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468 lines
12 KiB
468 lines
12 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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// preallocated nodes, search is terminated after 300 nodes are visited |
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PATHNODE path_nodes[300]; |
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// size of the pnode_tblptr stack |
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int gdwCurPathStep; |
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// the number of in-use nodes in path_nodes |
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int gdwCurNodes; |
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/* for reconstructing the path after the A* search is done. The longest |
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* possible path is actually 24 steps, even though we can fit 25 |
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*/ |
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int pnode_vals[25]; |
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// a linked list of all visited nodes |
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PATHNODE *pnode_ptr; |
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// a stack for recursively searching nodes |
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PATHNODE *pnode_tblptr[300]; |
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// a linked list of the A* frontier, sorted by distance |
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PATHNODE *path_2_nodes; |
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// for iterating over the 8 possible movement directions |
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const char pathxdir[8] = { -1, -1, 1, 1, -1, 0, 1, 0 }; |
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const char pathydir[8] = { -1, 1, -1, 1, 0, -1, 0, 1 }; |
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/* data */ |
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/* each step direction is assigned a number like this: |
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* dx |
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* -1 0 1 |
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* +----- |
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* -1|5 1 6 |
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* dy 0|2 0 3 |
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* 1|8 4 7 |
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*/ |
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char path_directions[9] = { 5, 1, 6, 2, 0, 3, 8, 4, 7 }; |
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/* find the shortest path from (sx,sy) to (dx,dy), using PosOk(PosOkArg,x,y) to |
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* check that each step is a valid position. Store the step directions (see |
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* path_directions) in path, which must have room for 24 steps |
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*/ |
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int __fastcall FindPath(BOOL (__fastcall *PosOk)(int, int, int), int PosOkArg, int sx, int sy, int dx, int dy, char *path) |
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{ |
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PATHNODE *path_start; // esi |
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char initial_h; // al |
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PATHNODE *next_node; // eax |
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int result; // eax |
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PATHNODE *current; // edx |
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PATHNODE **previous; // eax |
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int path_length; // edi |
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bool path_is_full; // zf |
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int *step_ptr; // ecx |
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char step; // dl |
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// clear all nodes, create root nodes for the visited/frontier linked lists |
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gdwCurNodes = 0; |
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path_2_nodes = path_new_step(); |
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gdwCurPathStep = 0; |
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pnode_ptr = path_new_step(); |
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path_start = path_new_step(); |
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path_start->g = 0; |
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initial_h = path_get_h_cost(sx, sy, dx, dy); |
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path_start->h = initial_h; |
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path_start->x = sx; |
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path_start->f = initial_h + path_start->g; |
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path_start->y = sy; |
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path_2_nodes->NextNode = path_start; |
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// A* search until we find (dx,dy) or fail |
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while ( 1 ) |
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{ |
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next_node = GetNextPath(); |
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// frontier is empty, no path! |
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if ( !next_node ) |
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return 0; |
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// reached the end, success! |
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if ( next_node->x == dx && next_node->y == dy ) |
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break; |
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// ran out of nodes, abort! |
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if ( !path_get_path(PosOk, PosOkArg, next_node, dx, dy) ) |
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return 0; |
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} |
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current = next_node; |
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previous = &next_node->Parent; |
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path_length = 0; |
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if ( *previous ) |
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{ |
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while ( 1 ) |
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{ |
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path_is_full = path_length == 25; |
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if ( path_length >= 25 ) |
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break; |
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pnode_vals[++path_length-1] = path_directions[3 * (current->y - (*previous)->y) - (*previous)->x + 4 + current->x]; |
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current = *previous; |
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previous = &(*previous)->Parent; |
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if ( !*previous ) |
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{ |
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path_is_full = path_length == 25; |
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break; |
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} |
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} |
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if ( path_is_full ) |
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return 0; |
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} |
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result = 0; |
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if ( path_length > 0 ) |
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{ |
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step_ptr = &pnode_vals[path_length-1]; |
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do |
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{ |
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step = *(_BYTE *)step_ptr; |
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--step_ptr; |
