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329 lines
9.6 KiB
329 lines
9.6 KiB
#include "selhero.h" |
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#include "selyesno.h" |
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#include "DiabloUI/diabloui.h" |
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#include "devilution.h" |
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namespace dvl { |
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int selhero_SaveCount = 0; |
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_uiheroinfo selhero_heros[MAX_CHARACTERS]; |
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_uiheroinfo selhero_heroInfo; |
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char listItems[6][16]; |
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char textStats[5][4]; |
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char title[32]; |
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char selhero_Lable[32]; |
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char selhero_Description[256]; |
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int selhero_result; |
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bool selhero_endMenu; |
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bool selhero_isMultiPlayer; |
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bool selhero_navigateYesNo; |
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bool selhero_deleteEnabled; |
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BOOL(*gfnHeroStats) |
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(unsigned int, _uidefaultstats *); |
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BOOL(*gfnHeroCreate) |
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(_uiheroinfo *); |
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BOOL(*gfnHeroDelete) |
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(_uiheroinfo *); |
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UiItem SELHERO_DIALOG[] = { |
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UiImage(&ArtBackground, { 0, 0, 640, 480 }), |
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UiText(title, { 24, 161, 590, 35 }, UIS_CENTER | UIS_BIG), |
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UiImage(&ArtHero, UI_NUM_CLASSES, { 30, 211, 180, 76 }), |
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UiText("Level:", { 39, 323, 110, 21 }, UIS_RIGHT), |
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UiText(textStats[0], { 159, 323, 40, 21 }, UIS_CENTER), |
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UiText("Strength:", { 39, 358, 110, 21 }, UIS_RIGHT), |
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UiText(textStats[1], { 159, 358, 40, 21 }, UIS_CENTER), |
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UiText("Magic:", { 39, 380, 110, 21 }, UIS_RIGHT), |
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UiText(textStats[2], { 159, 380, 40, 21 }, UIS_CENTER), |
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UiText("Dexterity:", { 39, 401, 110, 21 }, UIS_RIGHT), |
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UiText(textStats[3], { 159, 401, 40, 21 }, UIS_CENTER), |
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UiText("Vitality:", { 39, 422, 110, 21 }, UIS_RIGHT), |
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UiText(textStats[4], { 159, 422, 40, 21 }, UIS_CENTER), |
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}; |
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UiImage *SELHERO_DIALOG_HERO_IMG = &SELHERO_DIALOG[2].image; |
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UiListItem SELLIST_DIALOG_ITEMS[] = { |
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{ listItems[0], 0 }, |
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{ listItems[1], 1 }, |
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{ listItems[2], 2 }, |
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{ listItems[3], 3 }, |
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{ listItems[4], 4 }, |
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{ listItems[5], 5 }, |
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}; |
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UiItem SELLIST_DIALOG[] = { |
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UiText("Select Hero", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
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UiList(SELLIST_DIALOG_ITEMS, 265, 256, 320, 26, UIS_CENTER | UIS_MED | UIS_GOLD), |
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UiButton("OK", &UiFocusNavigationSelect, { 239, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD), |
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UiButton("Delete", &selhero_UiFocusNavigationYesNo, { 364, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_DISABLED), |
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UiButton("Cancel", &UiFocusNavigationEsc, { 489, 429, 120, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD) |
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}; |
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UiButton *SELLIST_DIALOG_DELETE_BUTTON = &SELLIST_DIALOG[3].button; |
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UiListItem SELCLAS_DIALOG_ITEMS[] = { |
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{"Warrior", UI_WARRIOR}, |
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{"Rogue", UI_ROGUE}, |
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{"Sorcerer", UI_SORCERER} |
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}; |
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UiItem SELCLASS_DIALOG[] = { |
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UiText("Choose Class", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
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UiList(SELCLAS_DIALOG_ITEMS, 264, 285, 320, 33, UIS_CENTER | UIS_MED | UIS_GOLD), |
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UiButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 },UIS_CENTER | UIS_BIG | UIS_GOLD), |
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UiButton("Cancel", &UiFocusNavigationEsc, { 429, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD) |
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}; |
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UiItem ENTERNAME_DIALOG[] = { |
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UiText("Enter Name", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
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UiEdit(selhero_heroInfo.name, 15, { 265, 317, 320, 33 }, UIS_LIST | UIS_MED | UIS_GOLD), |
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UiButton("OK", &UiFocusNavigationSelect, { 279, 429, 140, 35 },UIS_CENTER | UIS_BIG | UIS_GOLD), |
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UiButton("Cancel", &UiFocusNavigationEsc, { 429, 429, 140, 35 }, UIS_CENTER | UIS_BIG | UIS_GOLD) |
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}; |
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UiListItem SELLOAD_DIALOG_ITEMS[] = { |
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{"Load Game", 0}, |
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{"New Game", 1} |
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}; |
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UiItem SELLOAD_DIALOG[] = { |
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UiText("Save File Exists", { 264, 211, 320, 33 }, UIS_CENTER | UIS_BIG), |
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UiList(SELLOAD_DIALOG_ITEMS, 265, 285, 320, 33, UIS_CENTER | UIS_MED | UIS_GOLD), |
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UiButton("OK", &UiFocusNavigationSelect, { 279, 427, 140, 35 },UIS_CENTER | UIS_VCENTER |UIS_BIG | UIS_GOLD), |
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UiButton("Cancel", &UiFocusNavigationEsc, { 429, 427, 140, 35 }, UIS_CENTER | UIS_VCENTER |UIS_BIG | UIS_GOLD) |
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}; |
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void selhero_UiFocusNavigationYesNo() |
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{ |
