + CrawlTable[k - 1]; |
|
ty = dy + CrawlTable[k]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
dp = dPiece[tx][ty]; |
|
if ((dMissile[tx][ty] | nSolidTable[dp] | nMissileTable[dp] | dObject[tx][ty] | dPlayer[tx][ty]) == 0) { |
|
if (!CheckIfTrig({ tx, ty })) { |
|
missile[mi].position.tile = { tx, ty }; |
|
missile[mi].position.start = { tx, ty }; |
|
missile[mi]._miDelFlag = false; |
|
j = 6; |
|
break; |
|
} |
|
} |
|
} |
|
k += 2; |
|
} |
|
} |
|
} else { |
|
tx = dx; |
|
ty = dy; |
|
missile[mi].position.tile = { tx, ty }; |
|
missile[mi].position.start = { tx, ty }; |
|
missile[mi]._miDelFlag = false; |
|
} |
|
missile[mi]._mirange = 100; |
|
missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen; |
|
missile[mi]._miVar2 = 0; |
|
for (i = 0; i < nummissiles; i++) { |
|
mx = missileactive[i]; |
|
if (missile[mx]._mitype == MIS_TOWN && mx != mi && missile[mx]._misource == id) |
|
missile[mx]._mirange = 0; |
|
} |
|
PutMissile(mi); |
|
if (id == myplr && !missile[mi]._miDelFlag && currlevel != 0) { |
|
if (!setlevel) { |
|
NetSendCmdLocParam3(true, CMD_ACTIVATEPORTAL, { tx, ty }, currlevel, leveltype, 0); |
|
} else { |
|
NetSendCmdLocParam3(true, CMD_ACTIVATEPORTAL, { tx, ty }, setlvlnum, leveltype, 1); |
|
} |
|
} |
|
} |
|
|
|
void AddFlash(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
if (id != -1) { |
|
if (mienemy == TARGET_MONSTERS) { |
|
missile[mi]._midam = 0; |
|
for (i = 0; i <= plr[id]._pLevel; i++) { |
|
missile[mi]._midam += GenerateRnd(20) + 1; |
|
} |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
missile[mi]._midam += missile[mi]._midam / 2; |
|
UseMana(id, SPL_FLASH); |
|
} else { |
|
missile[mi]._midam = monster[id].mLevel * 2; |
|
} |
|
} else { |
|
missile[mi]._midam = currlevel / 2; |
|
} |
|
missile[mi]._mirange = 19; |
|
} |
|
|
|
void AddFlash2(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
if (mienemy == TARGET_MONSTERS) { |
|
if (id != -1) { |
|
missile[mi]._midam = 0; |
|
for (i = 0; i <= plr[id]._pLevel; i++) { |
|
missile[mi]._midam += GenerateRnd(20) + 1; |
|
} |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
missile[mi]._midam += missile[mi]._midam / 2; |
|
} else { |
|
missile[mi]._midam = currlevel / 2; |
|
} |
|
} |
|
missile[mi]._miPreFlag = true; |
|
missile[mi]._mirange = 19; |
|
} |
|
|
|
void AddManashield(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._mirange = 48 * plr[id]._pLevel; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_MANASHIELD); |
|
if (id == myplr) |
|
NetSendCmd(true, CMD_SETSHIELD); |
|
plr[id].pManaShield = true; |
|
} |
|
|
|
void AddFiremove(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._midam = GenerateRnd(10) + plr[id]._pLevel + 1; |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi]._mirange = 255; |
|
missile[mi]._miVar1 = 0; |
|
missile[mi]._miVar2 = 0; |
|
missile[mi].position.tile.x++; |
|
missile[mi].position.tile.y++; |
|
missile[mi].position.offset.y -= 32; |
|
} |
|
|
|
void AddGuardian(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, pn, k, j, tx, ty; |
|
|
|
missile[mi]._midam = GenerateRnd(10) + (plr[id]._pLevel / 2) + 1; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
|
|
missile[mi]._miDelFlag = true; |
|
for (i = 0; i < 6; i++) { |
|
pn = CrawlNum[i]; |
|
k = pn + 2; |
|
for (j = (BYTE)CrawlTable[pn]; j > 0; j--) { |
|
tx = dx + CrawlTable[k - 1]; |
|
ty = dy + CrawlTable[k]; |
|
pn = dPiece[tx][ty]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
if (LineClearMissile({ sx, sy }, { tx, ty })) { |
|
if ((dMonster[tx][ty] | nSolidTable[pn] | nMissileTable[pn] | dObject[tx][ty] | dMissile[tx][ty]) == 0) { |
|
missile[mi].position.tile = { tx, ty }; |
|
missile[mi].position.start = { tx, ty }; |
|
missile[mi]._miDelFlag = false; |
|
UseMana(id, SPL_GUARDIAN); |
|
i = 6; |
|
break; |
|
} |
|
} |
|
} |
|
k += 2; |
|
} |
|
} |
|
|
|
if (!missile[mi]._miDelFlag) { |
|
missile[mi]._misource = id; |
|
missile[mi]._mlid = AddLight(missile[mi].position.tile, 1); |
|
missile[mi]._mirange = missile[mi]._mispllvl + (plr[id]._pLevel / 2); |
|
missile[mi]._mirange += (missile[mi]._mirange * plr[id]._pISplDur) / 128; |
|
|
|
if (missile[mi]._mirange > 30) |
|
missile[mi]._mirange = 30; |
|
missile[mi]._mirange <<= 4; |
|
if (missile[mi]._mirange < 30) |
|
missile[mi]._mirange = 30; |
|
|
|
missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen; |
|
missile[mi]._miVar2 = 0; |
|
missile[mi]._miVar3 = 1; |
|
} |
|
} |
|
|
|
void AddChain(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miVar1 = dx; |
|
missile[mi]._miVar2 = dy; |
|
missile[mi]._mirange = 1; |
|
UseMana(id, SPL_CHAIN); |
|
} |
|
|
|
void AddBloodStar(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
SetMissDir(mi, dx); |
|
missile[mi]._midam = 0; |
|
missile[mi]._miLightFlag = true; |
|
missile[mi]._mirange = 250; |
|
} |
|
|
|
void AddBone(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (dx > 3) |
|
dx = 2; |
|
SetMissDir(mi, dx); |
|
missile[mi]._midam = 0; |
|
missile[mi]._miLightFlag = true; |
|
missile[mi]._mirange = 250; |
|
} |
|
|
|
void AddMetlHit(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (dx > 3) |
|
dx = 2; |
|
SetMissDir(mi, dx); |
|
missile[mi]._midam = 0; |
|
missile[mi]._miLightFlag = true; |
|
missile[mi]._mirange = missile[mi]._miAnimLen; |
|
} |
|
|
|
void AddRhino(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
AnimStruct *anim; |
|
|
|
if (monster[id].MType->mtype < MT_HORNED || monster[id].MType->mtype > MT_OBLORD) { |
|
if (monster[id].MType->mtype < MT_NSNAKE || monster[id].MType->mtype > MT_GSNAKE) { |
|
anim = &monster[id].MType->Anims[MA_WALK]; |
|
} else { |
|
anim = &monster[id].MType->Anims[MA_ATTACK]; |
|
} |
|
} else { |
|
anim = &monster[id].MType->Anims[MA_SPECIAL]; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, 18); |
|
missile[mi]._mimfnum = midir; |
|
missile[mi]._miAnimFlags = 0; |
|
missile[mi]._miAnimData = anim->Data[midir]; |
|
missile[mi]._miAnimDelay = anim->Rate; |
|
missile[mi]._miAnimLen = anim->Frames; |
|
missile[mi]._miAnimWidth = monster[id].MType->width; |
|
missile[mi]._miAnimWidth2 = CalculateWidth2(monster[id].MType->width); |
|
missile[mi]._miAnimAdd = 1; |
|
if (monster[id].MType->mtype >= MT_NSNAKE && monster[id].MType->mtype <= MT_GSNAKE) |
|
missile[mi]._miAnimFrame = 7; |
|
missile[mi]._miVar1 = 0; |
|
missile[mi]._miVar2 = 0; |
|
missile[mi]._miLightFlag = true; |
|
if (monster[id]._uniqtype != 0) { |
|
missile[mi]._miUniqTrans = monster[id]._uniqtrans + 1; |
|
missile[mi]._mlid = monster[id].mlid; |
|
} |
|
missile[mi]._mirange = 256; |
|
PutMissile(mi); |
|
} |
|
|
|
void AddFireman(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
AnimStruct *anim; |
|
MonsterStruct *mon; |
|
|
|
anim = &monster[id].MType->Anims[MA_WALK]; |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi]._mimfnum = midir; |
|
missile[mi]._miAnimFlags = 0; |
|
missile[mi]._miAnimData = anim->Data[midir]; |
|
missile[mi]._miAnimDelay = anim->Rate; |
|
missile[mi]._miAnimLen = anim->Frames; |
|
missile[mi]._miAnimWidth = monster[id].MType->width; |
|
missile[mi]._miAnimWidth2 = CalculateWidth2(monster[id].MType->width); |
|
missile[mi]._miAnimAdd = 1; |
|
missile[mi]._miVar1 = 0; |
|
missile[mi]._miVar2 = 0; |
|
missile[mi]._miLightFlag = true; |
|
if (monster[id]._uniqtype != 0) |
|
missile[mi]._miUniqTrans = monster[id]._uniqtrans + 1; |
|
mon = &monster[id]; |
|
dMonster[mon->position.tile.x][mon->position.tile.y] = 0; |
|
missile[mi]._mirange = 256; |
|
PutMissile(mi); |
|
} |
|
|
|
void AddFlare(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
if (mienemy == TARGET_MONSTERS) { |
|
UseMana(id, SPL_FLARE); |
|
ApplyPlrDamage(id, 5); |
|
} else { |
|
if (id > 0) { |
|
if (monster[id].MType->mtype == MT_SUCCUBUS) |
|
SetMissAnim(mi, MFILE_FLARE); |
|
if (monster[id].MType->mtype == MT_SNOWWICH) |
|
SetMissAnim(mi, MFILE_SCUBMISB); |
|
if (monster[id].MType->mtype == MT_HLSPWN) |
|
SetMissAnim(mi, MFILE_SCUBMISD); |
|
if (monster[id].MType->mtype == MT_SOLBRNR) |
|
SetMissAnim(mi, MFILE_SCUBMISC); |
|
} |
|
} |
|
|
|
if (misfiledata[missile[mi]._miAnimType].mAnimFAmt == 16) { |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
} |
|
} |
|
|
|
void AddAcid(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
if ((!gbIsHellfire && missile[mi].position.velocity.x & 0xFFFF0000) || missile[mi].position.velocity.y & 0xFFFF0000) |
|
missile[mi]._mirange = 5 * (monster[id]._mint + 4); |
|
else |
|
missile[mi]._mirange = 1; |
|
missile[mi]._mlid = NO_LIGHT; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
PutMissile(mi); |
|
} |
|
|
|
void AddFireWallA(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._midam = dam; |
|
missile[mi].position.velocity = { 0, 0 }; |
|
missile[mi]._mirange = 50; |
|
missile[mi]._miVar1 = missile[mi]._mirange - missile[mi]._miAnimLen; |
|
missile[mi]._miVar2 = 0; |
|
} |
|
|
|
void AddAcidpud(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int monst; |
|
|
|
missile[mi].position.velocity = { 0, 0 }; |
|
missile[mi].position.offset = { 0, 0 }; |
|
missile[mi]._miLightFlag = true; |
|
monst = missile[mi]._misource; |
|
missile[mi]._mirange = GenerateRnd(15) + 40 * (monster[monst]._mint + 1); |
|
missile[mi]._miPreFlag = true; |
|
} |
|
|
|
void AddStone(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, j, k, l, tx, ty, mid; |
|
|
|
missile[mi]._misource = id; |
|
for (i = 0; i < 6; i++) { |
|
k = CrawlNum[i]; |
|
l = k + 2; |
|
for (j = (BYTE)CrawlTable[k]; j > 0; j--) { |
|
tx = dx + CrawlTable[l - 1]; |
|
ty = dy + CrawlTable[l]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
mid = dMonster[tx][ty]; |
|
mid = mid > 0 ? mid - 1 : -(mid + 1); |
|
if (mid > MAX_PLRS - 1 && monster[mid]._mAi != AI_DIABLO && monster[mid].MType->mtype != MT_NAKRUL) { |
|
if (monster[mid]._mmode != MM_FADEIN && monster[mid]._mmode != MM_FADEOUT && monster[mid]._mmode != MM_CHARGE) { |
|
j = -99; |
|
i = 6; |
|
missile[mi]._miVar1 = monster[mid]._mmode; |
|
missile[mi]._miVar2 = mid; |
|
monster[mid]._mmode = MM_STONE; |
|
break; |
|
} |
|
} |
|
} |
|
l += 2; |
|
} |
|
} |
|
|
|
if (j != -99) { |
|
missile[mi]._miDelFlag = true; |
|
} else { |
|
missile[mi].position.tile = { tx, ty }; |
|
missile[mi].position.start = missile[mi].position.tile; |
|
missile[mi]._mirange = missile[mi]._mispllvl + 6; |
|
missile[mi]._mirange += (missile[mi]._mirange * plr[id]._pISplDur) / 128; |
|
|
|
if (missile[mi]._mirange > 15) |
|
missile[mi]._mirange = 15; |
|
missile[mi]._mirange <<= 4; |
|
UseMana(id, SPL_STONE); |
|
} |
|
} |
|
|
|
void AddGolem(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
int mx; |
|
|
|
missile[mi]._miDelFlag = false; |
|
for (i = 0; i < nummissiles; i++) { |
|
mx = missileactive[i]; |
|
if (missile[mx]._mitype == MIS_GOLEM) { |
|
if (mx != mi && missile[mx]._misource == id) { |
|
missile[mi]._miDelFlag = true; |
|
return; |
|
} |
|
} |
|
} |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar4 = dx; |
|
missile[mi]._miVar5 = dy; |
|
if ((monster[id].position.tile.x != 1 || monster[id].position.tile.y != 0) && id == myplr) |
|
M_StartKill(id, id); |
|
UseMana(id, SPL_GOLEM); |
|
} |
|
|
|
void AddEtherealize(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
missile[mi]._mirange = 16 * plr[id]._pLevel / 2; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._mirange += missile[mi]._mirange / 8; |
|
} |
|
missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur / 128; |
|
missile[mi]._miVar1 = plr[id]._pHitPoints; |
|
missile[mi]._miVar2 = plr[id]._pHPBase; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_ETHEREALIZE); |
|
} |
|
|
|
void AddDummy(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
void AddBlodbur(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._midam = dam; |
|
missile[mi].position.tile = { sx, sy }; |
|
missile[mi].position.start = { sx, sy }; |
|
missile[mi]._misource = id; |
|
if (dam == 1) |
|
SetMissDir(mi, 0); |
|
else |
|
SetMissDir(mi, 1); |
|
missile[mi]._miLightFlag = true; |
|
missile[mi]._mirange = missile[mi]._miAnimLen; |
