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#include "display.h"
#include "DiabloUI/diabloui.h"
#include "controls/controller.h"
#include "controls/devices/game_controller.h"
#include "controls/devices/joystick.h"
#ifdef USE_SDL1
#ifndef SDL1_VIDEO_MODE_BPP
#define SDL1_VIDEO_MODE_BPP 0
#endif
#ifndef SDL1_VIDEO_MODE_FLAGS
#define SDL1_VIDEO_MODE_FLAGS SDL_SWSURFACE
#endif
#ifdef SDL1_VIDEO_MODE_WIDTH
#define DEFAULT_WIDTH SDL1_VIDEO_MODE_WIDTH
#endif
#ifdef SDL1_VIDEO_MODE_HEIGHT
#define DEFAULT_HEIGHT SDL1_VIDEO_MODE_HEIGHT
#endif
#endif
#ifndef DEFAULT_WIDTH
#define DEFAULT_WIDTH 640
#endif
#ifndef DEFAULT_HEIGHT
#define DEFAULT_HEIGHT 480
#endif
namespace dvl {
extern SDL_Surface *renderer_texture_surface; /** defined in dx.cpp */
int screenWidth;
int screenHeight;
int viewportHeight;
int borderRight;
#ifdef USE_SDL1
void SetVideoMode(int width, int height, int bpp, uint32_t flags) {
SDL_Log("Setting video mode %dx%d bpp=%u flags=0x%08X", width, height, bpp, flags);
SDL_SetVideoMode(width, height, bpp, flags);
const SDL_VideoInfo &current = *SDL_GetVideoInfo();
SDL_Log("Video mode is now %dx%d bpp=%u flags=0x%08X",
current.current_w, current.current_h, current.vfmt->BitsPerPixel, SDL_GetVideoSurface()->flags);
ghMainWnd = SDL_GetVideoSurface();
}
void SetVideoModeToPrimary(bool fullscreen, int width, int height) {
int flags = SDL1_VIDEO_MODE_FLAGS | SDL_HWPALETTE;
if (fullscreen)
flags |= SDL_FULLSCREEN;
SetVideoMode(width, height, SDL1_VIDEO_MODE_BPP, flags);
if (OutputRequiresScaling())
SDL_Log("Using software scaling");
}
bool IsFullScreen() {
return (SDL_GetVideoSurface()->flags & SDL_FULLSCREEN) != 0;
}
#endif
void AdjustToScreenGeometry(int width, int height)
{
screenWidth = width;
screenHeight = height;
borderRight = 64;
if (screenWidth % 4) {
// The buffer needs to be devisable by 4 for the engine to blit correctly
borderRight += 4 - screenWidth % 4;
}
viewportHeight = screenHeight;
if (screenWidth <= PANEL_WIDTH) {
// Part of the screen is fully obscured by the UI
viewportHeight -= PANEL_HEIGHT;
}
}
void CalculatePreferdWindowSize(int &width, int &height, bool useIntegerScaling)
{
#ifdef USE_SDL1
const SDL_VideoInfo &best = *SDL_GetVideoInfo();
SDL_Log("Best video mode reported as: %dx%d bpp=%d hw_available=%u",
best.current_w, best.current_h, best.vfmt->BitsPerPixel, best.hw_available);
#else
SDL_DisplayMode mode;
if (SDL_GetDesktopDisplayMode(0, &mode) != 0) {
ErrSdl();
}
if (!useIntegerScaling) {
float wFactor = (float)mode.w / width;
float hFactor = (float)mode.h / height;
if (wFactor > hFactor) {
width = mode.w * height / mode.h;
} else {
height = mode.h * width / mode.w;
}
return;
}
int wFactor = mode.w / width;
int hFactor = mode.h / height;
if (wFactor > hFactor) {
width = mode.w / hFactor;
height = mode.h / hFactor;
} else {
width = mode.w / wFactor;
height = mode.h / wFactor;
}
#endif
}
bool SpawnWindow(const char *lpWindowName)
{
if (SDL_Init(SDL_INIT_EVERYTHING & ~SDL_INIT_HAPTIC) <= -1) {
ErrSdl();
}
#ifdef USE_SDL1
SDL_EnableUNICODE(1);
#endif
#ifdef USE_SDL1
// On SDL 1, there are no ADDED/REMOVED events.
// Always try to initialize the first joystick.
Joystick::Add(0);
#ifdef __SWITCH__
// TODO: There is a bug in SDL2 on Switch where it does not repport controllers on startup (Jan 1, 2020)
GameController::Add(0);
#endif
#endif
int width = DEFAULT_WIDTH;
DvlIntSetting("width", &width);
int height = DEFAULT_HEIGHT;
DvlIntSetting("height", &height);
BOOL integerScalingEnabled = false;
DvlIntSetting("integer scaling", &integerScalingEnabled);
if (fullscreen)
DvlIntSetting("fullscreen", &fullscreen);
int grabInput = 0;
DvlIntSetting("grab input", &grabInput);
BOOL upscale = true;
DvlIntSetting("upscale", &upscale);
BOOL oar = false;
DvlIntSetting("original aspect ratio", &oar);
if (upscale && !oar) {
CalculatePreferdWindowSize(width, height, integerScalingEnabled);
}
AdjustToScreenGeometry(width, height);
#ifdef USE_SDL1
if (upscale) {
upscale = false;
SDL_Log("upscaling not supported with USE_SDL1");
}
SDL_WM_SetCaption(lpWindowName, WINDOW_ICON_NAME);
SetVideoModeToPrimary(fullscreen, width, height);
if (grabInput)
SDL_WM_GrabInput(SDL_GRAB_ON);
atexit(SDL_VideoQuit); // Without this video mode is not restored after fullscreen.
