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327 lines
37 KiB
327 lines
37 KiB
/** |
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* @file misdat.cpp |
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* |
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* Implementation of data related to missiles. |
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*/ |
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#include "misdat.h" |
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#include "engine/load_cl2.hpp" |
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#include "engine/load_clx.hpp" |
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#include "missiles.h" |
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#include "mpq/mpq_common.hpp" |
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#include "utils/file_name_generator.hpp" |
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#include "utils/str_cat.hpp" |
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namespace devilution { |
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namespace { |
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constexpr auto Physical = MissileDataFlags::Physical; |
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constexpr auto Fire = MissileDataFlags::Fire; |
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constexpr auto Lightning = MissileDataFlags::Lightning; |
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constexpr auto Magic = MissileDataFlags::Magic; |
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constexpr auto Acid = MissileDataFlags::Acid; |
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constexpr auto Arrow = MissileDataFlags::Arrow; |
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constexpr auto Invisible = MissileDataFlags::Invisible; |
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} // namespace |
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/** Data related to each missile ID. */ |
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const MissileData MissilesData[] = { |
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// clang-format off |
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// id mAddProc, mProc, mlSFX, miSFX, mFileNum, flags, MovementDistribution; |
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/*Arrow*/ { &AddArrow, &ProcessArrow, SFX_NONE, SFX_NONE, MissileGraphicID::Arrow, Physical | Arrow, MissileMovementDistribution::Blockable }, |
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/*Firebolt*/ { &AddFirebolt, &ProcessGenericProjectile, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, |
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/*Guardian*/ { &AddGuardian, &ProcessGuardian, LS_GUARD, LS_GUARDLAN, MissileGraphicID::Guardian, Physical, MissileMovementDistribution::Disabled }, |
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/*Phasing*/ { &AddPhasing, &ProcessTeleport, LS_TELEPORT, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*NovaBall*/ { &AddNovaBall, &ProcessNovaBall, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Unblockable }, |
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/*FireWall*/ { &AddFireWall, &ProcessFireWall, LS_WALLLOOP, LS_FIRIMP2, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, |
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/*Fireball*/ { &AddFireball, &ProcessFireball, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, |
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/*LightningControl*/ { &AddLightningControl, &ProcessLightningControl, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*Lightning*/ { &AddLightning, &ProcessLightning, LS_LNING1, LS_ELECIMP1, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*MagmaBallExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SFX_NONE, SFX_NONE, MissileGraphicID::MagmaBallExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*TownPortal*/ { &AddTownPortal, &ProcessTownPortal, LS_SENTINEL, LS_ELEMENTL, MissileGraphicID::TownPortal, Magic, MissileMovementDistribution::Disabled }, |
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/*FlashBottom*/ { &AddFlashBottom, &ProcessFlashBottom, LS_NOVA, LS_ELECIMP1, MissileGraphicID::FlashBottom, Magic, MissileMovementDistribution::Disabled }, |
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/*FlashTop*/ { &AddFlashTop, &ProcessFlashTop, SFX_NONE, SFX_NONE, MissileGraphicID::FlashTop, Magic, MissileMovementDistribution::Disabled }, |
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/*ManaShield*/ { &AddManaShield, nullptr, LS_MSHIELD, SFX_NONE, MissileGraphicID::ManaShield, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*FlameWave*/ { &AddFlameWave, &ProcessFlameWave, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Unblockable }, |
