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513 lines
13 KiB
513 lines
13 KiB
#include "storm/storm_svid.h" |
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#include <cstddef> |
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#include <cstdint> |
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#include <cstring> |
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#include <SDL.h> |
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#include <SDL_mixer.h> |
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#include <smacker.h> |
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#include "dx.h" |
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#include "options.h" |
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#include "palette.h" |
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#include "storm/storm.h" |
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#include "utils/display.h" |
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#include "utils/sdl_compat.h" |
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#if !SDL_VERSION_ATLEAST(2, 0, 4) |
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#include <queue> |
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#endif |
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namespace devilution { |
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namespace { |
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unsigned long SVidWidth, SVidHeight; |
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double SVidFrameEnd; |
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double SVidFrameLength; |
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char SVidAudioDepth; |
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double SVidVolume; |
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BYTE SVidLoop; |
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smk SVidSMK; |
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SDL_Color SVidPreviousPalette[256]; |
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SDL_Palette *SVidPalette; |
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SDL_Surface *SVidSurface; |
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BYTE *SVidBuffer; |
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bool IsLandscapeFit(unsigned long src_w, unsigned long src_h, unsigned long dst_w, unsigned long dst_h) |
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{ |
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return src_w * dst_h > dst_w * src_h; |
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} |
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#ifdef USE_SDL1 |
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// Whether we've changed the video mode temporarily for SVid. |
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// If true, we must restore it once the video has finished playing. |
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bool IsSVidVideoMode = false; |
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// Set the video mode close to the SVid resolution while preserving aspect ratio. |
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void TrySetVideoModeToSVidForSDL1() |
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{ |
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const SDL_Surface *display = SDL_GetVideoSurface(); |
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IsSVidVideoMode = (display->flags & (SDL_FULLSCREEN | SDL_NOFRAME)) != 0; |
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if (!IsSVidVideoMode) |
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return; |
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int w; |
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int h; |
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if (IsLandscapeFit(SVidWidth, SVidHeight, display->w, display->h)) { |
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w = SVidWidth; |
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h = SVidWidth * display->h / display->w; |
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} else { |
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w = SVidHeight * display->w / display->h; |
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h = SVidHeight; |
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} |
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#ifdef SDL1_FORCE_SVID_VIDEO_MODE |
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const bool video_mode_ok = true; |
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#else |
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const bool video_mode_ok = SDL_VideoModeOK( |
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w, h, /*bpp=*/display->format->BitsPerPixel, display->flags); |
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#endif |
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if (!video_mode_ok) { |
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IsSVidVideoMode = false; |
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// Get available fullscreen/hardware modes |
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SDL_Rect **modes = SDL_ListModes(nullptr, display->flags); |
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// Check is there are any modes available. |
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if (modes == reinterpret_cast<SDL_Rect **>(0) |
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|| modes == reinterpret_cast<SDL_Rect **>(-1)) { |
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return; |
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} |
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// Search for a usable video mode |
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bool found = false; |
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for (int i = 0; modes[i]; i++) { |
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if (modes[i]->w == w || modes[i]->h == h) { |
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found = true; |
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break; |
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} |
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} |
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if (!found) |
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return; |
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IsSVidVideoMode = true; |
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} |
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SetVideoMode(w, h, display->format->BitsPerPixel, display->flags); |
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} |
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#endif |
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#if !SDL_VERSION_ATLEAST(2, 0, 4) |
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bool HaveAudio() |
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{ |
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return SDL_GetAudioStatus() != SDL_AUDIO_STOPPED; |
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} |
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struct AudioQueueItem { |
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unsigned char *data; |
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unsigned long len; |
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const unsigned char *pos; |
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}; |
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class AudioQueue { |
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public: |
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static void Callback(void *userdata, Uint8 *out, int out_len) |
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{ |
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static_cast<AudioQueue *>(userdata)->Dequeue(out, out_len); |
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} |
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void Subscribe(SDL_AudioSpec *spec) |
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{ |
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spec->userdata = this; |
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spec->callback = AudioQueue::Callback; |
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} |
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void Enqueue(const unsigned char *data, unsigned long len) |
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{ |
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#if SDL_VERSION_ATLEAST(2, 0, 4) |
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SDL_LockAudioDevice(deviceId); |
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EnqueueUnsafe(data, len); |
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SDL_UnlockAudioDevice(deviceId); |
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#else |