|
} |
|
|
|
void AddBoom(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi].position.tile = { dx, dy }; |
|
missile[mi].position.start = { dx, dy }; |
|
missile[mi].position.velocity = { 0, 0 }; |
|
missile[mi]._midam = dam; |
|
missile[mi]._mirange = missile[mi]._miAnimLen; |
|
missile[mi]._miVar1 = 0; |
|
} |
|
|
|
void AddHeal(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
int HealAmount; |
|
|
|
HealAmount = (GenerateRnd(10) + 1) << 6; |
|
for (i = 0; i < plr[id]._pLevel; i++) { |
|
HealAmount += (GenerateRnd(4) + 1) << 6; |
|
} |
|
for (i = 0; i < missile[mi]._mispllvl; i++) { |
|
HealAmount += (GenerateRnd(6) + 1) << 6; |
|
} |
|
|
|
if (plr[id]._pClass == HeroClass::Warrior || plr[id]._pClass == HeroClass::Barbarian || plr[id]._pClass == HeroClass::Monk) |
|
HealAmount *= 2; |
|
else if (plr[id]._pClass == HeroClass::Rogue || plr[id]._pClass == HeroClass::Bard) |
|
HealAmount += HealAmount / 2; |
|
|
|
plr[id]._pHitPoints += HealAmount; |
|
if (plr[id]._pHitPoints > plr[id]._pMaxHP) |
|
plr[id]._pHitPoints = plr[id]._pMaxHP; |
|
|
|
plr[id]._pHPBase += HealAmount; |
|
if (plr[id]._pHPBase > plr[id]._pMaxHPBase) |
|
plr[id]._pHPBase = plr[id]._pMaxHPBase; |
|
|
|
UseMana(id, SPL_HEAL); |
|
missile[mi]._miDelFlag = true; |
|
drawhpflag = true; |
|
} |
|
|
|
void AddHealOther(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
UseMana(id, SPL_HEALOTHER); |
|
if (id == myplr) { |
|
NewCursor(CURSOR_HEALOTHER); |
|
if (sgbControllerActive) |
|
TryIconCurs(); |
|
} |
|
} |
|
|
|
void AddElement(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
missile[mi]._midam = 2 * (plr[id]._pLevel + GenerateRnd(10) + GenerateRnd(10)) + 4; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
missile[mi]._midam /= 2; |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
SetMissDir(mi, GetDirection({ sx, sy }, { dx, dy })); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = dx; |
|
missile[mi]._miVar5 = dy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
UseMana(id, SPL_ELEMENT); |
|
} |
|
|
|
extern void FocusOnInventory(); |
|
|
|
void AddIdentify(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
UseMana(id, SPL_IDENTIFY); |
|
if (id == myplr) { |
|
if (sbookflag) |
|
sbookflag = false; |
|
if (!invflag) { |
|
invflag = true; |
|
if (sgbControllerActive) |
|
FocusOnInventory(); |
|
} |
|
NewCursor(CURSOR_IDENTIFY); |
|
} |
|
} |
|
|
|
void AddFirewallC(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i, j, k, tx, ty, pn; |
|
|
|
missile[mi]._miDelFlag = true; |
|
for (i = 0; i < 6; i++) { |
|
k = CrawlNum[i]; |
|
pn = k + 2; |
|
for (j = (BYTE)CrawlTable[k]; j > 0; j--) { |
|
tx = dx + CrawlTable[pn - 1]; |
|
ty = dy + CrawlTable[pn]; |
|
if (0 < tx && tx < MAXDUNX && 0 < ty && ty < MAXDUNY) { |
|
k = dPiece[tx][ty]; |
|
if (LineClearMissile({ sx, sy }, { tx, ty })) { |
|
if ((sx != tx || sy != ty) && (nSolidTable[k] | dObject[tx][ty]) == 0) { |
|
missile[mi]._miVar1 = tx; |
|
missile[mi]._miVar2 = ty; |
|
missile[mi]._miVar5 = tx; |
|
missile[mi]._miVar6 = ty; |
|
missile[mi]._miDelFlag = false; |
|
i = 6; |
|
break; |
|
} |
|
} |
|
} |
|
pn += 2; |
|
} |
|
} |
|
|
|
if (!missile[mi]._miDelFlag) { |
|
missile[mi]._miVar7 = 0; |
|
missile[mi]._miVar8 = 0; |
|
missile[mi]._miVar3 = left[left[midir]]; |
|
missile[mi]._miVar4 = right[right[midir]]; |
|
missile[mi]._mirange = 7; |
|
UseMana(id, SPL_FIREWALL); |
|
} |
|
} |
|
|
|
void AddInfra(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
missile[mi]._mirange = 1584; |
|
for (i = missile[mi]._mispllvl; i > 0; i--) { |
|
missile[mi]._mirange += missile[mi]._mirange / 8; |
|
} |
|
missile[mi]._mirange += missile[mi]._mirange * plr[id]._pISplDur / 128; |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_INFRA); |
|
} |
|
|
|
void AddWave(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miVar1 = dx; |
|
missile[mi]._miVar2 = dy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = 0; |
|
missile[mi]._mirange = 1; |
|
missile[mi]._miAnimFrame = 4; |
|
UseMana(id, SPL_WAVE); |
|
} |
|
|
|
void AddNova(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int k; |
|
|
|
missile[mi]._miVar1 = dx; |
|
missile[mi]._miVar2 = dy; |
|
if (id != -1) { |
|
missile[mi]._midam = (GenerateRnd(6) + GenerateRnd(6) + GenerateRnd(6) + GenerateRnd(6) + GenerateRnd(6)); |
|
missile[mi]._midam += plr[id]._pLevel + 5; |
|
missile[mi]._midam /= 2; |
|
for (k = missile[mi]._mispllvl; k > 0; k--) { |
|
missile[mi]._midam += missile[mi]._midam / 8; |
|
} |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_NOVA); |
|
} else { |
|
missile[mi]._midam = ((DWORD)currlevel / 2) + GenerateRnd(3) + GenerateRnd(3) + GenerateRnd(3); |
|
} |
|
missile[mi]._mirange = 1; |
|
} |
|
|
|
void AddBlodboil(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (id == -1 || plr[id]._pSpellFlags & 6 || plr[id]._pHitPoints <= plr[id]._pLevel << 6) { |
|
missile[mi]._miDelFlag = true; |
|
} else { |
|
UseMana(id, SPL_BLODBOIL); |
|
missile[mi]._miVar1 = id; |
|
int tmp = 3 * plr[id]._pLevel; |
|
tmp <<= 7; |
|
plr[id]._pSpellFlags |= 2u; |
|
missile[mi]._miVar2 = tmp; |
|
int lvl = 2; |
|
if (id > -1) |
|
lvl = plr[id]._pLevel * 2; |
|
missile[mi]._mirange = lvl + 10 * missile[mi]._mispllvl + 245; |
|
CalcPlrItemVals(id, true); |
|
force_redraw = 255; |
|
plr[id].Say(HeroSpeech::Aaaaargh); |
|
} |
|
} |
|
|
|
void AddRepair(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
UseMana(id, SPL_REPAIR); |
|
if (id == myplr) { |
|
if (sbookflag) |
|
sbookflag = false; |
|
if (!invflag) { |
|
invflag = true; |
|
if (sgbControllerActive) |
|
FocusOnInventory(); |
|
} |
|
NewCursor(CURSOR_REPAIR); |
|
} |
|
} |
|
|
|
void AddRecharge(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
UseMana(id, SPL_RECHARGE); |
|
if (id == myplr) { |
|
if (sbookflag) |
|
sbookflag = false; |
|
if (!invflag) { |
|
invflag = true; |
|
if (sgbControllerActive) |
|
FocusOnInventory(); |
|
} |
|
NewCursor(CURSOR_RECHARGE); |
|
} |
|
} |
|
|
|
void AddDisarm(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
UseMana(id, SPL_DISARM); |
|
if (id == myplr) { |
|
NewCursor(CURSOR_DISARM); |
|
if (sgbControllerActive) { |
|
if (pcursobj != -1) |
|
NetSendCmdLocParam1(true, CMD_DISARMXY, { cursmx, cursmy }, pcursobj); |
|
else |
|
NewCursor(CURSOR_HAND); |
|
} |
|
} |
|
} |
|
|
|
void AddApoca(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
missile[mi]._miVar1 = 8; |
|
missile[mi]._miVar2 = sy - missile[mi]._miVar1; |
|
missile[mi]._miVar3 = missile[mi]._miVar1 + sy; |
|
missile[mi]._miVar4 = sx - missile[mi]._miVar1; |
|
missile[mi]._miVar5 = missile[mi]._miVar1 + sx; |
|
missile[mi]._miVar6 = missile[mi]._miVar4; |
|
if (missile[mi]._miVar2 <= 0) |
|
missile[mi]._miVar2 = 1; |
|
if (missile[mi]._miVar3 >= MAXDUNY) |
|
missile[mi]._miVar3 = MAXDUNY - 1; |
|
if (missile[mi]._miVar4 <= 0) |
|
missile[mi]._miVar4 = 1; |
|
if (missile[mi]._miVar5 >= MAXDUNX) |
|
missile[mi]._miVar5 = MAXDUNX - 1; |
|
for (i = 0; i < plr[id]._pLevel; i++) { |
|
missile[mi]._midam += GenerateRnd(6) + 1; |
|
} |
|
missile[mi]._mirange = 255; |
|
missile[mi]._miDelFlag = false; |
|
UseMana(id, SPL_APOCA); |
|
} |
|
|
|
void AddFlame(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int i; |
|
|
|
missile[mi]._miVar2 = 0; |
|
for (i = dam; i > 0; i--) { |
|
missile[mi]._miVar2 += 5; |
|
} |
|
missile[mi].position.start = { dx, dy }; |
|
missile[mi].position.offset = missile[midir].position.offset; |
|
missile[mi].position.traveled = missile[midir].position.traveled; |
|
missile[mi]._mirange = missile[mi]._miVar2 + 20; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 1); |
|
if (mienemy == TARGET_MONSTERS) { |
|
i = GenerateRnd(plr[id]._pLevel) + GenerateRnd(2); |
|
missile[mi]._midam = 8 * i + 16 + ((8 * i + 16) / 2); |
|
} else { |
|
missile[mi]._midam = monster[id].mMinDamage + GenerateRnd(monster[id].mMaxDamage - monster[id].mMinDamage + 1); |
|
} |
|
} |
|
|
|
void AddFlamec(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, 32); |
|
if (mienemy == TARGET_MONSTERS) |
|
UseMana(id, SPL_FLAME); |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._mirange = 256; |
|
} |
|
|
|
void AddCbolt(int mi, int sx, int sy, int dx, int dy, int midir, int8_t micaster, int id, int dam) |
|
{ |
|
assert((DWORD)mi < MAXMISSILES); |
|
|
|
if (micaster == 0) { |
|
if (id == myplr) { |
|
missile[mi]._mirnd = GenerateRnd(15) + 1; |
|
missile[mi]._midam = GenerateRnd(plr[id]._pMagic / 4) + 1; |
|
} else { |
|
missile[mi]._mirnd = GenerateRnd(15) + 1; |
|
missile[mi]._midam = GenerateRnd(plr[id]._pMagic / 4) + 1; |
|
} |
|
} else { |
|
missile[mi]._mirnd = GenerateRnd(15) + 1; |
|
missile[mi]._midam = 15; |
|
} |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
|
|
missile[mi]._miAnimFrame = GenerateRnd(8) + 1; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 5); |
|
|
|
GetMissileVel(mi, sx, sy, dx, dy, 8); |
|
missile[mi]._miVar1 = 5; |
|
missile[mi]._miVar2 = midir; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._mirange = 256; |
|
} |
|
|
|
void AddHbolt(int mi, int sx, int sy, int dx, int dy, int midir, int8_t micaster, int id, int dam) |
|
{ |
|
int sp; |
|
|
|
if (sx == dx && sy == dy) { |
|
dx += XDirAdd[midir]; |
|
dy += YDirAdd[midir]; |
|
} |
|
if (id != -1) { |
|
sp = 2 * missile[mi]._mispllvl + 16; |
|
if (sp >= 63) { |
|
sp = 63; |
|
} |
|
} else { |
|
sp = 16; |
|
} |
|
GetMissileVel(mi, sx, sy, dx, dy, sp); |
|
SetMissDir(mi, GetDirection16(sx, sy, dx, dy)); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
missile[mi]._midam = GenerateRnd(10) + plr[id]._pLevel + 9; |
|
UseMana(id, SPL_HBOLT); |
|
} |
|
|
|
void AddResurrect(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
UseMana(id, SPL_RESURRECT); |
|
if (id == myplr) { |
|
NewCursor(CURSOR_RESURRECT); |
|
if (sgbControllerActive) |
|
TryIconCurs(); |
|
} |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
void AddResurrectBeam(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi].position.tile = { dx, dy }; |
|
missile[mi].position.start = missile[mi].position.tile; |
|
missile[mi].position.velocity = { 0, 0 }; |
|
missile[mi]._mirange = misfiledata[MFILE_RESSUR1].mAnimLen[0]; |
|
} |
|
|
|
void AddTelekinesis(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi]._miDelFlag = true; |
|
UseMana(id, SPL_TELEKINESIS); |
|
if (id == myplr) |
|
NewCursor(CURSOR_TELEKINESIS); |
|
} |
|
|
|
void AddBoneSpirit(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
if (sx == dx && sy == dy) { |
|
dx = XDirAdd[midir] + dx; |
|
dy = YDirAdd[midir] + dy; |
|
} |
|
missile[mi]._midam = 0; |
|
GetMissileVel(mi, sx, sy, dx, dy, 16); |
|
SetMissDir(mi, GetDirection({ sx, sy }, { dx, dy })); |
|
missile[mi]._mirange = 256; |
|
missile[mi]._miVar1 = sx; |
|
missile[mi]._miVar2 = sy; |
|
missile[mi]._miVar3 = 0; |
|
missile[mi]._miVar4 = dx; |
|
missile[mi]._miVar5 = dy; |
|
missile[mi]._mlid = AddLight({ sx, sy }, 8); |
|
if (mienemy == TARGET_MONSTERS) { |
|
UseMana(id, SPL_BONESPIRIT); |
|
ApplyPlrDamage(id, 6); |
|
} |
|
} |
|
|
|
void AddRportal(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
missile[mi].position.tile = { sx, sy }; |
|
missile[mi].position.start = { sx, sy }; |
|
missile[mi]._mirange = 100; |
|
missile[mi]._miVar1 = 100 - missile[mi]._miAnimLen; |
|
missile[mi]._miVar2 = 0; |
|
PutMissile(mi); |
|
} |
|
|
|
void AddDiabApoca(int mi, int sx, int sy, int dx, int dy, int midir, int8_t mienemy, int id, int dam) |
|
{ |
|
int pnum; |
|
|
|
int players = gbIsMultiplayer ? MAX_PLRS : 1; |
|
for (pnum = 0; pnum < players; pnum++) { |
|
if (plr[pnum].plractive) { |
|
if (LineClearMissile({ sx, sy }, plr[pnum].position.future)) { |
|
AddMissile(0, 0, plr[pnum].position.future.x, plr[pnum].position.future.y, 0, MIS_BOOM2, mienemy, id, dam, 0); |
|
} |
|
} |
|
} |
|
missile[mi]._miDelFlag = true; |
|
} |
|
|
|
int AddMissile(int sx, int sy, int dx, int dy, int midir, int mitype, int8_t micaster, int id, int midam, int spllvl) |
|
{ |
|
int i, mi; |
|
|
|
if (nummissiles >= MAXMISSILES - 1) |
|
return -1; |