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/*ChainLightning*/ { &AddChainLightning, &ProcessChainLightning, LS_LNING1, LS_ELECIMP1, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*ChainBall*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*BloodHit*/ { nullptr, nullptr, LS_BLODSTAR, LS_BLSIMPT, MissileGraphicID::BloodHit, Physical, MissileMovementDistribution::Disabled }, |
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/*BoneHit*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::BoneHit, Physical, MissileMovementDistribution::Disabled }, |
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/*MetalHit*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::MetalHit, Physical, MissileMovementDistribution::Disabled }, |
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/*Rhino*/ { &AddRhino, &ProcessRhino, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Blockable }, |
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/*MagmaBall*/ { &AddMagmaBall, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::MagmaBall, Fire, MissileMovementDistribution::Blockable }, |
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/*ThinLightningControl*/ { &AddLightningControl, &ProcessLightningControl, SFX_NONE, SFX_NONE, MissileGraphicID::ThinLightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*ThinLightning*/ { &AddLightning, &ProcessLightning, SFX_NONE, SFX_NONE, MissileGraphicID::ThinLightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*BloodStar*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::BloodStar, Magic, MissileMovementDistribution::Blockable }, |
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/*BloodStarExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, SFX_NONE, SFX_NONE, MissileGraphicID::BloodStarExplosion, Magic, MissileMovementDistribution::Disabled }, |
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/*Teleport*/ { &AddTeleport, &ProcessTeleport, LS_ELEMENTL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireArrow*/ { &AddElementalArrow, &ProcessElementalArrow, SFX_NONE, SFX_NONE, MissileGraphicID::FireArrow, Fire | Arrow, MissileMovementDistribution::Blockable }, |
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/*DoomSerpents*/ { nullptr, nullptr, LS_DSERP, SFX_NONE, MissileGraphicID::DoomSerpents, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireOnly*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, |
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/*StoneCurse*/ { &AddStoneCurse, &ProcessStoneCurse, LS_SCURIMP, SFX_NONE, MissileGraphicID::None, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*BloodRitual*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Disabled }, |
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/*Invisibility*/ { nullptr, nullptr, LS_INVISIBL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Golem*/ { &AddGolem, nullptr, LS_GOLUM, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Etherealize*/ { nullptr, nullptr, LS_ETHEREAL, SFX_NONE, MissileGraphicID::Etherealize, Physical, MissileMovementDistribution::Disabled }, |
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/*Spurt*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Spurt, Physical, MissileMovementDistribution::Disabled }, |
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/*ApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, SFX_NONE, SFX_NONE, MissileGraphicID::ApocalypseBoom, Physical, MissileMovementDistribution::Disabled }, |
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/*Healing*/ { &AddHealing, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireWallControl*/ { &AddFireWallControl, &ProcessFireWallControl, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire | Invisible, MissileMovementDistribution::Disabled }, |
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/*Infravision*/ { &AddInfravision, &ProcessInfravision, LS_INFRAVIS, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Identify*/ { &AddIdentify, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*FlameWaveControl*/ { &AddFlameWaveControl, &ProcessFlameWaveControl, LS_FLAMWAVE, SFX_NONE, MissileGraphicID::FireWall, Fire, MissileMovementDistribution::Disabled }, |
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/*Nova*/ { &AddNova, &ProcessNova, LS_NOVA, SFX_NONE, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*Rage*/ { &AddRage, &ProcessRage, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Apocalypse*/ { &AddApocalypse, &ProcessApocalypse, LS_APOC, SFX_NONE, MissileGraphicID::ApocalypseBoom, Magic, MissileMovementDistribution::Disabled }, |