#else
int flags = 0;
if (upscale) {
if (fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
flags |= SDL_WINDOW_RESIZABLE;
char scaleQuality[2] = "2";
DvlStringSetting("scaling quality", scaleQuality, 2);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, scaleQuality);
} else if (fullscreen) {
flags |= SDL_WINDOW_FULLSCREEN;
}
if (grabInput) {
flags |= SDL_WINDOW_INPUT_GRABBED;
}
ghMainWnd = SDL_CreateWindow(lpWindowName, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, width, height, flags);
#endif
if (ghMainWnd == NULL) {
ErrSdl();
}
int refreshRate = 60;
#ifndef USE_SDL1
SDL_DisplayMode mode;
SDL_GetDisplayMode(0, 0, &mode);
if (mode.refresh_rate != 0) {
refreshRate = mode.refresh_rate;
}
#endif
refreshDelay = 1000000 / refreshRate;
if (upscale) {
#ifndef USE_SDL1
Uint32 rendererFlags = SDL_RENDERER_ACCELERATED;
vsyncEnabled = 1;
DvlIntSetting("vsync", &vsyncEnabled);
if (vsyncEnabled) {
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
}
renderer = SDL_CreateRenderer(ghMainWnd, -1, rendererFlags);
if (renderer == NULL) {
ErrSdl();
}
texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, width, height);
if (texture == NULL) {
ErrSdl();
}
if (integerScalingEnabled && SDL_RenderSetIntegerScale(renderer, SDL_TRUE) < 0) {
ErrSdl();
}
if (SDL_RenderSetLogicalSize(renderer, width, height) <= -1) {
ErrSdl();
}
#endif
} else {
#ifdef USE_SDL1
const SDL_VideoInfo &current = *SDL_GetVideoInfo();
width = current.current_w;
height = current.current_h;
#else
SDL_GetWindowSize(ghMainWnd, &width, &height);
#endif
AdjustToScreenGeometry(width, height);
}
return ghMainWnd != NULL;
}
SDL_Surface *GetOutputSurface()
{
#ifdef USE_SDL1
return SDL_GetVideoSurface();
#else
if (renderer)
return renderer_texture_surface;
return SDL_GetWindowSurface(ghMainWnd);
#endif
}
bool OutputRequiresScaling()
{
#ifdef USE_SDL1
return SCREEN_WIDTH != GetOutputSurface()->w || SCREEN_HEIGHT != GetOutputSurface()->h;
#else // SDL2, scaling handled by renderer.
return false;
#endif
}
void ScaleOutputRect(SDL_Rect *rect)
{
if (!OutputRequiresScaling())
return;
const SDL_Surface *surface = GetOutputSurface();
rect->x = rect->x * surface->w / SCREEN_WIDTH;
rect->y = rect->y * surface->h / SCREEN_HEIGHT;
rect->w = rect->w * surface->w / SCREEN_WIDTH;
rect->h = rect->h * surface->h / SCREEN_HEIGHT;
}
#ifdef USE_SDL1
namespace {
SDL_Surface *CreateScaledSurface(SDL_Surface *src)
{
SDL_Rect stretched_rect = { 0, 0, static_cast<Uint16>(src->w), static_cast<Uint16>(src->h) };
ScaleOutputRect(&stretched_rect);
SDL_Surface *stretched = SDL_CreateRGBSurface(
SDL_SWSURFACE, stretched_rect.w, stretched_rect.h, src->format->BitsPerPixel,
src->format->Rmask, src->format->Gmask, src->format->Bmask, src->format->Amask);
if (SDL_HasColorKey(src)) {
SDL_SetColorKey(stretched, SDL_SRCCOLORKEY, src->format->colorkey);
if (src->format->palette != NULL)
SDL_SetPalette(stretched, SDL_LOGPAL, src->format->palette->colors, 0, src->format->palette->ncolors);
}
if (SDL_SoftStretch((src), NULL, stretched, &stretched_rect) < 0) {
SDL_FreeSurface(stretched);
ErrSdl();
}
return stretched;
}
} // namespace
#endif // USE_SDL1
void ScaleSurfaceToOutput(SDL_Surface **surface)
{
#ifdef USE_SDL1
if (!OutputRequiresScaling())
return;
SDL_Surface *stretched = CreateScaledSurface(*surface);
SDL_FreeSurface((*surface));
*surface = stretched;
#endif
}
} // namespace dvl