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257 lines
6.1 KiB
257 lines
6.1 KiB
/** |
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* @file nthread.cpp |
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* |
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* Implementation of functions for managing game ticks. |
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*/ |
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#include "diablo.h" |
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#include "gmenu.h" |
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#include "storm/storm.h" |
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#include "utils/thread.h" |
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namespace devilution { |
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BYTE sgbNetUpdateRate; |
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DWORD gdwMsgLenTbl[MAX_PLRS]; |
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static CCritSect sgMemCrit; |
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DWORD gdwDeltaBytesSec; |
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bool nthread_should_run; |
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DWORD gdwTurnsInTransit; |
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uintptr_t glpMsgTbl[MAX_PLRS]; |
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SDL_threadID glpNThreadId; |
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char sgbSyncCountdown; |
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int turn_upper_bit; |
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bool sgbTicsOutOfSync; |
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char sgbPacketCountdown; |
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bool sgbThreadIsRunning; |
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DWORD gdwLargestMsgSize; |
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DWORD gdwNormalMsgSize; |
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int last_tick; |
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float gfProgressToNextGameTick = 0.0; |
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/* data */ |
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static SDL_Thread *sghThread = nullptr; |
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void nthread_terminate_game(const char *pszFcn) |
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{ |
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DWORD sErr; |
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sErr = SErrGetLastError(); |
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if (sErr == STORM_ERROR_INVALID_PLAYER) { |
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return; |
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} |
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if (sErr == STORM_ERROR_GAME_TERMINATED) { |
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gbGameDestroyed = true; |
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} else if (sErr == STORM_ERROR_NOT_IN_GAME) { |
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gbGameDestroyed = true; |
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} else { |
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app_fatal("%s:\n%s", pszFcn, SDL_GetError()); |
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} |
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} |
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uint32_t nthread_send_and_recv_turn(uint32_t cur_turn, int turn_delta) |
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{ |
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uint32_t curTurnsInTransit; |
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if (!SNetGetTurnsInTransit(&curTurnsInTransit)) { |
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nthread_terminate_game("SNetGetTurnsInTransit"); |
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return 0; |
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} |
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while (curTurnsInTransit++ < gdwTurnsInTransit) { |
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int turn_tmp = turn_upper_bit | (cur_turn & 0x7FFFFFFF); |
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turn_upper_bit = 0; |
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int turn = turn_tmp; |
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if (!SNetSendTurn((char *)&turn, sizeof(turn))) { |
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nthread_terminate_game("SNetSendTurn"); |
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return 0; |
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} |
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cur_turn += turn_delta; |
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if (cur_turn >= 0x7FFFFFFF) |
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cur_turn &= 0xFFFF; |
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} |
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return cur_turn; |
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} |
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bool nthread_recv_turns(bool *pfSendAsync) |
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{ |
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*pfSendAsync = false; |
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sgbPacketCountdown--; |
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if (sgbPacketCountdown > 0) { |
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last_tick += gnTickDelay; |
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return true; |
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} |
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sgbSyncCountdown--; |
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sgbPacketCountdown = sgbNetUpdateRate; |
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if (sgbSyncCountdown != 0) { |
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*pfSendAsync = true; |
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last_tick += gnTickDelay; |
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return true; |
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} |
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if (!SNetReceiveTurns(0, MAX_PLRS, (char **)glpMsgTbl, (unsigned int *)gdwMsgLenTbl, &player_state[0])) { |
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if (SErrGetLastError() != STORM_ERROR_NO_MESSAGES_WAITING) |
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nthread_terminate_game("SNetReceiveTurns"); |
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sgbTicsOutOfSync = false; |
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sgbSyncCountdown = 1; |
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sgbPacketCountdown = 1; |
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return false; |
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} |
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if (!sgbTicsOutOfSync) { |
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sgbTicsOutOfSync = true; |
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last_tick = SDL_GetTicks(); |
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} |
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sgbSyncCountdown = 4; |
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multi_msg_countdown(); |
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*pfSendAsync = true; |
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last_tick += gnTickDelay; |
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return true; |
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} |
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static unsigned int nthread_handler(void * /*data*/) |
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{ |
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int delta; |
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bool received; |
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if (nthread_should_run) { |
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while (true) { |
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sgMemCrit.Enter(); |
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if (!nthread_should_run) |
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break; |
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nthread_send_and_recv_turn(0, 0); |
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if (nthread_recv_turns(&received)) |
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delta = last_tick - SDL_GetTicks(); |
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else |
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delta = gnTickDelay; |
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sgMemCrit.Leave(); |
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if (delta > 0) |
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SDL_Delay(delta); |
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if (!nthread_should_run) |
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return 0; |
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} |
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sgMemCrit.Leave(); |