|
|
|
if (mitype == MIS_MANASHIELD && plr[id].pManaShield) { |
|
if (currlevel != plr[id].plrlevel) |
|
return -1; |
|
|
|
for (i = 0; i < nummissiles; i++) { |
|
mi = missileactive[i]; |
|
if (missile[mi]._mitype == MIS_MANASHIELD && missile[mi]._misource == id) |
|
return -1; |
|
} |
|
} |
|
|
|
mi = missileavail[0]; |
|
|
|
missileavail[0] = missileavail[MAXMISSILES - nummissiles - 1]; |
|
missileactive[nummissiles] = mi; |
|
nummissiles++; |
|
|
|
memset(&missile[mi], 0, sizeof(*missile)); |
|
|
|
missile[mi]._mitype = mitype; |
|
missile[mi]._micaster = micaster; |
|
missile[mi]._misource = id; |
|
missile[mi]._miAnimType = missiledata[mitype].mFileNum; |
|
missile[mi]._miDrawFlag = missiledata[mitype].mDraw; |
|
missile[mi]._mispllvl = spllvl; |
|
missile[mi]._mimfnum = midir; |
|
|
|
if (missile[mi]._miAnimType == MFILE_NONE || misfiledata[missile[mi]._miAnimType].mAnimFAmt < 8) |
|
SetMissDir(mi, 0); |
|
else |
|
SetMissDir(mi, midir); |
|
|
|
missile[mi].position.tile = { sx, sy }; |
|
missile[mi].position.offset = { 0, 0 }; |
|
missile[mi].position.start = { sx, sy }; |
|
missile[mi].position.traveled = { 0, 0 }; |
|
missile[mi]._miDelFlag = false; |
|
missile[mi]._miAnimAdd = 1; |
|
missile[mi]._miLightFlag = false; |
|
missile[mi]._miPreFlag = false; |
|
missile[mi]._miUniqTrans = 0; |
|
missile[mi]._midam = midam; |
|
missile[mi]._miHitFlag = false; |
|
missile[mi]._midist = 0; |
|
missile[mi]._mlid = NO_LIGHT; |
|
missile[mi]._mirnd = 0; |
|
|
|
if (missiledata[mitype].mlSFX != -1) { |
|
PlaySfxLoc(missiledata[mitype].mlSFX, missile[mi].position.start.x, missile[mi].position.start.y); |
|
} |
|
|
|
missiledata[mitype].mAddProc(mi, sx, sy, dx, dy, midir, micaster, id, midam); |
|
|
|
return mi; |
|
} |
|
|
|
int Sentfire(int i, int sx, int sy) |
|
{ |
|
int ex = 0; |
|
if (LineClearMissile(missile[i].position.tile, { sx, sy })) { |
|
if (dMonster[sx][sy] > 0 && monster[dMonster[sx][sy] - 1]._mhitpoints >> 6 > 0 && dMonster[sx][sy] - 1 > MAX_PLRS - 1) { |
|
Direction dir = GetDirection(missile[i].position.tile, { sx, sy }); |
|
missile[i]._miVar3 = missileavail[0]; |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, sx, sy, dir, MIS_FIREBOLT, TARGET_MONSTERS, missile[i]._misource, missile[i]._midam, GetSpellLevel(missile[i]._misource, SPL_FIREBOLT)); |
|
ex = -1; |
|
} |
|
} |
|
if (ex == -1) { |
|
SetMissDir(i, 2); |
|
missile[i]._miVar2 = 3; |
|
} |
|
|
|
return ex; |
|
} |
|
|
|
void MI_Dummy(int i) |
|
{ |
|
return; |
|
} |
|
|
|
void MI_Golem(int i) |
|
{ |
|
int tx, ty, dp, l, m, src, k, tid; |
|
const char *ct; |
|
|
|
src = missile[i]._misource; |
|
if (monster[src].position.tile.x == 1 && monster[src].position.tile.y == 0) { |
|
for (l = 0; l < 6; l++) { |
|
k = CrawlNum[l]; |
|
tid = k + 2; |
|
for (m = (BYTE)CrawlTable[k]; m > 0; m--) { |
|
ct = &CrawlTable[tid]; |
|
tx = missile[i]._miVar4 + *(ct - 1); |
|
ty = missile[i]._miVar5 + *ct; |
|
if (0 < tx && tx < MAXDUNX && 0 < ty && ty < MAXDUNY) { |
|
dp = dPiece[tx][ty]; |
|
if (LineClearMissile({ missile[i]._miVar1, missile[i]._miVar2 }, { tx, ty })) { |
|
if ((dMonster[tx][ty] | nSolidTable[dp] | dObject[tx][ty]) == 0) { |
|
l = 6; |
|
SpawnGolum(src, { tx, ty }, i); |
|
break; |
|
} |
|
} |
|
} |
|
tid += 2; |
|
} |
|
} |
|
} |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
void MI_LArrow(int i) |
|
{ |
|
int p, mind, maxd; |
|
|
|
missile[i]._mirange--; |
|
p = missile[i]._misource; |
|
if (missile[i]._miAnimType == MFILE_MINILTNG || missile[i]._miAnimType == MFILE_MAGBLOS) { |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miAnimFrame + 5); |
|
missile_resistance rst = missiledata[missile[i]._mitype].mResist; |
|
if (missile[i]._mitype == MIS_LARROW) { |
|
if (p != -1) { |
|
mind = plr[p]._pILMinDam; |
|
maxd = plr[p]._pILMaxDam; |
|
} else { |
|
mind = GenerateRnd(10) + 1 + currlevel; |
|
maxd = GenerateRnd(10) + 1 + currlevel * 2; |
|
} |
|
missiledata[MIS_LARROW].mResist = MISR_LIGHTNING; |
|
CheckMissileCol(i, mind, maxd, false, missile[i].position.tile.x, missile[i].position.tile.y, true); |
|
} |
|
if (missile[i]._mitype == MIS_FARROW) { |
|
if (p != -1) { |
|
mind = plr[p]._pIFMinDam; |
|
maxd = plr[p]._pIFMaxDam; |
|
} else { |
|
mind = GenerateRnd(10) + 1 + currlevel; |
|
maxd = GenerateRnd(10) + 1 + currlevel * 2; |
|
} |
|
missiledata[MIS_FARROW].mResist = MISR_FIRE; |
|
CheckMissileCol(i, mind, maxd, false, missile[i].position.tile.x, missile[i].position.tile.y, true); |
|
} |
|
missiledata[missile[i]._mitype].mResist = rst; |
|
} else { |
|
missile[i]._midist++; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
|
|
if (p != -1) { |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
mind = plr[p]._pIMinDam; |
|
maxd = plr[p]._pIMaxDam; |
|
} else { |
|
mind = monster[p].mMinDamage; |
|
maxd = monster[p].mMaxDamage; |
|
} |
|
} else { |
|
mind = GenerateRnd(10) + 1 + currlevel; |
|
maxd = GenerateRnd(10) + 1 + currlevel * 2; |
|
} |
|
|
|
if (missile[i].position.tile != missile[i].position.start) { |
|
missile_resistance rst = missiledata[missile[i]._mitype].mResist; |
|
missiledata[missile[i]._mitype].mResist = MISR_NONE; |
|
CheckMissileCol(i, mind, maxd, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
missiledata[missile[i]._mitype].mResist = rst; |
|
} |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._mimfnum = 0; |
|
missile[i].position.traveled.x -= missile[i].position.velocity.x; |
|
missile[i].position.traveled.y -= missile[i].position.velocity.y; |
|
GetMissilePos(i); |
|
if (missile[i]._mitype == MIS_LARROW) |
|
SetMissAnim(i, MFILE_MINILTNG); |
|
else |
|
SetMissAnim(i, MFILE_MAGBLOS); |
|
missile[i]._mirange = missile[i]._miAnimLen - 1; |
|
} else { |
|
if (missile[i].position.tile.x != missile[i]._miVar1 || missile[i].position.tile.y != missile[i]._miVar2) { |
|
missile[i]._miVar1 = missile[i].position.tile.x; |
|
missile[i]._miVar2 = missile[i].position.tile.y; |
|
ChangeLight(missile[i]._mlid, { missile[i]._miVar1, missile[i]._miVar2 }, 5); |
|
} |
|
} |
|
} |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Arrow(int i) |
|
{ |
|
int p, mind, maxd; |
|
|
|
missile[i]._mirange--; |
|
missile[i]._midist++; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
p = missile[i]._misource; |
|
if (p != -1) { |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
mind = plr[p]._pIMinDam; |
|
maxd = plr[p]._pIMaxDam; |
|
} else { |
|
mind = monster[p].mMinDamage; |
|
maxd = monster[p].mMaxDamage; |
|
} |
|
} else { |
|
mind = currlevel; |
|
maxd = 2 * currlevel; |
|
} |
|
if (missile[i].position.tile != missile[i].position.start) |
|
CheckMissileCol(i, mind, maxd, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Firebolt(int i) |
|
{ |
|
int omx, omy; |
|
int d, p; |
|
|
|
missile[i]._mirange--; |
|
if (missile[i]._mitype != MIS_BONESPIRIT || missile[i]._mimfnum != 8) { |
|
omx = missile[i].position.traveled.x; |
|
omy = missile[i].position.traveled.y; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
p = missile[i]._misource; |
|
if (p != -1) { |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
switch (missile[i]._mitype) { |
|
case MIS_FIREBOLT: |
|
d = GenerateRnd(10) + (plr[p]._pMagic / 8) + missile[i]._mispllvl + 1; |
|
break; |
|
case MIS_FLARE: |
|
d = 3 * missile[i]._mispllvl - (plr[p]._pMagic / 8) + (plr[p]._pMagic / 2); |
|
break; |
|
case MIS_BONESPIRIT: |
|
d = 0; |
|
break; |
|
} |
|
} else { |
|
d = monster[p].mMinDamage + GenerateRnd(monster[p].mMaxDamage - monster[p].mMinDamage + 1); |
|
} |
|
} else { |
|
d = currlevel + GenerateRnd(2 * currlevel); |
|
} |
|
if (missile[i].position.tile != missile[i].position.start) { |
|
CheckMissileCol(i, d, d, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
} |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
missile[i].position.traveled = { omx, omy }; |
|
GetMissilePos(i); |
|
switch (missile[i]._mitype) { |
|
case MIS_FIREBOLT: |
|
case MIS_MAGMABALL: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_MISEXP, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_FLARE: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_MISEXP2, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_ACID: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_MISEXP3, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_BONESPIRIT: |
|
SetMissDir(i, DIR_OMNI); |
|
missile[i]._mirange = 7; |
|
missile[i]._miDelFlag = false; |
|
PutMissile(i); |
|
return; |
|
case MIS_LICH: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_EXORA1, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_PSYCHORB: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_EXBL2, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_NECROMORB: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_EXRED3, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_ARCHLICH: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_EXYEL2, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
case MIS_BONEDEMON: |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_EXBL3, missile[i]._micaster, missile[i]._misource, 0, 0); |
|
break; |
|
} |
|
if (missile[i]._mlid != NO_LIGHT) |
|
AddUnLight(missile[i]._mlid); |
|
PutMissile(i); |
|
} else { |
|
if (missile[i].position.tile.x != missile[i]._miVar1 || missile[i].position.tile.y != missile[i]._miVar2) { |
|
missile[i]._miVar1 = missile[i].position.tile.x; |
|
missile[i]._miVar2 = missile[i].position.tile.y; |
|
if (missile[i]._mlid != NO_LIGHT) |
|
ChangeLight(missile[i]._mlid, { missile[i]._miVar1, missile[i]._miVar2 }, 8); |
|
} |
|
PutMissile(i); |
|
} |
|
} else if (missile[i]._mirange == 0) { |
|
if (missile[i]._mlid != NO_LIGHT) |
|
AddUnLight(missile[i]._mlid); |
|
missile[i]._miDelFlag = true; |
|
PlaySfxLoc(LS_BSIMPCT, missile[i].position.tile.x, missile[i].position.tile.y); |
|
PutMissile(i); |
|
} else |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Lightball(int i) |
|
{ |
|
int tx, ty, j, oi; |
|
char obj; |
|
|
|
tx = missile[i]._miVar1; |
|
ty = missile[i]._miVar2; |
|
missile[i]._mirange--; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
j = missile[i]._mirange; |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._miHitFlag) |
|
missile[i]._mirange = j; |
|
obj = dObject[tx][ty]; |
|
if (obj && tx == missile[i].position.tile.x && ty == missile[i].position.tile.y) { |
|
if (obj > 0) { |
|
oi = obj - 1; |
|
} else { |
|
oi = -(obj + 1); |
|
} |
|
if (object[oi]._otype == OBJ_SHRINEL || object[oi]._otype == OBJ_SHRINER) |
|
missile[i]._mirange = j; |
|
} |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Krull(int i) |
|
{ |
|
missile[i]._mirange--; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Acidpud(int i) |
|
{ |
|
int range; |
|
|
|
missile[i]._mirange--; |
|
range = missile[i]._mirange; |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
missile[i]._mirange = range; |
|
if (range == 0) { |
|
if (missile[i]._mimfnum != 0) { |
|
missile[i]._miDelFlag = true; |
|
} else { |
|
SetMissDir(i, 1); |
|
missile[i]._mirange = missile[i]._miAnimLen; |
|
} |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Firewall(int i) |
|
{ |
|
int ExpLight[14] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 12 }; |
|
|
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == missile[i]._miVar1) { |
|
SetMissDir(i, 1); |
|
missile[i]._miAnimFrame = GenerateRnd(11) + 1; |
|
} |
|
if (missile[i]._mirange == missile[i]._miAnimLen - 1) { |
|
SetMissDir(i, 0); |
|
missile[i]._miAnimFrame = 13; |
|
missile[i]._miAnimAdd = -1; |
|
} |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y, true); |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
if (missile[i]._mimfnum != 0 && missile[i]._mirange != 0 && missile[i]._miAnimAdd != -1 && missile[i]._miVar2 < 12) { |
|
if (missile[i]._miVar2 == 0) |
|
missile[i]._mlid = AddLight(missile[i].position.tile, ExpLight[0]); |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, ExpLight[missile[i]._miVar2]); |
|
missile[i]._miVar2++; |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void FireballUpdate(int i, int xof, int yof, bool alwaysDelete) |
