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34 lines
583 B
34 lines
583 B
/** |
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* @file plrmsg.h |
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* |
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* Interface of functionality for printing the ingame chat messages. |
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*/ |
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#pragma once |
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#include "engine.h" |
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namespace devilution { |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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typedef struct _plrmsg { |
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Uint32 time; |
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Uint8 player; |
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char str[144]; |
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} _plrmsg; |
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void plrmsg_delay(BOOL delay); |
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void ErrorPlrMsg(const char *pszMsg); |
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size_t EventPlrMsg(const char *pszFmt, ...); |
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void SendPlrMsg(int pnum, const char *pszStr); |
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void ClearPlrMsg(); |
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void InitPlrMsg(); |
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void DrawPlrMsg(CelOutputBuffer out); |
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#ifdef __cplusplus |
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} |
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#endif |
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}
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