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85 lines
2.5 KiB
85 lines
2.5 KiB
VC5_DIR ?= $(HOME)/DevStudio_5.10/VC |
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# The $(VS6_DIR) directory is a copy of the "Microsoft Visual Studio" directory. |
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# |
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# To get a working setup on Linux or other "portable" copies of VS, |
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# the following DLLs have to be copied to the |
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# $(VS6_DIR)/VC98/Bin directory. |
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# |
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# - $(VS6_DIR)/Common/MSDev98/Bin/MSPDB60.DLL |
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# |
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# And to the $(VC5_DIR)/bin directory. |
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# |
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# - $(VC5_DIR)/SharedIDE/bin/MSDIS100.DLL |
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# - $(VC5_DIR)/SharedIDE/bin/MSPDB50.DLL |
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VS6_DIR ?= $(HOME)/VS6 |
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VC6_DIR = $(VS6_DIR)/VC98 |
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VC6_BIN_DIR = $(VC6_DIR)/Bin |
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VC6_INC_DIR = $(VC6_DIR)/Include |
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VC6_LIB_DIR = $(VC6_DIR)/Lib |
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VC5_LIB_DIR = $(VC5_DIR)/lib |
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IDE_DIR ?= $(VS6_DIR)/Common/MSDev98 |
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IDE_BIN_DIR = $(IDE_DIR)/bin |
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ifeq ($(OS),Windows_NT) |
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CL = $(VC6_BIN_DIR)/CL.EXE |
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RC = $(IDE_BIN_DIR)/RC.EXE |
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VC5_LINK = $(VC5_DIR)/bin/link.exe |
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VC6_LINK = $(VC6_BIN_DIR)/link.exe |
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else |
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CL = wine $(VC6_BIN_DIR)/CL.EXE |
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RC = wine $(IDE_BIN_DIR)/RC.EXE |
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VC5_LINK = wine $(VC5_DIR)/bin/link.exe |
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VC6_LINK = wine $(VC6_BIN_DIR)/link.exe |
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endif |
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CFLAGS=/nologo /c /TC /GX /W3 /O1 /I $(VC6_INC_DIR) /FD /MT /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /Fp"Diablo.pch" /YX /Gm /Zi |
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LINKFLAGS=/nologo /subsystem:windows /machine:I386 /incremental:no |
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ifeq ($(MAKE_BUILD),pdb) |
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VC_LINK = $(VC6_LINK) |
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LINKFLAGS += /pdb:"Diablo.pdb" /LIBPATH:$(VC6_LIB_DIR) /debug |
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else |
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VC_LINK=$(VC5_LINK) |
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LINKFLAGS+= /LIBPATH:$(VC5_LIB_DIR) |
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endif |
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all: Diablo.exe |
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debug: CFLAGS += /D "_DEBUG" |
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debug: Diablo.exe |
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# fix compilation order to match the VC6 workspace files and exclude local assembly functions |
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DIABLO_SRC=$(sort $(filter-out Source/_asm.cpp Source/_render.cpp Source/render.cpp, $(wildcard Source/*.cpp))) |
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DIABLO_SRC += Source/render.cpp |
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OBJS=$(DIABLO_SRC:.cpp=.obj) |
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PKWARE_SRC=$(sort $(wildcard 3rdParty/PKWare/*.cpp)) |
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PKWARE_OBJS=$(PKWARE_SRC:.cpp=.obj) |
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Diablo.exe: main_files $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/storm.lib |
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$(VC_LINK) /OUT:$@ $(LINKFLAGS) $(OBJS) $(PKWARE_OBJS) diablo.res DiabloUI/diabloui.lib 3rdParty/Storm/storm.lib kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib version.lib |
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DiabloUI/diabloui.lib: |
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make -C DiabloUI |
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3rdParty/Storm/storm.lib: |
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make -C 3rdParty/Storm |
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# compiles all main source files with once compiler call |
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main_files: |
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$(CL) $(CFLAGS) /FoSource/ $(DIABLO_SRC) |
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%.obj: %.cpp |
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$(CL) $(CFLAGS) /Fo$@ $< |
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diablo.res: Diablo.rc |
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$(RC) /i $(VC6_INC_DIR) /i $(VC6_DIR)/MFC/Include /l 0x409 /fo $@ $< |
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clean: |
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@$(RM) -v $(OBJS) $(PKWARE_OBJS) |
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.PHONY: clean all
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