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/**
* @file quests.cpp
*
* Implementation of functionality for handling quests.
*/
#include "quests.h"
#include <fmt/format.h>
#include "control.h"
#include "cursor.h"
#include "engine/load_file.hpp"
#include "engine/random.hpp"
#include "engine/render/cel_render.hpp"
#include "engine/render/text_render.hpp"
#include "gendung.h"
#include "init.h"
#include "minitext.h"
#include "missiles.h"
#include "monster.h"
#include "options.h"
#include "stores.h"
#include "towners.h"
#include "trigs.h"
#include "utils/language.h"
namespace devilution {
int qtopline;
bool QuestLogIsOpen;
std::optional<CelSprite> pQLogCel;
/** Contains the quests of the current game. */
QuestStruct Quests[MAXQUESTS];
int qline;
int qlist[MAXQUESTS];
int numqlines;
int WaterDone;
int ReturnLvlX;
int ReturnLvlY;
dungeon_type ReturnLevelType;
int ReturnLevel;
/** Contains the data related to each quest_id. */
QuestDataStruct QuestData[] = {
// clang-format off
// _qdlvl, _qdmultlvl, _qlvlt, _qdtype, _qdrnd, _qslvl, isSinglePlayerOnly, _qdmsg, _qlstr
{ 5, -1, DTYPE_NONE, Q_ROCK, 100, SL_NONE, true, TEXT_INFRA5, N_( /* TRANSLATORS: Quest Name Block */ "The Magic Rock") },
{ 9, -1, DTYPE_NONE, Q_MUSHROOM, 100, SL_NONE, true, TEXT_MUSH8, N_("Black Mushroom") },
{ 4, -1, DTYPE_NONE, Q_GARBUD, 100, SL_NONE, true, TEXT_GARBUD1, N_("Gharbad The Weak") },
{ 8, -1, DTYPE_NONE, Q_ZHAR, 100, SL_NONE, true, TEXT_ZHAR1, N_("Zhar the Mad") },
{ 14, -1, DTYPE_NONE, Q_VEIL, 100, SL_NONE, true, TEXT_VEIL9, "Lachdanan" },
{ 15, -1, DTYPE_NONE, Q_DIABLO, 100, SL_NONE, false, TEXT_VILE3, "Diablo" },
{ 2, 2, DTYPE_NONE, Q_BUTCHER, 100, SL_NONE, false, TEXT_BUTCH9, N_("The Butcher") },
{ 4, -1, DTYPE_NONE, Q_LTBANNER, 100, SL_NONE, true, TEXT_BANNER2, N_("Ogden's Sign") },
{ 7, -1, DTYPE_NONE, Q_BLIND, 100, SL_NONE, true, TEXT_BLINDING, N_("Halls of the Blind") },
{ 5, -1, DTYPE_NONE, Q_BLOOD, 100, SL_NONE, true, TEXT_BLOODY, N_("Valor") },
{ 10, -1, DTYPE_NONE, Q_ANVIL, 100, SL_NONE, true, TEXT_ANVIL5, N_("Anvil of Fury") },
{ 13, -1, DTYPE_NONE, Q_WARLORD, 100, SL_NONE, true, TEXT_BLOODWAR, N_("Warlord of Blood") },
{ 3, 3, DTYPE_CATHEDRAL, Q_SKELKING, 100, SL_SKELKING, false, TEXT_KING2, N_("The Curse of King Leoric") },
{ 2, -1, DTYPE_CAVES, Q_PWATER, 100, SL_POISONWATER, true, TEXT_POISON3, N_("Poisoned Water Supply") },
{ 6, -1, DTYPE_CATACOMBS, Q_SCHAMB, 100, SL_BONECHAMB, true, TEXT_BONER, N_("The Chamber of Bone") },
{ 15, 15, DTYPE_CATHEDRAL, Q_BETRAYER, 100, SL_VILEBETRAYER, false, TEXT_VILE1, N_("Archbishop Lazarus") },
{ 17, 17, DTYPE_NONE, Q_GRAVE, 100, SL_NONE, false, TEXT_GRAVE7, N_("Grave Matters") },
{ 9, 9, DTYPE_NONE, Q_FARMER, 100, SL_NONE, false, TEXT_FARMER1, N_("Farmer's Orchard") },
{ 17, -1, DTYPE_NONE, Q_GIRL, 100, SL_NONE, true, TEXT_GIRL2, N_("Little Girl") },
{ 19, -1, DTYPE_NONE, Q_TRADER, 100, SL_NONE, true, TEXT_TRADER, N_("Wandering Trader") },
{ 17, 17, DTYPE_NONE, Q_DEFILER, 100, SL_NONE, false, TEXT_DEFILER1, N_("The Defiler") },
{ 21, 21, DTYPE_NONE, Q_NAKRUL, 100, SL_NONE, false, TEXT_NAKRUL1, "Na-Krul" },
{ 21, -1, DTYPE_NONE, Q_CORNSTN, 100, SL_NONE, true, TEXT_CORNSTN, N_("Cornerstone of the World") },
{ 9, 9, DTYPE_NONE, Q_JERSEY, 100, SL_NONE, false, TEXT_JERSEY4, N_( /* TRANSLATORS: Quest Name Block end*/ "The Jersey's Jersey") },
// clang-format on
};
/**
* Specifies a delta in X-coordinates from the quest entrance for
* which the hover text of the cursor will be visible.