|
{ |
|
missile[i]._mirange--; |
|
|
|
int px, py; |
|
int id = missile[i]._misource; |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
px = plr[id].position.tile.x; |
|
py = plr[id].position.tile.y; |
|
} else { |
|
px = monster[id].position.tile.x; |
|
py = monster[id].position.tile.y; |
|
} |
|
|
|
if (missile[i]._miAnimType == MFILE_BIGEXP) { |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
} else { |
|
int dam = missile[i]._midam; |
|
missile[i].position.traveled.x += xof; |
|
missile[i].position.traveled.y += yof; |
|
GetMissilePos(i); |
|
if (missile[i].position.tile != missile[i].position.start) |
|
CheckMissileCol(i, dam, dam, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._mirange == 0) { |
|
int mx = missile[i].position.tile.x; |
|
int my = missile[i].position.tile.y; |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miAnimFrame); |
|
if (!CheckBlock(px, py, mx, my)) |
|
CheckMissileCol(i, dam, dam, false, mx, my, true); |
|
if (!CheckBlock(px, py, mx, my + 1)) |
|
CheckMissileCol(i, dam, dam, false, mx, my + 1, true); |
|
if (!CheckBlock(px, py, mx, my - 1)) |
|
CheckMissileCol(i, dam, dam, false, mx, my - 1, true); |
|
if (!CheckBlock(px, py, mx + 1, my)) |
|
CheckMissileCol(i, dam, dam, false, mx + 1, my, true); |
|
if (!CheckBlock(px, py, mx + 1, my - 1)) |
|
CheckMissileCol(i, dam, dam, false, mx + 1, my - 1, true); |
|
if (!CheckBlock(px, py, mx + 1, my + 1)) |
|
CheckMissileCol(i, dam, dam, false, mx + 1, my + 1, true); |
|
if (!CheckBlock(px, py, mx - 1, my)) |
|
CheckMissileCol(i, dam, dam, false, mx - 1, my, true); |
|
if (!CheckBlock(px, py, mx - 1, my + 1)) |
|
CheckMissileCol(i, dam, dam, false, mx - 1, my + 1, true); |
|
if (!CheckBlock(px, py, mx - 1, my - 1)) |
|
CheckMissileCol(i, dam, dam, false, mx - 1, my - 1, true); |
|
if (!TransList[dTransVal[mx][my]] |
|
|| (missile[i].position.velocity.x < 0 && ((TransList[dTransVal[mx][my + 1]] && nSolidTable[dPiece[mx][my + 1]]) || (TransList[dTransVal[mx][my - 1]] && nSolidTable[dPiece[mx][my - 1]])))) { |
|
missile[i].position.tile.x++; |
|
missile[i].position.tile.y++; |
|
missile[i].position.offset.y -= 32; |
|
} |
|
if (missile[i].position.velocity.y > 0 |
|
&& ((TransList[dTransVal[mx + 1][my]] && nSolidTable[dPiece[mx + 1][my]]) |
|
|| (TransList[dTransVal[mx - 1][my]] && nSolidTable[dPiece[mx - 1][my]]))) { |
|
missile[i].position.offset.y -= 32; |
|
} |
|
if (missile[i].position.velocity.x > 0 |
|
&& ((TransList[dTransVal[mx][my + 1]] && nSolidTable[dPiece[mx][my + 1]]) |
|
|| (TransList[dTransVal[mx][my - 1]] && nSolidTable[dPiece[mx][my - 1]]))) { |
|
missile[i].position.offset.x -= 32; |
|
} |
|
missile[i]._mimfnum = 0; |
|
SetMissAnim(i, MFILE_BIGEXP); |
|
missile[i]._mirange = missile[i]._miAnimLen - 1; |
|
} else if (missile[i].position.tile.x != missile[i]._miVar1 || missile[i].position.tile.y != missile[i]._miVar2) { |
|
missile[i]._miVar1 = missile[i].position.tile.x; |
|
missile[i]._miVar2 = missile[i].position.tile.y; |
|
ChangeLight(missile[i]._mlid, { missile[i]._miVar1, missile[i]._miVar2 }, 8); |
|
} |
|
if (alwaysDelete) |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
PutMissile(i); |
|
} |
|
|
|
void MI_Fireball(int i) |
|
{ |
|
FireballUpdate(i, missile[i].position.velocity.x, missile[i].position.velocity.y, false); |
|
} |
|
|
|
void MI_HorkSpawn(int i) |
|
{ |
|
int t, j, k, tx, ty, dp; |
|
|
|
missile[i]._mirange--; |
|
CheckMissileCol(i, 0, 0, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._mirange <= 0) { |
|
missile[i]._miDelFlag = true; |
|
for (j = 0; j < 2; j++) { |
|
k = CrawlNum[j] + 2; |
|
for (t = CrawlTable[CrawlNum[j]]; t > 0; t--, k += 2) { |
|
tx = missile[i].position.tile.x + CrawlTable[k - 1]; |
|
ty = missile[i].position.tile.y + CrawlTable[k]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
dp = dPiece[tx][ty]; |
|
if (!nSolidTable[dp] && dMonster[tx][ty] == 0 && dPlayer[tx][ty] == 0 && dObject[tx][ty] == 0) { |
|
j = 6; |
|
auto md = static_cast<Direction>(missile[i]._miVar1); |
|
int mon = AddMonster({ tx, ty }, md, 1, true); |
|
M_StartStand(mon, md); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
} else { |
|
missile[i]._midist++; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Rune(int i) |
|
{ |
|
int mid, pid, mx, my; |
|
Direction dir; |
|
|
|
mx = missile[i].position.tile.x; |
|
my = missile[i].position.tile.y; |
|
mid = dMonster[mx][my]; |
|
pid = dPlayer[mx][my]; |
|
if (mid != 0 || pid != 0) { |
|
if (mid != 0) { |
|
if (mid > 0) |
|
mid = mid - 1; |
|
else |
|
mid = -(mid + 1); |
|
dir = GetDirection(missile[i].position.tile, monster[mid].position.tile); |
|
} else { |
|
if (pid > 0) |
|
pid = pid - 1; |
|
else |
|
pid = -(pid + 1); |
|
dir = GetDirection(missile[i].position.tile, plr[pid].position.tile); |
|
} |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
AddMissile(mx, my, mx, my, dir, missile[i]._miVar1, TARGET_BOTH, missile[i]._misource, missile[i]._midam, missile[i]._mispllvl); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_LightningWall(int i) |
|
{ |
|
int range; |
|
|
|
missile[i]._mirange--; |
|
range = missile[i]._mirange; |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._miHitFlag) |
|
missile[i]._mirange = range; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_HiveExplode(int i) |
|
{ |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange <= 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Immolation(int i) |
|
{ |
|
if (missile[i]._miVar7 < 0) { |
|
int v = 2 * missile[i]._miVar6; |
|
missile[i]._miVar6 = v; |
|
missile[i]._miVar7 = v; |
|
missile[i]._mimfnum = left[missile[i]._mimfnum]; |
|
} else { |
|
missile[i]._miVar7--; |
|
} |
|
|
|
int xof = missile[i].position.velocity.x; |
|
int yof = missile[i].position.velocity.y; |
|
|
|
switch (missile[i]._mimfnum) { |
|
case DIR_S: |
|
case DIR_N: |
|
yof = 0; |
|
break; |
|
case DIR_W: |
|
case DIR_E: |
|
xof = 0; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
FireballUpdate(i, xof, yof, true); |
|
} |
|
|
|
void MI_LightningArrow(int i) |
|
{ |
|
int pn, mx, my; |
|
|
|
missile[i]._mirange--; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
|
|
mx = missile[i].position.tile.x; |
|
my = missile[i].position.tile.y; |
|
assert((DWORD)mx < MAXDUNX); |
|
assert((DWORD)my < MAXDUNY); |
|
pn = dPiece[mx][my]; |
|
assert((DWORD)pn <= MAXTILES); |
|
|
|
if (missile[i]._misource == -1) { |
|
if ((mx != missile[i].position.start.x || my != missile[i].position.start.y) && nMissileTable[pn]) { |
|
missile[i]._mirange = 0; |
|
} |
|
} else if (nMissileTable[pn]) { |
|
missile[i]._mirange = 0; |
|
} |
|
|
|
if (!nMissileTable[pn]) { |
|
if ((mx != missile[i]._miVar1 || my != missile[i]._miVar2) && mx > 0 && my > 0 && mx < MAXDUNX && my < MAXDUNY) { |
|
if (missile[i]._misource != -1) { |
|
if (missile[i]._micaster == TARGET_PLAYERS |
|
&& monster[missile[i]._misource].MType->mtype >= MT_STORM |
|
&& monster[missile[i]._misource].MType->mtype <= MT_MAEL) { |
|
AddMissile( |
|
missile[i].position.tile.x, |
|
missile[i].position.tile.y, |
|
missile[i].position.start.x, |
|
missile[i].position.start.y, |
|
i, |
|
MIS_LIGHTNING2, |
|
missile[i]._micaster, |
|
missile[i]._misource, |
|
missile[i]._midam, |
|
missile[i]._mispllvl); |
|
} else { |
|
AddMissile( |
|
missile[i].position.tile.x, |
|
missile[i].position.tile.y, |
|
missile[i].position.start.x, |
|
missile[i].position.start.y, |
|
i, |
|
MIS_LIGHTNING, |
|
missile[i]._micaster, |
|
missile[i]._misource, |
|
missile[i]._midam, |
|
missile[i]._mispllvl); |
|
} |
|
} else { |
|
AddMissile( |
|
missile[i].position.tile.x, |
|
missile[i].position.tile.y, |
|
missile[i].position.start.x, |
|
missile[i].position.start.y, |
|
i, |
|
MIS_LIGHTNING, |
|
missile[i]._micaster, |
|
missile[i]._misource, |
|
missile[i]._midam, |
|
missile[i]._mispllvl); |
|
} |
|
missile[i]._miVar1 = missile[i].position.tile.x; |
|
missile[i]._miVar2 = missile[i].position.tile.y; |
|
} |
|
} |
|
|
|
if (missile[i]._mirange == 0 || mx <= 0 || my <= 0 || mx >= MAXDUNX || my > MAXDUNY) { // BUGFIX my >= MAXDUNY |
|
missile[i]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void MI_FlashFront(int i) |
|
{ |
|
int src = missile[i]._misource; |
|
if (missile[i]._micaster == TARGET_MONSTERS && src != -1) { |
|
missile[i].position.tile = plr[src].position.tile; |
|
missile[i].position.traveled.x = plr[src].position.offset.x << 16; |
|
missile[i].position.traveled.y = plr[src].position.offset.y << 16; |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
src = missile[i]._misource; |
|
if (src != -1) |
|
plr[src]._pBaseToBlk -= 50; |
|
} |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_FlashBack(int i) |
|
{ |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
if (missile[i]._misource != -1) { |
|
missile[i].position.tile = plr[missile[i]._misource].position.future; |
|
} |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Reflect(int i) |
|
{ |
|
int src = missile[i]._misource; |
|
if (src != myplr && currlevel != plr[src].plrlevel) |
|
missile[i]._miDelFlag = true; |
|
if (plr[src].wReflections <= 0) { |
|
missile[i]._miDelFlag = true; |
|
NetSendCmd(true, CMD_REFLECT); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_FireRing(int i) |
|
{ |
|
int src, tx, ty, dmg, k, j, dp, b; |
|
BYTE lvl; |
|
|
|
b = CrawlNum[3]; |
|
missile[i]._miDelFlag = true; |
|
src = missile[i]._micaster; |
|
k = CrawlNum[3] + 1; |
|
if (src > 0) |
|
lvl = plr[src]._pLevel; |
|
else |
|
lvl = currlevel; |
|
dmg = 16 * (GenerateRnd(10) + GenerateRnd(10) + lvl + 2) / 2; |
|
for (j = CrawlTable[b]; j > 0; j--, k += 2) { |
|
tx = missile[i]._miVar1 + CrawlTable[k - 1]; |
|
ty = missile[i]._miVar2 + CrawlTable[k]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
dp = dPiece[tx][ty]; |
|
if (!nSolidTable[dp] && dObject[tx][ty] == 0) { |
|
if (LineClearMissile(missile[i].position.tile, { tx, ty })) { |
|
if (nMissileTable[dp] || missile[i]._miVar8) |
|
missile[i]._miVar8 = 1; |
|
else |
|
AddMissile(tx, ty, tx, ty, 0, MIS_FIREWALL, TARGET_BOTH, src, dmg, missile[i]._mispllvl); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void MI_LightningRing(int i) |
|
{ |
|
int src, tx, ty, dmg, k, j, dp, b; |
|
BYTE lvl; |
|
|
|
b = CrawlNum[3]; |
|
missile[i]._miDelFlag = true; |
|
src = missile[i]._micaster; |
|
k = CrawlNum[3] + 1; |
|
if (src > 0) |
|
lvl = plr[src]._pLevel; |
|
else |
|
lvl = currlevel; |
|
dmg = 16 * (GenerateRnd(10) + GenerateRnd(10) + lvl + 2) / 2; |
|
for (j = CrawlTable[b]; j > 0; j--, k += 2) { |
|
tx = missile[i]._miVar1 + CrawlTable[k - 1]; |
|
ty = missile[i]._miVar2 + CrawlTable[k]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
dp = dPiece[tx][ty]; |
|
if (!nSolidTable[dp] && dObject[tx][ty] == 0) { |
|
if (LineClearMissile(missile[i].position.tile, { tx, ty })) { |
|
if (nMissileTable[dp] || missile[i]._miVar8) |
|
missile[i]._miVar8 = 1; |
|
else |
|
AddMissile(tx, ty, tx, ty, 0, MIS_LIGHTWALL, TARGET_BOTH, src, dmg, missile[i]._mispllvl); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void MI_Search(int i) |
|
{ |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
PlaySfxLoc(IS_CAST7, plr[missile[i]._miVar1].position.tile.x, plr[missile[i]._miVar1].position.tile.y); |
|
AutoMapShowItems = false; |
|
} |
|
} |
|
|
|
void MI_LightningWallC(int i) |
|
{ |
|
missile[i]._mirange--; |
|
int id = missile[i]._misource; |
|
int lvl = 0; |
|
if (id > -1) |
|
lvl = plr[id]._pLevel; |
|
int dmg = 16 * (GenerateRnd(10) + GenerateRnd(10) + lvl + 2); |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
} else { |
|
int dp = dPiece[missile[i]._miVar1][missile[i]._miVar2]; |
|
assert(dp <= MAXTILES && dp >= 0); |
|
int tx = missile[i]._miVar1 + XDirAdd[missile[i]._miVar3]; |
|
int ty = missile[i]._miVar2 + YDirAdd[missile[i]._miVar3]; |
|
if (!nMissileTable[dp] && missile[i]._miVar8 == 0 && tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
AddMissile(missile[i]._miVar1, missile[i]._miVar2, missile[i]._miVar1, missile[i]._miVar2, plr[id]._pdir, MIS_LIGHTWALL, TARGET_BOTH, id, dmg, missile[i]._mispllvl); |
