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44 lines
775 B

/**
* @file trigs.h
*
* Interface of functionality for triggering events when the player enters an area.
*/
#pragma once
namespace devilution {
#ifdef __cplusplus
extern "C" {
#endif
typedef struct TriggerStruct {
int _tx;
int _ty;
int _tmsg;
int _tlvl;
} TriggerStruct;
extern BOOL trigflag;
extern int numtrigs;
extern TriggerStruct trigs[MAXTRIGGERS];
extern int TWarpFrom;
void InitNoTriggers();
void InitTownTriggers();
void InitL1Triggers();
void InitL2Triggers();
void InitL3Triggers();
void InitL4Triggers();
void InitSKingTriggers();
void InitSChambTriggers();
void InitPWaterTriggers();
void InitVPTriggers();
void Freeupstairs();
void CheckTrigForce();
void CheckTriggers();
#ifdef __cplusplus
}
#endif
}