*/
char questxoff[7] = { 0, -1, 0, -1, -2, -1, -2 };
/**
* Specifies a delta in Y-coordinates from the quest entrance for
* which the hover text of the cursor will be visible.
*/
char questyoff[7] = { 0, 0, -1, -1, -1, -2, -2 };
const char *const QuestTriggerNames[5] = {
N_(/* TRANSLATORS: Quest Map*/ "King Leoric's Tomb"),
N_(/* TRANSLATORS: Quest Map*/ "The Chamber of Bone"),
N_(/* TRANSLATORS: Quest Map*/ "Maze"),
N_(/* TRANSLATORS: Quest Map*/ "A Dark Passage"),
N_(/* TRANSLATORS: Quest Map*/ "Unholy Altar")
};
/**
* A quest group containing the three quests the Butcher,
* Ogden's Sign and Gharbad the Weak, which ensures that exactly
* two of these three quests appear in any single player game.
*/
int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD };
/**
* A quest group containing the three quests Halls of the Blind,
* the Magic Rock and Valor, which ensures that exactly two of
* these three quests appear in any single player game.
*/
int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD };
/**
* A quest group containing the three quests Black Mushroom,
* Zhar the Mad and Anvil of Fury, which ensures that exactly
* two of these three quests appear in any single player game.
*/
int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL };
/**
* A quest group containing the two quests Lachdanan and Warlord
* of Blood, which ensures that exactly one of these two quests
* appears in any single player game.
*/
int QuestGroup4[2] = { Q_VEIL, Q_WARLORD };
void InitQuests()
{
if (!gbIsMultiplayer) {
for (auto &quest : Quests) {
quest._qactive = QUEST_NOTAVAIL;
}
} else {
for (int i = 0; i < MAXQUESTS; i++) {
if (QuestData[i].isSinglePlayerOnly) {
Quests[i]._qactive = QUEST_NOTAVAIL;
}
}
}
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_MUSH9;
QuestLogIsOpen = false;
WaterDone = 0;
int initiatedQuests = 0;
for (int i = 0; i < MAXQUESTS; i++) {
if (gbIsMultiplayer && QuestData[i].isSinglePlayerOnly)
continue;
Quests[i]._qtype = QuestData[i]._qdtype;
if (gbIsMultiplayer) {
Quests[i]._qlevel = QuestData[i]._qdmultlvl;
if (!delta_quest_inited(initiatedQuests)) {
Quests[i]._qactive = QUEST_INIT;
Quests[i]._qvar1 = 0;
Quests[i]._qlog = false;
}
initiatedQuests++;
} else {
Quests[i]._qactive = QUEST_INIT;
Quests[i]._qlevel = QuestData[i]._qdlvl;
Quests[i]._qvar1 = 0;
Quests[i]._qlog = false;
}
Quests[i]._qslvl = QuestData[i]._qslvl;
Quests[i].position = { 0, 0 };
Quests[i]._qidx = i;
Quests[i]._qlvltype = QuestData[i]._qlvlt;
Quests[i]._qvar2 = 0;
Quests[i]._qmsg = QuestData[i]._qdmsg;
}
if (!gbIsMultiplayer && sgOptions.Gameplay.bRandomizeQuests) {
SetRndSeed(glSeedTbl[15]);
if (GenerateRnd(2) != 0)
Quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
else
Quests[Q_SKELKING]._qactive = QUEST_NOTAVAIL;
Quests[QuestGroup1[GenerateRnd(sizeof(QuestGroup1) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
Quests[QuestGroup2[GenerateRnd(sizeof(QuestGroup2) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