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if (selhero_deleteEnabled) |
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UiFocusNavigationYesNo(); |
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} |
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void selhero_Free() |
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{ |
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ArtBackground.Unload(); |
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memset(listItems, 0, sizeof(listItems)); |
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} |
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void selhero_SetStats() |
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{ |
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SELHERO_DIALOG_HERO_IMG->frame = selhero_heroInfo.heroclass; |
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sprintf(textStats[0], "%d", selhero_heroInfo.level); |
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sprintf(textStats[1], "%d", selhero_heroInfo.strength); |
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sprintf(textStats[2], "%d", selhero_heroInfo.magic); |
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sprintf(textStats[3], "%d", selhero_heroInfo.dexterity); |
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sprintf(textStats[4], "%d", selhero_heroInfo.vitality); |
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} |
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void selhero_List_Init() |
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{ |
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UiInitList(0, selhero_SaveCount, selhero_List_Focus, selhero_List_Select, selhero_List_Esc, SELLIST_DIALOG, size(SELLIST_DIALOG), false, selhero_List_DeleteYesNo); |
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int i; |
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for (i = 0; i < selhero_SaveCount && i < 6; i++) { |
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sprintf(listItems[i], selhero_heros[i].name); |
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} |
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if (i < 6) |
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sprintf(listItems[i], "New Hero"); |
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sprintf(title, "Single Player Characters"); |
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if (selhero_isMultiPlayer) { |
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sprintf(title, "Multi Player Characters"); |
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} |
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} |
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void selhero_List_Focus(int value) |
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{ |
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int baseFlags = UIS_CENTER | UIS_BIG; |
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if (selhero_SaveCount && value < selhero_SaveCount) { |
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memcpy(&selhero_heroInfo, &selhero_heros[value], sizeof(selhero_heroInfo)); |
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selhero_SetStats(); |
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SELLIST_DIALOG_DELETE_BUTTON->flags = baseFlags | UIS_GOLD; |
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selhero_deleteEnabled = true; |
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return; |
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} |
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SELHERO_DIALOG_HERO_IMG->frame = UI_NUM_CLASSES; |
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sprintf(textStats[0], "--"); |
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sprintf(textStats[1], "--"); |
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sprintf(textStats[2], "--"); |
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sprintf(textStats[3], "--"); |
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sprintf(textStats[4], "--"); |
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SELLIST_DIALOG_DELETE_BUTTON->flags = baseFlags | UIS_DISABLED; |
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selhero_deleteEnabled = false; |
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} |
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bool selhero_List_DeleteYesNo() |
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{ |
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selhero_navigateYesNo = selhero_deleteEnabled; |
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return selhero_navigateYesNo; |
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} |
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void selhero_List_Select(int value) |
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{ |
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if (value == selhero_SaveCount) { |
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UiInitList(0, 2, selhero_ClassSelector_Focus, selhero_ClassSelector_Select, selhero_ClassSelector_Esc, SELCLASS_DIALOG, size(SELCLASS_DIALOG)); |
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memset(&selhero_heroInfo.name, 0, sizeof(selhero_heroInfo.name)); |
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sprintf(title, "New Single Player Hero"); |
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if (selhero_isMultiPlayer) { |
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sprintf(title, "New Multi Player Hero"); |
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} |
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return; |
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} else if (selhero_heroInfo.hassaved) { |
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UiInitList(0, 1, selhero_Load_Focus, selhero_Load_Select, selhero_List_Init, SELLOAD_DIALOG, size(SELLOAD_DIALOG), true); |
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sprintf(title, "Single Player Characters"); |
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return; |
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} |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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selhero_endMenu = true; |
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} |
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void selhero_List_Esc() |
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{ |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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selhero_endMenu = true; |
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selhero_result = SELHERO_PREVIOUS; |
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} |
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void selhero_ClassSelector_Focus(int value) |
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{ |
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_uidefaultstats defaults; |
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gfnHeroStats(value, &defaults); |
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selhero_heroInfo.level = 1; |
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selhero_heroInfo.heroclass = value; |
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selhero_heroInfo.strength = defaults.strength; |
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selhero_heroInfo.magic = defaults.magic; |
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selhero_heroInfo.dexterity = defaults.dexterity; |
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selhero_heroInfo.vitality = defaults.vitality; |
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selhero_SetStats(); |
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} |
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void selhero_ClassSelector_Select(int value) |
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{ |
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sprintf(title, "New Single Player Hero"); |
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if (selhero_isMultiPlayer) { |
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sprintf(title, "New Multi Player Hero"); |
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} |
