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43 lines
893 B
43 lines
893 B
/** |
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* @file portal.h |
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* |
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* Interface of functionality for handling town portals. |
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*/ |
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#pragma once |
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namespace devilution { |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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typedef struct PortalStruct { |
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bool open; |
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Sint32 x; |
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Sint32 y; |
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Sint32 level; |
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dungeon_type ltype; |
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bool setlvl; |
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} PortalStruct; |
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extern PortalStruct portal[MAXPORTAL]; |
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void InitPortals(); |
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void SetPortalStats(int i, BOOL o, int x, int y, int lvl, dungeon_type lvltype); |
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void AddWarpMissile(int i, int x, int y); |
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void SyncPortals(); |
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void AddInTownPortal(int i); |
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void ActivatePortal(int i, int x, int y, int lvl, dungeon_type lvltype, BOOL sp); |
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void DeactivatePortal(int i); |
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BOOL PortalOnLevel(int i); |
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void RemovePortalMissile(int id); |
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void SetCurrentPortal(int p); |
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void GetPortalLevel(); |
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void GetPortalLvlPos(); |
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BOOL PosOkPortal(int lvl, int x, int y); |
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#ifdef __cplusplus |
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} |
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#endif |
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}
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