Quests[QuestGroup3[GenerateRnd(sizeof(QuestGroup3) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
Quests[QuestGroup4[GenerateRnd(sizeof(QuestGroup4) / sizeof(int))]]._qactive = QUEST_NOTAVAIL;
}
#ifdef _DEBUG
if (questdebug != -1)
Quests[questdebug]._qactive = QUEST_ACTIVE;
#endif
if (gbIsSpawn) {
for (auto &quest : Quests) {
quest._qactive = QUEST_NOTAVAIL;
}
}
if (Quests[Q_SKELKING]._qactive == QUEST_NOTAVAIL)
Quests[Q_SKELKING]._qvar2 = 2;
if (Quests[Q_ROCK]._qactive == QUEST_NOTAVAIL)
Quests[Q_ROCK]._qvar2 = 2;
Quests[Q_LTBANNER]._qvar1 = 1;
if (gbIsMultiplayer)
Quests[Q_BETRAYER]._qvar1 = 2;
}
void CheckQuests()
{
if (gbIsSpawn)
return;
if (QuestStatus(Q_BETRAYER) && gbIsMultiplayer && Quests[Q_BETRAYER]._qvar1 == 2) {
AddObject(OBJ_ALTBOY, { 2 * setpc_x + 20, 2 * setpc_y + 22 });
Quests[Q_BETRAYER]._qvar1 = 3;
NetSendCmdQuest(true, Q_BETRAYER);
}
if (gbIsMultiplayer) {
return;
}
if (currlevel == Quests[Q_BETRAYER]._qlevel
&& !setlevel
&& Quests[Q_BETRAYER]._qvar1 >= 2
&& (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || Quests[Q_BETRAYER]._qactive == QUEST_DONE)
&& (Quests[Q_BETRAYER]._qvar2 == 0 || Quests[Q_BETRAYER]._qvar2 == 2)) {
Quests[Q_BETRAYER].position.x = 2 * Quests[Q_BETRAYER].position.x + 16;
Quests[Q_BETRAYER].position.y = 2 * Quests[Q_BETRAYER].position.y + 16;
int rportx = Quests[Q_BETRAYER].position.x;
int rporty = Quests[Q_BETRAYER].position.y;
AddMissile({ rportx, rporty }, { rportx, rporty }, 0, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0);
Quests[Q_BETRAYER]._qvar2 = 1;
if (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE) {
Quests[Q_BETRAYER]._qvar1 = 3;
}
}
if (Quests[Q_BETRAYER]._qactive == QUEST_DONE
&& setlevel
&& setlvlnum == SL_VILEBETRAYER
&& Quests[Q_BETRAYER]._qvar2 == 4) {
int rportx = 35;
int rporty = 32;
AddMissile({ rportx, rporty }, { rportx, rporty }, 0, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0);
Quests[Q_BETRAYER]._qvar2 = 3;
}
if (setlevel) {
if (setlvlnum == Quests[Q_PWATER]._qslvl
&& Quests[Q_PWATER]._qactive != QUEST_INIT
&& leveltype == Quests[Q_PWATER]._qlvltype
&& ActiveMonsterCount == 4
&& Quests[Q_PWATER]._qactive != QUEST_DONE) {
Quests[Q_PWATER]._qactive = QUEST_DONE;
PlaySfxLoc(IS_QUESTDN, Players[MyPlayerId].position.tile);
LoadPalette("Levels\\L3Data\\L3pwater.pal", false);
UpdatePWaterPalette();
WaterDone = 32;
}
} else if (Players[MyPlayerId]._pmode == PM_STAND) {
for (auto &quest : Quests) {
if (currlevel == quest._qlevel
&& quest._qslvl != 0
&& quest._qactive != QUEST_NOTAVAIL
&& Players[MyPlayerId].position.tile == quest.position) {
if (quest._qlvltype != DTYPE_NONE) {
setlvltype = quest._qlvltype;
}
StartNewLvl(MyPlayerId, WM_DIABSETLVL, quest._qslvl);
}
}
}
}
bool ForceQuests()
{
if (gbIsSpawn)
return false;
if (gbIsMultiplayer) {
return false;
}
for (int i = 0; i < MAXQUESTS; i++) {
if (i != Q_BETRAYER && currlevel == Quests[i]._qlevel && Quests[i]._qslvl != 0) {
int ql = Quests[Quests[i]._qidx]._qslvl - 1;
int qx = Quests[i].position.x;
int qy = Quests[i].position.y;