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SDL_LockAudio(); |
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EnqueueUnsafe(data, len); |
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SDL_UnlockAudio(); |
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#endif |
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} |
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void Clear() |
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{ |
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while (!queue_.empty()) |
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Pop(); |
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} |
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private: |
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void EnqueueUnsafe(const unsigned char *data, unsigned long len) |
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{ |
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AudioQueueItem item; |
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item.data = new unsigned char[len]; |
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memcpy(item.data, data, len * sizeof(item.data[0])); |
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item.len = len; |
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item.pos = item.data; |
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queue_.push(item); |
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} |
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void Dequeue(Uint8 *out, int out_len) |
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{ |
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SDL_memset(out, 0, sizeof(out[0]) * out_len); |
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AudioQueueItem *item; |
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while ((item = Next()) != NULL) { |
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if (static_cast<unsigned long>(out_len) <= item->len) { |
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SDL_MixAudio(out, item->pos, out_len, SDL_MIX_MAXVOLUME); |
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item->pos += out_len; |
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item->len -= out_len; |
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return; |
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} |
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SDL_MixAudio(out, item->pos, item->len, SDL_MIX_MAXVOLUME); |
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out += item->len; |
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out_len -= item->len; |
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Pop(); |
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} |
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} |
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AudioQueueItem *Next() |
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{ |
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while (!queue_.empty() && queue_.front().len == 0) |
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Pop(); |
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if (queue_.empty()) |
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return NULL; |
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return &queue_.front(); |
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} |
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void Pop() |
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{ |
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delete[] queue_.front().data; |
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queue_.pop(); |
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} |
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std::queue<AudioQueueItem> queue_; |
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}; |
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AudioQueue *sVidAudioQueue = new AudioQueue(); |
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#else // SDL_VERSION_ATLEAST(2, 0, 4) |
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SDL_AudioDeviceID deviceId; |
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bool HaveAudio() |
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{ |
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return deviceId != 0; |
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} |
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#endif |
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void SVidRestartMixer() |
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{ |
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if (Mix_OpenAudio(22050, AUDIO_S16LSB, 2, 1024) < 0) { |
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SDL_Log("%s", Mix_GetError()); |
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} |
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Mix_AllocateChannels(25); |
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Mix_ReserveChannels(1); |
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} |
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unsigned char *SVidApplyVolume(const unsigned char *raw, unsigned long rawLen) |
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{ |
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auto *scaled = (unsigned char *)malloc(rawLen); |
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if (SVidAudioDepth == 16) { |
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for (unsigned long i = 0; i < rawLen / 2; i++) |
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((Sint16 *)scaled)[i] = ((Sint16 *)raw)[i] * SVidVolume; |
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} else { |
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for (unsigned long i = 0; i < rawLen; i++) |
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scaled[i] = raw[i] * SVidVolume; |
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} |
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return (unsigned char *)scaled; |
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} |
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bool SVidLoadNextFrame() |
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{ |
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SVidFrameEnd += SVidFrameLength; |
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if (smk_next(SVidSMK) == SMK_DONE) { |
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if (!SVidLoop) { |
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return false; |
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} |
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smk_first(SVidSMK); |
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} |
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return true; |
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} |
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} // namespace |
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void SVidPlayBegin(const char *filename, int flags, HANDLE *video) |
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{ |
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if (flags & 0x10000 || flags & 0x20000000) { |
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return; |
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} |
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SVidLoop = false; |
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if (flags & 0x40000) |
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SVidLoop = true; |
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bool enableVideo = !(flags & 0x100000); |
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bool enableAudio = !(flags & 0x1000000); |
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//0x8 // Non-interlaced |
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//0x200, 0x800 // Upscale video |
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//0x80000 // Center horizontally |
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//0x800000 // Edge detection |
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//0x200800 // Clear FB |
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SFileOpenFile(filename, video); |
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int bytestoread = SFileGetFileSize(*video, nullptr); |
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SVidBuffer = DiabloAllocPtr(bytestoread); |
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SFileReadFile(*video, SVidBuffer, bytestoread, nullptr, nullptr); |
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SVidSMK = smk_open_memory(SVidBuffer, bytestoread); |
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if (SVidSMK == nullptr) { |
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return; |
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} |
