You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1018 lines
24 KiB

/**
* @file engine.cpp
*
* Implementation of basic engine helper functions:
* - Sprite blitting
* - Drawing
* - Angle calculation
* - RNG
* - Memory allocation
* - File loading
* - Video playback
*/
#include "lighting.h"
#include "movie.h"
#include "options.h"
#include "storm/storm.h"
namespace devilution {
/** Seed value before the most recent call to SetRndSeed() */
int32_t orgseed;
/** Current game seed */
int32_t sglGameSeed;
/**
* Specifies the increment used in the Borland C/C++ pseudo-random.
*/
const uint32_t RndInc = 1;
/**
* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
*/
const uint32_t RndMult = 0x015A4E35;
void CelDrawTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void CelClippedDrawTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void CelDrawLightTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
if (light_table_index != 0 || tbl != nullptr)
CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, tbl);
else
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void CelClippedDrawLightTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
if (light_table_index != 0)
CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr);
else
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void CelDrawLightRedTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
BYTE *dst = out.at(sx, sy);
int idx = light4flag ? 1024 : 4096;
if (light == 2)
idx += 256; // gray colors
if (light >= 4)
idx += (light - 1) << 8;
BYTE *tbl = &pLightTbl[idx];
for (BYTE *end = &pRLEBytes[nDataSize]; pRLEBytes != end; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *pRLEBytes++;
if ((width & 0x80) == 0) {
w -= width;
while (width > 0) {
*dst = tbl[*pRLEBytes];
pRLEBytes++;
dst++;
width--;
}
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void CelBlitSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth)
{
assert(pRLEBytes != nullptr);
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *src++;
if ((width & 0x80) == 0) {
w -= width;
if (dst < out.end() && dst >= out.begin()) {
memcpy(dst, src, std::min(static_cast<ptrdiff_t>(width), out.end() - dst));
}
src += width;
dst += width;
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void CelClippedDrawSafeTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void CelBlitLightSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
{
assert(pRLEBytes != nullptr);
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
if (tbl == nullptr)
tbl = &pLightTbl[light_table_index * 256];
for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *src++;
if ((width & 0x80) == 0) {
w -= width;
if (dst < out.end() && dst > out.begin()) {
if ((width & 1) != 0) {
dst[0] = tbl[src[0]];
src++;
dst++;
}
width /= 2;
if ((width & 1) != 0) {
dst[0] = tbl[src[0]];
dst[1] = tbl[src[1]];
src += 2;
dst += 2;
}
width /= 2;
for (; width > 0; width--) {
dst[0] = tbl[src[0]];
dst[1] = tbl[src[1]];
dst[2] = tbl[src[2]];
dst[3] = tbl[src[3]];
src += 4;
dst += 4;
}
} else {
src += width;
dst += width;
}
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void CelBlitLightTransSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth)
{
assert(pRLEBytes != nullptr);
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
BYTE *tbl = &pLightTbl[light_table_index * 256];
bool shift = ((size_t)dst % 2) != 0;
for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth, shift = !shift) {
for (int w = nWidth; w > 0;) {
BYTE width = *src++;
if ((width & 0x80) == 0) {
w -= width;
if (dst < out.end() && dst > out.begin()) {
if (((size_t)dst % 2) == shift) {
if ((width & 1) == 0) {
goto L_ODD;