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memset(selhero_heroInfo.name, '\0', sizeof(selhero_heroInfo.name)); |
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UiInitList(0, 0, NULL, selhero_Name_Select, selhero_Name_Esc, ENTERNAME_DIALOG, size(ENTERNAME_DIALOG)); |
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} |
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void selhero_ClassSelector_Esc() |
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{ |
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if (selhero_SaveCount) { |
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selhero_List_Init(); |
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return; |
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} |
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selhero_List_Esc(); |
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} |
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void selhero_Name_Select(int value) |
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{ |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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gfnHeroCreate(&selhero_heroInfo); |
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selhero_endMenu = true; |
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} |
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void selhero_Name_Esc() |
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{ |
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selhero_List_Select(selhero_SaveCount); |
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} |
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void selhero_Load_Focus(int value) |
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{ |
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} |
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void selhero_Load_Select(int value) |
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{ |
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UiInitList(0, 0, NULL, NULL, NULL, NULL, 0); |
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selhero_endMenu = true; |
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if (value == 0) { |
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selhero_result = SELHERO_CONTINUE; |
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return; |
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} |
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selhero_result = 0; |
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} |
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BOOL SelHero_GetHeroInfo(_uiheroinfo *pInfo) |
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{ |
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selhero_heros[selhero_SaveCount] = *pInfo; |
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selhero_SaveCount++; |
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return true; |
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} |
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BOOL UiSelHeroDialog( |
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BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), |
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BOOL (*fncreate)(_uiheroinfo *), |
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BOOL (*fnstats)(unsigned int, _uidefaultstats *), |
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BOOL (*fnremove)(_uiheroinfo *), |
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int *dlgresult, |
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char *name) |
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{ |
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do { |
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selhero_result = *dlgresult; |
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gfnHeroStats = fnstats; |
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gfnHeroCreate = fncreate; |
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gfnHeroDelete = fnremove; |
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LoadBackgroundArt("ui_art\\selhero.pcx"); |
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selhero_navigateYesNo = false; |
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selhero_SaveCount = 0; |
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fninfo(SelHero_GetHeroInfo); |
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if (selhero_SaveCount) { |
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selhero_List_Init(); |
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} else { |
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selhero_List_Select(selhero_SaveCount); |
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} |
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selhero_endMenu = false; |
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while (!selhero_endMenu && !selhero_navigateYesNo) { |
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UiRenderItems(SELHERO_DIALOG, size(SELHERO_DIALOG)); |
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UiRender(); |
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} |
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BlackPalette(); |
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selhero_Free(); |
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if (selhero_navigateYesNo) { |
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if (!UiSelHeroDelYesNoDialog(gfnHeroDelete, &selhero_heroInfo, selhero_isMultiPlayer)) |
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app_fatal("Unable to load Yes/No dialog"); |
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} |
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} while (selhero_navigateYesNo); |
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*dlgresult = selhero_result; |
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strcpy(name, selhero_heroInfo.name); |
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return true; |
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} |
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BOOL UiSelHeroSingDialog( |
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BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), |
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BOOL (*fncreate)(_uiheroinfo *), |
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BOOL (*fnremove)(_uiheroinfo *), |
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BOOL (*fnstats)(unsigned int, _uidefaultstats *), |
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int *dlgresult, |
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char *name, |
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int *difficulty) |
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{ |
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selhero_isMultiPlayer = false; |
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return UiSelHeroDialog(fninfo, fncreate, fnstats, fnremove, dlgresult, name); |
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} |
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BOOL UiSelHeroMultDialog( |
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BOOL (*fninfo)(BOOL (*fninfofunc)(_uiheroinfo *)), |
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BOOL (*fncreate)(_uiheroinfo *), |
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BOOL (*fnremove)(_uiheroinfo *), |
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BOOL (*fnstats)(unsigned int, _uidefaultstats *), |
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int *dlgresult, |
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BOOL *hero_is_created, |
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char *name) |
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{ |
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selhero_isMultiPlayer = true; |
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return UiSelHeroDialog(fninfo, fncreate, fnstats, fnremove, dlgresult, name); |
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} |
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}
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