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unsigned char channels[7], depth[7]; |
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unsigned long rate[7]; |
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smk_info_audio(SVidSMK, nullptr, channels, depth, rate); |
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if (enableAudio && depth[0] != 0) { |
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smk_enable_audio(SVidSMK, 0, enableAudio); |
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SDL_AudioSpec audioFormat; |
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SDL_zero(audioFormat); |
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audioFormat.freq = rate[0]; |
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audioFormat.format = depth[0] == 16 ? AUDIO_S16SYS : AUDIO_U8; |
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SVidAudioDepth = depth[0]; |
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audioFormat.channels = channels[0]; |
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SVidVolume = sgOptions.Audio.nSoundVolume - VOLUME_MIN; |
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SVidVolume /= -VOLUME_MIN; |
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Mix_CloseAudio(); |
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#if SDL_VERSION_ATLEAST(2, 0, 4) |
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deviceId = SDL_OpenAudioDevice(nullptr, 0, &audioFormat, nullptr, 0); |
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if (deviceId == 0) { |
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ErrSdl(); |
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} |
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SDL_PauseAudioDevice(deviceId, 0); /* start audio playing. */ |
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#else |
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sVidAudioQueue->Subscribe(&audioFormat); |
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if (SDL_OpenAudio(&audioFormat, NULL) != 0) { |
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ErrSdl(); |
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} |
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SDL_PauseAudio(0); |
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#endif |
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} |
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unsigned long nFrames; |
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smk_info_all(SVidSMK, nullptr, &nFrames, &SVidFrameLength); |
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smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr); |
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smk_enable_video(SVidSMK, enableVideo); |
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smk_first(SVidSMK); // Decode first frame |
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smk_info_video(SVidSMK, &SVidWidth, &SVidHeight, nullptr); |
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#ifndef USE_SDL1 |
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if (renderer) { |
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SDL_DestroyTexture(texture); |
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, SVidWidth, SVidHeight); |
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if (texture == nullptr) { |
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ErrSdl(); |
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} |
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if (SDL_RenderSetLogicalSize(renderer, SVidWidth, SVidHeight) <= -1) { |
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ErrSdl(); |
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} |
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} |
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#else |
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TrySetVideoModeToSVidForSDL1(); |
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#endif |
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std::memcpy(SVidPreviousPalette, orig_palette, sizeof(SVidPreviousPalette)); |
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// Copy frame to buffer |
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SVidSurface = SDL_CreateRGBSurfaceWithFormatFrom( |
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(unsigned char *)smk_get_video(SVidSMK), |
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SVidWidth, |
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SVidHeight, |
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8, |
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SVidWidth, |
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SDL_PIXELFORMAT_INDEX8); |
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if (SVidSurface == nullptr) { |
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ErrSdl(); |
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} |
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SVidPalette = SDL_AllocPalette(256); |
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if (SVidPalette == nullptr) { |
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ErrSdl(); |
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} |
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if (SDLC_SetSurfaceColors(SVidSurface, SVidPalette) <= -1) { |
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ErrSdl(); |
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} |
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SVidFrameEnd = SDL_GetTicks() * 1000 + SVidFrameLength; |
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SDL_FillRect(GetOutputSurface(), nullptr, 0x000000); |
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} |
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bool SVidPlayContinue() |
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{ |
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if (smk_palette_updated(SVidSMK)) { |
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SDL_Color colors[256]; |
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const unsigned char *palette_data = smk_get_palette(SVidSMK); |
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for (int i = 0; i < 256; i++) { |
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colors[i].r = palette_data[i * 3 + 0]; |
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colors[i].g = palette_data[i * 3 + 1]; |
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colors[i].b = palette_data[i * 3 + 2]; |
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#ifndef USE_SDL1 |
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colors[i].a = SDL_ALPHA_OPAQUE; |
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#endif |
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orig_palette[i].r = palette_data[i * 3 + 0]; |
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orig_palette[i].g = palette_data[i * 3 + 1]; |
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orig_palette[i].b = palette_data[i * 3 + 2]; |
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} |
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memcpy(logical_palette, orig_palette, sizeof(logical_palette)); |
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if (SDLC_SetSurfaceAndPaletteColors(SVidSurface, SVidPalette, colors, 0, 256) <= -1) { |
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SDL_Log("%s", SDL_GetError()); |
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return false; |
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} |
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} |
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if (SDL_GetTicks() * 1000 >= SVidFrameEnd) { |
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return SVidLoadNextFrame(); // Skip video and audio if the system is to slow |
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} |
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if (HaveAudio()) { |
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unsigned long len = smk_get_audio_size(SVidSMK, 0); |
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unsigned char *audio = SVidApplyVolume(smk_get_audio(SVidSMK, 0), len); |
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#if SDL_VERSION_ATLEAST(2, 0, 4) |
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if (SDL_QueueAudio(deviceId, audio, len) <= -1) { |
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SDL_Log("%s", SDL_GetError()); |
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return false; |
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} |
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#else |
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sVidAudioQueue->Enqueue(audio, len); |
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#endif |
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free(audio); |
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} |