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path[result++] = step; |
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} |
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while ( result < path_length ); |
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} |
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return result; |
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} |
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/* heuristic, estimated cost from (sx,sy) to (dx,dy) */ |
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int __fastcall path_get_h_cost(int sx, int sy, int dx, int dy) |
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{ |
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int y; |
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int delta_x; |
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int delta_y; |
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int min_delta; |
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y = sy; |
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delta_x = abs(sx - dx); |
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delta_y = abs(y - dy); |
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// this is a pointless swap, it's just 2(delta_x+delta_y) |
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min_delta = delta_x; |
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if ( delta_x >= delta_y ) |
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{ |
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min_delta = delta_y; |
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if ( delta_x > delta_y ) |
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delta_y = delta_x; |
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} |
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// see path_check_equal for why this is times 2 |
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return 2 * (min_delta + delta_y); |
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} |
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/* return 2 if pPath is horizontally/vertically aligned with (dx,dy), else 3 |
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* |
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* This approximates that diagonal movement on a square grid should have a cost |
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* of sqrt(2). That's approximately 1.5, so they multiply all step costs by 2, |
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* except diagonal steps which are times 3 |
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*/ |
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int __fastcall path_check_equal(PATHNODE *pPath, int dx, int dy) |
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{ |
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int result; |
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if ( pPath->x == dx || pPath->y == dy ) |
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result = 2; |
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else |
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result = 3; |
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return result; |
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} |
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/* get the next node on the A* frontier to explore (estimated to be closest to |
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* the goal), mark it as visited, and return it |
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*/ |
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PATHNODE *__cdecl GetNextPath() |
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{ |
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PATHNODE *result; |
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result = path_2_nodes->NextNode; |
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if ( !result ) { |
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return result; |
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} |
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path_2_nodes->NextNode = result->NextNode; |
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result->NextNode = pnode_ptr->NextNode; |
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pnode_ptr->NextNode = result; |
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return result; |
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} |
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/* check if stepping from pPath to (dx,dy) cuts a corner. If you step from A to |
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* B, both Xs need to be clear: |
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* |
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* AX |
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* XB |
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* |
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* return true if step is allowed |
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*/ |
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BOOL __fastcall path_solid_pieces(PATHNODE *pPath, int dx, int dy) |
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{ |
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BOOL rv = TRUE; |
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switch ( path_directions[3 * (dy - pPath->y) + 3 - pPath->x + 1 + dx] ) { |
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case 5: |
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rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx + 1][dy]]; |
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break; |
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case 6: |
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rv = !nSolidTable[dPiece[dx][dy + 1]] && !nSolidTable[dPiece[dx - 1][dy]]; |
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break; |
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case 7: |
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rv = !nSolidTable[dPiece[dx][dy - 1]] && !nSolidTable[dPiece[dx - 1][dy]]; |
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break; |
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case 8: |
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rv = !nSolidTable[dPiece[dx + 1][dy]] && !nSolidTable[dPiece[dx][dy - 1]]; |
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break; |
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} |
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return rv; |
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} |
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/* perform a single step of A* bread-first search by trying to step in every |
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* possible direction from pPath with goal (x,y). Check each step with PosOk |
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* |
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* return 0 if we ran out of preallocated nodes to use, else 1 |
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*/ |
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int __fastcall path_get_path(BOOL (__fastcall *PosOk)(int, int, int), int PosOkArg, PATHNODE *pPath, int x, int y) |
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{ |
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int dir; // eax |
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int dx; // esi |
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int dy; // edi |
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int i; // [esp+14h] [ebp-4h] |
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dir = 0; |
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for ( i = 0; ; dir = i ) |
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{ |
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dx = pPath->x + pathxdir[dir]; |
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dy = pPath->y + pathydir[dir]; |
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if ( !PosOk(PosOkArg, dx, dy) ) |
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break; |
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if ( path_solid_pieces(pPath, dx, dy) ) |
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goto LABEL_8; |
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LABEL_9: |
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if ( ++i >= 8 ) |
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return 1; |
