You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
280 lines
8.6 KiB
280 lines
8.6 KiB
/** |
|
* @file pack.cpp |
|
* |
|
* Implementation of functions for minifying player data structure. |
|
*/ |
|
#include "pack.h" |
|
|
|
#include "engine/random.hpp" |
|
#include "init.h" |
|
#include "loadsave.h" |
|
#include "stores.h" |
|
#include "utils/endian.hpp" |
|
|
|
namespace devilution { |
|
|
|
namespace { |
|
|
|
void VerifyGoldSeeds(PlayerStruct &player) |
|
{ |
|
for (int i = 0; i < player._pNumInv; i++) { |
|
if (player.InvList[i].IDidx != IDI_GOLD) |
|
continue; |
|
for (int j = 0; j < player._pNumInv; j++) { |
|
if (i == j) |
|
continue; |
|
if (player.InvList[j].IDidx != IDI_GOLD) |
|
continue; |
|
if (player.InvList[i]._iSeed != player.InvList[j]._iSeed) |
|
continue; |
|
player.InvList[i]._iSeed = AdvanceRndSeed(); |
|
j = -1; |
|
} |
|
} |
|
} |
|
|
|
} // namespace |
|
|
|
void PackItem(PkItemStruct *id, const ItemStruct *is) |
|
{ |
|
memset(id, 0, sizeof(*id)); |
|
if (is->isEmpty()) { |
|
id->idx = 0xFFFF; |
|
} else { |
|
auto idx = is->IDidx; |
|
if (!gbIsHellfire) { |
|
idx = RemapItemIdxToDiablo(idx); |
|
} |
|
if (gbIsSpawn) { |
|
idx = RemapItemIdxToSpawn(idx); |
|
} |
|
id->idx = SDL_SwapLE16(idx); |
|
if (is->IDidx == IDI_EAR) { |
|
id->iCreateInfo = is->_iName[8] | (is->_iName[7] << 8); |
|
id->iSeed = LoadBE32(&is->_iName[9]); |
|
id->bId = is->_iName[13]; |
|
id->bDur = is->_iName[14]; |
|
id->bMDur = is->_iName[15]; |
|
id->bCh = is->_iName[16]; |
|
id->bMCh = is->_iName[17]; |
|
id->wValue = SDL_SwapLE16(is->_ivalue | (is->_iName[18] << 8) | ((is->_iCurs - ICURS_EAR_SORCERER) << 6)); |
|
id->dwBuff = LoadBE32(&is->_iName[19]); |
|
} else { |
|
id->iSeed = SDL_SwapLE32(is->_iSeed); |
|
id->iCreateInfo = SDL_SwapLE16(is->_iCreateInfo); |
|
id->bId = (is->_iMagical << 1) | (is->_iIdentified ? 1 : 0); |
|
id->bDur = is->_iDurability; |
|
id->bMDur = is->_iMaxDur; |
|
id->bCh = is->_iCharges; |
|
id->bMCh = is->_iMaxCharges; |
|
if (is->IDidx == IDI_GOLD) |
|
id->wValue = SDL_SwapLE16(is->_ivalue); |
|
id->dwBuff = is->dwBuff; |
|
} |
|
} |
|
} |
|
|
|
void PackPlayer(PkPlayerStruct *pPack, const PlayerStruct &player, bool manashield) |
|
{ |
|
memset(pPack, 0, sizeof(*pPack)); |
|
pPack->destAction = player.destAction; |
|
pPack->destParam1 = player.destParam1; |
|
pPack->destParam2 = player.destParam2; |
|
pPack->plrlevel = player.plrlevel; |
|
pPack->px = player.position.tile.x; |
|
pPack->py = player.position.tile.y; |
|
if (gbVanilla) { |
|
pPack->targx = player.position.tile.x; |
|
pPack->targy = player.position.tile.y; |
|
} |
|
strcpy(pPack->pName, player._pName); |
|
pPack->pClass = static_cast<int8_t>(player._pClass); |
|
pPack->pBaseStr = player._pBaseStr; |
|
pPack->pBaseMag = player._pBaseMag; |
|
pPack->pBaseDex = player._pBaseDex; |
|
pPack->pBaseVit = player._pBaseVit; |
|
pPack->pLevel = player._pLevel; |
|
pPack->pStatPts = player._pStatPts; |
|
pPack->pExperience = SDL_SwapLE32(player._pExperience); |
|
pPack->pGold = SDL_SwapLE32(player._pGold); |
|
pPack->pHPBase = SDL_SwapLE32(player._pHPBase); |
|