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/*ItemRepair*/ { &AddItemRepair, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*StaffRecharge*/ { &AddStaffRecharge, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*TrapDisarm*/ { &AddTrapDisarm, nullptr, LS_TRAPDIS, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Inferno*/ { &AddInferno, &ProcessInferno, LS_SPOUTSTR, SFX_NONE, MissileGraphicID::Inferno, Fire, MissileMovementDistribution::Disabled }, |
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/*InfernoControl*/ { &AddInfernoControl, &ProcessInfernoControl, SFX_NONE, SFX_NONE, MissileGraphicID::None, Fire | Invisible, MissileMovementDistribution::Disabled }, |
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/*FireMan*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Blockable }, |
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/*Krull*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Krull, Fire | Arrow, MissileMovementDistribution::Blockable }, |
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/*ChargedBolt*/ { &AddChargedBolt, &ProcessChargedBolt, LS_CBOLT, SFX_NONE, MissileGraphicID::ChargedBolt, Lightning, MissileMovementDistribution::Blockable }, |
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/*HolyBolt*/ { &AddHolyBolt, &ProcessHolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileGraphicID::HolyBolt, Physical, MissileMovementDistribution::Blockable }, |
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/*Resurrect*/ { &AddResurrect, nullptr, SFX_NONE, LS_RESUR, MissileGraphicID::None, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*Telekinesis*/ { &AddTelekinesis, nullptr, LS_ETHEREAL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*LightningArrow*/ { &AddElementalArrow, &ProcessElementalArrow, SFX_NONE, SFX_NONE, MissileGraphicID::LightningArrow, Lightning | Arrow, MissileMovementDistribution::Blockable }, |
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/*Acid*/ { &AddAcid, &ProcessGenericProjectile, LS_ACID, SFX_NONE, MissileGraphicID::Acid, Acid, MissileMovementDistribution::Blockable }, |
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/*AcidSplat*/ { &AddMissileExplosion, &ProcessAcidSplate, SFX_NONE, SFX_NONE, MissileGraphicID::AcidSplat, Acid, MissileMovementDistribution::Disabled }, |
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/*AcidPuddle*/ { &AddAcidPuddle, &ProcessAcidPuddle, LS_PUDDLE, SFX_NONE, MissileGraphicID::AcidPuddle, Acid, MissileMovementDistribution::Disabled }, |
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/*HealOther*/ { &AddHealOther, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Elemental*/ { &AddElemental, &ProcessElemental, LS_ELEMENTL, SFX_NONE, MissileGraphicID::Elemental, Fire, MissileMovementDistribution::Unblockable }, |
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/*ResurrectBeam*/ { &AddResurrectBeam, &ProcessResurrectBeam, SFX_NONE, SFX_NONE, MissileGraphicID::Resurrect, Physical, MissileMovementDistribution::Disabled }, |
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/*BoneSpirit*/ { &AddBoneSpirit, &ProcessBoneSpirit, LS_BONESP, LS_BSIMPCT, MissileGraphicID::BoneSpirit, Magic, MissileMovementDistribution::Blockable }, |
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/*WeaponExplosion*/ { &AddWeaponExplosion, &ProcessWeaponExplosion, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical, MissileMovementDistribution::Disabled }, |
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/*RedPortal*/ { &AddRedPortal, &ProcessRedPortal, LS_SENTINEL, LS_ELEMENTL, MissileGraphicID::RedPortal, Physical, MissileMovementDistribution::Disabled }, |
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/*DiabloApocalypseBoom*/ { &AddApocalypseBoom, &ProcessApocalypseBoom, SFX_NONE, SFX_NONE, MissileGraphicID::DiabloApocalypseBoom, Physical, MissileMovementDistribution::Disabled }, |
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/*DiabloApocalypse*/ { &AddDiabloApocalypse, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Mana*/ { &AddMana, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Magi*/ { &AddMagi, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*LightningWall*/ { &AddLightningWall, &ProcessLightningWall, LS_LMAG, LS_ELECIMP1, MissileGraphicID::Lightning, Lightning, MissileMovementDistribution::Disabled }, |
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/*LightningWallControl*/ { &AddFireWallControl, &ProcessLightningWallControl, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*Immolation*/ { &AddNova, &ProcessImmolation, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Disabled }, |
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/*SpectralArrow*/ { &AddSpectralArrow, &ProcessSpectralArrow, SFX_NONE, SFX_NONE, MissileGraphicID::Arrow, Physical | Arrow, MissileMovementDistribution::Disabled }, |
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/*FireballBow*/ { &AddImmolation, &ProcessFireball, IS_FBALLBOW, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Blockable }, |