|
missile[i]._miVar1 = tx; |
|
missile[i]._miVar2 = ty; |
|
} else { |
|
missile[i]._miVar8 = 1; |
|
} |
|
dp = dPiece[missile[i]._miVar5][missile[i]._miVar6]; |
|
assert(dp <= MAXTILES && dp >= 0); |
|
tx = missile[i]._miVar5 + XDirAdd[missile[i]._miVar4]; |
|
ty = missile[i]._miVar6 + YDirAdd[missile[i]._miVar4]; |
|
if (!nMissileTable[dp] && missile[i]._miVar7 == 0 && tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
AddMissile(missile[i]._miVar5, missile[i]._miVar6, missile[i]._miVar5, missile[i]._miVar6, plr[id]._pdir, MIS_LIGHTWALL, TARGET_BOTH, id, dmg, missile[i]._mispllvl); |
|
missile[i]._miVar5 = tx; |
|
missile[i]._miVar6 = ty; |
|
} else { |
|
missile[i]._miVar7 = 1; |
|
} |
|
} |
|
} |
|
|
|
void MI_FireNova(int i) |
|
{ |
|
int sx1 = 0; |
|
int sy1 = 0; |
|
int id = missile[i]._misource; |
|
int dam = missile[i]._midam; |
|
int sx = missile[i].position.tile.x; |
|
int sy = missile[i].position.tile.y; |
|
Direction dir = DIR_S; |
|
mienemy_type en = TARGET_PLAYERS; |
|
if (id != -1) { |
|
dir = plr[id]._pdir; |
|
en = TARGET_MONSTERS; |
|
} |
|
for (const auto &k : vCrawlTable) { |
|
if (sx1 != k[6] || sy1 != k[7]) { |
|
AddMissile(sx, sy, sx + k[6], sy + k[7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); |
|
AddMissile(sx, sy, sx - k[6], sy - k[7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); |
|
AddMissile(sx, sy, sx - k[6], sy + k[7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); |
|
AddMissile(sx, sy, sx + k[6], sy - k[7], dir, MIS_FIRENOVA, en, id, dam, missile[i]._mispllvl); |
|
sx1 = k[6]; |
|
sy1 = k[7]; |
|
} |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
void MI_SpecArrow(int i) |
|
{ |
|
int src = missile[i]._misource; |
|
int dam = missile[i]._midam; |
|
int sx = missile[i].position.tile.x; |
|
int sy = missile[i].position.tile.y; |
|
int dx = missile[i]._miVar1; |
|
int dy = missile[i]._miVar2; |
|
int spllvl = missile[i]._miVar3; |
|
int mitype = 0; |
|
Direction dir = DIR_S; |
|
mienemy_type micaster = TARGET_PLAYERS; |
|
if (src != -1) { |
|
dir = plr[src]._pdir; |
|
micaster = TARGET_MONSTERS; |
|
|
|
switch (plr[src]._pILMinDam) { |
|
case 0: |
|
mitype = MIS_FIRENOVA; |
|
break; |
|
case 1: |
|
mitype = MIS_LIGHTARROW; |
|
break; |
|
case 2: |
|
mitype = MIS_CBOLTARROW; |
|
break; |
|
case 3: |
|
mitype = MIS_HBOLTARROW; |
|
break; |
|
} |
|
} |
|
AddMissile(sx, sy, dx, dy, dir, mitype, micaster, src, dam, spllvl); |
|
if (mitype == MIS_CBOLTARROW) { |
|
AddMissile(sx, sy, dx, dy, dir, mitype, micaster, src, dam, spllvl); |
|
AddMissile(sx, sy, dx, dy, dir, mitype, micaster, src, dam, spllvl); |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
void MI_Lightctrl(int i) |
|
{ |
|
int pn, dam, p, mx, my; |
|
|
|
assert((DWORD)i < MAXMISSILES); |
|
missile[i]._mirange--; |
|
|
|
p = missile[i]._misource; |
|
if (p != -1) { |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
dam = (GenerateRnd(2) + GenerateRnd(plr[p]._pLevel) + 2) << 6; |
|
} else { |
|
dam = 2 * (monster[p].mMinDamage + GenerateRnd(monster[p].mMaxDamage - monster[p].mMinDamage + 1)); |
|
} |
|
} else { |
|
dam = GenerateRnd(currlevel) + 2 * currlevel; |
|
} |
|
|
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
|
|
mx = missile[i].position.tile.x; |
|
my = missile[i].position.tile.y; |
|
assert((DWORD)mx < MAXDUNX); |
|
assert((DWORD)my < MAXDUNY); |
|
pn = dPiece[mx][my]; |
|
assert((DWORD)pn <= MAXTILES); |
|
|
|
if (missile[i]._misource == -1) { |
|
if ((mx != missile[i].position.start.x || my != missile[i].position.start.y) && nMissileTable[pn]) { |
|
missile[i]._mirange = 0; |
|
} |
|
} else if (nMissileTable[pn]) { |
|
missile[i]._mirange = 0; |
|
} |
|
if (!nMissileTable[pn]) { |
|
if ((mx != missile[i]._miVar1 || my != missile[i]._miVar2) && mx > 0 && my > 0 && mx < MAXDUNX && my < MAXDUNY) { |
|
if (missile[i]._misource != -1) { |
|
if (missile[i]._micaster == TARGET_PLAYERS |
|
&& monster[missile[i]._misource].MType->mtype >= MT_STORM |
|
&& monster[missile[i]._misource].MType->mtype <= MT_MAEL) { |
|
AddMissile( |
|
missile[i].position.tile.x, |
|
missile[i].position.tile.y, |
|
missile[i].position.start.x, |
|
missile[i].position.start.y, |
|
i, |
|
MIS_LIGHTNING2, |
|
missile[i]._micaster, |
|
missile[i]._misource, |
|
dam, |
|
missile[i]._mispllvl); |
|
} else { |
|
AddMissile( |
|
missile[i].position.tile.x, |
|
missile[i].position.tile.y, |
|
missile[i].position.start.x, |
|
missile[i].position.start.y, |
|
i, |
|
MIS_LIGHTNING, |
|
missile[i]._micaster, |
|
missile[i]._misource, |
|
dam, |
|
missile[i]._mispllvl); |
|
} |
|
} else { |
|
AddMissile( |
|
missile[i].position.tile.x, |
|
missile[i].position.tile.y, |
|
missile[i].position.start.x, |
|
missile[i].position.start.y, |
|
i, |
|
MIS_LIGHTNING, |
|
missile[i]._micaster, |
|
missile[i]._misource, |
|
dam, |
|
missile[i]._mispllvl); |
|
} |
|
missile[i]._miVar1 = missile[i].position.tile.x; |
|
missile[i]._miVar2 = missile[i].position.tile.y; |
|
} |
|
} |
|
if (missile[i]._mirange == 0 || mx <= 0 || my <= 0 || mx >= MAXDUNX || my > MAXDUNY) { |
|
missile[i]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void MI_Lightning(int i) |
|
{ |
|
int j; |
|
|
|
missile[i]._mirange--; |
|
j = missile[i]._mirange; |
|
if (missile[i].position.tile != missile[i].position.start) |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._miHitFlag) |
|
missile[i]._mirange = j; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Town(int i) |
|
{ |
|
int ExpLight[17] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15 }; |
|
int p; |
|
|
|
if (missile[i]._mirange > 1) |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == missile[i]._miVar1) |
|
SetMissDir(i, 1); |
|
if (currlevel != 0 && missile[i]._mimfnum != 1 && missile[i]._mirange != 0) { |
|
if (missile[i]._miVar2 == 0) |
|
missile[i]._mlid = AddLight(missile[i].position.tile, 1); |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, ExpLight[missile[i]._miVar2]); |
|
missile[i]._miVar2++; |
|
} |
|
|
|
for (p = 0; p < MAX_PLRS; p++) { |
|
if (plr[p].plractive && currlevel == plr[p].plrlevel && !plr[p]._pLvlChanging && plr[p]._pmode == PM_STAND && plr[p].position.tile == missile[i].position.tile) { |
|
ClrPlrPath(plr[p]); |
|
if (p == myplr) { |
|
NetSendCmdParam1(true, CMD_WARP, missile[i]._misource); |
|
plr[p]._pmode = PM_NEWLVL; |
|
} |
|
} |
|
} |
|
|
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Flash(int i) |
|
{ |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
if (missile[i]._misource != -1) |
|
plr[missile[i]._misource]._pInvincible = true; |
|
} |
|
missile[i]._mirange--; |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x - 1, missile[i].position.tile.y, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x + 1, missile[i].position.tile.y, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x - 1, missile[i].position.tile.y + 1, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y + 1, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x + 1, missile[i].position.tile.y + 1, true); |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
if (missile[i]._misource != -1) |
|
plr[missile[i]._misource]._pInvincible = false; |
|
} |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Flash2(int i) |
|
{ |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
if (missile[i]._misource != -1) |
|
plr[missile[i]._misource]._pInvincible = true; |
|
} |
|
missile[i]._mirange--; |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x - 1, missile[i].position.tile.y - 1, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y - 1, true); |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x + 1, missile[i].position.tile.y - 1, true); |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
if (missile[i]._micaster == TARGET_MONSTERS) { |
|
if (missile[i]._misource != -1) |
|
plr[missile[i]._misource]._pInvincible = false; |
|
} |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Manashield(int i) |
|
{ |
|
int id = missile[i]._misource; |
|
if (id != myplr) { |
|
if (currlevel != plr[id].plrlevel) |
|
missile[i]._miDelFlag = true; |
|
} else { |
|
if (plr[id]._pMana <= 0 || !plr[id].plractive) |
|
missile[i]._mirange = 0; |
|
|
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
NetSendCmd(true, CMD_ENDSHIELD); |
|
} |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Etherealize(int i) |
|
{ |
|
int src; |
|
|
|
missile[i]._mirange--; |
|
src = missile[i]._misource; |
|
missile[i].position.tile = plr[src].position.tile; |
|
missile[i].position.traveled.x = plr[src].position.offset.x << 16; |
|
missile[i].position.traveled.y = plr[src].position.offset.y << 16; |
|
if (plr[src]._pmode == PM_WALK3) { |
|
missile[i].position.start = plr[src].position.future; |
|
} else { |
|
missile[i].position.start = plr[src].position.tile; |
|
} |
|
GetMissilePos(i); |
|
if (plr[src]._pmode == PM_WALK3) { |
|
if (plr[src]._pdir == DIR_W) |
|
missile[i].position.tile.x++; |
|
else |
|
missile[i].position.tile.y++; |
|
} |
|
plr[src]._pSpellFlags |= 1; |
|
if (missile[i]._mirange == 0 || plr[src]._pHitPoints <= 0) { |
|
missile[i]._miDelFlag = true; |
|
plr[src]._pSpellFlags &= ~0x1; |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Firemove(int i) |
|
{ |
|
int j; |
|
int ExpLight[14] = { 2, 3, 4, 5, 5, 6, 7, 8, 9, 10, 11, 12, 12 }; |
|
|
|
missile[i].position.tile.x--; |
|
missile[i].position.tile.y--; |
|
missile[i].position.offset.y += 32; |
|
missile[i]._miVar1++; |
|
if (missile[i]._miVar1 == missile[i]._miAnimLen) { |
|
SetMissDir(i, 1); |
|
missile[i]._miAnimFrame = GenerateRnd(11) + 1; |
|
} |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
j = missile[i]._mirange; |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._miHitFlag) |
|
missile[i]._mirange = j; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
if (missile[i]._mimfnum != 0 || missile[i]._mirange == 0) { |
|
if (missile[i].position.tile.x != missile[i]._miVar3 || missile[i].position.tile.y != missile[i]._miVar4) { |
|
missile[i]._miVar3 = missile[i].position.tile.x; |
|
missile[i]._miVar4 = missile[i].position.tile.y; |
|
ChangeLight(missile[i]._mlid, { missile[i]._miVar3, missile[i]._miVar4 }, 8); |
|
} |
|
} else { |
|
if (missile[i]._miVar2 == 0) |
|
missile[i]._mlid = AddLight(missile[i].position.tile, ExpLight[0]); |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, ExpLight[missile[i]._miVar2]); |
|
missile[i]._miVar2++; |
|
} |
|
missile[i].position.tile.x++; |
|
missile[i].position.tile.y++; |
|
missile[i].position.offset.y -= 32; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Guardian(int i) |
|
{ |
|
int j, k, sx, sy, sx1, sy1, ex; |
|
|
|
assert((DWORD)i < MAXMISSILES); |
|
|
|
sx1 = 0; |
|
sy1 = 0; |
|
missile[i]._mirange--; |
|
|
|
if (missile[i]._miVar2 > 0) { |
|
missile[i]._miVar2--; |
|
} |
|
if (missile[i]._mirange == missile[i]._miVar1 || (missile[i]._mimfnum == MFILE_GUARD && missile[i]._miVar2 == 0)) { |
|
SetMissDir(i, 1); |
|
} |
|
|
|
if ((missile[i]._mirange % 16) == 0) { |
|
ex = 0; |
|
for (j = 0; j < 23 && ex != -1; j++) { |
|
for (k = 10; k >= 0 && ex != -1 && (vCrawlTable[j][k] != 0 || vCrawlTable[j][k + 1] != 0); k -= 2) { |
|
if (sx1 == vCrawlTable[j][k] && sy1 == vCrawlTable[j][k + 1]) { |
|
continue; |
|
} |
|
sx = missile[i].position.tile.x + vCrawlTable[j][k]; |
|
sy = missile[i].position.tile.y + vCrawlTable[j][k + 1]; |
|
ex = Sentfire(i, sx, sy); |
|
if (ex == -1) { |
|
break; |
|
} |
|
sx = missile[i].position.tile.x - vCrawlTable[j][k]; |
|
sy = missile[i].position.tile.y - vCrawlTable[j][k + 1]; |
|
ex = Sentfire(i, sx, sy); |
|
if (ex == -1) { |
|
break; |
|
} |
|
sx = missile[i].position.tile.x + vCrawlTable[j][k]; |
|
sy = missile[i].position.tile.y - vCrawlTable[j][k + 1]; |
|
ex = Sentfire(i, sx, sy); |
|
if (ex == -1) { |
|
break; |
|
} |
|
sx = missile[i].position.tile.x - vCrawlTable[j][k]; |
|
sy = missile[i].position.tile.y + vCrawlTable[j][k + 1]; |
|
ex = Sentfire(i, sx, sy); |
|
if (ex == -1) { |
|
break; |
|
} |
|
sx1 = vCrawlTable[j][k]; |