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} |
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if ( dx != x || dy != y ) |
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goto LABEL_9; |
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LABEL_8: |
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if ( path_parent_path(pPath, dx, dy, x, y) ) |
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goto LABEL_9; |
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return 0; |
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} |
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/* add a step from pPath to (dx,dy), return 1 if successful, and update the |
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* frontier/visited nodes accordingly |
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* |
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* return 1 if step successfully added, 0 if we ran out of nodes to use |
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*/ |
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int __fastcall path_parent_path(PATHNODE *pPath, int dx, int dy, int sx, int sy) |
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{ |
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PATHNODE *pPath2; // edi, pointless copy |
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int next_g; // ebx |
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PATHNODE *dxdy_frontier; // esi |
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signed int empty_slot1; // eax |
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struct PATHNODE **pPath_child_ptr1; // ecx |
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char dxdy_h; // al |
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PATHNODE *dxdy_visited; // esi |
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signed int empty_slot2; // eax |
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struct PATHNODE **pPath_child_ptr2; // ecx |
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char dxdy_f; // al |
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PATHNODE *result; // eax |
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PATHNODE *dxdy_new; // esi |
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char h_new; // al |
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signed int empty_slot3; // ecx |
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struct PATHNODE **pPath_child_ptr3; // eax |
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int dx2; // [esp+Ch] [ebp-4h], pointless copy |
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dx2 = dx; |
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pPath2 = pPath; |
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next_g = pPath->g + path_check_equal(pPath, dx, dy); |
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// 3 cases to consider |
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// case 1: (dx,dy) is already on the frontier |
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dxdy_frontier = path_get_node1(dx2, dy); |
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if ( dxdy_frontier ) |
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{ |
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empty_slot1 = 0; |
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pPath_child_ptr1 = pPath2->Child; |
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do |
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{ |
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if ( !*pPath_child_ptr1 ) |
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break; |
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++empty_slot1; |
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++pPath_child_ptr1; |
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} |
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while ( empty_slot1 < 8 ); |
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pPath2->Child[empty_slot1] = dxdy_frontier; |
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if ( next_g < dxdy_frontier->g ) |
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{ |
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if ( path_solid_pieces(pPath2, dx2, dy) ) |
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{ |
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// we'll explore it later, just update |
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dxdy_h = dxdy_frontier->h; |
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dxdy_frontier->Parent = pPath2; |
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dxdy_frontier->g = next_g; |
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dxdy_frontier->f = next_g + dxdy_h; |
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} |
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} |
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} |
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else |
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{ |
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// case 2: (dx,dy) was already visited |
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dxdy_visited = path_get_node2(dx2, dy); |
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if ( dxdy_visited ) |
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{ |
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empty_slot2 = 0; |
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pPath_child_ptr2 = pPath2->Child; |
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do |
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{ |
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if ( !*pPath_child_ptr2 ) |
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break; |
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++empty_slot2; |
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++pPath_child_ptr2; |
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} |
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while ( empty_slot2 < 8 ); |
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pPath2->Child[empty_slot2] = dxdy_visited; |
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if ( next_g < dxdy_visited->g && path_solid_pieces(pPath2, dx2, dy) ) |
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{ |
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// update the node |
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dxdy_f = next_g + dxdy_visited->h; |
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dxdy_visited->Parent = pPath2; |
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dxdy_visited->g = next_g; |
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dxdy_visited->f = dxdy_f; |
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// already explored, so re-update others starting from that node |
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path_set_coords(dxdy_visited); |
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} |
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} |
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else |
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{ |
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// case 3: (dx,dy) is totally new |
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result = path_new_step(); |
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dxdy_new = result; |
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if ( !result ) |
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return 0; |
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result->Parent = pPath2; |
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result->g = next_g; |
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h_new = path_get_h_cost(dx2, dy, sx, sy); |
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dxdy_new->h = h_new; |
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dxdy_new->f = next_g + h_new; |
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dxdy_new->x = dx2; |
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dxdy_new->y = dy; |
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// add it to the frontier |
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path_next_node(dxdy_new); |
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empty_slot3 = 0; |
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pPath_child_ptr3 = pPath2->Child; |
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do |
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{ |
