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571 lines
14 KiB
571 lines
14 KiB
/** |
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* @file gendung.cpp |
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* |
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* Implementation of general dungeon generation code. |
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*/ |
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#include "init.h" |
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#include "options.h" |
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namespace devilution { |
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/** Contains the tile IDs of the map. */ |
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uint8_t dungeon[DMAXX][DMAXY]; |
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/** Contains a backup of the tile IDs of the map. */ |
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uint8_t pdungeon[DMAXX][DMAXY]; |
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char dflags[DMAXX][DMAXY]; |
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/** Specifies the active set level X-coordinate of the map. */ |
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int setpc_x; |
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/** Specifies the active set level Y-coordinate of the map. */ |
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int setpc_y; |
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/** Specifies the width of the active set level of the map. */ |
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int setpc_w; |
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/** Specifies the height of the active set level of the map. */ |
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int setpc_h; |
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/** Contains the contents of the single player quest DUN file. */ |
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std::unique_ptr<uint16_t[]> pSetPiece; |
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/** Specifies whether a single player quest DUN has been loaded. */ |
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bool setloadflag; |
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std::optional<CelSprite> pSpecialCels; |
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/** Specifies the tile definitions of the active dungeon type; (e.g. levels/l1data/l1.til). */ |
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std::unique_ptr<MegaTile[]> pMegaTiles; |
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std::unique_ptr<BYTE[]> pLevelPieces; |
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std::unique_ptr<BYTE[]> pDungeonCels; |
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std::array<uint8_t, MAXTILES + 1> block_lvid; |
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std::array<bool, MAXTILES + 1> nBlockTable; |
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std::array<bool, MAXTILES + 1> nSolidTable; |
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std::array<bool, MAXTILES + 1> nTransTable; |
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std::array<bool, MAXTILES + 1> nMissileTable; |
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std::array<bool, MAXTILES + 1> nTrapTable; |
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/** Specifies the minimum X-coordinate of the map. */ |
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int dminx; |
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/** Specifies the minimum Y-coordinate of the map. */ |
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int dminy; |
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/** Specifies the maximum X-coordinate of the map. */ |
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int dmaxx; |
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/** Specifies the maximum Y-coordinate of the map. */ |
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int dmaxy; |
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/** Specifies the active dungeon type of the current game. */ |
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dungeon_type leveltype; |
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/** Specifies the active dungeon level of the current game. */ |
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BYTE currlevel; |
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bool setlevel; |
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/** Specifies the active quest level of the current game. */ |
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_setlevels setlvlnum; |
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/** Level type of the active quest level */ |
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dungeon_type setlvltype; |
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/** Specifies the player viewpoint X-coordinate of the map. */ |
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int ViewX; |
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/** Specifies the player viewpoint Y-coordinate of the map. */ |
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int ViewY; |
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int ViewBX; |
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int ViewBY; |
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int ViewDX; |
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int ViewDY; |
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ScrollStruct ScrollInfo; |
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/** Specifies the level viewpoint X-coordinate of the map. */ |
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int LvlViewX; |
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/** Specifies the level viewpoint Y-coordinate of the map. */ |
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int LvlViewY; |
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int MicroTileLen; |
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char TransVal; |
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/** Specifies the active transparency indices. */ |
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bool TransList[256]; |
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/** Contains the piece IDs of each tile on the map. */ |
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int dPiece[MAXDUNX][MAXDUNY]; |
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/** Specifies the dungeon piece information for a given coordinate and block number. */ |
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MICROS dpiece_defs_map_2[MAXDUNX][MAXDUNY]; |
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/** Specifies the transparency at each coordinate of the map. */ |
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int8_t dTransVal[MAXDUNX][MAXDUNY]; |
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char dLight[MAXDUNX][MAXDUNY]; |
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char dPreLight[MAXDUNX][MAXDUNY]; |
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int8_t dFlags[MAXDUNX][MAXDUNY]; |
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/** Contains the player numbers (players array indices) of the map. */ |
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int8_t dPlayer[MAXDUNX][MAXDUNY]; |
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/** |
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* Contains the NPC numbers of the map. The NPC number represents a |
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* towner number (towners array index) in Tristram and a monster number |
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* (monsters array index) in the dungeon. |
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*/ |
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int16_t dMonster[MAXDUNX][MAXDUNY]; |
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/** |
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* Contains the dead numbers (deads array indices) and dead direction of |