|
sy1 = vCrawlTable[j][k + 1]; |
|
} |
|
} |
|
} |
|
|
|
if (missile[i]._mirange == 14) { |
|
SetMissDir(i, 0); |
|
missile[i]._miAnimFrame = 15; |
|
missile[i]._miAnimAdd = -1; |
|
} |
|
|
|
missile[i]._miVar3 += missile[i]._miAnimAdd; |
|
|
|
if (missile[i]._miVar3 > 15) { |
|
missile[i]._miVar3 = 15; |
|
} else if (missile[i]._miVar3 > 0) { |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miVar3); |
|
} |
|
|
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
|
|
PutMissile(i); |
|
} |
|
|
|
void MI_Chain(int i) |
|
{ |
|
int sx, sy, id, l, n, m, k, rad, tx, ty; |
|
|
|
id = missile[i]._misource; |
|
sx = missile[i].position.tile.x; |
|
sy = missile[i].position.tile.y; |
|
Direction dir = GetDirection({ sx, sy }, { missile[i]._miVar1, missile[i]._miVar2 }); |
|
AddMissile(sx, sy, missile[i]._miVar1, missile[i]._miVar2, dir, MIS_LIGHTCTRL, TARGET_MONSTERS, id, 1, missile[i]._mispllvl); |
|
rad = missile[i]._mispllvl + 3; |
|
if (rad > 19) |
|
rad = 19; |
|
for (m = 1; m < rad; m++) { |
|
k = CrawlNum[m]; |
|
l = k + 2; |
|
for (n = (BYTE)CrawlTable[k]; n > 0; n--) { |
|
tx = sx + CrawlTable[l - 1]; |
|
ty = sy + CrawlTable[l]; |
|
if (tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY && dMonster[tx][ty] > 0) { |
|
dir = GetDirection({ sx, sy }, { tx, ty }); |
|
AddMissile(sx, sy, tx, ty, dir, MIS_LIGHTCTRL, TARGET_MONSTERS, id, 1, missile[i]._mispllvl); |
|
} |
|
l += 2; |
|
} |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
void MI_Blood(int i) |
|
{ |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
if (missile[i]._miAnimFrame == missile[i]._miAnimLen) |
|
missile[i]._miPreFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Weapexp(int i) |
|
{ |
|
int id, mind, maxd; |
|
int ExpLight[10] = { 9, 10, 11, 12, 11, 10, 8, 6, 4, 2 }; |
|
|
|
missile[i]._mirange--; |
|
id = missile[i]._misource; |
|
if (missile[i]._miVar2 == 1) { |
|
mind = plr[id]._pIFMinDam; |
|
maxd = plr[id]._pIFMaxDam; |
|
missiledata[missile[i]._mitype].mResist = MISR_FIRE; |
|
} else { |
|
mind = plr[id]._pILMinDam; |
|
maxd = plr[id]._pILMaxDam; |
|
missiledata[missile[i]._mitype].mResist = MISR_LIGHTNING; |
|
} |
|
CheckMissileCol(i, mind, maxd, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
|
if (missile[i]._miVar1 == 0) { |
|
missile[i]._mlid = AddLight(missile[i].position.tile, 9); |
|
} else { |
|
if (missile[i]._mirange != 0) |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, ExpLight[missile[i]._miVar1]); |
|
} |
|
missile[i]._miVar1++; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} else { |
|
PutMissile(i); |
|
} |
|
} |
|
|
|
void MI_Misexp(int i) |
|
{ |
|
int ExpLight[] = { 9, 10, 11, 12, 11, 10, 8, 6, 4, 2, 1, 0, 0, 0, 0 }; |
|
|
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} else { |
|
if (missile[i]._miVar1 == 0) |
|
missile[i]._mlid = AddLight(missile[i].position.tile, 9); |
|
else |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, ExpLight[missile[i]._miVar1]); |
|
missile[i]._miVar1++; |
|
PutMissile(i); |
|
} |
|
} |
|
|
|
void MI_Acidsplat(int i) |
|
{ |
|
int monst, dam; |
|
|
|
if (missile[i]._mirange == missile[i]._miAnimLen) { |
|
missile[i].position.tile.x++; |
|
missile[i].position.tile.y++; |
|
missile[i].position.offset.y -= 32; |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
monst = missile[i]._misource; |
|
dam = (monster[monst].MData->mLevel >= 2 ? 2 : 1); |
|
AddMissile(missile[i].position.tile.x, missile[i].position.tile.y, i, 0, missile[i]._mimfnum, MIS_ACIDPUD, TARGET_PLAYERS, monst, dam, missile[i]._mispllvl); |
|
} else { |
|
PutMissile(i); |
|
} |
|
} |
|
|
|
void MI_Teleport(int i) |
|
{ |
|
int id; |
|
|
|
id = missile[i]._misource; |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange <= 0) { |
|
missile[i]._miDelFlag = true; |
|
} else { |
|
dPlayer[plr[id].position.tile.x][plr[id].position.tile.y] = 0; |
|
PlrClrTrans(plr[id].position.tile); |
|
plr[id].position.tile = { missile[i].position.tile.x, missile[i].position.tile.y }; |
|
plr[id].position.future = plr[id].position.tile; |
|
plr[id].position.old = plr[id].position.tile; |
|
PlrDoTrans(plr[id].position.tile); |
|
missile[i]._miVar1 = 1; |
|
dPlayer[plr[id].position.tile.x][plr[id].position.tile.y] = id + 1; |
|
if (leveltype != DTYPE_TOWN) { |
|
ChangeLightXY(plr[id]._plid, plr[id].position.tile); |
|
ChangeVisionXY(plr[id]._pvid, plr[id].position.tile); |
|
} |
|
if (id == myplr) { |
|
ViewX = plr[id].position.tile.x - ScrollInfo.tile.x; |
|
ViewY = plr[id].position.tile.y - ScrollInfo.tile.y; |
|
} |
|
} |
|
} |
|
|
|
void MI_Stone(int i) |
|
{ |
|
int m; |
|
|
|
missile[i]._mirange--; |
|
m = missile[i]._miVar2; |
|
if (monster[m]._mhitpoints == 0 && missile[i]._miAnimType != MFILE_SHATTER1) { |
|
missile[i]._mimfnum = 0; |
|
missile[i]._miDrawFlag = true; |
|
SetMissAnim(i, MFILE_SHATTER1); |
|
missile[i]._mirange = 11; |
|
} |
|
if (monster[m]._mmode != MM_STONE) { |
|
missile[i]._miDelFlag = true; |
|
return; |
|
} |
|
|
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
if (monster[m]._mhitpoints > 0) |
|
monster[m]._mmode = (MON_MODE)missile[i]._miVar1; |
|
else |
|
AddDead(monster[m].position.tile, stonendx, monster[m]._mdir); |
|
} |
|
if (missile[i]._miAnimType == MFILE_SHATTER1) |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Boom(int i) |
|
{ |
|
missile[i]._mirange--; |
|
if (missile[i]._miVar1 == 0) |
|
CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile.x, missile[i].position.tile.y, true); |
|
if (missile[i]._miHitFlag) |
|
missile[i]._miVar1 = 1; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Rhino(int i) |
|
{ |
|
int mix, miy, mix2, miy2, omx, omy, monst; |
|
|
|
monst = missile[i]._misource; |
|
if (monster[monst]._mmode != MM_CHARGE) { |
|
missile[i]._miDelFlag = true; |
|
return; |
|
} |
|
GetMissilePos(i); |
|
mix = missile[i].position.tile.x; |
|
miy = missile[i].position.tile.y; |
|
dMonster[mix][miy] = 0; |
|
if (monster[monst]._mAi == AI_SNAKE) { |
|
missile[i].position.traveled.x += 2 * missile[i].position.velocity.x; |
|
missile[i].position.traveled.y += 2 * missile[i].position.velocity.y; |
|
GetMissilePos(i); |
|
mix2 = missile[i].position.tile.x; |
|
miy2 = missile[i].position.tile.y; |
|
missile[i].position.traveled.x -= missile[i].position.velocity.x; |
|
missile[i].position.traveled.y -= missile[i].position.velocity.y; |
|
} else { |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
} |
|
GetMissilePos(i); |
|
omx = missile[i].position.tile.x; |
|
omy = missile[i].position.tile.y; |
|
if (!PosOkMonst(monst, missile[i].position.tile) || (monster[monst]._mAi == AI_SNAKE && !PosOkMonst(monst, { mix2, miy2 }))) { |
|
MissToMonst(i, { mix, miy }); |
|
missile[i]._miDelFlag = true; |
|
return; |
|
} |
|
monster[monst].position.future = { omx, omy }; |
|
monster[monst].position.old = { omx, omy }; |
|
monster[monst].position.tile = { omx, omy }; |
|
dMonster[omx][omy] = -(monst + 1); |
|
if (monster[monst]._uniqtype != 0) |
|
ChangeLightXY(missile[i]._mlid, { omx, omy }); |
|
MoveMissilePos(i); |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Fireman(int i) |
|
{ |
|
int j; |
|
|
|
GetMissilePos(i); |
|
Point a = missile[i].position.tile; |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
int src = missile[i]._misource; |
|
Point b = missile[i].position.tile; |
|
int enemy = monster[src]._menemy; |
|
Point c = (monster[src]._mFlags & MFLAG_TARGETS_MONSTER) == 0 ? plr[enemy].position.tile : monster[enemy].position.tile; |
|
if (b != a && ((missile[i]._miVar1 & 1 && a.WalkingDistance(c) >= 4) || missile[i]._miVar2 > 1) && PosOkMonst(missile[i]._misource, a)) { |
|
MissToMonst(i, a); |
|
missile[i]._miDelFlag = true; |
|
} else if ((monster[src]._mFlags & MFLAG_TARGETS_MONSTER) == 0) { |
|
j = dPlayer[b.x][b.y]; |
|
} else { |
|
j = dMonster[b.x][b.y]; |
|
} |
|
if (!PosOkMissile(0, b) || (j > 0 && !(missile[i]._miVar1 & 1))) { |
|
missile[i].position.velocity *= -1; |
|
missile[i]._mimfnum = opposite[missile[i]._mimfnum]; |
|
missile[i]._miAnimData = monster[src].MType->Anims[MA_WALK].Data[missile[i]._mimfnum]; |
|
missile[i]._miVar2++; |
|
if (j > 0) |
|
missile[i]._miVar1 |= 1; |
|
} |
|
MoveMissilePos(i); |
|
PutMissile(i); |
|
} |
|
|
|
void MI_FirewallC(int i) |
|
{ |
|
missile[i]._mirange--; |
|
int id = missile[i]._misource; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
} else { |
|
int dp = dPiece[missile[i]._miVar1][missile[i]._miVar2]; |
|
assert(dp <= MAXTILES && dp >= 0); |
|
int tx = missile[i]._miVar1 + XDirAdd[missile[i]._miVar3]; |
|
int ty = missile[i]._miVar2 + YDirAdd[missile[i]._miVar3]; |
|
if (!nMissileTable[dp] && missile[i]._miVar8 == 0 && tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
AddMissile(missile[i]._miVar1, missile[i]._miVar2, missile[i]._miVar1, missile[i]._miVar2, plr[id]._pdir, MIS_FIREWALL, TARGET_BOTH, id, 0, missile[i]._mispllvl); |
|
missile[i]._miVar1 = tx; |
|
missile[i]._miVar2 = ty; |
|
} else { |
|
missile[i]._miVar8 = 1; |
|
} |
|
dp = dPiece[missile[i]._miVar5][missile[i]._miVar6]; |
|
assert(dp <= MAXTILES && dp >= 0); |
|
tx = missile[i]._miVar5 + XDirAdd[missile[i]._miVar4]; |
|
ty = missile[i]._miVar6 + YDirAdd[missile[i]._miVar4]; |
|
if (!nMissileTable[dp] && missile[i]._miVar7 == 0 && tx > 0 && tx < MAXDUNX && ty > 0 && ty < MAXDUNY) { |
|
AddMissile(missile[i]._miVar5, missile[i]._miVar6, missile[i]._miVar5, missile[i]._miVar6, plr[id]._pdir, MIS_FIREWALL, TARGET_BOTH, id, 0, missile[i]._mispllvl); |
|
missile[i]._miVar5 = tx; |
|
missile[i]._miVar6 = ty; |
|
} else { |
|
missile[i]._miVar7 = 1; |
|
} |
|
} |
|
} |
|
|
|
void MI_Infra(int i) |
|
{ |
|
missile[i]._mirange--; |
|
plr[missile[i]._misource]._pInfraFlag = true; |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
CalcPlrItemVals(missile[i]._misource, true); |
|
} |
|
} |
|
|
|
void MI_Apoca(int i) |
|
{ |
|
int j, k; |
|
|
|
int id = missile[i]._misource; |
|
bool exit = false; |
|
for (j = missile[i]._miVar2; j < missile[i]._miVar3 && !exit; j++) { |
|
for (k = missile[i]._miVar4; k < missile[i]._miVar5 && !exit; k++) { |
|
if (dMonster[k][j] > MAX_PLRS - 1 && !nSolidTable[dPiece[k][j]]) { |
|
if (!gbIsHellfire || LineClearMissile(missile[i].position.tile, { k, j })) { |
|
AddMissile(k, j, k, j, plr[id]._pdir, MIS_BOOM, TARGET_MONSTERS, id, missile[i]._midam, 0); |
|
exit = true; |
|
} |
|
} |
|
} |
|
if (!exit) { |
|
missile[i]._miVar4 = missile[i]._miVar6; |
|
} |
|
} |
|
|
|
if (exit) { |
|
missile[i]._miVar2 = j - 1; |
|
missile[i]._miVar4 = k; |
|
} else { |
|
missile[i]._miDelFlag = true; |
|
} |
|
} |
|
|
|
void MI_Wave(int i) |
|
{ |
|
int sx, sy, nxa, nxb, nya, nyb; |
|
int j, id, pn; |
|
bool f1, f2; |
|
int v1, v2; |
|
|
|
f1 = false; |
|
f2 = false; |
|
assert((DWORD)i < MAXMISSILES); |
|
|
|
id = missile[i]._misource; |
|
sx = missile[i].position.tile.x; |
|
sy = missile[i].position.tile.y; |
|
v1 = missile[i]._miVar1; |
|
v2 = missile[i]._miVar2; |
|
Direction sd = GetDirection({ sx, sy }, { v1, v2 }); |
|
Direction dira = left[left[sd]]; |
|
Direction dirb = right[right[sd]]; |
|
nxa = sx + XDirAdd[sd]; |
|
nya = sy + YDirAdd[sd]; |
|
pn = dPiece[nxa][nya]; |
|
assert((DWORD)pn <= MAXTILES); |
|
if (!nMissileTable[pn]) { |
|
AddMissile(nxa, nya, nxa + XDirAdd[sd], nya + YDirAdd[sd], plr[id]._pdir, MIS_FIREMOVE, TARGET_MONSTERS, id, 0, missile[i]._mispllvl); |
|
nxa += XDirAdd[dira]; |
|
nya += YDirAdd[dira]; |
|
nxb = sx + XDirAdd[sd] + XDirAdd[dirb]; |
|
nyb = sy + YDirAdd[sd] + YDirAdd[dirb]; |
|
for (j = 0; j < (missile[i]._mispllvl / 2) + 2; j++) { |
|
pn = dPiece[nxa][nya]; // BUGFIX: dPiece is accessed before check against dungeon size and 0 |
|
assert((DWORD)pn <= MAXTILES); |
|
if (nMissileTable[pn] || f1 || nxa <= 0 || nxa >= MAXDUNX || nya <= 0 || nya >= MAXDUNY) { |
|
f1 = true; |
|
} else { |
|
AddMissile(nxa, nya, nxa + XDirAdd[sd], nya + YDirAdd[sd], plr[id]._pdir, MIS_FIREMOVE, TARGET_MONSTERS, id, 0, missile[i]._mispllvl); |
|
nxa += XDirAdd[dira]; |
|
nya += YDirAdd[dira]; |
|
} |
|