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/*LightningBow*/ { &AddLightningBow, &ProcessLightningBow, IS_FBALLBOW, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*ChargedBoltBow*/ { &AddChargedBoltBow, &ProcessChargedBolt, LS_CBOLT, SFX_NONE, MissileGraphicID::ChargedBolt, Lightning, MissileMovementDistribution::Blockable }, |
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/*HolyBoltBow*/ { &AddHolyBolt, &ProcessHolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileGraphicID::HolyBolt, Physical, MissileMovementDistribution::Blockable }, |
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/*Warp*/ { &AddWarp, &ProcessTeleport, LS_ETHEREAL, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Reflect*/ { &AddReflect, nullptr, LS_MSHIELD, SFX_NONE, MissileGraphicID::Reflect, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Berserk*/ { &AddBerserk, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*RingOfFire*/ { &AddRingOfFire, &ProcessRingOfFire, SFX_NONE, SFX_NONE, MissileGraphicID::FireWall, Fire | Invisible, MissileMovementDistribution::Disabled }, |
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/*StealPotions*/ { &AddStealPotions, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*StealMana*/ { &AddStealMana, nullptr, IS_CAST7, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*RingOfLightning*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::Lightning, Lightning | Invisible, MissileMovementDistribution::Disabled }, |
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/*Search*/ { &AddSearch, &ProcessSearch, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Aura*/ { nullptr, nullptr, SFX_NONE, LS_ELECIMP1, MissileGraphicID::FlashBottom, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*Aura2*/ { nullptr, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::FlashTop, Magic | Invisible, MissileMovementDistribution::Disabled }, |
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/*SpiralFireball*/ { nullptr, nullptr, LS_FBOLT1, LS_FIRIMP2, MissileGraphicID::Fireball, Fire, MissileMovementDistribution::Disabled }, |
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/*RuneOfFire*/ { &AddRuneOfFire, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfLight*/ { &AddRuneOfLight, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfNova*/ { &AddRuneOfNova, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfImmolation*/ { &AddRuneOfImmolation, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*RuneOfStone*/ { &AddRuneOfStone, &ProcessRune, SFX_NONE, SFX_NONE, MissileGraphicID::Rune, Physical, MissileMovementDistribution::Disabled }, |
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/*BigExplosion*/ { &AddBigExplosion, &ProcessBigExplosion, LS_NESTXPLD, LS_NESTXPLD, MissileGraphicID::BigExplosion, Fire, MissileMovementDistribution::Disabled }, |
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/*HorkSpawn*/ { &AddHorkSpawn, &ProcessHorkSpawn, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*Jester*/ { &AddJester, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*OpenNest*/ { &AddOpenNest, nullptr, SFX_NONE, SFX_NONE, MissileGraphicID::None, Physical | Invisible, MissileMovementDistribution::Disabled }, |
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/*OrangeFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::OrangeFlare, Magic, MissileMovementDistribution::Blockable }, |
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/*BlueFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::BlueFlare2, Magic, MissileMovementDistribution::Blockable }, |
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/*RedFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::RedFlare, Magic, MissileMovementDistribution::Blockable }, |
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/*YellowFlare*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::YellowFlare, Magic, MissileMovementDistribution::Blockable }, |
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/*BlueFlare2*/ { &AddGenericMagicMissile, &ProcessGenericProjectile, SFX_NONE, SFX_NONE, MissileGraphicID::BlueFlare2, Magic, MissileMovementDistribution::Blockable }, |
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/*YellowExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::YellowFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*RedExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::RedFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*BlueExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::BlueFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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/*BlueExplosion2*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::BlueFlareExplosion2, Physical, MissileMovementDistribution::Disabled }, |
