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376 lines
10 KiB
376 lines
10 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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#ifndef NO_GLOBALS |
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// preallocated nodes, search is terminated after 300 nodes are visited |
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PATHNODE path_nodes[MAXPATHNODES]; |
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// size of the pnode_tblptr stack |
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int gdwCurPathStep; |
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// the number of in-use nodes in path_nodes |
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int gdwCurNodes; |
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/* for reconstructing the path after the A* search is done. The longest |
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* possible path is actually 24 steps, even though we can fit 25 |
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*/ |
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int pnode_vals[25]; |
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// a linked list of all visited nodes |
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PATHNODE *pnode_ptr; |
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// a stack for recursively searching nodes |
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PATHNODE *pnode_tblptr[MAXPATHNODES]; |
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// a linked list of the A* frontier, sorted by distance |
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PATHNODE *path_2_nodes; |
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#endif |
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// for iterating over the 8 possible movement directions |
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const char pathxdir[8] = { -1, -1, 1, 1, -1, 0, 1, 0 }; |
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const char pathydir[8] = { -1, 1, -1, 1, 0, -1, 0, 1 }; |
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/* data */ |
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/* each step direction is assigned a number like this: |
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* dx |
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* -1 0 1 |
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* +----- |
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* -1|5 1 6 |
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* dy 0|2 0 3 |
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* 1|8 4 7 |
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*/ |
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char path_directions[9] = { 5, 1, 6, 2, 0, 3, 8, 4, 7 }; |
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/* find the shortest path from (sx,sy) to (dx,dy), using PosOk(PosOkArg,x,y) to |
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* check that each step is a valid position. Store the step directions (see |
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* path_directions) in path, which must have room for 24 steps |
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*/ |
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int __fastcall FindPath(BOOL(__fastcall *PosOk)(int, int, int), int PosOkArg, int sx, int sy, int dx, int dy, char *path) |
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{ |
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PATHNODE *path_start; // esi |
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char initial_h; // al |
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PATHNODE *next_node; // eax |
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int result; // eax |
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PATHNODE *current; // edx |
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PATHNODE **previous; // eax |
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int path_length; // edi |
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BOOLEAN path_is_full; // zf |
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int *step_ptr; // ecx |
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char step; // dl |
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// clear all nodes, create root nodes for the visited/frontier linked lists |
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gdwCurNodes = 0; |
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path_2_nodes = path_new_step(); |
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gdwCurPathStep = 0; |
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pnode_ptr = path_new_step(); |
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path_start = path_new_step(); |
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path_start->g = 0; |
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initial_h = path_get_h_cost(sx, sy, dx, dy); |
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path_start->h = initial_h; |
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path_start->x = sx; |
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path_start->f = initial_h + path_start->g; |
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path_start->y = sy; |
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path_2_nodes->NextNode = path_start; |
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// A* search until we find (dx,dy) or fail |
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while (TRUE) { |
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next_node = GetNextPath(); |
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// frontier is empty, no path! |
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if (!next_node) |
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return 0; |
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// reached the end, success! |
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if (next_node->x == dx && next_node->y == dy) |
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break; |
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// ran out of nodes, abort! |
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if (!path_get_path(PosOk, PosOkArg, next_node, dx, dy)) |
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return 0; |
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} |
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current = next_node; |
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previous = &next_node->Parent; |
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path_length = 0; |
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if (*previous) { |
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while (TRUE) { |
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path_is_full = path_length == 25; |
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if (path_length >= 25) |
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break; |
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pnode_vals[++path_length - 1] = path_directions[3 * (current->y - (*previous)->y) - (*previous)->x + 4 + current->x]; |
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current = *previous; |
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previous = &(*previous)->Parent; |
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if (!*previous) { |
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path_is_full = path_length == 25; |
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break; |
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} |
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} |
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if (path_is_full) |
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return 0; |
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} |
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result = 0; |
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if (path_length > 0) { |
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step_ptr = &pnode_vals[path_length - 1]; |
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do { |
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step = *(_BYTE *)step_ptr; |
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--step_ptr; |
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path[result++] = step; |
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} while (result < path_length); |
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} |
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return result; |
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} |
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/* heuristic, estimated cost from (sx,sy) to (dx,dy) */ |
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int __fastcall path_get_h_cost(int sx, int sy, int dx, int dy) |
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{ |
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int delta_x = abs(sx - dx); |
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int delta_y = abs(sy - dy); |
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int min = delta_x < delta_y ? delta_x : delta_y; |
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int max = delta_x > delta_y ? delta_x : delta_y; |