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* the map, encoded as specified by the pseudo-code below. |
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* dDead[x][y] & 0x1F - index of dead |
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* dDead[x][y] >> 0x5 - direction |
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*/ |
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int8_t dDead[MAXDUNX][MAXDUNY]; |
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/** Contains the object numbers (objects array indices) of the map. */ |
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char dObject[MAXDUNX][MAXDUNY]; |
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/** Contains the item numbers (items array indices) of the map. */ |
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int8_t dItem[MAXDUNX][MAXDUNY]; |
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/** Contains the missile numbers (missiles array indices) of the map. */ |
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char dMissile[MAXDUNX][MAXDUNY]; |
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/** |
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* Contains the arch frame numbers of the map from the special tileset |
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* (e.g. "levels/l1data/l1s.cel"). Note, the special tileset of Tristram (i.e. |
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* "levels/towndata/towns.cel") contains trees rather than arches. |
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*/ |
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char dSpecial[MAXDUNX][MAXDUNY]; |
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int themeCount; |
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THEME_LOC themeLoc[MAXTHEMES]; |
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std::unique_ptr<uint8_t[]> LoadLevelSOLData(size_t &tileCount) |
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{ |
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switch (leveltype) { |
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case DTYPE_TOWN: |
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if (gbIsHellfire) |
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return LoadFileInMem<uint8_t>("NLevels\\TownData\\Town.SOL", &tileCount); |
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return LoadFileInMem<uint8_t>("Levels\\TownData\\Town.SOL", &tileCount); |
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case DTYPE_CATHEDRAL: |
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if (currlevel < 17) |
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return LoadFileInMem<uint8_t>("Levels\\L1Data\\L1.SOL", &tileCount); |
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return LoadFileInMem<uint8_t>("NLevels\\L5Data\\L5.SOL", &tileCount); |
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case DTYPE_CATACOMBS: |
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return LoadFileInMem<uint8_t>("Levels\\L2Data\\L2.SOL", &tileCount); |
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case DTYPE_CAVES: |
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if (currlevel < 17) |
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return LoadFileInMem<uint8_t>("Levels\\L3Data\\L3.SOL", &tileCount); |
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return LoadFileInMem<uint8_t>("NLevels\\L6Data\\L6.SOL", &tileCount); |
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case DTYPE_HELL: |
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return LoadFileInMem<uint8_t>("Levels\\L4Data\\L4.SOL", &tileCount); |
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default: |
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app_fatal("FillSolidBlockTbls"); |
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} |
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} |
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void FillSolidBlockTbls() |
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{ |
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size_t tileCount; |
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auto pSBFile = LoadLevelSOLData(tileCount); |
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for (unsigned i = 0; i < tileCount; i++) { |
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uint8_t bv = pSBFile[i]; |
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nSolidTable[i + 1] = (bv & 0x01) != 0; |
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nBlockTable[i + 1] = (bv & 0x02) != 0; |
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nMissileTable[i + 1] = (bv & 0x04) != 0; |
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nTransTable[i + 1] = (bv & 0x08) != 0; |
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nTrapTable[i + 1] = (bv & 0x80) != 0 ; |
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block_lvid[i + 1] = (bv & 0x70) >> 4; |
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} |
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} |
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void SetDungeonMicros() |
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{ |
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int i, x, y, lv, blocks; |
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uint16_t *pPiece; |
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MICROS *pMap; |
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if (leveltype == DTYPE_TOWN) { |
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MicroTileLen = 16; |
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blocks = 16; |
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} else if (leveltype != DTYPE_HELL) { |
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MicroTileLen = 10; |
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blocks = 10; |
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} else { |
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MicroTileLen = 12; |
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blocks = 16; |
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} |
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for (y = 0; y < MAXDUNY; y++) { |
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for (x = 0; x < MAXDUNX; x++) { |
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lv = dPiece[x][y]; |
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pMap = &dpiece_defs_map_2[x][y]; |
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if (lv != 0) { |
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lv--; |
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if (leveltype != DTYPE_HELL && leveltype != DTYPE_TOWN) |
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pPiece = (uint16_t *)&pLevelPieces[20 * lv]; |
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else |
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pPiece = (uint16_t *)&pLevelPieces[32 * lv]; |
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for (i = 0; i < blocks; i++) |
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pMap->mt[i] = SDL_SwapLE16(pPiece[(i & 1) + blocks - 2 - (i & 0xE)]); |
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} else { |
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for (i = 0; i < blocks; i++) |
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pMap->mt[i] = 0; |
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} |
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} |
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} |
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} |
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void DRLG_InitTrans() |
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{ |
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memset(dTransVal, 0, sizeof(dTransVal)); |
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memset(TransList, 0, sizeof(TransList)); |
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TransVal = 1; |
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} |
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void DRLG_MRectTrans(int x1, int y1, int x2, int y2) |
