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/**
* @file minitext.cpp
*
* Implementation of scrolling dialog text.
*/
#include "all.h"
DEVILUTION_BEGIN_NAMESPACE
/** Specify if the quest dialog window is being shown */
bool qtextflag;
namespace {
/** Current y position of text in px */
int qtexty;
/** Pointer to the current text being displayed */
const char *qtextptr;
/** Vertical speed of the scrolling text in ms/px */
int qtextSpd;
/** Time of last rendering of the text */
Uint32 sgLastScroll;
/** Graphics for the medium size font */
Uint8 *pMedTextCels;
/** Graphics for the window border */
Uint8 *pTextBoxCels;
/** Maps from font index to medtexts.cel frame number. */
const Uint8 mfontframe[128] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 37, 49, 38, 0, 39, 40, 47,
42, 43, 41, 45, 52, 44, 53, 55, 36, 27,
28, 29, 30, 31, 32, 33, 34, 35, 51, 50,
48, 46, 49, 54, 0, 1, 2, 3, 4, 5,
6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
26, 42, 0, 43, 0, 0, 0, 1, 2, 3,
4, 5, 6, 7, 8, 9, 10, 11, 12, 13,
14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
24, 25, 26, 48, 0, 49, 0, 0
};
/**
* Maps from medtexts.cel frame number to character width. Note, the
* character width may be distinct from the frame width, which is 22 for every
* medtexts.cel frame.
*/
const Uint8 mfontkern[56] = {
5, 15, 10, 13, 14, 10, 9, 13, 11, 5,
5, 11, 10, 16, 13, 16, 10, 15, 12, 10,
14, 17, 17, 22, 17, 16, 11, 5, 11, 11,
11, 10, 11, 11, 11, 11, 15, 5, 10, 18,
15, 8, 6, 6, 7, 10, 9, 6, 10, 10,
5, 5, 5, 5, 11, 12
};
/** Pixels for a line of text and the empty space under it. */
const int lineHeight = 38;
/**
* @brief Build a single line of text from the given text stream
* @param text The original text
* @param line The buffer to insert the line in to
* @return Indicate that the end of the text was reached
*/
bool BuildLine(const char *text, char line[128])
{
int lineWidth = 0;
int l = 0;
while (*text != '\n' && *text != '|' && lineWidth < 543) {
Uint8 c = gbFontTransTbl[(Uint8)*text];
text++;
if (c != '\0') {
line[l] = c;
lineWidth += mfontkern[mfontframe[c]] + 2;
} else {
l--;
}
l++;
}
line[l] = '\0';
if (*text == '|') {
line[l] = '\0';
return true;
}
if (*text != '\n') {
while (line[l] != ' ' && l > 0) {
line[l] = '\0';
l--;
}
}
return false;
}
/**
* @brief Calculate the number of line required by the given text
* @return Number of lines
*/
int GetLinesInText(const char *text)
{
char line[128];
int lines = 0;
bool doneflag = false;
while (!doneflag) {
doneflag = BuildLine(text, line);
text += strlen(line);
if (*text == '\n')
text++;
lines++;
}
return lines;
}
/**
* @brief Calculate the speed the current text should scroll to match the given audio
* @param nSFX The index of the sound in the sgSFX table
* @return ms/px
*/
int CalcTextSpeed(int nSFX)
{
Uint32 SfxFrames, TextHeight;
SfxFrames = GetSFXLength(nSFX);
assert(SfxFrames != 0);
TextHeight = lineHeight * GetLinesInText(qtextptr);
TextHeight += lineHeight * 5; // adjust so when speaker is done two line are left
return SfxFrames / TextHeight;
}
/**
* @brief Print a character
* @param sx Back buffer coordinate
* @param sy Back buffer coordinate
* @param pCelBuff Cel data
* @param nCel CEL frame number
*/
void PrintQTextChr(int sx, int sy, Uint8 *pCelBuff, int nCel)
{
CelOutputBuffer buf = GlobalBackBuffer();
const int start_y = 49 + UI_OFFSET_Y;
buf = buf.subregionY(start_y, 260);
CelDrawTo(buf, sx, sy - start_y, pCelBuff, nCel, 22);
}
/**
* @brief Draw the current text in the quest dialog window
* @return the start of the text currently being rendered
*/
void ScrollQTextContent(const char *pnl)
{
for (Uint32 currTime = SDL_GetTicks(); sgLastScroll + qtextSpd < currTime; sgLastScroll += qtextSpd) {
qtexty--;
if (qtexty <= 49 + UI_OFFSET_Y) {
qtexty += 38;
qtextptr = pnl;
if (*pnl == '|') {
qtextflag = false;
}
break;
}
}
}
/**
* @brief Draw the current text in the quest dialog window
*/
static void DrawQTextContent(CelOutputBuffer out)
{
// TODO: Draw to the given `out` buffer.
const char *text, *pnl;
char line[128];
text = qtextptr;
pnl = nullptr;
int tx = 48 + PANEL_X;
int ty = qtexty;
bool doneflag = false;
while (!doneflag) {
doneflag = BuildLine(text, line);
for (int i = 0; line[i]; i++) {
text++;
Uint8 c = mfontframe[gbFontTransTbl[(Uint8)line[i]]];
if (*text == '\n') {
text++;
}
if (c != 0) {
PrintQTextChr(tx, ty, pMedTextCels, c);
}
tx += mfontkern[c] + 2;
}
if (pnl == nullptr) {
pnl = text;
}
tx = 48 + PANEL_X;
ty += lineHeight;
if (ty > 341 + UI_OFFSET_Y) {
doneflag = true;
}
}
ScrollQTextContent(pnl);
}
} // namespace
/**
* @brief Free the resouces used by the quest dialog window
*/
void FreeQuestText()
{
MemFreeDbg(pMedTextCels);
MemFreeDbg(pTextBoxCels);
}
/**
* @brief Load the resouces used by the quest dialog window, and initialize it's state
*/
void InitQuestText()
{
pMedTextCels = LoadFileInMem("Data\\MedTextS.CEL", nullptr);
pTextBoxCels = LoadFileInMem("Data\\TextBox.CEL", nullptr);
qtextflag = false;
}
/**
* @brief Start the given naration
* @param m Index of narration from the alltext table
*/
void InitQTextMsg(int m)
{
if (alltext[m].scrlltxt) {
questlog = false;
qtextptr = alltext[m].txtstr;
qtextflag = true;
qtexty = 340 + UI_OFFSET_Y;
qtextSpd = CalcTextSpeed(alltext[m].sfxnr);
sgLastScroll = SDL_GetTicks();
}
PlaySFX(alltext[m].sfxnr);
}
void DrawQTextBack(CelOutputBuffer out)
{
CelDrawTo(out, PANEL_X + 24, 327 + UI_OFFSET_Y, pTextBoxCels, 1, 591);
DrawHalfTransparentRectTo(out, PANEL_X + 27, UI_OFFSET_Y + 28, 585, 297);
}
void DrawQText(CelOutputBuffer out)
{
DrawQTextBack(out);
DrawQTextContent(out);
}
DEVILUTION_END_NAMESPACE