for (int j = 0; j < 7; j++) {
if (qx + questxoff[j] == cursmx && qy + questyoff[j] == cursmy) {
strcpy(infostr, fmt::format(_(/* TRANSLATORS: Used for Quest Portals. {:s} is a Map Name */ "To {:s}"), _(QuestTriggerNames[ql])).c_str());
cursmx = qx;
cursmy = qy;
return true;
}
}
}
}
return false;
}
bool QuestStatus(int i)
{
if (setlevel)
return false;
if (currlevel != Quests[i]._qlevel)
return false;
if (Quests[i]._qactive == QUEST_NOTAVAIL)
return false;
if (gbIsMultiplayer && QuestData[i].isSinglePlayerOnly)
return false;
return true;
}
void CheckQuestKill(const MonsterStruct &monster, bool sendmsg)
{
if (gbIsSpawn)
return;
if (monster.MType->mtype == MT_SKING) {
Quests[Q_SKELKING]._qactive = QUEST_DONE;
Players[MyPlayerId].Say(HeroSpeech::RestWellLeoricIllFindYourSon, 30);
if (sendmsg)
NetSendCmdQuest(true, Q_SKELKING);
} else if (monster.MType->mtype == MT_CLEAVER) {
Quests[Q_BUTCHER]._qactive = QUEST_DONE;
Players[MyPlayerId].Say(HeroSpeech::TheSpiritsOfTheDeadAreNowAvenged, 30);
if (sendmsg)
NetSendCmdQuest(true, Q_BUTCHER);
} else if (monster._uniqtype - 1 == UMT_GARBUD) { //"Gharbad the Weak"
Quests[Q_GARBUD]._qactive = QUEST_DONE;
Players[MyPlayerId].Say(HeroSpeech::ImNotImpressed, 30);
} else if (monster._uniqtype - 1 == UMT_ZHAR) { //"Zhar the Mad"
Quests[Q_ZHAR]._qactive = QUEST_DONE;
Players[MyPlayerId].Say(HeroSpeech::ImSorryDidIBreakYourConcentration, 30);
} else if (monster._uniqtype - 1 == UMT_LAZARUS && gbIsMultiplayer) { //"Arch-Bishop Lazarus"
Quests[Q_BETRAYER]._qactive = QUEST_DONE;
Quests[Q_BETRAYER]._qvar1 = 7;
Quests[Q_DIABLO]._qactive = QUEST_ACTIVE;
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 370) {
trigs[numtrigs].position = { i, j };
trigs[numtrigs]._tmsg = WM_DIABNEXTLVL;
numtrigs++;
}
}
}
Players[MyPlayerId].Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30);
if (sendmsg) {
NetSendCmdQuest(true, Q_BETRAYER);
NetSendCmdQuest(true, Q_DIABLO);
}
} else if (monster._uniqtype - 1 == UMT_LAZARUS && !gbIsMultiplayer) { //"Arch-Bishop Lazarus"
Quests[Q_BETRAYER]._qactive = QUEST_DONE;
InitVPTriggers();
Quests[Q_BETRAYER]._qvar1 = 7;
Quests[Q_BETRAYER]._qvar2 = 4;
Quests[Q_DIABLO]._qactive = QUEST_ACTIVE;
AddMissile({ 35, 32 }, { 35, 32 }, 0, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0);
Players[MyPlayerId].Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30);
} else if (monster._uniqtype - 1 == UMT_WARLORD) { //"Warlord of Blood"
Quests[Q_WARLORD]._qactive = QUEST_DONE;
Players[MyPlayerId].Say(HeroSpeech::YourReignOfPainHasEnded, 30);
}
}
void DrawButcher()
{
int x = 2 * setpc_x + 16;
int y = 2 * setpc_y + 16;
DRLG_RectTrans(x + 3, y + 3, x + 10, y + 10);
}
void DrawSkelKing(int q, int x, int y)
{
Quests[q].position = { 2 * x + 28, 2 * y + 23 };
}
void DrawWarLord(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L4Data\\Warlord2.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
dungeon[x + i][y + j] = (tileId != 0) ? tileId : 6;
}
}
}