} else {
src++;
dst++;
L_EVEN:
width /= 2;
if ((width & 1) != 0) {
dst[0] = tbl[src[0]];
src += 2;
dst += 2;
}
width /= 2;
for (; width > 0; width--) {
dst[0] = tbl[src[0]];
dst[2] = tbl[src[2]];
src += 4;
dst += 4;
}
}
} else {
if ((width & 1) == 0) {
goto L_EVEN;
} else {
dst[0] = tbl[src[0]];
src++;
dst++;
L_ODD:
width /= 2;
if ((width & 1) != 0) {
dst[1] = tbl[src[1]];
src += 2;
dst += 2;
}
width /= 2;
for (; width > 0; width--) {
dst[1] = tbl[src[1]];
dst[3] = tbl[src[3]];
src += 4;
dst += 4;
}
}
}
} else {
src += width;
dst += width;
}
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
/**
* @brief Same as CelBlitLightSafe, with blended transparancy applied
* @param out The output buffer
* @param pRLEBytes CEL pixel stream (run-length encoded)
* @param nDataSize Size of CEL in bytes
* @param nWidth Width of sprite
* @param tbl Palette translation table
*/
static void CelBlitLightBlendedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl)
{
assert(pRLEBytes != nullptr);
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
if (tbl == nullptr)
tbl = &pLightTbl[light_table_index * 256];
for (; src != &pRLEBytes[nDataSize]; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *src++;
if ((width & 0x80) == 0) {
w -= width;
if (dst < out.end() && dst > out.begin()) {
if ((width & 1) != 0) {
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
src++;
dst++;
}
width /= 2;
if ((width & 1) != 0) {
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]];
src += 2;
dst += 2;
}
width /= 2;
for (; width > 0; width--) {
dst[0] = paletteTransparencyLookup[dst[0]][tbl[src[0]]];
dst[1] = paletteTransparencyLookup[dst[1]][tbl[src[1]]];
dst[2] = paletteTransparencyLookup[dst[2]][tbl[src[2]]];
dst[3] = paletteTransparencyLookup[dst[3]][tbl[src[3]]];
src += 4;
dst += 4;
}
} else {
src += width;
dst += width;
}
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void CelClippedBlitLightTransTo(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
if (cel_transparency_active != 0) {
if (sgOptions.Graphics.bBlendedTransparancy)
CelBlitLightBlendedSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr);
else
CelBlitLightTransSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
} else if (light_table_index != 0)
CelBlitLightSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth, nullptr);
else
CelBlitSafeTo(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void CelDrawLightRedSafeTo(CelOutputBuffer out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
BYTE *dst = out.at(sx, sy);
int idx = light4flag ? 1024 : 4096;
if (light == 2)
idx += 256; // gray colors
if (light >= 4)
idx += (light - 1) << 8;
BYTE *tbl = &pLightTbl[idx];
BYTE *end = &pRLEBytes[nDataSize];
for (; pRLEBytes != end; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *pRLEBytes++;
if ((width & 0x80) == 0) {
w -= width;
if (dst < out.end() && dst > out.begin()) {
while (width > 0) {
*dst = tbl[*pRLEBytes];
pRLEBytes++;
dst++;
width--;
}
} else {
pRLEBytes += width;
dst += width;
}
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void CelDrawUnsafeTo(CelOutputBuffer out, int x, int y, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *pRLEBytes = CelGetFrame(pCelBuff, nCel, &nDataSize);
BYTE *end = &pRLEBytes[nDataSize];
BYTE *dst = out.at(x, y);
for (; pRLEBytes != end; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *pRLEBytes++;
if ((width & 0x80) == 0) {
w -= width;
memcpy(dst, pRLEBytes, width);
dst += width;
pRLEBytes += width;
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void CelBlitOutlineTo(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, bool skipColorIndexZero)
{
assert(pCelBuff != nullptr);