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{ |
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int i, j; |
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x1 = 2 * x1 + 17; |
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y1 = 2 * y1 + 17; |
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x2 = 2 * x2 + 16; |
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y2 = 2 * y2 + 16; |
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for (j = y1; j <= y2; j++) { |
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for (i = x1; i <= x2; i++) { |
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dTransVal[i][j] = TransVal; |
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} |
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} |
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TransVal++; |
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} |
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void DRLG_RectTrans(int x1, int y1, int x2, int y2) |
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{ |
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int i, j; |
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for (j = y1; j <= y2; j++) { |
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for (i = x1; i <= x2; i++) { |
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dTransVal[i][j] = TransVal; |
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} |
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} |
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TransVal++; |
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} |
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void DRLG_CopyTrans(int sx, int sy, int dx, int dy) |
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{ |
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dTransVal[dx][dy] = dTransVal[sx][sy]; |
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} |
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void DRLG_ListTrans(int num, BYTE *List) |
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{ |
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int i; |
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BYTE x1, y1, x2, y2; |
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for (i = 0; i < num; i++) { |
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x1 = *List++; |
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y1 = *List++; |
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x2 = *List++; |
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y2 = *List++; |
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DRLG_RectTrans(x1, y1, x2, y2); |
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} |
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} |
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void DRLG_AreaTrans(int num, BYTE *List) |
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{ |
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int i; |
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BYTE x1, y1, x2, y2; |
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for (i = 0; i < num; i++) { |
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x1 = *List++; |
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y1 = *List++; |
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x2 = *List++; |
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y2 = *List++; |
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DRLG_RectTrans(x1, y1, x2, y2); |
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TransVal--; |
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} |
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TransVal++; |
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} |
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void DRLG_InitSetPC() |
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{ |
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setpc_x = 0; |
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setpc_y = 0; |
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setpc_w = 0; |
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setpc_h = 0; |
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} |
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void DRLG_SetPC() |
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{ |
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int i, j, x, y, w, h; |
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w = 2 * setpc_w; |
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h = 2 * setpc_h; |
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x = 2 * setpc_x + 16; |
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y = 2 * setpc_y + 16; |
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for (j = 0; j < h; j++) { |
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for (i = 0; i < w; i++) { |
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dFlags[i + x][j + y] |= BFLAG_POPULATED; |
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} |
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} |
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} |
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void Make_SetPC(int x, int y, int w, int h) |
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{ |
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int i, j, dx, dy, dh, dw; |
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dw = 2 * w; |
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dh = 2 * h; |
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dx = 2 * x + 16; |
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dy = 2 * y + 16; |
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for (j = 0; j < dh; j++) { |
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for (i = 0; i < dw; i++) { |
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dFlags[i + dx][j + dy] |= BFLAG_POPULATED; |
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} |
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} |
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} |
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bool DRLG_WillThemeRoomFit(int floor, int x, int y, int minSize, int maxSize, int *width, int *height) |
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{ |
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int ii, xx, yy; |
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int xSmallest, ySmallest; |
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int xArray[20], yArray[20]; |
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int xCount, yCount; |
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bool yFlag, xFlag; |
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yFlag = true; |
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xFlag = true; |
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xCount = 0; |
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yCount = 0; |
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// BUGFIX: change '&&' to '||' (fixed) |
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if (x > DMAXX - maxSize || y > DMAXY - maxSize) { |
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return false; |
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} |
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if (!SkipThemeRoom(x, y)) { |
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return false; |
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} |
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memset(xArray, 0, sizeof(xArray)); |
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memset(yArray, 0, sizeof(yArray)); |
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for (ii = 0; ii < maxSize; ii++) { |
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if (xFlag) { |
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for (xx = x; xx < x + maxSize; xx++) { |
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if (dungeon[xx][y + ii] != floor) { |
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if (xx >= minSize) { |