void DrawSChamber(int q, int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Bonestr1.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
dungeon[x + i][y + j] = (tileId != 0) ? tileId : 3;
}
}
Quests[q].position = { 2 * x + 22, 2 * y + 23 };
}
void DrawLTBanner(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner1.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
if (tileId != 0) {
pdungeon[x + i][y + j] = tileId;
}
}
}
}
void DrawBlind(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blind1.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
if (tileId != 0) {
pdungeon[x + i][y + j] = tileId;
}
}
}
}
void DrawBlood(int x, int y)
{
auto dunData = LoadFileInMem<uint16_t>("Levels\\L2Data\\Blood2.DUN");
int width = SDL_SwapLE16(dunData[0]);
int height = SDL_SwapLE16(dunData[1]);
setpc_x = x;
setpc_y = y;
setpc_w = width;
setpc_h = height;
const uint16_t *tileLayer = &dunData[2];
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; i++) {
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]);
if (tileId != 0) {
dungeon[x + i][y + j] = tileId;
}
}
}
}
void DRLG_CheckQuests(int x, int y)
{
for (int i = 0; i < MAXQUESTS; i++) {
if (QuestStatus(i)) {
switch (Quests[i]._qtype) {
case Q_BUTCHER:
DrawButcher();
break;
case Q_LTBANNER:
DrawLTBanner(x, y);
break;
case Q_BLIND:
DrawBlind(x, y);
break;
case Q_BLOOD:
DrawBlood(x, y);
break;
case Q_WARLORD:
DrawWarLord(x, y);
break;
case Q_SKELKING:
DrawSkelKing(i, x, y);
break;
case Q_SCHAMB:
DrawSChamber(i, x, y);
break;
}
}
}
}
void SetReturnLvlPos()
{
switch (setlvlnum) {
case SL_SKELKING:
ReturnLvlX = Quests[Q_SKELKING].position.x + 1;
ReturnLvlY = Quests[Q_SKELKING].position.y;
ReturnLevel = Quests[Q_SKELKING]._qlevel;
ReturnLevelType = DTYPE_CATHEDRAL;
break;
case SL_BONECHAMB:
ReturnLvlX = Quests[Q_SCHAMB].position.x + 1;
ReturnLvlY = Quests[Q_SCHAMB].position.y;
ReturnLevel = Quests[Q_SCHAMB]._qlevel;
ReturnLevelType = DTYPE_CATACOMBS;
break;
case SL_MAZE:
break;
case SL_POISONWATER:
ReturnLvlX = Quests[Q_PWATER].position.x;
ReturnLvlY = Quests[Q_PWATER].position.y + 1;
ReturnLevel = Quests[Q_PWATER]._qlevel;
ReturnLevelType = DTYPE_CATHEDRAL;
break;
case SL_VILEBETRAYER:
ReturnLvlX = Quests[Q_BETRAYER].position.x + 1;
ReturnLvlY = Quests[Q_BETRAYER].position.y - 1;
ReturnLevel = Quests[Q_BETRAYER]._qlevel;
ReturnLevelType = DTYPE_HELL;
break;
case SL_NONE:
break;
}
}
void GetReturnLvlPos()
{
if (Quests[Q_BETRAYER]._qactive == QUEST_DONE)
Quests[Q_BETRAYER]._qvar2 = 2;
ViewX = ReturnLvlX;
ViewY = ReturnLvlY;
currlevel = ReturnLevel;
leveltype = ReturnLevelType;
}
void LoadPWaterPalette()
{
if (!setlevel || setlvlnum != Quests[Q_PWATER]._qslvl || Quests[Q_PWATER]._qactive == QUEST_INIT || leveltype != Quests[Q_PWATER]._qlvltype)
return;
if (Quests[Q_PWATER]._qactive == QUEST_DONE)
LoadPalette("Levels\\L3Data\\L3pwater.pal");
else
LoadPalette("Levels\\L3Data\\L3pfoul.pal");
}
void UpdatePWaterPalette()
{
if (WaterDone > 0) {
palette_update_quest_palette(WaterDone);
WaterDone--;
return;
}
palette_update_caves();
}