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if ( !*pPath_child_ptr3 ) |
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break; |
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++empty_slot3; |
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++pPath_child_ptr3; |
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} |
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while ( empty_slot3 < 8 ); |
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pPath2->Child[empty_slot3] = dxdy_new; |
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} |
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} |
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return 1; |
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} |
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/* return a node for (dx,dy) on the frontier, or NULL if not found */ |
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PATHNODE *__fastcall path_get_node1(int dx, int dy) |
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{ |
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PATHNODE *result; // eax |
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result = path_2_nodes; |
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do |
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result = result->NextNode; |
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while ( result && (result->x != dx || result->y != dy) ); |
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return result; |
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} |
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/* return a node for (dx,dy) if it was visited, or NULL if not found */ |
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PATHNODE *__fastcall path_get_node2(int dx, int dy) |
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{ |
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PATHNODE *result; // eax |
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result = pnode_ptr; |
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do |
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result = result->NextNode; |
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while ( result && (result->x != dx || result->y != dy) ); |
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return result; |
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} |
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/* insert pPath into the frontier (keeping the frontier sorted by total |
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* distance) */ |
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void __fastcall path_next_node(PATHNODE *pPath) |
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{ |
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PATHNODE *current; // edx |
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PATHNODE *next; // eax |
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current = path_2_nodes; |
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next = path_2_nodes->NextNode; |
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if ( next ) |
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{ |
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do |
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{ |
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if ( next->f >= pPath->f ) |
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break; |
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current = next; |
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next = next->NextNode; |
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} |
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while ( next ); |
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pPath->NextNode = next; |
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} |
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current->NextNode = pPath; |
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} |
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/* update all path costs using depth-first search starting at pPath */ |
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void __fastcall path_set_coords(PATHNODE *pPath) |
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{ |
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PATHNODE *PathOld; // edi |
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PATHNODE *PathAct; // esi |
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char next_g; // al |
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int i; // [esp+0h] [ebp-8h] |
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PATHNODE **child_ptr; // [esp+4h] [ebp-4h] |
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path_push_active_step(pPath); |
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while ( gdwCurPathStep ) |
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{ |
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PathOld = path_pop_active_step(); |
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child_ptr = PathOld->Child; |
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for(i = 0; i < 8; i++) |
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{ |
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PathAct = *child_ptr; |
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if ( !*child_ptr ) |
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break; |
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if ( PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y) < PathAct->g ) |
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{ |
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if ( path_solid_pieces(PathOld, PathAct->x, PathAct->y) ) |
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{ |
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PathAct->Parent = PathOld; |
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next_g = PathOld->g + path_check_equal(PathOld, PathAct->x, PathAct->y); |
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PathAct->g = next_g; |
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PathAct->f = next_g + PathAct->h; |
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path_push_active_step(PathAct); |
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} |
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} |
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++child_ptr; |
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} |
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} |
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} |
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/* push pPath onto the pnode_tblptr stack */ |
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void __fastcall path_push_active_step(PATHNODE *pPath) |
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{ |
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int stack_index; // eax |
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stack_index = gdwCurPathStep++; |
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pnode_tblptr[stack_index] = pPath; |
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} |
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/* pop and return a node from the pnode_tblptr stack */ |
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PATHNODE *__cdecl path_pop_active_step() |
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{ |
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return pnode_tblptr[--gdwCurPathStep]; |
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} |
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/* zero one of the preallocated nodes and return a pointer to it, or NULL if |
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* none are available */ |
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PATHNODE *__cdecl path_new_step() |
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{ |
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PATHNODE *new_node; // esi |
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if ( gdwCurNodes == 300 ) |
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return 0; |
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new_node = &path_nodes[gdwCurNodes++]; |
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memset(new_node, 0, 0x34u); |
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return new_node; |
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}
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