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/*OrangeExplosion*/ { &AddMissileExplosion, &ProcessMissileExplosion, LS_FIRIMP2, SFX_NONE, MissileGraphicID::OrangeFlareExplosion, Physical, MissileMovementDistribution::Disabled }, |
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// clang-format on |
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}; |
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namespace { |
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constexpr std::array<uint8_t, 16> Repeat(uint8_t v) // NOLINT(readability-identifier-length) |
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{ |
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return { v, v, v, v, v, v, v, v, v, v, v, v, v, v, v, v }; |
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} |
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const std::array<uint8_t, 16> MissileAnimDelays[] { |
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{}, |
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Repeat(1), |
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Repeat(2), |
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{ 0, 1 }, |
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{ 1 }, |
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}; |
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const std::array<uint8_t, 16> MissileAnimLengths[] { |
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{}, |
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Repeat(1), |
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Repeat(4), |
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Repeat(5), |
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Repeat(6), |
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Repeat(7), |
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Repeat(8), |
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Repeat(9), |
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Repeat(10), |
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Repeat(12), |
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Repeat(13), |
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Repeat(14), |
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Repeat(15), |
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Repeat(16), |
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Repeat(17), |
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Repeat(19), |
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Repeat(20), |
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{ 9, 4 }, |
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{ 15, 14, 3 }, |
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{ 13, 11 }, |
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{ 16, 16, 16, 16, 16, 16, 16, 16, 8 } |
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}; |
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constexpr uint8_t AnimLen_0 = 0; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_1 = 1; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_4 = 2; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_5 = 3; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_6 = 4; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_7 = 5; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_8 = 6; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_9 = 7; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_10 = 8; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_12 = 9; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_13 = 10; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_14 = 11; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_15 = 12; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_16 = 13; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_17 = 14; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_19 = 15; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_20 = 16; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_9_4 = 17; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_15_14_3 = 18; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_13_11 = 19; // NOLINT(readability-identifier-naming) |
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constexpr uint8_t AnimLen_16x8_8 = 20; // NOLINT(readability-identifier-naming) |
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} // namespace |
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/** Data related to each missile graphic ID. */ |
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MissileFileData MissileSpriteData[] = { |
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// clang-format off |
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// id sprites, animWidth, animWidth2, name, animFAmt, flags, animDelayIdx, animLenIdx |
