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107 lines
4.4 KiB
107 lines
4.4 KiB
/** |
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* @file text_render.hpp |
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* |
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* Text rendering. |
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*/ |
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#pragma once |
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#include <cstdint> |
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#include <SDL.h> |
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#include "DiabloUI/ui_item.h" |
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#include "engine.h" |
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#include "engine/cel_sprite.hpp" |
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#include "engine/rectangle.hpp" |
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#include "utils/stdcompat/optional.hpp" |
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#include "utils/stdcompat/string_view.hpp" |
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namespace devilution { |
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enum GameFontTables : uint8_t { |
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GameFont12, |
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GameFont24, |
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GameFont30, |
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GameFont42, |
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GameFont46, |
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}; |
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enum text_color : uint8_t { |
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ColorUiGold, |
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ColorUiSilver, |
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ColorUiGoldDark, |
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ColorUiSilverDark, |
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ColorGold, |
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ColorBlack, |
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ColorWhite, |
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ColorWhitegold, |
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ColorRed, |
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ColorBlue, |
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ColorButtonface, |
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ColorButtonpushed, |
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}; |
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extern std::optional<CelSprite> pSPentSpn2Cels; |
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void LoadFont(GameFontTables size, text_color color); |
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void UnloadFont(GameFontTables size, text_color color); |
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/** |
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* @brief Calculate pixel width of first line of text, respecting kerning |
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* @param text Text to check, will read until first eol or terminator |
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* @param size Font size to use |
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* @param spacing Extra spacing to add per character |
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* @param charactersInLine Receives characters read until newline or terminator |
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* @return Line width in pixels |
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*/ |
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int GetLineWidth(string_view text, GameFontTables size = GameFont12, int spacing = 1, int *charactersInLine = nullptr); |
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void WordWrapString(char *text, size_t width, GameFontTables size = GameFont12, int spacing = 1); |
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/** |
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* @brief Draws a line of text within a clipping rectangle (positioned relative to the origin of the output buffer). |
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* |
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* Specifying a small width (0 to less than two characters wide) should be avoided as this causes issues when laying |
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* out the text. To wrap based on available space use the overload taking a Point. If the rect passed through has 0 |
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* height then the clipping area is extended to the bottom edge of the output buffer. If the clipping rectangle |
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* dimensions extend past the edge of the output buffer text wrapping will be calculated using those dimensions (as if |
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* the text was being rendered off screen). The text will not actually be drawn beyond the bounds of the output |
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* buffer, this is purely to allow for clipping without wrapping. |
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* |
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* @param out The screen buffer to draw on. |
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* @param text String to be drawn. |
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* @param rect Clipping region relative to the output buffer describing where to draw the text and when to wrap long lines. |
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* @param flags A combination of UiFlags to describe font size, color, alignment, etc. See ui_items.h for available options |
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* @param spacing Additional space to add between characters. |
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* This value may be adjusted if the flag UIS_FIT_SPACING is passed in the flags parameter. |
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* @param lineHeight Allows overriding the default line height, useful for multi-line strings. |
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* @return The number of characters rendered, including characters "drawn" outside the buffer. |
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*/ |
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uint32_t DrawString(const Surface &out, string_view text, const Rectangle &rect, UiFlags flags = UiFlags::None, int spacing = 1, int lineHeight = -1); |
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/** |
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* @brief Draws a line of text at the given position relative to the origin of the output buffer. |
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* |
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* This method is provided as a convenience to pass through to DrawString(..., Rectangle, ...) when no explicit |
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* clipping/wrapping is requested. Note that this will still wrap the rendered string if it would end up being drawn |
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* beyond the right edge of the output buffer and clip it if it would extend beyond the bottom edge of the buffer. |
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* |
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* @param out The screen buffer to draw on. |
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* @param text String to be drawn. |
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* @param position Location of the top left corner of the string relative to the top left corner of the output buffer. |
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* @param flags A combination of UiFlags to describe font size, color, alignment, etc. See ui_items.h for available options |
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* @param spacing Additional space to add between characters. |
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* This value may be adjusted if the flag UIS_FIT_SPACING is passed in the flags parameter. |
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* @param lineHeight Allows overriding the default line height, useful for multi-line strings. |
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*/ |
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inline void DrawString(const Surface &out, string_view text, const Point &position, UiFlags flags = UiFlags::None, int spacing = 1, int lineHeight = -1) |
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{ |
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DrawString(out, text, { position, { out.w() - position.x, 0 } }, flags, spacing, lineHeight); |
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} |
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uint8_t PentSpn2Spin(); |
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void UnloadFonts(); |
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} // namespace devilution
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