int nDataSize;
BYTE *src = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
BYTE *end = &src[nDataSize];
BYTE *dst = out.at(sx, sy);
for (; src != end; dst -= out.pitch() + nWidth) {
for (int w = nWidth; w > 0;) {
BYTE width = *src++;
if ((width & 0x80) == 0) {
w -= width;
if (dst < out.end() && dst > out.begin()) {
if (dst >= out.end() - out.pitch()) {
while (width > 0) {
if (!skipColorIndexZero || *src > 0) {
dst[-out.pitch()] = col;
dst[-1] = col;
dst[1] = col;
}
src++;
dst++;
width--;
}
} else {
while (width > 0) {
if (!skipColorIndexZero || *src > 0) {
dst[-out.pitch()] = col;
dst[-1] = col;
dst[1] = col;
dst[out.pitch()] = col;
}
src++;
dst++;
width--;
}
}
} else {
src += width;
dst += width;
}
} else {
width = -(char)width;
dst += width;
w -= width;
}
}
}
}
void SetPixel(const CelOutputBuffer &out, int sx, int sy, BYTE col)
{
if (!out.in_bounds(sx, sy))
return;
*out.at(sx, sy) = col;
}
void DrawLineTo(const CelOutputBuffer &out, int x0, int y0, int x1, int y1, BYTE color_index)
{
int dx = x1 - x0;
int dy = y1 - y0;
int steps = abs(dx) > abs(dy) ? abs(dx) : abs(dy);
float ix = dx / (float)steps;
float iy = dy / (float)steps;
float sx = x0;
float sy = y0;
for (int i = 0; i <= steps; i++, sx += ix, sy += iy) {
SetPixel(out, sx, sy, color_index);
}
}
static void DrawHalfTransparentBlendedRectTo(CelOutputBuffer out, int sx, int sy, int width, int height)
{
BYTE *pix = out.at(sx, sy);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
*pix = paletteTransparencyLookup[0][*pix];
pix++;
}
pix += out.pitch() - width;
}
}
static void DrawHalfTransparentStippledRectTo(CelOutputBuffer out, int sx, int sy, int width, int height)
{
BYTE *pix = out.at(sx, sy);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
if (((row & 1) != 0 && (col & 1) != 0) || ((row & 1) == 0 && (col & 1) == 0))
*pix = 0;
pix++;
}
pix += out.pitch() - width;
}
}
void DrawHalfTransparentRectTo(const CelOutputBuffer &out, int sx, int sy, int width, int height)
{
if (sgOptions.Graphics.bBlendedTransparancy) {
DrawHalfTransparentBlendedRectTo(out, sx, sy, width, height);
} else {
DrawHalfTransparentStippledRectTo(out, sx, sy, width, height);
}
}
/**
* @brief Returns the direction a vector from p1(x1, y1) to p2(x2, y2) is pointing to.
*
* W SW S
* ^
* |
* NW ----+---> SE
* |
* |
* N NE E
*
* @param x1 the x coordinate of p1
* @param y1 the y coordinate of p1
* @param x2 the x coordinate of p2
* @param y2 the y coordinate of p2
* @return the direction of the p1->p2 vector
*/
direction GetDirection(int x1, int y1, int x2, int y2)
{
direction md = DIR_S;
int mx = x2 - x1;
int my = y2 - y1;
if (mx >= 0) {
if (my >= 0) {
if (5 * mx <= (my * 2)) // mx/my <= 0.4, approximation of tan(22.5)
return DIR_SW;
md = DIR_S;
} else {
my = -my;
if (5 * mx <= (my * 2))
return DIR_NE;
md = DIR_E;
}
if (5 * my <= (mx * 2)) // my/mx <= 0.4
md = DIR_SE;
} else {
mx = -mx;
if (my >= 0) {
if (5 * mx <= (my * 2))
return DIR_SW;
md = DIR_W;
} else {
my = -my;
if (5 * mx <= (my * 2))
return DIR_NE;
md = DIR_N;
}
if (5 * my <= (mx * 2))
md = DIR_NW;
}
return md;
}
/**
* @brief Set the RNG seed
* @param s RNG seed
*/
void SetRndSeed(int32_t s)
{
sglGameSeed = s;
orgseed = s;
}
/**
* @brief Advance the internal RNG seed and return the new value
* @return RNG seed
*/
int32_t AdvanceRndSeed()
{
sglGameSeed = (RndMult * static_cast<uint32_t>(sglGameSeed)) + RndInc;
return abs(sglGameSeed);
}
/**
* @brief Get the current RNG seed
* @return RNG seed
*/
int32_t GetRndSeed()
{
return abs(sglGameSeed);
}
/**
* @brief Main RNG function
* @param v The upper limit for the return value
* @return A random number from 0 to (v-1)
*/
