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26 lines
620 B
26 lines
620 B
#include "engine/sound_position.hpp" |
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#include "engine/sound_defs.hpp" |
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#include "player.h" |
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namespace devilution { |
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bool CalculateSoundPosition(Point soundPosition, int *plVolume, int *plPan) |
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{ |
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const Point playerPosition { MyPlayer->position.tile }; |
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const Displacement delta = soundPosition - playerPosition; |
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const int pan = (delta.deltaX - delta.deltaY) * 256; |
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*plPan = clamp(pan, PAN_MIN, PAN_MAX); |
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const int volume = playerPosition.ApproxDistance(soundPosition) * -64; |
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if (volume <= ATTENUATION_MIN) |
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return false; |
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*plVolume = volume; |
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return true; |
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} |
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} // namespace devilution
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