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break; |
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} |
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xFlag = false; |
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} else { |
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xCount++; |
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} |
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} |
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if (xFlag) { |
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xArray[ii] = xCount; |
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xCount = 0; |
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} |
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} |
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if (yFlag) { |
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for (yy = y; yy < y + maxSize; yy++) { |
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if (dungeon[x + ii][yy] != floor) { |
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if (yy >= minSize) { |
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break; |
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} |
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yFlag = false; |
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} else { |
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yCount++; |
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} |
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} |
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if (yFlag) { |
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yArray[ii] = yCount; |
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yCount = 0; |
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} |
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} |
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} |
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for (ii = 0; ii < minSize; ii++) { |
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if (xArray[ii] < minSize || yArray[ii] < minSize) { |
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return false; |
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} |
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} |
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xSmallest = xArray[0]; |
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ySmallest = yArray[0]; |
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for (ii = 0; ii < maxSize; ii++) { |
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if (xArray[ii] < minSize || yArray[ii] < minSize) { |
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break; |
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} |
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if (xArray[ii] < xSmallest) { |
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xSmallest = xArray[ii]; |
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} |
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if (yArray[ii] < ySmallest) { |
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ySmallest = yArray[ii]; |
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} |
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} |
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*width = xSmallest - 2; |
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*height = ySmallest - 2; |
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return true; |
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} |
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void DRLG_CreateThemeRoom(int themeIndex) |
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{ |
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int xx, yy; |
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const int lx = themeLoc[themeIndex].x; |
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const int ly = themeLoc[themeIndex].y; |
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const int hx = lx + themeLoc[themeIndex].width; |
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const int hy = ly + themeLoc[themeIndex].height; |
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for (yy = ly; yy < hy; yy++) { |
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for (xx = lx; xx < hx; xx++) { |
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if (leveltype == DTYPE_CATACOMBS) { |
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if (yy == ly || yy == hy - 1) { |
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dungeon[xx][yy] = 2; |
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} else if (xx == lx || xx == hx - 1) { |
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dungeon[xx][yy] = 1; |
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} else { |
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dungeon[xx][yy] = 3; |
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} |
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} |
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if (leveltype == DTYPE_CAVES) { |
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if (yy == ly || yy == hy - 1) { |
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dungeon[xx][yy] = 134; |
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} else if (xx == lx || xx == hx - 1) { |
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dungeon[xx][yy] = 137; |
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} else { |
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dungeon[xx][yy] = 7; |
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} |
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} |
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if (leveltype == DTYPE_HELL) { |
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if (yy == ly || yy == hy - 1) { |
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dungeon[xx][yy] = 2; |
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} else if (xx == lx || xx == hx - 1) { |
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dungeon[xx][yy] = 1; |
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} else { |
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dungeon[xx][yy] = 6; |
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} |
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} |
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} |
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} |
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if (leveltype == DTYPE_CATACOMBS) { |
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dungeon[lx][ly] = 8; |
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dungeon[hx - 1][ly] = 7; |
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dungeon[lx][hy - 1] = 9; |
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dungeon[hx - 1][hy - 1] = 6; |
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} |
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if (leveltype == DTYPE_CAVES) { |
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dungeon[lx][ly] = 150; |
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dungeon[hx - 1][ly] = 151; |
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dungeon[lx][hy - 1] = 152; |
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dungeon[hx - 1][hy - 1] = 138; |
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} |
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if (leveltype == DTYPE_HELL) { |
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dungeon[lx][ly] = 9; |
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dungeon[hx - 1][ly] = 16; |
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dungeon[lx][hy - 1] = 15; |
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dungeon[hx - 1][hy - 1] = 12; |
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} |
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if (leveltype == DTYPE_CATACOMBS) { |
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switch (GenerateRnd(2)) { |
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case 0: |
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dungeon[hx - 1][(ly + hy) / 2] = 4; |