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/*Arrow*/ { {}, 96, 16, "arrows", 1, MissileGraphicsFlags::NotAnimated, 0, AnimLen_16 }, |
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/*Fireball*/ { {}, 96, 16, "fireba", 16, MissileGraphicsFlags::None, 0, AnimLen_14 }, |
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/*Guardian*/ { {}, 96, 16, "guard", 3, MissileGraphicsFlags::None, 1, AnimLen_15_14_3 }, |
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/*Lightning*/ { {}, 96, 16, "lghning", 1, MissileGraphicsFlags::None, 0, AnimLen_8 }, |
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/*FireWall*/ { {}, 128, 32, "firewal", 2, MissileGraphicsFlags::None, 0, AnimLen_13_11 }, |
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/*MagmaBallExplosion*/ { {}, 128, 32, "magblos", 1, MissileGraphicsFlags::None, 1, AnimLen_10 }, |
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/*TownPortal*/ { {}, 96, 16, "portal", 2, MissileGraphicsFlags::None, 3, AnimLen_16 }, |
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/*FlashBottom*/ { {}, 160, 48, "bluexfr", 1, MissileGraphicsFlags::None, 0, AnimLen_19 }, |
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/*FlashTop*/ { {}, 160, 48, "bluexbk", 1, MissileGraphicsFlags::None, 0, AnimLen_19 }, |
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/*ManaShield*/ { {}, 96, 16, "manashld", 1, MissileGraphicsFlags::NotAnimated, 0, AnimLen_1 }, |
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/*BloodHit*/ { {}, 96, 16, {}, 4, MissileGraphicsFlags::None, 0, AnimLen_15 }, |
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/*BoneHit*/ { {}, 128, 32, {}, 3, MissileGraphicsFlags::None, 2, AnimLen_8 }, |
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/*MetalHit*/ { {}, 96, 16, {}, 3, MissileGraphicsFlags::None, 2, AnimLen_10 }, |
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/*FireArrow*/ { {}, 96, 16, "farrow", 16, MissileGraphicsFlags::None, 0, AnimLen_4 }, |
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/*DoomSerpents*/ { {}, 96, 16, "doom", 9, MissileGraphicsFlags::MonsterOwned, 1, AnimLen_15 }, |
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/*Golem*/ { {}, 0, 0, {}, 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_0 }, |
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/*Spurt*/ { {}, 128, 32, {}, 2, MissileGraphicsFlags::None, 2, AnimLen_8 }, |
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/*ApocalypseBoom*/ { {}, 96, 16, "newexp", 1, MissileGraphicsFlags::None, 1, AnimLen_15 }, |
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/*StoneCurseShatter*/ { {}, 128, 32, "shatter1", 1, MissileGraphicsFlags::None, 1, AnimLen_12 }, |
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/*BigExplosion*/ { {}, 160, 48, "bigexp", 1, MissileGraphicsFlags::None, 0, AnimLen_15 }, |
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/*Inferno*/ { {}, 96, 16, "inferno", 1, MissileGraphicsFlags::None, 0, AnimLen_20 }, |
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/*ThinLightning*/ { {}, 96, 16, "thinlght", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_8 }, |
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/*BloodStar*/ { {}, 128, 32, "flare", 1, MissileGraphicsFlags::None, 0, AnimLen_16 }, |
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/*BloodStarExplosion*/ { {}, 128, 32, "flareexp", 1, MissileGraphicsFlags::None, 0, AnimLen_7 }, |
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/*MagmaBall*/ { {}, 128, 32, "magball", 8, MissileGraphicsFlags::MonsterOwned, 1, AnimLen_16 }, |
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/*Krull*/ { {}, 96, 16, "krull", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_14 }, |
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/*ChargedBolt*/ { {}, 64, 0, "miniltng", 1, MissileGraphicsFlags::None, 1, AnimLen_8 }, |
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/*HolyBolt*/ { {}, 96, 16, "holy", 16, MissileGraphicsFlags::None, 4, AnimLen_14 }, |
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/*HolyBoltExplosion*/ { {}, 160, 48, "holyexpl", 1, MissileGraphicsFlags::None, 0, AnimLen_8 }, |
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/*LightningArrow*/ { {}, 96, 16, "larrow", 16, MissileGraphicsFlags::None, 0, AnimLen_4 }, |
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/*FireArrowExplosion*/ { {}, 64, 0, {}, 1, MissileGraphicsFlags::None, 0, AnimLen_6 }, |
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/*Acid*/ { {}, 96, 16, "acidbf", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_8 }, |
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/*AcidSplat*/ { {}, 96, 16, "acidspla", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_8 }, |
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/*AcidPuddle*/ { {}, 96, 16, "acidpud", 2, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_9_4 }, |
