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45 lines
876 B
45 lines
876 B
/** |
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* @file effects.h |
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* |
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* Interface of functions for loading and playing sounds. |
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*/ |
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#pragma once |
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#include "sound.h" |
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namespace devilution { |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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typedef struct TSFX { |
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Uint8 bFlags; |
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const char *pszName; |
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TSnd *pSnd; |
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} TSFX; |
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extern int sfxdelay; |
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extern int sfxdnum; |
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BOOL effect_is_playing(int nSFX); |
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void stream_stop(); |
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void InitMonsterSND(int monst); |
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void FreeMonsterSnd(); |
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BOOL calc_snd_position(int x, int y, int *plVolume, int *plPan); |
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void PlayEffect(int i, int mode); |
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void PlaySFX(int psfx, bool randomizeByCategory = true); |
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void PlaySfxLoc(int psfx, int x, int y); |
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void sound_stop(); |
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void sound_update(); |
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void effects_cleanup_sfx(); |
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void sound_init(); |
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void ui_sound_init(); |
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void effects_play_sound(const char *snd_file); |
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int GetSFXLength(int nSFX); |
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#ifdef __cplusplus |
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} |
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#endif |
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}
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