int32_t GenerateRnd(int32_t v)
{
if (v <= 0)
return 0;
if (v < 0xFFFF)
return (AdvanceRndSeed() >> 16) % v;
return AdvanceRndSeed() % v;
}
/**
* @brief Load a file in to a buffer
* @param pszName Path of file
* @param pdwFileLen Will be set to file size if non-NULL
* @return Buffer with content of file
*/
BYTE *LoadFileInMem(const char *pszName, DWORD *pdwFileLen)
{
HANDLE file;
SFileOpenFile(pszName, &file);
int fileLen = SFileGetFileSize(file, nullptr);
if (pdwFileLen != nullptr)
*pdwFileLen = fileLen;
if (fileLen == 0)
app_fatal("Zero length SFILE:\n%s", pszName);
BYTE *buf = (BYTE *)DiabloAllocPtr(fileLen);
SFileReadFile(file, buf, fileLen, nullptr, nullptr);
SFileCloseFile(file);
return buf;
}
/**
* @brief Load a file in to the given buffer
* @param pszName Path of file
* @param p Target buffer
* @return Size of file
*/
DWORD LoadFileWithMem(const char *pszName, BYTE *p)
{
assert(pszName);
if (p == nullptr) {
app_fatal("LoadFileWithMem(NULL):\n%s", pszName);
}
HANDLE hsFile;
SFileOpenFile(pszName, &hsFile);
DWORD dwFileLen = SFileGetFileSize(hsFile, nullptr);
if (dwFileLen == 0) {
app_fatal("Zero length SFILE:\n%s", pszName);
}
SFileReadFile(hsFile, p, dwFileLen, nullptr, nullptr);
SFileCloseFile(hsFile);
return dwFileLen;
}
/**
* @brief Apply the color swaps to a CL2 sprite
* @param p CL2 buffer
* @param ttbl Palette translation table
* @param nCel Frame number in CL2 file
*/
void Cl2ApplyTrans(BYTE *p, BYTE *ttbl, int nCel)
{
assert(p != nullptr);
assert(ttbl != nullptr);
for (int i = 1; i <= nCel; i++) {
int nDataSize;
BYTE *dst = CelGetFrame(p, i, &nDataSize) + 10;
nDataSize -= 10;
while (nDataSize > 0) {
char width = *dst++;
nDataSize--;
assert(nDataSize >= 0);
if (width < 0) {
width = -width;
if (width > 65) {
nDataSize--;
assert(nDataSize >= 0);
*dst = ttbl[*dst];
dst++;
} else {
nDataSize -= width;
assert(nDataSize >= 0);
for (; width > 0; width--) {
*dst = ttbl[*dst];
dst++;
}
}
}
}
}
}
/**
* @brief Blit CL2 sprite to the given buffer
* @param out Target buffer
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
* @param pRLEBytes CL2 pixel stream (run-length encoded)
* @param nDataSize Size of CL2 in bytes
* @param nWidth Width of sprite
*/
static void Cl2BlitSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth)
{
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
int w = nWidth;
while (nDataSize > 0) {
char width = *src++;
nDataSize--;
if (width < 0) {
width = -width;
if (width > 65) {
width -= 65;
nDataSize--;
BYTE fill = *src++;
if (dst < out.end() && dst > out.begin()) {
w -= width;
while (width > 0) {
*dst = fill;
dst++;
width--;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
continue;
}
} else {
nDataSize -= width;
if (dst < out.end() && dst > out.begin()) {
w -= width;
while (width > 0) {
*dst = *src;
src++;
dst++;
width--;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
continue;
}
src += width;
}
}
while (width > 0) {
if (width > w) {
dst += w;
width -= w;
w = 0;
} else {
dst += width;
w -= width;
width = 0;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
}
}
}
/**
* @brief Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer
* @param out Target buffer
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
* @param pRLEBytes CL2 pixel stream (run-length encoded)
* @param nDataSize Size of CL2 in bytes
* @param nWidth Width of sprite
* @param col Color index from current palette
*/
static void Cl2BlitOutlineSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE col)
{
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
int w = nWidth;
while (nDataSize > 0) {
int8_t width = *src++;
nDataSize--;
if (width < 0) {
width = -width;
if (width > 65) {