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} |
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return 0; |
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} |
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void nthread_set_turn_upper_bit() |
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{ |
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turn_upper_bit = 0x80000000; |
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} |
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void nthread_start(bool set_turn_upper_bit) |
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{ |
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const char *err; |
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DWORD largestMsgSize; |
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_SNETCAPS caps; |
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last_tick = SDL_GetTicks(); |
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sgbPacketCountdown = 1; |
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sgbSyncCountdown = 1; |
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sgbTicsOutOfSync = true; |
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if (set_turn_upper_bit) |
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nthread_set_turn_upper_bit(); |
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else |
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turn_upper_bit = 0; |
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caps.size = 36; |
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SNetGetProviderCaps(&caps); |
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gdwTurnsInTransit = caps.defaultturnsintransit; |
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if (gdwTurnsInTransit == 0) |
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gdwTurnsInTransit = 1; |
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if (caps.defaultturnssec <= 20 && caps.defaultturnssec != 0) |
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sgbNetUpdateRate = 20 / caps.defaultturnssec; |
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else |
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sgbNetUpdateRate = 1; |
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largestMsgSize = 512; |
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if (caps.maxmessagesize < 0x200) |
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largestMsgSize = caps.maxmessagesize; |
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gdwDeltaBytesSec = caps.bytessec / 4; |
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gdwLargestMsgSize = largestMsgSize; |
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gdwNormalMsgSize = caps.bytessec * sgbNetUpdateRate / 20; |
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gdwNormalMsgSize *= 3; |
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gdwNormalMsgSize >>= 2; |
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if (caps.maxplayers > MAX_PLRS) |
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caps.maxplayers = MAX_PLRS; |
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gdwNormalMsgSize /= caps.maxplayers; |
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while (gdwNormalMsgSize < 0x80) { |
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gdwNormalMsgSize *= 2; |
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sgbNetUpdateRate *= 2; |
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} |
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if (gdwNormalMsgSize > largestMsgSize) |
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gdwNormalMsgSize = largestMsgSize; |
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if (gbIsMultiplayer) { |
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sgbThreadIsRunning = false; |
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sgMemCrit.Enter(); |
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nthread_should_run = true; |
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sghThread = CreateThread(nthread_handler, &glpNThreadId); |
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if (sghThread == nullptr) { |
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err = SDL_GetError(); |
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app_fatal("nthread2:\n%s", err); |
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} |
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} |
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} |
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void nthread_cleanup() |
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{ |
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nthread_should_run = false; |
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gdwTurnsInTransit = 0; |
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gdwNormalMsgSize = 0; |
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gdwLargestMsgSize = 0; |
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if (sghThread != nullptr && glpNThreadId != SDL_GetThreadID(nullptr)) { |
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if (!sgbThreadIsRunning) |
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sgMemCrit.Leave(); |
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SDL_WaitThread(sghThread, nullptr); |
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sghThread = nullptr; |
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} |
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} |
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void nthread_ignore_mutex(bool bStart) |
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{ |
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if (sghThread != nullptr) { |
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if (bStart) |
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sgMemCrit.Leave(); |
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else |
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sgMemCrit.Enter(); |
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sgbThreadIsRunning = bStart; |
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} |
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} |
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/** |
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* @brief Checks if it's time for the logic to advance |
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* @return True if the engine should tick |
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*/ |
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bool nthread_has_500ms_passed() |
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{ |
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DWORD currentTickCount; |
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int ticksElapsed; |
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currentTickCount = SDL_GetTicks(); |
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ticksElapsed = currentTickCount - last_tick; |
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if (!gbIsMultiplayer && ticksElapsed > gnTickDelay * 10) { |
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last_tick = currentTickCount; |
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ticksElapsed = 0; |
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} |
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return ticksElapsed >= 0; |
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} |
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void nthread_UpdateProgressToNextGameTick() |
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{ |
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if (!gbRunGame || PauseMode != 0 || (!gbIsMultiplayer && gmenu_is_active()) || !gbProcessPlayers) // if game is not running or paused there is no next gametick in the near future |
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return; |
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int currentTickCount = SDL_GetTicks(); |
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int ticksElapsed = last_tick - currentTickCount; |
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if (ticksElapsed <= 0) { |
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gfProgressToNextGameTick = 1.0; // game tick is due |
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return; |
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} |
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int ticksAdvanced = gnTickDelay - ticksElapsed; |
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float fraction = (float)ticksAdvanced / (float)gnTickDelay; |
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if (fraction > 1.0) |
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gfProgressToNextGameTick = 1.0; |
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if (fraction < 0.0) |
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gfProgressToNextGameTick = 0.0; |
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gfProgressToNextGameTick = fraction; |
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} |
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} // namespace devilution
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