void ResyncMPQuests()
{
if (gbIsSpawn)
return;
if (Quests[Q_SKELKING]._qactive == QUEST_INIT
&& currlevel >= Quests[Q_SKELKING]._qlevel - 1
&& currlevel <= Quests[Q_SKELKING]._qlevel + 1) {
Quests[Q_SKELKING]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_SKELKING);
}
if (Quests[Q_BUTCHER]._qactive == QUEST_INIT
&& currlevel >= Quests[Q_BUTCHER]._qlevel - 1
&& currlevel <= Quests[Q_BUTCHER]._qlevel + 1) {
Quests[Q_BUTCHER]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_BUTCHER);
}
if (Quests[Q_BETRAYER]._qactive == QUEST_INIT && currlevel == Quests[Q_BETRAYER]._qlevel - 1) {
Quests[Q_BETRAYER]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_BETRAYER);
}
if (QuestStatus(Q_BETRAYER))
AddObject(OBJ_ALTBOY, { 2 * setpc_x + 20, 2 * setpc_y + 22 });
if (Quests[Q_GRAVE]._qactive == QUEST_INIT && currlevel == Quests[Q_GRAVE]._qlevel - 1) {
Quests[Q_GRAVE]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_GRAVE);
}
if (Quests[Q_DEFILER]._qactive == QUEST_INIT && currlevel == Quests[Q_DEFILER]._qlevel - 1) {
Quests[Q_DEFILER]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_DEFILER);
}
if (Quests[Q_NAKRUL]._qactive == QUEST_INIT && currlevel == Quests[Q_NAKRUL]._qlevel - 1) {
Quests[Q_NAKRUL]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_NAKRUL);
}
if (Quests[Q_JERSEY]._qactive == QUEST_INIT && currlevel == Quests[Q_JERSEY]._qlevel - 1) {
Quests[Q_JERSEY]._qactive = QUEST_ACTIVE;
NetSendCmdQuest(true, Q_JERSEY);
}
}
void ResyncQuests()
{
if (gbIsSpawn)
return;
if (QuestStatus(Q_LTBANNER)) {
if (Quests[Q_LTBANNER]._qvar1 == 1) {
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
}
if (Quests[Q_LTBANNER]._qvar1 == 2) {
ObjChangeMapResync(
setpc_w + setpc_x - 2,
setpc_h + setpc_y - 2,
setpc_w + setpc_x + 1,
setpc_h + setpc_y + 1);
ObjChangeMapResync(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 2, (setpc_h / 2) + setpc_y - 2);
for (int i = 0; i < ActiveObjectCount; i++)
SyncObjectAnim(Objects[ActiveObjects[i]]);
auto tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2));
TransVal = tren;
}
if (Quests[Q_LTBANNER]._qvar1 == 3) {
int x = setpc_x;
int y = setpc_y;
ObjChangeMapResync(x, y, x + setpc_w + 1, y + setpc_h + 1);
for (int i = 0; i < ActiveObjectCount; i++)
SyncObjectAnim(Objects[ActiveObjects[i]]);
auto tren = TransVal;
TransVal = 9;
DRLG_MRectTrans(setpc_x, setpc_y, (setpc_w / 2) + setpc_x + 4, setpc_y + (setpc_h / 2));
TransVal = tren;
}
}
if (currlevel == Quests[Q_MUSHROOM]._qlevel) {
if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && Quests[Q_MUSHROOM]._qvar1 == QS_INIT) {
SpawnQuestItem(IDI_FUNGALTM, { 0, 0 }, 5, 1);
Quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED;
} else {
if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) {
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) {
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE;
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3;
} else if (Quests[Q_MUSHROOM]._qvar1 >= QS_BRAINGIVEN) {
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE;
