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cmake_minimum_required(VERSION 3.5)
include(CMake/out_of_tree.cmake)
# This must be included before project()
include(CMake/32bit.cmake)
set(CMAKE_CXX_STANDARD 11)
project(devil-miniwin
VERSION 0.0.1
LANGUAGES CXX
)
if(NOT CMAKE_SIZEOF_VOID_P EQUAL 4)
message(WARNING "sizeof(void*) == ${CMAKE_SIZEOF_VOID_P}.")
message(FATAL_ERROR [[This project can only be compiled in 32-bit mode.]])
endif()
set(SOURCES
Source/automap.cpp
Source/codec.cpp
Source/control.cpp
Source/cursor.cpp
Source/dead.cpp
Source/debug.cpp
Source/diablo.cpp
Source/doom.cpp
Source/drlg_l1.cpp
Source/drlg_l2.cpp
Source/drlg_l3.cpp
Source/drlg_l4.cpp
# Source/effects.cpp
Source/encrypt.cpp
Source/engine.cpp
Source/error.cpp
Source/gamemenu.cpp
Source/gendung.cpp
Source/gmenu.cpp
Source/help.cpp
Source/interfac.cpp
Source/inv.cpp
Source/items.cpp
Source/lighting.cpp
Source/loadsave.cpp
Source/mainmenu.cpp
Source/minitext.cpp
Source/missiles.cpp
Source/monster.cpp
Source/mpqapi.cpp
Source/msgcmd.cpp
Source/msg.cpp
Source/multi.cpp
Source/objects.cpp
Source/pack.cpp
Source/palette.cpp
Source/path.cpp
Source/pfile.cpp
Source/player.cpp
Source/plrmsg.cpp
Source/portal.cpp
Source/quests.cpp
Source/render.cpp
Source/scrollrt.cpp
Source/setmaps.cpp
Source/sha.cpp
Source/spells.cpp
Source/stores.cpp
Source/sync.cpp
Source/textdat.cpp
Source/themes.cpp
Source/tmsg.cpp
Source/town.cpp
Source/towners.cpp
Source/track.cpp
Source/trigs.cpp
Source/wave.cpp
3rdParty/PKWare/explode.cpp
3rdParty/PKWare/implode.cpp
)
# Completely stubbed out sources, for reference
set(REPLACED_SOURCES
Source/capture.cpp
Source/appfat.cpp
Source/dthread.cpp
Source/dx.cpp
Source/fault.cpp
Source/init.cpp
Source/logging.cpp
Source/movie.cpp
Source/nthread.cpp
Source/restrict.cpp
Source/sound.cpp
Source/effects.cpp # There is a function here that references Dx3d and lead to crash.
)
set(STUB_SOURCES
Stub/miniwin.cpp
Stub/miniwin_rand.cpp
Stub/appfat.cpp
Stub/capture.cpp
Stub/dthread.cpp
Stub/dx.cpp
Stub/effects.cpp
Stub/fault.cpp
Stub/init.cpp
Stub/movie.cpp
Stub/nthread.cpp
Stub/restrict.cpp
Stub/sound.cpp
Stub/storm.cpp
Stub/diabloui.cpp
Stub/miniwin_io.cpp
Stub/miniwin_sdl.cpp
Stub/storm_net.cpp
Stub/sdlrender.cpp
Stub/SDL_FontCache.cpp
3rdParty/StormLib/src/FileStream.cpp
3rdParty/StormLib/src/SBaseCommon.cpp
3rdParty/StormLib/src/SBaseFileTable.cpp
3rdParty/StormLib/src/SBaseSubTypes.cpp
3rdParty/StormLib/src/SCompression.cpp
3rdParty/StormLib/src/SFileExtractFile.cpp
3rdParty/StormLib/src/SFileFindFile.cpp
3rdParty/StormLib/src/SFileGetFileInfo.cpp
3rdParty/StormLib/src/SFileOpenArchive.cpp
3rdParty/StormLib/src/SFileOpenFileEx.cpp
3rdParty/StormLib/src/SFileReadFile.cpp
)
include(CMake/SDL2_fixed.cmake)
include(CMake/sanitize.cmake)
include_directories(${SDL2_INCLUDE_DIRS})
include_directories(. Stub)
# FUTURE: use add_compile_definitions()
add_definitions(-DMINIWIN -D_DEBUG -DFASTER)
add_compile_options(-g -fpermissive -Wno-write-strings -Wno-multichar)
add_executable(devil-test ${SOURCES} ${STUB_SOURCES} Stub/main_test.cpp)
target_compile_options(devil-test PRIVATE ${SANITIZE_OPTIONS})
target_link_libraries(devil-test PUBLIC m ${SDL2_LIBRARIES} ${SANITIZE_OPTIONS})