pPack->pMaxHPBase = SDL_SwapLE32(player._pMaxHPBase); |
|
pPack->pManaBase = SDL_SwapLE32(player._pManaBase); |
|
pPack->pMaxManaBase = SDL_SwapLE32(player._pMaxManaBase); |
|
pPack->pMemSpells = SDL_SwapLE64(player._pMemSpells); |
|
|
|
for (int i = 0; i < 37; i++) // Should be MAX_SPELLS but set to 37 to make save games compatible |
|
pPack->pSplLvl[i] = player._pSplLvl[i]; |
|
for (int i = 37; i < 47; i++) |
|
pPack->pSplLvl2[i - 37] = player._pSplLvl[i]; |
|
|
|
for (int i = 0; i < NUM_INVLOC; i++) { |
|
PackItem(&pPack->InvBody[i], &player.InvBody[i]); |
|
} |
|
|
|
pPack->_pNumInv = player._pNumInv; |
|
for (int i = 0; i < pPack->_pNumInv; i++) { |
|
PackItem(&pPack->InvList[i], &player.InvList[i]); |
|
} |
|
|
|
for (int i = 0; i < NUM_INV_GRID_ELEM; i++) |
|
pPack->InvGrid[i] = player.InvGrid[i]; |
|
|
|
for (int i = 0; i < MAXBELTITEMS; i++) { |
|
PackItem(&pPack->SpdList[i], &player.SpdList[i]); |
|
} |
|
|
|
pPack->wReflections = SDL_SwapLE16(player.wReflections); |
|
pPack->pDifficulty = SDL_SwapLE32(player.pDifficulty); |
|
pPack->pDamAcFlags = SDL_SwapLE32(player.pDamAcFlags); |
|
pPack->pDiabloKillLevel = SDL_SwapLE32(player.pDiabloKillLevel); |
|
pPack->bIsHellfire = gbIsHellfire ? 1 : 0; |
|
|
|
if (!gbIsMultiplayer || manashield) |
|
pPack->pManaShield = SDL_SwapLE32(player.pManaShield); |
|
else |
|
pPack->pManaShield = 0; |
|
} |
|
|
|
/** |
|
* Expand a PkItemStruct in to a ItemStruct |
|
* |
|
* Note: last slot of item[MAXITEMS+1] used as temporary buffer |
|
* find real name reference below, possibly [sizeof(item[])/sizeof(ItemStruct)] |
|
* @param is The source packed item |
|
* @param id The distination item |
|
*/ |
|
void UnPackItem(const PkItemStruct *is, ItemStruct *id, bool isHellfire) |
|
{ |
|
auto &item = Items[MAXITEMS]; |
|
auto idx = static_cast<_item_indexes>(SDL_SwapLE16(is->idx)); |
|
if (idx == IDI_NONE) { |
|
id->_itype = ITYPE_NONE; |
|
return; |
|
} |
|
|
|
if (gbIsSpawn) { |
|
idx = RemapItemIdxFromSpawn(idx); |
|
} |
|
if (!isHellfire) { |
|
idx = RemapItemIdxFromDiablo(idx); |
|
} |
|
|
|
if (!IsItemAvailable(idx)) { |
|
id->_itype = ITYPE_NONE; |
|
return; |
|
} |
|
|
|
if (idx == IDI_EAR) { |
|
RecreateEar( |
|
item, |
|
SDL_SwapLE16(is->iCreateInfo), |
|
SDL_SwapLE32(is->iSeed), |
|
is->bId, |
|
is->bDur, |
|
is->bMDur, |
|
is->bCh, |
|
is->bMCh, |
|
SDL_SwapLE16(is->wValue), |
|
SDL_SwapLE32(is->dwBuff)); |
|
} else { |
|
memset(&item, 0, sizeof(item)); |
|
RecreateItem(item, idx, SDL_SwapLE16(is->iCreateInfo), SDL_SwapLE32(is->iSeed), SDL_SwapLE16(is->wValue), isHellfire); |
|
item._iMagical = static_cast<item_quality>(is->bId >> 1); |
|
item._iIdentified = (is->bId & 1) != 0; |
|
item._iDurability = is->bDur; |
|
item._iMaxDur = is->bMDur; |
|
item._iCharges = is->bCh; |
|
item._iMaxCharges = is->bMCh; |
|
|
|
RemoveInvalidItem(&item); |
|
|
|
if (isHellfire) |
|
item.dwBuff |= CF_HELLFIRE; |
|
else |
|
item.dwBuff &= ~CF_HELLFIRE; |
|
} |
|
*id = item; |
|
} |
|
|
|
void UnPackPlayer(const PkPlayerStruct *pPack, PlayerStruct &player, bool netSync) |
|
{ |
|
player.position.tile = { pPack->px, pPack->py }; |