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// see path_check_equal for why this is times 2 |
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return 2 * (min + max); |
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} |
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/* return 2 if pPath is horizontally/vertically aligned with (dx,dy), else 3 |
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* |
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* This approximates that diagonal movement on a square grid should have a cost |
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* of sqrt(2). That's approximately 1.5, so they multiply all step costs by 2, |
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* except diagonal steps which are times 3 |
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*/ |
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int __fastcall path_check_equal(PATHNODE *pPath, int dx, int dy) |
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{ |
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if (pPath->x == dx || pPath->y == dy) |
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return 2; |
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return 3; |
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} |
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/* get the next node on the A* frontier to explore (estimated to be closest to |
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* the goal), mark it as visited, and return it |
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*/ |
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PATHNODE *__cdecl GetNextPath() |
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{ |
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PATHNODE *result; |
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result = path_2_nodes->NextNode; |
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if (result == NULL) { |
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return result; |
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} |
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path_2_nodes->NextNode = result->NextNode; |
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result->NextNode = pnode_ptr->NextNode; |
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pnode_ptr->NextNode = result; |
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return result; |
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} |
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/* check if stepping from pPath to (dx,dy) cuts a corner. If you step from A to |
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* B, both Xs need to be clear: |
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* |
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* AX |
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* XB |
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* |
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* return true if step is allowed |
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*/ |
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BOOL __fastcall path_solid_pieces(PATHNODE *pPath, int dx, int dy) |
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{ |
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BOOL rv = TRUE; |
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switch (path_directions[3 * (dy - pPath->y) + 3 - pPath->x + 1 + dx]) { |
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case 5: |
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rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx + 1][dy]]; |
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break; |
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case 6: |
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rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx - 1][dy]]; |
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break; |
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case 7: |
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rv = !nSolidTable[dPiece[dx][dy - 1]] && !nSolidTable[dPiece[dx - 1][dy]]; |
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break; |
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case 8: |
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rv = !nSolidTable[dPiece[dx + 1][dy]] && !nSolidTable[dPiece[dx][dy - 1]]; |
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break; |
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} |
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return rv; |
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} |
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/* perform a single step of A* bread-first search by trying to step in every |
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* possible direction from pPath with goal (x,y). Check each step with PosOk |
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* |
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* return 0 if we ran out of preallocated nodes to use, else 1 |
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*/ |
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BOOL __fastcall path_get_path(BOOL(__fastcall *PosOk)(int, int, int), int PosOkArg, PATHNODE *pPath, int x, int y) |
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{ |
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int dx, dy; |
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int i; |
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BOOL ok; |
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for (i = 0; i < 8; i++) { |
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dx = pPath->x + pathxdir[i]; |
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dy = pPath->y + pathydir[i]; |
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ok = PosOk(PosOkArg, dx, dy); |
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if (ok && path_solid_pieces(pPath, dx, dy) || !ok && dx == x && dy == y) { |
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if (!path_parent_path(pPath, dx, dy, x, y)) |
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return FALSE; |
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} |
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} |
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return TRUE; |
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} |
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/* add a step from pPath to (dx,dy), return 1 if successful, and update the |
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* frontier/visited nodes accordingly |
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* |
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* return 1 if step successfully added, 0 if we ran out of nodes to use |
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*/ |
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BOOL __fastcall path_parent_path(PATHNODE *pPath, int dx, int dy, int sx, int sy) |
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{ |
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int next_g; |
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PATHNODE *dxdy; |
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int i; |
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next_g = pPath->g + path_check_equal(pPath, dx, dy); |
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// 3 cases to consider |
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// case 1: (dx,dy) is already on the frontier |
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dxdy = path_get_node1(dx, dy); |
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if (dxdy != NULL) { |
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for (i = 0; i < 8; i++) { |
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if (pPath->Child[i] == NULL) |
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break; |
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} |
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pPath->Child[i] = dxdy; |
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if (next_g < dxdy->g) { |
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if (path_solid_pieces(pPath, dx, dy)) { |
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// we'll explore it later, just update |
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dxdy->Parent = pPath; |
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dxdy->g = next_g; |
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dxdy->f = next_g + dxdy->h; |
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} |
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} |
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} else { |
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// case 2: (dx,dy) was already visited |
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dxdy = path_get_node2(dx, dy); |
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if (dxdy != NULL) { |
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for (i = 0; i < 8; i++) { |
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if (pPath->Child[i] == NULL) |
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break; |
