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render
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Fix clang warnings
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4 years ago |
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actor_position.hpp
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Non-int versions of `Point` and `Displacement` (#4824)
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4 years ago |
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animationinfo.cpp
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Avoid overflow of tickCounterOfCurrentFrame (#4893)
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4 years ago |
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animationinfo.h
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Avoid overflow of tickCounterOfCurrentFrame (#4893)
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4 years ago |
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assets.cpp
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Reduce debug log output of OpenAsset
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4 years ago |
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assets.hpp
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game_assets.* -> assets.*
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4 years ago |
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cel_header.hpp
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Zero-based frame indexing
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4 years ago |
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cel_sprite.hpp
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Add OptionalOwnedCelSprite
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4 years ago |
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circle.hpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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demomode.cpp
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Migrate snprintf to fmt (#4845)
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4 years ago |
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demomode.h
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Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game
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4 years ago |
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direction.cpp
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Fix windows build
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4 years ago |
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direction.hpp
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Fix windows build
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4 years ago |
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displacement.hpp
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Avoid casting unnecessarily in worldToNormalScreen (#4852)
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4 years ago |
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dx.cpp
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Move more files to the engine folder
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4 years ago |
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dx.h
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Move more files to the engine folder
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4 years ago |
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load_cel.cpp
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Use `uint16_t` for sprite widths
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4 years ago |
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load_cel.hpp
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Use `uint16_t` for sprite widths
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4 years ago |
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load_file.hpp
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Migrate snprintf to fmt (#4845)
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4 years ago |
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load_pcx.cpp
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DiabloUI: Clean up portrait loading
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4 years ago |
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load_pcx.hpp
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DiabloUI: Clean up portrait loading
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4 years ago |
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palette.cpp
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Replace most uses of `sprintf` with `fmt` (#4837)
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4 years ago |
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palette.h
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Move path and palette to the engine folder
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4 years ago |
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path.cpp
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Move path and palette to the engine folder
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4 years ago |
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path.h
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Move path and palette to the engine folder
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4 years ago |
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pcx_sprite.cpp
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DiabloUI: Clean up portrait loading
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4 years ago |
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pcx_sprite.hpp
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DiabloUI: Clean up portrait loading
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4 years ago |
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point.hpp
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Fix `Point#*Distance` functions for unsigned types (#4857)
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4 years ago |
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points_in_rectangle_range.hpp
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points_in_rectangle_range.hpp: Fix line endings
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4 years ago |
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random.cpp
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Don't preserve an unreachable vanilla bug
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4 years ago |
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random.hpp
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🏷️ Add 'PickRandomlyAmong' function that picks one value from a set of values randomly
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5 years ago |
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rectangle.hpp
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Apply MethodCase config to Rectangle::Contains
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4 years ago |
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size.hpp
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Use theme room attributes directly instead of recalculating
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4 years ago |
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sound.cpp
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Move more files to the engine folder
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4 years ago |
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sound.h
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Move more files to the engine folder
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4 years ago |
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sound_defs.hpp
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Move more files to the engine folder
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4 years ago |
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sound_stubs.cpp
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Move more files to the engine folder
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4 years ago |
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surface.cpp
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🚚 Rename `CelOutputBuf` to `Surface` and extract
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5 years ago |
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surface.hpp
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clang-format all files in {Source,test}/
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4 years ago |
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trn.cpp
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TRN rewrite + bugfix (#4056)
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4 years ago |
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trn.hpp
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TRN rewrite + bugfix (#4056)
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4 years ago |
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world_tile.hpp
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Non-int versions of `Point` and `Displacement` (#4824)
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4 years ago |