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if (SDL_GetTicks() * 1000 >= SVidFrameEnd) { |
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return SVidLoadNextFrame(); // Skip video if the system is to slow |
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} |
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#ifndef USE_SDL1 |
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if (renderer) { |
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if (SDL_BlitSurface(SVidSurface, nullptr, GetOutputSurface(), nullptr) <= -1) { |
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SDL_Log("%s", SDL_GetError()); |
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return false; |
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} |
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} else |
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#endif |
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{ |
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SDL_Surface *output_surface = GetOutputSurface(); |
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#ifdef USE_SDL1 |
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const bool is_indexed_output_format = SDLBackport_IsPixelFormatIndexed(output_surface->format); |
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#else |
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const Uint32 wnd_format = SDL_GetWindowPixelFormat(ghMainWnd); |
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const bool is_indexed_output_format = SDL_ISPIXELFORMAT_INDEXED(wnd_format); |
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#endif |
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SDL_Rect output_rect; |
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if (is_indexed_output_format) { |
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// Cannot scale if the output format is indexed (8-bit palette). |
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output_rect.w = static_cast<int>(SVidWidth); |
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output_rect.h = static_cast<int>(SVidHeight); |
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} else if (IsLandscapeFit(SVidWidth, SVidHeight, output_surface->w, output_surface->h)) { |
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output_rect.w = output_surface->w; |
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output_rect.h = SVidHeight * output_surface->w / SVidWidth; |
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} else { |
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output_rect.w = SVidWidth * output_surface->h / SVidHeight; |
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output_rect.h = output_surface->h; |
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} |
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output_rect.x = (output_surface->w - output_rect.w) / 2; |
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output_rect.y = (output_surface->h - output_rect.h) / 2; |
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if (is_indexed_output_format |
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|| output_surface->w == static_cast<int>(SVidWidth) |
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|| output_surface->h == static_cast<int>(SVidHeight)) { |
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if (SDL_BlitSurface(SVidSurface, nullptr, output_surface, &output_rect) <= -1) { |
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ErrSdl(); |
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} |
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} else { |
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// The source surface is always 8-bit, and the output surface is never 8-bit in this branch. |
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// We must convert to the output format before calling SDL_BlitScaled. |
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#ifdef USE_SDL1 |
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SDLSurfaceUniquePtr converted { SDL_ConvertSurface(SVidSurface, ghMainWnd->format, 0) }; |
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#else |
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SDLSurfaceUniquePtr converted { SDL_ConvertSurfaceFormat(SVidSurface, wnd_format, 0) }; |
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#endif |
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if (SDL_BlitScaled(converted.get(), nullptr, output_surface, &output_rect) <= -1) { |
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SDL_Log("%s", SDL_GetError()); |
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return false; |
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} |
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} |
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} |
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RenderPresent(); |
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double now = SDL_GetTicks() * 1000; |
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if (now < SVidFrameEnd) { |
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SDL_Delay((SVidFrameEnd - now) / 1000); // wait with next frame if the system is too fast |
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} |
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return SVidLoadNextFrame(); |
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} |
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void SVidPlayEnd(HANDLE video) |
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{ |
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if (HaveAudio()) { |
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#if SDL_VERSION_ATLEAST(2, 0, 4) |
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SDL_ClearQueuedAudio(deviceId); |
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SDL_CloseAudioDevice(deviceId); |
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deviceId = 0; |
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#else |
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SDL_CloseAudio(); |
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sVidAudioQueue->Clear(); |
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#endif |
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SVidRestartMixer(); |
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} |
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if (SVidSMK) |
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smk_close(SVidSMK); |
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if (SVidBuffer) { |
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mem_free_dbg(SVidBuffer); |
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SVidBuffer = nullptr; |
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} |
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SDL_FreePalette(SVidPalette); |
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SVidPalette = nullptr; |
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SDL_FreeSurface(SVidSurface); |
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SVidSurface = nullptr; |
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SFileCloseFile(video); |
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video = nullptr; |
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memcpy(orig_palette, SVidPreviousPalette, sizeof(orig_palette)); |
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#ifndef USE_SDL1 |
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if (renderer) { |
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SDL_DestroyTexture(texture); |
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_STREAMING, gnScreenWidth, gnScreenHeight); |
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if (texture == nullptr) { |
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ErrSdl(); |
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} |
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if (renderer && SDL_RenderSetLogicalSize(renderer, gnScreenWidth, gnScreenHeight) <= -1) { |
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ErrSdl(); |
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} |
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} |
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#else |
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if (IsSVidVideoMode) { |
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SetVideoModeToPrimary(IsFullScreen(), gnScreenWidth, gnScreenHeight); |
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IsSVidVideoMode = false; |
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} |
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#endif |
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} |
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} // namespace devilution
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