}
}
}
}
if (currlevel == Quests[Q_VEIL]._qlevel + 1 && Quests[Q_VEIL]._qactive == QUEST_ACTIVE && Quests[Q_VEIL]._qvar1 == 0) {
Quests[Q_VEIL]._qvar1 = 1;
SpawnQuestItem(IDI_GLDNELIX, { 0, 0 }, 5, 1);
}
if (setlevel && setlvlnum == SL_VILEBETRAYER) {
if (Quests[Q_BETRAYER]._qvar1 >= 4)
ObjChangeMapResync(1, 11, 20, 18);
if (Quests[Q_BETRAYER]._qvar1 >= 6)
ObjChangeMapResync(1, 18, 20, 24);
if (Quests[Q_BETRAYER]._qvar1 >= 7)
InitVPTriggers();
for (int i = 0; i < ActiveObjectCount; i++)
SyncObjectAnim(Objects[ActiveObjects[i]]);
}
if (currlevel == Quests[Q_BETRAYER]._qlevel
&& !setlevel
&& (Quests[Q_BETRAYER]._qvar2 == 1 || Quests[Q_BETRAYER]._qvar2 >= 3)
&& (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || Quests[Q_BETRAYER]._qactive == QUEST_DONE)) {
Quests[Q_BETRAYER]._qvar2 = 2;
}
}
static void PrintQLString(const Surface &out, int x, int line, const char *str)
{
int width = GetLineWidth(str);
int sx = x + std::max((257 - width) / 2, 0);
int sy = line * 12 + 44;
if (qline == line) {
CelDrawTo(out, { sx - 20, sy + 1 }, *pSPentSpn2Cels, PentSpn2Spin());
}
DrawString(out, str, { { sx, sy }, { 257, 0 } }, UIS_SILVER);
if (qline == line) {
CelDrawTo(out, { sx + width + 7, sy + 1 }, *pSPentSpn2Cels, PentSpn2Spin());
}
}
void DrawQuestLog(const Surface &out)
{
DrawString(out, _("Quest Log"), { { 32, 44 }, { 257, 0 } }, UIS_CENTER);
CelDrawTo(out, { 0, 351 }, *pQLogCel, 1);
int line = qtopline;
for (int i = 0; i < numqlines; i++) {
PrintQLString(out, 32, line, _(QuestData[qlist[i]]._qlstr));
line += 2;
}
PrintQLString(out, 32, 22, _("Close Quest Log"));
}
void StartQuestlog()
{
numqlines = 0;
for (int i = 0; i < MAXQUESTS; i++) {
if (Quests[i]._qactive == QUEST_ACTIVE && Quests[i]._qlog) {
qlist[numqlines] = i;
numqlines++;
}
}
if (numqlines > 5) {
qtopline = 5 - (numqlines / 2);
} else {
qtopline = 8;
}
qline = 22;
if (numqlines != 0)
qline = qtopline;
QuestLogIsOpen = true;
}
void QuestlogUp()
{
if (numqlines != 0) {
if (qline == qtopline) {
qline = 22;
} else if (qline == 22) {
qline = qtopline + 2 * numqlines - 2;
} else {
qline -= 2;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogDown()
{
if (numqlines != 0) {
if (qline == 22) {
qline = qtopline;
} else if (qline == qtopline + 2 * numqlines - 2) {
qline = 22;
} else {
qline += 2;
}
PlaySFX(IS_TITLEMOV);
}
}
void QuestlogEnter()
{
PlaySFX(IS_TITLSLCT);
if (numqlines != 0 && qline != 22)
InitQTextMsg(Quests[qlist[(qline - qtopline) / 2]]._qmsg);
QuestLogIsOpen = false;
}
void QuestlogESC()
{
int y = (MousePosition.y - 32) / 12;
for (int i = 0; i < numqlines; i++) {
if (y == qtopline + 2 * i) {
qline = y;
QuestlogEnter();
}
}
if (y == 22) {
qline = 22;
QuestlogEnter();
}
}
void SetMultiQuest(int q, quest_state s, bool log, int v1)
{
if (gbIsSpawn)
return;
if (Quests[q]._qactive != QUEST_DONE) {
if (s > Quests[q]._qactive)
Quests[q]._qactive = s;
if (log)
Quests[q]._qlog = true;
if (v1 > Quests[q]._qvar1)
Quests[q]._qvar1 = v1;
}
}
} // namespace devilution