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/*Etherealize*/ { {}, 96, 16, {}, 1, MissileGraphicsFlags::None, 0, AnimLen_1 }, |
|
/*Elemental*/ { {}, 96, 16, "firerun", 8, MissileGraphicsFlags::None, 1, AnimLen_12 }, |
|
/*Resurrect*/ { {}, 96, 16, "ressur1", 1, MissileGraphicsFlags::None, 0, AnimLen_16 }, |
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/*BoneSpirit*/ { {}, 96, 16, "sklball", 9, MissileGraphicsFlags::None, 1, AnimLen_16x8_8 }, |
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/*RedPortal*/ { {}, 96, 16, "rportal", 2, MissileGraphicsFlags::None, 0, AnimLen_16 }, |
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/*DiabloApocalypseBoom*/ { {}, 160, 48, "fireplar", 1, MissileGraphicsFlags::MonsterOwned, 1, AnimLen_17 }, |
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/*BloodStarBlue*/ { {}, 96, 16, "scubmisb", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_16 }, |
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/*BloodStarBlueExplosion*/ { {}, 128, 32, "scbsexpb", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_6 }, |
|
/*BloodStarYellow*/ { {}, 96, 16, "scubmisc", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_16 }, |
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/*BloodStarYellowExplosion*/ { {}, 128, 32, "scbsexpc", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_6 }, |
|
/*BloodStarRed*/ { {}, 96, 16, "scubmisd", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_16 }, |
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/*BloodStarRedExplosion*/ { {}, 128, 32, "scbsexpd", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_6 }, |
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/*HorkSpawn*/ { {}, 96, 16, "spawns", 8, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_9 }, |
|
/*Reflect*/ { {}, 160, 64, "reflect", 1, MissileGraphicsFlags::NotAnimated, 0, AnimLen_1 }, |
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/*OrangeFlare*/ { {}, 96, 8, "ms_ora", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, |
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/*BlueFlare*/ { {}, 96, 8, "ms_bla", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, |
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/*RedFlare*/ { {}, 96, 8, "ms_reb", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, |
|
/*YellowFlare*/ { {}, 96, 8, "ms_yeb", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, |
|
/*Rune*/ { {}, 96, 8, "rglows1", 1, MissileGraphicsFlags::None, 0, AnimLen_10 }, |
|
/*YellowFlareExplosion*/ { {}, 220, 78, "ex_yel2", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_10 }, |
|
/*BlueFlareExplosion*/ { {}, 212, 86, "ex_blu2", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_10 }, |
|
/*RedFlareExplosion*/ { {}, 292, 114, "ex_red3", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_7 }, |
|
/*BlueFlare2*/ { {}, 96, 8, "ms_blb", 16, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_15 }, |
|
/*OrangeFlareExplosion*/ { {}, 96, -12, "ex_ora1", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_13 }, |
|
/*BlueFlareExplosion2*/ { {}, 292, 114, "ex_blu3", 1, MissileGraphicsFlags::MonsterOwned, 0, AnimLen_7 }, |
|
/*None*/ { {}, 0, 0, {}, 0, MissileGraphicsFlags::None, 0, 0 }, |
|
// clang-format on |
|
}; |
|
|
|
uint8_t MissileFileData::animDelay(uint8_t dir) const |
|
{ |
|
return MissileAnimDelays[animDelayIdx][dir]; |
|
} |
|
|
|
uint8_t MissileFileData::animLen(uint8_t dir) const |
|
{ |
|
return MissileAnimLengths[animLenIdx][dir]; |
|
} |
|
|
|
void MissileFileData::LoadGFX() |
|
{ |
|
if (sprites) |
|
return; |
|
|
|
if (name[0] == '\0') |
|
return; |
|
|
|
#ifdef UNPACKED_MPQS |
|
char path[MaxMpqPathSize]; |
|
*BufCopy(path, "missiles\\", name, ".clx") = '\0'; |
|
sprites.emplace(LoadClxListOrSheet(path)); |
|
#else |
|
if (animFAmt == 1) { |
|
char path[MaxMpqPathSize]; |
|
*BufCopy(path, "missiles\\", name) = '\0'; |
|
sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) }); |
|
} else { |
|
FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT); |
|
sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) }); |
|
} |
|
#endif |
|
} |
|
|
|
void InitMissileGFX(bool loadHellfireGraphics) |
|
{ |
|
if (HeadlessMode) |
|
return; |
|
|
|
for (size_t mi = 0; MissileSpriteData[mi].animFAmt != 0; mi++) { |
|
if (!loadHellfireGraphics && mi > static_cast<uint8_t>(MissileGraphicID::BloodStarRedExplosion)) |
|
break; |
|
if (MissileSpriteData[mi].flags == MissileGraphicsFlags::MonsterOwned) |
|
continue; |
|
MissileSpriteData[mi].LoadGFX(); |
|
} |
|
} |
|
|
|
void FreeMissileGFX() |
|
{ |
|
for (auto &missileData : MissileSpriteData) { |
|
missileData.FreeGFX(); |
|
} |
|
} |
|
|
|
} // namespace devilution
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|
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