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144 lines
3.9 KiB
144 lines
3.9 KiB
#include "controls/controller_motion.h" |
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#include "controls/devices/game_controller.h" |
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#include "controls/devices/joystick.h" |
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#include "controls/devices/kbcontroller.h" |
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#include "controls/controller.h" |
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namespace dvl { |
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namespace { |
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void ScaleJoystickAxes(float *x, float *y, float deadzone) |
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{ |
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//radial and scaled dead_zone |
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//http://www.third-helix.com/2013/04/12/doing-thumbstick-dead-zones-right.html |
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//input values go from -32767.0...+32767.0, output values are from -1.0 to 1.0; |
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if (deadzone == 0) { |
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return; |
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} |
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if (deadzone >= 1.0) { |
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*x = 0; |
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*y = 0; |
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return; |
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} |
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const float maximum = 32767.0f; |
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float analog_x = *x; |
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float analog_y = *y; |
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float dead_zone = deadzone * maximum; |
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float magnitude = sqrtf(analog_x * analog_x + analog_y * analog_y); |
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if (magnitude >= dead_zone) { |
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// find scaled axis values with magnitudes between zero and maximum |
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float scalingFactor = 1.0 / magnitude * (magnitude - dead_zone) / (maximum - dead_zone); |
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analog_x = (analog_x * scalingFactor); |
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analog_y = (analog_y * scalingFactor); |
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// clamp to ensure results will never exceed the max_axis value |
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float clamping_factor = 1.0f; |
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float abs_analog_x = fabs(analog_x); |
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float abs_analog_y = fabs(analog_y); |
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if (abs_analog_x > 1.0 || abs_analog_y > 1.0) { |
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if (abs_analog_x > abs_analog_y) { |
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clamping_factor = 1 / abs_analog_x; |
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} else { |
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clamping_factor = 1 / abs_analog_y; |
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} |
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} |
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*x = (clamping_factor * analog_x); |
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*y = (clamping_factor * analog_y); |
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} else { |
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*x = 0; |
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*y = 0; |
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} |
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} |
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// SELECT + D-Pad to simulate right stick movement. |
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bool SimulateRightStickWithDpad(const SDL_Event &event, ControllerButtonEvent ctrl_event) |
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{ |
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static bool simulating = false; |
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if (ctrl_event.button == ControllerButton_BUTTON_BACK) { |
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if (ctrl_event.up && simulating) { |
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rightStickX = rightStickY = 0; |
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simulating = false; |
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} |
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return false; |
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} |
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if (!IsControllerButtonPressed(ControllerButton_BUTTON_BACK)) |
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return false; |
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switch (ctrl_event.button) { |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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rightStickX = ctrl_event.up ? 0 : -1; |
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break; |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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rightStickX = ctrl_event.up ? 0 : 1; |
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break; |
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case ControllerButton_BUTTON_DPAD_UP: |
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rightStickY = ctrl_event.up ? 0 : 1; |
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break; |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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rightStickY = ctrl_event.up ? 0 : -1; |
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break; |
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default: |
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return false; |
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} |
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simulating = !(rightStickX == 0 && rightStickY == 0); |
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return true; |
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} |
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} // namespace |
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float leftStickX, leftStickY, rightStickX, rightStickY; |
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float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled; |
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bool leftStickNeedsScaling, rightStickNeedsScaling; |
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namespace { |
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void ScaleJoysticks() |
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{ |
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const float rightDeadzone = 0.07; |
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const float leftDeadzone = 0.07; |
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if (leftStickNeedsScaling) { |
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leftStickX = leftStickXUnscaled; |
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leftStickY = leftStickYUnscaled; |
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ScaleJoystickAxes(&leftStickX, &leftStickY, leftDeadzone); |
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leftStickNeedsScaling = false; |
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} |
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if (rightStickNeedsScaling) { |
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rightStickX = rightStickXUnscaled; |
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rightStickY = rightStickYUnscaled; |
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ScaleJoystickAxes(&rightStickX, &rightStickY, rightDeadzone); |
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rightStickNeedsScaling = false; |
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} |
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} |
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} // namespace |
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// Updates motion state for mouse and joystick sticks. |
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bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrl_event) |
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{ |
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#ifndef USE_SDL1 |
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GameController *const controller = GameController::Get(event); |
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if (controller != NULL && controller->ProcessAxisMotion(event)) { |
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ScaleJoysticks(); |
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return true; |
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} |
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#endif |
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Joystick *const joystick = Joystick::Get(event); |
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if (joystick != NULL && joystick->ProcessAxisMotion(event)) { |
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ScaleJoysticks(); |
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return true; |
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} |
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#if HAS_KBCTRL == 1 |
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if (ProcessKbCtrlAxisMotion(event)) |
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return true; |
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#endif |
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return SimulateRightStickWithDpad(event, ctrl_event); |
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} |
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} // namespace dvl
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