pn = dPiece[nxb][nyb]; // BUGFIX: dPiece is accessed before check against dungeon size and 0 |
|
assert((DWORD)pn <= MAXTILES); |
|
if (nMissileTable[pn] || f2 || nxb <= 0 || nxb >= MAXDUNX || nyb <= 0 || nyb >= MAXDUNY) { |
|
f2 = true; |
|
} else { |
|
AddMissile(nxb, nyb, nxb + XDirAdd[sd], nyb + YDirAdd[sd], plr[id]._pdir, MIS_FIREMOVE, TARGET_MONSTERS, id, 0, missile[i]._mispllvl); |
|
nxb += XDirAdd[dirb]; |
|
nyb += YDirAdd[dirb]; |
|
} |
|
} |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
void MI_Nova(int i) |
|
{ |
|
int sx1 = 0; |
|
int sy1 = 0; |
|
int id = missile[i]._misource; |
|
int dam = missile[i]._midam; |
|
int sx = missile[i].position.tile.x; |
|
int sy = missile[i].position.tile.y; |
|
Direction dir = DIR_S; |
|
mienemy_type en = TARGET_PLAYERS; |
|
if (id != -1) { |
|
dir = plr[id]._pdir; |
|
en = TARGET_MONSTERS; |
|
} |
|
for (const auto &k : vCrawlTable) { |
|
if (sx1 != k[6] || sy1 != k[7]) { |
|
AddMissile(sx, sy, sx + k[6], sy + k[7], dir, MIS_LIGHTBALL, en, id, dam, missile[i]._mispllvl); |
|
AddMissile(sx, sy, sx - k[6], sy - k[7], dir, MIS_LIGHTBALL, en, id, dam, missile[i]._mispllvl); |
|
AddMissile(sx, sy, sx - k[6], sy + k[7], dir, MIS_LIGHTBALL, en, id, dam, missile[i]._mispllvl); |
|
AddMissile(sx, sy, sx + k[6], sy - k[7], dir, MIS_LIGHTBALL, en, id, dam, missile[i]._mispllvl); |
|
sx1 = k[6]; |
|
sy1 = k[7]; |
|
} |
|
} |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
} |
|
|
|
void MI_Blodboil(int i) |
|
{ |
|
int id, hpdif; |
|
|
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) { |
|
id = missile[i]._miVar1; |
|
if ((plr[id]._pSpellFlags & 2) == 2) { |
|
plr[id]._pSpellFlags &= ~0x2; |
|
plr[id]._pSpellFlags |= 4; |
|
int lvl = 2; |
|
if (id > -1) |
|
lvl = plr[id]._pLevel * 2; |
|
missile[i]._mirange = lvl + 10 * missile[i]._mispllvl + 245; |
|
hpdif = plr[id]._pMaxHP - plr[id]._pHitPoints; |
|
CalcPlrItemVals(id, true); |
|
ApplyPlrDamage(id, 0, 1, hpdif); |
|
force_redraw = 255; |
|
plr[id].Say(HeroSpeech::HeavyBreathing); |
|
} else { |
|
missile[i]._miDelFlag = true; |
|
plr[id]._pSpellFlags &= ~0x4; |
|
hpdif = plr[id]._pMaxHP - plr[id]._pHitPoints; |
|
CalcPlrItemVals(id, true); |
|
ApplyPlrDamage(id, 0, 1, hpdif + missile[i]._miVar2); |
|
force_redraw = 255; |
|
plr[id].Say(HeroSpeech::HeavyBreathing); |
|
} |
|
} |
|
} |
|
|
|
void MI_Flame(int i) |
|
{ |
|
int k; |
|
|
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missile[i]._mirange--; |
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missile[i]._miVar2--; |
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k = missile[i]._mirange; |
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CheckMissileCol(i, missile[i]._midam, missile[i]._midam, true, missile[i].position.tile.x, missile[i].position.tile.y, false); |
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if (missile[i]._mirange == 0 && missile[i]._miHitFlag) |
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missile[i]._mirange = k; |
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if (missile[i]._miVar2 == 0) |
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missile[i]._miAnimFrame = 20; |
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if (missile[i]._miVar2 <= 0) { |
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k = missile[i]._miAnimFrame; |
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if (k > 11) |
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k = 24 - k; |
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ChangeLight(missile[i]._mlid, missile[i].position.tile, k); |
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} |
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if (missile[i]._mirange == 0) { |
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missile[i]._miDelFlag = true; |
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AddUnLight(missile[i]._mlid); |
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} |
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if (missile[i]._miVar2 <= 0) |
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PutMissile(i); |
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} |
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|
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void MI_Flamec(int i) |
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{ |
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int id, src; |
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|
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missile[i]._mirange--; |
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src = missile[i]._misource; |
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missile[i].position.traveled += missile[i].position.velocity; |
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GetMissilePos(i); |
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if (missile[i].position.tile.x != missile[i]._miVar1 || missile[i].position.tile.y != missile[i]._miVar2) { |
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id = dPiece[missile[i].position.tile.x][missile[i].position.tile.y]; |
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if (!nMissileTable[id]) { |
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AddMissile( |
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missile[i].position.tile.x, |
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missile[i].position.tile.y, |
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missile[i].position.start.x, |
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missile[i].position.start.y, |
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i, |
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MIS_FLAME, |
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missile[i]._micaster, |
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src, |
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missile[i]._miVar3, |
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missile[i]._mispllvl); |
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} else { |
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missile[i]._mirange = 0; |
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} |
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missile[i]._miVar1 = missile[i].position.tile.x; |
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missile[i]._miVar2 = missile[i].position.tile.y; |
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missile[i]._miVar3++; |
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} |
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if (missile[i]._mirange == 0 || missile[i]._miVar3 == 3) |
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missile[i]._miDelFlag = true; |
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} |
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|
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void MI_Cbolt(int i) |
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{ |
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int md; |
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int bpath[16] = { -1, 0, 1, -1, 0, 1, -1, -1, 0, 0, 1, 1, 0, 1, -1, 0 }; |
|
|
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missile[i]._mirange--; |
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if (missile[i]._miAnimType != MFILE_LGHNING) { |
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if (missile[i]._miVar3 == 0) { |
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md = (missile[i]._miVar2 + bpath[missile[i]._mirnd]) & 7; |
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missile[i]._mirnd = (missile[i]._mirnd + 1) & 0xF; |
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GetMissileVel(i, missile[i].position.tile.x, missile[i].position.tile.y, missile[i].position.tile.x + XDirAdd[md], missile[i].position.tile.y + YDirAdd[md], 8); |
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missile[i]._miVar3 = 16; |
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} else { |
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missile[i]._miVar3--; |
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} |
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missile[i].position.traveled += missile[i].position.velocity; |
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GetMissilePos(i); |
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CheckMissileCol(i, missile[i]._midam, missile[i]._midam, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
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if (missile[i]._miHitFlag) { |
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missile[i]._miVar1 = 8; |
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missile[i]._mimfnum = 0; |
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missile[i].position.offset = { 0, 0 }; |
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SetMissAnim(i, MFILE_LGHNING); |
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missile[i]._mirange = missile[i]._miAnimLen; |
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GetMissilePos(i); |
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} |
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ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miVar1); |
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} |
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if (missile[i]._mirange == 0) { |
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missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
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} |
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PutMissile(i); |
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} |
|
|
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void MI_Hbolt(int i) |
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{ |
|
int dam; |
|
|
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missile[i]._mirange--; |
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if (missile[i]._miAnimType != MFILE_HOLYEXPL) { |
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missile[i].position.traveled += missile[i].position.velocity; |
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GetMissilePos(i); |
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dam = missile[i]._midam; |
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if (missile[i].position.tile != missile[i].position.start) { |
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CheckMissileCol(i, dam, dam, false, missile[i].position.tile.x, missile[i].position.tile.y, false); |
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} |
|
if (missile[i]._mirange == 0) { |
|
missile[i].position.traveled.x -= missile[i].position.velocity.x; |
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missile[i].position.traveled.y -= missile[i].position.velocity.y; |
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GetMissilePos(i); |
|
missile[i]._mimfnum = 0; |
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SetMissAnim(i, MFILE_HOLYEXPL); |
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missile[i]._mirange = missile[i]._miAnimLen - 1; |
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} else { |
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if (missile[i].position.tile.x != missile[i]._miVar1 || missile[i].position.tile.y != missile[i]._miVar2) { |
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missile[i]._miVar1 = missile[i].position.tile.x; |
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missile[i]._miVar2 = missile[i].position.tile.y; |
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ChangeLight(missile[i]._mlid, { missile[i]._miVar1, missile[i]._miVar2 }, 8); |
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} |
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} |
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} else { |
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ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miAnimFrame + 7); |
