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/**
* @file sync.h
*
* Interface of functionality for syncing game state with other players.
*/
#ifndef __SYNC_H__
#define __SYNC_H__
DWORD sync_all_monsters(const BYTE *pbBuf, DWORD dwMaxLen);
DWORD sync_update(int pnum, const BYTE *pbBuf);
void sync_monster(int pnum, const TSyncMonster *p);
void sync_init();
#endif /* __SYNC_H__ */