|
player.position.future = { pPack->px, pPack->py }; |
|
player.plrlevel = pPack->plrlevel; |
|
ClrPlrPath(player); |
|
player.destAction = ACTION_NONE; |
|
strcpy(player._pName, pPack->pName); |
|
player._pClass = (HeroClass)pPack->pClass; |
|
InitPlayer(player, true); |
|
player._pBaseStr = pPack->pBaseStr; |
|
player._pStrength = pPack->pBaseStr; |
|
player._pBaseMag = pPack->pBaseMag; |
|
player._pMagic = pPack->pBaseMag; |
|
player._pBaseDex = pPack->pBaseDex; |
|
player._pDexterity = pPack->pBaseDex; |
|
player._pBaseVit = pPack->pBaseVit; |
|
player._pVitality = pPack->pBaseVit; |
|
player._pLevel = pPack->pLevel; |
|
player._pStatPts = pPack->pStatPts; |
|
player._pExperience = SDL_SwapLE32(pPack->pExperience); |
|
player._pGold = SDL_SwapLE32(pPack->pGold); |
|
player._pMaxHPBase = SDL_SwapLE32(pPack->pMaxHPBase); |
|
player._pHPBase = SDL_SwapLE32(pPack->pHPBase); |
|
player._pBaseToBlk = BlockBonuses[static_cast<std::size_t>(player._pClass)]; |
|
if (!netSync) |
|
if ((int)(player._pHPBase & 0xFFFFFFC0) < 64) |
|
player._pHPBase = 64; |
|
|
|
player._pMaxManaBase = SDL_SwapLE32(pPack->pMaxManaBase); |
|
player._pManaBase = SDL_SwapLE32(pPack->pManaBase); |
|
player._pMemSpells = SDL_SwapLE64(pPack->pMemSpells); |
|
|
|
for (int i = 0; i < 37; i++) // Should be MAX_SPELLS but set to 36 to make save games compatible |
|
player._pSplLvl[i] = pPack->pSplLvl[i]; |
|
for (int i = 37; i < 47; i++) |
|
player._pSplLvl[i] = pPack->pSplLvl2[i - 37]; |
|
|
|
for (int i = 0; i < NUM_INVLOC; i++) { |
|
auto packedItem = pPack->InvBody[i]; |
|
bool isHellfire = netSync ? ((packedItem.dwBuff & CF_HELLFIRE) != 0) : (pPack->bIsHellfire != 0); |
|
UnPackItem(&packedItem, &player.InvBody[i], isHellfire); |
|
} |
|
|
|
player._pNumInv = pPack->_pNumInv; |
|
for (int i = 0; i < player._pNumInv; i++) { |
|
auto packedItem = pPack->InvList[i]; |
|
bool isHellfire = netSync ? ((packedItem.dwBuff & CF_HELLFIRE) != 0) : (pPack->bIsHellfire != 0); |
|
UnPackItem(&packedItem, &player.InvList[i], isHellfire); |
|
} |
|
|
|
for (int i = 0; i < NUM_INV_GRID_ELEM; i++) |
|
player.InvGrid[i] = pPack->InvGrid[i]; |
|
|
|
VerifyGoldSeeds(player); |
|
|
|
for (int i = 0; i < MAXBELTITEMS; i++) { |
|
auto packedItem = pPack->SpdList[i]; |
|
bool isHellfire = netSync ? ((packedItem.dwBuff & CF_HELLFIRE) != 0) : (pPack->bIsHellfire != 0); |
|
UnPackItem(&packedItem, &player.SpdList[i], isHellfire); |
|
} |
|
|
|
if (&player == &Players[MyPlayerId]) { |
|
for (int i = 0; i < 20; i++) |
|
witchitem[i]._itype = ITYPE_NONE; |
|
} |
|
|
|
CalcPlrInv(player, false); |
|
player.wReflections = SDL_SwapLE16(pPack->wReflections); |
|
player.pTownWarps = 0; |
|
player.pDungMsgs = 0; |
|
player.pDungMsgs2 = 0; |
|
player.pLvlLoad = 0; |
|
player.pDiabloKillLevel = SDL_SwapLE32(pPack->pDiabloKillLevel); |
|
player.pBattleNet = pPack->pBattleNet != 0; |
|
player.pManaShield = SDL_SwapLE32(pPack->pManaShield); |
|
player.pDifficulty = (_difficulty)SDL_SwapLE32(pPack->pDifficulty); |
|
player.pDamAcFlags = SDL_SwapLE32(pPack->pDamAcFlags); |
|
} |
|
|
|
} // namespace devilution
|
|
|