width -= 65;
nDataSize--;
if (*src++ != 0 && dst < out.end() && dst > out.begin()) {
w -= width;
dst[-1] = col;
dst[width] = col;
while (width > 0) {
dst[-out.pitch()] = col;
dst[out.pitch()] = col;
dst++;
width--;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
continue;
}
} else {
nDataSize -= width;
if (dst < out.end() && dst > out.begin()) {
w -= width;
while (width > 0) {
if (*src != 0) {
dst[-1] = col;
dst[1] = col;
dst[-out.pitch()] = col;
// BUGFIX: only set `if (dst+out.pitch() < out.end())`
dst[out.pitch()] = col;
}
src++;
dst++;
width--;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
continue;
}
src += width;
}
}
while (width > 0) {
if (width > w) {
dst += w;
width -= w;
w = 0;
} else {
dst += width;
w -= width;
width = 0;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
}
}
}
/**
* @brief Blit CL2 sprite, and apply lighting, to the given buffer
* @param out Target buffer
* @param sx Target buffer coordinate
* @param sy Target buffer coordinate
* @param pRLEBytes CL2 pixel stream (run-length encoded)
* @param nDataSize Size of CL2 in bytes
* @param nWidth With of CL2 sprite
* @param pTable Light color table
*/
static void Cl2BlitLightSafe(CelOutputBuffer out, int sx, int sy, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable)
{
BYTE *src = pRLEBytes;
BYTE *dst = out.at(sx, sy);
int w = nWidth;
while (nDataSize > 0) {
char width = *src++;
nDataSize--;
if (width < 0) {
width = -width;
if (width > 65) {
width -= 65;
nDataSize--;
BYTE fill = pTable[*src++];
if (dst < out.end() && dst > out.begin()) {
w -= width;
while (width > 0) {
*dst = fill;
dst++;
width--;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
continue;
}
} else {
nDataSize -= width;
if (dst < out.end() && dst > out.begin()) {
w -= width;
while (width > 0) {
*dst = pTable[*src];
src++;
dst++;
width--;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
continue;
}
src += width;
}
}
while (width > 0) {
if (width > w) {
dst += w;
width -= w;
w = 0;
} else {
dst += width;
w -= width;
width = 0;
}
if (w == 0) {
w = nWidth;
dst -= out.pitch() + w;
}
}
}
}
void Cl2Draw(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
assert(nCel > 0);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
void Cl2DrawOutline(CelOutputBuffer out, BYTE col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
assert(nCel > 0);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
out = out.subregionY(0, out.h() - 1);
Cl2BlitOutlineSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, col);
}
void Cl2DrawLightTbl(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light)
{
assert(pCelBuff != nullptr);
assert(nCel > 0);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
int idx = light4flag ? 1024 : 4096;
if (light == 2)
idx += 256; // gray colors
if (light >= 4)
idx += (light - 1) << 8;
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, &pLightTbl[idx]);
}
void Cl2DrawLight(const CelOutputBuffer &out, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth)
{
assert(pCelBuff != nullptr);
assert(nCel > 0);
int nDataSize;
BYTE *pRLEBytes = CelGetFrameClipped(pCelBuff, nCel, &nDataSize);
if (light_table_index != 0)
Cl2BlitLightSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth, &pLightTbl[light_table_index * 256]);
else
Cl2BlitSafe(out, sx, sy, pRLEBytes, nDataSize, nWidth);
}
/**
* @brief Fade to black and play a video
* @param pszMovie file path of movie
*/
void PlayInGameMovie(const char *pszMovie)
{
PaletteFadeOut(8);
play_movie(pszMovie, false);
ClearScreenBuffer();
force_redraw = 255;
scrollrt_draw_game_screen(true);
PaletteFadeIn(8);
force_redraw = 255;
}
} // namespace devilution