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/**
* @file portal.h
*
* Interface of functionality for handling town portals.
*/
#pragma once
namespace devilution {
#ifdef __cplusplus
extern "C" {
#endif
typedef struct PortalStruct {
bool open;
Sint32 x;
Sint32 y;
Sint32 level;
dungeon_type ltype;
bool setlvl;
} PortalStruct;
extern PortalStruct portal[MAXPORTAL];
void InitPortals();
void SetPortalStats(int i, BOOL o, int x, int y, int lvl, dungeon_type lvltype);
void AddWarpMissile(int i, int x, int y);
void SyncPortals();
void AddInTownPortal(int i);
void ActivatePortal(int i, int x, int y, int lvl, dungeon_type lvltype, BOOL sp);
void DeactivatePortal(int i);
BOOL PortalOnLevel(int i);
void RemovePortalMissile(int id);
void SetCurrentPortal(int p);
void GetPortalLevel();
void GetPortalLvlPos();
BOOL PosOkPortal(int lvl, int x, int y);
#ifdef __cplusplus
}
#endif
}