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if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
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AddUnLight(missile[i]._mlid); |
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} |
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} |
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PutMissile(i); |
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} |
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|
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void MI_Element(int i) |
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{ |
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int mid, dam, cx, cy, px, py, id; |
|
|
|
missile[i]._mirange--; |
|
dam = missile[i]._midam; |
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id = missile[i]._misource; |
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if (missile[i]._miAnimType == MFILE_BIGEXP) { |
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cx = missile[i].position.tile.x; |
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cy = missile[i].position.tile.y; |
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px = plr[id].position.tile.x; |
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py = plr[id].position.tile.y; |
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ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miAnimFrame); |
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if (!CheckBlock(px, py, cx, cy)) |
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CheckMissileCol(i, dam, dam, true, cx, cy, true); |
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if (!CheckBlock(px, py, cx, cy + 1)) |
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CheckMissileCol(i, dam, dam, true, cx, cy + 1, true); |
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if (!CheckBlock(px, py, cx, cy - 1)) |
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CheckMissileCol(i, dam, dam, true, cx, cy - 1, true); |
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if (!CheckBlock(px, py, cx + 1, cy)) |
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CheckMissileCol(i, dam, dam, true, cx + 1, cy, true); /* check x/y */ |
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if (!CheckBlock(px, py, cx + 1, cy - 1)) |
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CheckMissileCol(i, dam, dam, true, cx + 1, cy - 1, true); |
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if (!CheckBlock(px, py, cx + 1, cy + 1)) |
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CheckMissileCol(i, dam, dam, true, cx + 1, cy + 1, true); |
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if (!CheckBlock(px, py, cx - 1, cy)) |
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CheckMissileCol(i, dam, dam, true, cx - 1, cy, true); |
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if (!CheckBlock(px, py, cx - 1, cy + 1)) |
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CheckMissileCol(i, dam, dam, true, cx - 1, cy + 1, true); |
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if (!CheckBlock(px, py, cx - 1, cy - 1)) |
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CheckMissileCol(i, dam, dam, true, cx - 1, cy - 1, true); |
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if (missile[i]._mirange == 0) { |
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missile[i]._miDelFlag = true; |
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AddUnLight(missile[i]._mlid); |
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} |
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} else { |
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missile[i].position.traveled += missile[i].position.velocity; |
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GetMissilePos(i); |
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cx = missile[i].position.tile.x; |
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cy = missile[i].position.tile.y; |
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CheckMissileCol(i, dam, dam, false, cx, cy, false); |
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if (missile[i]._miVar3 == 0 && cx == missile[i]._miVar4 && cy == missile[i]._miVar5) |
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missile[i]._miVar3 = 1; |
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if (missile[i]._miVar3 == 1) { |
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missile[i]._miVar3 = 2; |
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missile[i]._mirange = 255; |
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mid = FindClosest(cx, cy, 19); |
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if (mid > 0) { |
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Direction sd = GetDirection({ cx, cy }, monster[mid].position.tile); |
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SetMissDir(i, sd); |
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GetMissileVel(i, cx, cy, monster[mid].position.tile.x, monster[mid].position.tile.y, 16); |
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} else { |
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Direction sd = plr[id]._pdir; |
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SetMissDir(i, sd); |
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GetMissileVel(i, cx, cy, cx + XDirAdd[sd], cy + YDirAdd[sd], 16); |
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} |
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} |
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if (cx != missile[i]._miVar1 || cy != missile[i]._miVar2) { |
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missile[i]._miVar1 = cx; |
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missile[i]._miVar2 = cy; |
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ChangeLight(missile[i]._mlid, { cx, cy }, 8); |
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} |
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if (missile[i]._mirange == 0) { |
|
missile[i]._mimfnum = 0; |
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SetMissAnim(i, MFILE_BIGEXP); |
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missile[i]._mirange = missile[i]._miAnimLen - 1; |
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} |
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} |
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PutMissile(i); |
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} |
|
|
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void MI_Bonespirit(int i) |
|
{ |
|
int id, mid, dam; |
|
int cx, cy; |
|
|
|
missile[i]._mirange--; |
|
dam = missile[i]._midam; |
|
id = missile[i]._misource; |
|
if (missile[i]._mimfnum == DIR_OMNI) { |
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ChangeLight(missile[i]._mlid, missile[i].position.tile, missile[i]._miAnimFrame); |
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if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
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AddUnLight(missile[i]._mlid); |
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} |
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PutMissile(i); |
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} else { |
|
missile[i].position.traveled += missile[i].position.velocity; |
|
GetMissilePos(i); |
|
cx = missile[i].position.tile.x; |
|
cy = missile[i].position.tile.y; |
|
CheckMissileCol(i, dam, dam, false, cx, cy, false); |
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if (missile[i]._miVar3 == 0 && cx == missile[i]._miVar4 && cy == missile[i]._miVar5) |
|
missile[i]._miVar3 = 1; |
|
if (missile[i]._miVar3 == 1) { |
|
missile[i]._miVar3 = 2; |
|
missile[i]._mirange = 255; |
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mid = FindClosest(cx, cy, 19); |
|
if (mid > 0) { |
|
missile[i]._midam = monster[mid]._mhitpoints >> 7; |
|
SetMissDir(i, GetDirection({ cx, cy }, monster[mid].position.tile)); |
|
GetMissileVel(i, cx, cy, monster[mid].position.tile.x, monster[mid].position.tile.y, 16); |
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} else { |
|
Direction sd = plr[id]._pdir; |
|
SetMissDir(i, sd); |
|
GetMissileVel(i, cx, cy, cx + XDirAdd[sd], cy + YDirAdd[sd], 16); |
|
} |
|
} |
|
if (cx != missile[i]._miVar1 || cy != missile[i]._miVar2) { |
|
missile[i]._miVar1 = cx; |
|
missile[i]._miVar2 = cy; |
|
ChangeLight(missile[i]._mlid, { cx, cy }, 8); |
|
} |
|
if (missile[i]._mirange == 0) { |
|
SetMissDir(i, DIR_OMNI); |
|
missile[i]._mirange = 7; |
|
} |
|
PutMissile(i); |
|
} |
|
} |
|
|
|
void MI_ResurrectBeam(int i) |
|
{ |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == 0) |
|
missile[i]._miDelFlag = true; |
|
PutMissile(i); |
|
} |
|
|
|
void MI_Rportal(int i) |
|
{ |
|
int ExpLight[17] = { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 15, 15 }; |
|
|
|
if (missile[i]._mirange > 1) |
|
missile[i]._mirange--; |
|
if (missile[i]._mirange == missile[i]._miVar1) |
|
SetMissDir(i, 1); |
|
|
|
if (currlevel != 0 && missile[i]._mimfnum != 1 && missile[i]._mirange != 0) { |
|
if (missile[i]._miVar2 == 0) |
|
missile[i]._mlid = AddLight(missile[i].position.tile, 1); |
|
ChangeLight(missile[i]._mlid, missile[i].position.tile, ExpLight[missile[i]._miVar2]); |
|
missile[i]._miVar2++; |
|
} |
|
if (missile[i]._mirange == 0) { |
|
missile[i]._miDelFlag = true; |
|
AddUnLight(missile[i]._mlid); |
|
} |
|
PutMissile(i); |
|
} |
|
|
|
void ProcessMissiles() |
|
{ |
|
int i, mi; |
|
|
|
for (i = 0; i < nummissiles; i++) { |
|
dFlags[missile[missileactive[i]].position.tile.x][missile[missileactive[i]].position.tile.y] &= ~BFLAG_MISSILE; |
|
dMissile[missile[missileactive[i]].position.tile.x][missile[missileactive[i]].position.tile.y] = 0; |
|
if (missile[missileactive[i]].position.tile.x < 0 || missile[missileactive[i]].position.tile.x >= MAXDUNX - 1 || missile[missileactive[i]].position.tile.y < 0 || missile[missileactive[i]].position.tile.y >= MAXDUNY - 1) |
|
missile[missileactive[i]]._miDelFlag = true; |
|
} |
|
|
|
i = 0; |
|
while (i < nummissiles) { |
|
if (missile[missileactive[i]]._miDelFlag) { |
|
DeleteMissile(missileactive[i], i); |
|
i = 0; |
|
} else { |
|
i++; |
|
} |
|
} |
|
|
|
MissilePreFlag = false; |
|
|
|
for (i = 0; i < nummissiles; i++) { |
|
mi = missileactive[i]; |
|
missiledata[missile[mi]._mitype].mProc(missileactive[i]); |
|
if ((missile[mi]._miAnimFlags & MFLAG_LOCK_ANIMATION) == 0) { |
|
missile[mi]._miAnimCnt++; |
|
if (missile[mi]._miAnimCnt >= missile[mi]._miAnimDelay) { |
|
missile[mi]._miAnimCnt = 0; |
|
missile[mi]._miAnimFrame += missile[mi]._miAnimAdd; |
|
if (missile[mi]._miAnimFrame > missile[mi]._miAnimLen) |
|
missile[mi]._miAnimFrame = 1; |
|
if (missile[mi]._miAnimFrame < 1) |
|
missile[mi]._miAnimFrame = missile[mi]._miAnimLen; |
|
} |
|
} |
|
} |
|
|
|
i = 0; |
|
while (i < nummissiles) { |
|
if (missile[missileactive[i]]._miDelFlag) { |
|
DeleteMissile(missileactive[i], i); |
|
i = 0; |
|
} else { |
|
i++; |
|
} |
|
} |
|
} |
|
|
|
void missiles_process_charge() |
|
{ |
|
CMonster *mon; |
|
AnimStruct *anim; |
|
MissileStruct *mis; |
|
int i, mi; |
|
|
|
for (i = 0; i < nummissiles; i++) { |
|
mi = missileactive[i]; |
|
mis = &missile[mi]; |
|
mis->_miAnimData = misfiledata[mis->_miAnimType].mAnimData[mis->_mimfnum]; |
|
if (mis->_mitype == MIS_RHINO) { |
|
mon = monster[mis->_misource].MType; |
|
if (mon->mtype >= MT_HORNED && mon->mtype <= MT_OBLORD) { |
|
anim = &mon->Anims[MA_SPECIAL]; |
|
} else { |
|
if (mon->mtype >= MT_NSNAKE && mon->mtype <= MT_GSNAKE) |
|
anim = &mon->Anims[MA_ATTACK]; |
|
else |
|
anim = &mon->Anims[MA_WALK]; |
|
} |
|
missile[mi]._miAnimData = anim->Data[mis->_mimfnum]; |
|
} |
|
} |
|
} |
|
|
|
void ClearMissileSpot(int mi) |
|
{ |
|
dFlags[missile[mi].position.tile.x][missile[mi].position.tile.y] &= ~BFLAG_MISSILE; |
|
dMissile[missile[mi].position.tile.x][missile[mi].position.tile.y] = 0; |
|
} |
|
|
|
} // namespace devilution
|
|
|