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break; |
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case 1: |
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dungeon[(lx + hx) / 2][hy - 1] = 5; |
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break; |
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} |
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} |
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if (leveltype == DTYPE_CAVES) { |
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switch (GenerateRnd(2)) { |
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case 0: |
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dungeon[hx - 1][(ly + hy) / 2] = 147; |
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break; |
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case 1: |
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dungeon[(lx + hx) / 2][hy - 1] = 146; |
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break; |
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} |
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} |
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if (leveltype == DTYPE_HELL) { |
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switch (GenerateRnd(2)) { |
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case 0: |
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yy = (ly + hy) / 2; |
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dungeon[hx - 1][yy - 1] = 53; |
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dungeon[hx - 1][yy] = 6; |
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dungeon[hx - 1][yy + 1] = 52; |
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dungeon[hx - 2][yy - 1] = 54; |
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break; |
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case 1: |
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xx = (lx + hx) / 2; |
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dungeon[xx - 1][hy - 1] = 57; |
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dungeon[xx][hy - 1] = 6; |
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dungeon[xx + 1][hy - 1] = 56; |
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dungeon[xx][hy - 2] = 59; |
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dungeon[xx - 1][hy - 2] = 58; |
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break; |
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} |
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} |
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} |
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void DRLG_PlaceThemeRooms(int minSize, int maxSize, int floor, int freq, bool rndSize) |
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{ |
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int i, j; |
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int themeW, themeH; |
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int rv2, min, max; |
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themeCount = 0; |
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memset(themeLoc, 0, sizeof(*themeLoc)); |
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for (j = 0; j < DMAXY; j++) { |
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for (i = 0; i < DMAXX; i++) { |
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if (dungeon[i][j] == floor && GenerateRnd(freq) == 0 && DRLG_WillThemeRoomFit(floor, i, j, minSize, maxSize, &themeW, &themeH)) { |
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if (rndSize) { |
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min = minSize - 2; |
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max = maxSize - 2; |
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rv2 = min + GenerateRnd(GenerateRnd(themeW - min + 1)); |
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if (rv2 >= min && rv2 <= max) |
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themeW = rv2; |
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else |
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themeW = min; |
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rv2 = min + GenerateRnd(GenerateRnd(themeH - min + 1)); |
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if (rv2 >= min && rv2 <= max) |
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themeH = rv2; |
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else |
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themeH = min; |
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} |
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themeLoc[themeCount].x = i + 1; |
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themeLoc[themeCount].y = j + 1; |
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themeLoc[themeCount].width = themeW; |
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themeLoc[themeCount].height = themeH; |
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if (leveltype == DTYPE_CAVES) |
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DRLG_RectTrans(2 * i + 20, 2 * j + 20, 2 * (i + themeW) + 15, 2 * (j + themeH) + 15); |
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else |
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DRLG_MRectTrans(i + 1, j + 1, i + themeW, j + themeH); |
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themeLoc[themeCount].ttval = TransVal - 1; |
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DRLG_CreateThemeRoom(themeCount); |
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themeCount++; |
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} |
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} |
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} |
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} |
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void DRLG_HoldThemeRooms() |
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{ |
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int i, x, y, xx, yy; |
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for (i = 0; i < themeCount; i++) { |
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for (y = themeLoc[i].y; y < themeLoc[i].y + themeLoc[i].height - 1; y++) { |
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for (x = themeLoc[i].x; x < themeLoc[i].x + themeLoc[i].width - 1; x++) { |
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xx = 2 * x + 16; |
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yy = 2 * y + 16; |
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dFlags[xx][yy] |= BFLAG_POPULATED; |
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dFlags[xx + 1][yy] |= BFLAG_POPULATED; |
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dFlags[xx][yy + 1] |= BFLAG_POPULATED; |
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dFlags[xx + 1][yy + 1] |= BFLAG_POPULATED; |
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} |
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} |
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} |
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} |
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bool SkipThemeRoom(int x, int y) |
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{ |
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int i; |
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|
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for (i = 0; i < themeCount; i++) { |
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if (x >= themeLoc[i].x - 2 && x <= themeLoc[i].x + themeLoc[i].width + 2 |
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&& y >= themeLoc[i].y - 2 && y <= themeLoc[i].y + themeLoc[i].height + 2) |
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return false; |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void InitLevels() |
|
{ |
|
#ifdef _DEBUG |
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if (leveldebug) |
|
return; |
|
#endif |
|
|
|
currlevel = 0; |
|
leveltype = DTYPE_TOWN; |
|
setlevel = false; |
|
} |
|
|
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} // namespace devilution
|
|
|