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} |
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pPath->Child[i] = dxdy; |
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if (next_g < dxdy->g && path_solid_pieces(pPath, dx, dy)) { |
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// update the node |
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dxdy->Parent = pPath; |
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dxdy->g = next_g; |
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dxdy->f = next_g + dxdy->h; |
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// already explored, so re-update others starting from that node |
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path_set_coords(dxdy); |
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} |
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} else { |
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// case 3: (dx,dy) is totally new |
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dxdy = path_new_step(); |
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if (dxdy == NULL) |
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return FALSE; |
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dxdy->Parent = pPath; |
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dxdy->g = next_g; |
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dxdy->h = path_get_h_cost(dx, dy, sx, sy); |
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dxdy->f = next_g + dxdy->h; |
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dxdy->x = dx; |
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dxdy->y = dy; |
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// add it to the frontier |
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path_next_node(dxdy); |
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for (i = 0; i < 8; i++) { |
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if (pPath->Child[i] == NULL) |
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break; |
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} |
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pPath->Child[i] = dxdy; |
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} |
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} |
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return TRUE; |
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} |
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/* return a node for (dx,dy) on the frontier, or NULL if not found */ |
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PATHNODE *__fastcall path_get_node1(int dx, int dy) |
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{ |
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PATHNODE *result = path_2_nodes; |
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while (result != NULL && (result->x != dx || result->y != dy)) |
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result = result->NextNode; |
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return result; |
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} |
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/* return a node for (dx,dy) if it was visited, or NULL if not found */ |
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PATHNODE *__fastcall path_get_node2(int dx, int dy) |
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{ |
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PATHNODE *result = pnode_ptr; |
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while (result != NULL && (result->x != dx || result->y != dy)) |
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result = result->NextNode; |
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return result; |
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} |
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/* insert pPath into the frontier (keeping the frontier sorted by total |
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* distance) */ |
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void __fastcall path_next_node(PATHNODE *pPath) |
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{ |
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PATHNODE *current; // edx |
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PATHNODE *next; // eax |
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current = path_2_nodes; |
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next = path_2_nodes->NextNode; |
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if (next != NULL) { |
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do { |
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if (next->f >= pPath->f) |
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break; |
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current = next; |
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next = next->NextNode; |
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} while (next != NULL); |
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pPath->NextNode = next; |
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} |
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current->NextNode = pPath; |
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} |
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/* update all path costs using depth-first search starting at pPath */ |
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void __fastcall path_set_coords(PATHNODE *pPath) |
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{ |
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PATHNODE *PathOld; |
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PATHNODE *PathAct; |
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int i; |
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path_push_active_step(pPath); |
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while (gdwCurPathStep) { |
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PathOld = path_pop_active_step(); |
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for (i = 0; i < 8; i++) { |
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PathAct = PathOld->Child[i]; |
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if (PathAct == NULL) |
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break; |
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if (PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y) < PathAct->g) { |
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if (path_solid_pieces(PathOld, PathAct->x, PathAct->y)) { |
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PathAct->Parent = PathOld; |
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PathAct->g = PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y); |
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PathAct->f = PathAct->g + PathAct->h; |
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path_push_active_step(PathAct); |
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} |
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} |
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} |
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} |
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} |
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/* push pPath onto the pnode_tblptr stack */ |
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void __fastcall path_push_active_step(PATHNODE *pPath) |
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{ |
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int stack_index = gdwCurPathStep; |
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gdwCurPathStep++; |
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pnode_tblptr[stack_index] = pPath; |
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} |
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/* pop and return a node from the pnode_tblptr stack */ |
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PATHNODE *__cdecl path_pop_active_step() |
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{ |
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gdwCurPathStep--; |
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return pnode_tblptr[gdwCurPathStep]; |
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} |
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/* zero one of the preallocated nodes and return a pointer to it, or NULL if |
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* none are available */ |
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PATHNODE *__cdecl path_new_step() |
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{ |
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PATHNODE *new_node; |
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if (gdwCurNodes == MAXPATHNODES) |
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return NULL; |
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new_node = &path_nodes[gdwCurNodes]; |
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gdwCurNodes++; |
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memset(new_node, 0, sizeof(PATHNODE)); |
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return new_node; |
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}
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